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Lesser Allies

Started by Anastasia, April 17, 2018, 10:58:07 AM

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Anastasia

For allies that aren't in the spot light, lower powered or otherwise not leveling up normally. It's a catchall for any stat blocks like that I want to post.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Strength of Light, General of the Amber Army

Astral Deva 28//Fighter 27/Marshal 1

Size/Type: Large Outsider (Angel, Chaotic, Good)
Hit Dice: 28d10+336 (496 hp)
Initiative: +13
Speed: 50ft, fly 120ft (perfect)
Armor Class: 51 (-1 size, +9 dex, +32 natural, +1 ws)(+4 deflection vs evil)
Base Attack/CMB/CMD: +28/+44/64
Attack: Overwhelm+55 (2d6+47 plus 2d6 holy plus 1d6 fire plus 1d10 fire on critical hit plus stun (DC 45))
Full Attack: Overwhelm+55/+50/+45/+40 (2d6+47 plus 2d6 holy plus 1d6 fire plus 1d10 fire on critical hit plus stun (DC 45))
Space/Reach: 10ft/10ft
Special Attacks: Spell-like abilities, stun.
Special Qualities: Damage reduction 20/epic and evil, immunity to acid, cold and petrification, resistance to electricity and fire 20, spell resistance 46, darkvision 120ft, low-light vision, change shape, protective aura, tongues, uncanny dodge, angelic strength, auras.
Saves: Fort +26, Ref +23, Will +26 (+8 racial vs poison, +4 resistance vs evil)
Abilities: Str 40, Dex 28, Con 34, Int 24, Wis 20, Cha 29 
Skills: Balance+40, Concentration+43, Craft(Weaponsmithing)+38, Diplomacy+40, Hide+40, Intimidate+43, Knowledge(A&E)+38, Knowledge(Dungeoneering)+38, Knowledge(Local:Ysgard)+38, Knowledge(Nature)+38, Knowledge(Planes)+38, Knowledge(Religion)+38, Listen+36, Move Silently+40, Profession(General)+36, Sense Motive+36, Spot+36, Swim+46, Tumble+40
Feats: Words of Creation(B), Endurance(1), Improved Initiative(F1), Power Attack(F2), Intimidating Strike(3), Weapon Focus(Heavy Mace)(F4), Brutal Strike(6), Spectral Skirmisher(F6), Weapon Specialization(Heavy Mace)(F8), Steadfast Determination(9), Melee Weapon Mastery(Bludgeoning)(F10), Greater Weapon Focus(Heavy Mace)(12), Greater Weapon Specialization(Heavy Mace)(F12), Crushing Strike(F14), Ability Focus(Stun)(15), Improved Bull Rush(F16), Quicken Spell-Like Ability(Greater Invisibility)(18), Weapon Supremacy(Heavy Mace)(F18), Combat Reflexes(F20), Skill Focus(Intimidate)(M1)
Epic Feats: Great Ability(Strength)(21), Epic Weapon Focus(Heavy Mace)(F22), Epic Ability Focus(24), Epic Weapon Specialization(F24), Spellcasting Harrier(F26), Pulverize(27)
Alignment: Chaotic Good

Racial powers:
Spoiler: ShowHide


Spell-Like Abilities

Always active-see invisibility. At will-aid, bull's strength, continual flame, cure light wounds, detect evil, dispel evil, greater dispel magic, greater invisibility, greater plane shift, greater teleport, holy aura, holy smite, holy word, remove fear. 3/day-blade barrier, heal, mass bull's strength, righteous might. Caster level 28th. The save DCs are 19 + spell level.

Change Shape (Su)

Strength of Light can assume the form of any Small, Medium or Large humanoid.

Stun (Su)

If Strength of Light strikes an opponent with his mace, that creature must succeed on a DC 45 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength based.

Uncanny Dodge (Ex)

Strength of Light retains his Dexterity bonus to AC when flatfooted, and he cannot be flanked except by a rogue of at least 32nd level. He can flank characters with the uncanny dodge ability as if he were a 32nd level rogue.

Angelic Strength (Su)

Strength of Light is a personification of the might of both Ysgard and the angelic host. He can channel this power to greatly enhance himself, much as a cleric of strength can. Three times per day, Strength of Light can use the granted power of the Strength domain as a 28th level cleric. This grants him a +28 enhancement bonus to Strength for one round.


Marshal powers:
Spoiler: ShowHide


Strength of Light manifests auras as a 1st level marshal.

