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Maz's Memorized Spells!

Started by Corwin, December 10, 2005, 07:37:53 AM

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Corwin

Arcane Spells:

lvl0:

Detect Poison
Light
Mage Hand
Message

lvl1:

Mage Armor
Magic Missile
Nerveskitter
Reduce Person
Shield

lvl2:

Alter Self
Knock
Invisibility
Mirror Image
See Invisibility

lvl3:

Dispel Magic
Haste
Icelance
Scintillating Sphere

lvl4:

Aqua Breath
Dimension Door

Clericness:
lvl0: Guidance, Light, Resistance, lvl1: Conjure Ice Beast I x3

Caster ammo (+shiny snowcasting, CL5):
Orb of Fire, Lesser;
Orb of Acid, Lesser;
Orb of Cold, Lesser;
Orb of Sound, Lesser;
Orb of Cold, Lesser;
Orb of Electricity, Lesser


Scrolls:

Scrolls in bandoleer:

  Backbiter x3,
  Endure Elements; Hold Portal; Chill Touch,
  Daylight; Enlarge Person; Reduce Person,
  Feather Fall (caster level 2) x2; Jump (caster level 5),
  Deep Sleep; Invisibility, Web
  Dispel Magic x3 (CL7),
  Shield x2; Mage Armor,
  Summon Component x3

Extra Scrolls:

  Alarm; Animate Rope; Comprehend Languages,
  Burning Hands; Floating Disk; Shocking Grasp,
  Cause Fear; Charm Person; Color Spray,
  Darkness; Detect Secret Doors; Disguise Self,
  Magic Aura; Silent Image; Ventriloquism,
  Mount; Hypnotism; Magic Weapon,
  Protection from Chaos; Protection from Evil; Sleep,
  Protection from Good; Protection from Law; Erase,
  True Strike x3

  Dismissal,
  Teleport,
 
  Consecrate (cleric) x3,
  Lesser Restoration (cleric) x3,
  Silence (cleric) x3
<Steph> I might have made a terrible mistake

Merc

Level 0
--------
Light
Detect Magic
Guidance x2

Level 1
-------
Bless
Bane
Command

Mage Armor

Level 2
-------
Bull's Strenght
Owl's Wisdom

Silence
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Iron Dragoon

I'm going to jack this thread for my own use, too.

Level 0:
Guidence, Resistance, Detect Magic, Light, Read Magic

Level 1:
Sanctuary, Protection from Evil, Command, Bless

Level 2:
Silence, Sound Burst, Bull's Strength

Domain:
Level 1:
War- Magic Weapon

Level 2:
Strength- Bull's Strength

Granted Powers:
Strength- Strength bonus equal to level for one round. Usable once per day.

War- Grants a Profeciency or Focus with chosen weapon.
This is not the greatest post in the world, no... this is just a tribute.

Ebiris

Grendel's Memorised Spell

Level 1: Resist Energy

Improved Wild Shape Forms

This list is by no means exhaustive, but should have everything he's ever wild shaped into and everything I think he might wild shape into at his current level - I may pick something not here on the spur of the moment when a situation makes it seem desirable, but will update it here afterwards. All stats are modified by Grendel's base attack bonus/saves/feats. Also, many forms can wield weapons, in which case they get iterative attacks as defined by Grendel's BAB, rather than the attack routine described.

Note that Special Qualities are typically Extraordinary abilities, and therefore don't apply until Master of Many Forms level 7.

Supernatural Abilities can be listed under attacks or special qualities, but will never apply unless Grendel gets some awesome power for being made out of shadowstuff in the far future. They are listed on the off chance that ever happens to save me having to go back and add them, by which point there will probably be dozens of forms to update.

TEMPLATE
STR:
DEX:
CON:
Init:
Speed:
AC:
Melee Attack:
Ranged ATtack:
Grapple:
Attack:
Full Attack:
Space/Reach:
Special Attacks:
Special Qualities:
Saves: Fort: , Ref: , Will:


Orc 1HD Medium Humanoid
STR: 17
DEX: 11
CON: 12
Init: +0
Speed: 40
AC: 10
Melee Attack: +10/+5
Ranged Attack: +7/+2
Grapple: +14
Attack: Uses Weapon
Space/Reach: 5/5
Special Attacks: None
Special Qualities: Darkvision 60ft
Saves: Fort: +8, Ref: +7, Will: +5

