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Started by Corwin, September 18, 2011, 03:48:58 PM

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Corwin

[17:44] <Alicia> [15:14] <Kotono> Before you get close to any of that, you can come to the first door, on the right wall. A metal door that's been sloppily fused to the wall, half melted down and a complete mess and wreck.
[17:44] <Alicia> [15:15] <Seira> "Do we check every room methodically, or head for the heart of the mansion?" Seira asks.
[17:44] <Alicia> [15:15] <Alicia> "Looks like Mihail's been letting his house go to pieces..." Alicia mutters. "I think we should try to find this underground temple of his - I bet he's been neglecting the rest of his house to focus on it, anyway."
[17:44] <Alicia> [15:16] <Seira> "That seems likely," Seira agrees. "If the pact of fire is at the center, I might be able to stop it before he returns."
[17:44] <Alicia> [15:16] <Alicia> Course set, Alicia continues to head down the corridor towards the red glow.
[17:46] <Alicia> -----------
[17:46] <Alicia> [15:11] <Alicia> "Moderately powerful evocation magic all over," Alicia reports, "Can see seperate conjuration, evocation, and abjuration down the hall." With that, Alicia proceeds onwards.
[17:46] <Alicia> [15:11] * Demedais (Taishyr@58.194.238.102) Quit (Operation timed out)
[17:46] <Alicia> [15:14] <Kotono> Before you get close to any of that, you can come to the first door, on the right wall. A metal door that's been sloppily fused to the wall, half melted down and a complete mess and wreck.
[17:46] <Alicia> [15:15] <Seira> "Do we check every room methodically, or head for the heart of the mansion?" Seira asks.
[17:46] <Alicia> [15:15] <Alicia> "Looks like Mihail's been letting his house go to pieces..." Alicia mutters. "I think we should try to find this underground temple of his - I bet he's been neglecting the rest of his house to focus on it, anyway."
[17:46] <Alicia> [15:16] <Seira> "That seems likely," Seira agrees. "If the pact of fire is at the center, I might be able to stop it before he returns."
[17:46] <Alicia> [15:16] <Alicia> Course set, Alicia continues to head down the corridor towards the red glow.
[17:48] <Tiny_Ko_Army> OOC - Spot check, Alicia.
[17:48] <Alicia> roll 1d20+1
[17:48] * Hatbot --> "Alicia rolls 1d20+1 and gets 10."12 [1d20=9]
[17:49] <Tiny_Ko_Army> As Alicia steps forward, she feels a slight plate of the floor slink down in accordance to her foot's weight.
[17:51] * Alicia stifles an irritable curse. "I just stepped on a pressure plate - maybe you'd better take the lead, Captain, since you're better at finding mechanical traps."
[17:51] <Demedais> "What would such a pressure plate do?" Demedais asks, looking at the two.
[17:52] <Seira> "The first order of business is not moving, then," Seira comments, "and for Demedais to back away." She approaches cautiously to examine the plate in question. "And, of course, for you to be ready to get away if I call for it."
[17:52] * Alicia stands still for the moment, her foot still on the plate as she waits for either something to happen or Seira to give her verdict.
[17:52] <Tiny_Ko_Army> OOC - Search check if you're examinating the plate for shit.
[17:52] * Demedais does so, using detect chaos as he looks all around in an attempt to see what it did.
[17:53] <Seira> OOC: I think it is safe to say the trap had been found  >_>
[17:53] <Tiny_Ko_Army> It's about a foot long and six inches long segment of the floor. It's well blended in, now depressed about an inch into the floor.
[17:54] <Demedais> roll 1d20+9
[17:54] * Hatbot --> "Demedais rolls 1d20+9 and gets 21."12 [1d20=12]
[17:54] <Seira> "Right. Here goes," Seira muses, attempting to stop the plate in place.
[17:56] <Demedais> "Melted door is hissing. Something near it, around it, maybe behind it?" Demedais says softly. "Caution is advised."
[17:56] <Tiny_Ko_Army> Seira fiddles with the trap a bit. IT seems to be connected to something in the floor that's just been tripped, bu tit's not hard to disable for further use.
[17:56] <Tiny_Ko_Army> *from
[17:57] <Alicia> "Maybe the trap trigger's been degraded by the heat?" Alicia guesses. "I doubt much mechanical implements were designed to put up with temperatures this high."
[17:57] * Seira disables the immediate trap, before searching for clues into the larger mechanism at work.
[17:57] <Seira> roll 1d20+12 search
[17:57] * Hatbot --> "Seira rolls 1d20+12 search and gets 29."12 [1d20=17]
[17:57] <Seira> "Or I could just be that good," Seira mutters, examining it.
[17:59] <Tiny_Ko_Army> The larger mechanism seems to be a mechanical line running through the floor. While it looks to have originally been some sort of alarm system, it's now half melted and converted. Converted to sending an echoing hiss about, around the melted door.
[17:59] * Seira tries to deduce further trap locations from the design, as well as the ultimate destination of the alarm.
[18:01] <Tiny_Ko_Army> Seira thinks it just runst ot that room. The other paths are melted down by immense heat.
[18:06] * Corwin (~corwin@bzq-79-178-52-251.red.bezeqint.net) has joined #dunes
[18:06] * ChanServ sets mode: +o Corwin
[18:07] <Tiny_Ko_Army> Seira thinks it just runst ot that room. The other paths are melted down by immense heat.
[18:07] * Seira takes point this time around, telling Alicia it is safe while continuing towards the room that is their goal.
[18:08] * Demedais follows after Seira and Alicia, ready to move when needed to act as shield.
[18:09] * Alicia starts onwards, pointing to a two foot band filling the floor ahead of Seira. "Watch out, there's an aura of evocation right there. Probably a magical trap," she warns.
[18:11] * Seira avoids it, nodding. "Thanks!"
[18:13] <Alicia> As Seira looks about to hop over, Alicia speaks up, "Wait! You can't jump over it, the aura extends upwards to cover the corridor. You'll need to disable it."
[18:15] <Seira> "Is it a tiny evocation," Seira asks, indicating it with her hands, before spreading them wide, "Or lots and lots of fire, like this?"
[18:15] * Demedais keeps an eye out behind them, trying to see if there is anything noticeably changing in the hallway as a result of the hissing.
[18:16] <Alicia> "It's moderately powerful. Even if it's fire, it's probably enough to get past our current resistance," Alicia cautions.
[18:17] <Seira> "Get back so I'll be the only one fried, then," Seira suggests. "Unless you have a dispel handy, of course."
[18:17] <Demedais> "The melted door? It's turning red." Demedais notes, keeping an eye on it as he watches the two work.
[18:18] <Alicia> "I have two, but there's more magic ahead, and I might need those spells for when we find Mihail... I can try it if you want, though," Alicia allows, briefly glancing back at the door Demedais is indicating.
[18:18] * Seira goes to try and disable this recent trap, then.
[18:19] <Tiny_Ko_Army> The melted door is starting to glow like steel on the forge, heated like pounded iron. OOC - Disable traps on the magical traps then, Seira, or did you mean the door?
[18:19] <Seira> OOC: Magical traps, result of 27
[18:19] <Tiny_Ko_Army> Seira spends some time fiddling with it. However, she can't undo the trap with her first effort.
[18:20] <Tiny_Ko_Army> The melted door is starting to glow nicely red, likea cherry in verdant blossom.
[18:20] * Seira decides to give it one more try!
[18:20] <Seira> roll 1d20+17
[18:20] * Hatbot --> "Seira rolls 1d20+17 and gets 19."12 [1d20=2]
[18:21] <Tiny_Ko_Army> OOC: Stop right there, everyone, need to check a line real quck.
[18:22] <Tiny_Ko_Army> AS Seira works, a great blast of flame explodes out, engulfing the heroic guard in sizzling fires! OOC - Reflex saves, you guys.
[18:22] <Alicia> roll 1d20+12
[18:22] * Hatbot --> "Alicia rolls 1d20+12 and gets 31."12 [1d20=19]
[18:23] <Seira> roll 1d20+13
[18:23] * Hatbot --> "Seira rolls 1d20+13 and gets 29."12 [1d20=16]
[18:23] <Demedais> roll 1d20+6 ...any guesses where this will be? >_>
[18:23] * Hatbot --> "Demedais rolls 1d20+6 ...any guesses where this will be? >_> and gets 26."12 [1d20=20]
[18:23] <Tiny_Ko_Army> roll 10d6 fire resistance applies, you apply that before halving the damage since all of you passed your saving throws rather sickly.
[18:23] * Hatbot --> "Tiny_Ko_Army rolls 10d6 fire resistance applies, you apply that before halving the damage since all of you passed your saving throws rather sickly. and gets 36."12 [10d6=1, 6, 5, 5, 3, 3, 6, 5, 1, 1]
[18:25] <Tiny_Ko_Army> The flames scorch the hall for a merry moment, before fizzling away! It leaves the floor marked with black, two of the three heroes lightly scalded! However, fast shielding movements did prevent the worst of the harm when coupled with magic.
[18:25] * Seira immediately checks whether the trap has faded away or reset itself in some infernal way!
[18:26] * Demedais flinches at the flame for a second, before looking back to Seira and Alicia. "You two okay? Yes? Kay." With that, he continues watching the door warily.
[18:26] <Alicia> "Oh, damnation, this is just like that cold trap in Stygia," Alicia glowers, her skin marred somewhat but nothing severe as she shielded herself for the most part. "Here, I'll just try and dispel it," she then proceeds to waste one of her precious spells on ending the threat.
[18:26] <Alicia> roll 1d20+10 dispel magic
[18:26] * Hatbot --> "Alicia rolls 1d20+10 dispel magic and gets 24."12 [1d20=14]
[18:28] <Seira> "I could just keep on trying till I get it right," Seira comments. "If you'd just step back, you won't get singed in the no doubt hilarious antics."
[18:28] <Tiny_Ko_Army> AS Seira starts to search and finds it's still there and resetting, Alicia invokes her magic! The trap's magic is dispelled safely.
[18:29] <Alicia> "Nevermind, it's gone now," Alicia shakes her head, starting onwards and keeping an eye out for the next nefarious trap.
[18:29] <Tiny_Ko_Army> Ahead is about thirty five feet of hall, a door now visible ahead. Behind, the red door is getting redder, starting to steam.
[18:30] <Alicia> "Stop," Alicia holds up a hand, "This one seems to be a mix of conjuration and abjuration - same set up as the last. Past that there's another evocation trap just like the last one. I only have one more dispel, so maybe you should try and handle this one, Seira?" she suggests.
[18:30] * Demedais watches the door for a second. "Uh. Is there any reason why a door would do this?" he asks, before following Alicia and Seira down the hallway.
[18:30] * Seira waits until everyone is far enough away before trying. "Because it is about to explode is my guess," she responds distractedly to Demedais.
[18:31] <Alicia> "Something behind the door is melting it," Alicia puts in her own opinion, backing off twenty feet from the trap while Seira works.
[18:31] * Demedais follows Alicia.
[18:31] <Seira> roll 1d20+17
[18:31] * Hatbot --> "Seira rolls 1d20+17 and gets 21."12 [1d20=4]
[18:33] <Tiny_Ko_Army> Seira begins to work, but misfortune makes her hand move the wrong way! The magic is triggered, the ground in fron tof Seira hissing! Two huge beings of fire appear, roughly humanoid and burning like the raw composition of fire they are! As soon as they appear, they move towards Seira! OOC - Initiative.
