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The second seal (Moore)

Started by Anastasia, August 30, 2016, 03:42:23 PM

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Nephrite

"You sure do know how to make an entrance." Moore says with a shake of his head. He raises his voice to the others knocked about "Sorry! Sorry about that!" He yells, before turning his attention back to the dragon. "You know Limbo the best of all of us, so let's go to Farrdale!"

Anastasia

"Yes!" Baleruk says, stomping out.

Balyss will provide transportation. Last call on prep, next post will be a few since I have to do spoiler blocks.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Just the arch and heroes feast and all that sort of stuff, I'll throw up my spells in my own block.

Anastasia

One gate spell later and all of you are in Limbo that immediately becomes a rainbow cascade of colors with ground beneath your feet, Baleruk taking to the air. "Follow," he commands imperiously.

[spoiler]

Dana
HP: 324+12/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will, immunity to poison and disease.
Negative Conditions:
Resources Used: 262/262 PP

Balyss
HP: 240+18/240
Spells Active: Mind Blank (CL24), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Iron Silence (CL24), Undetectable Alignment (CL24), Divine Insight (CL24)
Bonuses: +1 morale attack rolls and Will, immunity to poison and disease.
Negative Conditions:
Resources Used:

Baleruk
HP: 552+11/552
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will, immunity to poison and disease.
Negative Conditions:
Resources Used:

Spell-like abilities

1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.

Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.

Power points: 262

[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA

A - Power can be augmented.

Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.

[1 pp]1: Adrenaline BoostA, DisableA


Spell-like abilities

1/day-Daylight. Caster level 23rd. The save DCs are 18 + spell level.

Balyss casts as a 23rd level cleric with access to the Moon, Oracle and Protection domains. (Caster level 24th; caster level 31st for augury and divination; caster level 26th for other divinations.) All of her 0-3rd level spells are automatically quickened. The save DCs are 19 + spell level. Her metamagic option is Quicken Spell (+4). Her spell themes are lunar magic and miscellaneously useful spells.

[6/day]0: Cure Minor Woundsx6
[7+1/day]1: (Identify), Bless Water, Comprehend Languages, Detect Undeadx2, Healer's VisionCS, NightshieldSC, Remove Fear, SignSC.
[7+1/day]2: (MoonbeamSC), Close WoundsSC, Consecrate, Find Traps, Make Whole, Status
[7+1/day]3: (Moon BladeSC), Create Food and Water, Selune's GraceSC(1), Locate Object, Remove Blindness/Deafness, Remove Curse, Remove Disease, Speak with Dead.
[7+1/day]4: (Fear), Assay Spell Resistancex2SC, Control Water, Discern Lies, Divine Powerx2, Neutralize Poison.
[6+1/day]5: (Moon PathSC), Atonement, Commune, Hallow, Quickened Divine Favorx2, Righteous Mightx2.
[5+1/day]6: (Legend Lore), Greater Dispel Magicx5
[5+1/day]7: (Insanity), Control Weather, Greater Restoration, Holy Word, Quickened Mass Aid, Word of Chaos.
[5+1/day]8: Earthquake, Fierce Pride of the BeastlandsSC, Heat Drainx2SC, Summon Monster 8.
[4+1/day]9: (Foresight), Gate, Quickened Dragon's BreathSC, Quickened Life's GraceSC, Quickened MoonwebPTGF
[3+1/day]10: (Moonrise), Miracle of HealthHome, Quickened Healx2.

CS - Complete Scoundrel.
PTGF - Player's Guide to Faerun.
SC - Spell Compendium.
(1) - As Grace.

Balyss casts as a 23rd level favored soul. (Caster level 24rd, 26th for divinations, 31st for augury and divination.) All of her 0-3rd level spells are automatically quickened. Her save DCs are 18 + spell level.

