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Loot Thread:

Started by Anastasia, February 03, 2007, 01:38:07 PM

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Corwin

How about Amaryl? One of the archers should have it in case badness happens in melee or we're too occupied and Donald rushed off again.
<Steph> I might have made a terrible mistake

Anastasia

#676
Loot from the jungle ruins quest:

Pickings of a mock dragon's lair: 1,200 GP.
2 pebble sized precious stones:  2000 GP each. These are called River Gems. They're made by the natural processes of River Winders, much like pearls are made by oysters. These ones are  unusually colorful, the ones in the lands just before the jungle tend towards green instead.
1 stone sized precious stone: 3000 GP.
4 dozen stones of various size and shape: ???? - Left with Yoshi.
2 Gnomecraft short swords - Short swords+1, greater gnomecraft. Greater gnomecraft is an additional +2 bonus to damage that stacks with it's enhancement bonus and does a bonus +2d6 on critical hits. : 10,000 GP each.
1 Gnomecraft dagger: Dagger+1, greater gnomecraft: 10,000 GP.
6 gnomecraft arrows(Polly has two): Greater Gnomecraft arrows+3. 360 GP each.
Ring of  Force Shield: 8,500 GP.
Ring of Protection+4: 36,000 GP.
Earthenware jar with 4 magical tokens in it: These tokens are keyed to the gnomish ruins. The wearer is able to command some of the monsters there, and most of the traps are keyed to disarm when a token is detected within a ten foot radius.
Gnomish books on diabolical summons - There is value to these as a study on the diabolical.  They would grant a +3 circumstance bonus to any checks made to summon, bind, or dominate devils if used in a ritual. The books, while they contain forbidden knowledge that most are best never knowing, are not intrinsically evil. If you guys are willing to sell these, I'll give you a price.
10 bottles of unholy water: 250 GP.
2 gnomish earthenware jars: 200 GP each as historical artifacts.
Alicia's flask: Decanter of Endless Water: 9,000 GP.

---

Stuff from the slime's lair.
Books from hellcat/slime laboratory.
Gemstone from the bottom of the slime pool, surrounded by metal.
4 antitoxins
2 potions of resist energy(acid) 10
1 wand of delay poison
3 scrolls of neutralize poison
3 scrolls of restoration
Deme's cold weather outfit.
Ring, bracers and sack from molydeus.
Study Prism.
Painted scroll of the Beastlands.
Collection of books about the Beastlands.
Preserved eye of a blink dog.
Gold jaguar statue
Strange glass bottles
Small book
Deme's gnomish anatomy notes.
Ultroloth's sword.
10 purple-pink potions.
Curios from bookshelf in the interbreeding area
Scorched book on metamagic.
Portrait of the God King.
Book on fantastic reproduction.
Clothes and odds and ends from living rooms
Red necklace
Jagged dagger
Jeweled spear.
Metal gnome head.
Gnomish Map of the Jungle.
Steel sword from the door to the metalworks
Steel spear from the door to the metalworks
Polly and Donald's gemstones.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Create Magic Tattoo from SC p55 is getting taken home~

Also, I'd like to get an armor of not-dying-to-enervation.

Leafweave padded +1 Soulfire armor of Healing and Magic-Eating: AC +2, Max Dex +9, ACP 0, ASF 0%

That's a mouthful, so Soulfire armor it is.

[+740gp leafweave +150gp masterwork + 5gp padded +25,000gp +5-equivalent +8,000gp Healing +10,000gp Magic-Eating = 43,895gp]
<Steph> I might have made a terrible mistake

Taishyr

#678
For future reference: Deme'd like to read over the devil summoning books (probably also working with Alicia/Antenora on this, if either has interest) to look for easier ways to dismiss them (effectively reverse-engineering, if possible).

Taishyr

Also, Deme'll identify the notes if we aren't doing a mass ID tonight. Yeah, I know, Analyze Dweomer can do it all at once once we're done but this just gets something Deme's interested in first.

