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Dragon quickstep

Started by Anastasia, December 01, 2020, 09:39:30 AM

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Anastasia

We'll start with that. 18 spells.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

21:12 <Corwin> roll 18#1d20+38+18 superb dispelling
21:13 <Rei-chan> Corwin rolled : 18#1d20+38+18 superb dispelling --> [ 1d20=5 ]{61}, [ 1d20=15 ]{71}, [ 1d20=9 ]{65}, [ 1d20=4 ]{60}, [ 1d20=4 ]{60}, [ 1d20=8 ]{64}, [ 1d20=3 ]{59}, [ 1d20=19 ]{75}, [ 1d20=15 ]{71}, [ 1d20=16 ]{72}, [ 1d20=10 ]{66}, [ 1d20=5 ]{61}, [ 1d20=10 ]{66},
21:13 <Rei-chan> [ 1d20=13 ]{69}, [ 1d20=1 ]{57}, [ 1d20=13 ]{69}, [ 1d20=5 ]{61}, [ 1d20=15 ]{71}
<Steph> I might have made a terrible mistake

Anastasia

Will save. Someone knows something like the dreaded spiteful ward.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

21:17 <Corwin> roll 1d20+80+10
21:17 <Rei-chan> Corwin rolled : 1d20+80+10 --> [ 1d20=14 ]{104}
<Steph> I might have made a terrible mistake

Anastasia

Seira resists the pulse of power as meanwhile some of Imix's magic crumbles around him - not all, but a good deal of it shatters, giving you a momentary chance as...!

Go.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

#935
My mistake, the shameful showing I've given you before? That was my pride talking. But other than martial achievements, the ones I'm proud of the most are my family and friends! And together, we're going to put you in the fucking ground today, Imix!

As her priceless companions gather around her, wounded but unbowed, Seira launches herself into a furious attack with Razalim! She channels more of her arcane power into the weapon than she had at any time before, in combat or while training, and seeks to finally put their arrogant host on the defensive!

And after channeling all her fear for the wellbeing of her friends into her attacks, Seira settles into a familiar stance, inviting any and all challenges from those surrounding her.

Swift for Arcane Spellsurge, swift for Superb Dispelling, then a full attack.

Attack:

19:50 <Corwin> roll 1d20+82+35+6+16 combat bonuses+improvisation
19:51 <Rei-chan> Corwin rolled : 1d20+82+35+6+16 combat bonuses+improvisation --> [ 1d20=16 ]{155}
19:53 <Corwin> roll 1d20+82+35+6+16 combat bonuses+improvisation crit?
19:53 <Rei-chan> Corwin rolled : 1d20+82+35+6+16 combat bonuses+improvisation crit? --> [ 1d20=2 ]{141}
19:56 <Corwin> roll 1d20+82+35+6+16 combat bonuses+improvisation
19:56 <Rei-chan> Corwin rolled : 1d20+82+35+6+16 combat bonuses+improvisation --> [ 1d20=14 ]{153}
19:56 <Corwin> roll 1d20+82+35+6+16 combat bonuses+improvisation
19:56 <Rei-chan> Corwin rolled : 1d20+82+35+6+16 combat bonuses+improvisation --> [ 1d20=12 ]{151}
19:56 <Corwin> roll 1d20+82+35+6+16 combat bonuses+improvisation
19:56 <Rei-chan> Corwin rolled : 1d20+82+35+6+16 combat bonuses+improvisation --> [ 1d20=4 ]{143}

* Should've had +15 to attack on the above rolls. Since Keen Edge was precast on Razalim, the crit range is expanded from 18-20/x4 to 15-20/x4.

20:06 <Corwin> roll 1d20+77+35+6+16+15 combat bonuses+improvisation+arcane strike
20:06 <Rei-chan> Corwin rolled : 1d20+77+35+6+16+15 combat bonuses+improvisation+arcane strike --> [ 1d20=13 ]{162}
20:06 <Corwin> roll 1d20+72+35+6+16+15 combat bonuses+improvisation+arcane strike
20:06 <Rei-chan> Corwin rolled : 1d20+72+35+6+16+15 combat bonuses+improvisation+arcane strike --> [ 1d20=8 ]{152}
20:06 <Corwin> roll 1d20+67+35+6+16+15 combat bonuses+improvisation+arcane strike
20:06 <Rei-chan> Corwin rolled : 1d20+67+35+6+16+15 combat bonuses+improvisation+arcane strike --> [ 1d20=12 ]{151}

20:07 <Corwin> roll 1d20+67+35+6+30+15 combat bonuses+arcane strike+mmop claw
20:07 <Rei-chan> Corwin rolled : 1d20+67+35+6+30+15 combat bonuses+arcane strike+mmop claw --> [ 1d20=14 ]{167}

* Another Superb Dispelling was channeled here, and went off assuming the above attack hit. Attack should've been +71+35+30+15, so it was 2 higher than correct. The actual hit was for 165.

