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Day 38A: Cave Diving and Skulls

Started by Iron Dragoon, January 12, 2015, 04:43:06 PM

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Iron Dragoon

Session Start: Mon Jan 12 11:59:57 2015
Session Ident: #dunes
* Now talking in #dunes
* Topic is 'Pepo(33)>Jetina(31)>Moore(25)>Veren(22)>Knight(21)>Lucy(17) '
* Set by Kotono on Wed Jan 07 14:13:10
<Sunshine_Ko> ---
<Sunshine_Ko> > The first blow cuts the knight's left arm off, causing it to drop its blade. The second comes with a shout as she cuts it through the waist, top and bottom separated. The skeleton falls and goes still here, a severed pile of bones, armor and blade. Got it! OOC: Free act.
<Sunshine_Ko> * Lucy claps.
<Sunshine_Ko> > Jetina lets out a long breath, "We won!" Planting her sword down and resting against it, "That couldn't have been a death knight. You don't just come across one like this. They lead entire armies of the unliving. But it was still fairly strong."
<Sunshine_Ko> <Pepo> Pepo sullenly climbs up onto his construct and takes advantage of it for the brief moment of its existence, sending it marching ahead.
<Sunshine_Ko> * Veren glances at his dagger a bit disgruntled, but palms it, looks over his wounds for a moment, then begins checking for items of use on the bodies.
<Sunshine_Ko> <Lucy> "Maybe it was one without a job?" Lucy muses, coming over. "And we could certainly see why that was so!"
<Sunshine_Ko> > OOC: Post Veren.
<Sunshine_Ko> <Moore> Moore casts a Detect Magic on the remains of the knight, in case there's anything wrong with any of it!
<Sunshine_Ko> > The armor and sword are both magic.
<Sunshine_Ko> <Moore> roll 1d20+13 Spellcraftiness
<Sunshine_Ko> <Serith> Moore roll for Serith < 16 > [d20=3]
<Moore> "Miss Lucy, I can't quite figure some of these things out, could you offer your expertise for me?" Moore asks, trying to puzzle out the equipment.
* Sunshine_Ko is now known as Kotono
<Kotono> OOC: If y'all are gonna spellcraft that, great. If not, I can move you along too.
<Lucy> "Hmm? Ah, of course."
<Lucy> roll 1d20+17
<Pepo> Pepo goes back into hiding so he can leverage what he has left better for the inevitable final battle. Or any other battles that crop up on the way.
<Pepo> roll 1d20+34 stealth
<Serith> Pepo roll for Serith < 37 > 12 [d20=3]
<Lucy> roll 1d20+17
<Serith> Lucy roll for Serith < 18 > 12 [d20=1]
<Kotono> No good. Lucy can't puzzle out the enchantments, either.
* Lucy shrugs. "Maybe when I have a proper atelier?"
<Moore> "Do we just leave it here? I can't help carry it, unfortunately." Moore admits.
<Lucy> "Take the sword, leave the armor. We've wasted too long on this as it is."
<Pepo> 'What do you need examined? I am capable,' Pepo offers, materializing out of the darkness.
> "Both it sounds like, Pepo."
<Pepo> Pepo taps into his vast psionic potential and expends a full third of it on discerning the facets of whatever everyone else is unable to identify.
<Pepo> OOC: taking 10 for 30 on everything not ID'd yet.
<Kotono> OOC: Updated post.
<Pepo> 'The sword and armor have simple efficiency enhancements, as well as a necromancy empowerment in the sword's case,' Pepo dutifully reports. 'The golden egg can either be heated to produce some jewelry or eaten raw to improve the consumer in some random fashion.' That done he melts away into the darkness once more.
<Pepo> roll 1d20+34 stealthing again
<Serith> Pepo roll for Serith < 46 > 12 [d20=12]
<Kotono> OOC: Moving on?
<Veren > OOC: Sure.
