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Started by Dracos, August 09, 2007, 02:42:49 AM

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Dracos

For us to attach those lovely pdfs and other information about our characters.
Well, Goodbye.

Dracos

#1
Last change: 10/15/07

Solar Anima effect:
5 motes to Ignore 3 health levels of damage, unless I've spent 11 motes of essence, in which case it's automatic and always on.  This is applied last, after successes.


General Inventory if needed:

Special inventory notes:
Hammer of Reoxr:
5 star artifact, minimum strength 4, Attune: 10

Forged of Creation itself, This orichalcum smithy hammer is a powerful anchor against the wyld and tool for forging things.  Striking as a perfect grand goremaul, this weapon shows its true strength in the forge or in the wyld.  Striking against those of the wyld, they take aggravated instead of lethal damage and must roll 5 successes on willpower to survive encountering such pure creation.  When within the wyld, the hammer grants a 4 dice bonus to resisting the effects of the shapeless space, and for 5 motes can extend it to essence x 10 yards.  When used to shape the wyld itself it grants a 4 dice bonus to such events, the twisting aspects of chaos naturally coming to rest before the mallet.

In a the hands of an experienced smith attuned to it, it grants (essence x2) additional dice towards crafting, mere metals almost simply coming to shape before it as it seems to guide the smith's hand and naturally adds two ranks to whatever equipment is made with it (making normal equipment will come out exceptional, fine to perfect).  Even in the hands of the uninitiated, this can be felt, as it grants a +1 dice bonus unattuned through its natural essence of creation and create at least fine equipment if they succeed at all.

Has 1 hearthstone slot, unused.

It was bestowed on Coal by his mentor and namesake Flint, a legendary smith in his own right who trained Coal in his ways.

Speed: 5, Acc: 3, Dam: 17 L, Def: 2, Rate: 2

Stone of the Mountains (Articulated Plate):
Artifact 4, Attune 7, made with Orichalcum

Forged deep in the southern mountains, Stone of the Mountains was Coal's last test of mastery, with no forge and no hammer, to pull forth from the very magma of the earth proof of his craft.  Working night after night, he pulled forth an armor that to all appearances seems crudely made rock, too heavy by far...  but even the hardest blades and hammers have difficulty penetrating the rough hewn stone.

Soak: 16B/14L/14A, Hardness 9B/9L,  Mobility: -2, Fatigue: 2

Stone of Titan's Reach

In hammer slot.  It gives a +1 to magitech.  It gives a tug to the east.

Manse stone: 5 dots

Common figures of note:
Dodge DV: 2  =  4 - 2 mob
Parry DV: 6  = (5 dex + 3 melee + 2 spec + 2 defense)
Hammer strike: 13 = 5 dex + 3 melee + 2 hammer spec + 3 acc
Crafting: with Reoxr: add 9 dice with magitech, 6 otherwise.
Stone gives +1 to magitech

Charm descriptions:
Wyld Shaping Technique
Chaos Repelling Pattern
Durability Enhancing Technique
Craftsman Need No Tools
Object Strengthening Touch
Body Mending Meditation - 10 motes, roll stamina + resistance, x10 heal rate

XP Spent: 44 of 55

XP history:
Tutorial: 6 xp
Prelude: 5 xp
9/9/07: 5 xp
9/16/07: 5 xp
9/23/07: 6 xp
-Missing one session, raincheck from read
10/7/07: 12 xp
10/14/07: 5 xp
11/04/07: 11 xp

----

Mental Upgrade Plan: Not yet in order

Stamina to 3 - 8 xp
Embrace of the Earth's Heart - 8 xp
Resistance 4- 5 xp
Hammers Melee Spec - 3 xp
Wyld Shaping Cauldron - 8 xp
Spirit Detecting Glance - 8 xp -maybe
All Encompassing Sorcerer Sight - 8 xp -maybe
Awareness to 4 - 5 xp
2 Specialty: Awareness Material - 4 xp - Maybe?  Check with GM
Conviction to 5 - 12 xp
Battle Blessing 8 xp
Tool Breaking Technique -8 xp
Air Crafting to 2 - 2 xp
Willpower to 8 - 14 xp
Int to 4 - 12 xp
Resistance to 5 - 7 xp
Fire Crafting to 5 - 7 xp
Stamina to 4 - 12 xp
Dex to 6 - 20 xp
Melee Excellency 1 - 8 xp

Essence to 5 - 32 xp
Words as a workshop 8
Craft Essence Flow - 8 xp
Melee to 4 - 5 xp
Upgrade Stone of Mountain- ? relic 4 to relic 5
   -Probably a wyld trip based, move to perfect superheavy base, +8 attune, +4 hardness, +5L/3B soak, no mob change, -1 fatigue change, unbreakable, prevents maiming attacks : Possible some crazy firstage crap.-would need a manse stone for that.
Armored Scouts Invigoration -8
Awareness to 5 - 7 xp
Willpower to 9 - 16 xp
Dex to 7 - 24 xp
Strength to 5 - 16 xp
Stamina to 5 - 16 xp
Melee to 5 - 7 xp
Willpower to 10 - 18 xp
Yeah, that should be enough years =p

Thoughts on nice additions or artifacts to craft:
Exceptional or Perfect Target Shield - Probably need to get/make this soon, likely the next time I have metal and a smithy to work with.
Jewel of the Master's Hand mansestone - 3 point manse
Starmetal hearthstone bracers
Something to help my horrible aim mansestone
Make Summer a hat of lies, formed from her own words and shaped from the wyld.
Summer Request: BUILD ME AN ORBITAL ION CANNON, SO THAT I CAN USE IT TO MAKE NEW FRIENDS
Dragonfly's Ranging Eye- 4 dot artifact
Well, Goodbye.

