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A new sultan?

Started by Anastasia, July 19, 2019, 02:35:32 PM

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Anastasia

200 damage halved, so 100 damage. Additional statuses negated by save.

The hands claw and reach for you, scoring wounds, touching through your scales as the Shadow Shar is no more. Got it! As you revel in that momentary triumph...

Init is Seira (51) > Squid 1 = Squid 2 (49) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44)

Be strong, Seira!

The squids begin to descend down, coming for you from above. It's like swimming in the dark air, descending down for you as if underwater.

What's your reach, Seira?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

I'm kicking ass!

20ft
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge)
<Penuche> Kotono invokes Penuche's magic: < 114 > [d20=14]
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge)
<Penuche> Kotono invokes Penuche's magic: < 119 > [d20=19]
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge)
<Penuche> Kotono invokes Penuche's magic: < 118 > [d20=18]
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge)
<Penuche> Kotono invokes Penuche's magic: < 112 > [d20=12]
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge)
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge)
<Penuche> Kotono invokes Penuche's magic: < 120 > [d20=20]
<Penuche> Kotono invokes Penuche's magic: < 108 > [d20=8]
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge) in case 19 is a hit, crit threat
<Penuche> Kotono invokes Penuche's magic: < 108 > [d20=8]
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge) in case 20 is a hit, crit threat
<Penuche> Kotono invokes Penuche's magic: < 107 > [d20=7]

AC?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Dragon AC is 92+27=119, due to Gambit they have a +4 bonus to attacks. Three hits, no crits.

20:57 <Seira> roll 6#1d20+75+33 AoOs
20:57 <Penuche> Seira invokes Penuche's magic: < 126, 122, 124, 125, 123, 127 >
20:57 <Seira> roll 1d20+75+33 AoO crit?
20:57 <Penuche> Seira invokes Penuche's magic: < 126 > [d20=18]
20:58 <Seira> roll 5#6d10+95+33+1d6+16d6 hits
20:58 <Penuche> Seira invokes Penuche's magic: < 225, 219, 223, 217, 215 >
20:58 <Seira> roll 12d10+190+66+1d6+16d6 crit
20:58 <Penuche> Seira invokes Penuche's magic: < 372 > [d10=3,5,3,8,2,3,2,7,6,1,5,7][d6=3,2,6,2,5,5,4,6,3,4,4,4,6,5,1,1,3]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage

259 damage

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana
<Steph> I might have made a terrible mistake

Anastasia

> roll 3d8+81 DR applies
> roll 3d8+81 DR applies
> roll 3d8+81 DR applies
<Penuche> Kotono invokes Penuche's magic: < 102 > [d8=7,6,8]
<Penuche> Kotono invokes Penuche's magic: < 96 > [d8=7,3,5]
<Penuche> Kotono invokes Penuche's magic: < 93 > [d8=6,1,5]

Ow.


Chaos. Squids descend on Seira's draconic form, even as she feels it. A pulse of eneryg, a pulse of raw healing touching her, soothing her injuries. It travels everywhere, a benediction from one of your allies, surely.

50 HP healing all.

The grapple of tentacles on scales, of breath and bite against the assault, distracts you. It's nothing but chaos as you hold against them, keeping your position despite the assault. They're trying to latch onto you, to get you good as...

Init is Seira (51) > Squid 1 = Squid 2 (49) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44)

Ranbar, who knows when to heal the dragon, is up.


Ranbar flies forward, to your underside, amid the shadows. She touches your rear leg as healing flows through you, and a moment later more power yet. Your own power called on, filling all of you with added endurance.

Barraged heal and barrage endurance of the dragon princess. +150 HP healing to you.

As that fills you Luneli changes his tune. It instead becomes an upbeat ballad, filling the air and your ears, as you feel more, feel mightier yet.

> roll 18d4
<Penuche> Kotono invokes Penuche's magic: < 48 > [d4=1,1,4,2,2,3,4,1,2,4,4,4,3,2,3,1,3,4]

Song of Heroics on you with WoC. +8 morale on saves and more importantly, +8 dodge to AC since you're being squidded.