Dispel:

20:09 <Corwin> roll 7#1d20+38+18
20:09 <Rei-chan> Corwin rolled : 7#1d20+38+18 --> [ 1d20=1 ]{57}, [ 1d20=1 ]{57}, [ 1d20=3 ]{59}, [ 1d20=1 ]{57}, [ 1d20=13 ]{69}, [ 1d20=4 ]{60}, [ 1d20=10 ]{66}

Attack after dispel:

20:11 <Corwin> roll 1d20+71+35+15 combat bonuses+arcane strike+mmop bite
20:11 <Rei-chan> Corwin rolled : 1d20+71+35+15 combat bonuses+arcane strike+mmop bite --> [ 1d20=12 ]{133}
20:11 <Corwin> roll 1d20+71+35+15 combat bonuses+arcane strike+mmop wing1
20:11 <Rei-chan> Corwin rolled : 1d20+71+35+15 combat bonuses+arcane strike+mmop wing1 --> [ 1d20=4 ]{125}
20:11 <Corwin> roll 1d20+71+35+15 combat bonuses+arcane strike+mmop wing2
20:11 <Rei-chan> Corwin rolled : 1d20+71+35+15 combat bonuses+arcane strike+mmop wing2 --> [ 1d20=8 ]{129}

20:20 <Corwin> roll 1d20+6 dvr for Crippling Strike
20:20 <Rei-chan> Corwin rolled : 1d20+6 dvr for Crippling Strike --> [ 1d20=5 ]{11}

Damage:

20:21 <Corwin> roll 4d6+468+100+22d6+15d4 crit
20:21 <Rei-chan> Corwin rolled : 4d6+468+100+22d6+15d4 crit --> [ 4d6=14 22d6=88 15d4=36 ]{706}
20:21 <Corwin> roll 1d6+117+25+22d6+15d4
20:21 <Rei-chan> Corwin rolled : 1d6+117+25+22d6+15d4 --> [ 1d6=4 22d6=69 15d4=31 ]{246}

20:22 <Corwin> roll 1d6
20:22 <Rei-chan> Corwin rolled : 1d6 --> [ 1d6=6 ]{6}
20:22 <Corwin> roll 1d6
20:22 <Rei-chan> Corwin rolled : 1d6 --> [ 1d6=1 ]{1}

20:40 <Corwin> roll 4d6 dread #1
20:40 <Corwin> roll 4d6 dread #2
20:40 <Rei-chan> Corwin rolled : 4d6 dread #1 --> [ 4d6=13 ]{13}
20:40 <Rei-chan> Corwin rolled : 4d6 dread #2 --> [ 4d6=11 ]{11}

* Forgot (of course) Holy Strike and Dread, so that 706+6+13+4x4= 741 damage on the first attack and 246+1+11+4=  262 damage on the second one, above.

20:22 <Corwin> roll 1d6+117+25+22d6+15d4+1d6
20:22 <Rei-chan> Corwin rolled : 1d6+117+25+22d6+15d4+1d6 --> [ 1d6=2 22d6=90 15d4=33 1d6=3 ]{270}
20:40 <Corwin> roll 4d6 dread #3
20:40 <Rei-chan> Corwin rolled : 4d6 dread #3 --> [ 4d6=16 ]{16}

* Damage for Razalim attack #3 is 270+16+4= 290 damage.

20:22 <Corwin> roll 1d6+117+25+22d6+15d4+1d6
20:22 <Rei-chan> Corwin rolled : 1d6+117+25+22d6+15d4+1d6 --> [ 1d6=1 22d6=77 15d4=45 1d6=1 ]{266}
20:40 <Corwin> roll 4d6 dread #4
20:40 <Rei-chan> Corwin rolled : 4d6 dread #4 --> [ 4d6=13 ]{13}

* Damage for Razalim attack #4 is 266+13+4= 283 damage.

20:22 <Corwin> roll 1d6+117+25+22d6+15d4+1d6
20:22 <Rei-chan> Corwin rolled : 1d6+117+25+22d6+15d4+1d6 --> [ 1d6=5 22d6=68 15d4=43 1d6=4 ]{262}
20:40 <Corwin> roll 4d6 dread #5
20:40 <Rei-chan> Corwin rolled : 4d6 dread #5 --> [ 4d6=12 ]{12}

* Damage for Razalim attack #5 is 262+12+4= 278 damage.

20:22 <Corwin> roll 1d6+117+25+22d6+15d4+1d6
20:22 <Rei-chan> Corwin rolled : 1d6+117+25+22d6+15d4+1d6 --> [ 1d6=6 22d6=74 15d4=35 1d6=6 ]{263}
20:40 <Corwin> roll 4d6 dread #6
20:40 <Rei-chan> Corwin rolled : 4d6 dread #6 --> [ 4d6=11 ]{11}

* Damage for Razalim attack #6 is 263+11+4= 278 damage.

