Infiltrating a diabolical stronghold (full party)

Started by Anastasia, November 01, 2015, 11:12:20 PM

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Merc

Ithea eyes the silver orbs, giving them a quick examination to identify if they're the source of the runes' heating enchantment and if a good burst of lightning handled the right way could shock them into lightening the heat output. After making a quick decision based on her analysis, she shoots aims the head of her glaive at the erinyes squad and fires a chain lightning spell, letting the spell jump from erinyes to erinyes, and depending on her finding, towards the silver orbs as well. On the other hand, if her findings say to leave the orbs alone until the erinyes are dead, then that's what she'll do.

OOC: Skill checks to decide if attacking the orbs is a good idea and if so, controlling effect to lower heat or at least not increasing more.
[08:35] <Dark_Mercury> roll d20+42 K:A
[08:35] <Serith> Dark_Mercury roll for Serith < 51 > [d20=9]
[08:35] <Dark_Mercury> roll d20+40 Spellcraft
[08:35] <Serith> Dark_Mercury roll for Serith < 60 > [d20=20]
[08:35] <Dark_Mercury> roll d20+28 UMD
[08:35] <Serith> Dark_Mercury roll for Serith < 48 > [d20=20]
[08:35] <Dark_Mercury> ooc: Well, that's a good sign
[08:35] <Dark_Mercury> ooc: Hopefully one applies

OOC: Chain Lightning
[08:35] <Dark_Mercury> roll d20+28 CL to beat SR
[08:35] <Serith> Dark_Mercury roll for Serith < 38 > [d20=10]
[08:36] <Dark_Mercury> roll 1.5*20d6 chain lightning, reflex DC 26
[08:36] <Serith> Dark_Mercury roll for Serith < 94 > [d6=4,3,2,4,2,2,4,3,4,3,5,2,1,1,1,3,3,4,6,6]
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

#76
Ithea studies the orbs, momentarily ignoring the carnage that erupts around the party. The orbs aren't tied to the rising heat at all. Whatever is lies further down this way. In any case, the orbs are little magical clusters, ready to discharge when a set condition is reached. In this case, each orb is keyed to a spell that will create a large amount of lava in the room. The condition for setting them off is a non-devil being in the room for 1 round. One can note Sylvie's already in the room.

Studying the orbs is a standard action. Chain lightning is a swift action thanks to the Astral's auto-quickening.

> roll 1d20+14 Erinyes squad
<Serith> Kozzz roll for Serith < 21 > [d20=7]


The blast of lightning hits one erinyes and fries it like an overcooked egg, smaller bolts ravaging the rest. Several fall and others are are spasming from it, the enemy in disarray but not down.

Muirfinn.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Merc

#77
ooc: Given the information from the skill checks, can it be assumed that the chain lightning also targets the orbs? Note that in above post, Ithea was intending to target the orbs along with the erinyes if there was no indication that doing so was bad, and nothing in your description seems to have said 'leave orbs alone'.

ooc: She should be able to target some/all (not sure how many orbs there are), since chain lightning can hit up to 20 secondary targets and there should be 9 erinyes (12 erinyes originally, minus main target and minus two dead by Sylvie's hands)


"Those orbs will summon lava into the room soon if we don't disable them!" Ithea warns the others, hoping the warning can help them react if the worst happens. "If we can't disable them in time, be ready to get out of the room and avoid the lava somehow!"

ooc: Also, forgot astral does auto-quicken, so Ithea shouldn't have used up a quick cast in the last fight. Reminder for self for next time I update spoiler block
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

Certainly so.

As the erinyes stumble and fall, lightning crackles amid the orbs. A few shudder and break, smoking as they fall - but there's still more. Perhaps four or five left, hovering in the back.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

"That was really rather rude." Muirfinn says, lunging onto the room to Sylvie's side, talons and teeth flashing.

No distance was mentioned, so assuming I can just full attack along with Sylvie.

[13:37] <Muirfinn> roll 1d20+44 Unarmed
[13:37] <Muirfinn> roll 1d20+44 Unarmed
[13:37] <Muirfinn> roll 1d20+39 Unarmed
[13:37] <Muirfinn> roll 1d20+34 Unarmed
[13:37] <Muirfinn> roll 1d20+29 Unarmed
[13:37] <Muirfinn> roll 1d20+40 Claw
[13:37] <Muirfinn> roll 1d20+40 Claw
[13:37] <Muirfinn> roll 1d20+40 Wing
[13:37] <Muirfinn> roll 1d20+40 Wing
[13:37] <Muirfinn> roll 1d20+40 Tail
[13:37] <Serith> Muirfinn roll for Serith < 48 >12 [d20=4]
[13:37] <Serith> Muirfinn roll for Serith < 55 >12 [d20=11]
[13:37] <Serith> Muirfinn roll for Serith < 43 >12 [d20=4]
[13:37] <Serith> Muirfinn roll for Serith < 44 >12 [d20=10]
[13:37] <Serith> Muirfinn roll for Serith < 36 >12 [d20=7]
[13:37] <Serith> Muirfinn roll for Serith < 52 >12 [d20=12]
[13:37] <Serith> Muirfinn roll for Serith < 57 >12 [d20=17]
[13:37] <Serith> Muirfinn roll for Serith < 59 >12 [d20=19]
[13:37] <Serith> Muirfinn roll for Serith < 50 >12 [d20=10]

