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Salvation (Everyone)

Started by Anastasia, January 03, 2018, 12:56:45 PM

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Nephrite

I'm presuming this hits through Incorporeality or whatever it is.

Tryll Reflex -

[13:19] <Nephrite> roll 1d20+25+9 Tryll Reflex, remember to add 10 due to elemental body like I forgot before
[13:19] <Rei-chan> Nephrite rolled : 1d20+25+9 Tryll Reflex, remember to add 10 due to elemental body like I forgot before --> [ 1d20=1 ]{35}
[13:19] <Nephrite> roll 1d20+23+8 Tryll Fort
[13:19] <Rei-chan> Nephrite rolled : 1d20+23+8 Tryll Fort --> [ 1d20=17 ]{48}

[13:20] <Nephrite> roll 1d20+27+9 Calleigh Reflex, add 10 to this
[13:20] <Rei-chan> Nephrite rolled : 1d20+27+9 Calleigh Reflex, add 10 to this --> [ 1d20=8 ]{44}
[13:20] <Nephrite> roll 1d20+14+8 Calleigh Fort
[13:20] <Rei-chan> Nephrite rolled : 1d20+14+8 Calleigh Fort --> [ 1d20=9 ]{31}

Nephrite

If I got anyone's numbers wrong please let me know (I factored Surge of Hope and Tyche's Touch into them) in case it comes up again. Thank you

Anastasia

> roll 1d20+50 Reflex save Balyss
<Rei-chan> Kotono rolled : 1d20+50 Reflex save Balyss --> [ 1d20=2 ]{52}
> roll 1d20+56 Fortitude save Balyss
<Rei-chan> Kotono rolled : 1d20+56 Fortitude save Balyss --> [ 1d20=6 ]{62}
> roll 1d20+40 Adrian (forgot the +10 for Balyss's Ref save)
<Rei-chan> Kotono rolled : 1d20+40 Adrian (forgot the +10 for Balyss's Ref save) --> [ 1d20=3 ]{43}
> roll 1d20+41 Fort
<Rei-chan> Kotono rolled : 1d20+41 Fort --> [ 1d20=13 ]{54}
> roll 1d20+51 Ref Sylvie 13/14 inspiration left
<Rei-chan> Kotono rolled : 1d20+51 Ref Sylvie 13/14 inspiration left --> [ 1d20=20 ]{71}
> roll 1d20+62 Ref Sylvie 12/14 inspiration left
<Rei-chan> Kotono rolled : 1d20+62 Ref Sylvie 12/14 inspiration left --> [ 1d20=14 ]{76}
> OOC: Also using 4 points total to add +15 to Calleigh's Fortitude save, since she bombed it pretty bad, 8/14 points left. She'll boost Surru's Fort by +15 as well, 4/14 left. No saving that natural 1 by Tryll, though.


Chains fly out, enveloping all of you. Yet somehow the chains of destiny break, only battering you - save for Tryll who is held tightly by them, clinging to his ethereal form, demanding he not move. As he struggles with them...

270 damage from the chains. Everyone made the Fort save, so that's only 135 to all.

Init is Afina (89) > Taelfagn (81) > Nessians (64) > Sylvie (55) > Moore (54) > Jaela (49) > Suraruthru (45) > Calleigh (42) > Tryll = Balyss (41) > Adrian (33)

Nessians in the next post.


[spoiler]

Balyss
HP: 281/416
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 10th level spell, 1 6th level spell.

Adrian
HP: 250/385 (fast healing 1)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Selune's Shield (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, +7 resistance saves, +7 sacred armor, damage reduction 15 epic, evil and silver.
Negative Conditions:
Resources Used:

Sylvie
HP: 262/397
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison
Negative Conditions:
Resources Used:

Hidden Dawn used with Balyss

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.

