Surraruthru's endless quest for treasure (Surraruthru, Jaela)

Started by Anastasia, May 25, 2016, 10:49:16 PM

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Anastasia

Ebony takes the middle and Kascha the rear, offering Surraruthru a spot in front of her.

Waiting on Surraruthru to add anything here.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Since this is my first chance to post 'cause work, I'll agree with the round casting thing. I've got nothing to add otherwise.

Surraruthru takes a spot next to Ebony, flying next to her as they advance, waiting until they're close to the vault to begin casting more spells on the group.

Since I'll likely be at work and unable to post when Cor is ready to advance this, once we're in reasonable buffing time frame/distance, go ahead an have Surraruthru throw out the minute/round duration buffs.
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

The party advances on to the last stairway before the vault. It's on the floor below - but you can see the gas lingering just below the first few stairs, the entire way ahead filled with it. It looks like the same knock out gas that got Ebony.

"It's persistent," Ebony observes, "As well as having reached farther."
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

"Time to set up our final spells, then. I'm immune to poison, but what about you all?"
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

"We are." Kascha confirms.

Heroes feast should have been consumed for that reason, I just forgot to add it in the barrage o' buffs. Adding now.

> roll 1d10+10 Kascha
<Rei-chan> Kotono rolled : 1d10+10 Kascha --> [ 1d10=8 ]{18}
> roll 1d10+10 Ebony
<Rei-chan> Kotono rolled : 1d10+10 Ebony --> [ 1d10=3 ]{13}


[spoiler]

Kascha
HP: 258+20/258
Spells Active: Mind Blank (CL23), Superior Resistance (CL23), Fortunate Fate (CL15), Planar Tolerance(CL7), Greater Mage Armor(CL24), Cloak of the Sea(CL24), Transformation of the Deeps(CL24), Energy Absorption(CL24), Shield(CL27), Resistance to Energyx5(CL27), Ray Deflection(CL27), Stoneskin(CL27), Iron Bones(CL24), Draconic Might(CL24), Greater Heroism(CL24), Spell Turning(CL27), Mass Death Ward(CL25), Good Hope(CL25), Heroes Feast(CL20)
Bonuses: +150 hit points if killed (as heal spell), protection from planar conditions, +6 armor AC (overlaps with existing bonus), 20% miss chance underwater, freedom of movement underwater, water breathing, immunity to nonlethal, immunity to pressure/temp damage from water depths, resistance 10 to all elements and can sacrifice as an immediate action to heal at a 2 for 1 rate, +4 shield AC, resistance 30 to all elements, ray deflection, damage reduction 10/adamantine, +4 enhancement natural armor, immunity to sleep and paralysis, +4 morale attack rolls, saves, skill checks, immunity to fear, 20 temp HP, spell turning, +2 morale on weapon damage rolls
Negative Conditions:
Resources Used:

Ebony
HP: 247+20/247
Spells Active: Mind Blank (CL17), Fortunate Fate (CL15), Planar Tolerance(CL7), Greater Mage Armor(CL24), Cloak of the Sea(CL24), Transformation of the Deeps(CL24), Energy Absorption(CL24), Shield(CL27), Resistance to Energyx5(CL27), Ray Deflection(CL27), Stoneskin(CL27), Iron Bones(CL24), Draconic Might(CL24), Greater Heroism(CL24), Spell Turning(CL27), Heroes' Feast(CL20)
Bonuses: +150 hit points if killed (as heal spell), protection from planar conditions, +6 armor AC (overlaps with existing bonus), 20% miss chance underwater, freedom of movement underwater, water breathing, immunity to nonlethal, immunity to pressure/temp damage from water depths, resistance 10 to all elements and can sacrifice as an immediate action to heal at a 2 for 1 rate, +4 shield AC, resistance 30 to all elements, ray deflection, damage reduction 10/adamantine, +4 enhancement natural armor, immunity to sleep and paralysis, +4 morale attack rolls, saves, skill checks, immunity to fear, 20 temp HP, spell turning,
Negative Conditions:
Resources Used:


Spell-like abilities

At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 22nd. The save DCs are 17 + spell level.

Kascha casts as a 21st level wizard. (Caster level 24th for spells with the fire descriptor; caster level 23rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.

