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Random DM nagging 3: NO ESCAPE

Started by Anastasia, February 05, 2015, 12:26:44 AM

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Anastasia

Quote from: Merc on April 12, 2018, 11:05:18 PM
Blame the influence of Aurora on the vast cosmos

Well, I'm terrified.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Iron Dragoon

That sucks Rat, was looking forward to playing with you.

I plan to have a rough draft of a wiz/rogue/spell warp sniper/archmage thing by tomorrow.
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Iron Dragoon on April 13, 2018, 08:02:41 AM
That sucks Rat, was looking forward to playing with you.

I plan to have a rough draft of a wiz/rogue/spell warp sniper/archmage thing by tomorrow.

Okay, sounds good, Iddy.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Would you be willing to continue Spellwarp Sniper advancement past 5 levels?
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

You'd really need to make it a full PrC at that point. What do you want from it?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

I dunno that I'd want anything super fancy, but advancing the spell level for stuff to be turned into rays, primarily. Maybe another bonus feat that's ray focused? Split Ray or something? A second Ray Mastery? I dunno.

Primarily just to continue upping the level of spells I can make into rays.
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Whip up something real quick for it, then.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

#264
Changes Made:
Added Sudden raystrike advancement via same route as Rogue.
Added Improved Precise Shot and Penetrating Shot as bonus feats.
Added an additional instance of Ray Mastery.


Spellwarp Sniper

The spellwarp sniper contorts spells, changing area effects into rays that deliver precise, devastating attacks.

Requirements
Skills: Concentration 8 ranks , Spellcraft 8 ranks

Feats: Point Blank Shot

Spellcasting: Ability to cast 3rd-level spells.
Special: Sneak attack or sudden strike +1d6.


Hit die
d6

Class skills

The spellwarp sniper's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Knowledge (Arcana) (Int), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis)

Skill points
4 + Int

Class Features
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a spellwarp sniper, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Spellwarp (Ex): You can alter the form of certain area spells into rays as you cast them. As a free action, you can warp a 1st-level area spell with instantaneous duration and a range greater than touch. The spell's level, components, range, and damage (if any) remain unchanged. However, the spell's area entry is replaced by an effect entry of "ray." The spell acts in all ways as a ray, and is considered a ray for the purpose of effects that modify or depend on rays (such as the other abilities of this prestige class). You must succeed on a ranged touch attack to affect an opponent with the spell. Even if the original spell allowed a Reflex save to reduce or negate its effect, the ray does not. However, if the original spell allowed a Fortitude or Will save to reduce or negate the spell's effect, the save still applies.

You must decide to warp the spell as you cast it. You do not need to prepare it as a warped spell. You can apply metamagic feats as normal to the spell, as long as they can affect ray spells.

Each time you advance a level in this class, the maximum level of spell that you can affect increases by one. For example, a 3rd-level spellwarp sniper can warp spells of up to 3rd level.

Sudden Raystrike (Ex): If you can catch an opponent when he is unable to defend himself effectively from your ray attack, you can strike a vital spot for extra damage. Whenever the target of one of your ray spells is denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus of not), you deal an extra 1d6 points of damage with your ray spell. (If your ray spell doesn't deal hit point damage, this extra damage doesn't apply.) This extra damage is 1d6 at 2nd level, and it increases by 1d6 every two Spellwarp sniper levels thereafter. If you get a sneak attack or sudden strike bonus from another source (such as rogue or ninja levels), the bonuses on damage stack whenever both abilities would apply to the same target. This damage applies only to targets within 30 feet. Creatures with concealment, creatures without discernible anatomies, and creatures immune to extra damage from critical hits are all immune to your sudden raystrikes.

Precise Shot: At 3rd level, you gain Precise Shot as a bonus feat. If you already have Precise Shot, you can select any other feat that has Point Blank Shot as a prerequisite, as long as you meet the prerequisite for the chosen feat.

Ray Mastery (Ex): At 5th level, you attain unequaled control over your ray spells. This control manifests in three ways:

You can apply the extra damage from the sudden raystrike ability (as well as any additional sneak attack or sudden strike damage from other sources) to ray attacks against a target within 60 feet, instead of 30 feet.
You can deliver a coup de grace with a ray spell that deals hit point damage. You must be adjacent to your target to deliver the coup de grace.
Once per day, you can empower a single ray spell, as though with the Empower Spell feat, without any adjustment to the spell's level or casting time. This effect applies equally to spells that are already rays and those you warp into rays.

At 10th level, you may select a second Ray Mastery ability.

Improved Precise Shot: At 7th level, you gain Improved Precise Shot as a bonus feat. If you already have Improved Precise Shot, you can select any other feat that has Point Blank Shot as a prerequisite, as long as you meet the prerequisite for the chosen feat.

Penetrating Shot: At 9th level, you gain Penetrating Shot as a bonus feat. If you already have Penetrating Shot, you can select any other feat that has Point Blank Shot as a prerequisite, as long as you meet the prerequisite for the chosen feat.

Advancement



   
   
   
   
   
   
   
   
   
   
   
LevelBABFortRefWillSpecialSpellcasting
1st+0+0+0+2Spellwarp+1 level of existing spellcasting class
2nd+1+0+0+3Sudden raystrike +1d6+1 level of existing spellcasting class
3rd+2+1+1+3Precise Shot+1 level of existing spellcasting class
4th+3+1+1+4Sudden raystrike +2d6+1 level of existing spellcasting class
5th+3+1+1+4Ray mastery+1 level of existing spellcasting class
6th+4+2+2+5Sudden raystrike +3d6+1 level of existing spellcasting class
7th+5+2+2+5Improved Precise Shot+1 level of existing spellcasting class
8th+6/+1+2+2+6Sudden raystrike +4d6+1 level of existing spellcasting class
9th+6/+1+3+3+6Penetrating Shot+1 level of existing spellcasting class
10th+7/+2+3+3+7Ray mastery, Sudden raystrike +5d6+1 level of existing spellcasting class
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Let me know when you're done futzing with it.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Rough outline of character updated to new Spellwarp build. Only included up to Spellwarp 5 until approval for above. Which I'm done fiddling with.
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

By a second ray mastery, do you mean a second empower per day?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

That or select one of the other mastery features.
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?