20:22 <Corwin> roll 1d6+117+25+22d6+15d4+1d6
20:22 <Rei-chan> Corwin rolled : 1d6+117+25+22d6+15d4+1d6 --> [ 1d6=1 22d6=67 15d4=38 1d6=2 ]{250}
20:40 <Corwin> roll 4d6 dread #7
20:40 <Rei-chan> Corwin rolled : 4d6 dread #7 --> [ 4d6=9 ]{9}

* Damage for Razalim attack #7 is 250+9+4= 263 damage.

20:23 <Corwin> roll 1d6+110+25+23d6+15d4+1d6 claw
20:23 <Rei-chan> Corwin rolled : 1d6+110+25+23d6+15d4+1d6 claw --> [ 1d6=3 23d6=90 15d4=35 1d6=5 ]{268}
20:23 <Corwin> roll 1d8+110+25+23d6+15d4+1d6 bite
20:23 <Rei-chan> Corwin rolled : 1d8+110+25+23d6+15d4+1d6 bite --> [ 1d8=8 23d6=78 15d4=43 1d6=5 ]{269}
20:24 <Corwin> roll 1d4+110+25+23d6+15d4+1d6 wing1
20:24 <Rei-chan> Corwin rolled : 1d4+110+25+23d6+15d4+1d6 wing1 --> [ 1d4=4 23d6=81 15d4=39 1d6=2 ]{261}
20:24 <Corwin> roll 1d4+110+25+23d6+15d4+1d6 wing2
20:24 <Rei-chan> Corwin rolled : 1d4+110+25+23d6+15d4+1d6 wing2 --> [ 1d4=3 23d6=73 15d4=33 1d6=5 ]{249}

Robilar's Gambit afterwards.

* Unarmed/Natural attacks are with Shattermantle.
* Greater Foresight was used as Arcane Strike fuel.

via Sanzha:
20:28 <Corwin> roll 10d10+180 temp hp
20:28 <Rei-chan> Corwin rolled : 10d10+180 temp hp --> [ 10d10=62 ]{242}

Temp hp dice are maxed, so 280 temp hp.

via Ranbar:
Sensual Blessing + Mass Heal recovers 500hp, 12 regeneration recovers 12 more.
HP: 650+500+12/1092 => full

Spoiler: ShowHide
Armbands of the Spark 6/10rnd
Space Compression 6/38rnd

All spells here are to be precast before leaving home [CL 38]. The spells under 'All' are shared with all party members unless explicitly refused.
These spells have been spent.

All:
Glorious Rally [1min/lvl], Celestial Valor [1min/lvl], Foresight [10min/lvl], Visions of the Future [1hr/lvl], Dragonskin [10min/lvl], True Seeing [1min/lvl], Vision of the Omniscient Eye [1min/lvl], Detect Scrying [24hr], Greater Arcane Sight [1min/lvl], Freedom of Movement [10min/lvl], Pass Without Trace [1hr/lvl], Voice of the Dragon [10min/lvl], Greater Heroism [1min/lvl], Good Hope [1min/lvl], Nondetection [1hr/lvl], Mass Death Ward [1min/lvl], Heroes's Feast [12hr], Fortunate Fate [10min/lvl], Spell Turning [10min/lvl]
One-Off Spells: Sign (+4), Divine Insight (1hr/level, +15 insight), Greater Improvisation (10min/level, CLx3 luck points)

Self only:
Sensual Blessing [1min/lvl], Greater Anticipate Teleport [24hr], Bibliotheca Arcana [24hr], Mind Blank [A, 24hr], Many Moments of Prescience [1hr/lvl], Moment of Prescience [1hr/lvl]
Superb Dispelling channeled into unarmed attacks, Keen Edge cast on Razalim, Crystalvein weapons and natural weapons

Strength of the Dragon Princess
Endurance of the Dragon Princess

Sanzha: Inspire Courage, Inspire Greatness

Numerical benefits:
AC: +14 normal/+9 touch (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin)
Attack: +35 (+4 sacred Celestial Valor, +20 morale Inspire Courage, +10 from Inspire Greatness, +1 insight Strength of the Dragon Princess)
Damage: +25 (+4 sacred Celestial Valor, +20 morale Inspire Courage, +1 insight Strength of the Dragon Princess)
Fort Save: +12 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +2 insight Endurance of the Dragon Princess)
Will Save: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)

HP: 1092+280/1092

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and for Seira only the combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 190ft radius of you.

