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Worshipers

Started by Anastasia, February 10, 2019, 10:41:55 AM

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Anastasia

To show various worshipers and servants of Seira.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Tyler Burnar, Golden Inquisitor of Seira.

Fluff:
Spoiler: ShowHide


Background

Tyler Burnar is the third child of Burnar family from northern Kesse. He grew up with the advantages of prosperity and a good family. He took to his studies in particular, learning of the centuries of bitter, bloody wars between Kesse, Evrai and Sanaxt. These endless tragedies gnawed at his heart, yet what could be done? His studies of history revealed that war was the ultimate fate of Kesse, in the past, in the present and in the future. He realized there was no point in resisting the inevitable flow of events.

Tyler's acceptance did not last long. The death of King Denegran and the subsequent demises of Prince Kort, Prince Albert and Princess Armanda rocked Kesse. War seemed inevitable - until she came. A golden dragon princess in the form of a human, who brought a message of peace to Kesse. This message spoke to Tyler. It inspired him to leave his family and head to the capital, where the first movements of Seira's church were forming. He joined immediately, becoming a founding member of Seira's faith.

Since that day, Tyler has settled into the role of church inquisitor. He has a knack at rooting out corruption, something Kesse has far too much of. His long career has earned him accolades and friendships. These long works have done much to support Seira's church and guide it through its early growth pains. His main works have been with helping spread peace and acceptance throughout the three kingdoms. It has been a long struggle with no end in sight. While the main cities are under direct influence and slowly tamed through order, rural areas resist the message. While tragedies do continue there, steady progress is made in reducing them. Tyler has come to accept that real peace will take more than his lifetime. This has not lessened his hope, but instead reaffirmed it. For the first time the bloody wars of centuries have a chance to be forgotten.

Due to his spellcasting ability and seniority, Tyler is often assigned unusual or difficult tasks. From transporting a random traveler to Arborea to ensuring the freedom of the ocean free cities, Tyler's free time is filled with these tasks.

Appearance

Tyler Burnar is a stout human, all muscles fading into middle aged bulk. He is a few inches past six feet tall and a bushy shock of brown/gray hair with a matching beard. He wears thick furs and heavy clothes when seeing to peaceful religious duties. When going out into the countryside, he favors a well made set of full plate armor, shield and short sword. The armor suits his appearance well, making him appear as a wizened old master of the battle field.

Personality

Tyler Burnar is plain spoken, homey and direct. He has little use for double speak or innuendo. He has a blocky directness that matches his appearance. He's quick to assess the situation and quicker to act - something that doesn't match his appearance at all. Long years of experience have impressed on him the need to take control of a situation. After all, if he's controlling things, then he can make sure nothing goes horribly wrong. Things have a way of going horribly wrong in Kesse.

Relationships

Tyler is close to his extended family of brothers, sisters, in laws, nieces, nephews and so forth. He has steered several of them into Seira's faith and is personally mentoring Valam Burnar, a promising nephew in his novitiate. He has many friends in Kesse and a few in the surrounding kingdoms. He is an old friend of Valar the Conqueror, the two having grown close in the decades of helping the region along. The two men share the easy bonds of camaraderie and trust each other with their lives.

Tyler is married to Elaza Burnar. They have several children and a strong, stable family. The only blight on it is a decade-old wound. The sixth and last child of the couple died of crib death. They have overcome this tragedy - despite not knowing the roots of it.

There are many who Tyler considers enemies, from those who want to continue the old, tired ways of war to Shar's black church. The last in particular is most passionate on both sides, as Tyler has participated in the extermination of several Sharran cults. He has seen the horrors the Lady of Loss brings and is devout in ensuring she never again gains sway in Kesse. His fervor has not gone without reply. Unknown to all, an agent of Shar was able to snuff the life of his sixth child. It was mistaken as crib death and an attempt at resurrection failed. While his heart was pained, Tyler was ultimately able to accept and recover from the tragedy. He quietly rejected the despair in his heart and healed, rather than falling into misery as the Sharrans hoped.