Taishyr

Triplepost: -900 GP for fixing Deme's gender bender.

Corwin

700gp from various expenses into components and the like.
<Steph> I might have made a terrible mistake

Anastasia

Gnomish Magical Notes, Wild Magic enhanced version:

When used as a tool to aid a Heal check, this grants the user a +5 bonus to the roll. In addition, it allows the following ability to be used:

Care(Su): You may spent 1 minute(10 rounds) tending to a person's wounds. This time must be uninterrupted, the carer cannot do anything other than tend to the target. Interruptions force the time to begin anew. At the conclusion of the time, the healer rolls a heal check. The target heals HP equal to the heal check result+10. This ability can be used as many times per day as the bearer wishes, though one creature cannot benefit more than once per day from this ability. One person cannot benefit from this power and long term care,  quicken recovery or perfect recovery; the ability granted by these notes supersedes them.

This counts as a minor artifact and has no price. The party may determine it's value as they see fit.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

This question probably shouldn't go here, but how long would it take me to basically search the entire ruins complex while taking 20? Assuming I don't meticulously check every inch of the roads it took us over an hour to traverse or the underwater routes, but only focus on the relevant points. Because if we're talking weeks of effort I probably won't bother, but if it's a few days at most we might as well in between scrying on the oozecat.
<Steph> I might have made a terrible mistake

Anastasia

Quote from: Corwin on June 24, 2009, 04:59:05 AM
This question probably shouldn't go here, but how long would it take me to basically search the entire ruins complex while taking 20? Assuming I don't meticulously check every inch of the roads it took us over an hour to traverse or the underwater routes, but only focus on the relevant points. Because if we're talking weeks of effort I probably won't bother, but if it's a few days at most we might as well in between scrying on the oozecat.

Long story short, a bunch of time. I'd have to do some math, so don't worry about it until you finish with your current business.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Loot from the jungle ruins quest:

Pickings of a mock dragon's lair: 1,200 GP.
2 pebble sized precious stones:  2000 GP each. These are called River Gems. They're made by the natural processes of River Winders, much like pearls are made by oysters. These ones are  unusually colorful, the ones in the lands just before the jungle tend towards green instead.
1 stone sized precious stone: 3000 GP.
4 dozen stones of various size and shape: ???? - Left with Yoshi.
2 Gnomecraft short swords - Short swords+1, greater gnomecraft. Greater gnomecraft is an additional +2 bonus to damage that stacks with it's enhancement bonus and does a bonus +2d6 on critical hits. : 10,000 GP each.
1 Gnomecraft dagger: Dagger+1, greater gnomecraft: 10,000 GP.
6 gnomecraft arrows(Polly has two): Greater Gnomecraft arrows+3. 360 GP each.
Ring of  Force Shield: 8,500 GP.
Ring of Protection+4: 36,000 GP.
Earthenware jar with 4 magical tokens in it: These tokens are keyed to the gnomish ruins. The wearer is able to command some of the monsters there, and most of the traps are keyed to disarm when a token is detected within a ten foot radius.
Gnomish books on diabolical summons - There is value to these as a study on the diabolical.  They would grant a +3 circumstance bonus to any checks made to summon, bind, or dominate devils if used in a ritual. The books, while they contain forbidden knowledge that most are best never knowing, are not intrinsically evil. If you guys are willing to sell these, I'll give you a price.
10 bottles of unholy water: 250 GP.
2 gnomish earthenware jars: 200 GP each as historical artifacts.
Alicia's flask: Decanter of Endless Water: 9,000 GP.