[18:34] <Seira> roll 1d20+5
[18:34] <Alicia> roll 1d20+4
[18:34] * Hatbot --> "Seira rolls 1d20+5 and gets 21."12 [1d20=16]
[18:34] * Hatbot --> "Alicia rolls 1d20+4 and gets 7."12 [1d20=3]
[18:34] <Demedais> roll 1d20 blah.
[18:34] * Hatbot --> "Demedais rolls 1d20 blah. and gets 20."12 [1d20=20]
[18:34] <Tiny_Ko_Army> roll 1d20+11
[18:34] <Tiny_Ko_Army> roll 1d20+11
[18:34] * Hatbot --> "Tiny_Ko_Army rolls 1d20+11 and gets 15."12 [1d20=4]
[18:34] * Hatbot --> "Tiny_Ko_Army rolls 1d20+11 and gets 24."12 [1d20=13]
[18:34] * Tiny_Ko_Army changes topic to 'Elemental 2>Seira>Demedais>Elemental 1>Alicia'
[18:35] <Tiny_Ko_Army> Before anyone can react, the second elemental rushes Seira, a flaming slam aimed at her flatfooted form!
[18:35] <Tiny_Ko_Army> roll 1d20+17
[18:35] * Hatbot --> "Tiny_Ko_Army rolls 1d20+17 and gets 34."12 [1d20=17]
[18:36] <Tiny_Ko_Army> roll 2d8+4 normal damage
[18:36] * Hatbot --> "Tiny_Ko_Army rolls 2d8+4 normal damage and gets 13."12 [2d8=3, 6]
[18:36] <Tiny_Ko_Army> roll 2d8 fire damage, what's your fire res, Seira?
[18:36] * Hatbot --> "Tiny_Ko_Army rolls 2d8 fire damage, what's your fire res, Seira? and gets 12."12 [2d8=8, 4]
[18:36] <Seira> OOC: 10
[18:36] <Tiny_Ko_Army> OOC: Ref save.
[18:36] <Seira> roll 1d20+13
[18:36] * Hatbot --> "Seira rolls 1d20+13 and gets 17."12 [1d20=4]
[18:41] <Tiny_Ko_Army> OOC - Strike.
[18:41] <Tiny_Ko_Army> The second elemental hangs back for now, as...OOC - SEira.
[18:41] <Seira> roll 1d20+14 tumble
[18:42] * Hatbot --> "Seira rolls 1d20+14 tumble and gets 30."12 [1d20=16]
[18:42] <Seira> Seira retreats away from the elementals, opting to let Demedais handle them. For her part, she's content to cloak herself in shadows once she's safely away.
[18:43] <Tiny_Ko_Army> OOC - Deme.
[18:46] * Demedais pivots quickly and charges the first fire elemental, attempting to slash it apart!
[18:46] <Demedais> roll 1d20+11 (+2 charge, -5 PA)
[18:46] * Hatbot --> "Demedais rolls 1d20+11 (+2 charge, -5 PA) and gets 16."12 [1d20=5]
[18:47] <Tiny_Ko_Army> OOC - Hit, it's still flatfooted.
[18:47] <Demedais> roll 2d6+17 woo!
[18:47] * Hatbot --> "Demedais rolls 2d6+17 woo! and gets 27."12 [2d6=6, 4]
[18:48] <Tiny_Ko_Army> Demedais slices into the elemental roughly, cutting it's flaming body with his blade! As he braces, the first elemental lays into him savagely!
[18:48] <Tiny_Ko_Army> roll 1d20+17
[18:48] * Hatbot --> "Tiny_Ko_Army rolls 1d20+17 and gets 28."12 [1d20=11]
[18:48] <Tiny_Ko_Army> roll 1d20+17
[18:48] * Hatbot --> "Tiny_Ko_Army rolls 1d20+17 and gets 30."12 [1d20=13]
[18:48] <Tiny_Ko_Army> OOC - AC?
[18:48] <Demedais> OOC: ...27.
[18:49] <Tiny_Ko_Army> roll 4d8+8 (Apply your DR to this twice, it's both rolls)
[18:49] * Hatbot --> "Tiny_Ko_Army rolls 4d8+8 (Apply your DR to this twice, it's both rolls) and gets 29."12 [4d8=4, 8, 6, 3]
[18:49] <Tiny_Ko_Army> roll 2d8 fire roll one against res 10
[18:49] * Hatbot --> "Tiny_Ko_Army rolls 2d8 fire roll one against res 10 and gets 10."12 [2d8=4, 6]
[18:49] <Tiny_Ko_Army> roll 2d8 fire roll two against res 10
[18:49] * Hatbot --> "Tiny_Ko_Army rolls 2d8 fire roll two against res 10 and gets 6."12 [2d8=2, 4]
[18:53] <Tiny_Ko_Army> Demedais is plummed and beaten, knocked around by the elemental's flaming fists! While hit, his protections at least ensure no grevious harm comes to him from the flames! OOC - Alicia.
[18:53] <Alicia> Considering how much trouble she had against one ice elemental of the same size, Alicia is in no mood to play with these creatures. Stepping forward, she targets a spot ahead in the corridor to encompass a burst that will catch both elementals and the remaining traps while falling just short of Demedais himself, and casts Dispel Magic. "By Mystra's will, let the flow of magic be stilled!" she calls stridently as her arcane powers are invoked!
[18:53] <Alicia> roll 1d20+10 elemental 1
[18:53] * Hatbot --> "Alicia rolls 1d20+10 elemental 1 and gets 27."12 [1d20=17]
[18:53] <Alicia> roll 1d20+10 elemental 2
[18:53] * Hatbot --> "Alicia rolls 1d20+10 elemental 2 and gets 15."12 [1d20=5]
[18:53] <Alicia> roll 1d20+10 trap
[18:53] * Hatbot --> "Alicia rolls 1d20+10 trap and gets 27."12 [1d20=17]
[18:55] <Tiny_Ko_Army> The magic flares up! The first elemental winks away, and to Alicia's aided vision, so does the aura of evocation further down the hall! The second elemental remains, however! As this goes down, the melted door starts to crack, rivulets of molten metal running down towards the floor! In time with this, the second elemental lumbers towards Demedais to strike him recklessly!
[18:55] <Tiny_Ko_Army> roll 1d20+19 chaaaarge'n'smash!
[18:55] * Hatbot --> "Tiny_Ko_Army rolls 1d20+19 chaaaarge'n'smash! and gets 39."12 [1d20=20]
[18:55] <Tiny_Ko_Army> roll 1d20+19 chaaaarge'n'smash! crit?
[18:55] * Hatbot --> "Tiny_Ko_Army rolls 1d20+19 chaaaarge'n'smash! crit? and gets 37."12 [1d20=18]
[18:55] * Tiny_Ko_Army changes topic to 'Elemental 2>Seira>Demedais>Alicia'
[18:55] <Tiny_Ko_Army> roll 4d8+8 normal damage, apply DR to this once.
[18:55] * Hatbot --> "Tiny_Ko_Army rolls 4d8+8 normal damage, apply DR to this once. and gets 33."12 [4d8=7, 5, 6, 7]
[18:56] <Tiny_Ko_Army> roll 2d8 beat res 10
[18:56] * Hatbot --> "Tiny_Ko_Army rolls 2d8 beat res 10 and gets 3."12 [2d8=2, 1]
[18:57] <Tiny_Ko_Army> The massive slam crunches the chest of tne upright Demedais, making him rock back and forth! But despite this he stays up, absorbing the damage like it's nothing but a bonebreaking breeze! OOC - Seira.
[18:59] <Seira> Lacking in particularly decent options, Seira takes out her bow and attempts to distract the elemental.
[18:59] <Seira> roll 1d20+2 (5 pa)
[18:59] * Hatbot --> "Seira rolls 1d20+2 (5 pa) and gets 12."12 [1d20=10]
[19:00] <Tiny_Ko_Army> Seira shoots off an arrow, but it whizzes by it's head and down the hall! OOC - Deme.
[19:02] * Demedais grits his teeth, before hasting himself with the boots and beginning to lay into the elemental with a series of slices through it!
[19:02] * Demedais grits his teeth, before hasting himself with the boots and beginning to lay into the elemental with a series of slices through it!
[19:02] <Demedais> roll 1d20+10 (+1 Haste -5 PA)
[19:02] * Hatbot --> "Demedais rolls 1d20+10 (+1 Haste -5 PA) and gets 29."12 [1d20=19]
[19:02] <Demedais> roll 1d20+10 (+1 Haste -5 PA)
[19:02] * Hatbot --> "Demedais rolls 1d20+10 (+1 Haste -5 PA) and gets 20."12 [1d20=10]
[19:02] <Demedais> roll 1d20+5 (+1 Haste -5 PA)
[19:02] * Hatbot --> "Demedais rolls 1d20+5 (+1 Haste -5 PA) and gets 11."12 [1d20=6]
[19:02] <Tiny_Ko_Army> OOC - Two hits. elementals can't be critted.
[19:02] <Demedais> OOC: :P
[19:03] <Demedais> roll 4d6+34 no chance it's an evil elemental, I guess?
[19:03] * Hatbot --> "Demedais rolls 4d6+34 no chance it's an evil elemental, I guess?  and gets 47."12 [4d6=4, 1, 4, 4]
[19:04] <Tiny_Ko_Army> Demedais rips and tears into the elemental, hacking into it's burning body with two horizontal slashes! He fails to rip it asunder, however, two deep gouges are scored! OOC - Alicia.
[19:05] <Alicia> Having done all she can with her spells, Alicia dashes forward alongside Demedais, her own sword trailing flames as she slices upwards in a vicious slash with all her momentum behind it!
[19:05] <Alicia> roll 1d20+13 -5 power attack, charge
[19:05] * Hatbot --> "Alicia rolls 1d20+13 -5 power attack, charge and gets 28."12 [1d20=15]
[19:05] <Tiny_Ko_Army> OOC - Hit.
[19:05] <Alicia> roll 1d8+21
[19:05] * Hatbot --> "Alicia rolls 1d8+21 and gets 26."12 [1d8=5]
[19:06] <Tiny_Ko_Army> Alicia closes in, ripping into the elemental once more! A gash across it's face, enough to give the creature near pause! As she does, however, there is a soft, wet shattering sound behind you! The cherry red door bursts apart into half molten chunks of steel! Steaming heat gushes out of the room, clouding the arrival of...something. It looks more or less humanoid, but you can't see it quite yet thankst o the steam.
[19:06] <Tiny_Ko_Army> OOC - Elemental 2 is up.
[19:06] <Tiny_Ko_Army> roll 1d20+3
[19:06] * Hatbot --> "Tiny_Ko_Army rolls 1d20+3 and gets 10."12 [1d20=7]
[19:06] * Tiny_Ko_Army changes topic to 'Elemental 2>Seira>Demedais>????>Alicia'
[19:07] <Tiny_Ko_Army> The remaining elemental steadfastly assaults the party, this time turning to Alicia to unleash it's fury on!
[19:07] <Tiny_Ko_Army> roll 1d20+17
[19:07] * Hatbot --> "Tiny_Ko_Army rolls 1d20+17 and gets 25."12 [1d20=8]
[19:07] <Tiny_Ko_Army> roll 1d20+17
[19:07] * Hatbot --> "Tiny_Ko_Army rolls 1d20+17 and gets 33."12 [1d20=16]
[19:07] <Tiny_Ko_Army> OOC - AC?
