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Sneaking into Avernus

Started by Anastasia, May 08, 2018, 02:43:41 PM

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Corwin

SeiraAvatar will attempt to counterspell with Chain Counterspell! Incidentally, our SR is 45.

[07:21] <@Seira> roll 1d20+25
[07:21] <Serith> Seira roll for Serith < 30 > [d20=5]


Spoiler: ShowHide
Seira's used resources: Nerveskitter, Twinned Seira's Unicorn Arrow, Quickened Twinned Seira's Unicorn Arrow, Tonic x1
Avatar's used resources: Nerveskitter, Twinned Seira's Unicorn Arrow, Quickened Twinned Seira's Unicorn Arrow, Empowered Greater Fireburst, Turning x1

Seira: 576+62/576
Unique/short duration spells (Seira): Many Moments of Prescience, Mind Blank, Greater Anticipate Teleport, Glorious Rally/Glaciante's Spiteful Ward (Divine), Pass Without Trace, Ghost Touch (Armor, Shield and Weapons)
Unique/short duration spells (Avatar): Mind Blank, Celestial Valor/Glaciante's Spiteful Ward (Divine)

Armor Class: 101 (Touch AC 72)
Saves: Fort +72, Ref +74, Will +66
Damage reduction 15/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 45, vulnerability to cold, energy resistance 30 (all), trapfinding, improved evasion, uncanny dodge, spell reflection
A deity is immune to polymorphing, petrification, or any other attack that alters her form. Any shape-altering powers she might have function normally on herself. She is not subject to energy drain, ability drain, ability damage and is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within a mile (darkvision, blindsight, low-light vision) (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (via Miracle)
Gain 62 temp hp (Glorious Rally)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)

+9 untyped to init (Sign, Nerveskitter)
+10 sacred and morale bonus to attack rolls and weapon damage rolls; +2d6 holy damage (Glorious Rally, Celestial Valor)

+7 sacred and insight to AC and Reflex (Foresight, Shield of Warding)
+4 sacred bonus to AC and saving throws (Celestial Valor)
+6 morale bonus to AC and saving throws (Glorious Rally)
+5 morale to saving throws (Conviction)
+5 racial to natural armor (Spiderskin)
+2 morale to ability checks (Good Hope)
+4 morale to all skill checks (Greater Heroism)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+10 enhancement bonus on Bluff, Diplomacy and Intimidate (Voice of the Dragon)
<Steph> I might have made a terrible mistake

Anastasia

Failure, but at least only Jessica's spell resistance is pierced. She needs to make a Fortitude save.

> roll 1d20+35 Jessica fort
<Kobot> Kotono rolled 1d20+35 Jessica fort --> [ 1d20=13 ]{48}


Whatever the darkness is, it slides off all of you smoothly. Jessica jukes to the side, body turning shadow and ghostly as the surviving line surrounds you, a circle that rushes in to chop you all apart.

> roll 1d20+48 vs all
<Kobot> Kotono rolled 1d20+48 vs all --> [ 1d20=1 ]{49}


Yet broken and shuddering, the line isn't able to press it. Ahead you can see a long hallway, dark and decorated with strange, sickly plants. Dead vines cover another door deeper within.

Init is Seira Avatar = Elegy (41) > Seira (39) > Jessica (36) > Devils (22)

Seira avatar, go.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira and her avatar exchange another long look, and then move in tandem as they cut through the unwary opposition! Really, devils, should invest in true seeing more.

