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#61
Mini Game Logs / Re: The Laremy Front 17
Last post by Corwin - August 07, 2025, 10:41:41 AM
19:08 <•Kotono> "You," The mermaid jabs a finger at Storm's Eye, "Have a reputation that precedes yourself, if you have a memory that lasts more than the recent years. The Wrath of Storms is quite the story."
19:09 <•Kotono> "I'm all ears, lady," Storm's Eye retorts, "Keep goin'."
19:12 <Devar> "At least say 'ma'am.' I'm sorry - my name is Devar of Eldath, this is Sanda." Devar says by way of an introduction.
19:16 <•Kotono> "Charmed. I go by Spine - it is such a terrible translation into your land dweller's words," the mermaid explains, "The Wrath of Storms is the story of a pauper turned king and the magical, intelligent spear that he wielded. Said to be lost whent hat king died defeating a great menace from another world, an engine of fire and hatred."
19:17 ↔ Devar nipped out 
19:20 <Devar> Devar blinks and looks at Storm's Eye. "We aren't sure how long he was stuck in the place he ended up, but an engine of fire and hatred would fit with where we were..."
19:20 <Devar> "Did this king create him?" Devar asks.
19:23 <•Kotono> "The stories say he found Storm's Eye where a lightning bolt hit the ground," Spine says, "So either forged by a higher power or salvaged from another."
19:23 <•Kotono> "Hohohoho," Storm's Eye chuckles, "He sounds like a good, virile man there to brave a storm to find me!"
19:24 <•Kotono> "..." A few moments, "He was notable for having over a dozen queens," Spine says, voice less than friendly.
19:24 <Devar> Devar sighs. "I'm guessing the stories lean more heavily on his attitude towards people."
19:25 <Devar> "Just to be clear, I'm pretty sure I'm not turning lecherous..."
19:27 <•Kotono> "You'd best not be," Sanda snorts,  "I don't like your odds if you do."
19:28 <•Kotono> "He was a heroic king who fought many evils," Spine remarks, "And somehow there was always a beautiful, blushing maiden to save."
19:28 <•Kotono> "Like any good story should have," Storm's Eye says, as Sanda hums.
19:28 <•Kotono> "Or you know, it goes the opposite way and that king imprinted on Storm's Eye," Sanda says after a moment.
19:30 <Devar> "Me neither." Is the deadpan reply. He blinks and does look at Storm's Eye that. "Maybe. Or maybe it's both, he had a personality and now they're combined. Did that help your memory at all?"
19:33 <•Kotono> roll 1d100
19:34 → Kobot joined (~dunefar@D585FE42.49836061.B227C4EE.IP)
19:34 <•Kotono> roll 1d100
19:34 <Kobot> Kotono rolled 1d100 --> [ 1d100=14 ]{14}
19:35 <•Kotono> "Hum, hum," Storm's Eye grunts, "Now that you mention it, that all does sound familiar."
19:36 <Devar> "Do any of the stories mention the lance getting stronger? We've found out that he can eat magical items and it seems to help him grow." Devar asks.
19:37 <•Kotono> "Yes, that Storm's Eye grew along with the king. Hardly the first time a story mentioned such a thing, and rarely true," Is Spine's answer, "But sometimes stories speak truly, all the more wisdom to knowledge of the ages. Or more honestly, Storm's Eye may be adaptive."
19:38 <Devar> Devar nods. "He's definitely someone's divine experiment." He says. "Actually... isn't there a spell that can give you more information than Identify? Legend.. something?"
19:50 <•Kotono> "Legend Lore. Not cheap, but it can be performed," Is the answer, "It also takes a littl etime, even with Storm's Eye on hand. But it is a marvelous spell to uncover more about history."
19:50 <•Kotono> "I'd love to be able to cast that one day," Sanda mentions, "But the magic is so complicated."
19:51 <•Kotono> "You have time to learn," Spine encourages, "Patience will reward you."
19:52 <Devar> "I'd be happy to pay for your time if you're willing to offer it." Devar says. "This is a good opportunity."
19:54 <Devar> OOC: to cast the spell since it probably wasn't clear what he meant
19:58 → Devar_ joined (~Devar@lunarnet-E118B4D2.sub-174-211-98.myvzw.com)
19:59 <•Kotono> "Very well," Is the agreement, "That will cost 20 big pearls."
20:00 ⇐ Devar quit (~Devar@lunarnet-D3E27426.sub-174-211-99.myvzw.com) Ping timeout: 180 seconds
20:00 <Devar_> He nods. "While we're on the subject of this, do you have any items that can create food or water?" He asks. "We might as well tally up the expenses first before we get it converted."
20:09 <•Kotono> "Yes," Is the answer, "Come with me." You are lead up a swim tunnel to a higher floor. More items are here, and you come on an item surrounded by glass. No water inside, and here sits a cornucopia. Fruits and vegetables can be seen within, shifting, along with bottles of milk, slabs of meat, salt and spices. The plaque next to it reads, "Horn of Chauntea: One of many horns said to be made
20:09 <•Kotono> by Chauntea or her followers. The bounty of the land can be found within it in the form of foods of all kinds. This one was once the treasure of another world, of a land called Valgadda, which is no more. From that land a curse lays on it. Only someone who does not hunger can draw forth the magic of this horn."
20:11 <Devar_> "Ironic." Devar says, after reading the information. "Is that literal? For example, if you're full, can it still work? Or does it have to be invoked by someone who doesn't need to eat at all?"
20:20 <•Kotono> "You have to not be able to eat, and not hunger. It's a strange curse, because it doesn't preclude the ability to feel hunger, but more of a constant state." Spine says, "The curse on it is softer than it once was, and I suspect that whatever it was originally laid on to protect against is destroyed."
20:23 <Devar_> "Hmm... so we're rather tied to being there to use it, and can't really leave it in the hands of anyone... but I can see its use, and maybe there's some way to overcome the curse." He nods to himself. "We will purchase it. One more thing, we'd like to also purchase a scroll of teleport - unless you also
20:23 <Devar_> happen to have something that works the same way? I've heard of some wondrous things that can be used repeatedly."
20:24 <Devar_> "Actually - before that, may I try the horn to make sure I qualify?" He asks.
20:30 <•Kotono> "If you like," Is the answer, "But know this: The horn does not like getting wet, and any food it produces will be fouled until it dries out. That takes a few days."
20:31 <Devar_> Devar nods. "We shouldn't need it immediately, so that's not a problem." He looks over at Sanda - "you can't by any chance just control water, can you? You could keep it dry if you can."
20:33 <Devar_> "I know we're underwater so that sounds ridiculous but I figured you could just push it away or something." He explains.
20:36 <•Kotono> "I can, but it'll make a whirlpool underwater," Sanda explains, "It's not s uited for this."
20:37 <•Kotono> "Please don't," Is Spine's answer, "I'd rather not clean up the mess that would make."
20:37 <Devar_> He nods. "Understood, we will just have to deal with some soggy food." He nods to Spine. "I'll try and do it quickly."
20:42 <•Kotono> The case parts before your hand, ready to be grabbed. "Focus on the food you want," Spine suggests.
20:42 <Devar_> Devar does just that - he decides on something simple... a peach will do.
20:43 <Devar_> He reaches in to take something out of the cornucopia!
20:44 <•Kotono> A waterlogged and moldy peach appears, then another and another and another.
20:46 <Devar_> "Well, it works." Devar says with a nod. "Great - does the food disappear after some time or is it permanent?"
20:51 <•Kotono> "It's permanent," Is the answer, "It is a gift from Chauntea. If you're interested, the price is 4,700 small pearls or 700 large pearls."
20:52 <Devar_> He nods. He's not sure he can afford that but he'll figure it out once they can convert everything. "And then either the scroll or something that can used for quick travel?"
20:57 <•Kotono> "A teleportation depends. I offer scrolls of teleport, which is unreliable but cheapest at 10 big pearls and 2 small pearls. With a day's notification to prepare, I can personally teleport all of you for 20 big pearls. No chance of error, no mishaps barring wards or local conditions. Powerful, safe and effective."
20:58 <•Kotono> "And pure profit to you," Sanda remarks, "No expensive scroll to make, just your own time and effort."
20:58 <•Kotono> Nibelle giggles a little, "Time and effort are pearls a nd shards by another time."
20:59 <Devar_> "Given the situation over there, we're probably going to want the safest option. If there was a mishap and we ended up in enemy territory it would be..." Devar shakes his head. "But I wonder, should we also by a scroll too? In case we need to get somewhere else fast?"
21:02 <•Kotono> "I think that would be wise to purchase both," Spine speaks up, "While we have all the time in Creation, events still move at their own pace. Why risk time when it matters?"
21:02 <•Kotono> Sanda mmms, "We need to put our finances together and decide. A small pearl's 15 gold coins and a big pearl's 100, right?"
21:04 <Devar_> "We have a few things to convert." Devar says. "So let's find out what all we have and we can make sure to covers everything."
21:04 <•Kotono> "You have it," Nibelle chimes in, "Plus any charge to convert your land dweller gold into coral and pearls."
#62
Mini Game Logs / Re: The Laremy Front 17
Last post by Corwin - August 07, 2025, 10:41:18 AM
19:05 <•Kotono> "Somehow we do beat the odds at that," Sanda agrees, as you head out. With that minefield navigated, now what?
19:06 <Devar> To Spine's Spire first to see what their options are!
19:12 <•Kotono> Spine's Spire is a twisted, looping tower of dark blue seastone that rises over half a dozen stories. The top floor is a single, open water room with a large statue of an armored mer-knight, holding aloft a trident that shines with warm, bright light. It casts the entire tower in an eye catching glow, standing out from the darker shades of everything around it.
19:13 <Devar> "Is the 'first floor' on the top in these sorts of places?" Devar asks. "I guess that makes sense."
19:19 <•Kotono> "It depends," Is Nibelle's answer, "That's the King's Statue, an old statue showing an ancient king of the seas. It protects the entire building it shines on according to legend...and is worth more pearls and shards than you could spend in a lifetime."
19:20 <•Kotono> "If it's so valuable, why is it here?" Sanda retorts immediately.
19:20 <•Kotono> "I hear the owner found it in a treasure horde, it was lost for a long time," Nibelle answers.
19:21 <Devar> "Perhaps they're showing off they can't be easily bought." Devar says. He looks around the open floor area to see if there's any entrance or anything - if not, or if it doesn't look like that floor is the real entrance, he'll head down to the bottom to go inside."
19:29 <•Kotono> There are on lower floors, doors to enter in at various levels of the tower. The top floor doesn't have anything, just the statue in case you want to look at that.
19:31 <Devar> Devar will start with the lowest door and go from there!
19:35 <•Kotono> You enter into a large gallery. Here various objects are about - arms and armor, wands, staves, bracelets, jewelry. Each is encased in clear class with a plaque near them, sitting atop a wrought coral pillar. Fish swim by leisurely, the water warmer here and everything well lit. In your ear a woman's voice whispers, "Welcome to the Spine's Spire.  You are clearly heroes of wealth and power,
19:35 <•Kotono> what is it you wish here?"
19:36 <•Kotono> Sanda looks around, "To know if you're showing off or if this is an understated message of don't try and steal anything because you're an archmage?"
19:37 <Devar> "The personal whisper is a nice touch, but I bet they say that to everyone." Devar says. "Good day to you - we wish to speak to someone about purchasing a scroll, or an item that can cast the spell Regenerate, or can function in a similar capacity." He just assumes whoever is talking can hear him and will answer.
19:38 <Devar> Devar does also casually look at the plaques - he's guessing that they're explanations of the items and possibly cost information, but he is curious!
19:48 <•Kotono> You glance at one. It is of a short sword with a shiny, mother of pearl embossed blade. In spite of the impracticality of that, it looks sharp and strong. The plaque reads, "The Mermaid Heartslayer. A short sword made by the marid Shalla, a weapon that is effective against creatures of water as well as aquatic creatures generally. In addition it sucks the water from a creature on any
19:48 <•Kotono> successful blow.  It is named due to being used to assassinate the Princess Delagure." No price is listed. Instead, from behind, that woman's voice speaks, "If you're interested, all prices are discussed on an individual basis. If you have to worry about every shard you spend, you're in the wrong place."
19:49 <•Kotono> Nibelle turns, "Oh," she murmurs softly, "You'd have startled me if I didn't have the new grace of a wealthy mermaid of means." A soft little laugh comes from her, "I've done well for myself."
19:50 <•Kotono> "Why a blade underwater?" Sanda asks, curiousity in every word. "Then again, short swords can be used like a thrusting knife I suppose, if made properly for it."
19:52 <Devar> Devar simply nods. "I see - I'm not much into trading or mercantile arts, but I understand setting a bar for yourself and sticking to your own way of doing things." He simply addresses the room. "I can assume then you have the scroll. I'd also like to discuss some other matters - we may be going somewhere that needs fresh water produced, do you have anything that might aid in that?"
20:07 <•Kotono> The mermaid before you has long white hair that flows freely in the water, and body is decorated with elaborate red and blue patterns in some manner of body paint. Her fish bottom propels her along, as she listens to all of you. "I have such a scroll. Always popular, yet difficult enough to make for mortals that they struggle so. The demand far outpaces the supply. As for that, I have such
20:07 <•Kotono> a thing for sale."
20:11 <Devar> "Greetings to you." Devar says. "Since we're in the fold of things already, if you have that scroll, I'd also be interested in items that can either produce food and water regularly, perhaps something that can cast it once a day or more. I'd also like to purchase any items you have that can increase one's diplomatic ability, and possibly one to increase one's ability to be sneaky."