[13:39] <Muirfinn> roll 1d20+40 bite (secondary)
[13:39] <Serith> Muirfinn roll for Serith < 51 >12 [d20=11]

HP: 243/300
AC: 70
Active Effects: Camouflage, Primal Instinct, Fast Healing 11, immune to fire, SR 27
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

All hit. Feel free to roll damage at the same time. At worst I tell you some of the rolls aren't needed.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

[15:35] <Serith> Muirfinn roll for Serith < 71, 72, 61, 74, 62 >
[15:35] <Serith> Muirfinn roll for Serith < 53, 38 >
[15:35] <Serith> Muirfinn roll for Serith < 31, 35 >
[15:35] <Serith> Muirfinn roll for Serith < 46 >12 [d6=5,1,6,4]
[15:35] <Serith> Muirfinn roll for Serith < 38 >12 [d8=7,6,2,6]

581 total.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

Returning into dragon form, Muirfinn dives into the decimated erinyes. The few who are not down are torn asunder by claw and teeth, becoming naught but mist and smoke on the still air of the Astral Plane. The foes are slain, yet a handful of orbs remain in the back. The darkness of the room continues to cloak all, save for those with magically enhanced sight.

Init order is: Sylvie(41) > Ithea(34) > Muirfinn(26) > Lief (23) > Environmental Damage (Heat) (0)

Small mistake that I just didn't catch for whatever reason, despite having it mind: There's magical darkness in the room that prevents you from seeing, Ithea. Sylvie and Muirfinn have true seeing so they bypass it, but you don't. Since it's already done and I don't want to slow this down any further, I'll give you a pass on it this time. We'll say the light of Sylvie's bodyfeeder crit flashed a moment and you capitalized on it.

What I'll do in the future is make sure to include conditions like that in bold text at the top of my posts. This one's getting chalked up to getting used to how post-gaming runs, since I'm still used to IRC. On IRC, I would've kept a note in the buffer so I wouldn't forget. Here I meant to remember and forgot since I didn't have that.

No enemy but the orbs, but they are a concern and on an unclear timer. Lief, go. As the above so clearly notes, you can't actually see into the room.

Lief is up. Go.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Conditions: Ongoing heat damage (10d6 a round), astral flight (10ft speed per point of Intelligence, perfect maneuverability), automatic spell quickening (spells are automatically quickened), timelessness (time does not pass normally, creatures do not age/hunger/thirst, items do not decay, wounds do not heal without magic).

These will be included as a header to my posts now, so there isn't a problem with anyone forgetting them.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

#84
*Quickly shoves a hand into his scroll case, his lack of sight being a terrifying condition to the archer as he hears sounds of combat rip through the room, and pulls out a scroll of Greater Dispel Magic, intending to blast the magical darkness away with it!*

> roll 1d20+33 UMD Check
<Serith> Iddy roll for Serith < 36 > [d20=3]
> roll 1d20+20 Greater Dispel Magic @ CL20
<Serith> Iddy roll for Serith < 29 > [d20=9]

OOC: Going to hold off on my other actions until this resolves.

Spoiler: ShowHide
OOC: Nondetection in effect, targeted one of the barbazu outside.
AC: 33, HP: 341/358
Damage reduction 10/cold iron, damage reduction 5/-,spell resistance 38, improved uncanny dodge, improved evasion[/i]
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Conditions: Ongoing heat damage (10d6 a round), astral flight (10ft speed per point of Intelligence, perfect maneuverability), automatic spell quickening (spells are automatically quickened), timelessness (time does not pass normally, creatures do not age/hunger/thirst, items do not decay, wounds do not heal without magic).

Lief whips out one of his Afina-created scrolls, throwing all the power he has into making it work. The words burst into fire as the scroll crumbles to ash, the darkness collapsing before them. Ithea and Lief can see into the room now. You can see there's two doors on the back wall, behind the last of the orbs.