Avatar attack routine:
[17:27] <@Seira> roll 1d20+53+10+2
[17:27] <@Seira> roll 1d20+53+10+2
[17:27] <@Seira> roll 1d20+53+10+2
[17:27] <Kobot> Seira rolled 1d20+53+10+2 --> [ 1d20=16 ]{81}
[17:27] <Kobot> Seira rolled 1d20+53+10+2 --> [ 1d20=2 ]{67}
[17:27] <@Seira> roll 1d20+53+10+2
[17:27] <Kobot> Seira rolled 1d20+53+10+2 --> [ 1d20=8 ]{73}
[17:27] <Kobot> Seira rolled 1d20+53+10+2 --> [ 1d20=6 ]{71}
[17:28] <@Seira> roll 1d20+48+10+2
[17:28] <Kobot> Seira rolled 1d20+48+10+2 --> [ 1d20=18 ]{78}
[17:28] <@Seira> roll 1d20+43+10+2
[17:28] <Kobot> Seira rolled 1d20+43+10+2 --> [ 1d20=4 ]{59}
[17:28] <@Seira> roll 1d20+38+10+2
[17:28] <Kobot> Seira rolled 1d20+38+10+2 --> [ 1d20=8 ]{58}
[17:28] <@Seira> roll 1d20+51+10+2
[17:28] <Kobot> Seira rolled 1d20+51+10+2 --> [ 1d20=8 ]{71}
[17:28] <@Seira> roll 1d20+51+10+2
[17:28] <Kobot> Seira rolled 1d20+51+10+2 --> [ 1d20=13 ]{76}
[17:28] <@Seira> roll 1d20+51+10+2
[17:28] <Kobot> Seira rolled 1d20+51+10+2 --> [ 1d20=4 ]{67}
[17:28] <@Seira> roll 1d20+51+10+2
[17:28] <Kobot> Seira rolled 1d20+51+10+2 --> [ 1d20=8 ]{71}

[17:30] <@Seira> roll 1d6+84+16d6+10+2d6
[17:30] <Kobot> Seira rolled 1d6+84+16d6+10+2d6 --> [ 1d6=2 16d6=50 2d6=7 ]{153}
[17:30] <@Seira> roll 1d6+84+16d6+10+2d6
[17:30] <Kobot> Seira rolled 1d6+84+16d6+10+2d6 --> [ 1d6=6 16d6=63 2d6=3 ]{166}
[17:30] <@Seira> roll 1d6+84+16d6+10+2d6
[17:30] <Kobot> Seira rolled 1d6+84+16d6+10+2d6 --> [ 1d6=2 16d6=56 2d6=7 ]{159}
[17:30] <@Seira> roll 1d6+84+16d6+10+2d6
[17:30] <Kobot> Seira rolled 1d6+84+16d6+10+2d6 --> [ 1d6=2 16d6=58 2d6=8 ]{162}
[17:30] <@Seira> roll 1d6+84+16d6+10+2d6
[17:30] <Kobot> Seira rolled 1d6+84+16d6+10+2d6 --> [ 1d6=2 16d6=60 2d6=9 ]{165}
[17:30] <@Seira> roll 1d6+84+16d6+10+2d6
[17:30] <Kobot> Seira rolled 1d6+84+16d6+10+2d6 --> [ 1d6=4 16d6=63 2d6=7 ]{168}
[17:30] <@Seira> roll 1d6+84+16d6+10+2d6
[17:30] <Kobot> Seira rolled 1d6+84+16d6+10+2d6 --> [ 1d6=5 16d6=45 2d6=12 ]{156}
[17:31] <@Seira> roll 1d8+84+15d6+10+2d6
[17:31] <Kobot> Seira rolled 1d8+84+15d6+10+2d6 --> [ 1d8=7 15d6=59 2d6=8 ]{168}
[17:31] <@Seira> roll 1d6+79+15d6+10+2d6
[17:31] <Kobot> Seira rolled 1d6+79+15d6+10+2d6 --> [ 1d6=5 15d6=62 2d6=7 ]{163}
[17:31] <@Seira> roll 1d4+79+15d6+10+2d6
[17:31] <Kobot> Seira rolled 1d4+79+15d6+10+2d6 --> [ 1d4=2 15d6=53 2d6=8 ]{152}
[17:31] <@Seira> roll 1d4+79+15d6+10+2d6
[17:31] <Kobot> Seira rolled 1d4+79+15d6+10+2d6 --> [ 1d4=1 15d6=57 2d6=8 ]{155}