[19:08] <Alicia> OOC: 26
[19:08] <Tiny_Ko_Army> roll 2d8+4
[19:08] * Hatbot --> "Tiny_Ko_Army rolls 2d8+4 and gets 17."12 [2d8=5, 8]
[19:08] <Tiny_Ko_Army> roll 2d8 fire res 10
[19:08] * Hatbot --> "Tiny_Ko_Army rolls 2d8 fire res 10 and gets 10."12 [2d8=8, 2]
[19:09] <Tiny_Ko_Army> While Alicia narrowly avoids the first body hit, the second socks her in the stomach! It leaves a painful wake, flames just barely fading before they catch her clothing aflame! OOC - Seira.
[19:09] * Seira calls upon the power of her alternate bow, switching between them, as she calls an enormous black bear into being right next to the mysterious recent arrival attempting to flank them, commanding the animal to rip it to shreds!
[19:10] <Seira> roll 1d20+6
[19:10] * Hatbot --> "Seira rolls 1d20+6 and gets 13."12 [1d20=7]
[19:10] <Seira> roll 1d20+6
[19:10] * Hatbot --> "Seira rolls 1d20+6 and gets 8."12 [1d20=2]
[19:10] <Seira> roll 1d20+1
[19:10] * Hatbot --> "Seira rolls 1d20+1 and gets 8."12 [1d20=7]
[19:11] <Tiny_Ko_Army> The bear tears at the elemental but fails to score hits! Nonetheless, it's attention also turns to it, now under seige! OOC - Demedais.
[19:12] * Demedais leans in and continues his assault on the frame of the elemental, still assisted by the power of the boots!
[19:12] <Demedais> roll 1d20+10 (+1 Haste -5 PA)
[19:12] * Hatbot --> "Demedais rolls 1d20+10 (+1 Haste -5 PA) and gets 21."12 [1d20=11]
[19:12] <Demedais> roll 1d20+10 (+1 Haste -5 PA)
[19:12] * Hatbot --> "Demedais rolls 1d20+10 (+1 Haste -5 PA) and gets 18."12 [1d20=8]
[19:13] <Demedais> roll 1d20+5 (+1 Haste -5 PA)
[19:13] * Hatbot --> "Demedais rolls 1d20+5 (+1 Haste -5 PA) and gets 24."12 [1d20=19]
[19:15] <Tiny_Ko_Army> OOC - two hits.
[19:15] <Demedais> OOC: Add +2 to all hit rolls, if bear is flanking. Will that let the remaining hit connect?
[19:15] <Tiny_Ko_Army> OOC - Yeah.
[19:16] <Tiny_Ko_Army> OOC - scratch that, I made the same mistake too. I even called it an elemental.
[19:16] <Tiny_Ko_Army> OOC - Two hits.
[19:16] <Demedais> OOC: Please hold... Flanking bear is flanking not my elemental.
[19:16] <Demedais> roll 4d6+34 whomp.
[19:16] * Hatbot --> "Demedais rolls 4d6+34 whomp. and gets 50."12 [4d6=4, 6, 2, 4]
[19:17] <Tiny_Ko_Army> The elemental wobbles and winces, before collapsing into itself and fading! Demedais defeats it, as the steam around the other creature clears! It is a statue - a simple human statue with a sword of burning rock. It's entire body is half fluid, yet forming and reforming into a it's shape a thousand times a minute. Free flowing magma married to solid rock, the two jousting within a defined ground. Looking on it, your heads feel stuffy an
[19:18] <Tiny_Ko_Army> your heads feel stuffy and full, the constant movement attention grabbing. OOC - Alicia is up.
[19:20] <Alicia> Seeing their new foe, Alicia casts enlarge person upon herself in readiness to battle it - there's plenty of room for her new size, anyway.
[19:20] * Tiny_Ko_Army changes topic to 'Elemental 2>Seira>Demedais>Magma Statue>Alicia'
[19:20] * Tiny_Ko_Army changes topic to 'Seira>Demedais>Magma Statue>Alicia'
[19:20] <Tiny_Ko_Army> OOC - Seira.
[19:22] * Seira attempts to dance by the summoned bear, and calls upon it to help her bring this abomination down!
[19:22] <Seira> roll 1d20+14 tumble
[19:22] * Hatbot --> "Seira rolls 1d20+14 tumble and gets 28."12 [1d20=14]
[19:22] <Seira> roll 1d20+8
[19:22] * Hatbot --> "Seira rolls 1d20+8 and gets 14."12 [1d20=6]
[19:22] <Tiny_Ko_Army> OOC - Before you make that attack roll, roll a will save.
[19:23] <Seira> roll 1d20+8 will
[19:23] * Hatbot --> "Seira rolls 1d20+8 will and gets 26."12 [1d20=18]
[19:23] <Seira> roll 1d20+8
[19:23] * Hatbot --> "Seira rolls 1d20+8 and gets 22."12 [1d20=14]
[19:23] <Seira> roll 1d20+3
[19:23] * Hatbot --> "Seira rolls 1d20+3 and gets 20."12 [1d20=17]
[19:23] <Seira> roll 1d20+9
[19:23] * Hatbot --> "Seira rolls 1d20+9 and gets 12."12 [1d20=3]
[19:24] <Tiny_Ko_Army> OOC - 22 and 20 attacks hit.
[19:24] <Seira> "It is... disturbingly haunting," Seira mentions, finally drawing her eyes from the creature.
[19:24] <Seira> roll 1d4+1
[19:24] * Hatbot --> "Seira rolls 1d4+1 and gets 5."12 [1d4=4]
[19:25] <Seira> roll 1d6+2
[19:25] * Hatbot --> "Seira rolls 1d6+2 and gets 3."12 [1d6=1]
[19:25] <Seira> OOC: That's +4, not +1
[19:25] <Tiny_Ko_Army> One of the claws manages to scrape the rock and do some damage, while a bite to it's currently stony neck has little effect! Meanwhile Seira tumbles past and misses her attack, as...OOC - Demedais.
[19:27] * Demedais turns. "More opponents?" he mutters, healing himself some before moving in right into the statue's facething.
[19:28] <Tiny_Ko_Army> OOC - Okay.
[19:29] <Tiny_Ko_Army> As Demedais mends his injuries and moves forward, the elemental turns in a seductive dance! It's presence is overwhelming as it flows about, a single, majestic strike at the black bear that it it! The beauty of fire is eleganly dispalyed, a sword of magma and stone striking out!
[19:29] <Tiny_Ko_Army> roll 1d20+10
[19:29] * Hatbot --> "Tiny_Ko_Army rolls 1d20+10 and gets 19."12 [1d20=9]
[19:29] <Tiny_Ko_Army> roll 1d8 normal
[19:29] * Hatbot --> "Tiny_Ko_Army rolls 1d8 normal and gets 7."12 [1d8=7]
[19:29] <Tiny_Ko_Army> roll 4d8
[19:29] * Hatbot --> "Tiny_Ko_Army rolls 4d8 and gets 29."12 [4d8=8, 5, 8, 8]
[19:30] <Tiny_Ko_Army> The sword manages to half bludgeon and half melt a wound into the bear! It leaves behind ample deposits of burning stone, which linger as they catch the bear into flame! It's body vanishes into the pyre, too much! OOC - Alicia.
[19:31] * Alicia charges towards the statue, her own flaming sword arcing downwards heavily to crash violently into the stone blade and shatter it into worthless rubble!
[19:31] <Tiny_Ko_Army> OOC - Will save before you attack.
[19:32] <Alicia> roll 1d20+14
[19:32] * Hatbot --> "Alicia rolls 1d20+14 and gets 31."12 [1d20=17]
[19:32] <Tiny_Ko_Army> OOC - Carry on.
[19:32] <Alicia> roll 1d20+16 -6 power attack opposed rolls
[19:32] * Hatbot --> "Alicia rolls 1d20+16 -6 power attack opposed rolls and gets 32."12 [1d20=16]
[19:32] <Tiny_Ko_Army> roll 1d20+10
[19:32] * Hatbot --> "Tiny_Ko_Army rolls 1d20+10 and gets 20."12 [1d20=10]
[19:32] <Alicia> roll 2d6+24 to destroy its weapon
[19:32] * Hatbot --> "Alicia rolls 2d6+24 to destroy its weapon and gets 32."12 [2d6=3, 5]
[19:35] <Tiny_Ko_Army> Alicia's blow is mighty, shattering some of the stone of it's weapon! However, parts of it are nothing but magma, simply rippled aside by her assault with Hell Striker!  The sword does look damaged from the attack, however. OOC - Seira.
[19:35] <Tiny_Ko_Army> OOC - The sword you struck, not your weapon.
[19:37] * Seira sees little reason to stick around, retreating towards safety.
[19:38] <Tiny_Ko_Army> Seira falls back, out of it's deadly range! OOC - Demedais.
[19:38] * Demedais grunts and goes for the statue-like being directly, slashing at the arms and head with three quickened blows!
[19:39] <Tiny_Ko_Army> OOC - Will save first.
[19:39] <Demedais> roll 1d20+11 woosh?
[19:39] * Hatbot --> "Demedais rolls 1d20+11 woosh? and gets 25."12 [1d20=14]
[19:39] <Tiny_Ko_Army> OOC - carry on.
[19:39] <Demedais> roll 1d20+12 (+1 Haste -3 PA)
[19:39] * Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) and gets 23."12 [1d20=11]
[19:39] <Demedais> roll 1d20+12 (+1 Haste -3 PA)
[19:39] * Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) and gets 16."12 [1d20=4]
[19:39] <Demedais> roll 1d20+7 (+1 Haste -3 PA)
[19:39] * Hatbot --> "Demedais rolls 1d20+7 (+1 Haste -3 PA) and gets 21."12 [1d20=14]
[19:40] <Tiny_Ko_Army> OOC - Two hits.
[19:40] <Demedais> roll 4d6+26 whomp.
[19:40] * Hatbot --> "Demedais rolls 4d6+26 whomp. and gets 44."12 [4d6=6, 5, 3, 4]
[19:41] <Tiny_Ko_Army> Demedais slices into the burning statue, cracking rock and splashing magma with a great sweeping downward slice! It's still intact despite it, turning to Demedais with it's damaged, stricken sword!
[19:41] <Tiny_Ko_Army> roll 1d20+7
[19:41] * Hatbot --> "Tiny_Ko_Army rolls 1d20+7 and gets 16."12 [1d20=9]
[19:41] <Tiny_Ko_Army> But the blow is deflected by his armor, stopped entirely! OOC - Alicia.
[19:42] * Alicia steps back a bit and kicks out at the statue's legs to knock it over, before following through with an overhand strike with her flaming blade!
[19:42] <Alicia> roll 1d20+14 melee touch
[19:42] * Hatbot --> "Alicia rolls 1d20+14 melee touch and gets 21."12 [1d20=7]
[19:42] <Tiny_Ko_Army> OOC - Hit. Tripping?
[19:42] <Alicia> roll 1d20+14 will save, belated
[19:42] * Hatbot --> "Alicia rolls 1d20+14 will save, belated and gets 21."12 [1d20=7]
[19:42] <Alicia> OOC: yes
[19:42] <Alicia> roll 1d20+11 opposed strength
[19:42] * Hatbot --> "Alicia rolls 1d20+11 opposed strength and gets 30."12 [1d20=19]
[19:42] <Tiny_Ko_Army> OOC - And yeah, you made your will save. Carry on. Link me in #elysium to the trip rules?