Tyche's Touch (as a reminder, that's a +4 sacred bonus to saves, then +3 and so on until expended, CL17)

Casting on self and party: Mass Death Ward CL35

Recitation CL35, +2 luck to AC/attack/saving throws or +3 if you're a glorious Triune worshipper.

+17 morale bonus on saving throws against charm and fear effects and a +17 morale bonus on attack and weapon damage rolls. Afina gets +19 to these bonuses. In addition, everyone also gets +3 to Attack rolls and +2 to Caster Level for being able to hear him.

Surraruthru puts Elemental Body: AIr into the tapestry for everyone.

Everyone gets a fly speed at their normal speed with perfect maneuverability, airborne creatures get -1 to attacks against us, and everyone is immune to poison, sleep, paralysis, stunning, crits, and flanking. They also get Dark Vision 60 ft and the Air subtype for the duration of the spell. Which is 24 hours.
[/quote]
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

"Kill the one outside of destiny," Taelfagn roars, "Kill her, kill her, kill the fool! Kill her!" To the Duke of Destiny's orders, the Nessians gather in dark power one in all, crackling through the power of Lifasa as...

Anyone able to counter, and if so, are you going to try. They're gathering in power for a souped up, intensified wretched blight+++ according to Spellcraft.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

MF init, first of all.

[21:44] <@Lisa> roll 1d20+25+4+16 init
[21:44] <Rei-chan> Lisa rolled : 1d20+25+4+16 init --> [ 1d20=5 ]{50}


[spoiler]
Init: +22 (Sign, Grace), CHA +2, CL37

HP: 520+20/520 (+54/54 from EotDP)

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Moore +17 morale attack/damage, Moore +3 attack, Recitation +3 luck/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +27 attack, +38 damage
[not used: CMT +2 competence/attack, SotDP +2 attack/+3 damage, Divine Favor +3 luck/damage, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage]

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

Spells Active: Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Shield of Warding CL31, Conviction CL31, Sublime Revelry CL31, Foresight CL31, Moment of Prescience CL29, Invisibility Purge CL34, Righteous Halo CL34, Greater Heroism CL34, Fortunate Fate CL34, Good Hope CL34, Heroes Feast CL20, Mass Death Ward CL35, Vision of the Omniscient Eye CL35, Crown of Flame CL35, Sign CL35, Divine Insight CL35, Lore of the Gods CL35, Mind Blank CL17.

Short Duration Spells: Grace CL34, Celestial Valor CL32, Recitation CL34, Greater Displacement CL29.

Surru Spells: Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, Create Magic Tattoo (+1 CL) CL 24.

Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry.

Old: Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity; You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 3/3/4/3/6/6/8/3/6
Spells Left (10-12): 6/0/4

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2 (2); shield of warding ref +5, foresight ref +2, haste ref +1, grace ref +1, aotdp ref +2 (11).

Saves: Fort +73, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Gae Buidhe: Keen Edge

Turning Left: 17/20
-Smites x1

-Mountainous Fire summons
-Channeled twinned Bolt of Glory into Gae Buidhe
-Bead of Karma

-True Strike x2
-Time Stop x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1

Taking ten for K:A 60 (64), K:N 39 (44), K:R 64 (69), K:P 64 (69), Spellcraft 54 (69)


Hidden Dawn used with Sylvie

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.
<Steph> I might have made a terrible mistake

Corwin

Jaela draws Gae Buidhe through the air in a wide arc to counter the effects!

