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Old avatars

Started by Anastasia, November 09, 2008, 12:03:07 PM

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Anastasia

In case you want to save any previous used avatars for later, or just to keep them around, feel free to toss them in here. One per post, please.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Lord Flasheart the half-elf aristocrat who's luck ran out when a junk golem fell on him. While on fire.

Really, it doesn't get any more metal than that.

Size/Type: Medium Humanoid (Elf)
Hit Dice: 3d8-3 (13 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 13 (-1 Dex, +4 armour), touch 9, flat-footed 13
Base Attack/Grapple: +2/+3
Attack: Rapier, +4 (1d6+1 18-20/x2)
Full Attack: Rapier, +4 (1d6+1 18-20/x2)
Space/Reach: 5 ft./5 ft.
Special Qualities: Low-Light Vision, Immunity to Sleep, +2 save vs Enchantment
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 13, Dex 8, Con 8, Int 8, Wis 8, Cha 16
Skills: Bluff +10, Diplomacy +21, Sense Motive +8
Feats: Negotiator, Skill Focus (Diplomacy)
Gear: Masterwork Rapier, Masterwork Chain Shirt

VySaika

Ramaru Mori, Human Warrior.

Died in honorable solo combat against the knight of the Marsh.

Current record holder for shortest time between Spawning and Death.

HP: 26

Str: 14/+2
Dex: 10/+0
Con: 14/+2
Int: 8/-1
Wis: 9/-1
Cha: 8/-1

Combat
Warhammer +6 melee 20/x3 (1d8+2)
Throwing Axe +3 ranged 20/x3 (1d6+2)

Initiative +4

Saves: +5/+1/+0

AC: 19/FF19/T10

Skills
Intimidate +5/+8
Climb +8

Feats
1st-Improved Initiative
Human-Weapon Focus(Warhammer)
3rd-Toughness

Equipment
Masterwork Warhammer
Throwing Axe x2
Half Plate Armor
Heavy Steel Shield
Basic Gear Set
All About Monks
<Marisa> They're OP as fuck
<Marisa> They definitely don't blow in 3.5
<Marisa> after a certain level they basically just attack repeatedly until it dies
<Marisa> they're immune to a bunch of high level effects
<Marisa> just by being monks

Ebiris

Lord Flasheart the human Adept, who was killed by an electrified door without ever casting a single spell. And all this after he survived being at the centre of an exploding steel mill.

Size/Type: Medium Humanoid (Human)
Hit Dice: 18
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 14 (+1 Dex, +3 Armour), touch 11, flat-footed 13
Base Attack/Grapple: +1/+0
Attack: +3 Heavy Crossbow (1d10 19-20/x2)
Full Attack: +3 Heavy Crossbow (1d10 19-20/x2)
Space/Reach: 5 ft./5 ft.
Saves: Fort +2, Ref +2, Will +4
Abilities: Str 9, Dex 12, Con 12, Int 10, Wis 12, Cha 8
Skills: Concentration +7, Heal +7, Spellcraft +6
Feats: Spell Focus (Evocation), Toughness, Improved Familiar (Celestial Hawk)
Gear: Acid, Alchemist's Fire, Masterwork Heavy Crossbow, Masterwork Studded Leather Armour
Spells: Cure Minor Wounds x2, Touch of Fatigue (DC 11), Burning Hands x3 (DC 13)

VySaika

Ranmaru Mori, Dwarf Warrior

Killed by failing one too many swim checks and falling on a grue. At least he fell lance first~

HP: 22

Str: 14/+2
Dex: 12/+1
Con: 14/+2
Int: 9/-1
Wis: 8/-1
Cha: 6/-2

Combat
Lance +5 melee 20/x3 (1d8+3)
Dagger +4 ranged 19-20/x2 (1d4+2)
Unarmed Strike +5 (1d3+2)
Grapple +9

AC: 17/16FF/11T

Saves: +5/+2/+0

Skills
Swim +8 (+2 w/ACP)

Feats
1st-Improved Unarmed Strike
3rd-Improved Grapple

Special Qualties
Stonecunning
Stability(+4 vs rush/trip/etc)
+2 Saves vs Poison
+2 Saves vs Spells/Spell Likes
+1 Atk vs Goblinoids/Orcs
+4 AC vs Giants

Equipment
Masterwork Lance
Dagger x2
Banded Mail Armor
Basic Equipment Set
All About Monks
<Marisa> They're OP as fuck
<Marisa> They definitely don't blow in 3.5
<Marisa> after a certain level they basically just attack repeatedly until it dies
<Marisa> they're immune to a bunch of high level effects
<Marisa> just by being monks

Ebiris

Lord Flasheart the tiefling Expert who sadly misunderstood Occam's Razor.

Size/Type: Medium Outsider (Native)
Hit Dice: 2d6+3 (12)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 armour) touch 10, flat footed 13
Base Attack/Grapple: +1/+1
Attack: Light Crossbow +2 (1d8 19-20/x2)
Special Attacks: Darkness
Special: Darkvision 60, Resistance to Cold/Electricity/Fire 5
Space/Reach: 5 ft./5 ft.
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 10, Dex 11, Con 10, Int 18, Wis 8, Cha 6
Skills: Appraise +9, Balance +5, Climb +5, Disable Device +9, Escape Artist +5, Jump +5, Open Lock +5, Search +9, Swim +5, Use Rope +5
Feats: Toughness
Gear: Acid, Alchemist's Fire, Masterwork Light Crossbow, Masterwork Studded Leather Armour