[6/day]0: AmanuensisSC, Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Light, Mending, Purify Food and Drink, Virtue.
[8/day]1: Bless, Divine Favor, Entropic Shield, HandfirePGTF, Moon LustSC, Shield of Faith.
[8/day]2: Augury, Divine InsightSC, Divine ProtectionSC, Healing LorecallSC, Lesser Restoration, Zone of Truth.
[8/day]3: Cloak of BraverySC, Invisibility Purge, Mass AidSC, Mass Align WeaponSC, Mass Resist EnergySC, Moon BladeSC.
[8/day]4: Divination, Fear, Mass Shield of FaithSC, Moon BoltSC, Sheltered VitalitySC, Wall of MoonlightPGTF.
[7/day]5: Life's GraceSC, Mass SanctuarySC, Moon PathSC, MoonwebPGTF, Zone of RespiteSC, Zone of RevelationSC.
[7/day]6: Banishment, Bolt of GlorySC, Heal, Lucent LanceSC, Vigorous CircleSC, Visage of the DeitySC.
[7/day]7: Bastion of GoodBoED, Holy StarSC, Insanity, Lunatic's LightHome, Mass Spell ResistanceSC, Rejuvenating LightCC.
[7/day]8: Chain DispelPHB2, Holy Aura, Dimensional Lock, Maddening WhispersSC, Mass Death WardSC.
[6/day]9: Greater Visage of the DeitySC, Mass Heal, Miracle, Undeath's Eternal FoeSC.
[3/day]10: Circle of Spiritual ProtectionHome, Curse of InadequacyHome, Energy ImmunityHome, Mass Freedom of MovementHome, Selune's ShieldHome

CC - Complete Champion.
Home - Homebrew.
PGTF - Player's Guide to Faerun.
SC - Spell Compendium.


Spell-like abilities

At will-Hypnotic pattern, rainbow pattern. 3/day-prismatic sphere, prismatic wall, sunbeam, sunburst. Caster level 24th. The save DCs are charisma based.

Spells

Baleruk casts as a 12th level sorcerer with a caster level of 16th.

6/9/9/8/8/7/5

0: Acid Splash, Arcane Mark, Detect Magic, Detect Poison, Flare, Light, Mending, Prestidigitation, Resistance.
1: Breath Flare, Nerveskitter, Mage Armor, Rot of Ages, Shield.
2: Acid Arrow, Earthbind, Mindless Rage, Rainbow Beam, Soul of Anarchy.
3: Avoid Planar Effects, Haste, Manyjaws, Rainbow Blast.
4: Blinding Breath, Scrying, Treasure Scent.
5: Stunning Breath, Vitriolic Sphere.
6: Imperious Glare.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#394
Moore nods and does so!

Spoiler: ShowHide

Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 24), Divine Insight (CL 15)
HP: 277+17
AC: 47, 27 touch
24/24 Bardic music uses

Spells:

0th - 7/7 (DC 21)
1st - 5/7
2nd - 7/7
3rd - 6/6
4th - 6/6
5th - 6/6
6th - 5/5
7th - 5/5
8th - 1/1

Favored Soul:

0th - 9/9
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 6/6


Anastasia

Forgot to ask, any particular marching order beyond following Baleruk?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Baleruk, Dana, Moore, Balyss, but we'll be fanned out so the three of us are pretty even behind him with Moore in the Center.

Anastasia

You walk along a short time, until you come to a shimmering barrier of matter. Earth, fire, wind and water rage ahead of you, blocking the way.

Baleruk glares at it. His contempt drips from every word, "You would bar me, a prince of Limbo? YOU DARE?!"

Like that, the barrier parts before you, showing you a rocky, grass-free plain ahead. In the distance you can see a castle made of reddish stone.

Baleruk immediately takes to the air, "SLAAD, I'M COMING FOR YOU!" He bellows, flying off. "The three of you take care of the ground forces!"

This is anarch work, though as a quasi power with ties to Limbo, he generally autopasses most anarch checks. It' s nascent version of DvR1+'s divine realm and the ability to shape it freely.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"I'll have to learn how to do that someday." Moore comments. "Although I kind of expected a town or something and not a castle, but..." He shrugs. "Let's see if we can find this pretender succubus before Baleruk brings everything else down?"

With that, he starts to fly ahead!

Anastasia

"That's fucking right, we're here to wreck all of your-" What Dana says next is lost, since the ground 20ft ahead breaks open. Five huge frog-men of stone emerge from it, expressionless. They're each much taller than Hanna and even broader, stone chiseled into the shape of muscles. There are no words, only...

Init. Also roll K:A if you wish for more info on them.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Quick reminder that everyone gets +11 to init checks.

[14:50] <Nephrite> roll 1d20+31 init kobot
[14:50] <Kobot> Nephrite rolled 1d20+31 init kobot --> [ 1d20=8 ]{39}

Anastasia

> roll 1d20+14 Balyss init
<Serith> Kotono roll for Serith < 23 > [d20=9]
> roll 1d20+16 Dana init
<Serith> Kotono roll for Serith < 27 > [d20=11]
> roll 1d20-2 stone frogs
<Serith> Kotono roll for Serith < -1 > [d20=1]

Init is Moore (39) > Dana (27) > Balyss (23) > Stone Frogs (-1)

Go Moore. They're 20ft away and virtually in reach of you as it is, though they are flatfooted.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"I see they don't like visitors here." Moore sighs with a some theatrics. "Dana, I know you're already mad you didn't get to punch a lich, so let's smash these instead!"