<Lucy> OOC: yes
<Kotono> On the party goes. After a few minutes you come to a four-way intersection. Each path goes further on ahead, into the mists and out of sight. In addition, between the path to your right and the path straight ahead is a beaten, old path through the trees and grass. You can glimpse a pond down that way.
<Moore> Moore looks around for any magic, just in case this is like the last time.
<Veren > "Ideas?"
<Lucy> "The unique path looks best to me."
<Pepo> 'We'd have to try each path and see if we spot this cleft, but that's as good as any to start with,' Pepo says.
* Veren nods and heads down, trying to slip into the shadows like Pepo!
<Veren > roll 1d20+14 Stealth
<Serith> Veren roll for Serith < 31 > 12 [d20=17]
<Moore> Moore turns invisible as they go!
<Kotono> No magic that Moore detects.
<Kotono> The party heads down the beaten, old path. It gets a little dimmer here, as you reach the pond. It's rather small and bare, the waters unusually dark. It reflects the light of the mist rather than allow it in, so you can't see beneath the surface at all. It looks to be a dead end otherwise.
<Kotono> Jetina glances around and then up, sword still out.
<Moore> Well, there has to be something here! Moore tries another magical detection.
* Lucy tosses a pebble into the pond.
<Kotono> The pebble is tossed in. It sinks down without notice, but the ripples...OOC: Perception, Lucy.
<Kotono> Moore notices the spell fails here.
<Lucy> roll 1d20+21
<Serith> Lucy roll for Serith < 40 > 12 [d20=19]
<Moore> "Again with the spell failure...?" Moore notes with a huff.
<Kotono> Oh! The ripples disturb the water enough to get a glimpse of below. It's a shallow pond, perhaps 10 feet deep and most. The majority of the bottom is a deep cleft in the earth, a watery path going down.
<Lucy> "Oh good! Let's go!" Lucy exclaims, hopping into the water.
<Veren > roll 1d20+13 Perception
<Serith> Veren roll for Serith < 30 > 12 [d20=17]
<Moore> "Eh--what?!" Moore calls out. "But I can't... er..."
<Pepo> 'There better be air on the other end,' Pepo thinks, walking into the water and then diving straight towards the cleft.
<Kotono> "Neither can I," Jetina grouses, "Qupan help me." With that she follows, sinking right down with her heavy armor.
<Moore> Moore sighs and makes himself visible before taking a deep breath to flop around in the water and try and follow the others.
* Veren dives in! OOC: Have I encountered anything that I can shapeshift into that can breathe water?
<Kotono> roll 1d2
<Serith> Kotono roll for Serith < 2 > 12 [d2=2]
<Kotono> OOC: I'll say no. You  might have, but you also might not know it since water isn't common in this world. Since no water seas and all that.
<Kotono> Down the party sinks. IT's not really swimming since the cleft is straight down. The party falls quite a ways over 5 rounds, deeper into the water. It's quite dark here as you fall...OOC: You'll be effectively blind unless you have darkvision, or one of you takes a standard action to do something that can provide light here.  If you do, it'll count as +1 round, remember.  Do so IC if you're
<Kotono> going to, and note OOC if you have darkvision or the like.
<Lucy> OOC: I have darkvision
<Pepo> OOC: me too
<Veren > OOC: I have darkvision.
<Moore> OOC: I just have low-light vision.
<Kotono> There's an elegant burble from Jetina as she manages something. Her holy symbol begins to shine with light, casting good light for 20ft and dim light for an additional 20ft.  (More)
<Kotono> When you finally reach the bottom, you see that it's like underwater tunnels. One stretches ahead and one to the left. There's a skeleton lying on the ground in half-rotted clothing and gear, a rusted mace visible besides it. A coin bag that's mostly dissolved in the water reveals coins still somewhat shiny, the glint of gold and silver visible.
* Veren points to himself, then the skeleton, then to his eyes for the others.