[19:43] <Tiny_Ko_Army> roll 1d20+5
[19:43] * Hatbot --> "Tiny_Ko_Army rolls 1d20+5 and gets 8."12 [1d20=3]
[19:43] <Tiny_Ko_Army> The statue is knocked down with the sweep, shoved off balance! OOC - Continue your FA, blah blah blah.
[19:43] <Alicia> roll 1d20+15 sword
[19:43] * Hatbot --> "Alicia rolls 1d20+15 sword and gets 28."12 [1d20=13]
[19:44] <Alicia> roll 1d8+11
[19:44] * Hatbot --> "Alicia rolls 1d8+11 and gets 13."12 [1d8=2]
[19:44] <Tiny_Ko_Army> Tripping the statue, Alicia pounces near it and drives her blade down! A solid hit, cracking more rock and spilling more hissing magma! The heat in the hall is considerable, but the wards on the heroes prevents any serious harm for now! OOC - Seira.
[19:46] * Seira opts to wait and see, for now.
[19:46] <Tiny_Ko_Army> OOC - Deme then.
[19:47] * Demedais continues his relentless attack on the statue!
[19:47] <Demedais> roll 1d20+11 will save I'm gonna guess
[19:47] * Hatbot --> "Demedais rolls 1d20+11 will save I'm gonna guess and gets 26."12 [1d20=15]
[19:48] <Tiny_Ko_Army> OOC - Carry on.
[19:49] <Demedais> roll 1d20+13 (-5 PA +4 tripped)
[19:49] * Hatbot --> "Demedais rolls 1d20+13 (-5 PA +4 tripped) and gets 20."12 [1d20=7]
[19:49] <Demedais> roll 1d20+8 (-5 PA +4 tripped)
[19:49] * Hatbot --> "Demedais rolls 1d20+8 (-5 PA +4 tripped) and gets 27."12 [1d20=19]
[19:49] <Tiny_Ko_Army> OOC - Bot hit.
[19:49] <Demedais> roll 4d6+34
[19:49] * Hatbot --> "Demedais rolls 4d6+34 and gets 43."12 [4d6=1, 3, 4, 1]
[19:50] <Tiny_Ko_Army> With two massive stabs, the beautiful creature breaks apart! The magma flows to the floor, the stone lying there in a broken, motionless heap...OOC - Battle's over.
[19:50] * Seira curiously looks into the room the statue emerged from.
[19:50] <Alicia> "Phew," Alicia wipes her brow and steps back. "What a madhouse this is turning out to be... the way ahead is clear, at least."
[19:50] * Demedais simply grunts and pulls out the wand to heal quickly.
[19:51] <Demedais> roll 6d8+6 finishing off this wand finally
[19:51] * Hatbot --> "Demedais rolls 6d8+6 finishing off this wand finally and gets 27."12 [6d8=4, 2, 4, 6, 1, 4]
[19:52] <Tiny_Ko_Army> The room with the statue is some sort of sitting room. It's furniture is melted into ash and molten metal, a fire place fused shut. There's various half melted rubbles about on a glance.
[19:53] <Seira> "Alicia, is there anything magical here?" Seira asks, glancing around.
[19:53] * Alicia glances in the room and takes a look.
[19:54] <Demedais> "This makes me wonder if the man is mad." Demedais says simply, looking in.
[19:54] <Seira> "Wonder no more. He is!" Seira announces with flourish.
[19:54] <Alicia> "Didn't you say he plans to sacrifice the city? That's mad by any definition I care to use," Alicia notes dryly.
[19:55] <Demedais> "Let me rephrase. Even more mad than I expected." Demedais comments.
[19:55] <Seira> "Well, time to continue. If that didn't alert him, I wonder what possibly could," Seira muses, heading onwards.
[19:55] <Alicia> "No magic in there," she then adds, following Seira towards the far door.
[19:55] <Tiny_Ko_Army> The far door is a plain metal door. While singed and scorched, it's unmelted and looks quie useable.
[19:56] * Demedais takes the back, keeping an eye out behind them still.
[19:57] <Demedais> roll 1d20+9
[19:57] * Hatbot --> "Demedais rolls 1d20+9 and gets 14."12 [1d20=5]
[19:57] <Seira> "You did take out this trap, right?" Seira asks.
[19:58] <Seira> roll 1d20+14 open lock~
[19:58] * Hatbot --> "Seira rolls 1d20+14 open lock~ and gets 34."12 [1d20=20]
[19:59] <Alicia> "There's no more magic besides the ambient aura that we're already in the middle of," Alicia confirms.
[19:59] <Tiny_Ko_Army> The door was locked, but Seira pops the lock without incident.
[19:59] <Seira> "Ambient auras, it's such a rage these days," Seira mutters, opening it and looking ahead.
[20:01] <Tiny_Ko_Army> Ahead is a small room, ten feet wide and long. A little antechamber, a few burnt chairs littered by the walls. Past it is another doorframe, but the door is gone. Ahead you can see what look sto be a large laboratory - but it's empty, tables half melted and cluttered with junk on each side, a narrow walkway clear of mess in the center. It's warmer here even with your protections, heat enaminating from the laboratory ahead.
[20:01] <Alicia> roll 1d20+7 spellcraft lol
[20:01] * Hatbot --> "Alicia rolls 1d20+7 spellcraft lol and gets 19."12 [1d20=12]
[20:02] <Seira> "Should've put this guy to sleep ages ago," Seira mutters at the destruction.
[20:03] <Alicia> "There's illusion magic right in the middle," Alicia points it out, picking up a piece of random debris and tossing it into the middle.
[20:03] <Alicia> roll 1d20+14 to disbelieve
[20:03] * Hatbot --> "Alicia rolls 1d20+14 to disbelieve and gets 18."12 [1d20=4]
[20:03] * Seira considers, and then attempts to make her way across the room while avoiding the indicated middle section entirely.
[20:03] <Tiny_Ko_Army> The debris sails into the air and goes right through the floor.
[20:04] <Tiny_Ko_Army> The room smells of sulphur and ash. All about the room you can see leftovers and the like. Any time you get closer to the center, the sensation of heat grows stronger.OOC - Spot check if you like, SEira.
[20:04] <Alicia> "Must lead to his underground temple..." Alicia murmurs, squinting a bit as she keeps trying to filter out the unreal from the real.
[20:04] <Alicia> roll 1d20+14 disbelieve, I probably get a bonus now
[20:04] * Hatbot --> "Alicia rolls 1d20+14 disbelieve, I probably get a bonus now and gets 32."12 [1d20=18]
[20:05] * Demedais examines the spot himself, trying to figure this out.
[20:05] <Seira> roll 1d20+2 sure
[20:05] * Hatbot --> "Seira rolls 1d20+2 sure and gets 21."12 [1d20=19]
[20:06] * Seira heads towards the shiny thing! But slowly, and tapping the floor ahead of her experimentally with her bow.
[20:06] <Demedais> roll 1d20+11 try for disbelief woo.
[20:06] * Hatbot --> "Demedais rolls 1d20+11 try for disbelief woo. and gets 23."12 [1d20=12]
[20:06] <Alicia> "It's like glass, it's been melted so much," Alicia mutters, carefully approaching so she can look down the hole.
[20:07] <Tiny_Ko_Army> Seira gets there without incident. Left on the table is a slightly opened bag of gold dust. The bag is burnt af ew times, but intact.
[20:07] * Demedais follows slowly, clueless as to what's intended here.
[20:08] * Seira decides that it is evidence and pockets it after closing the bag.
[20:11] <Alicia> "Well, nothing more up here, it seems. Ready to descend?" Alicia asks Seira and Demedais.
[20:12] <Seira> "I'm certain there is a perfectly suitable entrance than a hole in the middle of a laboratory," Seira responds.
[20:12] <Alicia> "Point it out, then?" Alicia asks, not seeing anything immediately obvious.
[20:13] <Demedais> "How would you suggest descending this, idly?" Demedais asks after a moment of thought.
[20:14] * Alicia looks very tired. "Climbing down. There might not be a convenient handrail, but I'm sure we can endure it. I'd like to do this while I'm still actually protected against the murderous heat, too."
[20:16] * Seira shrugs. "I don't really care, as long as we stop Mihail all should be resolved."
[20:16] * Demedais circles around the hole carefully to where the ramp is, trying to stay as far away from the edge as possible. "Mmmph. Okay." With that, he looks for somewhere near the pit to anchor a rope.
[20:16] <Tiny_Ko_Army> Demedais notes there are a few tables and the like that would do for it well enough, or chunks of debris.
[20:17] <Alicia> Alicia's eyebrow tics slightly, but with stoic professionalism she keeps her mouth shut, and proceeds to carefully clamber down the glassy slope.
[20:18] * Demedais fastens the rope around one of the sturdier-looking tables, removes his armor and follows Alicia down. Ring of Feather Fall on, just in case..
[20:18] <Tiny_Ko_Army> The moment Alicia steps on the glass, her foot lightly slips. While rough, the glassy surface is slippery. Just a step on it can tell that.
[20:19] * Seira is all too happy to follow the others, taking great care not to descend below Demedais.
[20:19] <Alicia> Since the hole is about ten feet wide, Alicia is currently large enough to easily brace herself on the sides. "It's slippy, so you'll need to be careful," she warns as she carefully and slowly descends.
[20:20] <Tiny_Ko_Army> OOC - First we'll have you make a balance, Alicia. Since you're big enough to brace I'll award you a +4 bonus.
[20:20] <Alicia> roll 1d20+7
[20:20] * Hatbot --> "Alicia rolls 1d20+7 and gets 20."12 [1d20=13]
[20:20] <Tiny_Ko_Army> OOC - Balance check. Balance CHECK.
[20:21] <Tiny_Ko_Army> Alicia is able to carefully descend! Right behind her is Demedais, with rope and aid of magic in case he slips! OOC - Balance check anyway, +4 due to holding onto rope.
[20:24] * Demedais simply makes sure the rope seems capable of bearing his weight for the climb back up, before letting himself freefall, aiming to make sure he stays close to the slope.
[20:25] <Tiny_Ko_Army> OOC - Balance check then, Seira, to finish the deal.
[20:26] <Seira> roll 1d20+17
[20:26] * Hatbot --> "Seira rolls 1d20+17 and gets 21."12 [1d20=4]
[20:27] * Seira has no problems with relying on Demedais's rope for her descent.
[20:28] <Tiny_Ko_Army> The three descend the fifty feet! Around them the tunnel of glass gets warmer, descending down! The red tint becomes stronger as you see a shiny black stone floor at the bottom, the way expanding out! But as you descend, bracing Alicia, falling Demedais and roping Seira, you can see there are problems waiting for you! (More)
[20:31] <Tiny_Ko_Army> Two magma statues await for the party to reach them, stone and lava swords out! Just past them, at as far as your vision goes, a humanoid creature awaits! It's skin is fire red, wearing a smoldering breastplate as it awaits! There's a lot more chamber past them, but you can't see from your position.
[20:32] <Tiny_Ko_Army> "Cease this invasion, you tread on sacred ground!" The red skinned creature calls. "Bow before the might of the flames or be consumed by them!"?
