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I have a dream that one day, men will be punched in the face not for the color of their skin, but for the awful content of their character.

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Started by Dracos, November 23, 2009, 05:02:20 PM

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Anastasia

As a side note to that, getting gear for a tiny creature isn't easy. Adail's ran into the same problem. He hasn't bought much at all so this hasn't come up, but finding appropriately sized gear that doesn't magically resize is hard. Read as: $$$+, mostly for mundane things and odds and ends. Of course, there's no guarantee any given item will resize.

http://www.d20srd.org/srd/magicItems/magicItemBasics.htm#sizeAndMagicItems
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

#676
Making Fast Money

Gambling Scheme: Wherein we find some kind of high-stakes gambling trick, at a casino or possibly an arranged one between various rich people- and basically ensure we come out with a large profit. The difficulties here are arranging some plan in the first place, and getting enough interested parties. No doubt this will leave some sore losers behind, which will be great, because if they come after us, we can clobber them and take their stuff.

Killing People We Don't Like: I have no compunction about stealing from people to survive. And there are people I think we can all agree suck! Evil temples abound, and whilst we might make an enemy, we'll make friends as well if we go rob some dark priest of everything he's got. Why temples? Well.. they're the most obvious and prevalent bad guys around.

Mercenary Work: This is a bit trickier; it requires us to find someone who needs our help with something, then going out and doing it. One possibility is to look for work, but I prefer the *make* work option. Instead of looking around for people who want us to do something, I say we find a problem, tell someone about it, and then tell them we can fix it! At cost! We can be like salesmen. We can be sneaky or honest about this, but I suggest we charge exorbiant prices to solve simple problems.

Something I don't want to do

Dungeon Crawling: It's a conceit of the setting that there are all these ruins and underground tombs and things that hold VAST WEALTH. But I just don't like this method. If we go to some dungeon or whatever, I'd like to have a real purpose to go there rather than chasing fabled riches. Besides, everyone's doing it. Clearly there's no more money left in this plan.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Dracos

Quote from: Anastasia on June 11, 2010, 03:20:49 AM
As a side note to that, getting gear for a tiny creature isn't easy. Adail's ran into the same problem. He hasn't bought much at all so this hasn't come up, but finding appropriately sized gear that doesn't magically resize is hard. Read as: $$$+, mostly for mundane things and odds and ends. Of course, there's no guarantee any given item will resize.

http://www.d20srd.org/srd/magicItems/magicItemBasics.htm#sizeAndMagicItems


If we're getting a sizable amount of gear for either Yulia or Adail, we probably should take a trip to either the musteval home or arborea and a courre community.  The folks who are naturally that size would be making things for themselves like that.  The expense is really getting tiny stuff in a human or larger town, or finding it in places where only medium creatures are roaming.
Well, Goodbye.

Dracos

Anyhow, we should pause this discussion pending closing out the lich thing proper.  It might be a month or more before we really sit down and can rest from that bit. ^^;
Well, Goodbye.

VySaika

Not much to add from Adail's standpoint. Lack of resources was noted in the Abyss so as awkward as he feels doing it(he's a CELESTIAL MONK being materialistic is a foreign feeling to him), even he will agree that doing stuff Just To Get Money for a bit may not be a bad idea.

Gambling idea sounds the most entertaining to me OOC. IC, Adail will obviously object to us being dicks to anyone who isn't really frikking evil. He can probably understand the idea of working the odds in our favor in a gamble, though. Cheating of any stripe is part of that culture and a risk you take when you get involved, kinda like adventuring and getting hurt/dead.

Re: Yulia equips - It's honestly hilarious that I actually have competition for any Tiny Sized stuff we might find now. Though if she can use something more, Adail will almost certainly pass it to her. Just the kind of guy he is(equal parts generous, gentlemanly and overconfident in his own abilities~). I do approve of treating her more like a character and less like a convenient walking buff, but that's how I am in general, so.

Not much else to add, Adail's really the one party member who doesn't have anything personal he wants/needs to go do(other then brag about his Flawless Victory to his buddies back in the White Knights, but that can wait).

All About Monks
<Marisa> They're OP as fuck
<Marisa> They definitely don't blow in 3.5
<Marisa> after a certain level they basically just attack repeatedly until it dies
<Marisa> they're immune to a bunch of high level effects
<Marisa> just by being monks

Dracos

Gate, you and I need to work on how this fits into your overlying Legendary Story.  As a friend, I can't let you simply walk away from punching a giant spider dragon to death without hailin' that :P

half kidding but Kam didn't actually see you kick that spider-dragon's ass.
Well, Goodbye.

Anastasia

Two fairly interesting logs are up. Nikkolai's in particular influences possible lich-bitch plans, seems she's been a busy abomination against nature!
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Sierra

<Mari> roll 1d20+10 so what does Mari find out about the neighborhood while she's being a bum in this little hick town? What are the big cities around here, are there any notable portals to other planes other than the one we came from?
* Hatbot --> "Mari rolls 1d20+10 so what does Mari find out about the neighborhood while she's being a bum in this little hick town? What are the big cities around here, are there any notable portals to other planes other than the one we came from? and gets 12."12 [1d20=2]
<Erin> gjobbed
<Mari> I guess that was inevitable.
<Mari> Someone bug Nik to do it too.
<Erin> roll 1d20+3 I'll do it, too
* Hatbot --> "Erin rolls 1d20+3 I'll do it, too and gets 5."12 [1d20=2]
<Erin> Yeaaaahhhhhhh
* Kotono facepalsm.
<Dracos> roll 1d20+4 I ask hello.
* Hatbot --> "Dracos rolls 1d20+4 I ask hello. and gets 8."12 [1d20=4]
<Dracos> :)
* Kotono slowly claps.
<Mari> "They just came out of the Abyss! There's no way we can trust them with directions!"
<Dracos> Nobody likes us.
<Dracos> :D
* Mari goes to post all of that, because seriously.
<Erin> Podunk town is podunk town
<Kotono> roll 1d20+2 Yulia will try and help out at least
<Kotono> .
* Hatbot --> "Kotono rolls 1d20+2 Yulia will try and help out at least and gets 3."12 [1d20=1]
<Kotono> ...
<Kotono> Yeeeep.

