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Liber (Jaela, Moore)

Started by Anastasia, February 09, 2017, 02:33:24 PM

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Ebiris

Afina recasts shield herself while they're all getting ready.

Spoiler: ShowHide

Afina: 303/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 25), see invisibility (CL 25), interplanar telepathic bond (CL 24), magic tattoo (CL 26), magic tattoo (CL 26), energy absorption (CL 26), stupendous dragonskin (CL 26), seira's agility (CL 26), seira's strength (CL 26), seira's mind (CL 26), mind blank (CL 27), stoneskin (CL 26), control weather (CL 27), scalding touch (CL 27, SR 45), moment of prescience (CL 25), spell turning (CL 26), Tyche's Touch (CL 14), Mass Conviction (CL 14), Share Talents (CL 14), shield (CL 25)
AC 89, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease
Spell charges: 5/0/6/3/0/8/4/2/0/0/0/0
20 uses left on blistering/searing scalding touch

Fenrir: 322/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), haste (CL 25)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Garm: 92/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), haste (CL 25)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Attack: +39 (2d6+25) +10d6 skirmish, dimensional anchor

Anastasia

As all of you prepare and the rapid response readies going out? A rift opens above Aurora. From it a howling mass of black comes forth, the DIEtop of it twisted into a screaming DIEface. It plunges towards Aurora - and DIE hits the sphere of force. It's momentarily stopped DIEbefore it tries again, slamming into it over and over again.

DIEDIEDIEDIEDIEDIDIEDIEDIE!

Your heads pulse as you look at the creature.

Suffer.

Looking at it shakes you. It is wrong. It is nothing but the worst parts of you, bringing to mind painful truths best buried. The little droplets of poison you hide away within yourself, pooled together.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

#122
"Let's go!" Jaela calls out to Sylvie, Mirajane, Moore and Afina, already heading towards the gate. "It keeps on hovering in the same space and giving us a target!"
<Steph> I might have made a terrible mistake

Ebiris

"Gisfal, get blockers underneath in case it breaks through!" Afina calls, hasting her cohort before heading out along with Jaela.

Spoiler: ShowHide

Afina: 303/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 25), see invisibility (CL 25), interplanar telepathic bond (CL 24), magic tattoo (CL 26), magic tattoo (CL 26), energy absorption (CL 26), stupendous dragonskin (CL 26), seira's agility (CL 26), seira's strength (CL 26), seira's mind (CL 26), mind blank (CL 27), stoneskin (CL 26), control weather (CL 27), scalding touch (CL 27, SR 45), moment of prescience (CL 25), spell turning (CL 26), Tyche's Touch (CL 14), Mass Conviction (CL 14), Share Talents (CL 14), shield (CL 25), haste (CL 25)
AC 99, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, 50% miss chance, freedom of movement
Spell charges: 5/0/6/2/0/8/4/2/0/0/0/0
20 uses left on blistering/searing scalding touch

Fenrir: 322/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), haste (CL 25)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Garm: 92/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), haste (CL 25)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Attack: +39 (2d6+25) +10d6 skirmish, dimensional anchor

Anastasia

"Aye," Gisfal calls as the four of you race out. Winds whip at you immediately as you race up, thunder bursting in the skies above like drumbeats.

You're 100ft away and 200ft below the spirit right now. Due to the weather conditions, each square of movement counts as difficult terrain and costs double. Immunity to wind effects or freedom of movement defeat this, mention if you have it.

Init.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

[22:13] <@Rin> roll 1d20+13+12
[22:13] <Serith> Rin roll for Serith < 36 > [d20=11]


Spoiler: ShowHide

Init +13
HP: 490+20/490
AC: 73 =65base+1AotDP(armor max dex +8)+2Foresight+5SoW, 20% miss chance (airborne creatures take a -1 penalty on attack rolls and damage rolls against you).
Full Attack (Gae Bolg, GMW, HW, K:D +5, CMT +1luck, CMT +2competence, HF +1morale/GH +4 morale, SofDP +2 attack/+3 damage, DM, vs devils only): +59/+54/+49/+44 or +63 AoO, 2d8+56+8d6+4d6 last is goldenfire
Spells Active: Energy Absorption CL 26, Create Magic Tattoo x2 CL 26, Elemental Body/Air CL 26, Surraruthru's Stupendous Dragonskin CL 26, Agility of the Dragon Princess CL 26, Strength of the Dragon Princess CL 26, Mind of the Dragon Princess CL 26, Stoneskin CL 26, Spell Turning CL 26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Longstrider CL23, Divine Insight CL28, Lore of the Gods CL28, Mind Blank (CL26), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Righteous Halo CL28, Greater Heroism CL28, Tyche's Touch CL14 (+4 sacred to next save), Share Talents CL14 (+2 untyped to skills), Moment of Prescience CL23, Good Hope CL28, Shield of Warding CL28, Crown of Flames CL28, Mass Death Ward CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron (10/Adamantium from Stoneskin), Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Never surprised or flat-footed/Foresight, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body (Air).