[20:32] <Seira> Bracing herself, Seira gestures at the menacing figures, greeting them with a faceful of icy fury!
[20:33] <Seira> roll 5d6 whee~
[20:33] * Hatbot --> "Seira rolls 5d6 whee~ and gets 13."12 [5d6=2, 4, 1, 4, 2]
[20:34] <Tiny_Ko_Army> roll 6*1.5
[20:34] * Hatbot --> "Tiny_Ko_Army rolls 6*1.5 and gets 9."12
[20:34] <Tiny_Ko_Army> roll 9+7
[20:34] * Hatbot --> "Tiny_Ko_Army rolls 9+7 and gets 16."12
[20:35] <Tiny_Ko_Army> A storm of ice appears, kicing up immense steam as it battles with the innate heat of the area! The two magma statues stop their seductive flow, now iced over, clumsy impliements of stone! The red skinned being steps back as he's battered, "Heretics!" he calls in a grave tone of rage. "Be ruined!" OOC - Initiative.
[20:36] <Tiny_Ko_Army> roll 1d20+3 statue 1
[20:36] <Tiny_Ko_Army> roll 1d20+3 statue 2
[20:36] * Hatbot --> "Tiny_Ko_Army rolls 1d20+3 statue 1 and gets 8."12 [1d20=5]
[20:36] * Hatbot --> "Tiny_Ko_Army rolls 1d20+3 statue 2 and gets 21."12 [1d20=18]
[20:36] <Tiny_Ko_Army> roll 1d20+2 red skinned man
[20:36] <Alicia> roll 1d20+4
[20:36] * Hatbot --> "Tiny_Ko_Army rolls 1d20+2 red skinned man and gets 18."12 [1d20=16]
[20:36] * Hatbot --> "Alicia rolls 1d20+4 and gets 12."12 [1d20=8]
[20:36] * Seira laughs at them, taking out a bow. "That's a new one, I'll have to remember it!"
[20:36] <Demedais> roll 1d20 FOR KAAAAAAAAAAAIN!
[20:36] * Hatbot --> "Demedais rolls 1d20 FOR KAAAAAAAAAAAIN! and gets 4."12 [1d20=4]
[20:36] <Seira> roll 1d20+5
[20:36] * Hatbot --> "Seira rolls 1d20+5 and gets 9."12 [1d20=4]
[20:36] * Tiny_Ko_Army changes topic to 'Statue 2>Red skinned man>Alicia>Seira>Statue 1>Demedais'
[20:39] <Tiny_Ko_Army> The statue is battered by the cold and frozen, unmoving! The red skin man winces in pain, but nonetheless whips his arm towards the heroes! "Lord Kossuth, strike down those that will oppose your coming glory!" From that, what looks to be an innocent ball of fire rushes towards Alicia at front!
[20:39] <Tiny_Ko_Army> roll 1d20+10 touch AC, Alicia?
[20:39] * Hatbot --> "Tiny_Ko_Army rolls 1d20+10 touch AC, Alicia? and gets 28."12 [1d20=18]
[20:39] <Alicia> OOC: 13
[20:40] <Tiny_Ko_Army> The ball of fire flows into Alicia's body, but nothing seems to immediately happen...OOC - Alicia.
[20:42] <Alicia> "Mystra, protect me," Alicia implores, before she rushes towards the spellcaster, roughly grabbing him in a chokehold!
[20:42] <Alicia> roll 1d20+14 melee touch
[20:42] * Hatbot --> "Alicia rolls 1d20+14 melee touch and gets 23."12 [1d20=9]
[20:42] <Tiny_Ko_Army> OOC - Hit. Grappling?
[20:43] <Alicia> roll 1d20+18 grapple
[20:43] * Hatbot --> "Alicia rolls 1d20+18 grapple and gets 20."12 [1d20=2]
[20:44] <Tiny_Ko_Army> roll 1d20+9
[20:44] * Hatbot --> "Tiny_Ko_Army rolls 1d20+9 and gets 19."12 [1d20=10]
[20:44] <Tiny_Ko_Army> OOC - Damage.
[20:45] <Alicia> roll 1d3+7
[20:45] * Hatbot --> "Alicia rolls 1d3+7 and gets 9."12 [1d3=2]
[20:45] <Tiny_Ko_Army> In a fearsome struggle the two wage war, but Alicia manages to pin him down, rushing past the frozen statues and take the man by the throat! He struggles in this grasp, Alicia's magically enhanced bulk enough to pin him for now! OOC - SEira.
[20:46] <Seira> Discarding her bow, Seira rushes towards Alicia while drawing her newly-gained sword, doing her utmost to stab the pinned man, arcane energies gathering at the blade!
[20:48] <Seira> roll 1d20+12 (lvl3 spell channeled)
[20:48] * Hatbot --> "Seira rolls 1d20+12 (lvl3 spell channeled) and gets 23."12 [1d20=11]
[20:48] <Tiny_Ko_Army> OOC -Hit.
[20:48] <Seira> roll 1d8+2+3d4+2d6
[20:48] * Hatbot --> "Seira rolls 1d8+2+3d4+2d6 and gets 25."12 [1d8=6][3d4=2, 4, 3][2d6=2, 6]
[20:49] <Tiny_Ko_Army> Seira rushes in, stabbing the gut of the struggling man! It is a serious wound, the blade cutting into him easily! The after effect is an arcane shock, dealing even more damage! Meanwhile, the other statue is iced over as well, unmoving! OOC - Deme.
[20:50] <Tiny_Ko_Army> "Heresy! Lord Kossuth comes to bring his Word and gifts to this world," the priest gasps out as he struggles vainly for air.
[20:51] <Seira> "Say hi to him when you see him on the way up, then," Seira mutters.
[20:51] <Alicia> "By sacrificing a whole city?" Alicia snarls. "This is madness, and we will stop it!"
[20:52] <Tiny_Ko_Army> "What?" The red skinned man gasps out, coughing violently.
[20:53] <Seira> "Your friend is going to turn the strees into magma," Seira tells him with a snort. "If that's not a city-wide sacrifice, what is?"
[20:53] <Alicia> That actually gives Alicia slight pause. Coupled with the fact that Mystra hasn't identified him as evil to her sight... Maybe he's an unwitting dupe? "Demedais heard of Mihail's plans... don't you know?" she asks, a bit uncertain.
[20:54] * Demedais lands and silently moves to the other side of the man, but pauses his sword for a second. "Mihail, your high priest, would like to see the city above and around this temple bathed in fire. Put simply, do you?"
[20:55] <Tiny_Ko_Army> The man struggles vainly, held in Alicia's choke hold, "L-lies..." he gasps out with his breaths, the giant keeping his throat clenched. "Mi-Mihail...serves..."
[20:56] <Alicia> "Why don't we ask him?" Alicia asks, grip remaining firm. "Where is he?"
[20:57] <Tiny_Ko_Army> roll 1d20+10
[20:57] <Tiny_Ko_Army> roll 1d20+10
[20:57] * Hatbot --> "Tiny_Ko_Army rolls 1d20+10 and gets 14."12 [1d20=4]
[20:57] * Hatbot --> "Tiny_Ko_Army rolls 1d20+10 and gets 22."12 [1d20=12]
[20:58] <Tiny_Ko_Army> Behind you, the party can hear the sounds of the magma statues, including one perhaps starting to move again. "Unhand me and cease this..." a weak wheeze, "First!"
[20:58] <Alicia> roll 1d20+14
[20:58] * Hatbot --> "Alicia rolls 1d20+14 and gets 20."12 [1d20=6]
[20:59] <Seira> "Can you just knock him out, Demedais?" Seira asks. "We can always decide whether he was involved in the planned atrocity or not later."
[21:02] <Alicia> "There is no need for further violence," Alicia lets him go, doing her best to hide her discomfort. "Return the favour and end the spell you placed on me," she firmly tells the red-skinned man, still holding her sword ready in case he decides to do something foolish.
[21:04] <Demedais> "Nph." Demedais looks at the fiery man coldly. "The sooner we find Mihail, the sooner we are off your holy ground. Release the spell on her and tell us where to find him."
[21:06] <Tiny_Ko_Army> Released, the man raggedly breathes out! He leands over, hands on knees and blood coming from his stomach. "Ugh. Deeper in, towards the Great Pit of Fire." He leans over and falls to thefloor, murmuring a few words. "Why...you're the mighty ones? The Crimson Guard? Mihail has spoken of you and what has happened in recent days. Do you hate him so much as to strike against Lord Kossuth as well?"
[21:07] <Alicia> "Kossuth has never done me any harm," Alicia replies, sighing in faint relief at the cooling of her innards. "But if Mihail truly plans to do what Demedais heard him speaking of, he must be stopped."
[21:08] <Demedais> "We presumed you of working with him directly. If this is not the case, than Mihail is the only one that needs to be addressed here." Demedais replies.
[21:10] <Tiny_Ko_Army> Stopping to murmur a few more words, a hand to his stomach wound, "No! Lord Kossuth's great attention has come back to this world once more. I am to aid Mihail in construction of a monument worthy to him. Do you think us mindless savages of only the fury of fire?"
[21:10] <Tiny_Ko_Army> roll 2d8+5
[21:10] * Hatbot --> "Tiny_Ko_Army rolls 2d8+5 and gets 9."12 [2d8=2, 2]
[21:12] <Seira> "Given that he wants to set everyone on fire and sent a fire elemental over to my place a few nights ago? Pretty much, barring further proof."
[21:12] <Demedais> "He did what?" Demedais says, looking to Seira.
[21:13] <Alicia> "Kossuth is not known as an evil deity, but he is... alien, even by the standards of our distant Gods. The flame shows mortal accomplishments no more concern than a child cares about stepping on an anthill," Alicia replies thoughtfully. "Mihail, though, he *is* evil. And Demedais plainly heard him admit to his plan of sacrificing the entire city above us. We will not let this pass."
[21:13] <Alicia> Seira's statement also prompts a raised eyebrow and glance towards the half-elf-dragon. "You're only telling us now?"
[21:13] * Seira nods. "I assume it was an elemental, it disappeared far too quickly. But the fire it wielded was magical in nature. And I was on my way to tell you when you had to rush off to hell, and we to Malmuth. Those two things took precedence."
[21:14] <Tiny_Ko_Army> "Haha..hahaha..." The man's wound mends somewhat, the slice partially closed. "If you are going to continue persecuting him...go on." He waves his hand forward, "You'll see."
[21:15] <Alicia> "Do not interfere," Alicia sternly tells the red-skinned figure. "This is about prosecuting a dangerous individual - it does not have to concern your faith."
[21:17] <Demedais> "Let me guess. Part of your inclination towards him is that he has the Book of the Pact. Correct?" Demedais says, looking at the man.
[21:18] <Tiny_Ko_Army> Rubbing his wound further, "Go on, I will not. The flame will burn you away regardless ahead." At that, his eyes to go Demedais, a sharpness in them. "Go on. Mihail said you never forgave him for taking the book from one of your members. If you're here to steal it back, die trying."
[21:19] <Seira> "Are you certain you can't knock him out?" Seira tells Demedais. "He might be a bit evil after all."
[21:20] <Alicia> "The book is appears to be the root of all this trouble," Alicia snorts. "I care nothing only to see that it inspires no more madness. Come on, lets end this," she declares, turning and starting onwards.
