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Loot Thread:

Started by Anastasia, February 03, 2007, 01:38:07 PM

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Anastasia

The notes can be used as often as you like once per check. They aren't expended.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

If no one actually likes the greatsword enough to want it, I'd be happy to give it a try with that spell of proficiency.
<Steph> I might have made a terrible mistake

Anastasia

Alicia takes the magic pool dip.

Seira takes the greatsword and the Far Realm notes and is interested in using the censer(but not to keep it).

Is this right? If so, that leaves the armor and the ring. Antenora will take the armor if she can, it fits her. The ring is nice for anyone but not killer, any suggestions?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Due to misunderstanding, I don't actually want the notes. Let's keep them in the fortress.
<Steph> I might have made a terrible mistake

Ebiris

How about giving the ring to Jessica?

Anastasia

Okay. Then...

Alicia takes the magic pool dip.

Seira takes the greatsword  and is interested in using the censer(but not to keep it).

The Far Realm notes stay in the fortress.

Antenora will take the armor.

Jessica will take the ring.

Also, what about the censer long term?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Let's defer it for later? We have a vault for evil stuff, we can have a vault for stuff we don't really need, too. If it ever gets filled, we could claim/distribute stuff as desired?
<Steph> I might have made a terrible mistake

Anastasia

Okay. That's fine, you guys are also expanding in depth and resources so this makes sense.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Does anyone want Antenora's old armor: Mithral breastplate+5, nimbelness.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Not particularly! A somewhat related topic I brought up in #e, would anyone from the Guard like to try redeeming the horrible things in the Vault (sans Sammael's Inspiration)?
<Steph> I might have made a terrible mistake

Anastasia

Leather Bodysuit(Bloodstained): This functions as leather armor+2. It's of fine craftsman ship, having value as art as well as a practical outfit. 5,300 GP.
Ring of Protection+1: 2,000 GP.
A smooth, round onyx gemstone: 435 GP.
An iron bracelet set with a single tiny band of gold in the center: 103 GP.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

The gift plan is as follows....

I will center the gift over this: A statue of an elf on horseback, life sized, and carved of marble and inlaid with gemstones.
It will be supplemented by a Large-sized enchanted armor and shield. Lagann will take the full plate armor from my hoard, melting down silver as needed to adjust it to a Large person, using Entemoch as basis and studding it with agates, tanzinite and rubies. Next, he will melt down enough gold to forge a masterwork shield out of it for equal value to the armor, adorning it with sunstones and yellow quartz. Elle and Alice will be commissioned in advance to enchant the armor and shield respectively upon their completion.

The end result should be: 9,380gp (statue), 1,500(armor)+1,500(silver)+1,409(gemstones)+1,000(+1 enchantment)=5,409gp, 3,000(golden masterwork shield)+1,660(gemstones)+1,000(+1 enchantment)=5,660gp.

Reference: http://www.soulriders.net/forum/index.php?topic=100291.msg1012165#msg1012165
<Steph> I might have made a terrible mistake

Anastasia

Crystal table: 10,900 GP.
Dragon-diamond crown: 14,400 GP.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#943
Various trophies and loot from the attack on Avernus:

One Paelyrion's black blade
One pit fiend's whip.
3 huge malebranche tridents.
Aularos' trident
Staff of Vayldeos.
Bag of gemstones with souls inside
Ring Agares dropped.
Tear emblem Donald took.
Natara's armor
Natara's horn pendant
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#944
Silent Scorn: This black blade is a large bastard sword+5. Any creature struck by this blade must make a DC 25 will save or lose all ability to verbally speak. This prevents conversation, makes spells with verbal components impossible and so forth. Other forms of communication such as writing and telepathy are not inhibited. In addition, the victim is afflicted by a Forbidden Speech spell. The subject they are forbidden to speak of us the wielder of Silent Scorn.  Unlike normal applications of Forbidden Speech, this is not a mind altering spell, and thus not subject to repression by protection from evil and similar spells. A remove curse cast by an 18th level cleric can restore speech and remove the Forbidden Speech effect, as can a limited wish, wish or miracle.

Mytheleros: This barbed whip is a large whip+5 that deals 2d6 damage. Unlike normal whips, this deals lethal damage and can make AoOs in any range it threatens. In addition, any creature damaged by Mytheleros is afflicted as by a pit fiend's poisonous bite. (DC 27 fort negates, 1d6/2d6 con damage). This poison applies each time the victim is struck, though they can be only afflicted by the poison once, further applications once poisoned have no effect until the poison runs it's course or is cured.