[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Summon Greater ElementalSC, SR, Superior ResistanceSC, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blankx2.
[4/day]9: Mass Healx5
[2/day]10: Energy Immunityx3

Ebony casts as an 22nd level bard. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, True Seeing.

Frost - Frostburn.
SC - Spell Compendium.

Ebony casts as a 21st level sorcerer. (Caster level 25th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[7/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[7/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Unseen NeedleHome
[/quote]
[/quote]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Surraruthru nods and casts the final spells for his buffs before they all head down!
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"Final spells it is," Jaela agrees, casting the shorter-lived ones in batches of two with Haste being last.

Let's go~
<Steph> I might have made a terrible mistake

Iron Dragoon

Below are all the minute duration spells from me. As soon as I see the hoardheart, I'll be firing off the round ones, which I'll list then or when you call for it. The x5 Energy resists will be for all five of the energy types discussed/encountered.

Spoiler: ShowHide
Level 2:
Resist Energy x5:(Player's Handbook v.3.5, p. 272) CL 27, Duration 270 minutes, grants resistance 30 to energy type
Level 4:
Ray Deflection: (Spell Compendium, p. 166), CL 27, Duration 27 minutes, For the duration of the spell, you are protected against ranged touch attacks, including ray spells and ray attacks made by creatures. Any ray attack directed at you is automatically reflected harmlessly away.
Stoneskin: (Player's Handbook v.3.5, p. 284), CL 27, Duration 270 Minutes, The subject gains damage reduction 10/adamantine. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.
Iron Bones: (Spell Compendium, p. 125), CL 24, Duration 240 minutes, The creature gains a +6 natural armor bonus to AC.
Level 5:
Draconic Might: (Draconomicon, p. 111), CL 24, Duration 24 minutes, The subject of the spell gains a +5 enhancement bonus to Strength, Constitution, and Charisma. It also gains a +4 enhancement bonus to natural armor. Finally, it has immunity to magic sleep and paralysis effects.
Level 6:
Greater Heroism: (Player's Handbook v.3.5, p. 240), CL 24, Duration 24 minutes, the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).
Level 7:
Spell Turning: (Player's Handbook v.3.5, p. 282), CL 27, Duration 270 minutes/expended, Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells. From seven to ten (1d4+6) spell levels are affected by the turning. The DM secretly rolls the exact number. When a spell is turned, the DM subtracts its level from the amount of spell turning left.
Level 10:
Celestial Valor: CL 27, Duration 27 minutes,  Each target of this spell gains a +8 sacred bonus to saving throws against fear and any emotion based effect that would sap the will to fight, such as calm emotions or crushing despair. In addition, celestial valor grants a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws. Finally, any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets. This does not stack if the weapon already has the holy special property.
This is not the greatest post in the world, no... this is just a tribute.

Corwin

Grace and Recitation cast on all four of us, 4 rounds used. Then I use swift for Haste and we go in!
<Steph> I might have made a terrible mistake

Anastasia

Added. What do Grace and Recitation do?

[spoiler]

Kascha
HP: 258+20/258
Spells Active: Mind Blank (CL23), Superior Resistance (CL23), Fortunate Fate (CL15), Planar Tolerance(CL7), Greater Mage Armor(CL24), Cloak of the Sea(CL24), Transformation of the Deeps(CL24), Energy Absorption(CL24), Shield(CL27), Resistance to Energyx5(CL27), Ray Deflection(CL27), Stoneskin(CL27), Iron Bones(CL24), Draconic Might(CL24), Greater Heroism(CL24), Spell Turning(CL27), Mass Death Ward(CL25), Good Hope(CL25), Heroes Feast(CL20), Celestial Valor(CL24)
Bonuses: +150 hit points if killed (as heal spell), protection from planar conditions, +6 armor AC (overlaps with existing bonus), 20% miss chance underwater, freedom of movement underwater, water breathing, immunity to nonlethal, immunity to pressure/temp damage from water depths, resistance 10 to all elements and can sacrifice as an immediate action to heal at a 2 for 1 rate, +4 shield AC, resistance 30 to all elements, ray deflection, damage reduction 10/adamantine, +4 enhancement natural armor, immunity to sleep and paralysis, +4 morale attack rolls, saves, skill checks, immunity to fear, 20 temp HP, spell turning, +2 morale on weapon damage rolls, +8 sacred vs fear, +4 sacred attack rolls, weapon damage rolls, saves and armor class. Weapons count as holy, doesn't stack.
Negative Conditions:
Resources Used:

Ebony
HP: 247+20/247
Spells Active: Mind Blank (CL17), Fortunate Fate (CL15), Planar Tolerance(CL7), Greater Mage Armor(CL24), Cloak of the Sea(CL24), Transformation of the Deeps(CL24), Energy Absorption(CL24), Shield(CL27), Resistance to Energyx5(CL27), Ray Deflection(CL27), Stoneskin(CL27), Iron Bones(CL24), Draconic Might(CL24), Greater Heroism(CL24), Spell Turning(CL27), Heroes' Feast(CL20)
Bonuses: +150 hit points if killed (as heal spell), protection from planar conditions, +6 armor AC (overlaps with existing bonus), 20% miss chance underwater, freedom of movement underwater, water breathing, immunity to nonlethal, immunity to pressure/temp damage from water depths, resistance 10 to all elements and can sacrifice as an immediate action to heal at a 2 for 1 rate, +4 shield AC, resistance 30 to all elements, ray deflection, damage reduction 10/adamantine, +4 enhancement natural armor, immunity to sleep and paralysis, +4 morale attack rolls, saves, skill checks, immunity to fear, 20 temp HP, spell turning, +8 sacred vs fear, +4 sacred attack rolls, weapon damage rolls, saves and armor class. Weapons count as holy, doesn't stack.
Negative Conditions:
Negative Conditions:
Resources Used:


Spell-like abilities

At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 22nd. The save DCs are 17 + spell level.

Kascha casts as a 21st level wizard. (Caster level 24th for spells with the fire descriptor; caster level 23rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.

[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Summon Greater ElementalSC, SR, Superior ResistanceSC, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blankx2.
[4/day]9: Mass Healx5
[2/day]10: Energy Immunityx3

Ebony casts as an 22nd level bard. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, True Seeing.

Frost - Frostburn.
SC - Spell Compendium.

Ebony casts as a 21st level sorcerer. (Caster level 25th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[7/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[7/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Unseen NeedleHome
[/quote]
[/quote]
[/quote]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Let's recap! Surraruthru, Kascha and Ebony get:
-Grace: +2 sacred to Dex
-Recitation: +2 luck to AC/attack/saving throws
-Haste: Haste!


Spoiler: ShowHide
Jaela
HP: 318+20/318
AC: 79 = 63+4nat armor+3luck+1grace+2insight+5sacred+1haste
Spells Active: Fortunate Fate (CL25), Cloak of the Sea(CL24), Transformation of the Deeps(CL24), Energy Absorption(CL24), Shield(CL27), Resistance to Energyx5(CL27), Ray Deflection(CL27), Stoneskin(CL27), Iron Bones(CL24), Draconic Might(CL24), Greater Heroism(CL24), Spell Turning(CL27), Mass Death Ward (CL25), Good Hope (CL25), Recitation (CL25), Grace (CL25), Foresight, Moment of Prescience, Longstrider, Righteous Halo, Crown of Flame, Celestial Brilliance, Shield of Warding, Lore of the Gods, Divine Insight, Divine Favor, Haste (CL21), Permanency/Greater Blindsight (self-cast) CL29, Permanency/Mantle of Good (self-cast) CL30, Contingency.
Contingency: Stone Body if attacked with ability score damage, drowning, stunning or any spells or attacks that affect my physiology or respiration.
Bonuses: +150 hit points if killed (as heal spell), 20% miss chance underwater, freedom of movement underwater, water breathing, immunity to nonlethal, immunity to pressure/temp damage from water depths, resistance 10 to all elements and can sacrifice as an immediate action to heal at a 2 for 1 rate, +4 shield AC, resistance 30 to all elements, ray deflection, damage reduction 10/adamantine, +4 enhancement natural armor, immunity to sleep and paralysis, +4 morale attack rolls, saves, skill checks, +2 morale ability checks and damage, +3 luck to attack, saves, AC, +2 sacred to dex, +5 sacred to AC and reflex, +2 insight to reflex and AC, immunity to fear, 20 temp HP, spell turning, not surprised or flat-footed.
Negative Conditions:
Resources Used:
<Steph> I might have made a terrible mistake

Anastasia

Done.

