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Sneaking into Avernus

Started by Anastasia, May 08, 2018, 02:43:41 PM

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Anastasia

Are you willing to get close enough to it to check for traps?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Let's set a precedent for sneaking!

I'll use the skills I listed and any others relevant as needed to examine the surrounding area. I have true seeing, darkvision, blindvision, low-light and regular vision that's up to the task.

Assuming I see nothing untoward (traps, trip wires, whichever) and spot no magical auras such as for alarm, I conclude there's nothing mundane or magical that I would trigger by approaching and approach to examine the gate itself from as close as I need to be to it to study it for traps, magical auras and the like. If that's 30ft, then that's where I'll be. If that's 5ft, that works. Just let me know here so I'll know for the future.
<Steph> I might have made a terrible mistake

Anastasia

Sure, just one more question. What spell are you using to do the spellcraft? Detect magic or something else? Need to know.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Greater Arcane Sight, which to my understanding should tell me everything at a glance instead of waiting 3 rounds. If it's in some way insufficient, please let me know.
<Steph> I might have made a terrible mistake

Anastasia

It's good. Just make a CL check since there's wards and junk in place, predictably.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

[19:38] <@Seira> roll 1d20+32
[19:38] <Rei-chan> Seira rolled : 1d20+32 --> [ 1d20=9 ]{41}
<Steph> I might have made a terrible mistake

Anastasia

There's also sorts of defensive magics layered onto the gate. Beyond the usual concealment, protection and energy resistance spells? It instantly knows any creature that touches it and reports it back elsewhere. It's warded against knock and similar spells. It blocks incorporeal creatures trying to get through it. Creatures with the good subtype that touch the door suffer grievous injury.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Luckily for Seira, the many wards upon the gate don't contain the one that will prevent her from using her unique skill!

Ranged Legerdemain

[19:56] <@Seira> roll 1d20+67-5 disable device
[19:56] <Rei-chan> Seira rolled : 1d20+67-5 disable device --> [ 1d20=11 ]{73}
<Steph> I might have made a terrible mistake

Anastasia

Your superlative skill and reach are able to disable the trap smoothly, unlocking it and undoing it completely. Got it. The door should be safe to open for now.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira allows the door to open and then heads past it!
<Steph> I might have made a terrible mistake

Anastasia

You open the gate. Ahead is a line of cornugons, greatswords at the ready, erinyes behind them with arrows drawn. Sprinkled amid it are robed Necrolytes, foul magic gathering around them, peering ahead and seeing...no one at all opening the gate. A long moment where they all stare ahead, looking around intently.

Chance to react before going out of your hiding spot.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

'Jessica, don't let them send off a signal,' Seira sends, before she meets her avatar's eyes and they throw a perfectly coordinated attack at the gathered devils!

Arrows of force trailing golden flames slam into the defenders from behind, pushing them into their fellows at the front. And just as the survivors turn around at the unexpected attack, another series of arrows strikes them from the other side!

[20:14] <Rei-chan> Seira rolled : 1d20+36 fire CL --> [ 1d20=4 ]{40}
My mistake, Force CL check would be at +33, so 37