* Lucy rolls her eyes, shakes her head and then swims ahead.
* Veren follows.
<Moore> Moore, meanwhile, just moves to fumble about and tries to stay attached to Jetina's shoulder with his arms.
<Kotono> Pepo can see ahead. The passage head goes on for 60ft until it starts to rise. The passage to the left goes 50ft before it sinks down further, into some sort of recess. It -might- be a dead end or perhaps has a narrow passage right at the bottom, the spot that's not quite visible from this angle.
<Pepo> Pepo goes ahead as well. He can hopefully get a breather this way then try that passage if needed.
<Kotono> It takes 3 rounds to get to the rise 60ft ahead. It rises sharply up for 20ft - where a massive knot of bone and skulls plugs the way ahead. The skull's empty eye sockets begins to glow with dull red light, burbling sounds as the jaws of each skull begin to work, as if speaking. Whatever they are, they don't look friendly! OOC: Init here.
<Lucy> roll 1d20+4+8
<Serith> Lucy roll for Serith < 24 > 12 [d20=12]
<Pepo> roll 1d20+6+8
<Serith> Pepo roll for Serith < 21 > 12 [d20=7]
<Kotono> roll 1d20+12 Jetina
<Serith> Kotono roll for Serith < 23 > 12 [d20=11]
<Kotono> roll 1d20+6 aqua skull knot
<Serith> Kotono roll for Serith < 10 > 12 [d20=4]
* Kotono changes topic to 'Lucy(24)>Jetina(23)>Pepo(21)>Aqua Skull Knot(10) '
<Moore> roll 1d20+8+5
<Serith> Moore roll for Serith < 30 > 12 [d20=17]
<Veren > roll 1d20+4+8
* Kotono changes topic to 'Moore(30)>Lucy(24)>Jetina(23)>Pepo(21)>Aqua Skull Knot(10) '
<Serith> Veren roll for Serith < 28 > 12 [d20=16]
* Kotono changes topic to 'Moore(30)>Veren(28)>Lucy(24)>Jetina(23)>Pepo(21)>Aqua Skull Knot(10) '
<Kotono> OOC: Moore opens. Refer to the link about underwater combat if needed and feel free to ask any questions. The slope ahead is pretty steep - it'll require a Swim check to go up it. It'll be possible even if you're weighed down like Jetina, though.
<Moore> OOC: Am I able to use my "give move action to people" skill since we're underwater and it requires that I actually talk?
<Kotono> OOC: It doesn't say you have to speak in it, so yes. Do bear in mind I'll count it as extra effort and it'll consume an extra round of air from anyone that uses it, though.
<Kotono> "Mughblurgh!" Jetina tries to say something then thinks better of it, grimacing. She slowly waves her sword, barely moving fast enough to nick wood.
<Moore> Moore considers his options, but for the time being just holds onto Jetina to see what the others intend to do. OOC: I'll hold for now and use it if it looks like we're all just going past it.
<Kotono> OOC: Okay. Veren
<Kotono> .
* Kotono changes topic to 'Moore(30)>Veren(28)>Lucy(24)>Jetina(23)>Pepo(21)>Aqua Skull Knot(10)>End of Round Reminder '
* Veren swims up to it and tries to stab it! OOC: It's 20 ft to it, right?
<Kotono> OOC: Yes. Movement is halved in water, remember. If you're going up that slope, you'll need a Swim check too.
<Kotono> OOC: What's your base movement speed?
<Veren > OOC: 30 ft, but I can use hustle as a swift for a 2nd move action.
<Kotono> OOC: Okay, go for it then. Make your swim check.
<Kotono> OOC: Remember to include any ACP if you have it.
<Veren > roll 1d20+10 Swim/3 PP for Hustle, 5 remaining
<Serith> Veren roll for Serith < 21 > 12 [d20=11]
<Kotono> OOC: Success. Make your attack.