Minor Auras (+9): Motivate Strength



Gear: [spoiler]

Overwhelm

This heavy mace has been at Strength of Light's side longer than anyone can recall. It is said that it is the heart of a volcano beaten into submission, and that Strength of Light defeated an erupting volcano in combat. This is only half true. Strength of Light was part of an army that defeated a massive titan of fire, one that lived in a volcano. His previous weapon, the mace given to all astral devas, was melted during the confrontation. Afterwards, a friendly cleric of Tempus helped Strength of Light reforge the weapon from its remnants and imbue the glory of that battle into it.

Overwhelm is a large heavy mace+7, holy and flaming burst. Further, the mace empowers his crushing strike feat. In addition to the stated benefit of the feat, the target also suffers a -1 penalty to armor class. These penalties stack with each other and last until the beginning of Strength of Light's next turn.

While Strength of Light usually wears no armor, he has been soaked with the blood of Jormungandr. This grants him a +4 enhancement bonus to all ability scores and increases his racial bonus against poison to +8. This bonus applies against epic poisons.

Strength of Light carries no other gear normally. He sometimes wears full plate armor+5, soulfire when overseeing ceremonies with the Amber Army.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#2
Guardian of the Felic Gate

Grandchild of Jormugandr 24//Beguiler 20/Rogue 4

Size/Type: Huge Outsider (Chaotic, Good)
Hit Dice: 24d8+240 (432 hp)
Initiative: +5
Speed: 30ft, burrow 20ft, fly 120ft (average)
Armor Class: 36 (-2 size, +5 dex, +18 natural, +5 int)
Base Attack/CMB/CMD: +24/+40/60
Attack: Bite+36 (3d8+21 plus poison)
Full Attack: Bite+36/+31 (3d8+21 plus poison)
Space/Reach: 15ft/15ft
Special Attacks: Breath weapon, poison, sneak attack+2d6, cloaked casting (+2 DC/overcome SR), penetrating strike.
Special Qualities: Damage reduction 15/cold iron and epic, immunity to poison, resistance to cold and fire 20, darkvision 120ft, world serpent's blood, guardian of the felic gate, armored mage, trapfinding, evasion, uncanny dodge, deceptive defense.
Saves: Fort +23, Ref +18, Will +15
Abilities: Str 38, Dex 20, Con 30, Int 20, Wis 15, Cha 12
Skills: Climb+41, Heal+29, Hide+32, Intimidate+28, Jump+41, Knowledge(Arcana)+32, Knowledge(Local: Ysgard)+32, Knowledge(Nature)+32, Knowledge(Religion)+32, Listen+51, Move Silently+32, Spot+51, Survival+29, Swim+41
Feats: Awesome Blow(B), Power Attack(1), Ability Focus(Poison)(3), Silent Spell(B5), Rapidstrike(6), Quicken Breath(9), Still Spell(B10), Virulent Poison(12), Deadly Poison(15), Alertness(18)
Epic Feats: Great Ability(Intelligence)(21), Epic Ability Focus(Poison)(24)
Alignment: Chaotic Good

Racial powers:
Spoiler: ShowHide


Breath Weapon (Ex)

DC 37 Fortitude negates, 1d6/4d6 Constitution damage, 1d4 interval. 60ft cloud of poison gas. The save DC is Constitution based.

Poison (Ex)

Injury(Bite), DC 37 Fortitude negates, 1d6/4d6 Constitution damage. This ability is inactive while it recharges its breath weapon. The save DC is Constitution based.

World Serpent's Blood (Ex)

Grandchildren of Jormugandr have traces of their legendary grandfather's blood within them. They have maximum hit points per hit die.

Guardian of the Felic Gate (Su)

The Guardian of the Felic Gate is exactly what his name says he is. This bestows him several benefits to better allow him to see to his duty.

- Superior Invisibility at will as a free action, so long as he is within 1000ft of the Felic Gate.
- True Seeing, so long as he is within 1000ft of the Felic Gate.
- A + 20 competence bonus to Spot and Listen checks.

Deceptive Defense (Su)

The Guardian of the Felic gate as his Intelligence modifier as a bonus to armor class.


Gear: [spoiler]

The Guardian of the Felic Gate does not use gear.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Placeholder for Naeys. He's around an angel 30//wizard 30. I need to review and he's not a huge mechanical priority right now. His roll is as an advisor, not a front line warrior.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#4
Ebony the Redeemed, Proxy of Alicia.

