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A new sultan?

Started by Anastasia, July 19, 2019, 02:35:32 PM

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Corwin

Correct.

18:39 <Seira> roll 1d20+34+3+17
18:39 <Penuche2> Seira invokes Penuche's magic: < 73 > [d20=19]
<Steph> I might have made a terrible mistake

Anastasia

The following spells are active: Epic Shadow Armor, The End, Essence of the End, Final Tears, Shadow Queen, Phantasm's Victory, Daeral's Moonbane, True Haste, Deepwater Benediction, Two Blades One Mind.

Does that change anything or require comment, or is Luneli good to go?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Good to go. Do I actually know what those spells are?
<Steph> I might have made a terrible mistake

Anastasia

Gimme K:A, I suppose? This is more to know if know any of them already.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

<Steph> I might have made a terrible mistake

Anastasia

You recall Daeral's Moonbane, a spell made by an ancient Sharran to repel moonlight and stop its effects on the caster. It's a 15th level spell, purely because as you recall, it's reinforced to be almost impossible to overcome. Selune could, but you doubt anyone else could besides perhaps a greater power trying hard.

I can write up the rest if you want them, but it's going to take awhile since they're DM notes. I didn't think you'd manage to see them, frankly.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

It'll help. Just short summaries would be enough.
<Steph> I might have made a terrible mistake

Anastasia

Epic Shadow Armor: Huge bonus to AC, enhances defenses against light, holy and good magic, makes undead immune to positive energy (if the target is undead).
The End: Creatures slain are dead for good.
Essence of the End: Become an avatar of oblivion, gain huge bonuses to combat.
Final Tears: Slaying creatures vastly rejuvenates you.
Shadow Queen: Empowers shadows under your command.
Phantasm's Victory: You have supreme combat power against incorporeal creatures.
True Haste: As haste, but far more powerful.
Deepwater Benediction: You are the lord of the dark depths, control them, gain massive benefits to fighting in them.
Two Blades One Mind: Vastly enhances two weapon fighting.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

<Steph> I might have made a terrible mistake

Anastasia

#369
The Dark Dancer (Supreme Init) > The Chasms (60) > Seira (51) > Ranbar (48) > Dwarf > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

Luneli stumbles back as he begins to sing - a rough ballad but a powerful one, further daring an dbravery filling all of you.

Boosted Inspire Greatness. That's 4d10 bonus hit dice, with the HP from those + Con modifier each hit die added as temporary hit points.

> roll 4d10
<Penuche2> Kotono invokes Penuche's magic: < 18 > [d10=5,7,5,1]

That's 18 + con mods temp HP for everyone.

Additionally, it gives +10 competence attack rolls and +8 competence on Fortitude saves.

> roll 15d4
<Penuche2> Kotono invokes Penuche's magic: < 39 > [d4=2,3,1,2,1,1,4,3,4,1,3,3,4,4,3]


Amid this the endless shadows howl and attack, charging endlessly, heedlessly.

> roll 1d20+99 (+38 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche2> Kotono invokes Penuche's magic: < 114 > [d20=15]
> roll 20d6 owwies
<Penuche2> Kotono invokes Penuche's magic: < 60 > [d6=6,5,3,3,5,1,3,2,2,2,2,3,3,5,3,2,3,3,1,3]


As you withstand the endless shadow assault, faraway the Tower...

Go ahead and update your math, you and Alicia are both getting a Tower post next.

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 658+62/749 (Greater visage activated)
Negative Conditions:
Aura:
Bonuses: Attack+57, (+10 competence, +2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref, +33 fort)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 14/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

18+15x4 temp hp - 60 damage = 18 temp hp left

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str, +10 competence to attack, +8 competence to Fort save
Armbands of the Spark 2/10 rounds
Fire Devotion 4/10 rounds
Dragonfire Wrath 5/10 rounds

HP: 18+726/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Luneli)
Attack: +52 (+17 sacred Selune, +16 morale Luneli, +10 competence Luneli, +7 fire devotion, +2 from str via Luneli)
Damage: +42 (+17 sacred Selune, +16 morale Luneli, +7 fire devotion, +2 from str via Luneli)
Fort Save: +33 (+17 sacred Selune, +8 morale via Luneli, +8 competence via Luneli)
Ref Save +27 (+17 sacred Selune, +8 morale via Luneli, +2 insight Foresight)
Will Save: +25 (+17 sacred Selune, +8 morale via Luneli)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Stand Fast x1 (saves)
<Steph> I might have made a terrible mistake

Anastasia

This time the Tower's silent, no immediate attack - but dozens of dark, twisted souls fly up around Alicia, just as they did against Seira a little while ago.

"Above!" Ranbar manages to call out, as you see it.

Up in the sky Shar and Selune clash - and Selune shifts. Her light continues as she becomes humanoid, a mature battle maiden with mace in hand. The two glare at each other across the battle - only for a dwarf to be there. Moradin attacks Shar headlong, Selune rushing in to press the advantage. Yet farther ahead, past even the army of Eye sof Shar, another wave of darkness is coming. This one is vastly larger, vastly bigger, the only thing it doesn't blot out is the Tower.

Cry.

Absolute darkness comes forth from Shar, washing over all of you, spreading out and enveloping all around her.

This is actually a spell if you want to try and counter.

The Dark Dancer (Supreme Init) > The Chasms (60) > Seira (51) > Ranbar (48) > Dwarf > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira tries! To counter, not to cry.

20:01 <Seira> roll 1d20+35+3+17 chain counterspell via instant counterspell
20:01 <Penuche2> Seira invokes Penuche's magic: < 73 > [d20=18]
<Steph> I might have made a terrible mistake

Anastasia

The spell is like an inevitability, crushing through your magic as...

Fort all.

You made a pretty good effort there.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Is she rolling the CL for it so we can tell what it is?  >_>

20:14 <Seira> roll 1d20+70+33
20:14 <Penuche2> Seira invokes Penuche's magic: < 123 > [d20=20]
<Steph> I might have made a terrible mistake