Long story short, Nik needs to roll too to complete the circle of failure so we can get lost in the backwaters of Air forever.

Anastasia

...So I tell you Jack, I was right there! It was this weird chick with a tail and this shock of stark white hair! She lead the bunch! With her was this girl with the damnest hand, like a fucking slaad! There's this giant missing a hand with them, I don't know what the  Baator that was about! For some reason on top of it, this weird courre was with them! Let me tell you, I'm glad I wasn't involved. So the leader girl tries to make nice with the barkeep and some patrons, buying rounds.

I gotta say one thing; that TAIL of hers, man! Creeped everyone out. Fucking tiefling for sure, mate. Meanwhile the hand-girl trying to help out but doesn't really get it. She ends up going on some weird tangent about her family and Talons and Moon and I don't know what the fuck else. Girl's gone 'round the bend and lapped it a few times. The big one just gets everyone staring at him in complete terror! Then the courre...this shop-keep gets up and points at her, calling her a false coin counter! Strangest damn thing ever! This gets the courre to say something, I missed it, but next thing I know that entire crazy group is being escorted out.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

In real terms, feel free to try again/take 10/take 20/have someone else try.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Zephyrus

 22:46   Zephyrus        • roll 1d20+15 How's my people skills?
22:46   Kobot           • Zephyrus rolled 1d20+15 How's my people skills? --> [ 1d20=17 ]{32}

I hope I get an amusing small cutscene where I seduce the information out of a comely lass or something.

Anastasia

From a grizzled old man, Nikkolai gets information on portals. As they trade war stories, he gets the following information:

Within about 4 days of down/west travel is a one way portal to Mechanus. It's peaceful, overseen by a pair of Air Elementals and assisted by a friendly Inevitable. Some travelers use it as a shortcut out of Air, but it's one way nature makes it only middling useful overall.

If you travel about a week to the east, you can find a portal to the realm of Life, the Positive Energy Plane. It's a two way portal, overseen by celestial servants. A floating, stable temple is about half a day's journey from it, but insistent angels bar anyone from coming closer. Whispers say that Planetars and Solars have been seen going in before, but there's no way to discern the truth of that.

To the up/west by about 10 days, past some debris fields, lies a portal to Arcadia. It's unguarded and used as a routine trading route on the way to Hailan. (See below.)

After a day of talking to a swooning tiefling Nikkolai is able to extract the following:

Those two? Figured it was a knight and a lady running off to live in sin together. Think they went towards Shivra (See below) - something about a wizard of portals they heard about there. That guy's one helluva buffet for the eyes, let me tell you...oh, but you're cute too! But if you had his hair and muscles...yum!

Nikkolai also manages to extract a map out of the entire day's work. It shows the following, augmented with helpful notes:

Within about two weeks of travel to the east(It brushes past the portal to the positive) you come closer to a few vortexes leading to the Paraelemental Plane of Cold. It's known for cloudless snowfall and ice crystals forming. The largest ice crystals are banded together, a town forming amid them. Shivra is a bit of a frontier town, but is maturing into a more diverse and established settlement. Due to Cyronax being a general bastard, there's a lot of call for adventurers there. There's also trade with the less unpleasant parts of Cold that passes through there.

About two weeks and a few days away to the up and west is Nisron's Keep. It's a translocated wizard's castle with a small town around it. It's mostly made of humans, with the wizard in question being reclusive. It's said he has some ties to the heavens and air, or alternately has good blackmail material on them so they leave him be.  The town itself is a mish-mash of odds and ends, from arcane scholars looking for wisdom, to travelers, to the curious denizen of Air hanging around.

About three and a half weeks of travel takes you to Halian, a city of trade. It's centered around a portal to the Astral, a large trading town. Less info is to be found here about it, mostly due to the distance involved. The shopping is said to be excellent and the town is well regulated.

After checking some of the few books here and talking with travelers, Nikkolai finds out the following about portals to his prime:

There ain' t any nearby at all.There's no passages to the Prime handy, the closest to a good transitive plane is Halian at 3ish weeks of travel away.

Nikkolai talks to the town cleric and learns this about Baator here:

There's really not a ton to know. Evil is far weaker in Air than good, and Baator has no place here. Tieflings are tolerated, but the one you got cozy with gets reaaaal huffy if you mention law and the baatezu.



<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

#687
I do believe we should be looking at going to Halian, since it is on our way and also a trading town, and trading town means $$$.

If the Arcadian portal is two-way I wouldn't mind dropping in and out to get pings on Cardsense, though. If my understand is correct, this route will take us to the portal, then to Nisron's Keep, then to Halian?
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Dracos

Shivra sounds the most wild and fun, ignoring our quest and all.

But are any of them save Halian likely to have a cleric that can restore my hand?
Well, Goodbye.

Carthrat

[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up