Seira's attack:
[17:33] <@Seira> roll 1d20+57+10+2
[17:33] <Kobot> Seira rolled 1d20+57+10+2 --> [ 1d20=7 ]{76}
[17:33] <@Seira> roll 1d20+57+10+2
[17:33] <Kobot> Seira rolled 1d20+57+10+2 --> [ 1d20=14 ]{83}
[17:33] <@Seira> roll 1d20+57+10+2
[17:33] <Kobot> Seira rolled 1d20+57+10+2 --> [ 1d20=19 ]{88}
[17:33] <@Seira> roll 1d20+57+10+2 crit?
[17:33] <Kobot> Seira rolled 1d20+57+10+2 crit? --> [ 1d20=17 ]{86}
[17:33] <@Seira> roll 1d20+57+10+2
[17:33] <Kobot> Seira rolled 1d20+57+10+2 --> [ 1d20=18 ]{87}
[17:33] <@Seira> roll 1d20+52+10+2
[17:33] <Kobot> Seira rolled 1d20+52+10+2 --> [ 1d20=1 ]{65}
[17:33] <@Seira> roll 1d20+47+10+2
[17:33] <Kobot> Seira rolled 1d20+47+10+2 --> [ 1d20=11 ]{70}
[17:33] <@Seira> roll 1d20+42+10+2
[17:33] <Kobot> Seira rolled 1d20+42+10+2 --> [ 1d20=4 ]{58}
[17:34] <@Seira> roll 1d20+52+10+2
[17:34] <Kobot> Seira rolled 1d20+52+10+2 --> [ 1d20=15 ]{79}
[17:34] <@Seira> roll 1d20+52+10+2
[17:34] <Kobot> Seira rolled 1d20+52+10+2 --> [ 1d20=18 ]{82}
[17:34] <@Seira> roll 1d20+52+10+2
[17:34] <Kobot> Seira rolled 1d20+52+10+2 --> [ 1d20=7 ]{71}
[17:34] <@Seira> roll 1d20+52+10+2
[17:34] <Kobot> Seira rolled 1d20+52+10+2 --> [ 1d20=3 ]{67}

[17:34] <@Seira> roll 1d6+86+17d6+10+2d6
[17:34] <Kobot> Seira rolled 1d6+86+17d6+10+2d6 --> [ 1d6=2 17d6=65 2d6=8 ]{171}
[17:34] <@Seira> roll 1d6+86+17d6+10+2d6
[17:34] <Kobot> Seira rolled 1d6+86+17d6+10+2d6 --> [ 1d6=1 17d6=57 2d6=5 ]{159}
[17:35] <@Seira> roll 2d6+172+17d6+20+2d6 crit
[17:35] <Kobot> Seira rolled 2d6+172+17d6+20+2d6 crit --> [ 2d6=9 17d6=56 2d6=5 ]{262}
[17:35] <@Seira> roll 1d6+86+17d6+10+2d6
[17:35] <Kobot> Seira rolled 1d6+86+17d6+10+2d6 --> [ 1d6=4 17d6=67 2d6=8 ]{175}
[17:35] <@Seira> roll 1d6+86+17d6+10+2d6
[17:35] <Kobot> Seira rolled 1d6+86+17d6+10+2d6 --> [ 1d6=3 17d6=54 2d6=6 ]{159}
[17:35] <@Seira> roll 1d6+86+17d6+10+2d6
[17:35] <Kobot> Seira rolled 1d6+86+17d6+10+2d6 --> [ 1d6=2 17d6=67 2d6=6 ]{171}
[17:35] <@Seira> roll 1d6+86+17d6+10+2d6
[17:35] <Kobot> Seira rolled 1d6+86+17d6+10+2d6 --> [ 1d6=2 17d6=63 2d6=4 ]{165}
[17:35] <@Seira> roll 1d8+84+15d6+10+2d6
[17:35] <Kobot> Seira rolled 1d8+84+15d6+10+2d6 --> [ 1d8=4 15d6=57 2d6=9 ]{164}
[17:36] <@Seira> roll 1d6+79+15d6+10+2d6
[17:36] <Kobot> Seira rolled 1d6+79+15d6+10+2d6 --> [ 1d6=5 15d6=65 2d6=9 ]{168}
[17:36] <@Seira> roll 1d4+79+15d6+10+2d6
[17:36] <Kobot> Seira rolled 1d4+79+15d6+10+2d6 --> [ 1d4=2 15d6=51 2d6=9 ]{151}
[17:36] <@Seira> roll 1d4+79+15d6+10+2d6
[17:36] <Kobot> Seira rolled 1d4+79+15d6+10+2d6 --> [ 1d4=4 15d6=48 2d6=11 ]{152}


Spoiler: ShowHide
Seira's used resources: Nerveskitter, Twinned Seira's Unicorn Arrow, Quickened Twinned Seira's Unicorn Arrow, Tonic x1, Turning x1
Avatar's used resources: Nerveskitter, Twinned Seira's Unicorn Arrow, Quickened Twinned Seira's Unicorn Arrow, Empowered Greater Fireburst, Turning x2