20:12 <Devar> OOC: To be clear, a magic item that can cast create food / water, and skill boosters for diplomacy / stealth.
20:14 <Devar> "Just to be sure you know that we have the ability to pay for these-" Devar takes out the bag with the small platinum bars and places it on top of a table nearby, as well as the bag of gems. "I haven't personally appraised both of these, but I have coins besides these. I am aware we have to get this exchanged, but I did want to showcase that the cost wasn't a concern."
20:17 <•Kotono> The bars and gems are briefly examined, "We do handle selling such fine goods as well," Is the answer, "I see that cost is not a concern. Is there anything else you're interested in?"
20:17 <•Kotono> Nibelle shakes her head, "Not me today."
20:18 <Devar> "We probably need something to get back quickly." Devar says with a look at Sanda. "Unless you can suddenly teleport us?"
20:18 <•Kotono> "Hmm, hmm, we have that as well for the discerning customer. A scroll is by far the most affordable option, but of single use," Is the explanation.
20:19 <•Kotono> With a hmm as Sanda thinks, "I do, anything to increase my hardiness." Sanda answers, "As well as my toughness and resistance."
20:21 <Devar> "Hmm." Devar rubs his chin. "I'm pretty much covered, but I suppose if you did have a way to strengthen one's charisma, that would be great."
20:30 <•Kotono> OOC: Okay, quick question for my end, but what's your budget for everything here?
20:31 <Devar> OOC: Devar's got about 42,000 gold, plus the bars and gems, and if need be he'll throw in the gold mace, but I can't imagine he'll need to do that with everything else.
21:01 <•Kotono> OOC: Okay.
21:03 <•Kotono> "A scroll of regenerate is 333 small pearls or 50 large pearls," Is the answer, "In your coins, that's 5,000 gold coins."
21:04 <Devar> OOC: Do I know offhand if that cost is inflated in any way versus what the normal price would be? I have Appraise or K:A or Spellcraft, if any of those are appropriate.
21:06 <•Kotono> OOC: K:A and Appraise.
21:07 <Devar> OOC: 25 on both of those
21:09 <•Kotono> It is inflated. In theory this should cost around 2,275 gold. However, the point about supply and demand is on point, and a scroll of regenerate is a precious treasure. Finding one is one thing, finding one for the theoretical price is another.
21:12 <Devar> "I know that's a bit inflated, but I hope you'll be willing to give us a deal on the rest of the purchases." Devar says with a smile. "I'd love to bring my friends here eventually, I'm sure they'd make other purchases too. Besides, surely I get the 'first time customer with a water elemenetal friend' consideration?"
21:13 <•Kotono> "Prices are subject to individual pricing," Is the answer, and with a soft but knowing smile and look, "She is quite the feminine elemental. Most think being a man or woman is a strange affliction of the solids or the marids."
21:14 <•Kotono> "I'm much nicer than that," Sanda retorts, "And also not an Ice elemental who wishes to adopt humans as pets."
21:15 <Devar> "We had... a rather unique experience." Devar adds with his own smile. "Regardless, we will pay that for the scroll. The other items?"
21:21 <•Kotono> You are escorted to another case. Here sits a pair of solid bracers made of smooth, white-gold metal. They shine in the water, and the bright light only highlights them more. "The Bracers of Internal Control. It is said they quicken the life force - the ki as others would put it, or the water of life - and strengthen it. What is more, when worn by a martial artist, it enhances their strikes
21:21 <•Kotono> with long claws of metal.  What's remarkable is that they adapt to use your life force to enhance what you do. " The mermaid reaches out, and the glass case ripples away from her hand and allows her in. She picks up the bracers, "They are siad to be a creation of Lady Sanzha, a former marid padisha and now one a power in her own right. But in truth they're older, far older, and a recreation
21:21 <•Kotono> of something else. IF it was her work long ago or another I do not know, but these Bracers have a history behind them." A pause, "However, they do not suffer weak wearers lightly, particularly of those who are not of Water, and must be contested with to earn their full loyalty and power."
21:23 <•Kotono> Sanda leans in to study them closely, "You know the story of them as well as what they do?" she asks, "It's a good presentation."
21:23 <•Kotono> "Any brute can sell magical plunder," The mermaid retorts primly, "But it is elegance and art to understand the history of them. In history the truth is learned."
21:24 <Devar> "Interesting. I know someone who would use them, but they're partially of Air." Devar says. "But I don't think Air and Water are that dissimilar." He says. "I know a certain dragon who'd be very impressed with your collection."
21:24 <Devar> He nods to the mermaid. "Your curation shows you care a great deal about the presentation and quality of the things you sell."
21:25 <•Kotono> "If it is the one I am thinking of, they are an occasional customer." As Sanda studies Devar gets an answer, gaze on him now. "I know a great deal of history about many magical weapons, and always strive to learn more. Mortal creatures, they so easily forget the past. It is on us to remember."
21:26 <•Kotono> "You're old?" Sanda asks, "I-" She stops, "I'm new to this, and I'm still struggling to think of myself as not getting older like everyone else."
21:27 <•Kotono> "Age and time are our greatest weapons," The bracers are gently put back down. "As the centuries and millenia pass, you will come to understand how important history is. How history should be preserved and understood."
21:28 <Devar> Devar smiles. "So it's like this is a museum." He nods. "I'd definitely love to some to see everything you have - though I'll probably need to come back with a heavier purse." He smiles a bit more widely at that.
21:30 <•Kotono> "Still, if these bracers interest you, they are for sale at a price of 350 large pearls, or 2,333 small pearls. However, I will allow you to don them once and see if you are compatible with them before purchase. If they resist you or your nature, it is not an easy prospect to master them."
21:30 <•Kotono> Sanda's quiet, "Also, speaking of history, don't you have a mouthy, rude spear that you'd like to know more history about, Devar?"
21:32 <Devar> Devar lets out a sigh. "I'll warn you, madam, that when she says mouthy and rude it is not understatement." He says. Nonetheless, he summons forth Storm's Eye. "He seems to have been... we'll call it dimensionally misplaced. There's a particular place I need to take him back to, but if there's anything you might know in regards to his history, I'm happy to pay for the story. He calls himself
21:32 <Devar> Storm's Eye, if that helps."
21:34 <•Kotono> A slight frown starts to show until Storm's Eye is produced. As her expression freezes, Storm's Eye yawns. "Gooooood morning. Ah, mermaids I see, what a lovely view. If you ask me, there's something captivating about the way they don't dress."
21:35 <•Kotono> "Friend, where did you find...that?" The word is said as if sour as a lemon.
21:35 <•Kotono> Nibelle smiles at that, "Oh dear, is something wrong with that spear?"
21:36 <Devar> "It's... complicated." Devar says. "...But to put it simply, we found him in a warped reality that had been created by a broken artifact."
21:36 <Devar> "Well... as simply as that can be said, anyway." Devar adds.
21:42 <•Kotono> "Oh now that's a sad look on your face. You should be happier for Devar, he's reaching out to the ladies under the waves," STorm's Eye chuckles, "But do you know me?" More interest in his voice now.
21:42 <•Kotono> Sanda shakes her head, "Here we go."
21:42 <•Kotono> Nibelle is faintly red faced, gaze going back and forth steadily.
21:43 <Devar> "I'm sorry." Devar says with as much honesty as he can muster. "He's a staunch ally, despite..."
21:43 <•Kotono> "I do," Is the controlled retort, "I had thought you lost or destroyed, but is it not said a pearl of worth vanishes into pockets, but a broken shard stays on the streets for life?"  Then with at least a note of understanding, "Despite everything, I see."
21:44 <•Kotono> "What do you know of Storm's Eye?" Is the question after that.
21:45 <Devar> "All I know is he's, for a lack of a better way of phrasing it, intelligent." Devar says. "He can absorb magic items and create small diamonds. Beyond that, he has some ability to fire off lightning bolts and strikes with the power of a storm."
21:47 <•Kotono> "Is that place you need to take him to mountains, by chance?" The mermaid asks, "Or something similar?"
21:48 <Devar> "Yes, 'The twin mountains, where storms fight, past Karne Forests.' if I recall." Devar says with a glance over to Sanda. "I had intended to visit there at some point."
22:09 <•Kotono> "As I thought," The mermaid says,a nd begins to talk of Storm's Eye...next time!
#63
Mini Game Logs / Re: The Laremy Front 17
Last post by Corwin - August 07, 2025, 10:39:49 AM
19:10 <Ko> Swimming on and on and on. Eventually, after more travel, the forests thin out. Below the deep ocean floor is alive with fish and live, as you swim ever deeper onwards. Civilization is seen - orderly little encampments and villages, even stone marked paths that serve as roads to follow - not that all do - but paths to follow. Nibelle leads you along, "We're leaving behind the rougher lands
19:10 <Ko> and towards good civilization," she explains, "This part of the trip should be a little easier."
19:12 <Devar> Devar nods. "That makes sense, it's not too different from what we have on land - you see more civilization and improvements closer to where people live." He says as they go along.
19:14 <Ko> "Why are the shores and the areas past them wild?" Sanda asks, "Are the people below that worried about land dwellers?" She gestures below. You can glimpse a dwarf like creature in passing, as well as a few mermaids swimming along.
19:15 <Ko> "Your human cities are filthy!" Nibelle exclaims, "And the water around the port cities often reeks of human waste and trash. Would you want to live close to that, or downwater of an outhouse?"
19:16 <Ko> Sanda blinks, "Well yes, statistically speaking you aren't going to enjoy the smells of a city, but..." she stops and blinks again. "Is it that bad?"
19:16 <Devar> "It isn't that surprising that people down here would have a different perspective." Devar says. "I imagine the deeper you go the difference becomes even more magnified."
19:22 <Ko> "It's terrible," Nibelle answers, "Down here the waters are clean, fresh and ships don't bother us. You land dwellers can have the unwatered sun and the open air. Down here is where things are better."
19:22 <Ko> "It is growing on me at a statistically appreciable rate," Sanda muses, "Just being able to swim in three directions is nice, like flying must be for the rest of you."
19:24 <Devar> "You can open up a shop down here when everything is over." Devar says with a bit of a smile. "Though I imagine there's some sort of special way you sell scrolls..."
19:42 <Ko> With chatter you go onwards, towards the city. It's like the dream: A city in those depths, walls of coral and placed against the edge of a vast trench far deeper down. Glimpses of humanoids riding sharks and dolphins is
19:42 <Ko> >
glimpsed, images of great large fish, of kraken and of herds of land horses that run along the sea bottom, all around this city.
19:42 <Ko> OOC: Gah, pasting on my end was glitchy, sec to fix.
19:43 <Ko> With chatter you go onwards, towards the city. It's like the dream: A city in thedepths, walls of coral and placed against the edge of a vast trench far deeper down. Glimpses of humanoids riding sharks and dolphins are seen, with large and huge fish swimming in great numbers. You see squid following a great kraken like an honor guard, all giving them a wide berth as they swim out. The city
19:43 <Ko> itself bustles and is built both tall and wide. Despite the concentration the waters are pure, no sign of the taint Nibelle mentioned with land dwellers.
19:44 <Devar> "Building a city on land is one thing, but it's extra impressive to think about how it must've been done down here." Devar says. "Is there... does this city have a leader or anything of that nature? It would be probably best if we spoke to them to explain why we were even here."
19:50 <Ko> "It's ruled by a council," Nibelle explains, "It has been for over a century, since the last king died in battle. You can submit an appeal for a hearing before them."
19:50 <Ko> "A council? Bureaucracy?" Sanda's face twists into annoyance, "How terrible."
19:52 <Devar> "How long of a delay is that?" Devar asks. "We may not have the time to wait."
19:54 <Ko> "It depends on if they're meeting right now or not," Nibelle says, "We'd have to go to the Council Hall and ask." She smiles, "One time it was within an hour," And that msile, "And another time it was days."
19:55 <Devar> For some reason, Devar turns to Sanda. "Hey, you can't cast Sending yet, can you?" He nods to Nibelle afterwards, looking a little distracted. "Okay. Then we'll just have to ask and see how things go from there."
19:58 <Ko> "I can," Sanda answers, "Why do you ask?"
19:58 <Ko> "I'll lead you on," NIbelle agrees.
20:00 <Devar> Devar nods to Nibelle and gestures at the ring he's wearing for Sanda's benefit.
20:03 <Devar> "This is going to sound rather strange, but can you send a message to Milla to arrange for a meeting point and a time for Skaya and the others?" He asks as they go along.
20:04 <Ko> A blink at that before, "I could, if I can compress it into twenty five words," She says, hesitating, "And she responds, of course."
20:06 <Devar> "'Skaya is in Mellanics and wants to meet with you. Where can we do it and when'" Devar offers. "Or something like that?"
20:20 <Ko> "I'll work it out," Sanda says, "We need to get somewhere quiet so I can cast this in peace," Sanda points out, "Either in the city or out here."
20:21 <Devar> "It'll probably take some time to fill out the forms." Devar says as they go along. "Nibelle, while we're waiting on their reply, can you show me to any shops that might sell magical items?"
20:26 <Ko> OOC: So going to let Sanda do that while Nibelle takes yo uon then?
20:26 <Devar> OOC: Yeah
20:31 <Ko> OOC: Okay. For the sake of Skaya let's handle this first.
20:33 <Ko> You head along and into the city. It's full of people - humanoids, similar to your last aquatic town but bigger, different. No elementals that you see this time, but plenty of humanoid natives. Nibelle is hardly the only mermaid, though she gets curious to envious looks at her jewelry. It's full of fish mongers, of merchants and of people simply living their lives. That's when Sanda catches
20:33 <Ko> up to you, "I got it," She says, "Tell Skaya that Stone Mill. East of Stone Mill in an abandoned old farmhouse with red gates.
