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Sneaking into Avernus

Started by Anastasia, May 08, 2018, 02:43:41 PM

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Corwin

They will actually be emaciated bearded devils again, just different ones.
<Steph> I might have made a terrible mistake

Anastasia

Done, done and done. Nothing immediately happens as you stand here, on a far side of Noir Jardin. No one is immediately around you or appearing around you.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira hurries them along to the entrance!

5 rounds of random teleporting and disguise as well as our advance here give me a bunch of chances to cast stuff, so I'll go with greater invisibility, recitation and superior vigor on all of us:

Recitation: +2 luck to AC/attack/saving throws; +3 if worshiping the same religion
Superior Vigor: fast healing 8 for 41 rounds

Should we make stealth checks? Disguise? Both? Priority is being sneaky, and if impossible passing for actual devils.
<Steph> I might have made a terrible mistake

Anastasia

Make both checks, say.

[spoiler]

Jessica
HP: 456+20/456
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:

Elegy
HP: 512+20/512
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:

Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)

+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)

+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)

Recitation: +2 luck to AC/attack/saving throws; +3 if worshiping the same religion
Superior Vigor: fast healing 8 for 41 rounds
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

[19:54] <@Seira> roll 1d20+43+20+4+3+15+1 disguise, SeiraPrime
[19:55] <Kobot> Seira rolled 1d20+43+20+4+3+15+1 disguise, SeiraPrime --> [ 1d20=7 ]{93}
[19:55] <@Seira> roll 1d20+43+20+4+3+15+1 disguise, SeiraAvatar
[19:55] <Kobot> Seira rolled 1d20+43+20+4+3+15+1 disguise, SeiraAvatar --> [ 1d20=15 ]{101}
-1 to that, so a round 100 for the avatar

[19:57] <@Seira> roll 1d20+44+20+4+3+15+1+20 stealth, SeiraPrime
[19:57] <Kobot> Seira rolled 1d20+44+20+4+3+15+1+20 stealth, SeiraPrime --> [ 1d20=2 ]{109}
[19:57] <@Seira> roll 1d20+44+20+4+3+15+20 stealth, SeiraAvatar
[19:57] <Kobot> Seira rolled 1d20+44+20+4+3+15+20 stealth, SeiraAvatar --> [ 1d20=15 ]{121}
+5 to these, so 114 for the real Seira and 126 for the avatar
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+107 Jessica stealth
<Kobot> Kotono rolled 1d20+107 Jessica stealth --> [ 1d20=5 ]{112}
> roll 1d20+77 Elegy stealth
<Kobot> Kotono rolled 1d20+77 Elegy stealth --> [ 1d20=17 ]{94}
> roll 1d20+44 disguise Jessica
<Kobot> Kotono rolled 1d20+44 disguise Jessica --> [ 1d20=7 ]{51}
> roll 1d20+66 disguise Elegy
<Kobot> Kotono rolled 1d20+66 disguise Elegy --> [ 1d20=2 ]{68}


Thus the two of you begin to hurry to the entrance - and as you do, light momentarily brightens the horizon, pure sunlight.

'Alicia's begun,' Jessica sends to you. 'Sunlance is a spell both her and Latha favor.'
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

'It's a good spell,' Seira agrees, not planning to won't bother her or Sulia unless it's important.

As they advance towards their goal, she relies on her senses to ensure that nothing between themselves and the entrance or reasonably around them is trying to sneak up or otherwise has hostile intents. Should that happen, or when they reach obstacles they have to eliminate rather than fly past, Jessica would be invaluable in preventing a telepathic cry for help from reaching other devils.

Personal spell: Many Moments of Prescience

Spoiler: ShowHide

Seira: 576+20/576
Unique/short duration spells: Many Moments of Prescience, Mind Blank
Armor Class: 95 (Touch AC 66)
Damage reduction 15/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 45, vulnerability to cold, energy resistance 30 (all), trapfinding, improved evasion, uncanny dodge, spell reflection
A deity is immune to polymorphing, petrification, or any other attack that alters her form. Any shape-altering powers she might have function normally on herself. She is not subject to energy drain, ability drain, ability damage and is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within a mile (darkvision, blindsight, low-light vision) (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (via Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
<Steph> I might have made a terrible mistake

Ebiris

'Lixer has sent an avatar to deal with Latha and I,' Alicia's telepathic voice comments.

Anastasia

Ahead you see the gates are open, soldiers pouring out into defensive positions before the gate closes. They're also coming in your general direction, at least some of them are.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

'Attempting plan b,' is Seira's curt response.

She mentally nudges the four of them into position to slip past those devils headed their way. Jessica does this for a living and she's their best way to stop word of the attack from getting out, so she's in the most exposed spot. Seira and her avatar handle the rest, with Elegy hopefully far enough from accidental contact with the patrol to not need his special expertise.

Spoiler: ShowHide
Seira: 576+20/576
Unique/short duration spells: Many Moments of Prescience, Mind Blank
Armor Class: 95 (Touch AC 66)
Saves: Fort +66, Ref +73, Will +61
Damage reduction 15/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 45, vulnerability to cold, energy resistance 30 (all), trapfinding, improved evasion, uncanny dodge, spell reflection
A deity is immune to polymorphing, petrification, or any other attack that alters her form. Any shape-altering powers she might have function normally on herself. She is not subject to energy drain, ability drain, ability damage and is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within a mile (darkvision, blindsight, low-light vision) (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (via Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
<Steph> I might have made a terrible mistake

Anastasia

Jessica is absolutely a blur now, difficult to see even to your divine senses as she leads you along. You cling to shadows, hiding without hiding, using mere rocks and pebbles to slip by, along with your magic. As you do...

Do any of you besides Jessica have Darkstalker? Failing that, do any of you have things that prevent detection from estoric senses?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

I don't have Elegy's sheet, but I don't have Darkstalker. Just a lot of stuff like Mind Blank and Nondetection on top of my disguises and invisibility, and flying to avoid making noise.
<Steph> I might have made a terrible mistake

Ebiris

Strike Alicia's earlier telepathic message thanks to the wonders of anticipate teleportation. Replace with this:

'Avatar of Lixer inbound on my location. Also the green hellfire's getting more intense around here.'

Anastasia

Elegy has Darkstalker.

The four of you sneak along, faster and quicker. You get closer and closer to the gates - you're about 50ft out now. The gates are still open as the ground quakes, a flash of green light on the horizon.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Last spurt! The enemy is in extreme melee range, now, and with Jessica at her side none will escape should they spot her!

Seira doesn't allow herself a moment of sloppiness, however, focused as she is on getting within.

[spoiler]Seira: 576+20/576
Unique/short duration spells: Many Moments of Prescience, Mind Blank
Armor Class: 95 (Touch AC 66)
Saves: Fort +66, Ref +73, Will +61
Damage reduction 15/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 45, vulnerability to cold, energy resistance 30 (all), trapfinding, improved evasion, uncanny dodge, spell reflection
A deity is immune to polymorphing, petrification, or any other attack that alters her form. Any shape-altering powers she might have function normally on herself. She is not subject to energy drain, ability drain, ability damage and is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within a mile (darkvision, blindsight, low-light vision) (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (via Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
<Steph> I might have made a terrible mistake