Seira: 576+62/576
Unique/short duration spells (Seira): Many Moments of Prescience, Mind Blank, Greater Anticipate Teleport, Glorious Rally/Glaciante's Spiteful Ward (Divine), Pass Without Trace, Ghost Touch (Armor, Shield and Weapons)
Unique/short duration spells (Avatar): Mind Blank, Celestial Valor/Glaciante's Spiteful Ward (Divine)

Armor Class: 101 (Touch AC 72)
Saves: Fort +72, Ref +74, Will +66
Damage reduction 15/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 45, vulnerability to cold, energy resistance 30 (all), trapfinding, improved evasion, uncanny dodge, spell reflection
A deity is immune to polymorphing, petrification, or any other attack that alters her form. Any shape-altering powers she might have function normally on herself. She is not subject to energy drain, ability drain, ability damage and is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within a mile (darkvision, blindsight, low-light vision) (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (via Miracle)
Gain 62 temp hp (Glorious Rally)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)

+9 untyped to init (Sign, Nerveskitter)
+10 sacred and morale bonus to attack rolls and weapon damage rolls; +2d6 holy damage (Glorious Rally, Celestial Valor)

+7 sacred and insight to AC and Reflex (Foresight, Shield of Warding)
+4 sacred bonus to AC and saving throws (Celestial Valor)
+6 morale bonus to AC and saving throws (Glorious Rally)
+5 morale to saving throws (Conviction)
+5 racial to natural armor (Spiderskin)
+2 morale to ability checks (Good Hope)
+4 morale to all skill checks (Greater Heroism)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+10 enhancement bonus on Bluff, Diplomacy and Intimidate (Voice of the Dragon)
<Steph> I might have made a terrible mistake

Anastasia

That and measures that can defeat non detection/mind blank and other divination stoppers. Alas.

Already broken by the attack, the force beyond it is shattered, Seira finishing them off. For this moment, this bare moment - you have a chance to breathe. Glancing behind you see soldiers turning this way, back from all the noise. The next gate ahead is firmly shut as....

Free act.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

'Onwards,' Seira orders, already trying to get the next gate opened the same way she handled this one, while her avatar drops the illusion of a closed gate in case no one managed to get a clear look in the confusion of the alarm. She'll follow it with a wall of force just past the illusion once everyone's made their way inside.

18:20 <Lucille> roll 1d20+77-5
18:20 <Kobot> Lucille rolled 1d20+77-5 --> [ 1d20=5 ]{77}
<Steph> I might have made a terrible mistake

Anastasia

The remnants of devils are around the four of you, broken and shattered. Blood, crushed weapons and split armor lies about, a devil force smashed before you as you rush to the next gate.

Perception, Seira.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

<Steph> I might have made a terrible mistake

Anastasia

The vines are moving. They are not dead, yet they are dead. You feel it through your feet, Avernus shifting beneath you like a restless sleeper, unable to find peace. Around you Noir Jardin darkens further, as if light was a long forgotten memory, cast away from you the moment you stepped into Hell. The air is thick, cold, miserable to breathe. Jessica follows you, keeping low and at a steady sprint, rapier drawn as you feel the hatred of Hell throbbing. Lixer's hatred, a cold spasm that feels as if it will shatter your stomach, rend your muscles. Hear me.

The gate is indeed locked, powerfully so. Nine-fold puzzles that serve as a lock, twisted and cold logic that hurts the mind to think of, until you grow too numb to feel it. Logic that insists on submission, on that Baator is the only answer. Elegy is behinds you now, daggers at the ready as you work. You stand here, concentrating to the utmost, seeking to break the logic and proceed deeper in. Hurry.