My unaltered stats (regular)
Supreme Initiative: (+21 vs DvR6)
Armor Class: 105 (Touch AC 84)
Base Attack/CMB/CMD: +33/+72/156
Melee/Ranged Attack: +62 [Good, Lawful and Epic] (Haste, K:D +5, DvR6, Luck +3, Enchantment NOT included)
Full Attack/Unarmed: +72/+72/+72/+72/+67/+62/+57 (2d8+94) and bite +67 (1d8+87) and claws +67/+67 (1d6+87) and wings +67/+67 (1d4+87) [19-20 x2]
Full Attack/Unarmed (flanking): +76/+76/+76/+76/+71/+66/+61 (2d8+117) and bite +71 (1d8+110) and claws +71/+71 (1d6+110) and wings +71/+71 (1d4+110) [19-20 x2, +23d6 and 2 Str damage]
Saves: Fort +82, Ref +78, Will +80
Abilities: STR 36+2 (13+1), DEX 38 (14), CON 36+6 (13+3), WIS 30+6 (10+3), INT 50+6 (20+3), CHA 41 (15)
Darkstalker, Improved Evasion, Improved Uncanny Dodge, Spell Reflection, Aegis, Damage reduction 20/epic adamantine weapons that are colorlessand, 12 regeneration, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 50, vulnerability to cold, darkvision 6 miles, low-light vision 6 miles
Space/Reach: 5ft/5ft
Special Attacks: Breath weapon 22d10 fire+4d10holy (60ft cone, 120ft line) Ref DC47 half (con, fire), prismatic breath 5x18d8 (60ft cone, 120ft line) Ref DC43 (energy, 5x half hd)/prismatic spray (60ft cone) DC43 (depending on the result of d8)

My unaltered stats (dragon)
Supreme Initiative: (+21 vs DvR6)
Armor Class: 104 (Touch AC 74)
Base Attack/CMB/CMD: +37/+90/168
Attack: +82 [Good, Lawful and Epic] (+24 Str, Haste, K:D +5, DvR6, Luck +3, +10 Enhancement, BAB=HD)
Full Attack: +82/+82/+82/+82/+77/+72/+67 (6d10+104) and bite +77 (4d6+97) and claws +77/+77 (2d8+97) and wings +77/+77 (2d6+97) and tail slap +77 (2d8+121) [19-20 x2]
Full Attack (flanking): +86/+86/+86/+86/+81/+76/+71 (6d10+127) and bite +81 (4d6+120) and claws +81/+81 (2d8+120) and wings +81/+81 (2d6+120) and tail slap +81 (2d8+144) [19-20 x2, +23d6 and 2 Str damage]
Saves: Fort +87, Ref +72, Will +80
Abilities: STR 57+2 (23+1), DEX 26 (8), CON 47+6 (18+3), WIS 30+6 (10+3), INT 50+6 (20+3), CHA 41 (15)
Darkstalker, Improved Evasion, Improved Uncanny Dodge, Spell Reflection, Aegis, Damage reduction 20/epic adamantine weapons that are colorlessand, 12 regeneration, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 50, vulnerability to cold, darkvision 6 miles, low-light vision 6 miles
Space/Reach: 20ft/15ft (Reach 20ft with bite)
Special Attacks: Breath weapon 22d10 fire+4d10holy (60ft cone, 120ft line) Ref DC53 half, prismatic breath 5x18d8 (60ft cone, 120ft line) Ref DC49 (energy, 5x half hd)/prismatic spray (60ft cone) DC49 (depending on the result of d8)
<Steph> I might have made a terrible mistake

Anastasia

The moment you swing Razalim, the silver scimitar glows with the same fire as Imix.

'Devour.'

The voice is heard in your mind, toneless but with an under current of hunger. It makes Seira's own stomach clench as if she hasn't eaten in days.

"Razalim?" Imix dodges to the side at first, "That sword can sp-" Then Seira moves faster. The blade cuts into Imix, a scream from the Archomental as it cuts fire like flesh. Boiling blood, hotter than a volcano's heart, sprays out from Imix as you score a flurry of brutal slashes. Seira is relentless, her strikes driving the Prince of Elemental Evil back as wounds heal. Ranbar's magic mends your hurts as Donald is in position.

"Oh, I've been waiting for this," he grins as Imix bleeds that horrible blood from his chest, his arm, his side. So many slashes plague him as he coughs, as Razalim is hotter and hotter in your hand. It hurts to hold, it is searing your hand fast and hard. You can't let go, your hand won't do it, all you can do is endure this fire that burns you as if you were a mortal.

> roll 30d6 fire damage no save Seira
<Kobot> Kotono rolled 30d6 fire damage no save Seira --> [ 30d6=117 ]{117}


Imix is mauled, cut open in many places. Donald is just a step behind, coming through like a force of nature as you attack Imix. His defensive form is broken, vulnerable and open. His screams are unlike anything else you've heard, like a fire dying one droplet of water at a time.