Bunnehwyld

EDITED:  Modified charms to shift focus away from War.  I didn't realize War was intended more for large-unit conflict.

Sorry I'm late... let's get Dawn's sheet available!

Edit:  Okay, Dawn's gear isn't listed and she seems to be a few charms short.  G ear I just forgot to list;  Dawn keeps a good set of travelling supplies, clothes, an old but good horse, a little cash, and her babies - a matched pair of Plasma Repeaters, firing her own special ammo, which helped earn her name. Instead of the spraying flame most firewands and plasma repeaters fire, her ammo creates precise arrows of flame, suitable for careful targeting.

The lack of Charms are because Anathema doesn't have the ability to use the Righteous Devil style of combat, and because Dawn uses a modified version of it anyway, to better work with her precious weapons.  Her additional charms are Kiss of the Sun Concentration, Blossom of Inevitable Demise technique, Cloud of Ebon Devils, and Lightning Draw stance.  The Blossom technique is modified to have a small area of effect, but otherwise the powers are unchanged. Ox-Body Technique is listed as well, but Anathema has no way of marking that it has been taken twice, providing a total of three -1 health levels and two -2 health levels.  
The Righteous Devil style is on page 99 of the Scroll of the Monk book, so if you want to read up on her powers, there it is.

Thorn

Hey, Veiled Ruby is a runaway harem dancer from Gem.

Basically Veiled Ruby has medium length deep red hair, and a very toned and toned body for any dancer.

She has a deep tan to match her red eyes.


Her story is basically the night before her dance job was to be "upgraded" she ran off, and stumbled onto an old US shrine deep under the city of Gem, where she gained the knowledge of a former Solar Hero. With her fighting gauntlents in hand she left gem in hope to find this supposed group to help solars like her.

Along her travels she discovered a fellow martial artist fight off an immaculate order attack group, although the sudden comrad, a lunar, died from his wounds, he gave her his armor, which looked huge and clunky on him, suddenly fitted to her form on her body.

Rezantis

Summer Sky is the daughter a wealthy grain merchant who resides in Greyfalls.

A young woman, small and slender - barely out of her teens, most observers would place her. Pretty-faced, with olive skin and long brown hair; her grey-green eyes rarely display anything other than welcome and cheer. Even when not smiling - a rarity - she radiates a sense of quiet optimism.

(Appearance->5): Ever since she's left Greyfalls, those who knew her before would see a change.  Her step is lighter, her walk grace where it would previously have been subdued.  Her eyes shine brighter, her smiles are wider.  Where she walks, people cannot help but look; she has a magnetism that draws attention just by being within eyesight.  Fresh air and sunlight are apparently doing her a remarkable amount of good.

It makes it -exceptionally- tricky for her to go unnoticed, though.

(Appearance->5+): Sharp-eyed people may notice that she is not a mortal.  Her skin has the slightest shine of gold; her eyes the trace flicker of sunlight.  

Her clothing, though it runs the gamut in colours, style and practicality, is invariably well made - it marks her as at least more wealthy than ordinary, even if she lacks the jewelery of nobility. One point of consistency, however, is that almost invariably she wears a thick, dark, brown leather glove over her left hand and wrist. People familiar with the practice would recognize the glove as one intended for falconry.

Something of a hobby - it was something her father took up for a time in the hopes of, well, impressing some of the upper class of the area. Unlike most of his ventures, this one failed rather spectacularly - but Summer and Umber (one of her younger siblings, a brother) maintain an interest.

The reason for the glove, however, is her pet - a small, blackish-brown hawk named Daem. Unlike Umber, she hunts with him only rarely - she enjoys the company of the bird more than she enjoys the hunt, and Daem is invariably close at hand whenever she calls for him.



EDIT: Updated with the final version.




Name: Summer Sky

Player: Rez

Caste: Eclipse


Anima: Summer's anima glows gently, shining a pale white gold.  When totemic, ethereal white wings seem to spread from her back, and golden olive vines seem to grow around her if she stands still.


Motivation: To unite the River Provinces, for the Glory of the Unconquered Sun.


