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Started by Anastasia, February 03, 2007, 01:38:07 PM

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Anastasia

From the canyon ruins:

1 mind muddying grimorie.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Salutia: Bastard Sword+5. When drawn, all good creatures within a 70ft radius are immune to silence effects, Forbidden Speech or any other ability that robs them of verbal communication. In addition they gain the benefit of a tongues spell(Caster level 18th). Finally, once per day as a standard action, the wielder may have Salutia emit the effect of a Heaven's Trumpet spell with a DC of 24 to resist(Caster level 18th).
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Corwin on July 24, 2010, 04:44:08 PM
Amaryl's items-wise:

Bracers of Greater Archery and Crimson Dragonhide+3: +2 competence bonus to ranged attack rolls and +1 competence bonus to ranged damage rolls; +3 natural armor bonus and fire resistance 5.

It's basically 25k for the archery and 21k x 1.5 (31.5k) for the dragonhide, so how about getting regular Bracers of Greater Archery and an Amulet of Natural Armor +4 (32k)? I'll add the missing 500gp, and she'll gain +1 to AC.

Whoops, missed this. There's some reason Amaryl was stacking these but I can't remember if it was just for flavor reasons or for a mechanical one. Let me go back and read, I'll post again or edit once I do.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

On checking it's mostly a flavor reason. I'd prefer to keep them since they fit her so well but it's really up to you. I don't care enough to argue over it, it's a minor point.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Blood of the Tarrasque:

This potion, brewed from the blood of the Tarrasque, grants greatly bolstered physical resistance. The drinker gains damage reduction 15/epic; if you possess lesser damage reduction it increases to 15 and gains the epic qualifier. If you possess equal or greater damage reduction, it increases by 5 points. In addition you gain a +2 bonus to natural armor and a +1 bonus to constitution.

Aegis of the Tarrasque:

These artifact shields are made from hundreds of flattened layers of the Tarrasque's shell woven together with the strongest smith-work and searing fire. They are then polished with powdered diamond and the blood of a demigod. Once completed each shield is perfectly reflective, never needing to be polished or buffed.

The Aegis of the Tarrasque counts as a heavy steel shield+6. When carried the user gains some of the impossible endurance of the Tarrasque. They gain a +2 bonus to constitution and are treated as having the Endurance and Diehard feats. If the user already possesses Endurance, the benefits are tripled. If the user already possesses Diehard, they do not die until -30 hit points.

The most powerful aspect of the shield is it's ability to reflect lines, cones and rays. Any such attack targeted at the user has a 50% chance of being harmlessly deflected away. As this is not an illusion or displacement effect, True Seeing has no effect on this miss chance. Normal ranged attacks like arrows are not affected.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

From exchanged diplomatic gifts with Baazlebub:

Ring of Adamant Law: As per the epic SRD.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Syala trades her old mace+3, holy in for bracers of armor+7. The extra 1k is spread around various enterprises of Sylica.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Bonds: Falchion+7, evil outsider bane and holy power. For each of Jessica, Marie, Antenora, Latha or Syala within 30ft while wielding bonds, Alicia gains a +2 insight bonus to armor class. These bonuses stack with each other.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Upkeep, since you asked.

5 scrolls of Mage Armor [5x25=125gp]
5 scrolls of Restoration [5x800=4,000gp]
3 pairs of permanent TP Circles on Prime (ex-Wastes, inter-planar trading hub, east of Pallanth) [6x1,000+6x9,000=60,000gp]
1 permanent TP Circle from the bottom of the Cauldron to its very top [1,000+9,000=10,000gp]

Spellpool [200,000gp]

I'm at a loss on Mythal and the ring for Amaryl. Just assign how much you want for this, I guess? Since much of this takes place during a timeskip, just presume I spent any income towards all of this. Shouldn't be difficult to figure things out if need be.
<Steph> I might have made a terrible mistake

Anastasia

That's fine, I'm going to talk to you guys about the Mythal. Since Balmuria will be the focus of the next game I'm going to need to take a good look at it's exact effects.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Do we really want to play in a setting where the guardsmen are magic-using supermen and all kinds of monsters and hostile magic are nerfed to hell?

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Dragon's Grace: Shortsword+7. This blade seeks out the weak spots of it's victims, increasing it's wielders sneak attack damage by 2d6. In addition it functions as a staff of fiery power with 50 charges and without it's retributive strike.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

It's probably where the first problem of following the same gameworld pops up? A lot of the game has been building up towards this, from the theoretical and hopeful when I talked about it with Elle and Celebrimbor and to the actually almost-practical with your design. I don't know if I'd like to play at low levels with a Mythal around (I guess it happens, since FR has them?) but it feels cheap to deny one of these long-term goals for a mechanical inconvenience that's entirely OOC-driven.

How about keeping it in general terms, if you still want to go with it? No death/evil magic (without a high CL check, I guess?), no compulsion/brainwashing, some minor powers via tokens that Oberuth solely distributes to his Guard, as he wishes. Debuffs against undead and evil outsiders.

Thinking about it, Balmuria isn't likely to suffer another undead plague Febras-style considering all the high-level NPCs at or around it anyway, so why not eliminate that theoretical but entirely unlikely possibility with a Mythal?
<Steph> I might have made a terrible mistake

Ebiris

Or we could just have a bad dude dispel the Mythal by our second adventure. It just eliminates way too many adventure hooks that we ourselves enjoyed when starting out Balmuria. If the Mythal sticks around, especially with the attendant high level busybodies, we're basically going to be forced to go out into the Wilderness to find proper challenges, which defeats the point of a city-based game.