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Salvation (Everyone)

Started by Anastasia, January 03, 2018, 12:56:45 PM

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Anastasia

Acid rains down as magic dissolves, Taelfagn screaming. "BASTARDS! BASTARDS! BASTARDS!" Magic dissolves in fumes of acid asmore Nessians are burnt, Taelfagn not directly injured as...

Didn't get the redirector. Tryll'n'Calleigh are up.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

Can Tryll not move at all here? Is he slowed? Also rolling that 8d10 temp HP[blockquote]Rolled 8d10 : 8, 8, 5, 10, 9, 5, 7, 8, total 60[/blockquote]

Tryll ignores Taelfagn, and instead turns to torch a big thick line of Nessians.

Twinned Empowered Maximized Celestial Conduit
Cost: 32-3
DC: 40 Ref halves
Effect: 120ft line
Damage: 2(1.5(9+21d6))=540 damage to normal living creatures
2(1.5(9+21d6+60))=720 damage to undead
2(1.5(5+21d6))=468 damage to constructs and inanimate objects


Meanwhile, Calleigh drops into the ground and starts circling around behind the devils, hiding inside the rocks.

Spoiler: ShowHide
Name: Tryll
HP: 691+54=745-135+the temp HP
Spells Active: Mind Blank (CL 15), Fortunate Fate (CL 13), Planar Tolerance (CL 7), Greater Mage Armor (CL 5), True Seeing (CL 32), Inertial Armor (CL 32), Strength of the Dragon Princess (CL 28), Mind of the Dragon Princess (CL 28), Agility of the Dragon Princess (CL 28), Endurance of the Dragon Princess (CL 28), Beauty of the Dragon Princess (CL 28), Create Magic Tattoo (CL 24), Tyche's Touch (CL 17), Recitation (CL 35)
Bonuses: +18 armor to AC (applies to incorporeal touch), Dragon Princess Bonuses, +4 sacred to saves, +2 luck to AC/saves/attack, +1 CL
Negative Conditions: Chains?
Resources Used: 217/789, 2 charges of Paragon's Fortune.

Name: Calleigh
HP: 345+54=399
Spells Active: Mind Blank (CL 15), Fortunate Fate (CL 13), Planar Tolerance (CL 7), Greater Mage Armor (CL 5), True Seeing (CL 32), Inertial Armor (CL 32), Strength of the Dragon Princess (CL 28), Mind of the Dragon Princess (CL 28), Agility of the Dragon Princess (CL 28), Endurance of the Dragon Princess (CL 28), Beauty of the Dragon Princess (CL 28), Create Magic Tattoo (CL 24), Tyche's Touch (CL 17), Recitation (CL 35)
Bonuses: +18 armor to AC (applies to incorporeal touch), Dragon Princess Bonuses, +4 sacred to saves, +2 luck to AC/saves/attack, +1 CL
Negative Conditions:
Resources Used: 0/45, Hope, 68/800 Astral Legion Psicrown, 38/50 Wand of Cure Critical, 49/50 Dorje of Entangling Ectoplasm
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Please do not forget the +1 to CL that Surru's buffs are giving and also the +2 to CL that Moore gives for being awesome and singing.

Yuthirin

[blockquote]Rolled 1d20+35 : 8 + 35, total 43[/blockquote]
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

Init is Afina (89) > Taelfagn (81) > Nessians (64) > Sylvie (55) > Moore (54) > Jaela (49) > Suraruthru (45) > Calleigh (42) > Tryll = Balyss (41) > Adrian (33)

As Calleigh circles, Tryll throws his power out - but like Jaela's before, it isn't enough this time, failing. As it does, Balyss calls, "Heal us, oh Selune!"

Mass heal, +250 HP all. Adrian's up.

With Taelfagn's defenses reduced, Adrian charges in at Taelfagn, going right for him and...

Triggers an AoO due to reach.

> roll 1d20+68
<Rei-chan> Kotono rolled : 1d20+68 --> [ 1d20=2 ]{70}
> roll 1d100 vs 50
<Rei-chan> Kotono rolled : 1d100 vs 50 --> [ 1d100=85 ]{85}
> roll 9d6+45
<Rei-chan> Kotono rolled : 9d6+45 --> [ 9d6=25 ]{70}
> roll 1d20+63 (+2 luck, +2 charge, +20 Moore, -10 PA)
<Rei-chan> Kotono rolled : 1d20+63 (+2 luck, +2 charge, +20 Moore, -10 PA) --> [ 1d20=17 ]{80}
> roll 1d20+63 (+2 luck, +2 charge, +20 Moore, -10 PA) crit threat
<Rei-chan> Kotono rolled : 1d20+63 (+2 luck, +2 charge, +20 Moore, -10 PA) crit threat --> [ 1d20=2 ]{65}
> roll 4d6+160+9d6
<Rei-chan> Kotono rolled : 4d6+160+9d6 --> [ 4d6=15 9d6=26 ]{201}


Gaelach slices deep into Taelfagn's chest, yet no wound is left. Instead a Nessian's chest rips open, bleeding burning blood. "I'll kill you all! I've foreseen it so many times!" Taelfagn laughs, harsh and hard. "I'll mount your head on Hell's gates, Adrian! I'll see you a stuffed trophy of Gathgorian's wall, Afina! Tryll, I'll watch the spirits rip your spirit body apart for food! I'll watch ALL OF YOU DIE!"

