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Started by Dracos, November 23, 2009, 05:02:20 PM

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Dracos


<Dracos2> roll 1d20+6 Knowledge We Are Going to Sail on a Demon Ship
<Hatbot> ACTION --> "Dracos2 rolls 1d20+6 Knowledge We Are Going to Sail on a Demon Ship and gets 26." [1d20=20]

I am on the scent of riverside adventure with demons.

Don't get in my way dicebots.
Well, Goodbye.

Dracos

we still need mari or knight or nikkolai to roll.
Well, Goodbye.

VySaika

As a note, we will almost certainly need to hide my nature triply well if we're going to deal with yugoloths. We get on about as well as Devils and Eladrin or Demons and Archons. Adail can restrain himself from causing problems, of course. But he will caution everyone that 'loths are the most dangerous of the three lower planar types by far, by virtue(?) of being the least predictable, most subtle and most opportunistic(at least in his opinion).
All About Monks
<Marisa> They're OP as fuck
<Marisa> They definitely don't blow in 3.5
<Marisa> after a certain level they basically just attack repeatedly until it dies
<Marisa> they're immune to a bunch of high level effects
<Marisa> just by being monks

Carthrat

So we're taking Yulia with us for infinite prot: evil, and she'll have to hide in Kamvakua's hat or something since a noisy courre eladrin is- well, I've wanted to strangle her, so imagine what a demon would do? >_>

That just leaves Rogue. I'd like him to come with us, and would want to know what he thinks.

But you know if I'm outvoted here I have two other ideas. He can...

1) Scope out the prime. Since he has never been seen with us outside Arborea clearly the lich cannot know he's with us. So he could go on an info run and be given some discretion on preparing for our eventual lich encounter.
2) Try and prepare some kind of Baator Invasion Crew. The plan I'm working on presently for our eventual trip there is that we'll buddy up with some powerful devil lord, who'll hopefully give us some clearance to wander around (bringing along a sack of demonic heads might help here.) But it might also be pro to have a second group of people who can bust in and break heads without incriminating us down the track.

Leaving him to stew in Arborea seems a bit silly. Also he won't want to.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Carthrat

Proviso: Actually, he might want to because it means he gets to continue to zealously worship Morwel. I don't know. >_>
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Dracos

Kam actually doesn't have a hat.  But I keep thinking I should get one.  It'd be cool. :P
Well, Goodbye.

Dracos

And I dunno about Rogue.  I'd rather not have the essence of betrayal at my side while hoping that demons I am going to bribe do not betray me.

:P

But seriously, IC, if you want to give him a chance, fine.  I stick next to Yulia and only gut him if he tries to get us all killed :P
Well, Goodbye.

Zephyrus

 12:45   Zephyrus        • roll 1d20+10 Dude, where's my boat?
12:45   Hatbot          › --> "Zephyrus rolls 1d20+10 Dude, where's my boat? and gets 11." [1d20=1]

In other news, a young Kentuckian began a rampage of terror on main street, trashing small shops that sold die and screaming incoherently about someone called "Hatbot".

Dracos

Hate stronger.

Anyhow, I am saddened that I do not know when I exit the portal onto the horrific face of the abyss, which direction I want to head and what I am expecting to find there.  I have no map nor prior knowledge nor question.

I suppose I will open with a survival roll to figure out the area that looks most like a well traveled path and lead down that way. 

hopefully mari will roll high and fix this.
Well, Goodbye.

Sierra

Don't look at me, man.

<Mari> roll 1d20+13 so there's this guy with a boat and he might not kill and that's cool so we need to know where he hangs out and what he might want to get paid for not killing us
* Hatbot --> "Mari rolls 1d20+13 so there's this guy with a boat and he might not kill and that's cool so we need to know where he hangs out and what he might want to get paid for not killing us and gets 16."12 [1d20=3]
<Mari> Fudge.


Anastasia

Ouch. Drac, you guys can get portaled close to the Styx so you guys can run info gathering, hunting or whatever pleases you guys on site.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Dracos

Alright.  Well that's good at least, landmark and hopefully demons or people or something that we can talk at. :)
Well, Goodbye.

Sierra

Quote from: Carthrat on May 04, 2010, 09:06:40 AMThat just leaves Rogue. I'd like him to come with us, and would want to know what he thinks.

Talking with Morwel assuaged Mari's fears to the extent that she wouldn't really object to him coming along. Given where we're going, she's not about to turn down an extra hand.

It is kind of a concern what effect the Abyss will have on him, though.

Anastasia

Good session. The Abyss is just getting warmed up, good luck!

---

Re: Rogue and Baylee. You guys were chatting around OOC about having him escort her back while you guys go to deal with spider shit. Is this serious or just chewing the fat?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Sierra

I don't imagine it's serious until we actually know a way for them to get back. There's no point sending anyone off on their own unless we know of a portal that can reliably get them somewhere safe. In fact, it would be incredibly dangerous (for them). Rogue's tough, but by himself, and with a (presumably weak) NPC to watch out for? Anything could happen. Something bad likely would. I wouldn't suggest splitting up until we're like literally standing in front of the portal they'd take out of the Abyss.

It's not a bad idea if we actually find such a way out, though, and I suggest asking around for one while we're still on layer 1. As untrustworthy as the locals are, it couldn't hurt to see what our options are. Baylee at the least certainly needs a way out; she's just a random villager (barring some crazy surprise) and there's pretty much no way she'd survive once we got dungeon crawling down on layer 36.

Mari is very much not down with leaving her behind, will say so IC next session.