20:34 <Devar> "Did she give a time?" Devar asks.
20:34 <Ko> "Night." Is the answer, "That's all she gave."
20:35 <Devar> Devar nods. "Message received." He says.
20:39 <Ko> OOC: Give me a d100.
20:40 <Devar> OOC: you will have to summon the dice-shaped robot
20:47 → Kobot joined (~dunefar@15E04828.2CDA848.18B9E01A.IP)
20:47 <Ko> OOC: Fixed.
20:48 <Devar> roll 1d100
20:48 <Kobot> Devar rolled 1d100 --> [ 1d100=16 ]{16}
20:55 <Ko> The Council Hall is a large building decorated with huge seashells out front. Atop them sit statues of various figures, from mermaids to krakens to sea horses. Passing by thema nd inside, you find...a lobby. Rather like the one in Mellanics, if not as busy. A mermaid, drifting along and with hair the color of a campfire, smiles warmly as you approach. "Welcome! It's not often we see land
20:55 <Ko> dwellers here."
20:56 <Devar> "Hello, thank you." Devar greets. "I'd like to fill out the form to be seen by your council, please." He says.
20:59 <Ko> "No need, they're taking open petitions today," A breezy, floaty smile, "Oh Nibelle dear, it's beent oo long!" She squeals and swims over, pulling Nibelle into a hug.
20:59 <Ko> Nibelle sighs softly but doesn't resist, face screwed up in exasperation, "Hello, Vitae."
21:00 <Devar> "Oh, good timing then." Devar says. "Oh, yes, I never had a chance to say it, but thank you for guiding us here. It seems like we were blessed by the waters themselves, considering the luck we had on our way here."
21:00 <Ko> "Is the cute land dweller with you?" A too loud whisper after, "He's interesting in that land dweller way-" A look up, "Oh, it's that sort of job?"
21:02 <Devar> "We happened to cross paths when we were swimming down here." Devar explains. "She was kind of enough to offer herself as a guide."
21:10 <Ko> "Well, swim on in then," Vitae points ahead, "They'll see you."
21:10 <Devar> "Thank you both." Devar offers them a bow and swims on in!
21:21 <Ko> In you go. It's a large room with a stone table with many chairs in the back. Here about a dozen older men and women sit. Mermaids, those dwarf-like creatures you saw before, a sahuagin, a fish headed man and more. They watch you come in, even a large, rainbow colored fish. It's the sahuagin, clad in a tight pair of pants, who speaks. "Land dwellersb efore this council? State your business."
21:24 <Devar> Devar gives a bow before he starts. "Hello, councilmembers." He begins. "My name is Devar, of Eldath. I came here because I was directed by divine providence that this city had something that we seek - a scroll or a way of casting the spell Regenerate. There is someone on the surface we know that is in need of this, and the Mother Guardian of Groves saw fit to show me that it could be found
21:24 <Devar> here." He says.
21:29 <Ko> "We can point you in the right direction, once the proper taxes and fees are paid," In the background Sanda's expression tightens, as the sahuagin's voice becomes gleeful. "First of all, are you familiar with the currency down here?"
21:31 <Devar> "I have a rudimentary understanding of the conversion." Devar says. "I believe you use coral and pearls as standard versus gold?"
21:38 <Ko> "That's right," IS the answer, "For official business we don't accept surface money, but we'll exchange it for a small fee of one coral shard per gold coin exchanged. Additionally, surface dwellers are charged at flat one pearl administrative fee each for council business, as well as a ten coral shard filing fee for all requests. Also be aware all purchases by land dwellers are subject to
21:38 <Ko> a 8% flat tax, the merchant will assess the tax and collect it directly. "
21:38 <Ko> "Of course," Sanda's smile is brittle.
21:40 <Devar> "In a circumstance where the visitor isn't from town but isn't a land-dweller, is it the same situation?" Devar asks. "Hypothetically, if the visiting person was, say, a water elemental, then they wouldn't be charged as they aren't a land-dweller, correct?"
21:42 <Ko> "That's correct," Is the answer, "The occasional water elemental visitor is treated as a water dweller."
21:42 <Ko> The dwarf grunts, "The woman with you's water, isn't she?"
21:42 <Ko> Sanda clears her throat, burbles and goes on, "I am."
21:43 <Ko> A few titters around the council, but Sanda bears them. "I have the blood of Water in my veins. I'm no more a land dweller than a shark, statistically speaking."
21:43 <Devar> Devar will stay quiet since he doubts revealing anything about his current nature would be helpful here.
21:44 <Ko> The sahuagin's expression sours, but a mermaid with black hair braided giggles, "Oh, well then. That does change everything, doesn't it? Even if you're dressed like a surface dweller. Then again, I could sell you a mermaid's outfit to fit in, dear."
21:45 <Ko> "So logically," A polit esmile at the mermaid before she continues undeterred, "Any land dweller taxes do not apply to me. You can confirm I have water blood, sir?" A nod to the dwarf.
21:46 <Ko> "Can feel it in the water," He says, then with a grim chuckle, "Just remember that Rembran's is the place for both food and waterscript bottles."
21:46 <Ko> "There's excellent odds we'll stop in for a meal before we leave," Sanda smiles back, "So that only leaves any exchange fees for our land dweller currency."
21:47 <Devar> "Depending on what we can end up buying here, we may have a lot to spend." Devar adds with a smile.
21:47 <Ko> "...yes, it appears so," IS the sahuagin's answer, expression annoyed and frustrated. His lips purse together, "Unless you already have proper money, you will have to pay ane xchange rate."
21:48 <Ko> "Ahem," Then the rainbow colored fish speaks up in smooth Aquan, "You need powerful magic called Regenerate?"
21:49 <Devar> Devar nods. "Yes, that was why we were sent here. Other purchases are welcome, but that was the first reason." He says.
21:54 <Ko> "Ask at the Spine's Spire," He suggests, "If they don't have it, they probably know who does."
21:55 <Devar> "Thank you very much." Devar says with a bow. "For your time and information."
21:56 <Ko> Bows are exchanged and with that, the three of you slip away. Th emoment you're out, "Good work," Sanda says, "I know a thinly veiled shakedown when I see one. Make money off the surface dwellers who don't know any better.
21:56 <Ko> "
21:57 <Devar> "At least it worked out - sorry for putting you on the spot. Let's go check the Spine's Spire first and see if they even have it, so we know how much we need to convert?"
21:58 <Ko> "A wise idea," Sanda says, but as you swim? Nibelle lingers and follows. (More)
21:59 <Ko> "You all have been amazing profitable so far," Nibelle comments, "Do you always come on treasure so easily?"
22:01 <Devar> "Um... it's complicated." Devar says to her with a grin at Sanda. "We do seem to come across it after a good amount of trial and tribulation, though."
22:06 <Ko> Sanda smiles back before na answer comes...next time!
#64
Mini Game Logs / Re: The Laremy Front 17
Last post by Corwin - August 07, 2025, 10:39:30 AM
19:06 <Ko> Picke is silent, "Do it. Just be careful, if you fail here and get captured..." He shakes his head, "Saboteurs only have one fate in war."
19:07 <Skaya> "Will do. Just give us the best information you have, direction-wise? And perhaps a way to contact Milla once we're close?"
19:13 <Ko> "South and southeast. She'll be keeping to the shadows, so you'll need to find her," Picke goes on, "The simplest way would be a sending spell if you can manage that, but I suspect that's still out of your reach. Is it?"
19:13 <Ko> "For now," Anne says, "Also mildly impractical in warfare due to the limitations of the spell."
19:14 <Ko> "But invaluable in a supporting role," Picke concludes.
19:14 <Skaya> "Sanda might manage it? We'll see when we touch base."
19:21 <Ko> "Is there anything else?" Picke asks after that, nudging you along.
19:22 <Skaya> "Stay strong." Hopefully their horses survive this.
19:23 <Ko> Stranger things have happened. As you walk out "When do you want to go?" Rina asks in a murmur.
19:24 <Skaya> "We'll be flying, so let's leave now?" Skaya proposes. "Once we check in with Devar and Sanda we'll see if they have any ideas, but for now let's just get to the general area and see what forces Eis brought over."
19:27 <Ko> Anne lightly sighs, but nods, "We have little time to waste," she agrees, "We'll have time after this."
19:27 <Ko> "Miss them?" Rina asks as they go, and lingers in the lobby. She takes a moment, looks about and murmurs, "It's not the same now."
19:28 <Ko> "Of course I do," Anne answers automatically, and merely nods to the rest of it, "Also, could you carry Rina, Skaya?"
19:28 <Skaya> "I mean, we don't have to just fly straight up," Skaya mutters. "We can afford a quick stop if you think it'd be better, Anne?"
19:41 <Ko> "...no, it's best to do this first," Anne decides at length, "I won't want to leave if I see them again."
19:42 — Skaya picks Rina up and looks for a good place to take off!
19:44 <Ko> With that the party takes to the air and leaves behind the city on the brink of war and...OOC: PLan?
19:44 <Skaya> OOC: Actually, before that, when can we touch base with Devar over telepathy?
19:49 <Ko> OOC: Sure, go for it.
19:50 <Skaya> 'Hey, Devar,' Skaya reaches out via shady magic item telepathy during their scheduled check-in times. 'We've reached Mellanics. How are things on your end?'
19:51 <Devar> 'We actually just reached the city.' Devar replies. 'It took a bit longer to get here than I thought it would, but we made it safely. Everything all right with you three?'
19:53 <Skaya> 'Yes, but things are worse here than we feared. A large portion of the army got captured due to either inept leadership or bad luck, and Eis has allies. Can you ask Sanda if she knows Sending and could cast it if needed?'
20:00 <Devar> 'She can.' Comes the reply a few moments afterwards.
20:00 <Skaya> 'Milla's running some sort of terror campaign while hiding next to the prisoners of war. Since she's harassing them she clearly knows where they are, so could Sanda contact her and secure a meeting point with us? Meeting time, too.'
20:07 <Devar> 'I'm asking her.' Is the reply.
20:07 <Skaya> 'Great! We're heading south-south east of Mellanics to hopefully get closer.'
20:11 <Devar> 'Oh, is there anything I can look for in the city for you all?' Devar asks. 'They may have some supplies that are running short up there.'
20:12 <Skaya> 'If there are any items that make food or water everyone will need them come winter. It's a longshot, but-- actually, water creation might be possible given where you are? Fresh water, of course.'
20:13 <Devar> 'I'll see what I can find.' He says. 'If you think of anything else let me know.'
20:15 <Skaya> 'Oh! Something to help with negotiations. Last time we could only find something to trick people, but it'd be good to have something for when we're being sincere, given negotiations are the only way to end this war properly.'
20:17 <Devar> 'I'll see what I can do.' Devar says.
20:18 <Skaya> 'Right. Let me know what Milla says.'
20:19 — Skaya will comfortably wait for directions!
20:35 <Devar> 'East of Stone Mill in an abandonded farmhouse with red gates at night.' Devar sends along soon afterwards.
20:35 <Skaya> 'Thanks! Best of luck!'
20:35 <Skaya> With the communications over, Skaya consults her memory as she leads the way. In the general direction, first, but she'll get closer eventually!
20:36 <Skaya> OOC: Taking 10 for 32 knowledge:local to help us along
20:39 <Ko> OOC: Flying high above I presume?
20:39 <Skaya> OOC: Yes
20:47 <Ko> roll 1d100+5
20:47 <Kobot> Ko rolled 1d100+5 --> [ 1d100=2 ]{7}
20:51 <Ko> You fly without incident and land past duskfall. Stone Mill is one of many small villages - this one under occupation, even if it's just a small handful of soldiers. The abandoned farm house is found, old and with red gates still. Sitting at a forgotten old dinner table is Milla, head resting on her arms. She looks half at rest, but her eyes track the party unerringly as they enter. "You're
20:51 <Ko> back," Milla comes forward and offers you a hand, "Brachidos?"
20:54 <Skaya> "We killed him in a climatic and satisfying battle," Skaya responds, shaking Milla's hand. "He was really surprised as he died."
20:55 <Ko> "Hah," Milla smiles tightly, "Some good news is just what I needed." Her grip is iron tight before, "Did everyone make it?"
20:55 <Ko> "Besides Regis? Yes," Anne answers, "Though we had many close calls, we preservered."
20:57 <Skaya> "Starre was sent on another mission by divine intervention, but she's okay somewhere," Skaya adds. "We didn't stop Brachidos without casualties, but at least we limited those more and more as we closed in on him."
21:06 <Ko> "Good. What do you know about the situation here?" Milla then asks.
21:06 <Skaya> "Ah, before that...." There's really no good way to segue into this so Skaya doesn't even try. "We kept meeting alternates in these ancient ruins at some point, and one of them was of you. She told us a bit about, uh, your past. Sorry. So now Anne wants to channel holy energy into you before we get down to the important task of saving Mellanics but she'll at least ask first properly. Right?"
21:06 <Ko> "The military lost bad and Mellanics is going to lose for a second war in a row," Is Rina's answer.
21:07 <Ko> Milla's expression closes off, Rina's words lost. Instead she meets Anne's gaze and says, "No."
21:07 <Ko> "No?" Anne challenges right back.
21:08 <Ko> "I'm not going to be judged by someone who knows a little and presumes. I'm perfectly fine, and I don't need you coming in here like a heroic knight who thinks there might be a dragon to slay," Milla retorts, "We have more business to do rather than waste time on that."
