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Survivors

Started by Anastasia, December 03, 2018, 12:35:37 PM

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Anastasia

> roll 10d6
<Penuche> Kotono invokes Penuche's magic: < 30 > [d6=1,1,6,2,1,4,1,4,5,5]

Xandra is not a fan of this adventure so far.


"Go!" Xandra calls amid the pain, before reality twists and rips around the four of you.

Fort again for the expected scrambling.

[spoiler]

So let's have Jetina do the following:

Celestial Valor: +8 sacred vs fear and emotion effects that would sap the will to fight, +4 sacred to attack rolls, weapon damage rolls, armor class and saving throws, weapons count as holy (31m)
Mass Energy Immunity (Fire)

Moore will cast the following:

Haste (CL 30) +1 attack rolls, armor class and reflex saves, extra attack on a full attack, +30 enhancement bonus to movement speed. (31r)
Life's Grace (CL 20) Immunity to death effects and ability drain, treat armor as ghost touch - 200m
Surge of Hope (CL30): +4 morale bonus to attack, saves, skills - 31m
Fortunate Fate (CL20): Heal (150) cast if reduced to 0 or less hit points.

Righteous Halo (CL20): +4 Sacred to Charisma
Foresight
Ray Deflection
Greater Improvisation

He'll toss up all his songs, so everyone gets a total of the following bonuses, these are combined with Jetina's.

Attack: +35
Weapon damage: +26
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Improved Crit Feat, +15 to threat confirmation rolls.

Cresiel
HP: 700/700 (regeneration 17)
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Holy Fury 30/30 (enc) Channel Energy 13/13 Divine Retribution 1/1 Blinding Speed 25/25 Knight's Challenge 15/15
Spells Used:
SLAs Used:
Spells Active: Detect Evil (CL31), Detect Snares and Pits (CL31), Discern Lies (CL31), True Seeing (CL31)
Notes: Adjacent allies gain a shield bonus equal to Cresiel's shield bonus.

Xandra
HP: 474/521
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used:
SLAs Used:
Spells Active: True Seeing (CL31)
Notes: Has bardic music in the rare event Moore can't cover something.

Jetina
HP: 478/478 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 5/5 Channel Energy 14/14 Emergency Healing 3/3 True Believer 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

[14:29] <Nephrite> roll 1d20+42+16 Moore mettle
[14:30] <Nephrite> roll 1d20+27+16 Cresiel mettle
[14:30] <Penuche> Nephrite invokes Penuche's magic: < 63 > [d20=5]
[14:30] <Penuche> Nephrite invokes Penuche's magic: < 50 > [d20=7]
[14:30] <Nephrite> roll 1d20+40+16 Jetina mettle
[14:30] <Penuche> Nephrite invokes Penuche's magic: < 59 > [d20=3]
[14:30] <Nephrite> roll 1d20+35+16 xandra
[14:30] <Penuche> Nephrite invokes Penuche's magic: < 58 > [d20=7]

Anastasia

> roll 20d10
<Penuche> Kotono invokes Penuche's magic: < 100 > [d10=2,3,5,4,1,9,7,1,6,10,5,3,7,4,8,3,6,2,8,6]

All negate but Xandra, who takes half.


You appear in a dark room, light from a torch on either wall. It's big enough for the four of you comfortably, hewn of black stone on all sides. No doors are about. Huh, that's not what you expected.

As you stand there, the floor sinks down slightly with a loud CLICK, followed by the sound of squeaky hinges groaning from above you.

[spoiler]

So let's have Jetina do the following:

Celestial Valor: +8 sacred vs fear and emotion effects that would sap the will to fight, +4 sacred to attack rolls, weapon damage rolls, armor class and saving throws, weapons count as holy (31m)
Mass Energy Immunity (Fire)

Moore will cast the following:

Haste (CL 30) +1 attack rolls, armor class and reflex saves, extra attack on a full attack, +30 enhancement bonus to movement speed. (31r)
Life's Grace (CL 20) Immunity to death effects and ability drain, treat armor as ghost touch - 200m
Surge of Hope (CL30): +4 morale bonus to attack, saves, skills - 31m
Fortunate Fate (CL20): Heal (150) cast if reduced to 0 or less hit points.

Righteous Halo (CL20): +4 Sacred to Charisma
Foresight
Ray Deflection
Greater Improvisation

He'll toss up all his songs, so everyone gets a total of the following bonuses, these are combined with Jetina's.

Attack: +35
Weapon damage: +26
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Improved Crit Feat, +15 to threat confirmation rolls.