[20:22] <@Seira> roll 10#1d20+45+10 ranged touch
[20:22] <Rei-chan> Seira rolled : 10#1d20+45+10 ranged touch --> [ 1d20=1 ]{56}, [ 1d20=4 ]{59}, [ 1d20=12 ]{67}, [ 1d20=16 ]{71}, [ 1d20=16 ]{71}, [ 1d20=15 ]{70}, [ 1d20=8 ]{63}, [ 1d20=17 ]{72}, [ 1d20=14 ]{69}, [ 1d20=13 ]{68}
[20:22] <@Seira> roll 10#1d8+8+15d6
[20:22] <Rei-chan> Seira rolled : 10#1d8+8+15d6 --> [ 1d8=2 15d6=48 ]{58}, [ 1d8=7 15d6=45 ]{60}, [ 1d8=3 15d6=49 ]{60}, [ 1d8=4 15d6=46 ]{58}, [ 1d8=6 15d6=62 ]{76}, [ 1d8=8 15d6=53 ]{69}, [ 1d8=5 15d6=54 ]{67}, [ 1d8=3 15d6=43 ]{54}, [ 1d8=7 15d6=54 ]{69}, [ 1d8=5 15d6=48 ]{61}
[20:23] <@Seira> roll 1d20+32 CL
[20:23] <Rei-chan> Seira rolled : 1d20+32 CL --> [ 1d20=4 ]{36}
[20:23] <@Seira> roll 10#1d20+44+10 ranged touch
[20:23] <Rei-chan> Seira rolled : 10#1d20+44+10 ranged touch --> [ 1d20=14 ]{68}, [ 1d20=20 ]{74}, [ 1d20=16 ]{70}, [ 1d20=19 ]{73}, [ 1d20=15 ]{69}, [ 1d20=7 ]{61}, [ 1d20=10 ]{64}, [ 1d20=18 ]{72}, [ 1d20=15 ]{69}, [ 1d20=16 ]{70}
[20:24] <@Seira> roll 1d20+44+10 ranged touch crit?
[20:24] <Rei-chan> Seira rolled : 1d20+44+10 ranged touch crit? --> [ 1d20=13 ]{67}
[20:24] <@Seira> roll 9#1d8+8+15d6
[20:24] <Rei-chan> Seira rolled : 9#1d8+8+15d6 --> [ 1d8=4 15d6=54 ]{66}, [ 1d8=2 15d6=52 ]{62}, [ 1d8=5 15d6=43 ]{56}, [ 1d8=3 15d6=45 ]{56}, [ 1d8=8 15d6=52 ]{68}, [ 1d8=2 15d6=41 ]{51}, [ 1d8=5 15d6=52 ]{65}, [ 1d8=7 15d6=54 ]{69}, [ 1d8=4 15d6=44 ]{56}
[20:24] <@Seira> roll 2d8+16+15d6
[20:24] <Rei-chan> Seira rolled : 2d8+16+15d6 --> [ 2d8=6 15d6=56 ]{78}


Spoiler: ShowHide
Seira: 576+62/576
Unique/short duration spells (Seira): Many Moments of Prescience, Mind Blank, Greater Anticipate Teleport, Glorious Rally/Glaciante's Spiteful Ward (Divine), Pass Without Trace, Ghost Touch (Armor, Shield and Weapons)
Unique/short duration spells (Avatar): Mind Blank, Celestial Valor/Glaciante's Spiteful Ward (Divine)

Armor Class: 101 (Touch AC 72)
Saves: Fort +72, Ref +74, Will +66
Damage reduction 15/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 45, vulnerability to cold, energy resistance 30 (all), trapfinding, improved evasion, uncanny dodge, spell reflection
A deity is immune to polymorphing, petrification, or any other attack that alters her form. Any shape-altering powers she might have function normally on herself. She is not subject to energy drain, ability drain, ability damage and is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within a mile (darkvision, blindsight, low-light vision) (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (via Miracle)
Gain 62 temp hp (Glorious Rally)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)

+9 untyped to init (Sign, Nerveskitter)
+10 sacred and morale bonus to attack rolls and weapon damage rolls; +2d6 holy damage (Glorious Rally, Celestial Valor)

+7 sacred and insight to AC and Reflex (Foresight, Shield of Warding)
+4 sacred bonus to AC and saving throws (Celestial Valor)
+6 morale bonus to AC and saving throws (Glorious Rally)
+5 morale to saving throws (Conviction)
+5 racial to natural armor (Spiderskin)
+2 morale to ability checks (Good Hope)
+4 morale to all skill checks (Greater Heroism)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+10 enhancement bonus on Bluff, Diplomacy and Intimidate (Voice of the Dragon)
<Steph> I might have made a terrible mistake

Corwin

Intention is to dash at them immediately afterwards, which will either be an init call or free act.
<Steph> I might have made a terrible mistake

Anastasia

What spell is it, Seira? I don't see it named is all, need to be clear on what it is.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Twinned Seira's Unicorn Arrow for each of us.
<Steph> I might have made a terrible mistake