21:08 <Ko> "It's not about you, it's about-" Anne begins.
21:09 <Ko> "I don't care what it's about," Milla cuts in, loudly, "We're at war and trying to save Mellanics, this isn't the time!"
21:10 <Skaya> "Okay," Skaya accepts. "In that case, like Rina said, we know the army lost an important battle and lots of soldiers became prisoners of war. You've been trying it harass them, and there's no need to hide any abilities you have for that around us. We think it's a matter of days before Mellanics is sieged, so we want to free the captive soldiers and even things up a bit. What are your thoughts?"
21:12 <Ko> "Probably impossible by force or direct trickery," Milla's eyes only slowly leave Anne. "There's too many of them. I'm working but it's nibbling at the edges. I've rescued a few and stashed them, but all the high value prisoners have been flown elsewhere."
21:13 <Ko> "What about indirect trickery? Making them do something that does it?" Rina asks, following along.
21:13 <Ko> "That's about all I can think of," Milla says, "I'd just about resigned myself to stalling them rather than stopping them. Every soldier not marching for Mellanics is a small victory."
21:14 <Skaya> "When you say force can't work, what is this based on? What sort of opposition would we face?"
21:27 <Ko> "Thousands of soldiers to keep them in check," MIlla says, "Along with support. It's not a small force. They know they won big and are keeping the prisoners secure while they have what's needed take Mellanics."
21:29 <Skaya> OOC: Just how large are both armies? Millions?
21:33 <Ko> OOC: Fair question, worth asking since Skay awouldn't know offhand.
21:34 <Skaya> "That's got implications that make me think I misunderstood something. Milla, can you give me a breakdown of the forces on all sides, please?"
21:39 <Ko> "How so?" Milla asks, "I have some grasp of what's going on, do you mean forces or numbers?"
21:45 <Skaya> "From what I've read, there's usually three to six prisoners to a guard in such cases, so thousands of guards has implications for the Laremy soldiers captured. But at the same time, it's the bulk of Laremy's army, from what we were told. So how many are left on either side? Let's only talk about those on this front, and not near the border."
21:48 <Ko> "If I had to estimate, 5,000 soldiers and 20,000 captives. Roughly." Milla says after some thought.
21:49 <Ko> "Roughly? Sanda would throw a fit if she were here," Rina's smile is faint and brief, "So four to one is what you're really saying?"
21:49 <Skaya> "So Eis and friends have some fifteen thousand soldiers waiting? To maybe a third that in Mellanics if they decide to hold the city?"
21:49 <Ko> "That's about right," Milla concludes."Though a lot of the captives are injured or not immediately combat capable."
21:50 <Skaya> "Laremy's high value prisoners got taken away. But what about the enemy leadership? Can we seize those here?"
21:55 <Ko> "They're guarded and not lightly, and they have their own heroes down there," Milla point sout, "But you've been working in the north, not the south, so you wouldn't know too much."
21:59 <Skaya> "Tell us who to watch out for?"
22:06 <Ko> Details come...next time!
#65
Mini Game Logs / Re: The Laremy Front 17
Last post by Corwin - August 07, 2025, 10:38:53 AM
19:07 <Kotono> You head to the Heroic Guild. The streets are busy, packed. Soldiers are everywhere, the city fortifying. A newly built city well prepared for it, at least it's orderly and prepared. It's still lots going on, more soldiers than heroes at the guild. The receptionists aren't there, instead grim faced soldiers run things. You do get a welcome back, however. Picke is out front, in a quiet discussion
19:07 <Kotono> with several higher ranked soldiers - nobles from the finery of their uniforms. Their voices are low, expressions tense. That all stops when Picke spies you, "Skaya," he turns, eyes taking in the party. "Anne, Rina. You returned." His eyes are notable - tired, meeting each of your own with a heaviness that wasn't there before.
19:08 <Kotono> "We return," Anne says simply, things such as Anne's armor or your wings getting long looks. "To grim tidings, but we return."
19:08 <Kotono> "We missed a lot," Rina tries a smile, though it doesn't reach her eyesw.
19:08 <Skaya> "Have to collect on our bounty, Sir," Skaya responds, trying for more optimism than everyone surrounding them. "It wouldn't be right otherwise."
19:10 <Kotono> "Gentlemen, we'll continue this talk later," Picke cuts in, herding you away from everyone, a murmured, "Follow me," under his breath.
19:10 <Kotono> Anne nods politely to those nobles, who look on with far less friendly gazes. Desperate ones, hungry ones, hopeful ones.
19:12 <Skaya> Isn't this too late? But she can't feel disdain towards nobles who still remain here rather than running off, so Skaya decides to switch gears and focus on the now.
19:17 <Kotono> Once back in his office, Picke sits heavily down. HE sighs and buries his face in his hands. His face stays there as he speaks, muffling his words, "I'm both relieved and disappointed. I'd hoped you'd avoid the misery of a war, that win or lose someone wouldn't be touched by this. But here you are, still the heroes." When he looks up, he's smiling. "Good work."
19:18 <Kotono> "Brachidos is no more," Anne's response is simple, and after a moment's pause to look over Picke, "My wards need their protector now more than ever. Also, you look tired."
19:19 <Kotono> "Regis is avenged," Rina concludes, "Thanks for trying, at least. I had some concerns, but..."
19:20 <Skaya> "In the end, this was the only choice for us. How could we abandon our friends to the sacking of Mellanics? And things seem to be going that way thus far, despite everything. Can we understand the situation better with your help, Sir?"
19:27 <Kotono> "In short? The Petty Kingdoms threw in with Eis. Hardly surprising, we knew it might happen so we were prepared. We met in a battle and our side guessed wrong repeatedly, and it turned into a complete defeat." Picke explains, "Our strategy was aggressive and they played the perfect counter to it, and had better surprises than we did - including magic and monsters. It was a complete defeat
19:27 <Kotono> because a large part of our forces were caught in a pincer, and we couldn't evacuate them. They had to surrender or fight to the last."
19:28 <Skaya> "Which one was it?"
19:28 <Kotono> "Mostly surrender, but these things aren't clean," Picke says, plainly, "Surrenders aren't always taken in the heat of the moment, at least until things calm down."
19:28 <Kotono> "Barbarism," Anne says sharply.
19:29 <Skaya> "Since there's a lot of prisoners of war, do you know where they're kept?" Skaya inquires. "If we manage to break them out, the offensive might stall as a result."
19:30 <Kotono> "Men with their blood up, it's going to happen in every war," Picke says with a resigned sort of tone. "Stupidity is what it is. What we know suggests they're being funneled south. Milla's looking into that and making trouble down there."
19:30 <Skaya> "We can fly," Skaya says, flexing a wing. "We can fly really fast and quite high."
19:34 <Kotono> "They have aerial forces too," Picke points out, "We had some of our own, and they didn't have a good time of it. We're getting a few sent down here to help reinforce, but we're limited to protecting Mellanics right now. The sky is big, but stealth is difficult without magic." Then, sourly, "One of their surprises was a squadron of serpentmen on giant sized ravens. No one has any idea where
19:34 <Kotono> they came from, but they appear from invisibility with devastating salvos of fireballs, lightning bolts or ice storms. We lost some good people to that."
19:36 — Skaya looks clearly dubious but doesn't press him. "What's the plan, then? I hate to bring more bad news, but Anne's patron suggested the city's fall was imminent."
19:37 <Kotono> Picke smiles. "It probably is if they can press the attack." It's not a happy smile. "There's some discussion to abandon Mellanics and use the remnants of this army along with reinforcements to make a stronger line. We did hurt them some, but probably not enough to stop them from laying siege."
19:38 <Kotono> "They're goign to give up?" Rina's voice is sharp and angry.
19:38 <Kotono> "A military decision as they put it. Which doesn't go out of this room unless you want to hang for treason," Picke adds, "But I won't lie to yo uwhen you had the courage to come back when you didn't need to."
19:39 <Skaya> "There are different ways a retreat could happen," Skaya points out. "Are they planning to cut and run, or evacuate the civilians?"
19:40 <Kotono> "They're saying the right things, but it's not happening fast enough," Picke says, bluntly. "If we had more time we could, but I don't think we're going to get it."
19:40 <Kotono> "If they have to choose between the army and the civilians?" Anne's voice souns distressed.
19:41 <Kotono> "They'll do what's best for their glory and for Laremy. Wouldn't be the first time Mellanics took it in a war." Picke agrees.
19:42 <Skaya> "Any reason we can't start it right now? The army doesn't need the entire town behind to support it, it'd be good so long as a skeleton crew stayed behind for logistics and support."
19:46 <Kotono> "You don't start to evacuate a city like that," A snap of Picke's fingers, "There's logistics, preparation and more to do, unless you want to turn it into refugees fleeing with the clothes on their backs. They have started, quietly."
19:46 <Kotono> Rina makes a soft noise before, "If the situation's so bad, could a negotiated surrender of Mellanics be managed? Is there the political will to do that, to protect the people?"
19:48 <Skaya> "Given it's an alliance rather than just Eis, now, I wonder if that would work. They'll just plunder it, won't they?"
19:58 <Kotono> "Probably," Is Picke's answer. "It's too rich a prize to ignore."
20:01 <Skaya> "What would you prefer for us to do?" Skaya asks him directly. "On the diplomatic front, we've managed to get Welland to stay out of the war, but they weren't willing to intervene or negotiate a ceasefire. I don't think we have the leverage to do it ourselves, but we will probably be pretty decent at negotiations if you don't mind us working from a weaker position. Then, we could assassinate their leaders to delay the approach or
20:01 <Skaya> confuse their chain of command. And my personal favorite, rescue the prisoners of war to regain a position of equality and lead into negotiations with that. Something else?
20:05 <Kotono> "Before that," Anne cuts in, "How is the eastern front with Eis?"
20:06 <Kotono> Picke's response dies on his lips and he shakes his head, "Hard fought and fairly even. Queen Ellaine oversees it, but she's not a real warrior. No, it's been a lot of tough battles that don't end conclusively so far. If you'r ehoping for it to impact this right away, it's not likely unless one side has a sudden collapse."
20:07 <Kotono> "Hope springs eternal," Anne reflects, then glances at Skaya. "Before we go on, a moment, Skaya." Anne comes over to her.
20:07 <Skaya> "Yes, Anne. Given our timeframe of days, and that was before our days of travel back, anything not in the immediate theater simply has little chance of succeeding. Even if we take the capital, word may not reach here in time."
20:11 <Kotono> "
20:12 <Kotono> "It was worth asking." Then a whisper to Skaya, "With what we possibly learned of Milla with her copy, do we want to broach that?  I dislike it, but any possible edge to employ may be helpful in a time like this."
20:13 <Skaya> "Let's just wait to see what the regular options are, first," Skaya responds just as quietly.
20:14 <Kotono> The slightest nod back and Anne returns to where she was.
20:14 <Kotono> "Go on," Anne continues from that."
20:15 <Skaya> "Sorry," Skaya tells Picke with an awkward smile. "It's strange for us to jump right into things after all we've gone through, but time is tight as we all know.":
20:17 <Kotono> "It's fine." Picke puts it aside and continues, "You did good to manage that much," Picke says, "I've heard there's been messages suggesting Welland wasn't inclined to join in this year. Which means if the war drags on next year might be a problem. Do you really think you can negotiate with a hostile power from a position of weakness?"
20:17 <Skaya> "Yes, but only if we negotiate for Mellanics. We couldn't win the war unless we concede territory, and we simply don't have the authority for it. Unless you believe you can give it to us?"
20:18 <Skaya> *We couldn't negotiate an end to the war
20:21 <Kotono> "Officially, no. Unofficially?" Picke starts to think. After a few moments, he smiles. "I do have an idea."
20:22 <Skaya> "Oh? Frankly, my idea was to gamble on our identity and claim Mellanics for Welland. Whether they'd even want it is not as relevant as whether Eis believes me, and they might if they've heard what we've been doing. What were you thinking?"
20:26 <Kotono> Anne blinks.
20:27 <Kotono> Rina huhs at that.
20:27 <Skaya> "Incidentally, Sir, we possess an artifact allowing for telepathic communication across great distances. Devar hold the counterpart, and he's in Welland right now."
20:28 <Kotono> "I didn't expect succession as the answer to our problems," Picke manages that response after a moment, "You'd have to promise more than just Mellanics to have that make sense, and ignoring the fact the idea is the highest of treasons to the Crown."
20:28 <Skaya> "Unless it's a bluff. But yes."
20:29 <Kotono> "The only reason I'm not screaming at you is because I'm exhausted and dealt with too many idiots already," Picke controls himself, "Explain what your plan is."
20:31 <Skaya> "It's not my preferred go-to option, but we could get unofficial approval of this fairly quickly and then make a mess of things. Since our side is weak, let's introduce a strong neutral side. Eis would love to have Welland onboard as an ally, but what if I turn them into a competitor instead? They'd be willing to make concessions to avoid fighting more than Laremy, especially if they hope this will whet Welland's appetite. But the
20:31 <Skaya> important thing is that Welland won't sack the city or hurt its inhabitants, and they can't easily occupy it in numbers, which gives a lot of breathing room. Still, you were going to say your own idea?"
20:41 <Kotono> "Another suitor in the wings always makes a courtship more interesting," Picke rubs his face with his hand. "My preference is that we buy time enough for the evacuation, or for the evacuation to be unneeded. Militarily we can't stop them. We can bleed them, but that means civilians pay the price, and that's not what our guild is about."
