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Surraruthru's endless quest for treasure (Surraruthru, Jaela)

Started by Anastasia, May 25, 2016, 10:49:16 PM

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Anastasia

"Now!" Ebony darts to Surraruthru, "Before it sets it off!"

Kascha quickly follows suit.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

#76
Surraruthru begins casting, but realizes his possibly fatal mistake!

"I can't sculpt it correctly! I can place it in front of some of them, but I can't sculpt it!"

Spoiler: ShowHide
Surraruthru
HP: 285/285+20
Spells Active: Fortunate Fate (CL25), Cloak of the Sea(CL24), Transformation of the Deeps(CL24), Energy Absorption(CL24), Shield(CL27), Resistance to Energyx5(CL27), Ray Deflection(CL27), Stoneskin(CL27), Iron Bones(CL24), Draconic Might(CL24), Greater Heroism(CL24), Spell Turning(CL27), Mass Death Ward (CL25), Good Hope (CL25), Recitation (CL25), Grace (CL25),Greater Mage Armor(CL24)

Bonuses: +150 hit points if killed (as heal spell), protection from planar conditions, +6 armor AC, 20% miss chance underwater, freedom of movement underwater, water breathing, immunity to nonlethal, immunity to pressure/temp damage from water depths, resistance 10 to all elements and can sacrifice as an immediate action to heal at a 2 for 1 rate, +4 shield AC, resistance 30 to all elements, ray deflection, damage reduction 10/adamantine, +4 enhancement natural armor, immunity to sleep and paralysis, +4 morale attack rolls, saves, skill checks, immunity to fear, 20 temp HP, spell turning, +2 morale on weapon damage rolls, +8 sacred vs fear, +4 sacred attack rolls, weapon damage rolls, saves and armor class. Weapons count as holy,+2 sacred Dex, +2 luck to AC/attacks/saves, +1 attacks, bonus attack on full attack, +1 reflex, movement speed bonus from haste.

Initiative: +12+1Dex
Speed: 60 ft, 100 ft fly (perfect), 30ft Swim
Attack Bonus:+4Morale+4Sacred+2Luck
Damage: +2Morale+4Sacred
Skill:+4Morale+4Sacred

AC: 32+6MAG+4Shield+4NA+1Dex+2Luck+4Sacred= 53AC
SR: 33
Fort: 29+4Morale+4Sacred+2Luck=39
Ref: 31+4Morale+4Sacred+2Luck=41
Will: 31+4Morale+4Sacred+2Luck=41
Resistances: 30/acid, cold, electricity, fire, sonic
DR: 10/adamantine
This is not the greatest post in the world, no... this is just a tribute.

Corwin

"Stay with Surraruthru!" Jaela calls out, tapping her right heel against the ground. And then she appears next to them, swaying slightly, with a couple of the distant chests and the most powerful barrier in existence protecting all of them from every direction.

Round 0: Swift action to Time Stop via boots. Round 1, get my chest to Surraruthru. Round 2, get the distant rightmost chest over. Swift action at the end to place a Prismatic Sphere around us that extends 10ft in radius. I'm shaken for the rest of Round 0 as time resumes.
<Steph> I might have made a terrible mistake

Anastasia

With the sphere and dragging, you get four of the chests in. Mere moments later, the sphere vibrates as a massive explosion rips through everything outside of it. Fire and smoke, turning everything around you into Simmer's idea of a honeymoon destination.

"That was close," Kascha gulps and watches. It goes on...and on...and on. Somehow it's still exploding. Huh.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

"Still pumping gas, you think? I can disintegrate a hole below us. No idea what's down there, though."
This is not the greatest post in the world, no... this is just a tribute.

Corwin

"My spell will hold for two minutes," Jaela tells Surraruthru. "I suggest you start sculpting. With walls of force in place, we can test out dimensional travel or other alternatives."
<Steph> I might have made a terrible mistake

Iron Dragoon

"I can't sculpt it right now. I must have memorized it incorrectly, and I only have one prepared. I can use disintegrate to carve a pit into the ground and cover it with with the wall, at best."
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

"Um," Kascha speaks up, raising a hand and shrinking back, "I can protect three of us entirely from fire."

