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Sneaking into Avernus

Started by Anastasia, May 08, 2018, 02:43:41 PM

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Anastasia

On and on...and through! You four sneak through between the blinks of an eye, through the front gate. No reactions as you hide behind several barrels nearby, devils racing past in a hurry.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

With the immediate problem resolved, Seira decides to ensure that she's not going to be surprised by any avatars of Lixer should he tire of fighting Alicia. Her avatar, in the meantime, is delegated the role of seeing whether Find the Path would work for divining the way to Lixer's throne room!

Assuming we are in a situation where no one will overhear us, Greater Anticipate Teleport and Find the Path. If the latter works, we'll follow it.
<Steph> I might have made a terrible mistake

Anastasia

Find the Path fails utterly.

'We're in,' Jessica says, 'Which way now? Also, the further we get, the more we have to make sure we aren't caught, since our odds of escape go radically down.'
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira falls back on her more mundane knowledge, combining her deep understanding of magic and engineering to figure out where a throne room to draw power from Zariel for Bel's needs would be most optimally placed, which corridors should lead in that directions and which would be decoys if she were the one to build the place -- she does rely on her practical experience with traps here, crafting, spotting and disarming them.

K:Arcane 10 for 77, K:Engineering 10 for 52, Craft:Traps 10 for 77 (divine insight), Perception 10 for 67 (divine insight)

[spoiler]
Seira: 576+20/576
Unique/short duration spells: Many Moments of Prescience, Mind Blank, Greater Anticipate Teleport
Armor Class: 95 (Touch AC 66)
Saves: Fort +66, Ref +73, Will +61
Damage reduction 15/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 45, vulnerability to cold, energy resistance 30 (all), trapfinding, improved evasion, uncanny dodge, spell reflection
A deity is immune to polymorphing, petrification, or any other attack that alters her form. Any shape-altering powers she might have function normally on herself. She is not subject to energy drain, ability drain, ability damage and is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within a mile (darkvision, blindsight, low-light vision) (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (via Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
<Steph> I might have made a terrible mistake

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

K:Planes 10 is also a very celestial result of 77. Same with Spellcraft.
<Steph> I might have made a terrible mistake

Anastasia

Quick spitballing from your hiding spot in the courtyard, you think a moment. First of all, somewhere underground for Zariel. Likely directly underground of the throne room, and in the deepest basement they have. That would be your rough, on the spot guess. Avernus doesn't have much in the way of numerological twists to it to change that, though it's entirely possible it's a sub optimal setup.

As to where the throne room is? Probably in the center for simple design reasons, though this isn't certain...but based on what you know of devils, it's probably apt and accurate.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

'Follow me,' Seira sends to her party. 'I've got a rough idea where it is, but if you spot something important let me know.'

At least with her senses in overdrive the way they are, mapping the corridors they'll be passing should be easy. And after a quick spell to ensure even-smoother travel, they're off!

Seira casts Glorious Rally (Divine) with Glaciante's Spiteful Ward tied to it. Seira's Avatar casts Celestial Valor (Divine) with Glaciante's Spiteful Ward tied to it. Both spells are cast over the party, assuming Seira's senses assure her it is feasible.
<Steph> I might have made a terrible mistake

Corwin

#68
Spoiler: ShowHide
Seira: 576+62/576
Unique/short duration spells (Seira): Many Moments of Prescience, Mind Blank, Greater Anticipate Teleport, Glorious Rally/Glaciante's Spiteful Ward (Divine)
Unique/short duration spells (Avatar): Mind Blank, Celestial Valor/Glaciante's Spiteful Ward (Divine)

Armor Class: 101 (Touch AC 72)
Saves: Fort +72, Ref +74, Will +66
Damage reduction 15/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 45, vulnerability to cold, energy resistance 30 (all), trapfinding, improved evasion, uncanny dodge, spell reflection
A deity is immune to polymorphing, petrification, or any other attack that alters her form. Any shape-altering powers she might have function normally on herself. She is not subject to energy drain, ability drain, ability damage and is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within a mile (darkvision, blindsight, low-light vision) (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (via Miracle)
Gain 62 temp hp (Glorious Rally)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)