3 huge cold iron axiomatic tridents +1.

Trident: +3 cold iron axiomatic hellfire trident.

Lesser Rod of  Tyranny: It is said the lords of major cities within Hell are given an artifact that shows their dominance over all the devils beneath them. What is known less is that weaker versions of this artifact exists. The following counts as a minor artifact:

The Lesser Rod of Tyranny functions as a +3 axiomatic and unholy greatclub. Thrice per day is may be invoked to cast the spell Tyranny(see below) with a caster level of 21 and a save DC of 28.

Tyranny
Level: Sorc/Wiz 11, Cleric 11, Diabolic 10
Enchantment (Charm) [Mind-affecting, Evil]
Components: V, S, F
Casting Time: 1 standard action
Range: 99 ft.
Target: One living creature.
Duration: 99 hours.
Saving Throw: Will negates and fortitude half; see text.
Spell Resistance: Yes.

The caster draws up to her full height, and her appearance becomes fearful as she commands the targeted creature to obey her or writhe in agony. A malicious, dark energy darts from her outstretched hands to strike at the target, who is then entitled to a Will save. A successful save at this juncture negates all further effects.

Should the subject fail, they look on requests that the caster makes in a most favorable manner. Should the caster request something that the target would not usually do, he can choose not to do so, but must immediately make a Fortitude save at the original DC or take 4 points of Constitution damage and suffer such intense pain that he takes a –4 penalty on attack rolls, checks and saving throws. A successful Fortitude save halves the damage and the penalty. The pain effect continues until the request has been agreed to, and the target begins to undertake activity to fulfill the request.

Tyranny ignores protection from evil and similar magics. Mind Blank allows an opposed caster check, success suppresses the Tyranny for the duration of Mind Blank, while failure causes the Mind Blank to fizzle. It cannot be dispelled by normal means, but a wish or miracle cast by a 21st level caster undoes this dread magic.

Powerful devils have been known to use this spell to deliberately condition captors to undertake evil tasks of their own free will, and thus pervert any goodness the captor may have had. In many cases, this scenario pleases the devil more than simply quashing the subject's will.

Arcane Focus: A soul damned to Baator, usually held within a gemstone or like receptacle.

9 gemstones with Chaotic Good souls trapped within.

Inevitable: This ring was worn by Agares, appearing as a wide band of dead gray metal that slowly twists into nothing as it loops around, ending just before it finishes making the ring, leaving a tiny gap in it. Any time a creature deals lethal damage to the wearer, they must make a DC 30 will save. Failure deals 18 points of damage, the wearer healing the same amount  minus 1. In addition, it grants a +2 profane bonus to armor class and saving throws.

Krystear Emblem: This emblem is from a faraway world, the symbol of an ancient kingdom there. It channels good fortune around the wearer, granting a +3 luck bonus to armor class. This is a slotless accessory.

Dark Ward: Spiked Full Plate Armor+5. Each piece of the armor also grants an additional bonus. The helmet grants a +5 resistance bonus to saving throws and a +5 deflection bonus to armor class. The gauntlets grant a +6 bonus to strength. The greaves function as boots of haste, but functions for 20 rounds per day. The breastplate is enchanted, ensuring that the wearer cannot be dismounted. Should they be forced off, chains erupt from the armor, either keeping the wearer from being knocked off or dragging the mount with them. In either case, neither the wearer or the mount is harmed by this.

Wearing this armor occupies the armor, head, gauntlets and boots slots on the body. All parts of the armor must be able to function for any of them to.

Balor's Horn: This horn, taken from a crusading balor's head by Natara, has been imbued with pure law. Balor's Horn grants immunity to the spells word of chaos, cloak of chaos and chaos hammer. It grants a +6 bonus to any saving throws against other spells with the chaotic descriptor. In addition, creatures with the Lawful subtype who wear it gain a +1 competency bonus to attack rolls versus creatures with the chaotic subtype.  This counts as an amulet. Non lawful creatures that wear Balor's Horn suffer 2 negative levels.

---

Silent Scorn radiates strong evil.

Mytheleros radiates strong evil.

The three tridents radiate moderate law.

Trident radiates moderate law.

Lesser Rod of Tyranny radiates overwhelming evil and law.

The gemstones radiate faint chaos and good.

Inevitable radiates strong evil.

Balor's Horn radiates strong law.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?