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Hotaru Tomoe/Sailor Saturn

Started by Asrana, November 23, 2004, 02:28:10 PM

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Asrana

Name: Tomoe Hotaru
DOB: January 6th, 1980
Sign: Capricorn
Height: 5'2"
Age: 14
Blood Type: AB
Hobbies: Reading, going out with friends, avoiding pointed questions.
Fav. Color: Violet
Fav. Gemstone: Amethyst
Fav. Food: Soup.
Least//:

Fav. Subject: World History
Least//: Phy Ed.
Strengths: Reading, analyzation
Weakness: Physical exertion
Goal: To be in power.
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[Points Available]
18 Stats
10 Base
5 Defects
0 Background
0 Arc Completion
15 Total Character Points
15 Used
0 Free
----------
[Stats]
Body 3
Mind 7
Soul 10

======
ACV: 8 (9 in senshi form)
DCV: 5 (6 in senshi form)

HP: 63
EP: 155

======
Attributes:

10 pts + 5 Defects
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Appearance (4/4) - Extremely attractive. It isn't just Hotaru's personality and methods of communication that take after her mother. (Art of Distraction +1)

Supernatural Training (1/1) - In her perusing of books, Hotaru came across a large number of contradictory and often chaotic references to supernatural events. Eliciting her curiosity, this challenge focused her into distilling the many tales in actual events, or as close as she could get to them. Thus, she has a surprising amount of basic knowledge concerning the supernatural.

Fast Reflexes (2/2) - Without much of a social life to speak of, Hotaru's been isolated, and forced to rely on herself for entertainment. When she received a SNES from a family friend as a birthday gift, along with the game 'Street Fighter' in an effort to get her out and socializing with other children; she didn't pay too much attention at first. Not using it seemed a little wasteful to her though, and eventually she picked up the controller and began playing. The first time, she was absolutely horrific. This didn't discourage the young girl, quite the opposite. The challenge annoyed her, that something so simple could beat her. She continued playing. Over and over again, with occasional breaks to reread Sun Tzu for tips. Eventually, she not only beat the game, but gained highly tuned physical reflexes, even if her mind didn't move quite so fast. Her strategy: Determine the opponent's tendencies, decide on a course of action, and execute. This usually takes her a bit, being a worrier, but if her defensive reflexes drag her through, she can almost assuredly defeat her opponent with decisive and precisely timed attacks.

Strong Soul (1/1) - Hotaru's quite a driven person, charging towards her goals once she's locked on to them.

Energy Bonus (6/6) - Hotaru's a veritable battery of excitement and energy when directed at something she enjoys or considers a challenge of her abilities.

Healing (3) - Hotaru has the magical ability to heal others, at a rate of 3 EP for 2 HP per round. The cause of much consternation for the girl, as well as alienation amongst her peers for this oddity. Hotaru wishes she could understand the power, but it doesn't seem to conform to her knowledge of the supernatural.

Fortune's Blessing (2/2) - May reroll 2 rolls each game session, see below.


[Fortune's Blessing
Type: Neutral
Relevant stat: None

Another of Hotaru's hobbies are games of chance played with cards, 'Old Maid' being a particular favorite. As her father and anyone one unfortunate enough to challenge her discovered, Hotaru has an uncanny knack for coming out on top in many contests, even where skill isn't a factor.  

Level 1 : The player may reroll 1 roll each game session  
Level 2 : The player may reroll 2 rolls each game session.
Level 3 : The player may reroll 3 rolls each game session.]

Combat Mastery (1) - Having spent months in intense fighting, planned and unplanned, Hotaru has learned the ins and outs of fighting either offensively or defensively.

Focused Combat (Offense) (1) - The little regard she's shown for her own defenses, and the vast disregard for her opponent's well being, have left Hotaru with a knack for hurting others.

Superior Reality Manipulation - Studying the universe's inherent structure has its side effects, particularly when you've been toying with that structure...

