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Liber (Jaela, Moore)

Started by Anastasia, February 09, 2017, 02:33:24 PM

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Anastasia

From here, Afina can see the arm sizzle as it doesn't stop - just an arm, filling up the passage, connecting to something far larger below. It doesn't seem remotely deterred by the flames.

Moore, go. Sylvie after you.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#196
"If you choose to use magic, then focus on overcoming its resistances!" Moore calls to his allies. "However, if you'd rather strike, then strike!"

Swift action to switch aura from Dexterity bonus to Determined Caster, so everyone gets +12 to bonuses to overcome SR.

Move action (via Harmonize) to use Inspire Courage, +14 to attack, weapon damage, and charm and fear saves.

Standard action to use Destined Strike, +3 to attack and weapon damage, improved crit feat, and +12 to confirmation on crit rolls.

Inspire Greatness is still in effect and will start counting down after this round.

This gives everyone the following total bonuses:
Attack: 14 (morale, inspire courage), +8 (competence, greatness), +3 (untyped, destined strike) +2 (untyped, bonus from harp)+1 (circumstance, aura) = +28
Weapon damage: 14 (morale) +3 untyped = +17
Bonus to overcome SR = +12
+2 to CL for spells (sorry, I forgot about this before but it's part of his repertoire)
+4 competence bonus to fort saves


Spoiler: ShowHide

Active Spells:  fortunate fate (CL15), planar tolerance (CL7), Superior Resistance (CL 24), Conviction (+4 saving throw), Tyche's Touch (+3 sacred saving throw), Harmonize (CL25), Greater Improvisation (CL25) (49 points left), Share Talents (CL25), Divine Insight, Surefooted Stride (CL25)
HP: (4)311+40/311
AC: 61, 32 touch
13/25 Bardic music uses, Refrain 0/3

Spells:

0th - 7/7 (DC 21)
1st - 4/7
2nd - 3/7
3rd - 2/6
4th - 6/6
5th - 1/6
6th - 3/5
7th - 5/5
8th - 1/2

Favored Soul:

0th - 9/9
1st - 9/9
2nd - 5/9
3rd - 7/8
4th - 8/8
5th - 7/8
6th - 6/7
7th - 4/4

Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls

Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls

Energy Absorption, CL 26, Duration 26 hours/expended


[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.


Elemental Body, CL 26, Duration 26 hours

Spoiler: ShowHide
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.


Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.

Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.

Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.

Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.

Mind Blank, CL 26, Duration 24 hours

Spoiler: ShowHide
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.


Spell Turning, CL 26, Duration 260 Minutes

Spoiler: ShowHide
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.


[/spoiler]


Anastasia

Sylvie nods and flies through, into the mess outside. She draws 21 as she hovers above it and lets it loose, light engulfing the hand.

> roll 21d12+21 she was going to melee, but that wall of fire changed her mind
<Serith> Kotono roll for Serith < 149 > [d12=6,9,4,5,12,1,11,4,8,8,10,1,3,5,12,7,10,1,3,5,3]
> roll 1d20+24 evasion
<Serith> Kotono roll for Serith < 33 > [d20=9]


The hand is badly scorched and pitted from the light, parts of it simply gone as if they were never there. Yet it still holds on and is beginning to rise up as...

Jaela.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

And that is where Jaela swoops in for the kill!

[20:11] <@Rin> roll 1d20+58+5+1+2+14+2+8+3+2+1+20-22 divine might, diving charge smite, lunging strike, true strike, 22pa
[20:11] <Serith> Rin roll for Serith < 98 > [d20=4]
+2 more since it's an evil outsider, +1 more if Haste is up

[20:15] <@Rin> roll 5d8+305+110+70+25+15+70+15+10+2d6+4d6 last is goldenfire, smite, 1 con damage
[20:15] <Serith> Rin roll for Serith < 668 > [d8=8,5,7,2,6][d6=5,4,2,4,2,3]