[21:50] <@Lisa> roll 1d20+47 counter
[21:50] <Rei-chan> Lisa rolled : 1d20+47 counter --> [ 1d20=1 ]{48}
<Steph> I might have made a terrible mistake

Anastasia

That's an unfortunate 1. Surru, are you able and willing to try?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

[22:57] <@Lisa> roll 1d20+41+4 MF ref
[22:57] <Rei-chan> Lisa rolled : 1d20+41+4 MF ref --> [ 1d20=15 ]{60}
[22:57] <@Lisa> roll 1d20+20+4 MF fort
[22:57] <Rei-chan> Lisa rolled : 1d20+20+4 MF fort --> [ 1d20=6 ]{30}
<Steph> I might have made a terrible mistake

Iron Dragoon

Casting this via Sorc. I assume the +2 vs Evil Sub Type applies here.
> roll 1d20+39+2 GDM: Sorc Serith
<Serith> Iddy roll for Serith < 60 > [d20=19]
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Init is Afina (89) > Taelfagn (81) > Nessians (64) > Sylvie (55) > Moore (54) > Jaela (49) > Suraruthru (45) > Calleigh (42) > Tryll = Balyss (41) > Adrian (33)

Surraruthru draws on all his power, every last scrap of it. He hurls his magic into the wave of dark magic descending onto Jaela - and it shatters. It disperses around her in jagged whorls, leaving her untouched.

Sylvie and then Moore. Go ahead and go, Moore, I'll be a little while with Sylvie. Not the best eye evening for me, so I'm taking it slowly.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Moore frowns, he can't do anything to help Afina -- or at least, he assumes she's having trouble with her spells. Drat!

"We're not going to give in to the likes of you, Taelfagn! Erathaol, with me!" Moore shouts, as words of power invigorate all his allies!

'It looks like the pit fiends are going to take the damage Taelfagn himself is taking -- so we need to sever that connection or just kill all of them!' Moore sends to the others.

Standard - Destined Strike, everyone gets +3 to attack and weapon damage rolls, Improved Crit feat and +16 to threat confirmations.

Move (via Harmonize) - Inspire Greatness

[21:36] <Nephrite> roll 12d4 nonlethal
[21:36] <Serith> Nephrite roll for Serith < 25 > [d4=2,1,3,1,1,3,1,1,1,4,4,3]

Afina, Jaela, Sylvie, Adrian and, uh... Tryll, I guess.

+8d10 temp hp, +8 Attack rolls, +3 fort, these are all competence bonuses.

Anastasia

As this happens, Sylvie advances. The light of 21 follows as she walks 20ft ahead, blasting through Taelfagn and several of the Nessians.

> roll 21d12
<Kobot> Kotono rolled 21d12 --> [ 21d12=125 ]{125}
> roll 1d20+63 Taelfagn
<Kobot> Kotono rolled 1d20+63 Taelfagn --> [ 1d20=12 ]{75}
> roll 1d20+59 Nessians
<Kobot> Kotono rolled 1d20+59 Nessians --> [ 1d20=5 ]{64}


The light of 21 chips away at both, Taelfagn actually wounded by it, if lightly, while the Nessians are likewise. They dodge, partially avoiding as...

Jaela.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"Balyss, I'm leaving the healing to you!" Jaela calls out, pointing Gae Buidhe at the Nessians and their master. Harsh golden light starts gathering around the tip, and then holy power lashes out at the devils!

20:55 <Lucille> roll 1d20+34+33+20 ranged touch
20:55 <Kobot> Lucille rolled 1d20+34+33+20 ranged touch --> [ 1d20=1 ]{88}

I'll use my move action to get to melee range with Taelfagn and settle into Gambit. Twinned lvl12 spell and true strike gloriously wasted.


Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL37

HP: 520+20/520 (+54/54 from EotDP)

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Moore +17 morale attack/damage, Moore +3 attack, Recitation +3 luck/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +27 attack, +38 damage
[not used: CMT +2 competence/attack, SotDP +2 attack/+3 damage, Divine Favor +3 luck/damage, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage]

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

Spells Active: Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Shield of Warding CL31, Conviction CL31, Sublime Revelry CL31, Foresight CL31, Moment of Prescience CL29, Invisibility Purge CL34, Righteous Halo CL34, Greater Heroism CL34, Fortunate Fate CL34, Good Hope CL34, Heroes Feast CL20, Mass Death Ward CL35, Vision of the Omniscient Eye CL35, Crown of Flame CL35, Sign CL35, Divine Insight CL35, Lore of the Gods CL35, Mind Blank CL17.

