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Maz the Amazing Identifying Tiefling show!

Started by Corwin, June 11, 2006, 10:00:21 AM

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Corwin

Kethean's Shadowed Nunchuku: These utterly black nunchuku trails black smoke when you move them. Even the chain holding them together is black. At the moment, they are +1 flaming nunchuku. It's possible, however, for the magic within to polarize, somehow; Maz can't determine the means. If done so, they will become +2 shadow-bane nunchuku.

Rest In Peace, Kethean!

And we now sold them. 3000gp. Ah, the memories....

Seraphin's Gemblade: This sword is not a magical weapon in and of itself. Rather, it channels the magic inherent to any kind of enchanted gemstone, using the power therein to fuel itself. Several gemstones have been locked into place, giving it a +1 enchantment; there are also four empty places where another gem could be locked in. The sword itself is extremely finely made; an elaborate bejeweled hilt and a straight, shining blade.

* The opal that Seraphin took out of the blade is indeed one of such gems, though by no means the only one. Maz is curious by it, as well as by the idea of replicating it. This, along with concerns that it might explode or otherwise behave erratically lead her to ask Seraphin to let her hold onto it for a week or two to complete her studies.

Maz has done the appropriate studies! The dark opal enhances the blade by adding +1 to its overall might (stacking with other bonuses on it), bypasses the effects of concealment, and gives some nifty help on a crit-confirmation roll (+4)! The opal has been returned back to its owner, and Maz has made herself a working copy!

Seraphin's Demon Amulet: This is an Amulet of Health; it gives a +2 to constitution. However, if one carried demonic blood wears it, it has the automatic ability to cause them to go into a Rage when they are on less than 20% HP; they gain +4 strength, +4 con, -2 to AC, and +2 to will saves. However, they do not get the bonus to will saves if they are attacked by a spell cast by any evil outsider, and in fact suffer a -2 penalty to such saves. Once the amulet is worn by such a person, it cannot be removed. There is a strange, latent evil within the amulet as well, one which Maz can't identify with her spell. Maz would like to recommend that Seraphin does not wear it, and instead trades it with either Thrall or Kethean.

The demonic amulet went to Kethean, and after his death, to Thrall. It was recommended to Thrall by Maz that he not wear it along with using the cursed bastard sword in his possession or, in fact, hold the two items on his person at the same time.

Lesser Bracers of Archery: Also known as Bracers of Suck II, these bracers are both without use and buyer. No one wants them, either amongst us or in the whole wide world. Maz is keeping them for the time being, thinking of using them as components in some crazy magical item, spurred by her research into her revolutionary weapon and its use of the Bracers of Suck!

We sold them! YES! 1750gp!

Gloves of Dexterity +2: Hard as it it to believe, these gloves, when worn, bestow uncanny speed to their wearer! Seraphin has been wearing them inconspiciously, and they fit so well the rest of us even forgot she had them. (Seraphin traded them in to Korin)

Lesser Robe of Displacement: Due to a freak accident, Calenstat's cloak of lesser displacement turned into a robe. This is vaguely Rat's fault, somehow. Maz is keeping this one.

Kethean shelled out 100gp, Seraphin 200gp, back in the days before the communal funds. And Rat's lame.
<Steph> I might have made a terrible mistake

Corwin

Flail: Flail +1, good outsider bane. We sold it!

Circlet: 'The Sneeze of the Dragon', and it is similar to a circlet of blasting, except it shoots a single fiery blast each day for 4d6+4 damage, and you must succeed on a ranged touch attack to hit.

Seraphin accepted it with flourish!

Shield: Shield +1, +2 versus good. We sold that one, too!

Helm: Cursed Helm of Suck.

We couldn't sell it.  -_-

Sword: +2 sword of strength! It gives +4 strength to whoever holds it! Then again, it's cursed and could be LYING.

Thrall decided to keep it, despite it being EVIL. But we needed money for his gauntlets, so we sold it! 2000gp + POTION OF WONDER.
<Steph> I might have made a terrible mistake

Corwin

Bracers of Suck: The legendary bracers only a monk could use, if only he had a magical black opal to power them and the will to fight unarmed. By the time Maz created another opal for them, we were out of monks. All is not lost, however! Maz has theorized they could be used as a component in her top secret weapons research.