Spoiler: ShowHide
Divine Might 14/14 rounds
Init +13
HP: 457+47/490
AC: 73 =65base+1AotDP(armor max dex +8)+2Foresight+5SoW, 20% miss chance (airborne creatures take a -1 penalty on attack rolls and damage rolls against you).
Full Attack (Gae Bolg, GMW, HW, K:D +5, CMT +1luck, CMT +2competence, HF +1morale/GH +4 morale, SofDP +2 attack/+3 damage, DM, vs devils only): +59/+54/+49/+44 or +63 AoO, 2d8+56+8d6+4d6 last is goldenfire
Spells Active: Energy Absorption CL 26, Create Magic Tattoo x2 CL 26, Elemental Body/Air CL 26, Surraruthru's Stupendous Dragonskin CL 26, Agility of the Dragon Princess CL 26, Strength of the Dragon Princess CL 26, Mind of the Dragon Princess CL 26, Stoneskin CL 26, Spell Turning CL 26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Longstrider CL23, Divine Insight CL28, Lore of the Gods CL28, Mind Blank (CL26), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Righteous Halo CL28, Greater Heroism CL28, Tyche's Touch CL14 (+4 sacred to next save), Share Talents CL14 (+2 untyped to skills), Moment of Prescience CL23, Good Hope CL28, Shield of Warding CL28, Crown of Flames CL28, Mass Death Ward CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron (10/Adamantium from Stoneskin), Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Never surprised or flat-footed/Foresight, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body (Air).

Spells Left (1-9): 8/9/8/1/8/5/8/2/6
Spells Left (10-11): 6/2

Saves: Fort +61, Ref +62, Will +61
-True Strike x4
-Turning x5
-Teleport x1
-Greater Teleport x1
-Moment of Prescience x2
-4 smite
-True Seeing component x1
-Stoneskin 120/150
<Steph> I might have made a terrible mistake

Anastasia

Jaela swoops in amid the flames, enduring them as she stabs into the creature's arm. It explodes into goldenfire, burning away to nothing as she impales it all the way through. Hail continues to fall in the meantime, pummeling both you and Sylvie.

Ref saves, you two.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

[18:27] <@Ebiris> roll 1d20+42 evasion
[18:27] <Serith> Ebiris roll for Serith < 53 > [d20=11]

Corwin

[20:26] <@Rin> roll 1d20+62 evasion
[20:26] <Serith> Rin roll for Serith < 74 > [d20=12]
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+48 12/13 inspiration
<Serith> Kotono roll for Serith < 67 > [d20=19]


Hail continues to fall but you dodge. As you do, Mirajane's eyes widen, "It's coming! The rest of it!" she shouts, preparing.

Readying a mass heal if it's needed, since she can't do a lot directly at the moment. Impure spirit is up.

The ground all around you - far more than just where the hand broke through - explodes up in a rain of shards. As you endure that, the creature emerges. Far larger than a titan or even a dragon, it looms over a hundred feet tall. It is roughly humanoid and male, beautiful to look at. It is missing its left arm and looks furious as it raises its foot up to stomp Jaela flat.

Its movement provoked an AoO from you, Jaela. You can take it if you like.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Though in an awkward position, Jaela seizes upon her chance!

[20:35] <@Rin> roll 1d20+43+5+1+2+14+2+8+3+2+1-22+4 AoO
[20:35] <Serith> Rin roll for Serith < 75 > [d20=12]
[20:36] <@Rin> OOC: +3 more
[20:37] <@Rin> roll 1d8+29+44+14+5+3+14+3+2+2d6+4d6 last is goldenfire
[20:37] <Serith> Rin roll for Serith < 136 > [d8=3][d6=4,1,3,4,1,6]

Also I realized I forgot 110 more damage from the previous attack.


Spoiler: ShowHide
Divine Might 14/14 rounds
Init +13
HP: 457+47/490
AC: 73 =65base+1AotDP(armor max dex +8)+2Foresight+5SoW, 20% miss chance (airborne creatures take a -1 penalty on attack rolls and damage rolls against you).
Full Attack (Gae Bolg, GMW, HW, K:D +5, CMT +1luck, CMT +2competence, HF +1morale/GH +4 morale, SofDP +2 attack/+3 damage, DM, vs devils only): +59/+54/+49/+44 or +63 AoO, 2d8+56+8d6+4d6 last is goldenfire
Spells Active: Energy Absorption CL 26, Create Magic Tattoo x2 CL 26, Elemental Body/Air CL 26, Surraruthru's Stupendous Dragonskin CL 26, Agility of the Dragon Princess CL 26, Strength of the Dragon Princess CL 26, Mind of the Dragon Princess CL 26, Stoneskin CL 26, Spell Turning CL 26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Longstrider CL23, Divine Insight CL28, Lore of the Gods CL28, Mind Blank (CL26), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Righteous Halo CL28, Greater Heroism CL28, Tyche's Touch CL14 (+4 sacred to next save), Share Talents CL14 (+2 untyped to skills), Moment of Prescience CL23, Good Hope CL28, Shield of Warding CL28, Crown of Flames CL28, Mass Death Ward CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron (10/Adamantium from Stoneskin), Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Never surprised or flat-footed/Foresight, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body (Air).