20:43 <Skaya> "Yes. And the benefit of this out of context problem is that the commander on the scene absolutely cannot make the decision. And they don't have contiguous telepathy with the leaders who can. It delays everything," Skaya adds. "Still, you mentioned you had ideas about giving us the credentials and the authority to negotiate on behalf of the nation? With the ability to give land concessions?"
20:47 <Kotono> "It's risky, but," Picke goes and produces a sealed scroll and a signet ring. "This is a ring with the authority of the Queen. I'm the one who is supposed to use it and only in certain emergencies. This would give you the authority, but if it goes wrong, it fails or worse...we'll all hang." Picke's expression is grave. "That or flee Laremy, never to return, as wanted outlaws."
20:48 <Kotono> "High stakes," Rina breathes out, "Why do you even have that?"
20:48 <Kotono> "You don't need to know the answer to that," Picke's voice is cool and controlled. "You'll be happier not knowing, that's all I'll say."
20:48 <Kotono> "Don't need?" A hint of annoynce enters Rina's voice.
20:48 <Kotono> "Don't need." Picke says, with complete finality.
20:49 <Skaya> "I have so many questions-- well, okay. That did answer the main one, so we're good. Rina, everyone has their secrets, and this really changes nothing for us."
20:50 <Kotono> "It's incredibly dangerous," Anne concludes, "Then the question is, do all three of us go for this? Though if the truth comes out, merely being part of this would doubtless be enough to face our end."
20:51 <Kotono> "In other words, if we do this, we're all committed," Rina watches the signet ring without looking away now.
20:51 <Kotono> "And if it goes too far, we may well need to take up that offer from Welland," Anne says wryly, "Though at least we'll be heroes there."
20:52 <Kotono> "It's a desperate gambit, but we're out of good options," Picke concludes.
20:53 <Skaya> "I think we really should discuss what Milla is doing right now. I still prefer that option."
20:55 <Kotono> "She's investigating the captives on her own and taking out any targets of opportunity," Picke explains, "Her orders are loose because of the nature of her mission. She's very good at making trouble, though."
20:55 <Skaya> "Do we have a way to be in contact with her? How far away is she, if one rides a horse directly? Is she alone?"
20:56 <Kotono> "I can get in contact with her," Picke says, "If necessary. She's alone and managing her own travel, and I couldn't say how far away she is right now."
20:58 <Skaya> Frustrated as she is with lack of information, Skaya reigns it in. Outbursts like Rina's are very understandable but they should avoid them and focus on more productive matters. "Oh! About the start of the war. Is it remotely possible it was instigated by someone? Even a cabal on our side? Because we can turn them into leverage in negotiations."
20:59 <Kotono> "It's possible," Picke says, "I've been looking into a lot. Speaking of, what did you learn in Welland? Just the broad outline's fine," Picke says, glancinga t the door, "I don't have forever."
21:05 <Skaya> "Rumors in the capital of Eis are that Laremy provoked an attack by invading Eis, all but eliminating a patrol attacking unprovoked. They returned after leaving a few survivors and claiming innocence afterwards. I talked to Peake, a Lathanderite of some reknown, and he claimed to have believed him and checked with magic to confirm as well."
21:06 <Kotono> A soft mutter from Picke, "Did he mention what magic he used to confirm that?"
21:10 <Skaya> "No, but there's only so many options here if you're not an archmage. And he found the story itself is believable, one survivor that rolled down hill during the battle and was overlooked. No knowledge of officer names or heraldry, so nothing to pursue on this end, or I would've passed word earlier. That's why I was hoping you found something beyond the rumors Milla initially shared with us."
21:13 <Kotono> "Nothing solid," Picke admits, "I think you're right, this does smell like it - but it's too late to stop easily now. Unless you have indisputable proof and a target."
21:13 <Kotono> "Or good enough bluffing," Rina reflects, "We know they're doing it and we even know a group involved."
21:14 <Skaya> "Can't we talk to those that were involved on Laremy's side?"
21:19 <Kotono> "If they were here," Picke shakes his head, "They're on the eastern front with Eis."
21:19 <Kotono> Anne makes a tsk noise before, "Unfortunate again, but it makes sense."
21:20 <Skaya> "Unfortunate, yes," Skaya agrees with a sigh. "What about Lady Cerine? Is she here?"
21:21 <Kotono> "She is. She's resting after participating in the battle. She did well to help repel those serpentmen." Picke says, "She's in her manor if you want to see her, though her mood is unhappy because she was pressed into service. War politics."
21:24 <Skaya> "Ah, I did want to introduce Devar to her when he returned."
21:31 — Skaya tilts her head, then. "I can't believe I actually forgot to ask. Sir, what happens as the war drags on? Do Laremy's chances improve with time? Worsen?"
21:33 <Kotono> Picke sits back, "We lost badly but we're not out. If the Eis front holds, we can rally and push themb ack in the fall, or the spring. The problem is that if the Eis front still stalemates, it's possible Welland throws in, or even Kellym or Girm." He speaks plainly, "If we look like easy prey, they may well strike to take what they want."
21:34 <Kotono> "Time is not on our side," Anne reflects, "And the destruction of a nation would lead to suffering, misery and chaos. The ends are obvious. Inflame old tensions and direct them."
21:34 <Skaya> "If we need to wait till spring, it's untenable," Skaya muses. "Auril is going to be very active this winter."
21:38 <Kotono> "We have that on good authority," Anne adds, "In other words, we need to act swiftly and decisively, even if we lose something."
21:39 <Kotono> "Anything else to add?" Picke asks at that, "Anything at all that may matter."
21:40 <Skaya> This seems like the point where Anne would get to ask her question. "There was the thing Anne wanted to discuss. We met a variant of Milla in ancient ruins."
21:47 <Kotono> "We did, and she said certain things, about how she was cured of illness as a child, and what that did to her. While it was a mirror's reflection, those reflections each had some truth to them. I wouldn't normally ask, but with the situation we're in-"
21:47 <Kotono> Anne is stopped. Picke looks on, angry, almost angry enough to strike. Then he masters himself, "Just say what you mean."
21:48 <Kotono> "Is Milla some manner of undeath or undead tainted? Does she has needs beyond human food and water? How strong is she?" Anne asks, "Is she taking advantage of that against the enemy?"
21:49 <Skaya> "Is Milla alright? Is she also struggling like her alternate? Can I help?"
21:51 <Kotono> Picke sighs, "She is. She's no danger to anyone and in full control of herself, and she's fine. She's stronger and tougher than a normal person. In short..." A trail off, "I made a deal in desperation, and it went better than expected. If you must know..." A sigh, "She's going to terrorize them and try to start a panic of a nightmare monster."
21:53 <Kotono> "Has she been tested?" Anne asks, and ignoring the unpleasant looks he gets, "You know that's the responsible thing to do."
21:53 <Kotono> Rina glances at Anne, expression tight.
21:54 <Kotono> "If you mean by experts, yes, of course," Picke answers, "And otherwise I'll ask you to mind your own business." He meets Anne's gaze, "Test herself yourself after this, if we're alive and able to. Just...don't make me choose between her or you, or I'll choose her everytime. No matter what."
21:55 <Kotono> "No matter what?" Anne murmurs back.
21:55 <Kotono> "No matter what." Picke says, no nice words now. "Family is everything."
21:56 <Kotono> "It is. Anne can't see past her morals and her vows sometimes," Rina chimes in.
21:56 <Skaya> "You know, I think Moore would adopt a more wait and see attitude, especially given our history here," Skaya notes to both deescalate and gently rebuke Anne. "Being on edge during an undead epidemic and a plague made sense, but we're not there now."
21:58 <Kotono> Anne holds her tongue as does Picke. After long moments, neither looking happy, "Once this is over, we're all going to sit down and talk about this in detail, and exactly what you know about this. Everything. We all have bigger concerns now."
22:00 <Kotono> Anne inclines her head in respone. After that Picke continues, "Back to the point, what do you think, Skaya? This is your skillset, what mission do you think is best?"
22:05 <Skaya> "Since now there's no need to hold anything back, we can coordinate properly with Milla. With her putting on the pressure, we can try to make a mess of things at the prisoner of war encampment. Even if Eis is forced to bring more forces to block us, they'd have to pull them from the resources they'd use against Mellanics. If we manage to get results, our negotiating position would be better. If this fails, open negotiations."
#66
Mini Game Logs / Re: The Laremy Front 17
Last post by Corwin - August 07, 2025, 10:38:19 AM
19:08 <Kotono> roll 1d100
19:08 <Kobot> Kotono rolled 1d100 --> [ 1d100=92 ]{92}
19:08 <Kotono> roll 1d100
19:08 <Kobot> Kotono rolled 1d100 --> [ 1d100=10 ]{10}
19:09 <Kotono> You're traveling above another one of these deep sea forests, minding your own business when....OOC: Perception.
19:10 <Devar> OOC: Take 10 for 21
19:16 <Kotono> Devar can feel it - a sudden current from below, as the trees suddenly begin to shake. Nibelle takes one look down and swims fast, "RUN!"
19:16 <Kotono> "You mean swim," Sanda retorts in Aquan, doing just that.
19:16 <Kotono> "That's what I said," Nibelle shouts, hurrying.
19:16 <Devar> "Not the time for this, Sanda!" Devar shouts, following the others!
19:21 <Kotono> From below the treeline shatters. A giant octopus emerges - no, a kraken. A huge kraken, a trilling bellow as it emerges. Fish flee wildly, even the hungryfish. It then...
19:21 <Kotono> roll 1d100
19:21 <Kobot> Kotono rolled 1d100 --> [ 1d100=46 ]{46}
19:22 <Kotono> roll 1d20+30
19:22 <Kobot> Kotono rolled 1d20+30 --> [ 1d20=4 ]{34}
19:23 <Kotono> The great beast, all darker colors and sleekness, tentacles longer than you are tall and thick, seems to focus on the party. But it makes no move to pursue, as breathlessly Nibelle calls, "Kraken! Great hunters, run before they decide to make you a meal!"
19:23 <Kotono> "They're like the dragons of the oceans," Sanda gulps as she swims even faster, not looking back, "Statistically, we're likely to be food if we don't get away!"
19:23 <Kotono> OOC: Sanda takes 10 on relevant knowledge check.
19:24 <Devar> "Wouldn't it have just attacked us then?" Devar asks - but he follows anyway, making no hostile moves towards it.
19:30 <Kotono> No pursuit, fortunately. "Do you want to risk it?" Nibelle yelps in return.
19:31 <Devar> "We don't have time for me to try animal friendliness." Devar says as he swims along. "We've got to get to the city to work this out as soon as possible."
19:34 <Kotono> "So we keep going," Sanda agrees, as for now, at least you're safe. OOC: More when you respawn in session or next time.
21:43 <Devar> Devar will continue on!
#67
Mini Game Logs / Re: The Laremy Front 17
Last post by Corwin - August 07, 2025, 10:37:59 AM
19:09 <•Kotono> "War? No no, I think they were just bandits?" One of the men says, "Lawless men who take what they want."
19:10 <Skaya> "Got it. I've been dealing with evil crazy people for so long I forgot that regular evil people still exist."
19:11 <•Kotono> For some reason that makes Anne quietly sigh. Meanwhile, the merchant nods, "You have our thanks, heroic traveler."
19:12 <Skaya> "No problem! We can try to help you fix your wagon if you need the help," she offers. "Where were you headed?"
19:17 <•Kotono> "Rockgale," Is the answer, "We here there's a quarantine, but it should be lifted by the time we arrive."
19:17 <•Kotono> "It has been," Anne speaks up, "Your timing is good."
19:18 <Skaya> "Excellent timing," Skaya echoes her. "The city would just be opening up and getting ready for trade."
19:18 <Skaya> OOC: How far from the border are we?
19:24 <•Kotono> OOC: Still several days away. You did just start after all.
19:25 <Skaya> OOC: Wow, okay. Can we tie up the surrendered bandits and send them off with the caravan?
19:25 <Skaya> OOC: To Rockgale, obviously
19:30 <•Kotono> OOC: Sure, if you want.
19:31 <Skaya> OOC: Let's do that and keep going
19:32 <•Kotono> OOC: Sure.
19:32 <•Kotono> roll 1d100
19:32 <•Kotono> OOC: OIne moment
19:32 <•Kotono> .
19:33 → Pixiebot joined (~dunefar@1C03BE1E.6551ABA0.FE99C2E3.IP)
19:33 <•Kotono> roll 1d100
19:33 <Pixiebot> Kotono rolled 1d100 --> [ 1d100=54 ]{54}
19:34 <•Kotono> Another day and night and then another. You're moving at a fine clip, and one question looms: Do you want to stop by Dareslan or anywhere else as you head for the border?
19:34 Pixiebot → Kobot
19:36 <Skaya> "Let's keep going straight to the border," Skaya proposes. "Worst case, if Devar and Sanda strike out, they can fly over to Dareslan and check for the scroll there."
19:42 <•Kotono> "That's fine with me," Rina says as you travel along.
19:42 <•Kotono> "As it is with me," Anne concurs, "We spent long enough in Dareslan as it is."
19:43 <Skaya> "Let's go! No rest for the horses! But with magic."
19:44 <•Kotono> roll 1d100
19:44 <Kobot> Kotono rolled 1d100 --> [ 1d100=16 ]{16}
19:44 <•Kotono> roll 1d100
19:44 <Kobot> Kotono rolled 1d100 --> [ 1d100=35 ]{35}
19:45 <•Kotono> More days of travel pass as summer wears on. The heat isn't ready to break yet though, not that Rina minds. In due time you come to the border. Where far more guards are here, visible from a distance, the passage carefully manned and monitored. How do you plan to approach this?