Coins from the slime's lair: These are worth 2,150 GP as historical curiosities or 800 GP if you wish to melt the coins down instead.
Jewelry from the slime's lair: A purple amethyst earring: 500 GP, a gold bracelet carved with starburst patterns: 655 GP, a tiny locket with four rubies arrainged in a square inside: 1,248 GP, a metal ring: 50 GP.
Template Ingot: This ingot, if melted down with a one ounce sample of another metal and re-cast into the form of an ingot, will become the type of metal the sample was. These ingots are very rare and very valuable, as they can mimic some times of rare materials. 18,000 GP.
Books from hellcat/slime laboratory: These books describe the processes to which the essences of the Hellcats and Gelatinous Cubes were merged in. It's the work of a lifetime, many failures before success was obtained. These books can answer any questions you have about the oozecats and invisible slime cubes(ask), as well as revealing the following information of note:

- The blending of the two species brought about a few unexpected benefits not anticipated. The slime has value if distilled down with vinegar and powdered adamantine as a polishing agent for magical weapons, though it's only barely cost effective. The enhanced invisiblity of the slime cubes and being resistant to see invisibility was not planned, nor was the ability of both types of creature to deal damage to dexterity.
- It took several tries to make an intelligent slime cube. Even then, it was written off as being somewhat impractical and useless compared to the oozecats. The fact that the unintelligent cubes had already had the ability to survive without feeding instilled, there wasn't much point at the current time.
- The Winterwight project was initiated near the end. There's some lore mentioned in passing about them: The result of a long forgotten battle or union between Shar and Auril, Winterwights are said to be the embodiment of uncaring, cruel winter. Threat rating is assessed at ten times that of the oozecat pack. Extrodinary defenses are needed to keep it in check. In the event the wards are failed, the laboratory is to be sealed off and all resources are to be devoted to slaying or subduing it. It's Blight-Fire has no known cure.

If one wishes to attempt to recreate these experiments, the books are exceedingly valuable, in the range of 50,000 gold if not more. However, you'd have to shop them around and find someone this appeals to. You can't sell these without doing that.

Gemstone from the bottom of the slime pool, surrounded by metal: Spellgem. Grants Protection from Energy(Acid) 3/day. 16,000 GP.
4 antitoxins: 200 GP. (50 GP each.)
2 potions of resist energy(acid) 10: 1,500 GP (750 each.)
1 wand of delay poison - 4,500 GP.
3 scrolls of neutralize poison - 3,000 GP (1,000 GP each.)
3 scrolls of restoration - 2,400 GP (800 GP each.)
Deme's cold weather outfit: Gear of the Climber: This gear grants energy resistance 5 to cold and a +5 competence bonus to climb checks. This takes the armor slot. 12,000 GP.
Ring, bracers and sack from molydeus: Ring of Protection+3: 18,000 GP. Bracers of Armor+4: 16,000 GP. Sack: Full of gemstones carved into image of howling faces, ravaging demons and hellish landscapes. If arrainged just so, the set makes up a demonic battle going on. 33,000 GP.
Study Prism: This prism, if consulted on a knowledge check to identify or obtain information about an outsider, grants a +5 bonus. Consulting the prism to aid with a check takes a standard action. The person using it must understand Gnomish. 6,000 GP.
Painted scroll of the Beastlands: This is an appealing, beautiful bit of art. Whomever drew it possessed good talent. 10,000 GP.
Collection of books about the Beastlands: These books are various studies on many aspects of the Beastlands. There are about 12 in total, selling for an average of 1,000 gold. 12,000 GP.
Preserved eye of a blink dog: N/A, Cor wanted this as a plot item. In the event minds are changed and you wanna sell it, say so.
Gold jaguar statue: 4,590 GP.
Strange glass bottles: Bottled Chaos. Whatever was in these potions has been warped by the damaged magic that perverted the ruins. If one chooses to drink one of these, roll 1d3(1-Minor 2-Medium 3-Major) followed by 1d100. Consult the linked table to determine what effect the potion has; an incompatible effect(Bless weapon oil on a person) should be considered to have no effect. 150 GP (50 GP each.) http://www.d20srd.org/srd/magicItems/potionsAndOils.htm
Small book: This book if full of meditations and prayers of glory to the God-King. It has some value as a historical curiosity if you're willing to sell it.
Deme's Gnomish Anatony notes: Already identified and priced. See a few posts up.
Ultroloth's sword: Long sword +2, speed and wounding. 98,000 GP.
10 purple-pink potions: Any being that drinks this and fails a DC 25 will save is overtaken with lust within 1 minute. For the next hour, they will seek only to engage in sexual acts. Normal tastes, gender preferences and the like are irrelevant to the creature. The chance of pregnancy after any coupling that permits this possiblity is increased by roughly 300%. 50,000 GP. (5,000 GP each.)
Curios from bookshelf in the interbreeding area: Geode lined with silver: 1,331 GP. Pink dice: 490 GP. Goat-Demon's head in miniature: 2,048 GP, Angel Feathers: 1,239 GP, Brass Dragon's Scale: 832 GP, Strange Gold Coin: 100 GP, Wooden Carving of a Conical Cap: 493 GP, Teardrop Gemstone of Water: 6,200 GP.
Scorched book on metamagic: When read, this book allows the user to learn one metamagic feat they qualify for. This counts as an artifact so has no price listed. Any price choices and compensation is left in your hands.
Portrait of the God King: Seira, you wanted this as loot? No price then, up to you guys if it's just a momento.
Book on fantastic reproduction: 2,000 GP for various relevant informations.
Clothes and odds and ends from living rooms: 3,000 GP total as historical artifacts.
Red necklace: Necklace of Fireballs, Type 3. 4350 GP.
Jagged dagger: Greater Gnomecraft Dagger+1. 10,000 GP.
Jeweled spear: Adamantine Longspear+3 keen prismatic burst: 65,000 GP.
Metal gnome head: N/A, Donald wanted it as a souvenier. Again, assign a price to it if you guys wish.
Gnomish Map of the Jungle: N/A again for the moment. If you want ot sell/copy it, talk to me. For the moment I'm assuming you want to hold onto it anyway for obvious reasons?
Steel sword from the door to the metalworks: 500 GP.
Steel spear from the door to the metalworks: 500 GP.
Polly and Donald's gemstones: Polly's are worth 590 GP, Donald's are worth 330 GP.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#686
First Resort:

Longbow+4. It's projectiles are arrows of force, needing no mundane arrows to fire. They deal 3d6 force damage and deal 4x(instead of 3x) damage on a critical hit. Once per day, the archer can make a Disjoining Shot. The target, if hit, is affected as if by a mage's disjunction with a caster level of 20th. (+20 dispel check, see amended Mage's Disjunction in the house rules topic.)

As an artifact, it has no GP value. How you decide to deal with it is up to you.

Scrap mithral: 24,000 GP.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

#687
114,346gp from misc nonmagical objects

442,966 for magical stuff (valuing metamagic book at 55k)

3 scrolls of neutralize poison - 3,000 GP (1,000 GP each.) and 3 scrolls of restoration - 2,400 GP (800 GP each.) are kept as party items

382,566 left

551,912gp total

Split 5 ways among the PCs/NPCs minus whomever claims the First Resort, that leaves 110,386gp each.



Alicia wants the Study Prism (6k), 9 of the fertility/aphrodesiac potions (45k), the 3 wild magic potions (150), totalling 51,150gp and leaving 59,236gp left over.

Corwin

Metamagic book (artifact/no price), spellgem of acid protection 3/day (16k), 1 pink potion (with an option for more if they can't be copied, 5k)

I also wish to raise the issue of the elven darts (which copy the Arcane Fire ability of an Archmage). I've been hanging on to them by default, but I feel bad about it without recompensating you guys/offering them to others. Perhaps we can use them in rotation of some sort?
<Steph> I might have made a terrible mistake

Corwin

Agreed upon price for the metamagic book artifact is 55k. If I end up having cash left in the end, I might pick up something mundane from the loot afterwards. Maybe the dragon scale or some gnomish clothes?
<Steph> I might have made a terrible mistake