<Kobot> Kotono rolled 1d20+120 (+1 haste, +20 morale, +4 sacred, damage dice boost used, +7 strength domain used, +10 arcane strike, +4 sanzha, -5 slashing flurry) --> [ 1d20=15 ]{135}
> roll 1d20+115 (+1 haste, +20 morale, +4 sacred, damage dice boost used, +7 strength domain used, +10 arcane strike, +4 sanzha, -10 slashing flurry)
<Kobot> Kotono rolled 1d20+115 (+1 haste, +20 morale, +4 sacred, damage dice boost used, +7 strength domain used, +10 arcane strike, +4 sanzha, -10 slashing flurry) --> [ 1d20=3 ]{118}
> OOC: Also channeling sonic handshake, though Imix's SR makes any roll to overcome it moot.
> roll 2d6+85+2d6+10d4
<Kobot> Kotono rolled 2d6+85+2d6+10d4 --> [ 2d6=6 2d6=8 10d4=28 ]{127}
> roll 2d6+85+2d6+10d4
<Kobot> Kotono rolled 2d6+85+2d6+10d4 --> [ 2d6=6 2d6=5 10d4=22 ]{118}


Perhaps normally Imix would've been able to dodge. Perhaps if Razalim had not maimed him so that these strikes could have been avoided. But like this, badly wounded and unable to smoothly dodge, Imix's chest is impaled by Guardianil. A savage tear causes lava blood and screaming smoke to erupt out of Imix's body. Instead this lava, fire and smoke spreads everywhere, before suddenly - !

Rank check, Seira. Donald's attacks were same time but didn't matter for this purpose, since you did sufficient damage without them. They're rolled for a reason unrelated to this.

[spoiler]

Seira's Majestic Visage on Ranbar.

+20 inspire courage (attacks, weapon damage, saves vs fear)

Sanzha gets melody of water on herself.

Add greater divine power to Ranbar's block.

All:
Glorious Rally [1min/lvl], Celestial Valor [1min/lvl], Foresight [10min/lvl], Visions of the Future [1hr/lvl], Dragonskin [10min/lvl], True Seeing [1min/lvl], Vision of the Omniscient Eye [1min/lvl], Detect Scrying [24hr], Greater Arcane Sight [1min/lvl], Freedom of Movement [10min/lvl], Pass Without Trace [1hr/lvl], Voice of the Dragon [10min/lvl], Greater Heroism [1min/lvl], Good Hope [1min/lvl], Nondetection [1hr/lvl], Mass Death Ward [1min/lvl], Heroes's Feast [12hr], Fortunate Fate [10min/lvl], Spell Turning [10min/lvl]
One-Off Spells: Sign (+4), Divine Insight (1hr/level, +15 insight), Greater Improvisation (10min/level, CLx3 luck points)

Numerical benefits:
AC: +14 normal/+9 touch (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin)
Attack: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
76 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and for Seira only the combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 190ft radius of you.

Donald
HP: 890/890
Negative Conditions:
Aura: Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 13/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 2/3 Strength Domain 0/1 Luck Domain 1/1 Protection Domain 1/1
Spells Used: 2 9th
SLAs Used:
Spells Active:
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Lady Sanzha
HP: 487(413)/866(792) (fast healing 3)
Negative Conditions:
Aura: Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Elements 17/17 Bardic Music 36/36 Water Devotion 1/1 Trident Elemental Damage 3/3 Nobility Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes:

Ranbar
HP: 818/818
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 14/14 Inspiration 28/29 Cunning Save 4/4
Spells Used: Greater divine power,
SLAs Used:
Spells Active:
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, ring adds +1, total of +11 if used in tandem with that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

16:44 <Corwin> roll 1d20+6 DvR
16:44 <Kobot> Corwin rolled 1d20+6 DvR --> [ 1d20=15 ]{21}
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+10
<Kobot> Kotono rolled 1d20+10 --> [ 1d20=13 ]{23}


In flames Imix's body breaks apart into whirls of fire, broken. For one moment you have silence, the avatars seemingly stunned.

"The hell was that, Seira?" Donald manages to get out.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"That's what overwhelming victory looks like," Seira tells him, her eyes lit with an eerie glow. "And it's not over yet!"

Since the avatars are standing there dumbly, Seira intends to take at least one of them down before they manage to recover!

We're heading back the way we came from. You three will deal with the avatar I left just there, and I'll eliminate another one. Turn this victory into a total rout!
<Steph> I might have made a terrible mistake

Anastasia

Init is Seira (Supreme) > Sanzha = Donald = Ranbar (59) > Imix Avatars (54)

Space begins to twist back - unfurling, leaving the avatars closer. As one the avatars move now, act the same. At the same time the opening portals close, leaving just you and the avatars. The four charge you with the now closed space, "SEIRA!" they cry wildly in fury as one, settling in on the four of you.

> roll 1d20+118 (+2 ???, +5 ???, +12 ???, +10 ???, +13 arcane strike) Seira
<Kobot> Kotono rolled 1d20+118 (+2 ???, +5 ???, +12 ???, +10 ???, +13 arcane strike) Seira --> [ 1d20=1 ]{119}
> roll 1d20+118 (+2 ???, +5 ???, +12 ???, +10 ???, +13 arcane strike) Donald
<Kobot> Kotono rolled 1d20+118 (+2 ???, +5 ???, +12 ???, +10 ???, +13 arcane strike) Donald --> [ 1d20=15 ]{133}
> roll 1d20+118 (+2 ???, +5 ???, +12 ???, +10 ???, +13 arcane strike) Ranbar
<Kobot> Kotono rolled 1d20+118 (+2 ???, +5 ???, +12 ???, +10 ???, +13 arcane strike) Ranbar --> [ 1d20=13 ]{131}
> roll 1d20+118 (+2 ???, +5 ???, +12 ???, +10 ???, +13 arcane strike) Sanzha
<Kobot> Kotono rolled 1d20+118 (+2 ???, +5 ???, +12 ???, +10 ???, +13 arcane strike) Sanzha --> [ 1d20=1 ]{119}

AC, Seira?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

They miss me and Sanzha since they rolled a 1 as DvR0. However, I retaliate with Robilar's Gambit!