Remember to italicize your rolls, Lief. Finish your turn now.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

*Moves into the room with the others, at least not wanting to be left if they blast through another door or something... But he'll hover near the ceiling to keep as far away from the soon-to-be lava as possible.*

Spoiler: ShowHide
OOC: Nondetection in effect, targeted one of the barbazu outside.
AC: 33, HP: 341/358
Damage reduction 10/cold iron, damage reduction 5/-,spell resistance 38, improved uncanny dodge, improved evasion
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

> roll 10d6 heat damage
<Serith> Kotono roll for Serith < 38 > [d6=3,5,1,5,6,1,6,5,1,5]

8 more fire damage to all but Muirfinn.


As the party continues to slowly roast in the blazing heat of the Astral outpost, Sylvie takes her chance. She positions in front of the orbs and opens her hand, a burst of freezing cold coming out in the shape of a cone of ice. It envelopes the orbs as...

8/12 inspiration left for encounter, used cone of cold from arcane dilettente
> roll 15d6
<Serith> Kotono roll for Serith < 63 > [d6=4,6,4,1,3,6,6,3,1,3,6,3,6,6,5]


Under the frozen assault, the orbs crackle with cold. Great gouts of steam come from them as they're cracked like eggs, falling to the ground. They're down, no lava coming from them. At the same time, you can hear the sliding of metal. Along the roof little slits open up, the glitter of red-hued arrow heads as murder holes are revealed. Sylvie looks up, "Oghma damn it!" she mutters, "Above us!"

The orbs acted after the next turn of the creature that triggered them. Murder holes are joining init, which is:

Sylvie(41) > Ithea(34) > Muirfinn(26) > Murder Holes (25) > Lief (23) > Environmental Damage (Heat) (0)

Ithea is up. Go Ithea.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Merc

"Muirfinn, can you handle the arrows?" Ithea asks as she examines the runes, determining which door to disintegrate to find the mechanism for the heat.

OOC: [16:13] <Merc> roll d20+42 K:A
[16:13] <Serith> Merc roll for Serith < 60 > [d20=18]
[16:13] <Merc> roll d20+40 Spellcraft
[16:13] <Serith> Merc roll for Serith < 43 > [d20=3]
[16:13] <Merc> roll d20+28 UMD
[16:13] <Serith> Merc roll for Serith < 38 > [d20=10]
[16:14] <Merc> roll d20+30 ranged touch
[16:14] <Serith> Merc roll for Serith < 50 > [d20=20]
[16:15] <Merc> roll 40d6 disintegrate
[16:15] <Serith> Merc roll for Serith < 145 > [d6=2,5,4,5,5,3,6,1,2,2,4,2,5,3,5,5,1,5,4,2,4,6,6,5,3,3,1,4,3,4,5,4,3,6,3,1,4,4,2,3]
[16:16] <Merc> roll 40d6 disintegrate crit damage, assuming 2x since it's an attack roll spell so should be able to crit?
[16:16] <Serith> Merc roll for Serith < 146 > [d6=5,4,4,1,6,5,4,1,6,4,2,3,1,5,4,3,2,3,2,3,2,5,3,5,2,2,1,5,5,6,1,6,6,6,6,4,3,3,4,3]

"OOC: Ithea's Combat Stats": ShowHide

HP: 329+22/346
AC: 56 , 39 (Touch), 56 (Flat-footed), 77 (CMD)
Qualities: DR 10/silver, SR 34, Darkvision, Low-Light Vision, +4 CMD vs Trip/Overrun/Bullrush, Evasion, Uncanny Dodge

Abilities:
Racial: Healing Touch 0/1
Rogue: Mimic 0/1
Factotum: Inspiration 0/6, Nerveskitter 1/1, Heroics 0/1, Piety 0/9
Duskblade: Attunement 1/14, Quick Cast 0/4
Feats: Chaos Devotion 0/1
Gear: Counterstrike 0/2, Greatreach 0/3, Reciprocate 0/2, Haste 0/10 (rounds), Daylight 0/1, See Invis 0/1, +2d6 electric damage 0/3

Spells:
Lv 0 - 0/6
Lv 1 - 1/23
Lv 2 - 0/23
Lv 3 - 1/23
Lv 4 - 0/18
Lv 5 - 4/14

<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

Conditions: Ongoing heat damage (10d6 a round), astral flight (10ft speed per point of Intelligence, perfect maneuverability), automatic spell quickening (spells are automatically quickened), timelessness (time does not pass normally, creatures do not age/hunger/thirst, items do not decay, wounds do not heal without magic).

Spellcraft is relevant here and you can't crit objects. You'd also need a crit confirmation check if you could, but that's academic.

Studying the runes further, Ithea can discern that the right door leads on towards the source of the heat. The door crumbles to dust, revealing a stairway winding down.

"How much do you want to bet that the source of this is as far away from our goal as possible," Sylvie gripes as she starts to fly forward.

Muirfinn, you're up.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?