With a final effort, you pop the lock-puzzle and disable the magical wards on this gate as well. It should be safe to open - for now, at least. Even as you see the vines move, the dead walking as if they were still alive. This is your first test. Become my hope. Stand against Hell. Asmodeus will not interfere, not in this, for it is our Competition. Victory is not the key, but salvation. In yearning to be saved from wicked hearts, we find hope. Save Zariel, but if you must, save yourself instead.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

'And onwards,' Seira sends to Jessica and Elegy. Flying should eliminate the risks of tremorsense kicking in on the part of the defenders, hopefully, and Seira can deal with undead vines as well as she would with live ones if it came to that.
<Steph> I might have made a terrible mistake

Anastasia

Ahead is a vast chamber, large and vast. No defenders, nothing like that. Instead there are at least a hundred doors, paths and ways to choose from, all snaking in various directions and into the darkness. There often seems to be no hope of success against Hell. Do not fall prey to that and the way will be revealed.

'Damn,' Elegy whistles in your mind, 'So...don't have a map by any chance, do you?'
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

'Are you kidding? I wasn't even invited in the front door,' Seira responds, settling in to float in the absolute center of the room and rotating slowly to take it all in. Inspiration will come, she trusts in that.

Her avatar, in the meantime, checks for magical signatures with a glance. Devils are too paranoid to gamble on leaving the way into their inner sanctum entirely unprotected, and there are too many doors to justify spending a fortune on each one. Not all enchantments must have been made equal.

<Steph> I might have made a terrible mistake

Anastasia

CL check on the avatar's greater arcane sight?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

19:32 <Lucille> roll 1d20+31
19:32 <Kobot> Lucille rolled 1d20+31 --> [ 1d20=5 ]{36}

Actually should be +2 more so 38.
<Steph> I might have made a terrible mistake

Anastasia

The magic here is shielded, changing. AS your avatar struggles to figure it out?

You feel it. A faint feeling, to look towards a particular passage to the west. A feeling, an urge towards it. There.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Things are moving again. Why now, after two decades of slow build-up? Was it Afina's achievement, proving their long-held belief? The liberation of Benfal and Lifasa? Her and Alicia's choices in coming here?

Seira follows the voice whispering to her. The suspicious part of her is there, certainly, but she dismisses it. If Lixer knows that much, she'll just need to take him down so nothing material changes. And yet, she wants to believe!

Still, she follows her usual provisions for opening strange doors at Lixer's fortress.

19:50 <Lucille> roll 1d20+77-5
19:50 <Kobot> Lucille rolled 1d20+77-5 --> [ 1d20=14 ]{86}


Spoiler: ShowHide
Seira's used resources: Nerveskitter, Twinned Seira's Unicorn Arrow, Quickened Twinned Seira's Unicorn Arrow, Tonic x1, Turning x1, Legerdemain x3
Avatar's used resources: Nerveskitter, Twinned Seira's Unicorn Arrow, Quickened Twinned Seira's Unicorn Arrow, Empowered Greater Fireburst, Turning x2

Seira: 576+62/576
Unique/short duration spells (Seira): Many Moments of Prescience, Mind Blank, Greater Anticipate Teleport, Glorious Rally/Glaciante's Spiteful Ward (Divine), Pass Without Trace, Ghost Touch (Armor, Shield and Weapons)
Unique/short duration spells (Avatar): Mind Blank, Celestial Valor/Glaciante's Spiteful Ward (Divine)

Armor Class: 101 (Touch AC 72)
Saves: Fort +72, Ref +74, Will +66
Damage reduction 15/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 45, vulnerability to cold, energy resistance 30 (all), trapfinding, improved evasion, uncanny dodge, spell reflection
A deity is immune to polymorphing, petrification, or any other attack that alters her form. Any shape-altering powers she might have function normally on herself. She is not subject to energy drain, ability drain, ability damage and is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within a mile (darkvision, blindsight, low-light vision) (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (via Miracle)
Gain 62 temp hp (Glorious Rally)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)

+9 untyped to init (Sign, Nerveskitter)
+10 sacred and morale bonus to attack rolls and weapon damage rolls; +2d6 holy damage (Glorious Rally, Celestial Valor)

+7 sacred and insight to AC and Reflex (Foresight, Shield of Warding)
+4 sacred bonus to AC and saving throws (Celestial Valor)
+6 morale bonus to AC and saving throws (Glorious Rally)
+5 morale to saving throws (Conviction)
+5 racial to natural armor (Spiderskin)
+2 morale to ability checks (Good Hope)
+4 morale to all skill checks (Greater Heroism)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+10 enhancement bonus on Bluff, Diplomacy and Intimidate (Voice of the Dragon)
<Steph> I might have made a terrible mistake