So prepared, the party rushes on down. The air's unpleasant but harmless like this as the group advances in. Coming in, you see that the gap where the vault door was melted has been replaced by a shimmering wall of prismatic light. Both of you are well versed in magic enough to know a prismatic wall when you see it.

[spoiler]

Kascha
HP: 258+20/258
Spells Active: Mind Blank (CL23), Superior Resistance (CL23), Fortunate Fate (CL15), Planar Tolerance(CL7), Greater Mage Armor(CL24), Cloak of the Sea(CL24), Transformation of the Deeps(CL24), Energy Absorption(CL24), Shield(CL27), Resistance to Energyx5(CL27), Ray Deflection(CL27), Stoneskin(CL27), Iron Bones(CL24), Draconic Might(CL24), Greater Heroism(CL24), Spell Turning(CL27), Mass Death Ward(CL25), Good Hope(CL25), Heroes Feast(CL20), Celestial Valor(CL24), Grace(CL27), Recitation(CL27), Haste(CL27)
Bonuses: +150 hit points if killed (as heal spell), protection from planar conditions, +6 armor AC (overlaps with existing bonus), 20% miss chance underwater, freedom of movement underwater, water breathing, immunity to nonlethal, immunity to pressure/temp damage from water depths, resistance 10 to all elements and can sacrifice as an immediate action to heal at a 2 for 1 rate, +4 shield AC, resistance 30 to all elements, ray deflection, damage reduction 10/adamantine, +4 enhancement natural armor, immunity to sleep and paralysis, +4 morale attack rolls, saves, skill checks, immunity to fear, 20 temp HP, spell turning, +2 morale on weapon damage rolls, +8 sacred vs fear, +4 sacred attack rolls, weapon damage rolls, saves and armor class. Weapons count as holy, doesn't stack, +2 sacred Dex, +2 luck to AC/attacks/saves, +1 attacks, bonus attack on full attack, +1 reflex, movement speed bonus from haste.
Negative Conditions:
Resources Used:

Ebony
HP: 247+20/247
Spells Active: Mind Blank (CL17), Fortunate Fate (CL15), Planar Tolerance(CL7), Greater Mage Armor(CL24), Cloak of the Sea(CL24), Transformation of the Deeps(CL24), Energy Absorption(CL24), Shield(CL27), Resistance to Energyx5(CL27), Ray Deflection(CL27), Stoneskin(CL27), Iron Bones(CL24), Draconic Might(CL24), Greater Heroism(CL24), Spell Turning(CL27), Heroes' Feast(CL20), Celestial Valor(CL24), Grace(CL27), Recitation(CL27), Haste(CL27)
Bonuses: +150 hit points if killed (as heal spell), protection from planar conditions, +6 armor AC (overlaps with existing bonus), 20% miss chance underwater, freedom of movement underwater, water breathing, immunity to nonlethal, immunity to pressure/temp damage from water depths, resistance 10 to all elements and can sacrifice as an immediate action to heal at a 2 for 1 rate, +4 shield AC, resistance 30 to all elements, ray deflection, damage reduction 10/adamantine, +4 enhancement natural armor, immunity to sleep and paralysis, +4 morale attack rolls, saves, skill checks, immunity to fear, 20 temp HP, spell turning, +8 sacred vs fear, +4 sacred attack rolls, weapon damage rolls, saves and armor class. Weapons count as holy, doesn't stack, +2 sacred Dex, +2 luck to AC/attacks/saves, +1 attacks, bonus attack on full attack, +1 reflex, movement speed bonus from haste.
Negative Conditions:
Resources Used:


Spell-like abilities

At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 22nd. The save DCs are 17 + spell level.

Kascha casts as a 21st level wizard. (Caster level 24th for spells with the fire descriptor; caster level 23rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.

[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Summon Greater ElementalSC, SR, Superior ResistanceSC, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blankx2.
[4/day]9: Mass Healx5
[2/day]10: Energy Immunityx3

Ebony casts as an 22nd level bard. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, True Seeing.

Frost - Frostburn.
SC - Spell Compendium.

Ebony casts as a 21st level sorcerer. (Caster level 25th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[7/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[7/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Unseen NeedleHome
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<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"How annoying. Wanna try melting off another section instead?"
<Steph> I might have made a terrible mistake

Anastasia

"I can," Kascha volunteers, hurrying along to the wall. But as she approaches, a ray of prismatic light fires at her. However, it's stopped by the ray deflection spell on her and she reaches the all, ignoring a few more of them as she chants "IGNITE!" in Ignan.