Dire Badger 3HD Medium Animal
STR: 14
DEX: 17
CON: 19
Init: +3
Speed: 40, Burrow 10
AC: 16 (+3 dex, +3 natural), touch 13, flat footed 13
Melee Attack: +9
Ranged Attack: N/A
Grapple: +13
Attack: Claw, +9 (1d4+2)
Full Attack: 2 Claws, +9 (1d4+2) and Bite, +4 (1d6+1)
Space/Reach: 5/5
Special Attacks: Rage (After taking damage, the dire badger can fly into a rage, gaining +4 Str, +4 Con, and -2 AC)
Special Qualities: Low Light Vision, Scent
Saves: Fort: +11, Ref: +10, Will: +5

Dire Ape 5HD Large Animal
STR: 22
DEX: 15
CON: 14
Init: +2
Speed: 40, Climb 15
AC: 15 (-1 size, +2 dex, +4 natural), touch 11, flat footed 13
Melee Attack: +12
Ranged Attack: +9
Grapple: +21
Attack: Claw, +12 (1d6+6)
Full Attack: 2 Claws, +12 (1d6+6) and Bite, +7 (1d8+3)
Space/Reach: 10/10
Special Attacks: Rend (If both claw attacks hit, the Dire Ape automatically does an additional 2d6+12 damage)
Special Qualities: Low Light Vision, Scent, +8 bonus to climb checks
Saves: Fort: +9, Ref: +9, Will: +5

Troll 5HD Large Giant
STR: 23
DEX: 14
CON: 23
Init: +2
Speed: 40
AC: 16 (-1 size, +2 dex, +5 natural), touch 11, flat footed 14
Melee Attack: +12
Ranged Attack: +8
Grapple: +21
Attack: Claw, +12 (1d6+6)
Full Attack: 2 Claws, +12 (1d6+6) and Bite, +7 (1d6+3)
Space/Reach: 10/10
Special Attacks: Rend (If both claw attacks hit, the Troll automatically does an additional 2d6+9 damage)
Special Qualities: Darkvision 90ft, Low Light Vision, Regeneration 5, Scent
Saves: Fort: +13, Ref: +9, Will: +5

Dire Bat 4HD Large Animal
STR: 17
DEX: 22
CON: 17
Init: +6
Speed: 30, Fly 40 (Good)
AC: 20 (-1 size, +6 dex, +5 natural), touch 15, flat footed 14
Melee Attack: +10
Ranged Attack: N/A
Grapple: +18
Attack: Bite, +10 (1d8+4)
Full Attack: 2 Claws, +10 (1d4+2) and Bite, +5 (1d6+1)
Space/Reach: 10/5
Special Attacks: None
Special Qualities: Blindsense 40ft, +4 bonus to Spot and Listen checks
Saves: Fort: +10, Ref: +13, Will: +5

Githzerai 1HD Medium Humanoid
STR: 13
DEX: 17
CON: 12
Init: +3
Speed: 40
AC: 13 (+3 dex), touch 13, flat footed 10
Melee Attack: +8/+3
Ranged Attack: +10/+5
Grapple: +12
Attack: Uses Weapons
Space/Reach: 5/5
Special Attacks: None
Special Qualities: Darkvision 60ft, Spell Resistance 5 + Level
Saves: Fort: +8, Ref: +10, Will: +5

Hyena 2HD Medium Animal
STR: 14
DEX: 15
CON: 15
Init: +2
Speed: 60
AC: 14 (+2 dex, +2 natural), touch 12, flat footed 12
Melee Attack: +9
Ranged Attack: N/A
Grapple: +13
Attack: Bite, +9 (1d6+3)
Space/Reach: 5/5
Special Attacks: Trip (on a successful bite attack can try to trip target as free action with +2 bonus)
Special Qualities: Low Light Vision, Scent, +4 bonus to hide in tall grass/undergrowth
Saves: Fort: +9, Ref: +9, Will: +5

Dire Eagle 5HD Large Animal (Races of Stone)
STR: 20
DEX: 19
CON: 17
Init: +4
Speed: 20, Fly 60 (Average)
AC: 18 (-1 size, +4 dex, +5 natural), touch 13, flat footed 14
Melee Attack: +11
Ranged Attack: N/A
Grapple: +20
Attack: Talon, +11 (1d8+5)
Full Attack: 2 Talons, +11 (1d8+5) and bite, +6 (1d8+2)
Space/Reach: 10/10
Special Attacks: None
Special Qualities: Low Light Vision, +8 to Spot checks
Saves: Fort: +10, Ref: +11, Will: +5