Black/Void Magic - Because of how often she's had to dabble in it ad hoc, Jun felt it necessary to teach Hotaru the basics of the myriad forms of black magic. Between her teacher and her experiences, she's been able to cloak objects between the lines of the normal universe, drain energy from plants, and transform matter into weapons.

Transmutation magic - Through experimentation and practice with weaving magical energies, Hotaru has learned how to transmute one material into another that she has an example of. For example, a brick into amethyst, or hypothetically aluminum into sapphire.

Forcefields - Studying her own Silence Wall spell has allowed Hotaru to create a variety of lesser forcefields, varying in size and shape as she desires. Unlike the Silence Wall, she can actively move and manipulate these, rather than simply control the expansion.


*Senshi Section*

Senshi Transformation, Level 3 - Hotaru is an experienced Sailor Senshi.

Combined Attacks, Level 1 - Hotaru may combine attacks with up to one other Senshi.

Augmented Trait: Body+1 - Hotaru's frail constitution is enhanced slightly in Senshi form. She gains a +1 to her body score at this time. Her HP total does not change.

Rejuvenation, Level 3.

Leaping, Level 2.

-Senshi Attack-
Saturn Destruction Burst, Level 1 - A powerful burst of destructive energy that inflicts non elemental damage.  It deals 10+ACV+Massive damage to the target. It inflicts a +1 modifier to the opponent's ACV.
Addendum: When used in conjunction with the Silence Glaive, the Saturn Destruction Burst deals 20+ACV+Massive Damage to a target, and costs 25 EP. All other effects are identical.

Saturn Crisis Thrust - With a welling of power, Sailor Saturn can unleash a great force when in grave danger. Her Health Points must be below twenty for this to be accessasible, and it costs 80 EP. Should Saturn not have enough EP for this, she may exchange 1 HP for 5 EP at the time of use and at that time only.

The attack deals a base of 45 damage, plus ACV but does not stack with Massive Damage or other complimentary skills. It gives a -5 mod to the attack roll, and a natural 2 or 3 is considered a critical.  A -2 mod to the DCV check is enabled, and any surviving target takes a -1 to CV. Note that the CV modification stacks in the case of a survived critical, up to -4 on a 4x shot. (In the unlikely event one survived such an attack.) Further, Sailor Saturn may go lower than 1 HP to fuel the attack, though she risks her life to do so.  When you wish to use the move and are in a condition to do so, PM the GM.


Changes when used in conjunction with the Silence Glaive -
+60 to the damage total, leading to 125 base damage.
-6 check to the attack roll.
+3 mod to dodge.
Natural 2 or 3 is still a critical. (Unchanged)
-1 to CV after being hit. (Unchanged)
Takes 100 EP and 5 HP to use.
Any surviving target cannot act in the round it's hit or in the next. (Unchanged)

Silence Glaive -  Item of Power, level 3.
The Silence Glaive is a powerful artifact of Saturn, from the far distant past. A polearm that ends in a bladed crescent, said to be capable of slicing apart the bonds  that hold life together.

In addition to the power of enhancing her attacks, the glaive may be used as a physical weapon. When so, Hotaru gains a +1 to her ACV. The glaive inflicts ACVx3 damage to an opponent.

An unexpected and additional use of the glaive has been discovered in its tendency to cloak Hotaru's violet destruction in a black nightmare of energy. By doing so, Hotaru can slip her awareness into nightmare realms without drawing nearly as much attention as if her own glowing violet presence had made its way in. Or so the thinking goes.

Additionally, if focusing her own Destruction magic through the glaive, the artifact will enhance the effects rampantly (1.5-2 times, GM discretion) at the cost of twice the normal amount of energy.