Casting Harmonize, then Inspire Courage.

[14:58] <Serith> Nephrite roll for Serith < 9 > [d4=2,3,4]

Dana, Moore and Balyss all get +14 to attack and weapon damage +saves to charm and fear. They also get +2 to attack and +2 to CL. Also +1 from his aura, so a total of +17 to attack rolls.

Anastasia

Dana charges forward, "Come and get me, assholes!" An aura of energy forms around her head and flows to her weapon, as...

22 PP for a boosted offensive prescience for a +7 bonus to damage rolls as a swift action.
> roll 1d20+38 (+2 charge, +17 Moore, -23 PA)
<Serith> Kotono roll for Serith < 56 > [d20=18]
> roll 1d6+65
<Serith> Kotono roll for Serith < 68 > [d6=3]


Dana closes in on one and stabs it over and over, finding resistance but still ripping holes in its legs and stomach.  Meanwhile Balyss hangs back, holding her holy symbol up. A blast of moonlight from above hits the golems but nothing happens.

"Magic resistant or immune," she calls, "Golems!" At the same time she taps Moore on the wing, as protection surrounds him.

Lunatic's light, which failed. Auto-quickened shield of faith (CL24) on Moore afterwards. Golems are up.

Slow and lumbering, the five surround Dana and attempt to pound her into a paste.

> roll 1d20+42 vs 69
<Kobot> Kotono rolled 1d20+42 vs 69 --> [ 1d20=11 ]{53}
> roll 1d20+42 vs 69
<Kobot> Kotono rolled 1d20+42 vs 69 --> [ 1d20=6 ]{48}
> roll 1d20+42 vs 69
<Kobot> Kotono rolled 1d20+42 vs 69 --> [ 1d20=2 ]{44}
> roll 1d20+42 vs 69
<Kobot> Kotono rolled 1d20+42 vs 69 --> [ 1d20=13 ]{55}
> roll 1d20+42 vs 69
<Kobot> Kotono rolled 1d20+42 vs 69 --> [ 1d20=2 ]{44}


They all position and slam down on her. You can't see what's happening, stone frog backs blocking the way, but you hear Dana laugh mockingly after.

Go Moore.

[spoiler]

Temp bonuses: Inspire courage +14 attack/weapon damage/saves vs charm and fear. +2 additional to attack and CL checks. +1 attack from Moore's aura.

Dana
HP: 324+12/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Offensive Prescience (CL23, boosted to +7)
Bonuses: +1 morale attack rolls and Will, immunity to poison and disease, +7 bonus to damage.
Negative Conditions:
Resources Used: 240/262 PP

Balyss
HP: 240+18/240
Spells Active: Mind Blank (CL24), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Iron Silence (CL24), Undetectable Alignment (CL24), Divine Insight (CL24)
Bonuses: +1 morale attack rolls and Will, immunity to poison and disease.
Negative Conditions:
Resources Used:

Baleruk
HP: 552+11/552
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will, immunity to poison and disease.
Negative Conditions:
Resources Used:

Spell-like abilities

1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.

Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.

Power points: 262

[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA

A - Power can be augmented.

Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.

[1 pp]1: Adrenaline BoostA, DisableA


Spell-like abilities

1/day-Daylight. Caster level 23rd. The save DCs are 18 + spell level.

Balyss casts as a 23rd level cleric with access to the Moon, Oracle and Protection domains. (Caster level 24th; caster level 31st for augury and divination; caster level 26th for other divinations.) All of her 0-3rd level spells are automatically quickened. The save DCs are 19 + spell level. Her metamagic option is Quicken Spell (+4). Her spell themes are lunar magic and miscellaneously useful spells.