20:21 <Corwin> roll 1d20+82+35+16+15 combat bonuses+improvisation+arcane strike
20:21 <Kobot> Corwin rolled 1d20+82+35+16+15 combat bonuses+improvisation+arcane strike --> [ 1d20=18 ]{166}
20:21 <Corwin> roll 1d20+82+35+16+15 combat bonuses+improvisation+arcane strike crit?
20:21 <Kobot> Corwin rolled 1d20+82+35+16+15 combat bonuses+improvisation+arcane strike crit? --> [ 1d20=5 ]{153}

* My bad, I copied the roll while forgetting that I used up Improvisation. So it'd be a crit on 150 and confirmation on 137.

20:21 <Corwin> roll 1d20+6 dvr for Crippling Strike
20:21 <Kobot> Corwin rolled 1d20+6 dvr for Crippling Strike --> [ 1d20=7 ]{13}

* If that wins, 2 str damage that... are made 8, since Razalim crits at x4?

20:22 <Corwin> roll 4d6+468+16+4d6+100+1d6+22d6+15d4 crit
20:22 <Kobot> Corwin rolled 4d6+468+16+4d6+100+1d6+22d6+15d4 crit --> [ 4d6=19 4d6=8 1d6=6 22d6=71 15d4=44 ]{732}
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20
<Kobot> Kotono rolled 1d20 --> [ 1d20=4 ]{4}


Seira's blade lashes out again. Razalim cuts deep into her foe while she sidesteps, a fiery hiss of pain as meanwhile?

Sanzha is missed as well. The other two are hit.

> roll 4d8+57+13d4 Donald
<Kobot> Kotono rolled 4d8+57+13d4 Donald --> [ 4d8=16 13d4=34 ]{107}
> roll 4d8+57+13d4 Ranbar
<Kobot> Kotono rolled 4d8+57+13d4 Ranbar --> [ 4d8=20 13d4=29 ]{106}


As your side trades blows, savage combat, eruptions of magic burst around all the party. Bursts of nothingness, a relentless barrage of spells to undo you most directly.

> roll 8#1d20+49 (+11 in cases where that avatar hit someone already)
<Kobot> Kotono rolled 8#1d20+49 (+11 in cases where that avatar hit someone already) --> [ 1d20=12 ]{61}, [ 1d20=1 ]{50}, [ 1d20=18 ]{67}, [ 1d20=16 ]{65}, [ 1d20=12 ]{61}, [ 1d20=12 ]{61}, [ 1d20=20 ]{69}, [ 1d20=7 ]{56}

Need Fort saves against any that got past your spell resistance.

[spoiler]

Seira's Majestic Visage on Ranbar.

+20 inspire courage (attacks, weapon damage, saves vs fear)

Sanzha gets melody of water on herself.

Add greater divine power to Ranbar's block.

All:
Glorious Rally [1min/lvl], Celestial Valor [1min/lvl], Foresight [10min/lvl], Visions of the Future [1hr/lvl], Dragonskin [10min/lvl], True Seeing [1min/lvl], Vision of the Omniscient Eye [1min/lvl], Detect Scrying [24hr], Greater Arcane Sight [1min/lvl], Freedom of Movement [10min/lvl], Pass Without Trace [1hr/lvl], Voice of the Dragon [10min/lvl], Greater Heroism [1min/lvl], Good Hope [1min/lvl], Nondetection [1hr/lvl], Mass Death Ward [1min/lvl], Heroes's Feast [12hr], Fortunate Fate [10min/lvl], Spell Turning [10min/lvl]
One-Off Spells: Sign (+4), Divine Insight (1hr/level, +15 insight), Greater Improvisation (10min/level, CLx3 luck points)

Numerical benefits:
AC: +14 normal/+9 touch (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin)
Attack: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
76 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and for Seira only the combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 190ft radius of you.

Donald
HP: 784/890
Negative Conditions:
Aura: Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 13/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 2/3 Strength Domain 0/1 Luck Domain 1/1 Protection Domain 1/1
Spells Used: 2 9th
SLAs Used:
Spells Active:
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Lady Sanzha
HP: 487(413)/866(792) (fast healing 3)
Negative Conditions:
Aura: Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Elements 17/17 Bardic Music 36/36 Water Devotion 1/1 Trident Elemental Damage 3/3 Nobility Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes:

Ranbar
HP: 818/818 (106 if it goes past this round)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 14/14 Inspiration 28/29 Cunning Save 4/4
Spells Used: Greater divine power,
SLAs Used:
Spells Active:
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, ring adds +1, total of +11 if used in tandem with that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

My SR is 52, so only one is negated.