<Veren > roll 1d20+13 ATK, does anarchic apply?
<Serith> Veren roll for Serith < 17 > 12 [d20=4]
<Kotono> OOC: Hit and yes, it does. Did you include the -2 for being underwater?
<Veren > OOC: I did not.
<Veren > roll 1d4+3+2d6
<Moore> OOC: Do my auras still work? if so I think that'd cancel it, right?
<Serith> Veren roll for Serith < 17 > 12 [d4=4][d6=6,4]
<Kotono> OOC: Dagger's piercing, so you're off the hook. damage.
<Veren > OOC: Piercing isn't subject to half damage either, is it?
<Kotono> OOC: It isn't.
<Kotono> The dagger pierces into one of the skulls, shattering it. Those lights go out but many remain - and all the eyes are on Veren now. OOC: -2 rounds, one from normal and one from exertion. Jetina's up.
<Kotono> Jetina stays where she is and merely holds her holy symbol of Qupan. It flares to life with even more light, reflecting all about as the skulls begin to smolder.
<Kotono> roll 4d6+7
<Serith> Kotono roll for Serith < 21 > 12 [d6=4,4,2,4]
<Kotono> roll 1d20+7
<Serith> Kotono roll for Serith < 18 > 12 [d20=11]
<Kotono> OOC: 21 hp healed to all of you, doesn't help with holding your breath, though.
<Kotono> Little bursts of holy fire appear over the tangled knot of bone and skulls, but the water puts most of them out. Still, it looks visibly scorched and lessened. OOC: -2 rounds for her. Pepo.
<Lucy> OOC: Actually I was up, but I'll go after her
<Kotono> OOC: Oh sorry, just went past you somehow. My fault! Go.
* Lucy sends four translucent missiles at the skulls, swimming up on their trail!
<Lucy> roll 4d4+4
<Serith> Lucy roll for Serith < 15 > 12 [d4=4,4,2,1]
<Lucy> roll 1d20-1 SWIM
<Serith> Lucy roll for Serith < 16 > 12 [d20=17]
<Lucy> OOC: speed 30, moving 15ft
<Kotono> Lucy makes it up the trail and close to it as she flings her missiles. Another skull is broken and several bones crack, but it's still going. OOC: -2 rounds, same as the others. Pepo, now go.
<Pepo> Pepo fires a very weak ray of cold up at the tangle from his hiding place, but he puts all the chaos he can on it! It leaves a very pretty trail of extremely fine spider-web ice filaments in its passage.
<Pepo> roll 1d100 6+ wild surge
<Serith> Pepo roll for Serith < 14 > 12 [d100=14]
<Pepo> roll 1d100 anarchic surge
<Serith> Pepo roll for Serith < 93 > 12 [d100=93]
<Pepo> OOC: maximized
<Pepo> roll 1d20+16 ranged touch
<Serith> Pepo roll for Serith < 35 > 12 [d20=19]
<Kotono> OOC: Hit. Damage?
<Pepo> roll 12+2+1d6
<Serith> Pepo roll for Serith < 19 > 12 [d6=5]
<Pepo> roll 1d20+14 stealth sniping
<Serith> Pepo roll for Serith < 33 > 12 [d20=19]
<Kotono> More cold freezes the tangle dead on. Ice now flows amid and the water around you is much colder. But it's still there, blocking your way, even if it's chopped, burnt, pierced and frozen. OOC: -2 rounds, Pepo. Knot is up, unless Moore wants to take his held action?
<Moore> OOC: I'll just hold for now.
<Kotono> From the broken bones a rain of bone shards is set jetting towards the party! OOC: Ref, all.  -2 circumstance penalty.