Dire Hawk 5HD Medium Animal (Races of the Wild/Monster Manual 2)
STR: 12
DEX: 22
CON: 15
Init: +6
Speed: 20, Fly 80 (Average)
AC: 19 (+6 dex, +3 natural), touch 16, flat footed 13
Melee Attack: +8
Ranged Attack: N/A
Grapple: +12
Attack: Talon, +8 (1d4+1)
Full Attack: 2 Talons, +8 (1d4+1) and bite, +3 (1d6)
Space/Reach: 5/5
Special Attacks: None
Special Qualities: Low Light Vision, +8 to Spot checks in daylight
Saves: Fort: +9, Ref: +13, Will: +5

Fleshraker Dinosaur 4HD Medium Animal (Monster Manual 3)
STR: 17
DEX: 19
CON: 15
Init: +4
Speed: 60
AC: 20 (+4 dex, +6 natural), touch 14, flat footed 16
Melee Attack: +10
Ranged Attack: N/A
Grapple: +14
Attack: Claw, +10 (1d6+3 and poison)
Full Attack: 2 Claws, +10 (1d6+3 and poison), bite, +5 (1d6+1), tail, +5 (1d6+1 and poison)
Space/Reach: 5/5
Special Attacks: Leaping Pounce (full attack + rake on charge, can trip without provoking AoO if attack hits target of its size or smaller, if trip succeeds can make an immediate grapple check, if grapple succeeds opponent is considered pinned), Poison (DC 15, initial and secondary damage 1d6 Dex), Rake 1d6+2
Special Qualities: Low Light Vision, Scent, +8 to Hide checks, +6 to Jump checks
Saves: Fort: +9, Ref: +11, Will: +5

Forest Troll 5HD Medium Giant (Monster Manual 3)
STR: 17
DEX: 16
CON: 21
Init: +3
Speed: 40, Climb 20
AC: 18 (+3 dex, +5 natural), touch 13, flat footed 15
Melee Attack: +10
Ranged Attack: +10
Grapple: +14
Attack: Claw, +10 (1d4+3 and poison)
Full Attack: 2 Claws, +10 (1d4+3 and poison), bite, +5 (1d4+1)
Space/Reach: 5/5
Special Attacks: Poison (DC 18, initial and secondary damage 1d6 Con)
Special Qualities: Darkvision 90ft, +10 to Climb checks, +2 to Hide checks (+4 in forest)
Saves: Fort: +12, Ref: +10, Will: +5

Dire Weasel 3HD Medium Animal
STR: 14
DEX: 19
CON: 10
Init: +4
Speed: 50
AC: 16 (+4 dex, +2 natural), touch 14, flat footed 12
Melee Attack: +9
Ranged Attack: N/A
Grapple: +13
Attack: Bite, +9 (1d6+3)
Space/Reach: 5/5
Special Attacks: Attach (loses dex bonus to AC, to remove must grapple and pin), Blood Drain (1d4 Con damage each round attached)
Special Qualities: Low Light Vision, Scent
Saves: Fort: +7, Ref: +11, Will: +5

Kir-Lannan 4HD Medium Monstrous Humanoid (Forgotten Realms Campaign Setting)
STR: 14
DEX: 12
CON: 10
Init: +1
Speed: 40, Fly 90 (Good)
AC: 14 (+1 dex, +3 natural), touch 11, flat footed 13
Melee Attack: +9
Ranged Attack: +8
Grapple: +13
Attack: Claw, +9 (1d4+2)
Full Attack: 2 Claws, +9 (1d4+2)
Space/Reach: 5/5
Special Attacks: Negative Energy Touch (adds 2d6 damage and 1 point strength damage - fort DC 13 negates strength damage. Heals damage equal to damage inflicted. x3 day Su ability), Rebuke Undead (Can Rebuke or Command undead x3 day as a cleric with as many levels as hit dice. Su ability).
Special Qualities: Harmed by positive energy (treat as Undead for purposes of Cure and Inflict spells, and other applications of negative energy)
Saves: Fort: +7, Ref: +8, Will: +5