Intimacies:
- Her family            4/4
- Daem                  4/4
- Prosperity            4/4
- Not getting married   4/4
- The Unconquered Sun   4/4
- Ruby (Incomplete)     1/4
- Coal (Incomplete)     1/4


Attributes:
-----------
Strength:       oo      Charisma:        ooooo   Perception:     oo
Dexterity:      ooo     Manipulation:    ooo     Intelligence:   oooo
Stamina:        oo      Appearance:      ooooo   Wits:           ooo


Abilities:
----------
Archery:                !Integrity:      oooo    Craft:
Martial Arts:           !Performance:    oooo    Investigation:  ooo
!Melee:         oo      !Presence:       ooooo   Lore:           o
Thrown:                 Resistance:      o       Medicine:      
War:                    Survival:        o       !Occult:        ooo

Athletics:      o       !Bureaucracy:    ooooo
Awareness:      o       !Linguistics:    oo
Dodge:                  !Ride:           o
Larceny:                !Sail:          
Stealth:                !Socialize:      ooo


Specialties:
------------
Lore:           o (First Age Politics)
Presence:       o (Inspiring Trust)

Backgrounds:
------------
Familiar:       oooo (Daem)
Resources:      ooo
Contacts:       o (River Provinces Trade)


Virtues:
--------
Compassion:     ooooo
Conviction:     oooo
Temperance:     oo
Valor:       oo


Virtue Flaw: Compassionate Martyrdom

--


Essence:        oo (2)
Willpower:      ooooo oooo (9)

Personal Essence: 15
Peripheral Essence: 27 (35)




Attacks:
--
Esiyn   SPD 5   ACC 8   DAM 14B  DEF 5   RATE 3
Punch SPD 5   ACC 4   DAM 2B   DEF 3   RATE 3
Kick SPD 5   ACC 3   DAM 5B   DEF 1   RATE 2
Clinch  SPD 6   ACC 3   DAM 2B   DEF 0   RATE 1
--

Join Battle/Debate: 4
Mobility Penalty: 0

Parry DV: 5
Dodge DV: 3

Dodge MDV: 7
Parry MDV: 5 (charisma+presence)

Move: 3 yards
Dash: 9 yards

Lethal Soak: 8 (1 unarmored)
Bashing Soak: 7 (2 unarmored)
Hardness: 3

Health Levels: -0, -1, -1, -2, -2, -4, INCAP
--


==
Panopoly:
---------


Orichalcum Chain Shirt
SOAK: 7L/5B   MOB: -0   FATIGUE: 0
Attunement: 2

Simply put, it's an orichalcum chain shirt.  She doesn't wear it particularly often, because it's a giveaway if it's spotted (and probably also if someone attempts to hit her).


=====

Esiyn

Orichalcum Staff
SPD 5  ACC +3  DAM +12B  DEF +4  RATE 3  
Attunement: 6

--
Esiyn is an Old Realm word that means 'favour' or 'regard'.  This is not the actual name of the weapon, but the name by which Summer refers to it.  If it has another name, she doesn't know.

The weapon itself is a five foot long Orichalcum staff, slightly shorter than Summer herself.  The bottom has a small Orichalcum cap, three inches high; the top ends in a small headpiece shaped like a stylized representation sun.  Running up and down the length of the rod is small, thin and finely wrought orichalcum wire which if looked at closely form the outlines of leaves and vines.

The weapon has two hearthstone settings, one in the center of the headpiece, and one in the center of the body of the staff.

--

When Summer swings this weapon she may pay between two and (essence x 2) motes to cause a shockwave.  Whether the attack connects or not, everyone in the arc of the swing must make a reflexive Dex+Athletics or STA+Resistance check at a difficulty equal to the number of motes spent or be knocked back a distance equal to the number of successes rolled on the attack.  This ability has a maximum range equal to the wielder's Essence+Melee.  This stacks with any knockback caused by the attack itself.

Anyone who fails to resist knockback from this power must then take a similar check against knockdown, difficulty 3.

--

Summer can dismiss the physical form of the weapon, effectively banishing it.
 - Dismissing it costs nothing.  Drawing it forth, however, requires a two mote expenditure.  This is a miscellaneous dice action.
 - The weapon is not stored Elsewhere; it is absorbed into Summer's essence and appears as golden, olive-vine markings on her back.

=====

Hangin' out backstage, waiting for the show.

Kuda

#5
Xantcha's a member of the Grass Spiders...currently on leave if there's really such a thing. As for her lack of a last name, its kinda an odd story actually, she's been struck off the family record at birth and the people who raised her simply never gave her one.

Smarmy Lil' Goblin

Ryokae Juniper is a twice cursed destitute vagrant sorceress and self described master swordsman whose been wandering around aimlessly since her tumultuous exaltation and escape from the Wyld Hunt.

Barely cresting 5'6" and weighing only 115 pounds, Juniper is a fair skinned, stunning young woman with silken shoulder length ebony hair (occasionally accented with magenta highlights), an eye catching dancer's build, expressive azure eyes, and a pretty face.  Juniper favors simple practical clothing (plain gi is her favorite), and thus far has adamantly refused to wear any overtly feminine apparel.  

Juniper is a bit of a pessimistic smart ass, though she can be friendly and quite charming whenever she wants to be, which isn't very often these days.

[I'll have more when my brain starts to work right again]
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