Spells Left (1-9): 8/9/8/1/8/5/8/2/6
Spells Left (10-11): 6/2

Saves: Fort +61, Ref +62, Will +61
-True Strike x4
-Turning x5
-Teleport x1
-Greater Teleport x1
-Moment of Prescience x2
-4 smite
-True Seeing component x1
-Stoneskin 120/150
<Steph> I might have made a terrible mistake

Anastasia

It's a stab straight up, managing to impale the shin of the creature. Goldenfire spreads and burns through it, but slowly. It resists, the wound merely a pinprick as its other foot comes on down.

> roll 1d20+50 vs Jaela AC
<Serith> Kotono roll for Serith < 62 > [d20=12]

Whiff.


Yet Jaela's not there anymore, already gone and safe. She leaps back, avoiding the crater-making impact as...

Afina.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Alright, time to start stabbing! Flying at and past the creature, Afina delivers a pair of deadly stabs from her tiny blade against the giant monster!

Using Afame as swift for +4 dodge
[19:02] <@Ebiris> roll 1d20+77 stab
[19:03] <Serith> Ebiris roll for Serith < 83 > [d20=6]
[19:03] <@Ebiris> roll 1d20+72 stab
[19:03] <Serith> Ebiris roll for Serith < 82 > [d20=10]
[19:03] <@Ebiris> roll 1d4+41+2d6+2d6+2d6+5d6+2d6
[19:03] <Serith> Ebiris roll for Serith < 87 > [d4=1][d6=6,1,1,3,4,1,1,5,3,3,5,6,6]
[19:03] <@Ebiris> roll 1d4+41+2d6+2d6+2d6+5d6+2d6
[19:03] <Serith> Ebiris roll for Serith < 94 > [d4=4][d6=1,5,5,6,1,3,1,4,5,5,6,2,5]


Spoiler: ShowHide

Afina: 303/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 25), see invisibility (CL 25), interplanar telepathic bond (CL 24), magic tattoo (CL 26), magic tattoo (CL 26), energy absorption (CL 26), stupendous dragonskin (CL 26), seira's agility (CL 26), seira's strength (CL 26), seira's mind (CL 26), mind blank (CL 27), stoneskin (CL 26), control weather (CL 27), scalding touch (CL 27, SR 45), moment of prescience (CL 25), spell turning (CL 26), Tyche's Touch (CL 14), Mass Conviction (CL 14), Share Talents (CL 14), shield (CL 25), haste (CL 25)
AC 103, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, 50% miss chance, freedom of movement,
Spell charges: 5/0/6/2/0/7/4/1/0/0/0/0
18 uses left on blistering/searing scalding touch
2 points vile wisdom damage

Anastasia

Init is Afina (63) > Screaming Face (60) > Moore (54) > Sylvie (53) > Jaela (34) > Mirajane = Impure Spirit (20)

Afina zips around the massive spirit as she attacks again and again, rising up and leaving little cuts all over its body. It's as if a titan is trying to be worn down by papercuts, as the ground and world shakes again.

"NO!" A man's voice cries in anguish, "GIVE IT BACK!" Earthquakes intensify, the skies turning pitch black.

At the same time, you can see it, 400ft ahead. A blur of black, a screaming face trailed by energy. It's howling in fury and racing right towards all of you, too.

Go Moore.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Moore moves ahead to keep up with the others and continues to offer them inspiration!

He's maintaining Inspire Courage for now.

Destined Strike and Greatness have 10 rounds left.

Anastasia

Sylvie meanwhile flies around the creature, pointing at the onrushing face ahead. An invisible field of force appears, shimmering once briefly, 100ft ahead of it. It breaks its open charge towards all of you.

Jaela.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Leaving Sylvie to face the other threat, Jaela slips into her favorite stance for combat and strikes at the titan's wounded foot repeatedly!