19:49 <Skaya> "Let's head straight for the border," Skaya voices. "We'll try to get any fines or offenses cleared before crossing over, and if they refuse we'll leave and try the flight option. Sound good?"
19:50 <•Kotono> "It's for the best," Anne says, "And perhaps we may find information at the border."
19:50 <•Kotono> "I hope this is simple," Rina says, "I'd rather keep our good terms here, all considered."
19:51 <•Kotono> "And you need to stay traveling," Anne smiles faintly at Skaya, "So best to do this and keep moving."
19:52 <Skaya> "At this point, is there a nation that can stop me?" Skaya muses out loud. "Maybe the ancient dragon nation."
19:53 <•Kotono> "Don't get too foolhardl yon your own powers," Anne cautions, "But let us go and see."
19:54 <Skaya> "Ah, I'm not talking about fighting. It's all about running away! Come on, who aside from dragons can chase me on a Prime? Who even has the time for that?"
19:57 <•Kotono> Anne shakes her head but smiles a little as you approach the border. It's a line, with very few heading into Laremy and none coming in from it, at least right now. It's a few hours of waiting under the morning sun, but soon enough a man in light, official clothes - and flanked by several burly, armored and armed soldiers - nods to you. "Name and reason you wish to enter Laremy?"
19:58 <Skaya> "Hello, Sir," Skaya greets him politely. "I would like to speak to your superior. The reason we want to enter Laremy is to help in the defense of Mellanics, but there are some bureaucratic matters to clear up first."
20:05 <•Kotono> "I am the superior here. Lieutenant Wyleman," He answers, briskly, his voice no nonsense. He gives you an apprasing look before, "Speak."
20:10 <Skaya> "A pleasure, Lieutenant Wyleman," Skaya responds. "My name is Skaya, and these are Rina and Anne. We've been chasing down a mass murderer who escaped from Laremy into Welland. Perhaps you've heard of us?"
20:14 <•Kotono> "I have. I have orders to let you through if you want," The lieutenant nods crispy, "You match the descriptions I was given as well. You're also welcome ot return to Welland should the situation in Laremy prove untenable for you."
20:17 <Skaya> Word travels fast! "That makes things simpler," Skaya says with an answering nod. "We've received a divine oracle that--" She coughs, looking around a bit. "Would it be convenient to discuss this a bit more privately?"
20:22 <•Kotono> A nod, "Of course, ma'am," You're taken aside to some tents a bit out of the way. It's hardly luxury, but it's private and there's even chairs to sit in. Once you're all seated...OOC: Go ahead.
20:24 <Skaya> "It's two-fold," Skaya says as soon as they have relocated to a private setting. "Mellanics is about to fall, perhaps in a matter of days. And Auril intends to go all out to make the coming winter terrible, capitalizing on the war. We were already on our way back, but this caused us to hasten our return. Can you help us with local information on the course of the war, so that we could help avert the former to start with?"
20:27 <•Kotono> "I'll help you with what I know, but I don't know much," The officer confesses with an apologetic look. "But we've heard reports that Laremy's suffered a reversal on the southern front. Reports are still hazy, and I only get what my superiors think I need to know to manage the border." He spreads his hands, "If I had to guess and if you speak true, Laremy's army lost a battle and is in a fighting
20:27 <•Kotono> retreat towards Mellanics, and either succumbs before a siege, or withdraws from Mellanics altogether."
20:28 <•Kotono> "Thank you for your candor," Anne agrees, "I fear it could be something akin to that myself."
20:28 <Skaya> "That's simple enough. What about the political situation in Laremy? And do you know how the war started?"
20:28 <•Kotono> Rina shifts, expression getting tigehter by the moment.
20:44 <•Kotono> "I've heard it's unpleasant in the capital," Is the man's answer, "That there's problems and infighting with the nobiilty. But news is getting harder and harder to get out there, and the front with Eis over there is hotly contested."
20:48 <Skaya> "Is it just Eis? It hasn't been clearly to us in Welland whether the others are merely eyeing Laremy or actively joining in."
20:51 <•Kotono> "The various nations to the south have joined in," Is the answer, "It's why things are complicated down there, last I heard.
20:51 <•Kotono> :
20:53 — Skaya sighs upon hearing that. "Just one last question before we'll head off, Lieutenant," she says. "Has there been any talk at all of a settlement? Of negotiations?"
20:54 <•Kotono> Anne matches that sigh and murmurs under her breath.
20:54 <•Kotono> Rina's expression goes grimmer.
20:55 <•Kotono> "Rumors fly freely. I've heard of them, and then an hour later I've heard the war is to the death. But with reports of difficulties in the capitals, the noble class may be split, ma'am," Is the answer, "It's known that Laremy is as prone to tear itself apart as its neighbors."
20:55 <•Kotono> Rina scowls darkly, but Anne says mildly, "Perhaps so, perhaps not, but thank you all the same."
20:56 <Skaya> "Thank you," Skaya echoes Anne. "You've been very accommodating. May we proceed to Mellanics now?"
21:00 <•Kotono> "By your leave," Is the answer, "We will make no means to stop you, as ordered."
21:02 <Skaya> Perhaps there will be something messy once the invasion is stopped, but at least that's a problem for future Skaya. With a smile, she excuses herself and leads the way to their wagon. The horses will have to rely on magic once more!
21:08 <•Kotono> On you ride. Once you get into Laremy, almost immediately you notice the people change. They're fortified in, looking on at afar as you pass by villages and little farms. Anne's expression tightens as you go, as Rina comments, "They know something's coming, like animals before a storm."
21:08 <Skaya> "Might be all the deserters."
21:11 <•Kotono> "Might be," Anne softly murmurs, "Let's hurry."
21:12 <Skaya> "Sure. My turn to rest?"
21:21 <•Kotono> "Your turn," Anne agrees. It takes another day or two of travel, but then? As the clouds hide the sun, you approach. Mellanics. The city stands intact, but you can see tents all around it. Soldiers. Laremy's soldiers at least, but the entire town is surrounded.
21:22 <Skaya> So the army didn't cut and run. Since they're not coming from the south, their wagon may be allowed into the city. Skaya decides to head for it and see if they're stopped.
21:29 <•Kotono> There's plenty of soldiers and indeed a checkpoint to get in. It's orderly enough, do you have any preferences on how to handle it?
21:30 — Skaya will leave it to Anne, but the idea would be the same as before. They're returning to the city after they caught the mass murderer they were chasing.
21:35 <•Kotono> Anne leads the way. "Anne of Moore," she greets, "We return and seek Picke of the Heroic Guild."
21:35 <•Kotono> A few murmurs before, "I've heard of you," The young man says, barely eighteen years if he's a day. "Glad you made it back, we need help. It's bad!"
21:36 <•Kotono> "We've been in Welland. How bad?" Rina presses immediately, even as the soldier's eyes startle away from Skaya's wings.
21:37 <•Kotono> "We lost. We lost badly at the Battle of the Three Generals." Is the blunt answer.
21:38 <Skaya> Anne has the same wings, so at least Skaya is in good company. "How long do we have before their armies catch up?" she asks.
21:39 <•Kotono> A shake of his head, "I hear it's going to be any day now," Is the answer, "Hurry please, we need more healers."
21:39 <•Kotono> "Of course. Be well." Anne promises, already striding ahead.
21:40 <Skaya> It seems Devar and Sanda won't make it back in time unless they also use magic to fly around the clock. But they're adults and can make their own decision. For now, Skaya seeks out Picke and Milla.
21:43 <•Kotono> OOC: It's a few early so let me pause you here, as you're ahead of Devar timewise. I'm gonna run him a little longer to try and help him catch up from sidequestland.
#68
Mini Game Logs / Re: The Laremy Front 17
Last post by Corwin - August 07, 2025, 10:37:45 AM
19:02 <•Kotono> It's not too hard to stop the wagona nd get the horses tied up. That's done smoothly enough. OOC: Go ahead.
19:04 — Skaya takes Rina and leads Anne to considerable height. If they can get in between the clouds, that's best, but otherwise so long as Anne wouldn't be able to see the action clearly she's fine with the height. Then, she gestures for Anne to drop down by the merchants to protect them while she dives with Rina into the midst of the bandits!
19:26 <•Kotono> OOC: Okay, I'm back and this seems straight forward. Are you attacking or landing and then attacking?
19:27 <Skaya> OOC: Landing! With intimidation!
19:31 <•Kotono> Thus Skaya swoops down. She sees the bandits looting, going through the wagons as Anne  goes for the prisoners. Then...OOC: Go ahead and describe your intimidating landing then.
19:38 <Skaya> One day she'll try that amazing, so-called three point landing in front of surprised villains but that day is still in the future. Skaya touches down hard between the captured merchants and the bandits, the wind kicked up by her flight sending a cloud of dust flying! Once the temporary distraction has passed, she has let go of Rina's waist to allow her friend to stand on her own and glares at the bandits, wings raised in warning.
19:38 <Skaya> "This is your once and only chance to surrender and escape with your lives intact," Skaya tells the ransacking criminals.
19:41 <•Kotono> Rina flips out of your grasp, sword drawn at once, "Take it or else," she adds, fire arching from the tips of her hair and icy mist from her drawn sword. Together the two of you...OOC: Intimidate, +2 circumstance bonus and Rina's aiding another for +2 more.
19:43 <Skaya> roll 1d20+15+2+2+7 cunning insight
19:43 <Pixiebot> Skaya rolled 1d20+15+2+2+7 cunning insight --> [ 1d20=8 ]{34}
19:50 <•Kotono> Your landing gets cries of alarm - and to yoru credit, one or two hesitate. Another few startle back and begin to flee. However, a few snarl, "Kill 'em or it's the noose for us!"
19:52 <Skaya> "You've chosen poorly!" Skaya states, already dashing ahead, kama drawn! Once she's killed the more vocal bandits, the rest might fall in line.
19:52 <Skaya> roll 1d20+12+5 nerveskitter!
19:52 <Pixiebot> Skaya rolled 1d20+12+5 nerveskitter! --> [ 1d20=19 ]{36}
20:06 <•Kotono> roll 1d20+13 Rina
20:06 <Pixiebot> Kotono rolled 1d20+13 Rina --> [ 1d20=4 ]{17}
20:06 <•Kotono> roll 1d20+2 Bandits assorted
20:06 <Pixiebot> Kotono rolled 1d20+2 Bandits assorted --> [ 1d20=9 ]{11}
20:07 <•Kotono> Cries from the hostages as you hear Anne calls omething, but it's lost in the noise of battle as...
20:07 <•Kotono> OOC: Init Skaya (36) > Rina (17) > Bandits (11)
20:07 <•Kotono> OOC: Open Skaya.
20:08 <Skaya> When the bandits have blinked, Skaya had already gotten behind the idiot was so afraid of the noose! Her kama slashes through his throat, and she is already looking for new opponents!
20:09 <Skaya> roll 1d20+12
20:09 <Pixiebot> Skaya rolled 1d20+12 --> [ 1d20=13 ]{25}
20:11 <Skaya> 2d8+5+7
20:11 <Skaya> roll 2d8+5+7
20:11 <Pixiebot> Skaya rolled 2d8+5+7 --> [ 2d8=13 ]{25}
20:23 <•Kotono> With one deft move, a throat is torn out and the bandit falls with a wet gurgle. That gets the bandits to let out a moan of tear as...OOC: Intimidation again, same modifiers as before with an additional +1.
20:23 <Skaya> roll 1d20+15+2+2+1
20:23 <Pixiebot> Skaya rolled 1d20+15+2+2+1 --> [ 1d20=8 ]{28}
20:28 <•Kotono> It isn't enough to break them, unfortunately. They're shaken as Rina dashes out, going for another who has raised a nasty looking battle axe.
20:28 <•Kotono> roll 1d20+17
20:28 <Pixiebot> Kotono rolled 1d20+17 --> [ 1d20=4 ]{21}
20:29 <•Kotono> roll 1d6+3+2d6+1d6
20:29 <Pixiebot> Kotono rolled 1d6+3+2d6+1d6 --> [ 1d6=2 2d6=10 1d6=5 ]{20}
20:30 <•Kotono> The bandit raises his axe up high, but before he can bring it down? Rina's frozen sword plunges into his chest, and he tumbles backwards, half frozen blood pouring out of the wound. He falls. A few bandits throw down their weapons, others run - and any organized resistance is broken with a few object examples.  OOC:F ree act, you shock and awed them,a nd then showed them.
20:30 <Skaya> OOC: Incidentally, Rina should have the elven princess boots for that 5 levels higher scout stuff
20:30 <•Kotono> Oh thank you, I forgot that being appleid. Let me add that to her right now.
20:31 — Skaya is not so generous to allow the bandits to escape and attack more people! "Those that run will get cut down!" she pronounces, using her superior speed to strike at those escaping. The ones who threw down their weapons and surrendered she leaves for Rina to guard.
20:33 <•Kotono> OOC: Updated.
20:34 <•Kotono> OOC: Give me an attack roll then.
20:34 <Skaya> roll 1d20+12+7
20:34 <Pixiebot> Skaya rolled 1d20+12+7 --> [ 1d20=10 ]{29}
20:34 <Skaya> roll 2d8+5+7
20:34 <Pixiebot> Skaya rolled 2d8+5+7 --> [ 2d8=4 ]{16}
20:43 <•Kotono> They're so much slower and weaker now. You've grown and it's so easy to simply cut one down. A slash and he falls, a spray of red. Your body feels stronger as those running - stop. They succumb to the inevitable, your victory total.