Spells Left (1-9): 8/9/8/1/8/5/8/2/7
Spells Left (10-11): 6/2

Saves: Fort +61, Ref +62, Will +61
-True Strike x3
-Turning x3
-Teleport x1
-Greater Teleport x1
-Moment of Prescience x2
-3 smite
-True Seeing component x1
-Stoneskin 120/150

Chain Dispel -> Gae Dioltas
<Steph> I might have made a terrible mistake

Ebiris

I have freedom of movement, I also have control weather which I've been maintaining since the start of the battle to keep conditions sunny and mild.

[20:16] <@Ebiris> roll 1d20+32+12
[20:16] <Serith> Ebiris roll for Serith < 46 > [d20=2]

Nephrite

[15:15] <Nephrite> roll 1d20+34
[15:15] <Serith> Nephrite roll for Serith < 38 > [d20=4]

Anastasia

#128
Sorry Afina, the problem's beyond control weather to meaningfully impact. Control weather works within the natural system, which is currently being messed up by divine power. It's simply not able to compete with that sort of power and fix the cause of the disturbances. Freedom of movement and the like are effective because they're working around you rather with a system that's going tits up thanks the divine throwdown going on.

> roll 1d20+7 Mirajane
<Serith> Kotono roll for Serith < 9 > [d20=2]
> roll 1d20+25 Sylvie
<Serith> Kotono roll for Serith < 38 > [d20=13]
> roll 1d20+18 spirit of malice
<Serith> Kotono roll for Serith < 33 > [d20=15]

Init is Afina (46) > Moore = Sylvie (38) > Jaela (36) > Spirit of Malice (33) > Mirajane (9)

Go Afina.


<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

#129
So does fire work? Fire usually works. Flying towards the spiritual wound, Afina hurls a single fireball at it from range, nothing fancy about this one.

[20:29] <@Ebiris> roll 1d20+29 delayed blast fireball SR
[20:29] <Serith> Ebiris roll for Serith < 36 > [d20=7]
[20:29] <@Ebiris> roll 25d6 DC 35 ref half
[20:29] <Serith> Ebiris roll for Serith < 88 > [d6=2,6,4,5,4,1,6,1,4,2,6,3,3,5,2,2,6,5,1,4,6,2,6,1,1]

Ignores resistance, half vs immune.

Using Afame as swift for +4 dodge


Spoiler: ShowHide

Afina: 303/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 25), see invisibility (CL 25), interplanar telepathic bond (CL 24), magic tattoo (CL 26), magic tattoo (CL 26), energy absorption (CL 26), stupendous dragonskin (CL 26), seira's agility (CL 26), seira's strength (CL 26), seira's mind (CL 26), mind blank (CL 27), stoneskin (CL 26), control weather (CL 27), scalding touch (CL 27, SR 45), moment of prescience (CL 25), spell turning (CL 26), Tyche's Touch (CL 14), Mass Conviction (CL 14), Share Talents (CL 14), shield (CL 25), haste (CL 25)
AC 103, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, 50% miss chance, freedom of movement
Spell charges: 5/0/6/2/0/8/4/1/0/0/0/0
20 uses left on blistering/searing scalding touch

Fenrir: 322/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), haste (CL 25)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Garm: 92/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), haste (CL 25)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Attack: +39 (2d6+25) +10d6 skirmish, dimensional anchor

Anastasia

> roll 1d20+30 reflex save
<Serith> Kotono roll for Serith < 47 > [d20=17]


The spirit twists and flows around the fireball, but nonetheless you manage to scorch it in part. Black retreats from red, your fireball scoring a grazing hit. Writhe in agony.

Moore and Sylvie, go.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"We must not fail against a horrible creature like this, my friends! Let us push it back -- until the fight ends!" Moore throws his arms wide to send magic out to his allies while offering them a call of inspiration and courage!

[21:37] <Nephrite> roll 3d4 nonlethal
[21:37] <Serith> Nephrite roll for Serith < 8 > [d4=3,4,1]

8 nonlethal damage to Moore. Inspire Courage (via Harmoize) as a movement ability, +14 morale to attack and weapon damage and saves against charm and fear. In addition, everyone also gets +2 to attack rolls and +1 circumstance to attack rolls for a total of +17 to attack.

He's casting Mass Surefooted Stride on Jaela, himself, Mirajane and Sylvie. They all should be close enough to benefit from it. It lasts for 25 minutes.