Sylican Angel 31//Sorcerer 6/Exalted Arcanist 5/Sacred Exorcist 10/Singer of the Celestial Choir 10

Size/Type: Medium Outsider (Angel, Good, Lawful)
Hit Dice: 31d8+248+31+62 (587 hp)
Initiative: +8
Speed: 60ft, fly 200ft (good)
Armor Class: 61 (+11 dex, +7 armor, +19 natural, +1 sacred, +13 deflection) (+4 deflection vs evil)
Base Attack/CMB/CMD: +31/+37/71
Attack: Silver Dagger+37 (1d4+6 19-20 x2)
Full Attack: Silver Dagger+37/+32/+27/+22 (1d4+6 19-20 x2)
Space/Reach: 5ft/5ft
Special Attacks: Spells, channel energy 13/day (5d6; DC 28), dispel evil 3/week.
Special Qualities: Darkvision 120ft, damage reduction 15/epic, evil and silver, immunity to acid, cold and petrification, resistance to electricity and fire 20, protective aura, tongues, spell resistance 46, bardic music 31/day(inspire courage+9, countersong, fascinate, suggestion, inspire greatness 9 allies, song of freedom, inspire heroics 7 allies, mass suggestion), bardic knowledge, exalted spell list(9th), spell knowledge, faster consecrate, faster purify, sanctified endurance, detect evil, chosen foe(undead)+3, consecrated presence, holy aura 1/day, celestial music (song of life, song of purification, song of holiness, song of rebirth, song of the champion), improved words of creation, true words of creation, voice of Alicia, Alicia's watch, spellfire grace.
Saves: Fort +36, Ref +38, Will +36
Abilities: Str 23, Dex 30, Con 26, Int 26, Wis 27, Cha 37
Skills: Acrobatics+44, Diplomacy+53, Knowledge(Arcana)+44, Knowledge(Nature)+44, Knowledge(N&R)+44, Knowledge(Planes)+44, Knowledge(Religion)+44, Perception+42, Perform(Dance)+51, Perform(Oratory)+51, Perform(Song)+51, Perform(String Instruments)+61, Perform(Wind Instruments)+51, Profession(Astrologer)+40, Profession(Chef)+40, Spellcraft+41, Use Magic Device+42
Feats: Consecrate Spell(1), Eschew Materials(S1), Lingering Song(3), Purify Spell(S5), Song of the Heart(6), Skill Focus(String Instruments)(9), Sacred Vow(EA3), Vow of Obedience(EA5), Toughness(12), Song of Cleansing Light(15), Words of Creation(18)
Epic Feats: Epic Spell Capacity(21), Music of the Gods(24), Inspire Excellence(SCC4), Epic Toughness(27), Epic Inspiration(SCC8), Epic Inspiration(30)
Alignment: Lawful Exalted

Racial powers:
Spoiler: ShowHide


Protective Aura (Su)

Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Tongues (Su)

All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active.

Bardic Music

Ebony performs as a 23rd level bard.

Knowledge (Ex)

Ebony gains a +3 bonus to Knowledge checks.

Spellfire Grace (Su)

If you make a successful fortitude save that would normally reduce the effect of a spell or supernatural ability against you, it is instead negated entirely, and the power infused into you as temporary hp equal to 2 x the spell's caster level (or hit dice of the creature responsible in the case of supernatural abilities). Temporary hp gained in this manner does not stack, and the ability has no effect on spells or supernatural abilities that are negated by a successful fortitude save.


Exalted Arcanist powers:
Spoiler: ShowHide


Exalted Spell List (Ex)

An exalted arcanist gains access to spells that do not normally appear on arcane spellcasters' spell lists. The exalted arcanist's spell list additions appear below. At 1st level, an exalted arcanist adds the spells of up to 3rd level to her spell list, and each additional exalted arcanist level grants her access to two more spell levels on the spell list. She does not automatically know these spells, but can choose them as spells known.

Spell Knowledge (Ex)

At 1st and 5th level, an exalted arcanist learns two new arcane spells of any level up to the maximum spell level she can cast. These can be spells from her normal spell list or from the exalted spell list that appears below.

Faster Consecrate (Ex)

At 2nd level, an exalted arcanist can spontaneously cast spells with the Consecrate Spell feat without extending the spell's casting time.

Faster Purify (Ex)

At 4th level, an exalted arcanist can spontaneously cast spells with the Purify Spell feat without extending the spell's casting time.

Sanctified Endurance (Ex)

At 5th level, the Exalted Arcanist reduces the ability score damage or drain from casting sanctified magic by 2, to a minimum of 1.


Sacred Exorcist powers:
Spoiler: ShowHide


Turn Undead (Su)

Sacred exorcists can turn undead as clerics do. If a sacred exorcist has this ability from another class, her class levels stack to determine her effective turning level.

Detect Evil (Sp)

At will, a sacred exorcist of at least 2nd level can use detect evil as a spell-like ability.