[21:21] <Demedais> "We never forgave him? Wait, what? There was nothing to forgive about that." Demedais raises an eyebrow. "That was a trade a member of our guard made, and the member of our guard who made it did not regret it, I do not think. I personally don't care either way about the book. And no, Seira. If Alicia says he's clear, he's clear."
[21:22] <Seira> "You do realize people can be bad without glowing when a divine spotlight is shined upon them, right?"
[21:22] * Alicia spins towards Seira. "What has he done for us to judge him bad, then?" she asks stridently. "Only defended himself - hardly a vile act. In the absence of any other evidence, yes, he is clear."
[21:23] <Seira> "He wishes us death and doesn't seem to care much that Mihail wants to sacrifice the city."
[21:23] <Alicia> "He doesn't even believe us that Mihail plans such," Alicia snorts. "I wish people death when they attack me, too."
[21:24] <Seira> "Or so he claims." Seira shrugs. "But hey, letting people who could catch us in a pincer at a bad moment? I'm good with that."
[21:27] <Alicia> "And I'm good with not brutalising people simply because they might cause us trouble later on," Alicia returns sourly, resuming her trek onwards to find Mihail.
[21:29] <Tiny_Ko_Army> The man very slowly gets up, eyeing the three warily. He hangs back with the unfreezing statues, the ice around them melting.
<Steph> I might have made a terrible mistake

Corwin

guard who made it did not regret it, I do not think. I personally don't care either way about the book. And no, Seira. If Alicia says he's clear, he's clear."
[14:24] <Kotono> <Seira> "You do realize people can be bad without glowing when a divine spotlight is shined upon them, right?"
[14:24] <Kotono> * Alicia spins towards Seira. "What has he done for us to judge him bad, then?" she asks stridently. "Only defended himself - hardly a vile act. In the absence of any other evidence, yes, he is clear."
[14:24] <Kotono> <Seira> "He wishes us death and doesn't seem to care much that Mihail wants to sacrifice the city."
[14:25] <Kotono> <Alicia> "He doesn't even believe us that Mihail plans such," Alicia snorts. "I wish people death when they attack me, too."
[14:25] <Kotono> <Seira> "Or so he claims." Seira shrugs. "But hey, letting people who could catch us in a pincer at a bad moment? I'm good with that."
[14:25] <Kotono> <Alicia> "And I'm good with not brutalising people simply because they might cause us trouble later on," Alicia returns sourly, resuming her trek onwards to find Mihail.
[14:25] <Kotono> > The man very slowly gets up, eyeing the three warily. He hangs back with the unfreezing statues, the ice around them melting.
[14:25] * Seira is fine with getting distance between herself and the slowly reactivating statues.
[14:26] * Demedais pauses for a brief moment, before pulling out the new wand of cure light wounds and expending two charges toward the priest.
[14:26] <Demedais> roll 2d8+2
[14:26] * Hatbot --> "Demedais rolls 2d8+2 and gets 10."12 [2d8=3, 5]
[14:27] * Demedais then nods towards the man. "I will finish healing you once we are done here, if you need it and you choose not to attack us. At this point, I would rather just deal with Mihail and be done with it."
[14:28] <Demedais> With that, Demedais turns and follows Seira and Alicia.
[14:30] <Kotono> The man is healed further by Demedais before he leaves, watching the party with anger and a hint of sadness. Ahead the cavern opens wide, a vast hole of heat and power. The floor is black igneous rock, smooth despite some roughness to it. There is a small, carved passage to the south, a winding trail to the southeast and a rough hewn passage to the west.
[14:32] * Alicia continues heading south!
[14:32] * Demedais is content to follow Alicia's lead, keeping an eye out for chaos.
[14:34] <Kotono> The heat is strong, overwhelming. Only magical protection keeps the party unharmed, sweatering waves of warmth battering them.  The carved passage is narrow, leading to another southern leading downward path of smooth black rock. A few bits of it are slightly unfinished, half melted down sand occasionally noted.
[14:35] <Alicia> roll 1d20+7 spellcraft
[14:35] * Hatbot --> "Alicia rolls 1d20+7 spellcraft and gets 19."12 [1d20=12]
[14:36] <Alicia> "I'm sensing evocation magic ahead," Alicia warns, pointing out the source when it becomes visible further down the passage.
[14:38] <Demedais> "Alright." Demedais says, looking around for any visible trap triggers.
[14:39] <Kotono> OOC - Spot check.
[14:39] <Seira> roll 1d20+12 search
[14:39] * Hatbot --> "Seira rolls 1d20+12 search and gets 24."12 [1d20=12]
[14:40] <Demedais> roll 1d20+9
[14:40] * Hatbot --> "Demedais rolls 1d20+9 and gets 20."12 [1d20=11]
[14:40] * Seira points out an out of place bit of stone to Alicia. "Any magic there?"
[14:40] * Alicia looks to check.
[14:41] <Alicia> "That's it," she confirms as Seira points out the exact source of the aura she detected.
[14:43] <Seira> "It might be a trap!" And so, Seira heads towards it, intent on disabling it if at all possible, while Demedais and Alicia hang back.
[14:43] <Kotono> OOC - Go 'head and make a disable device check then, Seira.
[14:43] * Demedais indeed does hang back and wait as Seira moves to the rock.
[14:43] * Alicia moves back a good twenty feet while Seira does her work.
[14:43] <Seira> roll 1d20+17
[14:43] * Hatbot --> "Seira rolls 1d20+17 and gets 37."12 [1d20=20]
[14:44] <Kotono> Click! The trap is easy for Seira to disable, a bit of work doing the job. Seira feels she could spend a few minutes to study it and learn it if she wished, or keep it intact when you pass without tripping it.
[14:46] <Seira> Since everyone they don't like already know how to bypass it, studying is the way to go.
[14:46] <Kotono> roll 1d100
[14:46] * Hatbot --> "Kotono rolls 1d100 and gets 82."12 [1d100=82]
[14:47] <Kotono> A minute passes while Seira does this, getting the grips to it. She has it down after that, able to bypass it freely if she wishes.
[14:47] * Seira leads on!
[14:47] * Demedais nods and follows.
[14:47] * Alicia taps her foot impatiently while Seira spends time analyzing the trap, her precious defensive spells trickling away into the aether. But when she finally deems it safe to proceed, Alicia is only too happy to start striding purposefully forward.
[14:49] <Kotono> Down the hall you go. It takes another minute of walking to reach the bottom. Here the heat is stronger, more oppressive. Were it not for your spells, surely you would cook alive here. As it is...(More)
[14:49] <Kotono> roll 3d4 S
[14:49] * Hatbot --> "Kotono rolls 3d4 S and gets 7."12 [3d4=4, 1, 2]
[14:49] <Kotono> roll 3d4 A
[14:49] * Hatbot --> "Kotono rolls 3d4 A and gets 7."12 [3d4=2, 2, 3]
[14:49] <Kotono> roll 3d4 D
[14:49] * Hatbot --> "Kotono rolls 3d4 D and gets 8."12 [3d4=4, 1, 3]
[14:50] <Kotono> As it is, the heat is painful but not overwhelming, your magic holding it back for now. Ahead of you is a vast carved marble gateway into the earth, the grand doorway not a door, but a great wall of shimmering fire. Around the door are dozens of carved symbols, some half done along with some form of carving artwork.
[14:52] <Alicia> roll 1d20+7 spellcraft
[14:52] * Hatbot --> "Alicia rolls 1d20+7 spellcraft and gets 9."12 [1d20=2]
[14:52] <Seira> "A dispel for this?" Seira muses out loud.
[14:53] * Alicia looks around for any sign at all of Mihail, not really keen to trust going through the mysterious fiery portal. "I used them on the traps and elementals earlier, I don't have any left," she tells Seira.
[14:53] <Seira> "Does it look especially powerful?" Seira wonders. "I do have one, but it won't be up to par on the stronger stuff."
[14:55] <Alicia> "It's moderately powerful, about the same as the earlier traps," Alicia tells Seira, straining her eyes a bit to see if she can see through the flames to what's on the other side.
[14:55] <Kotono> OOC - Spot check if you like.
[14:56] <Kotono> roll 3d4 S
[14:56] * Hatbot --> "Kotono rolls 3d4 S and gets 7."12 [3d4=2, 4, 1]
[14:56] <Kotono> roll 3d4 A
[14:56] * Hatbot --> "Kotono rolls 3d4 A and gets 9."12 [3d4=4, 3, 2]
[14:56] <Kotono> roll 3d4 D
[14:56] * Hatbot --> "Kotono rolls 3d4 D and gets 9."12 [3d4=4, 3, 2]
[14:56] <Alicia> roll 1d20+1
[14:56] * Hatbot --> "Alicia rolls 1d20+1 and gets 6."12 [1d20=5]
[14:56] <Kotono> The heat continues to pound on you, like steady hammerblows from an angry smithy.
[14:57] <Seira> roll 1d20+17
[14:57] * Hatbot --> "Seira rolls 1d20+17 and gets 32."12 [1d20=15]
[14:58] * Seira takes a chance to examine the carved symbols lining up the doorway as she thinks.
[14:58] <Kotono> OOC - Languages, Seira?
[14:58] * Demedais just waits, having no clue what's going on.
[14:59] <Seira> Common, Elven, Draconic, Sylvan, Orc, Celestial, Gnome, Dwarven, Abyssal, Infernal, Aquan, Ignan, Auran, Sylvan
[14:59] <Alicia> roll 1d20+1
[14:59] * Hatbot --> "Alicia rolls 1d20+1 and gets 2."12 [1d20=1]
[15:01] <Seira> "It's like a wall of fire, and the altar to Kossuth lies ahead," Seira announces. "We should try to breach it. It is unlikely the wall will burn us before we're through."
[15:02] <Kotono> roll 3d4 S
[15:02] * Hatbot --> "Kotono rolls 3d4 S and gets 6."12 [3d4=3, 2, 1]
[15:02] <Kotono> roll 3d4 A
[15:02] * Hatbot --> "Kotono rolls 3d4 A and gets 9."12 [3d4=4, 4, 1]
[15:02] * Demedais frowns. "So... take the plunge, is what you're saying?"
[15:02] <Kotono> roll 3d4 D
[15:02] * Hatbot --> "Kotono rolls 3d4 D and gets 8."12 [3d4=3, 3, 2]
[15:03] <Kotono> The heat continues to radiate forth, coming as if from some vast wellspring of hot.
[15:03] <Seira> "Yes. And heal once we've gone far enough from it," Seira affirms. "I'll go ahead if you'd like. Would you follow?"
[15:03] <Alicia> "We won't accomplish anything standing here," Alicia agrees, tensing in readiness to dash through as fast as she can, but letting Seira go first since she volunteered.
[15:04] * Seira rushes past it, with Waukeen's name on her lips!
[15:04] <Kotono> roll 2d6+10
[15:04] * Hatbot --> "Kotono rolls 2d6+10 and gets 18."12 [2d6=4, 4]
[15:05] <Alicia> As Seira fails to emit any dying screams of agony, Alicia bursts forward, arms raised to protect her face as she dives through the flames!
[15:06] <Kotono> Seira rushes through, body singed but intact after the mad rush in! She stands on a ten foot wide walkway, a long chamber ahead. On each side of her are deep pools of some sort of molten metal, running southward as rivers of heat. The hot in this room is palpable, the air shimmering. The path continues ahead longer than you can see it.