<Lucy> roll 1d20+8-2
<Serith> Lucy roll for Serith < 17 > 12 [d20=11]
<Kotono> roll 1d20+5 Jetina
<Serith> Kotono roll for Serith < 19 > 12 [d20=14]
<Moore> roll 1d20+11-2
<Serith> Moore roll for Serith < 24 > 12 [d20=15]
> roll 1d20+15-2+5 Ref Save/Inspiration
<Pepo> roll 1d20+11 evasion
<Serith> Veren roll for Serith < 20 > 12 [d20=2]
<Serith> Pepo roll for Serith < 16 > 12 [d20=5]
<Veren > OOC: Evasion.
<Kotono> roll 3d4 Lucy half, Jetina half, Moore half, Veren none, Pepo none. If you have DR it applies. If you end up taking any damage from this, you lose an additional round of air.
<Serith> Kotono roll for Serith < 4 > 12 [d4=1,1,2]
<Moore> OOC: I do not take any damage, then.
<Kotono> After that barrage ends, glowing magic missiles come from the eyes of the remaining skulls and pepper the party. OOC: Who has SR?
<Pepo> OOC: I do. 20
<Pepo> OOC: also stealthed
<Moore> OOC: I do too, 24
<Kotono> OOC: You're off the hook, it can't beat your darkstalker gimmick.
<Lucy> OOC: 21
<Kotono> roll 1d20+6 vs 24 for Moore, 21 for Lucy
<Serith> Kotono roll for Serith < 17 > 12 [d20=11]
<Kotono> roll 3d4+3 Veren and Jetina, additional -1 air to both of you.
<Serith> Kotono roll for Serith < 9 > 12 [d4=1,3,2]
<Kotono> Jetina and Veren are peppered, while the others are unseen or simply shrug off the magic altogether. OOC: Moore.
* Lucy nods slightly to herself, as something important has been confirmed to her.
<Moore> Moore will draw his Magic Missile wand and wiggle it at the skulls!
<Moore> OOC: Do I need to do a UMD check for this?
<Kotono> OOC: Yes, since it's not on your spell list for bard.
<Kotono> OOC: DC is 20.
<Moore> roll 1d20+17
<Serith> Moore roll for Serith < 29 > 12 [d20=12]
<Kotono> OOC: Success. Roll damage.
<Moore> roll 2d4+1
<Serith> Moore roll for Serith < 6 > 12 [d4=4,1]
<Kotono> OOC: Uh, it should be 1d4+1 or 2d4+2. What's the CL of the wand, 1?
<Moore> OOC: 3
<Moore> OOC: So 2d4+2?
<Kotono> OOC: Yes.
<Kotono> OOC: Just add +1 to that.
<Moore> OOC: So 7, then.
<Kotono> More missiles fly, peppering the knot. It starts to crumble - it's looking like it's about to go! OOC: -2 rounds, 1 for effort and one for normal. Veren.
* Veren stabs the skull again!
<Veren > roll 1d20+13 ATK 1
<Serith> Veren roll for Serith < 24 > 12 [d20=11]
<Veren > roll 1d20+8 ATK 2
<Serith> Veren roll for Serith < 13 > 12 [d20=5]
<Kotono> OOC: Two hits. Damage.
<Veren > roll 1d4+3+2d6 ATK 1
<Serith> Veren roll for Serith < 12 > 12 [d4=3][d6=1,5]
<Veren > roll 1d4+3+2d6 ATK 2
<Serith> Veren roll for Serith < 16 > 12 [d4=4][d6=3,6]
<Kotono> Twin stabs pierce the skulls and bone. They crumble and give way, falling apart. The path ahead is revealed! It goes another 10ft up into a dead end cubby. Here you can see a bunch of coins, a sheathed dagger, a bottle of greenish-red liquid and a bottle of purple liquid. OOC: Free act. -2 for Veren for effort+round, and -1 for everyone but Veren and Moore since I assume this+reactions will
<Kotono> finish off the 10th round. Free act.
<Pepo> 'Grab what you want and then we can return to the surface for air,' Pepo suggests, the other tunnel can wait until they've caught their breath at least.
* Veren shoves everything he can into his pack and pockets.