21:20 <Corwin> roll 7#1d20+82+12
21:20 <Kobot> Corwin rolled 7#1d20+82+12 --> [ 1d20=14 ]{108}, [ 1d20=14 ]{108}, [ 1d20=17 ]{111}, [ 1d20=4 ]{98}, [ 1d20=15 ]{109}, [ 1d20=11 ]{105}, [ 1d20=20 ]{114}

Spoiler: ShowHide
Armbands of the Spark 6/10rnd
Space Compression 6/38rnd

All spells here are to be precast before leaving home [CL 38]. The spells under 'All' are shared with all party members unless explicitly refused.

All:
Glorious Rally [1min/lvl], Celestial Valor [1min/lvl], Foresight [10min/lvl], Visions of the Future [1hr/lvl], Dragonskin [10min/lvl], True Seeing [1min/lvl], Vision of the Omniscient Eye [1min/lvl], Detect Scrying [24hr], Greater Arcane Sight [1min/lvl], Freedom of Movement [10min/lvl], Pass Without Trace [1hr/lvl], Voice of the Dragon [10min/lvl], Greater Heroism [1min/lvl], Good Hope [1min/lvl], Nondetection [1hr/lvl], Mass Death Ward [1min/lvl], Heroes's Feast [12hr], Fortunate Fate [10min/lvl], Spell Turning [10min/lvl]
One-Off Spells: Sign (+4), Divine Insight (1hr/level, +15 insight)

Self only:
Sensual Blessing [1min/lvl], Greater Anticipate Teleport [24hr], Bibliotheca Arcana [24hr], Mind Blank [A, 24hr], Moment of Prescience [1hr/lvl]
Superb Dispelling channeled into unarmed attacks, Keen Edge cast on Razalim, Crystalvein weapons and natural weapons

Strength of the Dragon Princess
Endurance of the Dragon Princess

Sanzha: Inspire Courage, Inspire Greatness

Numerical benefits:
AC: +14 normal/+9 touch (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin)
Attack: +35 (+4 sacred Celestial Valor, +20 morale Inspire Courage, +10 from Inspire Greatness, +1 insight Strength of the Dragon Princess)
Damage: +25 (+4 sacred Celestial Valor, +20 morale Inspire Courage, +1 insight Strength of the Dragon Princess)
Fort Save: +12 (+4 sacred Celestial Valor, +6 morale Glorious Rally, +2 insight Endurance of the Dragon Princess)
Will Save: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)

HP: 1092+280/1092

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and for Seira only the combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 190ft radius of you.

My unaltered stats (regular)
Supreme Initiative: (+21 vs DvR6)
Armor Class: 105 (Touch AC 84)
Base Attack/CMB/CMD: +33/+72/156
Melee/Ranged Attack: +62 [Good, Lawful and Epic] (Haste, K:D +5, DvR6, Luck +3, Enchantment NOT included)
Full Attack/Unarmed: +72/+72/+72/+72/+67/+62/+57 (2d8+94) and bite +67 (1d8+87) and claws +67/+67 (1d6+87) and wings +67/+67 (1d4+87) [19-20 x2]
Full Attack/Unarmed (flanking): +76/+76/+76/+76/+71/+66/+61 (2d8+117) and bite +71 (1d8+110) and claws +71/+71 (1d6+110) and wings +71/+71 (1d4+110) [19-20 x2, +23d6 and 2 Str damage]
Saves: Fort +82, Ref +78, Will +80
Abilities: STR 36+2 (13+1), DEX 38 (14), CON 36+6 (13+3), WIS 30+6 (10+3), INT 50+6 (20+3), CHA 41 (15)
Darkstalker, Improved Evasion, Improved Uncanny Dodge, Spell Reflection, Aegis, Damage reduction 20/epic adamantine weapons that are colorlessand, 12 regeneration, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 50, vulnerability to cold, darkvision 6 miles, low-light vision 6 miles
Space/Reach: 5ft/5ft
Special Attacks: Breath weapon 22d10 fire+4d10holy (60ft cone, 120ft line) Ref DC47 half (con, fire), prismatic breath 5x18d8 (60ft cone, 120ft line) Ref DC43 (energy, 5x half hd)/prismatic spray (60ft cone) DC43 (depending on the result of d8)