Saturn's Silence Wall, level 3
Summoning her powers, Saturn creates a wall of violet force. A general area of wall, one that deflects and stops many forms of attack or damage. The wall comes in  two flavors:
1. Gushing out from her pointed Glaive, a small field surrounds Hotaru and slightly around her. This is a small wall segment, generally, enough to shield Hotaru and  perhaps one not overly large person on either side. The wall is around six feet tall, and perhaps five feet wide. A basic defense.
2. A larger wall. The size is determined by the player and GM, which effects the starting EP cost. More on this below.
The EP costs of the walls are as follows. Wall one has a start up cost of 15 EP. This is paid only at the summoning on the wall. The larger wall has an EP cost set  depending on the size of the wall - a wall large enough to shield all six Senshi standing besides each other might be 25 EP, and a wall big enough to wall an entire  street in half may take 35. GM's discretion here, as well as common sense.
The shape of the wall is usually fairly basic - rectangular or square, dependant on what's required. It doesn't HAVE to be this shape within reason should  circumstances dictate something different, but the power tends to favor those forms. To maintain the wall, Saturn must focus most of her energy on doing so - she can  move slightly or call out a few words, but the majority of her action is tied to the wall.
Should she wish to make a direct action or is damaged, the barrier will generally fail. (At the GM's discretion, Hotaru may attempt a Soul check to maintain the wall if  she takes a minor amount of damage from an incidental injury - nothing more than 5 points of damage as a rule.)
As stated, the wall is an impenetrable field of force - it blocks incoming attacks, attempts to cross it(Repelled softly, no damage), and certain other means. Note that it generally doesn't stop something that could 'wrap' around the wall or simply become behind it - teleportation is the main offender here. The wall works both ways - it's an absolute field of protection.
On blocking things, the Saturn wall consumes HP to maintain. For damaging attacks, it takes 1 EP for every 2 HP of damage the wall takes to maintain it. A 10  damage attack would take 5 EP or the wall would fail from the impact of the attack, for example. If Saturn cannot or will not expend EP sufficient to keep the wall  up, it fades the moment after that attack. Should an attack deal over 50 points of damage in a single blow or more, there is a chance that the wall will fail to block that  projectile fully, half of it's damage reaching it's intended target. The chance is 25%, or a 1 on 1d4. Should an attack score over 100 points of damage, this chance  increases to 50%.
In cases of an extremely large wall, an ACV check to 'hit' may be waived to hit the wall. A Silence Wall blocking the entire 4 lane highway is going to be pretty hard  to miss, for example. (An ACV check to test for a critical hit may still be allowed, however.)

Elemental Control - Destruction, level 4.
As is her power, Hotaru can wield and construe the force of 'destruction'. The meat of the application will be RPed out, so I won't waste my breath too much here.  It's too much an abstract concept to do otherwise.

Destruction Slash - Infusing her own energy into the glaive, Hotaru's polearm unleashes destructive energy into its already grevious wounds. Costs 15 EP, it does (Glaive damage) + (EC level x 5) damage, and requires both a Soul check and ACV check.

Saturn Ruin Eruption - Bringing together violet detruction, Hotaru holds her hand out towards her enemy, little pinpricks of light growing in her palm, forming needles that stand for an instant. "Saturn Ruin Eruption!" with a call and a lash of her will, the needes blast forward, becoming a nest of violet lances racing to impale her enemy! (Saturn Ruin Eruption costs 30 EP, does 40 damage, has a +1 DCV penalty to dodge, and reduces the target's DCV score by 2 if it hits; when used in conjunction with the glaive, the EP cost is increased to 45, and the damage is increased to 60, all other affects remain the same)

Teleportation (Hotaru method)-
Allows teleportation of Hotaru and up to one other person, no size restriction. The cost is 25 EP, and requires a Soul check at -3.
1. You can only teleport to an area you have visited personally, or been within ten feet of or so. Hotaru could teleport to her bedroom but not Okinawa, for example. (Unless she's been to Okinawa, but that's here nor there!). There must be knowledge of the place.
2. If directly in the light of site of the user, it is possible to teleport to a place - Hotaru could blink from one roof to another that's too far to jump across.
3. Teleporation is not foiled save by a magical field or object specifically made to counter teleporation.
4. Teleporation is generally limited to the planet or world the  player is on. Generally.
5. On appearing, no tiredness is suffered, only the EP loss. The universe does not fight back in this minor way to one that does not attack it's underpinnings.
6. More rules and notes may be applied as circumstances dictates and clarifications are needed.
7. This skill may improve over time.