Ring of Feather Fall: The druid loser had it. At will and free and all that. Anyone who needs it more than the mage who likes to fly a lot, please poke for it! (Maz ended up with it!)

Backup Axe (Flaming +1): A flaming axe +1, owned by Thrall!
<Steph> I might have made a terrible mistake

Corwin

Coral Plate Mail: -- This Half-Plate +1 will allow anyone who wears it to swim underwater unimpeded, and even use weapons there, too. Too bad Thrall can't use it with his build.

They don't want to pay much for it (2000gp), we'll probably not sell it yet.

It was a hard decision, but we sold it! For great justice!

Ichor-Staining Club: -- This Greatclub +1 does horrible, horrible things to nonliving plant matter. It's an evil weapon - anyone who holds it gets a negative level unless they are evil, and it can dissolve wood in an instant. Confirmation that cousins are firmly in the stupid evil camp!

Someone out there wanted it. How excellent! 2500gp GET.

Seraphin's Demonic Amulet, Redux!: We sold it! 1500gp!

Diamond Necklance: -- This necklace increases the wisdom of the one who wears it, giving them a +2 bonus. Seraphin shall be our eyes with it!

Boots -- These boots are Boots +1. They're good for kicking things with. Once per day, they allow the user to make a Flying Kick for +1d12 damage. Yet another magical item we have for a monk we no longer have.

We sold them for 1200gp! Yay!
<Steph> I might have made a terrible mistake

Corwin

NaintyaStuff:

(1) Ring of Protection +1 (looted by Thrall)
(1) Wand of FIREBURST, 5th level caster, 15 charges (looted by Maz)

RellyStuff:

(1) Boots of Striding and Springing (looted by Seraphin)
(1) +1 Intelligent Mighty Composity Longbow of Wounding/Good Outsider Bane
The Bow is a +1 Intelligent Mighty Composite Long Bow of Wounding/Good Outsider Bane that adjusts to the wielders strength. It has mild, animallike sentience, and it's made out of the tendons and muscle of angels. It doesn't really seem to be terribly malignant, mind. It's called Angel Scour for a reason, though! (returned to the evil twin)
(1) Studded Leather +2 (returned to the evil twin)


ElricStuff:

GLOVES OF DEX +4 (looted by Seraphin)

HEADBAND OF INT +2 (looted by Maz)

+2 RAPIER "Dreaming Clarity" GIVES +2 AC BOOST VS. SINGLE TARGET, +2 TO SAVES VS. MIND-AFFECTING THINGS (looted by Korin)
<Steph> I might have made a terrible mistake

Corwin

KuoToa loot:

Bracers of the Circle: These ornate, brass bracers flicker with sparks when you put them on, the emblem glowing a soft azure. The caster level of any lightning spell you cast increases by 1.

Ring of Fervor: The Ring of Fervor, once per day, grants a +2 to attack (melee) and +1 to damage rolls (melee) for one minute (morale bonus, both attack and damage), at the trifling expense of your mind becoming unable to grasp the concept of retreat. When in use, you are forced to use your action to close and attack any enemy you see, and this can't be disabled until either all enemies are dead or the minute is up. 2,000gp market price.

The enchanted pincer staves were Pincer Stave +1

The sentient pincer stave was a Pincer Stave +2, and it causes anyone caught within it to begin to drown, dealing an extra 2d6 damage to air-breathing people per turn the hold is maintained.

Blue potions: CLW
Green potions: CMW
Red potions: Bull's Strength

Coral Amulet: These amulets are designed to offer to protection against watery foes, granting a +2 sacred bonus to AC and saves vs creatures with the [Water] Subtype. 1,500gp market price.

Enchanted flask: Decanter of Endless Water.

Banded mail (coral scales): Banded Mail of the Waves (swim checks count as unarmoured whilst wearing it), 10,000gp market price

Longspears +1

Suiciding Losers loot:

Infernal Badge (Damnation): Conjurer's Grip; when activated, functions as a oneshot 'teleport' spell that can teleport unwilling targets IF the wearer of the badge is pinning them when the command word is uttered. Goes to unknown location that can't be changed. It apparently teleports to 'someplace way up north' (on the border of Tetyhr and Calimshan). Maz got in image of a cozy sitting room, with a fireplace and mantle. Just because the mantle has a collection of humanoid skulls adorning it doesn't mean it isn't pretty.
<Steph> I might have made a terrible mistake