[21:36] <@Rin> roll 1d20+56+28
[21:36] <@Rin> roll 1d20+56+28
[21:36] <Serith> Rin roll for Serith < 94 > [d20=10]
[21:36] <Serith> Rin roll for Serith < 95 > [d20=11]
[21:36] <@Rin> roll 1d20+51+28
[21:36] <Serith> Rin roll for Serith < 90 > [d20=11]
[21:36] <@Rin> roll 1d20+46+28
[21:36] <Serith> Rin roll for Serith < 80 > [d20=6]
[21:36] <@Rin> roll 1d20+41+28
[21:36] <Serith> Rin roll for Serith < 73 > [d20=4]
[21:38] <@Rin> roll 2d8+56+8d6+17+14+4d6 last is goldenfire
[21:38] <@Rin> roll 2d8+56+8d6+17+14+4d6 last is goldenfire
[21:38] <@Rin> roll 2d8+56+8d6+17+14+4d6 last is goldenfire
[21:38] <Serith> Rin roll for Serith < 138 > [d8=6,1][d6=3,5,6,4,3,5,4,4,2,1,3,4]
[21:38] <Serith> Rin roll for Serith < 144 > [d8=4,5][d6=3,4,4,1,5,4,1,6,3,5,6,6]
[21:38] <Serith> Rin roll for Serith < 144 > [d8=1,8][d6=5,3,5,6,4,4,1,4,5,1,5,5]
[21:38] <@Rin> roll 2d8+56+8d6+17+14+4d6 last is goldenfire
[21:38] <Serith> Rin roll for Serith < 139 > [d8=6,4][d6=6,1,3,4,4,1,4,1,6,5,1,6]
[21:38] <@Rin> roll 2d8+56+8d6+17+14+4d6 last is goldenfire
[21:38] <Serith> Rin roll for Serith < 140 > [d8=6,6][d6=2,3,1,4,4,6,6,5,4,3,1,2]

Gambit.


"Mirajane, get over here!" she calls out to her daughter in-between her strikes. "Let's hit it together, like we practiced!"

This is where I'd like Mirajane and I to use Twin Gambit from the Angelfeather Stone.

Angelfeather Stone: This stone enables the combination magic 'Twin Gambit.'

Spoiler: ShowHide
Angelfeather Stone: This stone enables the combination magic 'Twin Gambit.'
Twin Gambit
Users: One creature that has the feat Robilar's gambit and one creature with combat reflexes.
Positioning: Users must be adjacent to one another.
Duration: 1 round.
Saving Throw: None.
On using this combination magic, the user with combat reflexes moves into the same square(s) as the user with Robilar's gambit. The users must be the same size, with the sole exception of small and medium creatures. These two types of creatures may use this ability together. Both creatures offer up Robilar's gambit, and both gain an AoO whenever Robilar's gambit is triggered on either of them. If one of the users is dropped during this combination magic, the other keeps the benefits of Robilar's gambit for the rest of the round, including gaining an AoO against the creature who dropped the other use. This combination magic may be repeated each round as the users wish. When the users cease to use it, the user with combat reflexes must immediately leave the other user's square.



Spoiler: ShowHide
Divine Might 13/14 rounds
Init +13
HP: 490+47/490
AC: 74 =65base+1AotDP(armor max dex +8)+2Foresight+5SoW+1Haste, 20% miss chance (airborne creatures take a -1 penalty on attack rolls and damage rolls against you).
Full Attack (Gae Bolg, GMW, HW, K:D +5, CMT +1luck, CMT +2competence, +1 Haste, SofDP +2 attack/+3 damage, DM, vs devils only): +56/+56/+51/+46/+41 or +60 AoO, 2d8+56+8d6+4d6 last is goldenfire
Spells Active: Energy Absorption CL 26, Create Magic Tattoo x2 CL 26, Elemental Body/Air CL 26, Surraruthru's Stupendous Dragonskin CL 26, Agility of the Dragon Princess CL 26, Strength of the Dragon Princess CL 26, Mind of the Dragon Princess CL 26, Stoneskin CL 26, Spell Turning CL 26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Longstrider CL23, Divine Insight CL28, Lore of the Gods CL28, Mind Blank (CL26), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Righteous Halo CL28, Greater Heroism CL28, Tyche's Touch CL14 (+4 sacred to next save), Share Talents CL14 (+2 untyped to skills), Moment of Prescience CL23, Good Hope CL28, Shield of Warding CL28, Crown of Flames CL28, Mass Death Ward CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron (10/Adamantium from Stoneskin), Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Never surprised or flat-footed/Foresight, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body (Air).

Spells Left (1-9): 8/9/8/1/8/5/8/2/6
Spells Left (10-11): 6/2

Saves: Fort +61, Ref +62, Will +61
-True Strike x4
-Turning x5
-Teleport x1
-Greater Teleport x1
-Moment of Prescience x2
-4 smite
-True Seeing component x1
-Stoneskin 120/150
<Steph> I might have made a terrible mistake