[15:06] <Kotono> roll 2d6+10
[15:06] * Hatbot --> "Kotono rolls 2d6+10 and gets 20."12 [2d6=6, 4]
[15:06] * Demedais follows through last, gauntleted hand covering his face!
[15:06] <Kotono> roll 2d6+10
[15:06] * Hatbot --> "Kotono rolls 2d6+10 and gets 20."12 [2d6=6, 4]
[15:07] * Seira gets away from the fiery wall, to regroup.
[15:08] <Alicia> "Come on, we should hurry," Alicia says, sweating badly despite her protections. "If our spells run out down here, we're dead." With that, she starts onwards down the impossibly long tunnel.
[15:08] * Demedais uses the wand as they move on, first on Alicia, then Seira, then himself.
[15:09] <Kotono> roll 3d4 S
[15:09] * Hatbot --> "Kotono rolls 3d4 S and gets 6."12 [3d4=4, 1, 1]
[15:09] <Kotono> roll 3d4 A
[15:09] * Hatbot --> "Kotono rolls 3d4 A and gets 5."12 [3d4=3, 1, 1]
[15:09] <Kotono> roll 3d4 D
[15:09] * Hatbot --> "Kotono rolls 3d4 D and gets 10."12 [3d4=2, 4, 4]
[15:09] <Demedais> roll 5d8+5 Alicia
[15:09] * Hatbot --> "Demedais rolls 5d8+5 Alicia and gets 21."12 [5d8=1, 1, 7, 2, 5]
[15:10] <Demedais> roll 1d8+1 Seira
[15:10] * Hatbot --> "Demedais rolls 1d8+1 Seira and gets 5."12 [1d8=4]
[15:10] <Demedais> roll 4d8+4 woo me
[15:10] * Hatbot --> "Demedais rolls 4d8+4 woo me and gets 22."12 [4d8=6, 1, 6, 5]
[15:12] <Kotono> The party hurries along! It's intolerably hot here, the path still going deeper into the earth with a subtle, careful gradient. The pulsing red glow in the air grows stronger, the rivers of lava continuing on. About two minutes of this pass, fevered walking. Until...you come to something unusual. While the path continues on, you note flutes in the ceiling. Little twenty feet wide tunnels in the ceiling, but no light comes from them. They're p
[15:12] <Kotono> They're positioned just under the rivers of metallic lava.
[15:13] <Kotono> *Above the rivers of lava.
[15:13] <Demedais> "...what in hell would the purpose of those be?" Demedais grunts.
[15:14] <Alicia> "We can ask Mihail," Alicia replies, sounding in a foul mood. "By the Gods, we must be nearly to the city walls by now. How much has he excavated?"
[15:15] <Demedais> "Too much." Demedais says simply, continuing on.
[15:16] <Kotono> Another few minutes of walking lead to the end of this fiery walkway. Ahead is another large portal, this one's runes around it finished. Another wall of fire prevents easy passage inside, however, the wall rises to allow the rivers of molten metal to continue flowing ahead. One could get in that way, if bathing in the lava is agreeable.
[15:19] <Alicia> "This is insane," Alicia grumbles at the sight of the next barrier. "If he's not past here, we're leaving, otherwise our protections won't last the journey back," she declares firmly, before taking a run to dive through the wall of fire.
[15:19] <Kotono> roll 2d6+10
[15:19] * Hatbot --> "Kotono rolls 2d6+10 and gets 19."12 [2d6=5, 4]
[15:19] * Demedais follows behind Alicia, shielding his face again with his hand.
[15:19] <Seira> "Our protections won't be particularly necessary if we can heal ourselves as we retreat unpestered," Seira notes, following Alicia and Demedais into the fire.
[15:20] <Kotono> Alicia dives through, coming into the next room! The other follow as well, as...
[15:20] <Kotono> roll 2d6+10 S
[15:20] <Kotono> roll 2d6+10 D
[15:20] * Hatbot --> "Kotono rolls 2d6+10 S and gets 18."12 [2d6=4, 4]
[15:20] * Hatbot --> "Kotono rolls 2d6+10 D and gets 14."12 [2d6=2, 2]
[15:22] <Kotono> Ahead is alarge chamber. The rivers of lava wrap around in a long, lazy circle, coming together into a pool about two hundred feet away at the far end. In here is a chamber - no a cathedral. Here half laid out and half finished pews are scattered, a few decorations to Kossuth around. IN the center is a strangely empty spot, save for two things. There, a book floats in midair, throbbing with fire around it! The other is that Mihail stands behi
[15:22] <Kotono> The other is that Mihail stands behind it, stroking it's cover. Even from this great distance, you can almost see and feel the palpable feeling of his gaze on you.
[15:24] <Seira> "You evil, evil man!" Seira declares, stepping forward. "Cease your efforts to plunge the city into fire and darkness, and come along quietly!"
[15:25] <Kotono> His laugh echos throughout the large, hot room. His body is sooty and singed, his eyebrows long gone. "Ooooh, you've come, Seira?" His voice is vicious, sharp, "You've finally worked up the courage to come here and try to steal my treasures?" With a motion he takes the Book of the Pact into his arms, holding it to him. "Thief! Persecutor! Will you stand against me and the will of the Great Fire?"
[15:26] <Seira> "You are a moron and I have no idea what you're babbling about. Window of grace, closing! Act quickly and surrender!"
[15:26] <Alicia> After being burnt, burnt, and then burnt some more, Alicia's patience is thoroughly exhausted. "Cease your ravings, madman! We don't want your thrice-damned book, we're here to stop your insane plans to sacrifice the city above to Kossuth!" she calls, stepping forward.
[15:27] <Demedais> "We stand against you." Demedais says almost laconically.  "The Great Fire actually seems like a decent, if distant, sort. You... are creating a humongous deathtrap over the city, which will be the doom of it if not prevented."
[15:29] <Kotono> "I will never surrender to you," he snarls to Seira, "I have seen you! You use your power to try and take what I covet!" His words echo throughout, but he looks to Alicia. His distance requires shouting, something the vast chamber is very well suited for. "Has she poisoned your minds as well?!" His words are a snap, "Lord Kossuth does not advocate only mindless fire and burning! Do you see this behind and around you?" His voice takes a soft,
[15:29] <Kotono> His voice takes a soft, lulling quality, "When they come for me, when they come, the bastards will be sprayed with lava everlasting! Do you not see how powerful and beautiful it is...or do you only wish to steal it for yourself?"
[15:30] <Seira> "Who's coming, again?" Seira calls over. "Did you invite some demons for a party?"
[15:30] <Alicia> "Your denials are meaningless - Demedais plainly heard you admit your insane scheme," Alicia shoots back. "You're under arrest, Mihail. Surrender. Now." Sword held ready, she begins to advance, clearly done talking.
[15:30] <Kotono> "You!...or those bastards down south," A leer at Seira, dark, "Oh yes, they're coming. Everyone wants my power...bu tthey won't have it! Fine, die!" Mihail snarls to Alicia! OOC - Okay, I'd like to start initiative here as you gab for organizational reasons.
[15:31] <Alicia> roll 1d20+4
[15:31] * Hatbot --> "Alicia rolls 1d20+4 and gets 18."12 [1d20=14]
[15:31] <Kotono> roll 1d20+7 Mihail
[15:31] * Hatbot --> "Kotono rolls 1d20+7 Mihail and gets 18."12 [1d20=11]
[15:31] <Seira> roll 1d20+5
[15:31] * Hatbot --> "Seira rolls 1d20+5 and gets 19."12 [1d20=14]
[15:31] * Kotono changes topic to 'Seira>Alicia=Mihail'
[15:31] * Demedais raises an eyebrow. "So, pl- ah, for Helm's sake."
[15:31] <Demedais> roll 1d20
[15:31] * Hatbot --> "Demedais rolls 1d20 and gets 5."12 [1d20=5]
[15:32] * Kotono changes topic to 'Seira>Alicia=Mihail>Demedais'
[15:33] <Seira> "'Die' means you're forfeiting your life by attacking us, yes?" Seira asks pleasantly. "How unfortunate. I had considered making a cell to hold you to be quite a challenge." Taking out her scroll of invisibility, she fades from view, before moving off to the side, but generally towards the mad evoker.
[15:34] <Kotono> Seira vanishes from view, winking away on the wings of invisibility! OOC - Alicia and Mihail are up.
[15:35] * Alicia starts to run, quickly closing down the distance and getting within 40 feet of Mihail!
[15:36] <Kotono> Mihail grasps his book to his chest, glaring out at the party. "Just what you want, isn't it? I won't lay down my life to you, bitch! I've seen what you really are...and I won't be denied any longer!" As he holds his book, the Book of the Pact flares with flames! The fire seems to resonate throughout the entire chamber, the rivers of lava burbling! Coming out fromt he pool behind him - four ghostly figures of flame, transparent with ample lav
[15:36] <Kotono> transparent with ample lava clinging to them. They are large, shambling forward like burning ghosts of the past! They come out just in front of him, a slow, steady rocking!
[15:37] <Kotono> OOC - Demedais.
[15:39] * Demedais also closes the distance quickly, eyeing the four ghostly beings warily as he moves to within 80 feet of them! "What the heck...?"
[15:42] <Kotono> Demedais runs along, sprinting behind Alicia! OOC - Seira.
[15:42] * Seira takes this as her chance to rush towards the wizard! Demedais is still far enough he won't be affected, and Alicia should be immune. Mihail, however....
[15:43] <Kotono> roll 1d20+12
[15:43] * Hatbot --> "Kotono rolls 1d20+12 and gets 24."12 [1d20=12]
[15:45] <Kotono> Mihail blinks and looks around, groggy. "...what?" he says very slowly. "Who...where?"
[15:45] <Seira> roll 1d20+17
[15:45] * Hatbot --> "Seira rolls 1d20+17 and gets 35."12 [1d20=18]
[15:47] <Seira> "These marvelous creatures of fire wish to take the book from you, you know," Seira's voice sounds in the cavern. "They are drawn towards it despite themselves. It is in their very nature. If you don't act quickly to protect it, they will steal your treasure!"
[15:49] <Kotono> OOC - I'm going to call this a bluff check +5. While he is charmed, this is something enough against his nature where it isn't as ure thing.
[15:49] <Seira> roll 1d20+16
[15:49] * Hatbot --> "Seira rolls 1d20+16 and gets 24."12 [1d20=8]
[15:50] <Kotono> roll 1d20+6
[15:50] * Hatbot --> "Kotono rolls 1d20+6 and gets 20."12 [1d20=14]
[15:50] <Kotono> "Ugh..." Mihail staggers back, as OOC - He's up with Alicia next, so I'm going to have him start to act and Alicia can resolve at the same time if she wishes.
[15:51] <Demedais> "...Seira..." Demedais says, closing his eyes.
[15:51] * Alicia hesitates just a second to see what Mihail's going to do in response to Seira's suggestion.
[15:52] <Kotono> "No...no!" Mihail looks around, "I won't let anyone take it! Ever!" He clutches his book to his chest, the ghosts turning away! They wade back into the laval, Mihail turning to watch. "STAY AWAY!" he screams at them, then looks around frantically, "Where are you? Where? You sound so beautiful, so lovely!"
[15:57] * Alicia looks faintly sick. She hates Mihail, sure, but this is just creepy. Deciding to go with what worked against the earlier fire worshipper, she rushes forward and wraps an oversized hand around the wizard's neck! "Surrender, you lunatic!" she snarls.