> roll 1d20+80 (+19 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 85 > [d20=5]

Touch AC?


[spoiler]

Ranbar
HP: 560+11/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory,
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

#230
First, HP.
Spoiler: ShowHide

102-15=87
96-15=81
93-15=78
Damage is 259+87+81+78 = 505

Healing is +200
Endurance is +66

HP: 421/726


Touch AC is 88 with Lunali's help, but I'm still in Gambit so they get +4 to attack. If it's incorporeal, I get +8 more to AC.

Also, retaliation!

07:06 <Seira> roll 1d20+75+33 AoO
07:06 <Penuche> Seira invokes Penuche's magic: < 109 > [d20=1]
07:06 <Seira> roll 6d10+95+33+1d6+16d6
07:06 <Penuche> Seira invokes Penuche's magic: < 213 > [d10=5,5,6,5,4,1][d6=1,3,6,6,6,1,5,5,1,2,3,3,4,3,4,4,2]

Did my Gambit before hit the squids properly? Any of them near death?

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC

HP: 421/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana
<Steph> I might have made a terrible mistake

Anastasia

Yes, wounded but not down territory. You're narrowly missed, the others are hit by this.

> roll 10d6 and nothing else, DvR+spells block the rest
<Penuche> Kotono invokes Penuche's magic: < 39 > [d6=3,3,3,3,2,6,2,6,6,5]


The shadows continue to assail you, an endless tide of them for which you can only hold the line. Amid this, as you hear Ranbar cry your name out softly?

Is that all, Seira? We've barely begun.

40ft from you another Shadow Shar rises, blades nothing but empty shadows.

Song can stop the Song, stand against her waves and advance!

Meanwhile, you can see something on the horizon - some vast tide of shadow, stretching as far as you can see, silently gliding forward.

> roll 1d20+40
<Penuche> Kotono invokes Penuche's magic: < 43 > [d20=3]

Init is Seira (51) > Squid 1 = Squid 2 (49) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > Shadow Shar (43)

Go.

[spoiler]

Ranbar
HP: 532/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory,
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

You bet we're advancing!

Seira can sing, but it's probably not what Selune has in mind. Still, why not? Shrugging, she calls out to Luneli, "How about it? I've got just the song for it. Wanna try a duet?"

It's fine if he doesn't, of course. Seira will just perform for Ranbar in thanks for her efforts at keeping Seira alive and in fighting condition, even as Seira cuts apart shadowy squids while her elementals harass them.

"♪ When I am down and, oh my soul, so weary; when troubles come and my heart burdened be. Then, I am still and wait here in the silence, until you come and sit awhile with me. ♪"

Swift for Fire Devotion, swift for Heal, full attack on the squids!

19:30 <Seira> roll 4#1d20+75+40
19:30 <Penuche> Seira invokes Penuche's magic: < 125, 127, 124, 116 >
19:30 <Seira> roll 1d20+70+40
19:30 <Penuche> Seira invokes Penuche's magic: < 118 > [d20=8]
19:30 <Seira> roll 1d20+65+40
19:30 <Penuche> Seira invokes Penuche's magic: < 117 > [d20=12]
19:30 <Seira> roll 1d20+60+40
19:30 <Penuche> Seira invokes Penuche's magic: < 109 > [d20=9]
19:31 <Seira> roll 5#1d20+70+40
19:31 <Penuche> Seira invokes Penuche's magic: < 118, 120, 114, 119, 115 >

19:31 <Seira> roll 7#6d10+95+40+1d6+16d6
19:31 <Penuche> Seira invokes Penuche's magic: < 238, 237, 234, 229, 243, 221, 245 >
19:32 <Seira> roll 4d6+113+40+1d6+16d6
19:32 <Penuche> Seira invokes Penuche's magic: < 222 > [d6=6,1,5,4,6,3,1,1,6,1,6,1,5,3,6,2,2,6,2,1,1]
19:32 <Seira> roll 2d8+103+40+1d6+16d6
19:32 <Penuche> Seira invokes Penuche's magic: < 209 > [d8=2,5][d6=1,5,5,5,6,6,4,3,5,6,2,1,5,1,2,1,1]
19:32 <Seira> roll 2#2d6+103+40+1d6+16d6
19:32 <Penuche> Seira invokes Penuche's magic: < 225, 196 >
19:32 <Seira> roll 2d8+123+40+1d6+16d6
19:32 <Penuche> Seira invokes Penuche's magic: < 223 > [d8=2,2][d6=5,3,2,4,3,3,4,2,6,6,2,1,3,4,4,2,2]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 8/10 rounds
Fire Devotion 10/10 rounds