"Good thing you're so terrible at your job you couldn't stop a few limited mortals," Adrian snarls, as...

Afina is now up. Go, Afina.

[spoiler]

Balyss
HP: 416/416
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 9th, 1 10th level spell, 1 6th level spell.

Adrian
HP: 315/385 (fast healing 1)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Selune's Shield (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, +7 resistance saves, +7 sacred armor, damage reduction 15 epic, evil and silver.
Negative Conditions:
Resources Used:

Sylvie
HP: 397/397
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison
Negative Conditions:
Resources Used:

Hidden Dawn used with Balyss

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.

Tyche's Touch (as a reminder, that's a +4 sacred bonus to saves, then +3 and so on until expended, CL17)

Casting on self and party: Mass Death Ward CL35

Recitation CL35, +2 luck to AC/attack/saving throws or +3 if you're a glorious Triune worshipper.

+17 morale bonus on saving throws against charm and fear effects and a +17 morale bonus on attack and weapon damage rolls. Afina gets +19 to these bonuses. In addition, everyone also gets +3 to Attack rolls and +2 to Caster Level for being able to hear him.

Surraruthru puts Elemental Body: AIr into the tapestry for everyone.

Everyone gets a fly speed at their normal speed with perfect maneuverability, airborne creatures get -1 to attacks against us, and everyone is immune to poison, sleep, paralysis, stunning, crits, and flanking. They also get Dark Vision 60 ft and the Air subtype for the duration of the spell. Which is 24 hours.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

[16:16] <@Ebiris> roll 8d10
[16:16] <Rei-chan> Ebiris rolled : 8d10 --> [ 8d10=53 ]{53}


Afina stealthily flies over to near Mountainous Fire, hiding in his shadow to let him benefit from her planar bubble to fire. In the meantime she tries a more reliable spell-like ability over her spells. Sadly doesn't burn quite as hot, but as a ribbon of fire snakes its way through Taelfagn and all the nessians without touching her allies, she at least knows it doesn't have any chance of hurting her friends.

Fire storm SLA, 56 10 foot cubes is surely enough to tag everyone and wind around allies.

[16:21] <@Ebiris> roll 1d20+36 firestorm SLA
[16:21] <Rei-chan> Ebiris rolled : 1d20+36 firestorm SLA --> [ 1d20=8 ]{44}

That was the SR roll. 168 fire damage, half vs immune, ignores resistance. DC 38 ref half/


Spoiler: ShowHide

Afina 383+53/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), strength of dragon princess (CL 28), mind of dragon princess (CL 28), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 24), magic tattoo (CL 24), magic tattoo (CL 24), energy immunity (sonic) (CL 26), energy immunity (acid) (CL 26), sublime revelry (CL 27), tyche's touch (CL 17), death ward (CL 35), recitation (CL 35), haste (CL 27), life's grace (CL 17), surge of hope (CL 28), planar bubble (CL 28), fires of purity (CL 28), many moments of prescience (CL 30)
defences: AC 103 (touch 65), spell resistance 42, immunity to fire, water, earth, cold, sonic, acid, disease, poison, fear, mind-affecting, critical hits, negative energy, and death effects, 50% miss chance, freedom of movement, 25% spell failure
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 5/9/10/3/0/0/6/2/2/1/1/3/1
1 moment of prescience left

Yuthirin

'You seem upset, Taelfagn. I think you might need a vacation.' Tryll replies blithely.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

The flames surge up, yet none manage to burn the infernal fiends before you. Taelfagn laughs and laughs, throwing back his head as he extends his hand out and...

Casting. A spell to use sheer destiny converted to force to obliterate an opponent, with the power growing stronger the more they'd defied the caster in a karma-esque fashion. Countering, either of you?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Corwin

Counter! Adrian is a longtime bro.

[19:58] <@Lisa> roll 1d20+47
[19:58] <Rei-chan> Lisa rolled : 1d20+47 --> [ 1d20=5 ]{52}


Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL37

HP: 520+20/520 (+54/54 from EotDP)

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Moore +17 morale attack/damage, Moore +3 attack, Moore +3 attack/damage, Moore +8 competence/attack, Recitation +3 luck/attack, Celestial Valor +4 sacred attack/damage, SotDP +2 attack/+3 damage, Divine Might +17 damage: +40 attack, +41 damage
[not used: CMT +2 competence/attack, Divine Favor +3 luck/damage, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage]

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

Spells Active: Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Shield of Warding CL31, Conviction CL31, Sublime Revelry CL31, Foresight CL31, Moment of Prescience CL29, Invisibility Purge CL34, Righteous Halo CL34, Greater Heroism CL34, Fortunate Fate CL34, Good Hope CL34, Heroes Feast CL20, Mass Death Ward CL35, Vision of the Omniscient Eye CL35, Crown of Flame CL35, Sign CL35, Divine Insight CL35, Lore of the Gods CL35, Mind Blank CL17.