My unaltered stats (dragon)
Supreme Initiative: (+21 vs DvR6)
Armor Class: 104 (Touch AC 74)
Base Attack/CMB/CMD: +37/+90/168
Attack: +82 [Good, Lawful and Epic] (+24 Str, Haste, K:D +5, DvR6, Luck +3, +10 Enhancement, BAB=HD)
Full Attack: +82/+82/+82/+82/+77/+72/+67 (6d10+104) and bite +77 (4d6+97) and claws +77/+77 (2d8+97) and wings +77/+77 (2d6+97) and tail slap +77 (2d8+121) [19-20 x2]
Full Attack (flanking): +86/+86/+86/+86/+81/+76/+71 (6d10+127) and bite +81 (4d6+120) and claws +81/+81 (2d8+120) and wings +81/+81 (2d6+120) and tail slap +81 (2d8+144) [19-20 x2, +23d6 and 2 Str damage]
Saves: Fort +87, Ref +72, Will +80
Abilities: STR 57+2 (23+1), DEX 26 (8), CON 47+6 (18+3), WIS 30+6 (10+3), INT 50+6 (20+3), CHA 41 (15)
Darkstalker, Improved Evasion, Improved Uncanny Dodge, Spell Reflection, Aegis, Damage reduction 20/epic adamantine weapons that are colorlessand, 12 regeneration, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 50, vulnerability to cold, darkvision 6 miles, low-light vision 6 miles
Space/Reach: 20ft/15ft (Reach 20ft with bite)
Special Attacks: Breath weapon 22d10 fire+4d10holy (60ft cone, 120ft line) Ref DC53 half, prismatic breath 5x18d8 (60ft cone, 120ft line) Ref DC49 (energy, 5x half hd)/prismatic spray (60ft cone) DC49 (depending on the result of d8)
<Steph> I might have made a terrible mistake

Anastasia

> roll 7#1d20+51 Donald mettle
<Rei-chan> Kotono rolled : 7#1d20+51 Donald mettle --> [ 1d20=1 ]{52}, [ 1d20=9 ]{60}, [ 1d20=3 ]{54}, [ 1d20=2 ]{53}, [ 1d20=2 ]{53}, [ 1d20=3 ]{54}, [ 1d20=6 ]{57}
> roll 7#1d20+57 Sanzha
<Rei-chan> Kotono rolled : 7#1d20+57 Sanzha --> [ 1d20=18 ]{75}, [ 1d20=7 ]{64}, [ 1d20=8 ]{65}, [ 1d20=18 ]{75}, [ 1d20=11 ]{68}, [ 1d20=14 ]{71}, [ 1d20=16 ]{73}
> roll 7#1d20+55 inspiration Ranbar
<Rei-chan> Kotono rolled : 7#1d20+55 inspiration Ranbar --> [ 1d20=20 ]{75}, [ 1d20=10 ]{65}, [ 1d20=12 ]{67}, [ 1d20=13 ]{68}, [ 1d20=16 ]{71}, [ 1d20=13 ]{68}, [ 1d20=6 ]{61}

Donald nulls, all other saves were passed.

> roll 56d6 this is after all the saves so full all but Donald who negates
<Rei-chan> Kotono rolled : 56d6 this is after all the saves so full all but Donald who negates --> [ 56d6=180 ]{180}


Yet all of you are able to withstand this terrible, tremendous assault as...

Seira, go.

[spoiler]

Seira's Majestic Visage on Ranbar.

+20 inspire courage (attacks, weapon damage, saves vs fear)

Sanzha gets melody of water on herself.

Add greater divine power to Ranbar's block.

All:
Glorious Rally [1min/lvl], Celestial Valor [1min/lvl], Foresight [10min/lvl], Visions of the Future [1hr/lvl], Dragonskin [10min/lvl], True Seeing [1min/lvl], Vision of the Omniscient Eye [1min/lvl], Detect Scrying [24hr], Greater Arcane Sight [1min/lvl], Freedom of Movement [10min/lvl], Pass Without Trace [1hr/lvl], Voice of the Dragon [10min/lvl], Greater Heroism [1min/lvl], Good Hope [1min/lvl], Nondetection [1hr/lvl], Mass Death Ward [1min/lvl], Heroes's Feast [12hr], Fortunate Fate [10min/lvl], Spell Turning [10min/lvl]
One-Off Spells: Sign (+4), Divine Insight (1hr/level, +15 insight), Greater Improvisation (10min/level, CLx3 luck points)

Numerical benefits:
AC: +14 normal/+9 touch (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin)
Attack: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
76 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and for Seira only the combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 190ft radius of you.

Donald
HP: 784/890
Negative Conditions:
Aura: Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 13/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 2/3 Strength Domain 0/1 Luck Domain 1/1 Protection Domain 1/1
Spells Used: 2 9th
SLAs Used:
Spells Active:
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Lady Sanzha
HP: 307(233)/866(792) (fast healing 3)
Negative Conditions:
Aura: Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Elements 17/17 Bardic Music 36/36 Water Devotion 1/1 Trident Elemental Damage 3/3 Nobility Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes:

Ranbar
HP: 818/818 (286 if it goes past this round)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 14/14 Inspiration 28/29 Cunning Save 4/4
Spells Used: Greater divine power,
SLAs Used:
Spells Active:
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, ring adds +1, total of +11 if used in tandem with that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?