<Lucy> 'Oh come on,' Lucy complains, swimming back.
<Kotono> OOC: That'll count as extra effort, so -1 round, Veren. But noted, you have the goods. About to loot post them.
<Pepo> Pepo leaves him to it and also returns back the way they came.
<Kotono> It takes the party 4 rounds to get back, down the slope and down the passage. Jetina's starting to look faint as you reach where you came down. The path straight up is above you. There's still the passage to the left as well. OOC: -4 rounds of air, all.
* Veren turns and follows Pepo back for air after gathering the items! OOC: How many rounds to the skeleton? I need to figure out if I have enough breath to loot it and go back up for air.
<Kotono> OOC: Skeleton's where you're going.
* Lucy swims down the other passage just past the bend to see if it leads to a quick exit.
* Veren goes to loot the Skeleton, he thinks he should be able to get everything and still make it to the surface!
<Kotono> OOC: That'll take a few rounds. Is anyone doing anything else while she does that?
<Moore> OOC: Nope
<Lucy> OOC: they can swim up
<Pepo> OOC: going back up to the pond
<Kotono> OOC: I'll resolve this one at time.
<Kotono> OOC: Loot post for Veren, first of all. -2 rounds to gather all that up, keeps you busy while Lucy swims.
<Kotono> OOC: Moore and Pepo, make swim checks if you're going up for air.
<Moore> OOC: What category is swim under? Strength?
<Kotono> OOC: Yes.
<Pepo> roll 1d20+18 I'm like one of those turkish swimming cats
<Serith> Pepo roll for Serith < 37 > 12 [d20=19]
<Moore> roll 1d20+5-1
<Serith> Moore roll for Serith < 15 > 12 [d20=11]
<Kotono> Jetina makes one halfhearted effort to swim in her freaking full plate armor, before starting to visibly panic. She then decides to follow Lucy, making loud MMMPGH MPPMGH sounds and pointing up.  OOC: -5 rounds of air for you two, but you reach the surface and can breathe and recover. It's uneventful, so hold your horses a few while I sort Lucy out.
<Kotono> It takes Lucy two rounds (Jetina follows) to get close enough to the recess. It's a path going on another 20ft, down and out of sight. But at the edge of it, you can see flickers of cerulean blue light. OOC: -2 rounds of air, Jetina and Lucy.
<Kotono> OOC: Ball's in Lucy's court at the sec. Veren, are you going up for air?
<Veren > OOC: Unless Lucy motions to me for help, yes.
<Kotono> OOC: Barring that, make a Swim check.
<Veren > roll 1d20+10 Swim
<Serith> Veren roll for Serith < 11 > 12 [d20=1]
<Kotono> No good. All weighed down and the like, Veren can't get up. OOC: -1 round, waiting on Lucy here.
<Lucy> 'Wait here,' Lucy thinks to Jetina. 'I'll call for help.' She then casts her thoughts farther towards Moore. 'Please send down a rope with an anchor for Jetina.' For her part, however, she keeps on swimming ahead in case it's a quicker exit for the two of them.
<Moore> "Oh... Oh!" Moore blinks. "Mister Pepo, can you help with this? I need to drop a rope for Miss Jetina to get back up, but I can't pull her up myself."
<Pepo> And he's supposed to be able to? 'I will send aid,' he thinks back, before a strange aquatic thing that might be a shark coalesces out of ectoplasm at the bottom with orders to take Jetina back to the surface.
<Pepo> OOC: it has str 15 and swim 30
<Pepo> 'Jetina, hold onto my construct. It is the only one I can send so don't let go,' he then thinks down at her.
<Kotono> It takes the construct 3 rounds to reach Lucy and Jetina. Jetina looks really bad by that point, but weakly grasps onto the construct. OOC: -3 rounds of air, Lucy. But then it turns back and head sot the surface. OOC: Roll swim as well, Veren. What about you, Lucy?