Maximized greater fireburst, 150 fire damage around her.

Fortunately, apparently this gas isn't reactive, since it doesn't explode when Kascha goes nova. A melted wall reveals another path into the vault.

1 round's time for all that.

[spoiler]

Kascha
HP: 258+20/258
Spells Active: Mind Blank (CL23), Superior Resistance (CL23), Fortunate Fate (CL15), Planar Tolerance(CL7), Greater Mage Armor(CL24), Cloak of the Sea(CL24), Transformation of the Deeps(CL24), Energy Absorption(CL24), Shield(CL27), Resistance to Energyx5(CL27), Ray Deflection(CL27), Stoneskin(CL27), Iron Bones(CL24), Draconic Might(CL24), Greater Heroism(CL24), Spell Turning(CL27), Mass Death Ward(CL25), Good Hope(CL25), Heroes Feast(CL20), Celestial Valor(CL24), Grace(CL27), Recitation(CL27), Haste(CL27)
Bonuses: +150 hit points if killed (as heal spell), protection from planar conditions, +6 armor AC (overlaps with existing bonus), 20% miss chance underwater, freedom of movement underwater, water breathing, immunity to nonlethal, immunity to pressure/temp damage from water depths, resistance 10 to all elements and can sacrifice as an immediate action to heal at a 2 for 1 rate, +4 shield AC, resistance 30 to all elements, ray deflection, damage reduction 10/adamantine, +4 enhancement natural armor, immunity to sleep and paralysis, +4 morale attack rolls, saves, skill checks, immunity to fear, 20 temp HP, spell turning, +2 morale on weapon damage rolls, +8 sacred vs fear, +4 sacred attack rolls, weapon damage rolls, saves and armor class. Weapons count as holy, doesn't stack, +2 sacred Dex, +2 luck to AC/attacks/saves, +1 attacks, bonus attack on full attack, +1 reflex, movement speed bonus from haste.
Negative Conditions:
Resources Used:

Ebony
HP: 247+20/247
Spells Active: Mind Blank (CL17), Fortunate Fate (CL15), Planar Tolerance(CL7), Greater Mage Armor(CL24), Cloak of the Sea(CL24), Transformation of the Deeps(CL24), Energy Absorption(CL24), Shield(CL27), Resistance to Energyx5(CL27), Ray Deflection(CL27), Stoneskin(CL27), Iron Bones(CL24), Draconic Might(CL24), Greater Heroism(CL24), Spell Turning(CL27), Heroes' Feast(CL20), Celestial Valor(CL24), Grace(CL27), Recitation(CL27), Haste(CL27)
Bonuses: +150 hit points if killed (as heal spell), protection from planar conditions, +6 armor AC (overlaps with existing bonus), 20% miss chance underwater, freedom of movement underwater, water breathing, immunity to nonlethal, immunity to pressure/temp damage from water depths, resistance 10 to all elements and can sacrifice as an immediate action to heal at a 2 for 1 rate, +4 shield AC, resistance 30 to all elements, ray deflection, damage reduction 10/adamantine, +4 enhancement natural armor, immunity to sleep and paralysis, +4 morale attack rolls, saves, skill checks, immunity to fear, 20 temp HP, spell turning, +8 sacred vs fear, +4 sacred attack rolls, weapon damage rolls, saves and armor class. Weapons count as holy, doesn't stack, +2 sacred Dex, +2 luck to AC/attacks/saves, +1 attacks, bonus attack on full attack, +1 reflex, movement speed bonus from haste.
Negative Conditions:
Resources Used:


Spell-like abilities

At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 22nd. The save DCs are 17 + spell level.

Kascha casts as a 21st level wizard. (Caster level 24th for spells with the fire descriptor; caster level 23rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.

[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Summon Greater ElementalSC, SR, Superior ResistanceSC, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blankx2.
[4/day]9: Mass Healx5
[2/day]10: Energy Immunityx3

Ebony casts as an 22nd level bard. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, True Seeing.

Frost - Frostburn.
SC - Spell Compendium.

Ebony casts as a 21st level sorcerer. (Caster level 25th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[7/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[7/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Unseen NeedleHome
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<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?