Combat

Tyler is a slow moving hunk of iron and clerical might in battle. He wades right into the front lines, confident in steel and faith protecting him. He rarely attacks in melee, preferring spells instead. If he knows he must engage in melee, he will prepare Righteous Might and Divine Favor before wading into battle. Tyler is not the strongest of Seira's clerics and knows this. He does not overdo it and is more than willing to retreat.



Notes:
Spoiler: ShowHide


- Tyler's a meaty, defensive cleric that's tricky to take down at his power level. He makes an interesting take on an inquisitor, at least to me.

- Like Savin, I built him a long time ago and I've purely tidied him him for this.


Cleric 5/Church Inquisitor 5//Fighter 10

Size/Type: Medium Humanoid (Human)
Hit Dice: 10d10+20+10 (82 hp)
Initiative: -1
Speed: 20ft, 30ft without armor
Armor Class: 34 (-1 dex, +15 armor, +8 shield, +2 sacred)
Base Attack/CMB/CMD: +10/+12/31
Attack: Golden Fang+13 (1d6+3 19-20 x2)
Full Attack: Golden Fang+13/+8 (1d6+3 19-20 x2)
Space/Reach: 5ft/5ft
Special Attacks: Spells, channel energy 10/day (3d6; DC 15).
Special Qualities: Detect evil, inquisition domain, immunity to charm and compulsions, pierce illusion, pierce disguise, armor of god(+8), resistance to fire 10.
Saves: Fort +7, Ref +1, Will +15
Abilities: Str 15, Dex 8, Con 14, Int 19, Wis 25, Cha 17   
Skills: Bluff+16, Concentration+15, Diplomacy+18, Knowledge(Arcana)+17, Knowledge(Religion)+17, Listen+20, Sense Motive+22, Spellcraft+17, Spot+20
Feats: Negotiator(1), Apt Learner(Bluff and Sense Motive)(H), Toughness(F1), Shield Specialization(F2), Extra Turning(3), Shield Ward(F4), Empower Spell(6), Heavy Armor Optimization(F6), Easy Metamagic(Empower Spell)(9), Greater Heavy Armor Optimization(F10)
Epic Feats: -
Alignment: Lawful Good

Cleric powers:
Spoiler: ShowHide


Tyler Burnar casts as a 10th level cleric with access to the Hope, Inquisition and Knowledge domains.

Domain powers

Hope: Grants a +4 to any one attack roll, skill check or saving throw once per day as the domain power. This must be declared before you make the roll.
Inquisition: +4 bonus to dispel checks.
Knowledge: All knowledge skills are cleric class skills, +1 caster level for divinations.


Church Inquisitor powers:
Spoiler: ShowHide


Detect Evil (Sp)

A church inquisitor can use detect evil at will as a spell-like ability.

Immune to Charms (Ex)

A church inquisitor of 2nd level or higher is immune to all enchantment (charm) spells and effects.

Pierce Illusion (Su)

At 3rd level, the church inquisitor gains the supernatural ability to penetrate illusions and disguises at will. Whenever an inquisitor sees an illusion or disguise spell of any sort, he immediately makes a Will save to see through it. The inquisitor need not interact with or touch the illusion, visual contact is enough to give the Will save.

Pierce Disguise (Ex)

The inquisitor has a +4 competence bonus on Spot checks against the Disguise skill.

Immune to Compulsions (Ex)

A church inquisitor of 5th level or higher is immune to all compulsion spells and effects.


Fighter powers:
Spoiler: ShowHide


Armor of God (Su)

As an immediate action, you can reduce your base Will save to +0 and gain a bonus to your Armor Class equal to the amount of the reduction. This effect lasts until the beginning of your next turn. Armor of god is a supernatural ability.


Gear:
Spoiler: ShowHide


Tyler wields Dragon's Fang, a shortsword+1 that grants a +2 sacred bonus to armor class when drawn. He is also blessed with the Armor and Shield of the Order of the Golden Knights, full plate+5, fire resistance and a heavy steel shield+5, respectively. Beyond that he wears the Ring of the Agile Mind, which grants a +4 enhancement bonus to Intelligence, Wisdom and Charisma.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?