+9 untyped to init (Sign, Nerveskitter)
+7 sacred and insight to AC and Reflex (Foresight, Shield of Warding)
+4 sacred bonus to AC and saving throws (Celestial Valor)
+6 morale bonus to AC and saving throws (Glorious Rally)
+5 morale to saving throws (Conviction)
+5 racial to natural armor (Spiderskin)
+10 sacred and morale bonus to attack rolls and weapon damage rolls; +2d6 holy damage (Glorious Rally, Celestial Valor)
+2 morale to ability checks (Good Hope)
+4 morale to all skill checks (Greater Heroism)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+10 enhancement bonus on Bluff, Diplomacy and Intimidate (Voice of the Dragon)
<Steph> I might have made a terrible mistake

Anastasia

As you go, you sense that Donald has taken a minor wound.

Deity's watch, OOC his HP is 508/543.

Can you cast those without verbal components or otherwise deal with the sound they make, Seira?


<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

I actually can, if I create a short-duration 1ft radius bubble of silence around me via Miracle SLA.
<Steph> I might have made a terrible mistake

Anastasia

Thus the spells are cast as you hide and no sign of immediately being spotted or revealed.

Ball is in your court. Go.

[spoiler]

Jessica
HP: 456+20/456
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:

Elegy
HP: 512+20/512
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:

Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)

+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)

+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)

Recitation: +2 luck to AC/attack/saving throws; +3 if worshiping the same religion
Superior Vigor: fast healing 8 for 41 rounds

Seira casts Glorious Rally (Divine) with Glaciante's Spiteful Ward tied to it. Seira's Avatar casts Celestial Valor (Divine) with Glaciante's Spiteful Ward tied to it. Both spells are cast over the party, assuming Seira's senses assure her it is feasible.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

So we don't stop every few seconds, let's make sure we all have Pass Without Trace, and ghost touch on armor and weapons, just in case.

Seira follows the path she believes would lead her to the dungeon below the throne room!

Spoiler: ShowHide
Seira: 576+62/576
Unique/short duration spells (Seira): Many Moments of Prescience, Mind Blank, Greater Anticipate Teleport, Glorious Rally/Glaciante's Spiteful Ward (Divine), Pass Without Trace, Ghost Touch (Armor, Shield and Weapons)
Unique/short duration spells (Avatar): Mind Blank, Celestial Valor/Glaciante's Spiteful Ward (Divine)

Armor Class: 101 (Touch AC 72)
Saves: Fort +72, Ref +74, Will +66
Damage reduction 15/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 45, vulnerability to cold, energy resistance 30 (all), trapfinding, improved evasion, uncanny dodge, spell reflection
A deity is immune to polymorphing, petrification, or any other attack that alters her form. Any shape-altering powers she might have function normally on herself. She is not subject to energy drain, ability drain, ability damage and is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within a mile (darkvision, blindsight, low-light vision) (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (via Miracle)
Gain 62 temp hp (Glorious Rally)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)

+9 untyped to init (Sign, Nerveskitter)
+7 sacred and insight to AC and Reflex (Foresight, Shield of Warding)
+4 sacred bonus to AC and saving throws (Celestial Valor)
+6 morale bonus to AC and saving throws (Glorious Rally)
+5 morale to saving throws (Conviction)
+5 racial to natural armor (Spiderskin)
+10 sacred and morale bonus to attack rolls and weapon damage rolls; +2d6 holy damage (Glorious Rally, Celestial Valor)
+2 morale to ability checks (Good Hope)
+4 morale to all skill checks (Greater Heroism)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+10 enhancement bonus on Bluff, Diplomacy and Intimidate (Voice of the Dragon)
<Steph> I might have made a terrible mistake

Anastasia

You slip ahead - there's rows of barrels and supplies, so this isn't hard going. Past rows and rows of defenses, until you can see the way in ahead. A closed gate, notably, firmly shut.

'Got an idea of getting past that?' Elegy sends.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira nods at him, assuming that anyone on the team can see what's going on same as she does, and examines the gate.

Spellcraft 10 for 77 (divine insight), Perception 10 for 67 (divine insight). I have trapfinding!
<Steph> I might have made a terrible mistake