Notes: Saturn's uniform no longer matches her original. While her leotard, skirt, boots, and bows all remain unchanged, her gloves have turned black, hemmed with bright violet rather than ribbed. Her choker has turned likewise to velvety blackness, though the star there remains the same, and the gem of her tiara has shifted from white to a deep amethyst violet. All together this represents the nightmares Hotaru has consorted with and fought off, and cloak of nightmares her actions might take on, but at their heart will always remain pure, like her destruction, and like Hotaru herself.


[Defects]
Frail Body (2/2) - Due to ill health, Hotaru's physical activities have been sharply curtailed. Not an active girl by any means, she isn't in great shape. While her diet is adequately balanced (though sometimes lacking in substance as she gets lost in a book or game), her physical activities are curtailed by her ongoing ill health.

Ageism (1/1) - A youngster amongst the people with her interests, Hotaru is isolated from most potential friends by age. Her shyness in talking even in matters she's familiar with also paints a portrait of underachievement for the circles that arouse her curiosity, and seals her exclusion from them.

Easily Distracted (1/1) - Hotaru dislikes things she can't solve. More so than most people. She's never encountered much in school she had a problem with, and her literary education has reinforced this. When she does encounter something she can't quickly solve, she will focus all her energies on that issue, even to the point of disregarding others in her obsessive drive to overcome this one hurtle.

Significant Others (1/1) - As her social life improves, Hotaru discovers an unfortunate side effect of opening up to people: She has to care about them. With Gaia and a host of near death experiences under their belts, the other senshi have become something more than just friends to Hotaru. Her life forfeit for them, there is little she wouldn't do for them.

Weak Constitution (0 BP) - Despite her drive and willpower towards anything she sets her mind to, Hotaru's body is sometimes too weak to handle the stress her mind is willing to put it through. Hotaru may only spend EP to boost her Body a number of times per day equal to her body score.

*******
Footnotes-
Stats:
Body - Significantly below average. Hotaru's a relatively small girl compared to msot of her peers, though this has seen great strides of improvement in the last two years. Between martial arts, practice as a senshi, and simply growing, she isn't so badly off anymore.

Mind - Significantly above human average. Hotaru's a smart girl, though not so much from the agility of her mind as its sponge like qualities. Hotaru absorbs information quickly, and has absorbed an incredible amount over her short lifetime due to her hobbies and interests.

Soul - Beneath her fragile body, Hotaru has an iron will that will stubbornly pursue whatever she puts her mind to, demanding to understand and overcome. This has helped her move through her lonely life, focusing intently on her goals and how to achieve them.

Attributes and Defects - See above.

-------------------------------------
Description:

Hotaru's a well growing girl for her age, though a little on the slim side overall. She's matured significantly in the interveneing years, much more adult seeming at age 14 than maybe she should be both physically and in her mannerisms. Keeping her hair at its waist length has also kept her resemblances--Hotaru bears a general resemblance to her friend Rei Hino, and a potentially startling one to her mother (both in appearance, and often in demeanor). She usually lets her hair go along, except when practicing with a naginata, when she binds it up in a ponytail. She's lightened her wardrobe considerably, though still preffers a slightly darker tint to her clothes, and somewhat warmer than average outside of summer.

-------------------------------------
[Friends and Distant Relatives]

Ryouji Shinji-
The son of a friend of Hotaru's father, as well as a neighbor, Ryouji Shinji is one of the few people to connect to Hotaru intellectually. They met at a company dinner, and the occasional visits between the parents have often included the children, neither of whom has been very social. Not so much a military science thinker, Shinji focuses on the technical working aspects of the military. While neither of them focus much on the other's personal interest, their individual depth of knowledge proves more interesting than many other potential friends, who are focused on the new shiny toys rather than how it works or how and why it is used. Their meetings don't involve so much dialogue as a willingness to listen to one another, and make an occasional relation to their own field.