Short Duration Spells: Grace CL34, Celestial Valor CL32, Recitation CL34, Greater Displacement CL29.

Surru Spells: Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, Create Magic Tattoo (+1 CL) CL 24.

Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry.

Old: Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity; You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 3/3/4/3/6/6/8/3/6
Spells Left (10-12): 6/0/3

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2 (2); shield of warding ref +5, foresight ref +2, haste ref +1, grace ref +1, aotdp ref +2 (11).

Saves: Fort +73, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Gae Buidhe: Keen Edge

Turning Left: 16/20
-Smites x1

-Mountainous Fire summons
-Channeled twinned Bolt of Glory into Gae Buidhe
-Bead of Karma

-True Strike x3
-Time Stop x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1

Taking ten for K:A 60 (64), K:N 39 (44), K:R 64 (69), K:P 64 (69), Spellcraft 54 (69)


Hidden Dawn used with Balyss

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.
<Steph> I might have made a terrible mistake

Corwin

Mountainous Fire does what it does best by setting all the devils on special, devil-hating fire.

21:04 <Lucille> roll 35d6 searing greater fire storm, Serith
21:04 <Serith> Lucille roll for Serith < 115 > [d6=1,5,2,4,6,3,1,1,2,5,1,6,1,2,5,1,4,5,3,2,3,6,3,4,6,5,6,1,1,2,6,5,2,4,1]

21:04 <Lucille> roll 1d20+40 CL, Serith
21:04 <Serith> Lucille roll for Serith < 42 > [d20=2]

Ref DC 34 half, immune creatures take half
<Steph> I might have made a terrible mistake

Corwin

21:09 <Lucille> roll 8d10
21:09 <Kobot> Lucille rolled 8d10 --> [ 8d10=55 ]{55}


Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL37

HP: 520+20/520 (+54/54 from EotDP)

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Moore +17 morale attack/damage, Moore +3 attack, Moore +3 attack/damage, Moore +8 competence/attack, Recitation +3 luck/attack, Celestial Valor +4 sacred attack/damage, SotDP +2 attack/+3 damage, Divine Might +17 damage: +40 attack, +41 damage
[not used: CMT +2 competence/attack, Divine Favor +3 luck/damage, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage]

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

Spells Active: Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Shield of Warding CL31, Conviction CL31, Sublime Revelry CL31, Foresight CL31, Moment of Prescience CL29, Invisibility Purge CL34, Righteous Halo CL34, Greater Heroism CL34, Fortunate Fate CL34, Good Hope CL34, Heroes Feast CL20, Mass Death Ward CL35, Vision of the Omniscient Eye CL35, Crown of Flame CL35, Sign CL35, Divine Insight CL35, Lore of the Gods CL35, Mind Blank CL17.

Short Duration Spells: Grace CL34, Celestial Valor CL32, Recitation CL34, Greater Displacement CL29.

Surru Spells: Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, Create Magic Tattoo (+1 CL) CL 24.

Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry.

Old: Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity; You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 3/3/4/3/6/6/8/3/6
Spells Left (10-12): 6/0/2

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2 (2), moore +3 competence; shield of warding ref +5, foresight ref +2, haste ref +1, grace ref +1, aotdp ref +2 (11).

Saves: Fort +76, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Gae Buidhe: Keen Edge

Turning Left: 16/20
-Smites x1

-Mountainous Fire summons
-Channeled twinned Bolt of Glory into Gae Buidhe
-Bead of Karma

-True Strike x3
-Time Stop x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1

Taking ten for K:A 60 (64), K:N 39 (44), K:R 64 (69), K:P 64 (69), Spellcraft 54 (69)


Hidden Dawn used with Balyss

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.
<Steph> I might have made a terrible mistake