Spoiler: ShowHide

Active Spells:  fortunate fate (CL15), planar tolerance (CL7), Superior Resistance (CL 24), Conviction (+4 saving throw), Tyche's Touch (+3 sacred saving throw), Harmonize (CL25), Greater Improvisation (CL25) (49 points left), Share Talents (CL25), Divine Insight, Surefooted Stride (CL25)
HP: (19)311/311
AC: 61, 32 touch
17/25 Bardic music uses, Refrain 0/3

Spells:

0th - 7/7 (DC 21)
1st - 4/7
2nd - 3/7
3rd - 3/6
4th - 6/6
5th - 1/6
6th - 3/5
7th - 5/5
8th - 1/2

Favored Soul:

0th - 9/9
1st - 9/9
2nd - 5/9
3rd - 7/8
4th - 8/8
5th - 7/8
6th - 6/7
7th - 4/4

Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls

Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls

Energy Absorption, CL 26, Duration 26 hours/expended


[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.


Elemental Body, CL 26, Duration 26 hours

Spoiler: ShowHide
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.


Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.

Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.

Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.

Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.

Mind Blank, CL 26, Duration 24 hours

Spoiler: ShowHide
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.


Spell Turning, CL 26, Duration 260 Minutes

Spoiler: ShowHide
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.


[/spoiler]


Anastasia

Moore's words struggle to be heard over the winds and thunder, blood red lightning crashing down all around you. As this happen Sylvie flies up, positioning.

Jaela.

CL on stride, Moore?

[spoiler]

+14 weapon damage/fear, +17 attack rolls from bardic music.

Sylvie
HP: 369/369
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Mass Death Ward (CL24), Mass Surefooted Stride
Bonuses: +1 morale attack and will saves, immunity to fear and poison.
Negative Conditions:
Resources Used: Zone of Revelation, 13/13 inspiration

Mirajane
HP: 311+50/311
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Mass Death Ward (CL24)
Bonuses: +1 morale attack and will saves, immunity to fear and poison, righteous might bonuses, +4 sacred strength.
Negative Conditions:
Resources Used: Mass Death Ward, Mirajane's Revelation, Miracle, Righteous Might, Righteous Fury.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

That's all Jaela truly needs to zoom across the distance and strike at the spirit before it can even begin to react!

[15:18] <@Rin> roll 1d20+43+1+5+1+2+14+2+3-22 lunging impalement
[15:18] <Serith> Rin roll for Serith < 56 > [d20=7]
[15:21] <@Rin> roll 4d8+116+20+56+12+88+4d6 last is goldenfire, +1 con damage
[15:21] <Serith> Rin roll for Serith < 325 > [d8=3,7,6,2][d6=2,6,3,4]

Striking from 20ft. Anything to dispel?


Spoiler: ShowHide
Init +13
HP: 490+20/490
AC: 73 =65base+1AotDP(armor max dex +8)+2Foresight+5SoW, 20% miss chance (airborne creatures take a -1 penalty on attack rolls and damage rolls against you).
Full Attack (Gae Bolg, GMW, HW, K:D +5, CMT +1luck, CMT +2competence, HF +1morale/GH +4 morale, SofDP +2 attack/+3 damage, DM, vs devils only): +59/+54/+49/+44 or +63 AoO, 2d8+56+8d6+4d6 last is goldenfire
Spells Active: Energy Absorption CL 26, Create Magic Tattoo x2 CL 26, Elemental Body/Air CL 26, Surraruthru's Stupendous Dragonskin CL 26, Agility of the Dragon Princess CL 26, Strength of the Dragon Princess CL 26, Mind of the Dragon Princess CL 26, Stoneskin CL 26, Spell Turning CL 26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Longstrider CL23, Divine Insight CL28, Lore of the Gods CL28, Mind Blank (CL26), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Righteous Halo CL28, Greater Heroism CL28, Tyche's Touch CL14 (+4 sacred to next save), Share Talents CL14 (+2 untyped to skills), Moment of Prescience CL23, Good Hope CL28, Shield of Warding CL28, Crown of Flames CL28, Mass Death Ward CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron (10/Adamantium from Stoneskin), Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Never surprised or flat-footed/Foresight, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body (Air).

Spells Left (1-9): 8/9/8/1/8/5/8/2/7
Spells Left (10-11): 6/2

Saves: Fort +61, Ref +62, Will +61
-True Strike x3
-Turning x3
-Teleport x1
-Greater Teleport x1
-Moment of Prescience x2
-3 smite
-True Seeing component x1
-Stoneskin 120/150

Chain Dispel -> Gae Dioltas
<Steph> I might have made a terrible mistake

Anastasia

Jaela charges in, but the creature moves around her sphere like smoke, avoiding the strike. As she draws back for another -

Perish. Vanish from my sight.

All the world becomes pain for all of you as it explodes within you, bodies rebelling.

Fort saves, all.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?