<Lucy> OOC: Where did I reach in those rounds? Did I see the origin of the cerulean light?
<Veren > roll 1d20+10 Swim
<Serith> Veren roll for Serith < 21 > 12 [d20=11]
<Kotono> OOC: You were going ahead? Okay. Let me shift the rest of you into #evil while lucy explores here.
<Kotono> Lucy goes ahead. Down and down you go for three rounds - and at the end the water just stops, as if held by unseen force. There's a steep but walkable passage going down here. The cerulean light comes from it, but you can't see the point of origin. OOC: -3 rounds as noted, though you might be getting air in a sec.
* Lucy tries to move past the water and into dry land!
<Kotono> Success. Lucy can breathe one more. Aaah, air!
<Lucy> 'Can you hear me, Mister Pepo?' Lucy thinks across, hoping that he might be within the range of her telepathy.
<Kotono> OOC: No dice, out of range now.
<Lucy> Hmm. Should she take more risks, then? She really should have brought Jetina over, but then again, playing it safe with fragile humans seems important given how the last one fared. Using prestidigitation to dry herself, Lucy heads down the passage to take a look.
<Kotono> OOC: Perception.
<Lucy> roll 1d20+21
<Serith> Lucy roll for Serith < 31 > 12 [d20=10]
<Kotono> Lucy proceeds down. Ahead is a passage about 100ft long, bathed in this light. It's an unremarkable cavern - but at the end, floating in the air, is a cerulean gemstone the size of a large watermelon. It glows with the light that fills the cavern.
<Lucy> Huh. Lucy heads over to it and plucks the gemstone out of the air.
<Kotono> Lucy takes the gemstone! It's big enough to need two hands, but she takes it.
* Lucy doesn't really think much about it, and just heads back towards the water.
<Kotono> Lucy swims back. She's about halfway back to the first passage when she sees Veren ahead. Veren can see Lucy and the gemstone she holds.
* Veren waves to her.
* Lucy inclines her head at Veren, and then tries to teleport to the spot from which she leapt into the pool from the start.
<Kotono> No good. Nothing happens.
<Lucy> In that case, she tries to become ethereal and see if that works. If so, it would just be a matter of floating in the right direction without bothering with the water or swimming!
<Kotono> No good. That spell fails, too. Stupid magical forest that's protected.
<Lucy> Oh well. She skips ahead and into the water, ready to start the no-doubt tiresome and awkward swim back.
* Veren swims after/with her.
<Kotono> Soon enough the two return to the surface of the pond. The others are waiting - notably dry. Pepo is in Jetina's lap, being combed and petted. "You got it?" Jetina asks as the light of the gem spills all about.
<Pepo> 'Well done,' Pepo says. 'Now we just have to get it out of this forest.'
* Veren gets out, looks at his clothes distastefully and uses his own Prestidigitation to dry himself as well. OOC: -1 Inspiration.
<Moore> "Do we need to return to where we started in order to teleport out?" Moore asks.
<Lucy> "Yes, since I couldn't teleport from down there," Lucy responds, using prestidigitation upon herself once more. "Is there any interest in looking at the treasure along our way?"
<Pepo> 'I lack the power even for that. You may of course do as you wish.'
<Veren > "There was that pit. I'm sure there's lots of worthwhile things in there. Speaking of..."
* Veren pulls out the dagger, red bottle, purple bottle, mace, and gold ring.
<Moore> "Well, I'd like to try and figure out why this gem is so important." Moore says.
<Veren > "Anyone want to look these over?"
<Lucy> "It can surely wait until we've left the forest of undeath?"
* Lucy does agree with Moore that they can spend a few moments to study the gem, at least.
* Veren shrugs and puts the items back.
<Kotono> OOC: Okay wow, end of session snuck up on me. Let's pause here, we'll sort this + the escape next time.
Session Close: Mon Jan 12 14:28:53 2015
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