[6/day]0: Cure Minor Woundsx6
[7+1/day]1: (Identify), Bless Water, Comprehend Languages, Detect Undeadx2, Healer's VisionCS, NightshieldSC, Remove Fear, SignSC.
[7+1/day]2: (MoonbeamSC), Close WoundsSC, Consecrate, Find Traps, Make Whole, Status
[7+1/day]3: (Moon BladeSC), Create Food and Water, Selune's GraceSC(1), Locate Object, Remove Blindness/Deafness, Remove Curse, Remove Disease, Speak with Dead.
[7+1/day]4: (Fear), Assay Spell Resistancex2SC, Control Water, Discern Lies, Divine Powerx2, Neutralize Poison.
[6+1/day]5: (Moon PathSC), Atonement, Commune, Hallow, Quickened Divine Favorx2, Righteous Mightx2.
[5+1/day]6: (Legend Lore), Greater Dispel Magicx5
[5+1/day]7: (Insanity), Control Weather, Greater Restoration, Holy Word, Quickened Mass Aid, Word of Chaos.
[5+1/day]8: Earthquake, Fierce Pride of the BeastlandsSC, Heat Drainx2SC, Summon Monster 8.
[4+1/day]9: (Foresight), Gate, Quickened Dragon's BreathSC, Quickened Life's GraceSC, Quickened MoonwebPTGF
[3+1/day]10: (Moonrise), Miracle of HealthHome, Quickened Healx2.

CS - Complete Scoundrel.
PTGF - Player's Guide to Faerun.
SC - Spell Compendium.
(1) - As Grace.

Balyss casts as a 23rd level favored soul. (Caster level 24rd, 26th for divinations, 31st for augury and divination.) All of her 0-3rd level spells are automatically quickened. Her save DCs are 18 + spell level.

[6/day]0: AmanuensisSC, Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Light, Mending, Purify Food and Drink, Virtue.
[7/day]1: Bless, Divine Favor, Entropic Shield, HandfirePGTF, Moon LustSC, Shield of Faith.
[8/day]2: Augury, Divine InsightSC, Divine ProtectionSC, Healing LorecallSC, Lesser Restoration, Zone of Truth.
[8/day]3: Cloak of BraverySC, Invisibility Purge, Mass AidSC, Mass Align WeaponSC, Mass Resist EnergySC, Moon BladeSC.
[8/day]4: Divination, Fear, Mass Shield of FaithSC, Moon BoltSC, Sheltered VitalitySC, Wall of MoonlightPGTF.
[7/day]5: Life's GraceSC, Mass SanctuarySC, Moon PathSC, MoonwebPGTF, Zone of RespiteSC, Zone of RevelationSC.
[7/day]6: Banishment, Bolt of GlorySC, Heal, Lucent LanceSC, Vigorous CircleSC, Visage of the DeitySC.
[6/day]7: Bastion of GoodBoED, Holy StarSC, Insanity, Lunatic's LightHome, Mass Spell ResistanceSC, Rejuvenating LightCC.
[7/day]8: Chain DispelPHB2, Holy Aura, Dimensional Lock, Maddening WhispersSC, Mass Death WardSC.
[6/day]9: Greater Visage of the DeitySC, Mass Heal, Miracle, Undeath's Eternal FoeSC.
[3/day]10: Circle of Spiritual ProtectionHome, Curse of InadequacyHome, Energy ImmunityHome, Mass Freedom of MovementHome, Selune's ShieldHome

CC - Complete Champion.
Home - Homebrew.
PGTF - Player's Guide to Faerun.
SC - Spell Compendium.


Spell-like abilities

At will-Hypnotic pattern, rainbow pattern. 3/day-prismatic sphere, prismatic wall, sunbeam, sunburst. Caster level 24th. The save DCs are charisma based.

Spells

Baleruk casts as a 12th level sorcerer with a caster level of 16th.

6/9/9/8/8/7/5

0: Acid Splash, Arcane Mark, Detect Magic, Detect Poison, Flare, Light, Mending, Prestidigitation, Resistance.
1: Breath Flare, Nerveskitter, Mage Armor, Rot of Ages, Shield.
2: Acid Arrow, Earthbind, Mindless Rage, Rainbow Beam, Soul of Anarchy.
3: Avoid Planar Effects, Haste, Manyjaws, Rainbow Blast.
4: Blinding Breath, Scrying, Treasure Scent.
5: Stunning Breath, Vitriolic Sphere.
6: Imperious Glare.
[/quote]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#404
Well, since Dana's playing the part of heroine, he may as well make it easier for her.

Inspire Heroics on all three, +12 to AC and saves.

Spoiler: ShowHide

Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 24), Divine Insight (CL 15), Shield of Faith (CL 24)
HP: (45)277+17
AC: 47(+5 shield of faith), 27(+6 greater mage armor for 33) touch
22/24 Bardic music uses

Spells:

0th - 7/7 (DC 21)
1st - 5/7
2nd - 7/7
3rd - 6/6
4th - 6/6
5th - 6/6
6th - 5/5
7th - 5/5
8th - 1/1

Favored Soul:

0th - 9/9
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 6/6