Lt. Colonel Oda Eiichiro-
A friend of Hotaru's mother in the JSDF, Eiichiro is an intelligence analyst division head, and has quite the indexable knowledge of most military matters. While she doesn't see him in person much anymore, when Hotaru was much younger the man introduced her to Sun Tzu, and the world of military literature. Poor little girl was never the same.

These days, Hotaru's recently suffered an estrangement of sorts from her military employed 'uncle'. Ever since he was caught in the midst of one of Misuki's attempts on the senshi, she's felt either too nervous, or not had the time to contact him about anything in particular, the role of Saturn engulfing her life.

Hoshino Yuko-
Yuko is an elder cousin of Hotaru's, in her mid-twenties, and a landscape photographer. She's occasionally been in Tokyo to photograph parks, and during those times she and Hotaru have spent time together. Though the elder woman often grows frustrated with Hotaru's continual analysis of the terrain, they do have a good time in each other's company, and have once or twice taken extended trips out of town for a day, to see more isolated and natural areas.

Beyond Kensuke's entrapment, Yuko's never been very involved with the senshi, and didn't take the explanation very well to be honest. Hotaru doesn't really expect support from her cousin, or even understanding. Hopefully they can remain what they've always been--friends.

Junki-
Originally a friendly acquaintance of Rei's, when Junki fell victim to Eleni's schemes to bring the Beast Lord to Earth, Hotaru interceded over the course of a week, healing the girl's shattered body. Through this experience, Junki and Hotaru came to be friends, though any sort of friendship in itself was put on hold as Hotaru disappeared from Earth, and Junki finished her healing on her own. Saturn's and Mars' return to Earth was perhaps joyous in its way for the healing Junki, and perhaps a little more stressful as she found herself neck deep in senshi dramatics. This isn't always the case though, and hopefully will be less of the case in the foreseeable future.

Motoko Kayabuki-
The head instructor of the local Tenshikage-ryu chapter, Motoko is a woman with a deeply traditional upbringing. So traditional, it tends to isolate her from today's society. Raised by a family that had managed to maintain the core of its landholdings for centuries, she was brought up to emulate the samurai noblewomen of her ancestry. Her strong will and her firecely self-dependent nature left her ill equipped to cope with the glass ceiling, or the expectation of 'housewife' that confronted her in the world beyond her family's landholdings. She instead has dedicated herself to passing on what traditions she can to a broader spectrum of her own gender, finding success and fulfillment in her students rather than her own life.

Notes: While she comes from a background with a lot of financial resources, they were kept mainly under wraps, and she lives a comfortable life as a teacher. She believes primarily in self-dependance through tradition--in this case, bushido--and hopes that her students can manage better than she has.

She's a bit of a shut out with people at large and even her students but, she has occasional attacks of loneliness, and may either reach out to a student or dip her fingers into the dating pool--which she is unfortunately rather inept at. She is currently single.

Hotaru, while a comparatively new student with only a few years at the dojo, seems to have risen rather quickly. She's one of the better students, stemming form an instinct or knack for weapons and even unarmed fighting. No one's picked up yet that her 'knack' is borne from real bloodshed, though Kayabuki might have suspicions from watching her and the destructive will behind it all.