Short Duration Spells: Grace CL34, Celestial Valor CL32, Recitation CL34, Greater Displacement CL29.

Surru Spells: Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, Create Magic Tattoo (+1 CL) CL 24.

Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry.

Old: Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity; You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 3/3/4/3/6/6/8/3/6
Spells Left (10-12): 6/0/1

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2 (2), moore +3 competence; shield of warding ref +5, foresight ref +2, haste ref +1, grace ref +1, aotdp ref +2 (11).

Saves: Fort +76, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Gae Buidhe: Keen Edge

Turning Left: 16/20
-Smites x1

-Mountainous Fire summons
-Channeled twinned Bolt of Glory into Gae Buidhe
-Bead of Karma

-True Strike x3
-Time Stop x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1

Taking ten for K:A 60 (64), K:N 39 (44), K:R 64 (69), K:P 64 (69), Spellcraft 54 (69)


Hidden Dawn used with Balyss

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.
<Steph> I might have made a terrible mistake

Anastasia

Init is Afina (89) > Taelfagn (81) > Nessians (64) > Sylvie (55) > Moore (54) > Jaela (49) > Suraruthru (45) > Calleigh (42) > Tryll = Balyss (41) > Adrian (33)

With a tremendous clap of thunder, spell meets spell and Taelfagn's incantation shatters. As the Duke of Destiny recoils, the Nessians come forward like a red and black wave, enveloping the heroes.

> roll 1d20+81
<Rei-chan> Kotono rolled : 1d20+81 --> [ 1d20=13 ]{94}

AC all? Applies to everyone, does not provoke AoOs unless you have supernatural instincts.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

AC 103, though Afina remains stealthed. She has camouflage and a cave counts as natural surroundings for her to effectively have hide in plain sight here.

These are her hide/move silently checks from last time

[17:34] <@Ebiris> roll 1d20+77 hide
[17:34] <Rei-chan> Ebiris rolled : 1d20+77 hide --> [ 1d20=4 ]{81}
[17:34] <@Ebiris> roll 1d20+73 move silently
[17:34] <Rei-chan> Ebiris rolled : 1d20+73 move silently --> [ 1d20=18 ]{91}

Corwin

AC of 95, lucky!

Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL37

HP: 520+20/520 (+54/54 from EotDP)

AC: 95 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP+6EMA, 20% miss chance
Touch AC: 89 =70base+2+3+5+1+2+6

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Moore +17 morale attack/damage, Moore +3 attack, Moore +3 attack/damage, Moore +8 competence/attack, Recitation +3 luck/attack, Celestial Valor +4 sacred attack/damage, SotDP +2 attack/+3 damage, Divine Might +17 damage: +40 attack, +41 damage
[not used: CMT +2 competence/attack, Divine Favor +3 luck/damage, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage]

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

Spells Active: Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Shield of Warding CL31, Conviction CL31, Sublime Revelry CL31, Foresight CL31, Moment of Prescience CL29, Invisibility Purge CL34, Righteous Halo CL34, Greater Heroism CL34, Fortunate Fate CL34, Good Hope CL34, Heroes Feast CL20, Mass Death Ward CL35, Vision of the Omniscient Eye CL35, Crown of Flame CL35, Sign CL35, Divine Insight CL35, Lore of the Gods CL35, Mind Blank CL17, Epic Mage Armor CL26.

Short Duration Spells: Grace CL34, Celestial Valor CL32, Recitation CL34, Greater Displacement CL29.

Surru Spells: Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, Create Magic Tattoo (+1 CL) CL 24.

Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry.

Old: Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity; You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 3/3/4/3/6/6/8/3/6
Spells Left (10-12): 6/0/2

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2 (2), moore +3 competence; shield of warding ref +5, foresight ref +2, haste ref +1, grace ref +1, aotdp ref +2 (11).

Saves: Fort +76, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Gae Buidhe: Keen Edge

Turning Left: 16/20
-Smites x1

-Mountainous Fire summons
-Channeled twinned Bolt of Glory into Gae Buidhe
-Bead of Karma

-True Strike x3
-Time Stop x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1

Taking ten for K:A 60 (64), K:N 39 (44), K:R 64 (69), K:P 64 (69), Spellcraft 54 (69)


Hidden Dawn used with Balyss

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.
<Steph> I might have made a terrible mistake

Corwin

<Steph> I might have made a terrible mistake