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Ary Shiguzu (Warblade 5//Samurai 5)

Started by Taishyr, March 19, 2014, 11:58:51 PM

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Taishyr

Ary Shiguzu
Talkyr Warblade 5//Samurai (G) 5
LN (Tactically Reckless)
Deity: Sath

Male, age 29
5'11", 185 lb
Green eyes, dirty white feathering, wide beak


Stats:
HP: 58
AC: 14 (14 FF, 9 Touch) (+2 if not in Punishing Stance) (-1 FF AC if immobilized)

Str: 18 (+4)
Dex: 13 (+1)
Con: 14 (+2)
Int: 17 (+3)
Wis: 11 (+0)
Cha: 17 (+3)
App: 10 (+0)

Init: +7
Speed: 20 ft

Fort: 6
Refl: 2
Will: 6


Combat:
BAB: +5

Melee:
Katana: +10, 1d10+4, 19-20/x2, slashing.
Wakizashi: +9, 1d6+4, 19-20/x2, slashing.

Bonuses: +1d6 damage if in Punishing Stance, +3 on rolls made to confirm crits.

Throwing Axes: +6, 1d6+4, 20 x2, slashing, range 10ft.
Has 4, recovers at end of fight.

Also has 2 potions of levitation.

Magic, Maneuvers, or Powers

Warblade L3. 5 maneuvers known, 1 stance known, 4 maneuvers readied.

L1: Leading the Attack, Steel Wind, Steely Strike, Stone Bones
L2: Battle Leader's Charge
L3: White Raven Tactics

Prepared: Battle Leader's Charge, Steel Wind, White Raven Tactics, Stone Bones

Stances:
Punishing Stance: +1d6 to melee attacks, -2 to AC.
Leading the Charge: All allies within 60ft deal +4 damage on charge attacks.



Skills:

Balance: 6 (5r)
Climb: 9 (5r)
Concentration: 8 (6r)
Diplomacy: 10 (7 r)
Gather Information: 10 (7r)
Intimidate: 17 (8r, 2f, 4c)
Jump: 9 (5r)
K:History: 8 (5r)
K:Local: 8 (5r)
K:Martial: 8 (5r)
K:Nobility: 8 (5r)
Sense Motive: 8 (8r)
Swim: 9 (5r)
Tumble: 5 (4r)

Equipment:
Katana: 1d10, 19-20/x2, slashing
Wakizashi: 1d6, 19-20/x2, slashing.
Breastplate: 5 AC, -4 ACP, 3 Dex bonus

Feats:
1st: Weapon Focus (Katana)
"Human" Bonus: Power Attack
Flaw: Poor Reflexes
Flaw Feat: Cleave
Regional: Thug
3rd: Improved Init
Warblade 5th: Iron Will
TFa-1: Solid as Rock, Fluid as Water

Weapon Proficiencies
Basic, Light Blades, Heavy Blades, Exotic Heavy Blades

Abilities:
Battle Clarity: +Int to Reflex
Battle Ardor: +Int to crit confirmation
Uncanny Dodge: Retain dex to AC unless immobilized.
Iai Slash: Gains Quick Draw when using samurai weapons; may use Weapon Finesse if desired/possessed w/ Katana.
Fearsome Will: +Cha to Will
Student of War: Counts as a fighter two levels lower for the purpose of feats (so Fighter L1).
Honorable Path: +1 to Diplomacy, Gather Info, Intimidate and Sense Motive vs. Lawful people.
Solid as Rock, Fluid as Water: +2 competence bonus on checks to resist grapples, bull rushes, overruns, and trip attempts.
Staredown: Intimidate +4.

Goals
Short term: Be able to practice under or study from the Warblades and Swordsages of the Kerebos Guild.
Long term: Find the location he's dreamt of regularly.

Taishyr

This post is reserved for notable feats, items, or other traits.

Has used 1 Time Fragment - Alpha.

TFa Feats:


Solid as Rock, Fluid as Water

You gain +2 on checks to resist grapples, bull rushes, overruns, and trip attempts.