Cresiel
HP: 700/700 (regeneration 17)
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Holy Fury 30/30 (enc) Channel Energy 13/13 Divine Retribution 1/1 Blinding Speed 25/25 Knight's Challenge 15/15
Spells Used:
SLAs Used:
Spells Active: Detect Evil (CL31), Detect Snares and Pits (CL31), Discern Lies (CL31), True Seeing (CL31)
Notes: Adjacent allies gain a shield bonus equal to Cresiel's shield bonus.

Xandra
HP: 424/521
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used:
SLAs Used:
Spells Active: True Seeing (CL31)
Notes: Has bardic music in the rare event Moore can't cover something.

Jetina
HP: 478/478 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 5/5 Channel Energy 14/14 Emergency Healing 3/3 True Believer 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"Really." Moore says. He looks up and gestures, not feeling like dealing with this.

Wall of Stone, he's just going to cover the obvious trap with more stone walls in order to jam it up and stop it from functioning.

Also, everyone should totally just be flying!

Anastasia

Teleport spells have to put you on solid ground or something that supports you, it's part of the subschool description. It's why you generally can't teleport someone into open air or into a lava pool. Exceptions exist, but a standard dimension door would abide by that.

You get a glimpse of electricity, crackling purple-yellow before your wall stops it. Your wall is crawling with visible boltage, but it's holding for now.

Xandra takes a breath, "I think we were diverted," she says, looking about at the dimly lit room, "There's no way in or out except for teleporting."
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"Likely." Moore says. "Jetina, would you?"

Jetina will cast Heal to top off Xandra.

"I'm not sure we can just get out by teleporting again. Won't we just get diverted back here?" He asks.

Anastasia

"It might be so, depending," Cresiel admits, "We're going to have to do this the hard way." He hefts his hammer, "Though...we may well hit molten magma or lava rather than finding freedom, which poses difficulties."

[spoiler]

So let's have Jetina do the following:

Celestial Valor: +8 sacred vs fear and emotion effects that would sap the will to fight, +4 sacred to attack rolls, weapon damage rolls, armor class and saving throws, weapons count as holy (31m)
Mass Energy Immunity (Fire)

Moore will cast the following:

Haste (CL 30) +1 attack rolls, armor class and reflex saves, extra attack on a full attack, +30 enhancement bonus to movement speed. (31r)
Life's Grace (CL 20) Immunity to death effects and ability drain, treat armor as ghost touch - 200m
Surge of Hope (CL30): +4 morale bonus to attack, saves, skills - 31m
Fortunate Fate (CL20): Heal (150) cast if reduced to 0 or less hit points.

Righteous Halo (CL20): +4 Sacred to Charisma
Foresight
Ray Deflection
Greater Improvisation

He'll toss up all his songs, so everyone gets a total of the following bonuses, these are combined with Jetina's.

Attack: +35
Weapon damage: +26
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Improved Crit Feat, +15 to threat confirmation rolls.

Cresiel
HP: 700/700 (regeneration 17)
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Holy Fury 30/30 (enc) Channel Energy 13/13 Divine Retribution 1/1 Blinding Speed 25/25 Knight's Challenge 15/15
Spells Used:
SLAs Used:
Spells Active: Detect Evil (CL31), Detect Snares and Pits (CL31), Discern Lies (CL31), True Seeing (CL31)
Notes: Adjacent allies gain a shield bonus equal to Cresiel's shield bonus.

Xandra
HP: 521/521
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used:
SLAs Used:
Spells Active: True Seeing (CL31)
Notes: Has bardic music in the rare event Moore can't cover something.

Jetina
HP: 478/478 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 5/5 Channel Energy 14/14 Emergency Healing 3/3 True Believer 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"A moment." Moore says.

I will spend three rounds casting Lay of the Land. Let's see if I can figure out where exactly we are compared to where we were going. If the roof starts crumbling or something I will stop to Wall of Stone it again.

Anastasia

The wall above holds, lightning running through it but not past it. As you cast it, "Excuse me," A head composed of burning rock and magma pokes out, human sized and with a rough, grumbling tone. "What you want?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"We're here to see Abdel the Flameseeker." Moore says, stopping his spell. "We got a bit diverted."

Anastasia

"Oooooh. Why didn't you send word?" The head grunts, "Sending word is important."

Cresiel watches, weapon at the ready but not advancing, Jetina ready with a spell on her lips.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"Unfortunately, we didn't have time." Moore says. "I was about to try and get us out of here and back to see him, could you point us in the correct direction, please? We'll use the front door this time, I promise."

Anastasia

"Half mile or so away," The creature says, then slips away, back into the stone and gone.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Ah, but which direction?

Back to Lay of the Land!


Anastasia

Besides Abdel's Manor (the official name for it, apparently), there's not much in any direction. Just wastelands and burning magma. If you go about 20 miles to the west you'll find a sea of magma, though.

You get a distinct sense this place is isolated.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?