[spoiler]

Kascha
HP: 258+20/258
Spells Active: Mind Blank (CL23), Superior Resistance (CL23), Fortunate Fate (CL15), Planar Tolerance(CL7), Greater Mage Armor(CL24), Cloak of the Sea(CL24), Transformation of the Deeps(CL24), Energy Absorption(CL24), Shield(CL27), Resistance to Energyx5(CL27), Ray Deflection(CL27), Stoneskin(CL27), Iron Bones(CL24), Draconic Might(CL24), Greater Heroism(CL24), Spell Turning(CL27), Mass Death Ward(CL25), Good Hope(CL25), Heroes Feast(CL20), Celestial Valor(CL24), Grace(CL27), Recitation(CL27), Haste(CL27)
Bonuses: +150 hit points if killed (as heal spell), protection from planar conditions, +6 armor AC (overlaps with existing bonus), 20% miss chance underwater, freedom of movement underwater, water breathing, immunity to nonlethal, immunity to pressure/temp damage from water depths, resistance 10 to all elements and can sacrifice as an immediate action to heal at a 2 for 1 rate, +4 shield AC, resistance 30 to all elements, ray deflection, damage reduction 10/adamantine, +4 enhancement natural armor, immunity to sleep and paralysis, +4 morale attack rolls, saves, skill checks, immunity to fear, 20 temp HP, spell turning, +2 morale on weapon damage rolls, +8 sacred vs fear, +4 sacred attack rolls, weapon damage rolls, saves and armor class. Weapons count as holy, doesn't stack, +2 sacred Dex, +2 luck to AC/attacks/saves, +1 attacks, bonus attack on full attack, +1 reflex, movement speed bonus from haste.
Negative Conditions:
Resources Used:

Ebony
HP: 247+20/247
Spells Active: Mind Blank (CL17), Fortunate Fate (CL15), Planar Tolerance(CL7), Greater Mage Armor(CL24), Cloak of the Sea(CL24), Transformation of the Deeps(CL24), Energy Absorption(CL24), Shield(CL27), Resistance to Energyx5(CL27), Ray Deflection(CL27), Stoneskin(CL27), Iron Bones(CL24), Draconic Might(CL24), Greater Heroism(CL24), Spell Turning(CL27), Heroes' Feast(CL20), Celestial Valor(CL24), Grace(CL27), Recitation(CL27), Haste(CL27)
Bonuses: +150 hit points if killed (as heal spell), protection from planar conditions, +6 armor AC (overlaps with existing bonus), 20% miss chance underwater, freedom of movement underwater, water breathing, immunity to nonlethal, immunity to pressure/temp damage from water depths, resistance 10 to all elements and can sacrifice as an immediate action to heal at a 2 for 1 rate, +4 shield AC, resistance 30 to all elements, ray deflection, damage reduction 10/adamantine, +4 enhancement natural armor, immunity to sleep and paralysis, +4 morale attack rolls, saves, skill checks, immunity to fear, 20 temp HP, spell turning, +8 sacred vs fear, +4 sacred attack rolls, weapon damage rolls, saves and armor class. Weapons count as holy, doesn't stack, +2 sacred Dex, +2 luck to AC/attacks/saves, +1 attacks, bonus attack on full attack, +1 reflex, movement speed bonus from haste.
Negative Conditions:
Resources Used:


Spell-like abilities

At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 22nd. The save DCs are 17 + spell level.

Kascha casts as a 21st level wizard. (Caster level 24th for spells with the fire descriptor; caster level 23rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.

[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Summon Greater ElementalSC, SR, Superior ResistanceSC, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blankx2.
[4/day]9: Mass Healx5
[2/day]10: Energy Immunityx3

Ebony casts as an 22nd level bard. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, True Seeing.

Frost - Frostburn.
SC - Spell Compendium.

Ebony casts as a 21st level sorcerer. (Caster level 25th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[7/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[7/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Unseen NeedleHome
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<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"How does it work?" Jaela asks curiously. "I could step past the sphere and go around busting the orbs while the protection holds for you three."
<Steph> I might have made a terrible mistake

Iron Dragoon

"I have two castings of Energy Immunity ready. That'll protect us from the fire, but what about the concussive force? Or the chests?"
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

"How does what work?" Ebony asks, watching the explosions.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"The protection. Do those protected have to stay near Kascha? Does it affect objects or have any restrictions? Or it's energy immunity, and with Surraruthru we have enough?" Jaela shrugs. "Either way, it's a decent plan. Use the chests we have here as a low barricade from concussive force. If it's negligible, drag them to the exit. I'll go for the orbs. Any thoughts on whether a fog cloud mixed in with the gas will get the explosions to stop?"
<Steph> I might have made a terrible mistake

Anastasia

"It's energy immunity," Kascha explains, blushing.

"I don't know," Ebony says, "Though I would suspect that the explosions from outside of the cloud would be enough force to disperse it."
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"That makes things simpler," Jaela decides. "The edge of the sphere in that direction," she goes on, pointing, "is only twenty feet from the door. I'll put up a dome from Wall of Stone once you two have cast your protections. Those and the barricade," Jaela continues, arranging the chests in that edge of the sphere, "should keep you safe. And if something unexpected happens, we'll tackle it then. Are we ready?"
<Steph> I might have made a terrible mistake

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?