Riko Mikamura-
Riko is a typical girl in Motoko's naginata class--her family is well off, their daughter reasonably intelligent, and suffers perhaps from more willfulness than just teen rebellion. She goes to T*A, attending the class beneath Hotaru's at the cusp of junior high, and making her roughly Hotaru's age. While she and Hotaru never met before Hotaru started attending naginata classes, this perhaps could be considered a boon to any possible friendship for Hotaru, and it turned out to be one. While certainly not dependent on Hotaru, Riko's learned that her sempai usually knows what she's talking about in things from decapitation to history, asking for and usually following advice as appropriate. Unlike Hotaru, she has a positive, energetic outlook, counterpoint to her friend's sometimes black cynicism. She's not a 'socialite', but she certainly isn't a lightweight, either--she's friendly and open, making a lot of innocent friends across T*A. She and Hotaru don't often cross paths in school, and Riko believes this is in part because of Hotaru's less than cemented standing with her class as a grade jumper; while Hotaru assumes it's the wholly understandable problem of being associated with a social pariah at Riko's grade level (Hi, Mai!).

Notes: Riko and Hotaru do occasionally go out together on days they aren't doing anything else, usually boy watching--where Riko can encourage Hotaru, and Hotaru might keep Riko from overextending herself. Typically though, they jsut chatter before and after class, and Hotaru helps Riko along with tips. In the event of an educational crisis, however, they may spend an awful lot of time together, with Hotaru tutoring Riko at their homes or a cafe.


[Hotaru's  Boyfriends - The few, the proud, the survivors.]

Yoshi Serizawa -
Yoshi...was an accident. To put it bluntly, Hotaru had never originally meant to to end up dating him. Their time together though...on some level, they just clicked. Yoshi's social directness and seeming impulse to just speak his mind out loud put Hotaru at relative ease with him, even if she had to hide a good portion of her personal life from him. An pseudo-date led to another, the first to a second, and so on for a few months, a sort of casual, light relationship of togetherness, holding, and first base. Maybe it was the lack of seriousness on the surface that let it go for so long, maybe it wasn't, but eventually, Hotaru did call it off. She rather firmly blamed herself, or rather, an inability to 'go past this right now', and that was that. It was fun, it was nice, but inevitably doomed by her inexperienced and overthought feelings on the matter and her double life.

Notes: Hating to burn bridges, Hotaru did give him the stereotype 'just be friends' and even admitted they might see each other again, sometime in the future, but seriously meant it. She wouldn't mind meeting him again, and maybe going out on a basis more limited commitment wise than their past relationship (or rather, how she felt it was going). She liked--and likes--Yoshi, she just doesn't feel able to commit to him, and didn't want to decieve him as to that; she's a little more open these days, and a little less dependent on Saturn for reassurance, so who knows.

Tsuruichi Yamamoto-
Tsuruichi, or Tsuru-kun as everyone called him, was pretty normal; he went to Shibakoen Junior High in his and Hotaru's ninth year. They met at her work, while Hotaru was on break, and just seemed to drift into it from there. They shared an interest in history, but that was mostly space filler when they weren't doing something else. In a lot of ways, they considered each other a 'break' from the norms of their lives. In a strange mimicing of her experiencess with Yoshi, Tsuru and Hotaru were pretty direct affection wise, leading into somewhat more advanced territory with the grown Tomoe. No, he didn't get under her skirt. All in all, they spent roughly six months together, her longest relationship because it had an actual basis, but inevitably ended on 'We should see other people"--from Tsuru.

Kei Tanaka-
Kei was energetic, spontaneous, fun, and out there. Why cynical, quiet, withdrawn Hotaru dated him as a mystery to many, though not herself. For the most part, she was amused. Another part of her just wanted to dive in headfirst and see what happened. Nice at first, though Hotaru was rather dodgey on Kei's advances, things eventually simply soured, until Hotaru snapped at him. With a temper that might make Rei proud, she went down, down, down the list of her myraid grievances with the boy. The return fire was no less aggreving, something about seeing another girl 'that isn't an uptight bitch with her legs glued together' got said, and Kei ended up with the breath knocked out of him and girlfriendless when he discovered Hotaru's visible slimness didn't translate into not knowing where his diaphragm was.


