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Nautical Relatives Adventure 1!

Started by Carthrat, July 15, 2006, 03:04:05 PM

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Carthrat

Not Dying: 300xp

3x Evil Tiefling Druids: 1,500xp
A Bunch Of Sahaugin: 600xp


LOOT

14 100gp, Identify-Ready pearls!
125 bonus GP.
1x Coral Plate Mail (Transmutation, Abjuration)
-This Half-Plate +1 will allow anyone who wears it to swim underwater unimpeded, and even use weapons there, too.


1x Ichor-Staining Club (Necormancy, Evocation)
-This Greatclub +1 does horrible, horrible things to nonliving plant matter. It's an evil weapon- anyone who holds it gets a negative level unless they are evil, and it can dissolve wood in an instant.

1x Demonic Amulet (Enchantment, Transmutation)
-Exactly the same as the other one you have- +2 con, can go into rage at low HP.

1x Diamond Necklance (Transmutation)
-This necklance increase the wisdom of the one who wears it, giving them a +2 bonus.

1x Boots (Evocation)
-These boots are boots +1. They're good for kicking things with. Once per day, and I forgot because I suck, they allow the user to make a Flying Kick for +1d12 damage.

4x Potions (Necromancy) CLW! 1d8+3 HP!
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up