HP: 571/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana
<Steph> I might have made a terrible mistake

Anastasia

Seira is a wyrm of flame, erupting with it as she stands against the squids. It is a savage, clawing war, flaming bites tearing them apart and claws ripping them asunder. Seira is able to hold her ground, wounds healing as with a surge, she rips them apart. The shadows return to nothing, crumbling away under Seira's assault - she's safe again, at least for now. As she holds her ground.

Seira, Selune suggests I have an avatar at the Cauldron while you're occupied. Do you object?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

You're always welcome at the Cauldron, Seira responds to Waukeen without stopping singing. Here's hoping Luneli picks the song up!
<Steph> I might have made a terrible mistake

Anastasia

#235
Init is Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > Shadow Shar (43)

> roll 1d20+53
> roll 1d20+53
<Penuche> Kotono invokes Penuche's magic: < 69 > [d20=16]
<Penuche> Kotono invokes Penuche's magic: < 61 > [d20=8]
> roll 20*6
<Penuche> Kotono invokes Penuche's magic: < 120 >
> roll 120+60
<Penuche> Kotono invokes Penuche's magic: < 180 >
> roll 360*2
<Penuche> Kotono invokes Penuche's magic: < 720 >
> roll 1d20+38 (-5 Ranbar's Smite)
<Penuche> Kotono invokes Penuche's magic: < 50 > [d20=12]


Holy power strikes down at the Shadow Shar, hitting her hard, knocking her back a moment. Powerful bursts of holy energy, Ranbar's smites gathered to strike her. That's enough for Luneli to stop his previous song, letting his countersong be heard, loud and clear.

> roll 1d20+59
<Penuche> Kotono invokes Penuche's magic: < 60 > [d20=1]


The song of Shar is quieted, countered as it comes out of the Shadow Shar's mouth. It's enough to buy you a respect as she dives forward - and as she does, the ground beneath you opens wide, hundreds of hissing black spirits erupting out at you.

Ref.

[spoiler]


Ranbar
HP: 532/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

20:57 <Seira> roll 1d20+58+27 improved evasion
20:57 <Penuche> Seira invokes Penuche's magic: < 95 > [d20=10]


Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 8/10 rounds
Fire Devotion 10/10 rounds

HP: 571/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana
<Steph> I might have made a terrible mistake

Anastasia

Yet you dodge that all as they swoop past you, looping over to Ranbar and Luneli. Amid the shadow swarm they strike, as at the same time the endless swarms of shadows come forth once more.

> roll 1d20+80 (+19 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 97 > [d20=17]
> roll 10d6 all
<Penuche> Kotono invokes Penuche's magic: < 36 > [d6=4,5,2,4,2,6,1,1,6,5]

> roll 1d20+80
<Penuche> Kotono invokes Penuche's magic: < 95 > [d20=15]


Yet Seira is prepared for that, dodging to the side as...

Gambit it.

[spoiler]

Ranbar
HP: 498/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

21:20 <Seira> roll 1d20+75+40
21:20 <Penuche> Seira invokes Penuche's magic: < 135 > [d20=20]
21:20 <Seira> roll 6d10+95+40+1d6+16d6
21:20 <Penuche> Seira invokes Penuche's magic: < 218 > [d10=9,9,4,4,3,5][d6=1,3,1,2,6,1,3,2,1,2,4,1,3,5,5,3,6]
<Steph> I might have made a terrible mistake

Anastasia

Seira slashes into the Shadow Shar, a solid wound as she dodges it - only for a moment later for a shattering roar, before a wave of pure power and pressure washes over the battlefield.

"What the f-" Is all Luneli can getout, as - !

Fort all, including the Shadow Shar.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?