20:43 — Skaya touches down again next to Anne. The merchants were tied up, weren't they? Seems like there'd be plenty rope for the bandits.
20:51 <•Kotono> They're being untied, Anne at work and being showered in thank yous. She hands over liberated rope, "All yours," she offers, "Good work, Skaya."
20:51 <Skaya> "Good work, Anne," Skaya returns with a smile. "Can you go and bring over the horses? I'll heal anyone who needs it here."
20:56 <•Kotono> "Already did," Anne smiles, but flies off and takes care of that. The merchants turn to you, an outpouring of, "Thank yout, thank you, thank you so much! We thought we were finished!"
20:59 <Skaya> "I'm glad we came across you when we did," Skaya says, projecting a calming presence. It's all in the way you move! "Was this lawlessness due to the war?"
21:02 <•Kotono> OOC: We'll get an answer to that next time, this is a good point and we knocked out a fairly easy fight ofr you. Nicely done.
#69
Mini Game Logs / Re: The Laremy Front 17
Last post by Corwin - August 07, 2025, 10:37:26 AM
19:39 <•Kotono> You return to the southern door with an orange square. It opens up and reveals another room. It seems to be a dead end, no further doors here. However, in a corner there's a stairway going down.
19:40 <Devar> Devar heads for the stairs to go down!
19:45 <•Kotono> The stairs go down and into a small room in the next level. It's dark here, very little light and only from one pale source in the center of the room. A little mote of fire floats in the air, enough to provide faint light to see. Sitting past it, almost hidden in the shadows, is a weapon rack. Several weapons sit on it - a greatsword, a quarterstaff, a pair of sais, a greataxe, a heavy
19:45 <•Kotono> flail, a mace and finally a longspear. All look to be of superb make on a casual glance.
19:47 <Devar> OOC: Does my darkvision reveal anything else of noteworthiness, or does it not actually work?
19:48 <•Kotono> Your darkvision shows it's a plain enough room. Nothing unusual otherwise is there on a casual look.
19:49 <Devar> Devar gives it a quick look with detect magic! He isn't expecting to see anything noteworthy, but you never know.
19:51 <•Kotono> OOC: Spellcraft.
19:51 <Devar> OOC: Take 10 for 30!
19:52 <•Kotono> Everything's magical, but it's odd. Blurry. Some sort of effect that's preventing studying anything there, you think.
19:53 <Devar> He may as well go along with the spirit of things. He could just have Storm's Eye eat all the things here, but that feels like it goes against things... He leans over to take the mace.
19:55 <•Kotono> The mace is taken. Once off, the rack and everything on it turns ghostly and transparent, then fades away entirely. Only the mace remains solid and in your grasp.
19:56 <Devar> "So that was the trick." Still, he now has a mace! He looks around to see if there's anything else in the room now - and he also identifies to mace - or tries to, anyway.
19:57 <•Kotono> OOC: Perception for searching.
19:58 <Devar> OOC: Take 10 for 21
20:03 <•Kotono> Nothing else of note is found in the room. OOC: Loo tupdate.
20:06 <Devar> He has a pretty good idea of the other effect, but for now heads back up to the stinking acid fountain. OOC: Is the northern door inaccessable due to the darkness, or would it be possible to go around it to get to it?
20:07 <•Kotono> OOC: There's not a door there, but darkness instead. Badly phrased and typoed.
20:07 <Devar> OOC: Got it
20:09 <Devar> "Hmm." He decides to head all the way back to the start and head to the left - maybe if he gets close to the door it will change in some way?
20:09 <•Kotono> The door does not change at all.
20:11 <Devar> "So what do you think we're missing?" Devar asks, gesturing Storm's Eye at the door. "Everything else has opened because of something found in here, which leads me to believe this one does too."
20:14 <•Kotono> "I'm not sure you're missing anything. It might not have an answer," Storm's Eye crackles, "This is a strange maze made by a strange power, it may only open from the other side. On the other hand, force it."
20:16 <Devar> Devar hums. "Well, there's no harm in checking." He says - he has a new mace, so he experimentally takes a swing at the door with it!
20:16 <•Kotono> CLUNG! The mace hits hard but nothing happens. No dent, no damage. Only a thud of force through your arms from the impact.
20:19 <Devar> "I should've expected that." Devar says. Well, nothing for it but to head back. Maybe each of the darkness-es head to different places...? He gives one more quick look around - he's pretty sure he's gone through all the doors that he could in here, but once confirmed he will march through the northern darkness!
20:20 <•Kotono> The moment you touch the darkness, you appear back where you started, outside and in the water. (More)
20:20 <•Kotono> roll 1d100 Sanda lower is better
20:20 <•Kotono> OOC: One moment.
20:21 → Kobot joined (~dunefar@9551BF3C.DBC270E0.DFD538B1.IP)
20:21 <•Kotono> roll 1d100 Sanda lower is better
20:21 <Kobot> Kotono rolled 1d100 Sanda lower is better --> [ 1d100=9 ]{9}
20:21 <•Kotono> roll 1d100 Nibelle
20:21 <Kobot> Kotono rolled 1d100 Nibelle --> [ 1d100=12 ]{12}
20:23 <•Kotono> Nibelle's already there. She's giggling and twirling in the water, a heavy gold and emerald necklace around her neck. A princess tiara of purest gold and a dazzling array of sparkling gemstones sits on her head as well. Interestingly, the water stays away from the tiara, not daring to touch it.
20:24 <Devar> "I see you had your own adventure." Devar says.
20:25 <•Kotono> "Oh!" Nibelle turns and smiles widely, "I found treasures before I found myself back out there."
20:28 <Devar> Devar nods. "I did too - it seems like this was created by... well, I'm going to guess it's whoever the elemental lord of Mineral is." He says. "I met a... well, rather grumpy elemental in there. Hold on a second for me, will you?" He swims over to one of the other levels and experimentally puts his arm into the darkness - he's pretty sure nothing will happen, but he is curious!
20:30 <•Kotono> The darkness is now solid. Your arm no more goes through it than it goes through stone. "Elementals? Mineral?" Nibelle hums, "You can't go back in, I tried."
20:33 <Devar> He can technically swim in stone, but... better not to chance it. He can always find answers about it later. "Are you familiar with the four elemental planes?" Devar asks. "Fire, Earth, Water, Air? There are planes in between those." He explains. "And some others in between Positive and Negative. Mineral is part of that - I don't know too much about it myself, but the elemental I met didn't
20:33 <Devar> strike me as a regular earth one, if that makes sense. Did you already identify your treasures? If you didn't, I can if you'd like to know what it does."
20:40 <•Kotono> Interruption, Sanda style. She steps out of the darkness. In one hand is her quarterstaff, now shod on both ends with what looks to be steel, like someone dipped the ends into a vat of it. In the other she clutches a large, heavy sack. "You made it out?" Sanda says in relief, "I was worried about the odds, there were terrible traps in there."
20:40 <Devar> "Oh, really?" Devar asks. "Mine was... really simple. Are you okay, do you need any healing?"
20:41 <•Kotono> "I wasn't hurt," A soft jangle, almost musical, as Sanda holds the sack. "Gemstones." she says simply, "I found a hidden cache of them. If they're good ones, this is a small fortune. Even if they're petty gemstones, odds are it's a sizeable amount of coin."
20:42 <•Kotono> Nibelle swims forward, "Your staff's different, too."
20:43 <•Kotono> "A nice elemental worked on it," Sanda explains, "It hits much harder now."
20:43 <•Kotono> OOC: Loot post update.
20:44 <Devar> "Yes, it seems like this place is meant to share the name of that who created it." Devar says. "It's certainly a good way to promote yourself. I got this." He holds the mace up. "We'll have to get the others down here at some point."
20:45 <•Kotono> "If others don't loot it before then," Sanda says, "There's nothing stopping people from coming here and finding it."
20:45 <•Kotono> Nibelle smiles softly, "Well, let them. If we can't get any more, let it be their fortune."
20:47 <Devar> "I can't imagine this place gets that much travel." Devar says. "We are underwater, after all. And Nibelle is right, this place was meant to be shared to make the lord of Mineral's name known, or at least something like that. But we certainly have an auspicious start to our journey. Shall we get back to it?" He asks.
20:47 <•Kotono> OOC: Okay. Give me a pair of d100s.
20:48 <Devar> roll 1d100
20:48 <Kobot> Devar rolled 1d100 --> [ 1d100=40 ]{40}
20:48 <Devar> roll 1d100
20:48 <Kobot> Devar rolled 1d100 --> [ 1d100=57 ]{57}
20:53 <•Kotono> Another day and night of relative solitude. There aren't roads, only wilderness and swimming. Dark groves of strange trees below are seen, along with schools of alien fish with large, wide mouths full of teeth. Mouths bigger than your head and bodies distorted to match, the mouth far too much of them. "The hungryfish. They devour any other fish they see, but refuse to eat anything else.
20:53 <•Kotono> Legend says they came just before the Final Wave and sought to devour everything. Now after they only eat fish. It is said that Gwareline had mercy on them and changed them."
20:53 <•Kotono> Sanda hums along to that, little bubbles escaping her mouth upwards, "Oral stories of your people?"
20:55 <Devar> "Sorry, who's Gwareline?" Devar asks as they go along. "I'm guessing it's another name for a deity we have up top."
21:00 <•Kotono> "She's the mother of all mermaids," Nibelle swims along, "She protects us and the waters around us. She's the Great Queen of the Oceans. It's said she protects us from the Queen of Storms, who rages and makes the seas angry."
21:01 <Devar> "Oh, that's wonderful." Devar says with a nod. "Our travels have certainly intersected with a lot of elemental forces as of late."
21:03 <•Kotono> "She guards us," Nibelle agrees, "She was kind to the hungryfish, so long as they don't hurt us. She protects mermen as well, but mermaids are her favorite."
21:03 <•Kotono> "Oh? Does that make your culture matriarchal?" Sanda swims along, voice openly curious.
21:04 <•Kotono> "No, but almost all of her clergy is mermaids," Is the answer you get back, Nibelle swimming along happily.
21:04 <Devar> Devar hums as he continues along with them. "If I'm ever blessed enough to meet her, I'll be sure to give her my thanks for keeping the seas peaceful."
21:07 <•Kotono> With that, the party swims along. Sanda slips back to you, "We all grew up on stories of the Last Day. Do you think that means that those hungryfish were created by Shar? If so, statistically speaking there's a zero percent chance I trust them." She keeps her voice down, a watery murmur.
21:08 → Iddy joined (uid408070@lunarnet-423F0355.irccloud.com)
21:08 <Devar> "If not her, then Umberlee." Devar says with no small hint of disdain. "But as long as they mean us no harm I wouldn't worry about it."
21:11 <•Kotono> "I'm still not trusting them," Sanda huffs.
21:12 <Devar> He just laughs at that and continues on. Still, a mother of mermaids? Does she reside in Water, maybe?
21:14 <•Kotono> From there a few days of travel pass and you see more...next time!
#70
Mini Game Logs / Re: The Laremy Front 17
Last post by Corwin - August 07, 2025, 10:37:06 AM
19:05 <•Kotono> You reach the right doorway. It's a solid door made of what looks to be wood, in spite of being built well underground. The wood's thick and solid enough to be in decent shape, if weathered with time.
19:07 <Devar> Devar will just try and open it - if it's locked, he'll go the other way.
19:09 <•Kotono> It's indeed locked. On going the other way, you find a similar door that is likewise unmoving.
19:11 <Devar> Devar rubs his chin. It isn't much of a puzzle if it just leads to two locked doors, is it? He does try the door to make sure it's locked before he heads back to look around in case he missed something. OOC: Take 10 on Perception for 21 if need be
19:15 <•Kotono> Devar searches around. Oh! Hidden by rubble next to a half crumbled pillar is a pendant with a large blue stone.
19:17 <Devar> Devar does a quick identification of the pendant - maybe it's used to unlock the doors? That's about all he could think of so far...
19:23 <•Kotono> There's a faint magic on it, abjuration and transmutation. It's keyed to unlock certain things when worn.
19:25 <Devar> "So what happens if someone just leaves with this thing...?" Devar murmurs to himself. He puts it on and heads back to the right doorway to open the door - or to see if this opens it, anyway.
19:30 <•Kotono> Once you put it on, you see a blue diamond appears on the right door. When you approach it, it pops ajar.
19:31 <Devar> Devar looks back down the hallway to the left side - is there a diamond that way too?
19:32 <•Kotono> There is not.
19:32 <Devar> "Ah, it's one of those types of things." Devar says. He proceeds through the diamond door, then!
19:33 → Kobot (was Pixiebot) joined 
19:36 <•Kotono> The door opens. It leads to a short hallway. Here two rows of mostly crumbled statues line the path ahead, to another wood door.
19:37 <Devar> Devar will look around to see if there's another pendant - or ring, or something similar like what he found already. OOC: Perception for 21
19:44 <•Kotono> You don't find anything like that here, just rubb-! You turn back. One of the few intact statues, this of a knight, has begun to move. It draws a sword of stone and approache syou with heavy steps.
19:46 <Devar> Devar stands and waits - he has a feeling he knows what's going to happen, but there's no sense in being hostile if he doesn't have to be...
19:51 <•Kotono> The sword is swung at Devar and...! OOC: Init. -2 circumstance penalty for you for giving him a free shot.
19:51 <•Kotono> roll 1d20+4 statue
19:51 <Kobot> Kotono rolled 1d20+4 statue --> [ 1d20=19 ]{23}
19:52 <Devar> roll 1d20+1
19:52 <Kobot> Devar rolled 1d20+1 --> [ 1d20=2 ]{3}
19:52 <•Kotono> Init is Knight Statue (23) > Devar (3)
19:52 <•Kotono> The swing comes, right at Devar's head.
