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Started by Anastasia, July 29, 2006, 04:02:53 PM

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Anastasia

Priest:

Darkness, Night
   
   This god is a god of some forces that humans fear. However, this doesn't mean the god is evil. Generally, he's not. He's just the embodiment of darkness, including all its benefits and all its dangers. The god of Darkness and Night would be the god of sleep, of dreams, of nightmares, and of nocturnal predators; some of these traits are considered good, some ill.  
   The priests of this god are interested in making sure that man regards Darkness and Night with a reverential awe # making sure that the sentient humanoid races appreciate the virtues of night while still respecting or fearing its more frightening aspects. These priests tend to be more aloof from the common man than priests of many other gods.
   Lesser gods of this attribute would be gods of only one of these factors. One might be the god of Sleep, and another the god of Nightmares. In these cases, the DM can choose to vary the god's alignment; the god of Sleep, much beloved of men, could be lawful good, while the god of Nightmares, hated by men, could be chaotic evil.  
   Gods of darkness or night are most likely to be female.
   The priests of this god are on good terms with the priests of Dawn, Death, Elemental Forces, Hunting, Light, Magic, Moon, Oracles/Prophecy, and Sun. Some DMs may be surprised that the gods of Darkness and Night are not listed here as being opposed to those of light and sun. It's because they don't have to be; in Greek mythology, for instance, the sun-god, moon-goddess, and dawn-goddess were all siblings who never opposed one another. Naturally, the individual DM can decide for his campaign that the deities of darkness and light, moon and sun are enemies.
   Alignment: The deity is true neutral. The priests may be neutral evil, true neutral, or neutral good; evil priests have their own sect and the other priests don't have to tolerate them. The flock may be of any alignment.
   Minimum Ability Scores: Wisdom 11, Intelligence 11.
   Races Allowed: Elves, gnomes, half-elves, halflings, humans.
   Duties of the Priest: Guidance, Marriage.
   Weapon and Armor Restrictions: Weapons Permitted: Bows (all), crossbow, dagger/dirk, dart, knife, stiletto, sword/rapier, sword/short. Armor Permitted: All non-metal armor; no shields.
   Other Limitations: None.
   Spheres of Influence: Major Access to All, Charm, Divination, Necromantic, Summoning, Sun. Minor Access to Animal, Elemental, Guardian, Protection.  
   Powers:  Infravision (same as the Elf ability; an elven or half-elven priest of this faith has Infravision of doubled range, to 120'). True neutral and neutral good priests can turn undead; neutral evil priests can control undead (same as the Cleric ability).
   Possible Symbols: Black banner, owl, wolf.

Death
   
   The God of Death is, naturally, a terrifying figure whom man regards as an enemy, an unavoidable doom.
   But this doesn't mean that death-gods are evil. Most, in fact, are true neutral. A death-god can be the King of the Land of the Dead, the Grim Reaper who cuts down the living, or the Guide of the Souls who helps the departed spirit on to its reward or next existence.  
   Priests of the death-god are often agents who must "help" people on to the afterlife, especially if such people have successfully thwarted Death in the past. This duty may take the form of assassination, or of mercy-killing. In some campaigns, spirits sometimes escape the afterlife and return to the land of the living; the death-god's priests must hunt them down and capture them for return to their proper place.
   Death-gods are equally likely to be male or female.
   The priests of this god are on good terms with the priests of Ancestors, Community, Darkness/Night, Disease, Justice/Revenge, Life-Death-Rebirth Cycle, and Time. Priests of this god are sometimes (at individual DM discretion) allies of the priests of the philosophy of Evil, but this is actually not common, regardless of how scary the god of Death might be. The priests of this god dislike the priests of Fertility and Healing, and (at the DM's discretion) Strength.  
   Alignment: The deity is usually completely neutral. His priests may be of any alignment: Some will be evil-doers who serve him by sending souls to him as fast as possible, while others could be good priests guiding their followers to their inevitable destiny. The flock can be of any alignment, but the evil ones will specifically be followers of evil priests.
   Minimum Ability Scores: Wisdom 9.
   Races Allowed: Dwarves, elves, gnomes, half-elves, halflings, humans.
   Duties of the Priest: Guidance. Vigilance against any being which is unnaturally keeping Death at bay. The key word here is unnaturally, meaning in defiance of the gods. Wizards using potions of longevity are okay, until they reach an age of three hundred or so, at which time these priests become their enemies. Healers who cure injury and disease are accepted, unless they stumble onto some technique or magic that allows them to imbue immortality. Even priests who can resurrect or reincarnate are acceptable, because if the gods didn't want them to be able to, they wouldn't have given them the ability to do this.
   Weapon and Armor Restrictions: Weapons Permitted: Battle axe (usually styled as a headman's axe), dagger/dirk, knife, lasso (often tied in the fashion of a noose), scythe, sickle, stiletto, sword/khopesh, sword/short. Armor Permitted: None; no shields. All together, these constitute Medium combat abilities.
   Other Limitations: None.
   Spheres of Influence: Major Access to All, Astral, Charm, Divination, Protection. Minor Access to Guardian, Necromantic, Sun, Weather. Option: Evil priests can substitute major access to Healing for major access to Protection, but can only use the reversed versions of the Healing spells.
   Powers:  Command Undead (same as the evil Cleric ability). The priest of the Death-god does not have to be evil in order to use this power. This is a rare exception to the rule that only evil priests can command undead.
   Possible Symbols: Gates, Gravestone, Scissors, Scythe, Shroud, Skull.

Disease
   
   This is an evil god which dislikes mankind and other sentient races. It creates new and ever-more-terrifying illnesses to inflict upon the sentient races.
   The priests of this god spread illness and ignorance. They carry infected victims and rats infested with disease-bearing insects to new ports. Through their actions, they deny their victims an honorable death and can sometimes topple entire civilizations. This is not a character class for PCs to take unless the campaign is very unusual.  
   Lesser gods of disease would be gods of specific ailments. It's entirely appropriate, for instance, for the Black Plague to have its own representative god.
   Gods of disease are just as likely to be male as female.
   The priests of this god are on good terms with the priests of Death and Evil. The priests of this god dislike the priests of Birth/Children, Fire, Healing, and Strength.
   Alignment: The deity is neutral evil. So must be his priests and their flock.
   Minimum Ability Scores: Wisdom 9, Constitution 15.
   Races Allowed: Dwarves, elves, gnomes, half-elves, halflings, humans.
   Duties of the Priest: Missions: To bring illness to communities which are too healthy and joyous.
   Weapon and Armor Restrictions: Weapons Permitted: Bows (all), dart, scourge, scythe, sickle, whip. Armor Permitted: All non-magical armor, all non-magical shields.
   Other Limitations: None.
   Spheres of Influence: Major Access to All, Animal, Healing (reversed forms of spells only), Summoning, Weather. Minor Access to Combat, Divination, Necromantic (reversed forms of spells only), Protection (reversed forms of spells only, where applicable).
   Powers:  Immunity to all diseases. Laying On of Hands (same as the Paladin ability, but reversed -- it does damage, rather than curing damage).
   Possible Symbols: Mice, Rats.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?