Annis Hag 7HD Large Monstrous Humanoid
STR: 25
DEX: 12
CON: 14
Init: +1
Speed: 50
AC: 20 (-1 size, +1 Dex, +10 natural), touch 10, flat footed 19
Melee Attack: +13
Ranged ATtack: +7
Grapple: +22
Attack: Claw, +13 (1d6+7)
Full Attack: 2 Claws, +13 (1d6+7), and Bite +8 (1d6+3)
Space/Reach: 10/10
Special Attacks: Improved Grab, Rake 1d6+7, Rend 2d6+10
Special Qualities: Damage Reduction 2/Bludgeoning, Darkvision 60, Spell Resistance 12 + hit dice
Saves: Fort: +9, Ref: +8, Will: +5

Rhinoceros 8HD Large Animal
STR: 26
DEX: 10
CON: 21
Init: +0
Speed: 40
AC: 16 (-1 size, +7 natural), touch 9, flat footed 16
Melee Attack: +14
Ranged Attack: N/A
Grapple: +23
Attack: Gore, +14 (2d6+12)
Space/Reach: 10/5
Special Attacks: Powerful Charge (double damage on a charge)
Special Qualities: Low Light Vision
Saves: Fort: +12, Ref: +7, Will: +5

Megaraptor 8HD Large Animal
STR: 21
DEX: 15
CON: 21
Init: +2
Speed: 70
AC: 17 (-1 size, +2 dex, +6 natural), touch 11, flat footed 15
Melee Attack: +11
Ranged Attack: N/A
Grapple: +20
Attack: Talon, +11 (2d6+5)
Full Attack: 2 Talons, +11 (2d6+5), 2 forerarms, +6 (1d4+2), and bite, +6 (1d8+2)
Space/Reach: 10/5
Special Attacks: Pounce
Special Qualities: Low Light Vision, scent
Saves: Fort: +12, Ref: +9, Will: +5

Giant Octopus 8HD Large Animal (Aquatic)
STR: 20
DEX: 15
CON: 23
Init: +2
Speed: 30, swim 30
AC: 18 (-1 size, +2 dex, +7 natural), touch 11, flat footed 16
Melee Attack: +11
Ranged Attack: N/A
Grapple: +20
Attack: Tentacle, +11 (1d4+5)
Full Attack: 8 Tentacles, +11 (1d4+5), and bite, +6 (1d8+2)
Space/Reach: 10/10 (20 feet with tentacles)
Special Attacks: Improved Grab, Constrict (2d8+6)
Special Qualities: Low Light Vision, Ink Cloud (20x20x20 total concealment), Jet (speed 200, does not provoke AoO)
Saves: Fort: +13, Ref: +9, Will: +5

Phoelarch 7HD Medium Humanoid (Fire) (Monster Manual 3)
STR: 14
DEX: 17
CON: 15
Init: +3
Speed: 40
AC: 15 (+3 dex, +2 natural), touch 13, flat footed 15
Melee Attack: +9/+4
Ranged Attack: +10/+5
Grapple: +13
Attack: Uses Weapon
Space/Reach: 5/5
Special Attacks: Heat (1d6 fire damage to anyone touched, added to metallic weapon damage)
Special Qualities: Darkvision 60ft, Immune to Disease & Poison, Healing Fire (heals 1 point of damage for every 3 points of fire damage exposed to, gains temporary hit points. Su ability)
Saves: Fort: +9, Ref: +10, Will: +5

Vazalkyon 7HD Medium Humanoid (Cold) (Monster Manual 3)
STR: 14
DEX: 17
CON: 15
Init: +3
Speed: 40
AC: 15 (+3 dex, +2 natural), touch 13, flat footed 15
Melee Attack: +9/+4
Ranged Attack: +10/+5
Grapple: +13
Attack: Uses Weapon
Space/Reach: 5/5
Special Attacks: Chill (1d6 cold damage to anyone touched, added to metallic weapon damage)
Special Qualities: Darkvision 60ft, Immune to Disease & Poison, Healing Cold (heals 1 point of damage for every 3 points of cold damage exposed to, gains temporary hit points. Su ability)
Saves: Fort: +9, Ref: +10, Will: +5

Asrana

Level 1
True Strike.
True Strike.

Bonus Spell
Feather Fall.
lt;Kotono>  (Currently looks like a 16-year-old girl):I walk up to the leader and say, "Are you so sure you want our money?" and use my alter self ability to grow a massive bulge in my pants.