[Direct Family]

Souichi Tomoe -
Hotaru's father is an active researcher. A pharmacologist, he spends long hours in his company's labs helping with drug development, leaving little time for his daughter. He does care for her though, and has tried to make time for her whenever she builds up the confidence to ask something of him.

This has been the cause of a lot of concern in Mr. Tomoe as of late, as his daughter grows more entranced with her own mental games, and shys away from her father's seemingly hectic schedule. He's begun to inquire about her hobbies, listening to her detail, often in a seemingly randomized order, the going ons of her games, or how her meandering thoughts play out. This has had the added benefit of giving him an in depth knowledge of what his daughter is up to, and allows him to influence her perceptions a little bit, making sure she doesn't get carried away in any direction.

Souichi hasn't worried overmuch with all the changes in his daughter. To Souichi, she still seems to be firmly Hotaru, and she's always come back alive and safe, and Souichi's never personally SEEN her injured so badly... All seems to be okay, then, right?

Reiko Tomoe -
The Tomoe parents make an odd couple as any other, having met on opposite sides of a conference soon after graduating from college. While Souichi had been hired straight out of college by a pharmaceuticals developed, Reiko joined a non-profit lobbyist group, armed with an education in economics and political science.

While one wouldn't expect a junior pharmocologist and nationlized healthcare lobbyist to hit it off, the couple obviously did, arranging to meet privately as a debate conference adjourned. The rest is pretty much just history, and a few years later, Hotaru was born.

Her mother's schedule, unfortuantely, is even more hectic and busy than her father's, and ever since Hotaru really learned to take care of herself, she has had to deal with her mother's absence a bit more.

Unlike her husband, Reiko tries to not be indulgent of Hotaru's reclusive and bookworm tendencies, perhaps because of how little time she gets to spend with her. She often wishes her little girl was more normal, and maybe a little more athletic, but kids never are what you imagine them to be, are they? Despite this, mother and daughter get along, though Reiko playfully teases and prods her daughter towards more 'mainstream' things, or provides opportunities to participate in them. So far, Hotaru has been slow on the uptake, but Reiko holds out hope for her poor, isolated daughter.

Reiko stands a few inches beneath her husband, with waist length black hair usually put up in a more elegant style, unless she's relaxing at home, when she lets it down.

The arrival of 'Saturn' on the family scene didn't do much to calm mother and daughter's turbulent relationship. While it did give Hotaru some needed social courage, it did nothing for her stubborn independent mindedness, or her interests far outside the adolescent norm. If anything, it drove her deeper into a world of strangeness, magic, and isolation. Her admittedly unintended venture into normal socializing--her 'boyfriend' Yoshi Serizawa--didn't have as large an impact as Reiko hoped, however. Yet Reiko still does hope her daughter might eventually even out. Maybe. Please.


[Enemies Beyond the Obvious]

The Beast Lord of Ghosts-
A monstrous entity of the void that exists soley for consumption and destruction, Hotaru encountered this being in her first trip with the Supernatural Club, defeating it with magic born of desperation and terror. It has dogged her steps ever since, intent on consuming the 'Powerful One', who's magic seems to resonate with its own. The battles only escalated, in particular as the Beast Lord signed a pact with Jadeite to attack the senshi and Saturn in particular. Eventually, however, Saturn's power as an individual and her control of entropic forces and nightmare energy came to impress him to such a degree that he apparently abandoned his campaign to absorb her power, and is now of the opinion she is much more suited to be a nightmare being herself, sowing destruction and blood in her path. Hotaru so far, has rejected his proposition. The Beast Lord for now, however, is dead, destroyed by the senshi. Mayhaps he lays to rest, or mayhaps he grows anew, such is unknown to Hotaru or her companions.
lt;Kotono>  (Currently looks like a 16-year-old girl):I walk up to the leader and say, "Are you so sure you want our money?" and use my alter self ability to grow a massive bulge in my pants.

Anastasia

Okay.

*Glances over at the other topic*

Won't rehash that here at the moment, but let me know when you post or edit in your parental situation.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?