Chosen Foe (Ex)

At 3rd level, a sacred exorcist designates either undead or evil outsiders as her chosen foe. Extensive study and special training in the proper techniques for combating this foe gives the sacred exorcist a +1 competence bonus on Bluff, Intimidate, Listen, Sense Motive, and Spot checks against the chosen foe, as well as a +1 bonus on caster level checks to overcome any spell resistance of the chosen foe. At 6th level the bonus increases to +2, and at 9th level it increases to +3.

Dispel Evil (Sp)

Beginning at 4th level, a sacred exorcist can use dispel evil as a spell-like ability once per week. At 7th level, she can use this ability twice per week. At 10th level, she can use it three times per week.

Consecrated Presence (Su)

At 5th level and higher, a sacred exorcist is surrounded by an aura of positive energy that extends 20 feet from her presence. This aura duplicates the effects of a consecrate spell, but it moves with the sacred exorcist. If the sacred exorcist enters an area affected by a desecrate spell, both effects are negated while the sacred exorcist remains in the area. If the sacred exorcist is the target of a desecrate spell, her aura is suppressed for the duration of the desecrate spell.


Gear:
Spoiler: ShowHide


[Weapon]Masterwork Silver Dagger

[Head]Ebony's Halo: Grants spell resistance equal to 10+hit dice and +1 sacred to armor class. Rises to +4 when she performs bardic music.
[Neck]Amulet of Natural Armor+4: +4 enhancement bonus to natural armor.
[Shoulders]Perseverance: Grants a constant death ward effect, +4 CL vs dispel, ring of mind shielding effect.
[Torso]Vest of Legends: +5 competence to diplomacy and perform, +5 level bonus for bardic music.
[Waist]Ebony's Corset: Grants a +6 enhancement bonus to ability scores, a +7 armor bonus to armor class and a +7 resistance bonus to saving throws.
[Ring 1]Ageless Will: +2 will saves, 1/day spend an immediate action to gain mettle of will for one save.
[Ring 2]Ring of Arcane Might: +1 caster level.

[Metamagic Rod]Rod of Greater Empower. Empower any 1-9 spell 3/day.

[Consumable]Princess Croissant: +2 alchemical to Charisma for 10 minutes.
[Consumable]Muirfinn Special: Heals 4d10 hit points, grants a +2 alchemical bonus to Wisdom and +1 alchemical bonus to caster level checks for 10 minutes.

[Skill Booster]Dove's Harp(change): Fast healing 3 for 1 minute after using bardic music, 60ft/all allies. +15 competence to perform(strings) checks.
[Skill Booster]Ebony's Harp: Grants a +5 enhancement bonus to perform checks.



Custom Material:
Spoiler: ShowHide


Song of Cleansing Light [Bardic, Exalted]
Prerequisite: Bardic music, turn undead.
Benefit: As a standard action, you may expend one use of your bardic music ability and one use of your turn undead ability to grant your allies within 60ft bonus damage against undead. They deal an extra 2d6 points of damage on weapon damage rolls, including natural weapons. This damage rises by 1d6 to 3d6 when you reach level 10, as well as by 1d6 to 4d6 when you reach level 20. This effect lasts for as long as you play and for 5 rounds thereafter.


Spells:
Spoiler: ShowHide


Ebony casts as an 31st level bard. (Caster level 32nd vs dispel) The save DCs are 23 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

Todo: Add spells per day from it and spells known.

[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[8/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[7/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[7/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[6/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[6/day]7: Heal, Probe ThoughtsSC, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
[6/day]8: Regenerate, Spread of ContentmentBoED, Summon Monster 8, Superior InvisibilitySC
[6/day]9: End to StrifeBoED, Exalted FuryBoED, Foresight, Mass Hold Monster, Sublime RevelryBoED
[2/day]10: Ebony's WhisperHome, Mass Heal, Star ExplosionHome

Frost - Frostburn.
SC - Spell Compendium.

Ebony casts as a 29th level sorcerer. (Caster level 32nd vs dispel) The save DCs are 23 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.

[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[10/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[9/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[9/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[8/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[8/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[8/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[8/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[7/day]10: Canderella's Sudden ThunderboltsHome, Planet DefenderHome, Unseen NeedleHome
[7/day]11: Epic Mage ArmorHome, Faerinaal's Internal RevoltHome, SunlanceHome
[4/day]12: Flux GraspHome, Star DefenderHome, Visions of the PastHome

BoED - Book of Exalted Deeds.
S - Sanctified spell. Sacrifice cost is noted in parentheses.
SC - Spell Compendium.
(1) - As Voice of the Dragon.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?