19:52 <•Kotono> roll 1d20+8
19:52 <Kobot> Kotono rolled 1d20+8 --> [ 1d20=12 ]{20}
19:52 <•Kotono> OOC: AC?
19:53 <Devar> OOC: 29 flatfooted, will be 32 going forward, and technically 36 against melee
19:54 <•Kotono> A large swing and a miss, Devar swaying to the side to smoothly avoid the swing, before...OOC: Devar, go.
19:54 <Devar> Devar summons Storm's Eye and takes few stabs at the statue!
19:55 <Devar> roll 1d20+12
19:55 <Kobot> Devar rolled 1d20+12 --> [ 1d20=19 ]{31}
19:55 <Devar> roll 1d10+7
19:55 <Kobot> Devar rolled 1d10+7 --> [ 1d10=4 ]{11}
19:55 <•Kotono> OOC: Damage type?
19:56 <Devar> OOC: Piercing and it also does lightning damage
20:04 <•Kotono> Thunk! Storm's Eye pierces into the statue. It struggles to go deep, but the lightning crackles through it nonetheless. Storm's Eye suddenly laughs, "And that's a good wake up call! Gonna have to hit it real hard or with something smashy, Devar!" As you hear his banter, the statue relentlessly presses, swinging again. A little faster, a little more effectively.
20:04 <•Kotono> roll 1d20+9 (+1 ???)
20:04 <Kobot> Kotono rolled 1d20+9 (+1 ???) --> [ 1d20=2 ]{11}
20:05 <•Kotono> But it's still a complete miss, Devar avoiding this swing with ease. OOC: Go.
20:05 <Devar> OOC: Oh, sorry, I guess I didn't actually roll the damage for the first hit anyway
20:05 <Devar> roll 1d8+5+1d6 1d6 is lightning
20:05 <Kobot> Devar rolled 1d8+5+1d6 1d6 is lightning --> [ 1d8=7 1d6=3 ]{15}
20:06 <Devar> "Remind me when we get back to town to buy an adamantine mace for things like this." Devar says as he takes another few stabs!
20:06 <Devar> roll 1d20+12
20:06 <Kobot> Devar rolled 1d20+12 --> [ 1d20=3 ]{15}
20:06 <•Kotono> OOC: I thought that's what the d10+7 was for.
20:06 <Devar> OOC: No it was my second swing on my full attack!
20:06 <•Kotono> OOC: Oh, it was a d10. A round's passed so too late to change it, but d20 it next time.
20:06 <Devar> OOC: wow it sure was
20:07 <Devar> roll 1d20+7
20:07 <Kobot> Devar rolled 1d20+7 --> [ 1d20=5 ]{12}
20:07 <•Kotono> OOC: Two whiffs.
20:07 <Devar> OOC: not that I am doing better with a 20
20:07 <•Kotono> Two swings, but the statue's a little faster, a little smoother now. It manages to sidestep and bring its sword around, again a little quicker this time.
20:07 <•Kotono> roll 1d20+10 (+2 ???)
20:07 <Kobot> Kotono rolled 1d20+10 (+2 ???) --> [ 1d20=9 ]{19}
20:07 <•Kotono> Again Devar easily dodges it, but it is getting better, even as he dodges amid the ruin around him. OOC: Go.
20:09 <Devar> Devar strikes out again - if things start to get bad he'll just fly away from this thing - ... or maybe he can use it to open the door?
20:09 <Devar> roll 1d20+12
20:09 <Kobot> Devar rolled 1d20+12 --> [ 1d20=8 ]{20}
20:09 <Devar> roll 1d20+7
20:09 <Kobot> Devar rolled 1d20+7 --> [ 1d20=15 ]{22}
20:10 <Devar> roll 2#1d8+5+1d6 lightning
20:10 <Kobot> Devar rolled 2#1d8+5+1d6 lightning --> [ 1d8=8 1d6=1 ]{14}, [ 1d8=2 1d6=4 ]{11}
20:15 <•Kotono> It's faster now, and you can't quite hit either time. It's improving, even more as it again swings with that dull, steady relentlessness of the unliving.
20:15 <•Kotono> roll 1d20+11 (+3 ???)
20:15 <Kobot> Kotono rolled 1d20+11 (+3 ???) --> [ 1d20=14 ]{25}
20:15 <•Kotono> Again Devar isn't touched, but he can see how each swing getting a little harder to dodge, as...OOC: Go.
20:16 <Devar> Devar takes this opportunity to step back - just enough to be out of range, and then he flies up  to get out of reach of it. "You're seeing it too, right? This thing seems to be getting faster?" He calls out. "Maybe getting distance on it is the key?"
20:22 <•Kotono> "I do," STorm's Eye agrees, "You need to hit it hard as you can before it gets out of hand, Devar!"
20:24 <Devar> "You think it just gets faster?" Devar asks. "I was thinking it had something to with attacking the same thing, but..." He looks down at the statue, then glances at the door that leads out. Maybe...? OOC: I'm going to spend my turn in the air watching the statue to see if it does anything specific while I'm away from it.
20:25 <•Kotono> It's pacing beneath you, getting faster as it goes. It's still hastening, seems like, but has no means to reach you. OOC: Go.
20:26 <Devar> Devar flies down and lands in front of the door out. "Come on, buddy!" He calls. "Come charge right at me!"
20:26 <Devar> OOC: I'll land and hold my attack, if it just takes a swing my goal is to try and avoid it so it hits the door, but if it doesn't really aim for the door I'll just attack it.
20:42 <•Kotono> OOC: The open door or the closed door ahead?
20:42 <Devar> OOC: The closed door.
20:44 <•Kotono> The soldier charges at you full on and...
20:44 <•Kotono> roll 1d20+13 (+5 ???) hope it doesn't 20 you
20:44 <Kobot> Kotono rolled 1d20+13 (+5 ???) hope it doesn't 20 you --> [ 1d20=14 ]{27}
20:44 <•Kotono> OOC: AC is still good?
20:44 <Devar> OOC: For now
20:50 <•Kotono> WHAM! Door, statue and sword collide. The statue shudders as hunks of it break away and it falls apart, but not before the door collapses inward and opens the way forward. What's left of the statue lies there, unresponsive.
20:50 <•Kotono> OOC: Free act.
20:51 <Devar> "Have I ever mentioned I don't much care for puzzles?" Devar asks as he checks the rubble to make sure there's nothing else there before he climsb over it and through the doorway that's open. "What about you? And don't make it weird."
20:52 <•Kotono> "I  WAS going to say women can be like puzzles," Storm's Eye chuckles, "But your analogy beat mine."
20:53 <Devar> "Have you always been like this?" He asks as he looks around the new area.
20:54 <•Kotono> There's nothing in the rubble. Ahead is a room with a dried up fountain in the center. Sitting in the fountain bowl looks to be a large orange gemstone, about the size of a hand. To the north is on door, but a sphere of the same darkness you saw and touched to enter this place. There's closed doors to the south and east (you entered from the west, or what you're presuming is the west), and
20:54 <•Kotono> the eastern door has a blue diamond on it.
20:55 <Devar> Devar will head over to the gem to identify it - he's going to assume it fits somewhere and will unlock something, but better to check and find out!
21:00 <•Kotono> OOC: Going to pick it up then?
21:01 <Devar> OOC: He will detect magic to make sure it's not like, cursed or something first, but then yes touch it to identify it.
21:01 <•Kotono> There's magic all around the fountain, cloaking whatever the gem might be.
21:02 <Devar> "...Huh." Devar murmurs. Given that, he'll head for the eastern door first, leaving the fountain and gemstone alone for now.
21:07 <•Kotono> The eastern door opens up. Inside sits a small closet, and set into it is is a recess. In that recess are small bars of a shiny white-silver metal, neatly stacked in tall rows.
21:08 <Devar> Devar will make sure to check for magic first and give them an appraisal! OOC: Take 10 for 25 on Appraise, assuming I can actually identify them? If a Knowledge check is more relevant I've got 25 in that, but  nothing specifically for minerals or whatnot.
21:09 <•Kotono> It looks like small bars of platinum. They are not magical or s urrounded by magic. Each one is small, but there's lots. This has to be worth five figures, easily.
21:11 <Devar> Devar will carefully reach out and take one - and make sure nothing seemingly disasterous happens. Assuming it doesn't, he will take the rest and store them away. "I thought this was going to be a ruin or something, but this feels like someone made this specifically for adventurers or something."
21:16 <•Kotono> Nothing happens when you take one. When you've removed most of them? Suddenly the stone the bars rests on shoots upward several inches, and you hear the grinding of stone behind you.
21:17 <Devar> Devar will look back to see what's changed or is happening!
21:23 <•Kotono> Whirling back, you see that a figure arises from the earth. Larger than you, a figure completely of stone and dirt. It regards you before...OOC: What elemental subtypes do you have?
21:24 <Devar> OOC: Air
21:28 <•Kotono> The creature's features, rough and unfinished, nonetheless distort in disgust. It rumbles out in Common, "What does a tainted creature such as you want in a place like this?"
21:29 <Devar> "We discovered this place." Devar explains. "A rift opened underwater, and I touched the darkness," he gestures towards the northern door "and was transported here. If these are yours I will return them - I'm no thief, I was just exploring this place."
21:30 <Devar> He holds up one of the bars when he says 'these' to indicate what he's speaking of.
21:34 <•Kotono> With a look of sublime disgust, "It is...not the way of the Hidden Lord Of Wealth to..." It struggles to keep the disgust out of its voice and fails completely, "Discourage those who find these creatures, because they were made to be found."
21:37 <Devar> "So you're saying this place was created for the purposes of being found?" Devar asks. "I mean no disrespect - and I apologize greatly if my nature offends you. It was... a complicated situation that caused this." He says. OOC: Would 25 on K:P tell me more about who this Lord of Wealth is?
21:38 <•Kotono> "Purify yourself in earth. Bury yourself until air leaves you," The elemental advises. "Replace your blood with molten metal and your eyes with quartz. Repent." Only after does it say, "Yes. This place is to be found when the time is right." OOC: It rings a dim bell, but it's obscure and you can't recall anything.
21:41 <Devar> OOC: I at least know that Mineral exists, yeah?
21:42 <•Kotono> OOC: Sure, at least the ide aof it.
21:44 <Devar> "Someday, perhaps my travels will take me to Mineral and I can better understand your ways." Devar says. "With that in mind, is there anything you're allowed to tell me about this place? I was with two others outside before I got teleported inside - does it matter where you enter from the outside?"
21:45 <•Kotono> "No. You may enter once and leave once." The elemental still looks unhappy with you.
21:46 <Devar> "So does that mean that if I touch that," Devar gestures to the northern door, "That's the exit? Or, in other words, if I encounter any other darkness inside of here, it takes me outside?"
21:46 <•Kotono> "Yes. Touch it and you leave," Is the response.
21:49 <Devar> Devar nods. "I understand. I know this isn't much, and may not mean anything to you, but..." He flies over and takes out one of the pearls that are the same as a Potion of Cure Light Wounds. "I purchased this from a rather unique underwater city - I'd like to give it to you as a gift of our meeting. Consider it to bring us all closer to a harmony of all the elements."
21:51 <•Kotono> The pearl, perhaps surprisingly, is taken. "It is of the earth," The creatuer rumbles in approval, "Even if born in water."
21:53 <Devar> "I don't know if you're allowed to leave here, but if you are, or are able to communicate with your Hidden Lord, please let them know that the elemental artifact is restored." Devar says. "It's part of how this," he gestures at himself. "Happened." He moves to land in front of the fountain. "I'm going to guess you're not allowed to tell me how this works?"
21:53 <•Kotono> The silence you get back says it all.
21:54 <Devar> "Well, it'll be an enjoyable show for you, probably." Devar says as he reaches out to take the orange gemstone this time.
21:55 <•Kotono> The moment your hand touches it, suddenly the fountain's bowl is filled with a clear liquid, one that smells terrible and that...OOC: Reflex save, -2 penalty. Good luck.
21:56 <Devar> roll 1d20+16 evasion
21:56 <Kobot> Devar rolled 1d20+16 evasion --> [ 1d20=15 ]{31}
21:57 <•Kotono> Somehow Devar is able to jerk his hand out fast enough to avoid any harm. The liquid hisses and sizzles, but lightning speed saves him and possibly his hand.
21:59 <Devar> "Acid...?" Devar murmurs. He looks around, is he supposed to throw something in? Or... He looks at the gemstone - is it fine?
22:00 <•Kotono> The gemstone is undamaged.
22:02 <Devar> He decides to go try the southern door first. "What would Sanda do in a time like this?" He asks aloud. "Statistically speaking, the gemstone is special since it it isn't reacting to the acid, but how does that help?"
22:03 <•Kotono> With the gemstone in hand, you find the southern door now has an orange square on it.
22:04 <Devar> He does take a moment to backtrack to the original room and look down the hallway (when he went right the first time) to see if the door opposite has the same orange square on it.
22:06 <•Kotono> It does not.
22:07 <Devar> Devar nods to himself and heads back over the rubble and to the orange square door! Is that elemental still just hanging out there?
22:08 <•Kotono> The elemental is gone.
22:08 <Devar> Devar wonders if they're actually gone or just watching from somewhere, but he goes to open the door nonetheless.
22:11 <•Kotono> The door opens...next time! OOC: I'm going to, if possible, get you before next session or after to help speed thisa long, since Cor's ahead of you chronologically now.
22:12 <Devar> OOC: Roger that