[15:57] <Alicia> roll 1d20+14 melee touch
[15:57] * Hatbot --> "Alicia rolls 1d20+14 melee touch and gets 22."12 [1d20=8]
[15:57] <Alicia> roll 1d20+19 grapple
[15:57] * Hatbot --> "Alicia rolls 1d20+19 grapple and gets 24."12 [1d20=5]
[15:58] <Kotono> roll 1d20+7
[15:58] * Hatbot --> "Kotono rolls 1d20+7 and gets 25."12 [1d20=18]
[15:59] <Kotono> Mihail is grapsed, but he staggers back to the edge, wide eyed! "GET AWAY!" He calls, voice turning deadly, "I JUST FOUND HER AND YOU'RE GOING TO TRY AND TAKE HER FROM ME, AREN'T YOU?!" OOC - Deme.
[16:02] <Demedais> "...Captain! Please simply convince him to put the book down!" Demedais says sharply, beginning to move in.
[16:03] <Kotono> OOC - Seira.
[16:05] <Seira> "If you want to see me, we have to go outside," Seira speaks, remaining nearby while keeping her distance from Demedais. "This place is too holy, too sacred for such a meeting. Would you lead the way?"
[16:06] <Kotono> "Get them away from me!" Mihail snarls, looking towards the looming, almost grappling him Alicia in particular. "They want to stop us!"
[16:07] <Seira> "Are there others with us?" Seira asks him, while waiting to see what Alicia and Demedais would do. "Your priest, is he privy to our plans?"
[16:08] * Demedais closes his eyes for a second, before nodding and stepping aside so that Mihail may pass.
[16:14] <Alicia> roll 1d20+14
[16:15] * Hatbot --> "Alicia rolls 1d20+14 and gets 29."12 [1d20=15]
[16:15] <Alicia> Hell Striker twitches a few times in Alicia's grasp, the sword seeming to have a will of its own that drives it to tear Mihail's throat out, but the paladin is able to resist it, though she looks pretty unhappy as she guardedly steps away to the side, no longer threatening Mihail.
[16:16] <Kotono> Mihail looks about, "Just let me see you," he breathes, hurriedly going ahead, away from Demedais and Alicia.
[16:16] <Alicia> OOC: move action and total defence action, just in case
[16:16] <Kotono> OOC: Okay.
[16:17] <Kotono> "He was sent by the Great Fire," Mihail continues to look about. "For He wishes to be venerated!"
[16:18] <Seira> Seira's voice leads him towards the exit, as she intends to get him as far away from the cavern. "Can you demonstrate your power to me, and dismiss this wall of fire with but a gesture?" she asks Mihail once they reach that obstacle.
[16:19] <Kotono> Mihail walks to the wall, and with a nod, concentrates. The wall of fire vanishes in an instant, the long, hot corridor ahead now plainly visible. He nervously looks back a few times, eyeing Alicia and Demedais. "Beautiful one, where are you? Let me see you!"
[16:20] * Demedais visibly winces.
[16:20] * Seira passes onwards as the fire parts before her. "I'm just ahead," she tells him. "Your power is mighty indeed! Is there more of it you could demonstrate for me as we go?"
[16:20] <Alicia> "Far be it for me to stand in the way of love," Alicia deadpans acidly upon receiving Mihail's worried look, though she does start to slowly follow once he's at least eighty feet away, close enough to quickly reach him if things go sour.
[16:21] <Kotono> The two warriors hang back, as Mihail walks. He looks about it a few more times, starting ot run. "Let me see you! I love you!" he calls, eyes wide. "Where are you?!"
[16:22] <Seira> "Do you, truly?" Seira asks. "Would you risk everything to prove it?"
[16:26] <Kotono> "Yes! Where are you!" Mihail continues to run, running towards the origin of the lava slowly.
[16:28] <Seira> "Show me your devotion by placing the book at your feet," Seira asks, her voice flowing about Mihail as she keeps to his side. "Only then will you see me."
[16:28] <Kotono> OOC - Okay, that one's going to take a bluff check. No mod, sicne you're trying something that completely goes against his nature fundamentally.
[16:29] <Seira> roll 1d20+11 I know
[16:29] * Hatbot --> "Seira rolls 1d20+11 I know and gets 20."12 [1d20=9]
[16:29] <Kotono> roll 1d20+6
[16:29] * Hatbot --> "Kotono rolls 1d20+6 and gets 26."12 [1d20=20]
[16:30] <Kotono> Mihail looks around desperately, the book held to his chest. "WHAT?!" he says in confusion, "Why?!"
[16:31] <Seira> "I fear you yearn for it more than you do for me," Seira says sadly. "I cannot find the confidence within me to reveal myself, unless you prove otherwise by your very actions."
[16:32] <Kotono> Mihail feverishly looks about, "NO! Show yourself to me! I'll share the power with you! We can embrace the flames together!"
[16:32] <Seira> "Tell me more about embracing the flames together," Seira requests, sounding intrigued by the prospect. "And maybe I will?"
[16:34] <Kotono> "Come to me. I'll teach you about the pact. Lord Kossuth will wash away the heresy within and augument it with the true power and worship of fire." Mihail looks about, "Come into my embrace, beloved!"
[16:36] * Demedais looks to Alicia and mutters lowly, "I'm trying to decide if we need to do something here. Although putting him out of his misery is getting more and more tempting."ng more and m
[16:37] * Seira decides to try and take the book from him while he is distracted, as it seems the charm has hit its limit.
[16:37] <Alicia> "I know," Alicia mutters. "But we'll wait and see if Seira can keep him docile till we get out of here."
[16:38] <Seira> roll 1d20+14
[16:38] * Hatbot --> "Seira rolls 1d20+14 and gets 16."12 [1d20=2]
[16:39] <Kotono> Mihail's book is held tightly, Seira's efforts unable to tug it away. He looks around wildly at it, "Who? Who dares?!"
[16:39] * Seira frowns, and moves away. "It seems this is the limit," she announces.
[16:41] <Kotono> Mihail's head whips around as he looks about in confusion, "What?!" he asks again, "Beloved?!"
[16:45] * Alicia sighs as she waits for Seira to reel Mihail back in. Unless he gets violent, she'll let this continue as long as necessary.
[16:46] * Demedais draws his sword, but makes no other movements, waiting for either Mihail or Seira to act.
[16:46] <Seira> "This is it," Seira states flatly. "You would not part with your precious book, so it is time for us to bid farewell."
[16:47] <Kotono> "No!" Mihail growls, shaking his head. "I'll share it with you! Come to me!"
[16:48] <Seira> "I find that hard to believe. One moment you make these promises... the other, you lunge at unseen enemies threatening to take it away from you. How could I ever trust such wishy-washy commitment?"
[16:52] <Kotono> "No...!" Mihail growls, looking around. "Why? Urgh!  Why do you torment me?" Mihail looks about, "WHY?"
[16:54] <Seira> "There is nothing more I can do with you like this, Mihail," Seira says loudly enough to be overheard by Demedais and Alicia.
[16:55] <Alicia> "Okay, this is getting ridiculous," Alicia mutters in disgust. "Love has failed - Mihail, surrender now and you will not be harmed - I care nothing for your stupid book, I only want to ensure you do not threaten the city above us!" she declares, approaching with sword ready.
[16:55] * Demedais sighs. "Well, shall we, Alicia?"
[16:55] <Demedais> "Okay." Demedais also moves in, sword prepared.
[16:56] <Kotono> Mihail turns and whirls, eyeing Alicia. "Betrayers! Thieves!" He sputters out, "Never!" OOC - I'm going to call initaitive here, I think, for clarity.
[16:57] <Demedais> roll 1d20 'k
[16:57] * Hatbot --> "Demedais rolls 1d20 'k and gets 10."12 [1d20=10]
[16:57] <Kotono> roll 1d20+7 Mihail
[16:57] * Hatbot --> "Kotono rolls 1d20+7 Mihail and gets 18."12 [1d20=11]
[16:57] <Alicia> roll 1d20+4
[16:57] * Hatbot --> "Alicia rolls 1d20+4 and gets 23."12 [1d20=19]
[16:57] * Kotono changes topic to 'Alicia>Mihail>Demedais'
[16:57] <Seira> roll 1d20+5
[16:57] * Hatbot --> "Seira rolls 1d20+5 and gets 25."12 [1d20=20]
[16:57] * Kotono changes topic to 'Seira>Alicia>Mihail>Demedais'
[16:57] <Kotono> OOC - Seira, you're up.
[16:58] * Seira decides she might as well retreat a bit, taking her bow out, before letting a lone arrow fly at Mihail's unguarded back.
[16:58] <Seira> roll 1d20+10 (5pa)
[16:58] * Hatbot --> "Seira rolls 1d20+10 (5pa) and gets 25."12 [1d20=15]
[16:59] <Kotono> OOC - Hit of ow.
[16:59] <Seira> roll 1d8+11+2d6
[16:59] * Hatbot --> "Seira rolls 1d8+11+2d6 and gets 21."12 [1d8=8][2d6=1, 1]
[16:59] <Kotono> The arrow flies, poking into Mihail's back! He lets out a cry of raw pain, staggering forward as the back of his clothes stain red! "Betrayers...you'll burn..." he wobbles on his feet! OOC - Alicia.
[17:02] * Sierra_Dead is now known as Sierra_OHGODTHELIGHTTHELIGHT
[17:03] <Alicia> "Should've done this from the start," Alicia mutters fouly, running forward and cleaving a vicious slash of her sword straight down Mihail's middle! Except, the blade falls short, not touching Mihail and instead shearing through the book he treasures so dearly!
[17:03] <Alicia> roll 1d20+15 -5 power attack, 2nd level arcane strike
[17:03] * Hatbot --> "Alicia rolls 1d20+15 -5 power attack, 2nd level arcane strike and gets 18."12 [1d20=3]
[17:05] <Kotono> OOC - Okay, yeah, I think you hit. I'm going to brace as you roll damage.
[17:05] <Alicia> roll 1d8+21+2d4
[17:05] * Hatbot --> "Alicia rolls 1d8+21+2d4 and gets 31."12 [1d8=7][2d4=2, 1]
[17:06] <Kotono> roll 1d20
[17:06] * Hatbot --> "Kotono rolls 1d20 and gets 6."12 [1d20=6]
[17:08] <Kotono> Alicia does the unthinkable! With one savage, intense motion she lungesf orward, slicing into the Book of the Pact! Time seems to freeze as her sword cuts in, daring to penetrate an ancient tome of eldritch might! There is a moment, a crystal clear moment as...explosion. The entire world around Alicia and Mihail seems to detonate! OOC - Reflex save, Alicia.
[17:08] <Kotono> roll 1d20+5
[17:08] * Hatbot --> "Kotono rolls 1d20+5 and gets 12."12 [1d20=7]
[17:08] <Alicia> roll 1d20+12
[17:08] * Hatbot --> "Alicia rolls 1d20+12 and gets 31."12 [1d20=19]
[17:08] <Kotono> roll 20d6
[17:08] * Hatbot --> "Kotono rolls 20d6 and gets 74."12 [20d6=4, 6, 3, 3, 1, 4, 4, 3, 3, 5, 3, 3, 2, 5, 5, 6, 4, 3, 3, 4]
[17:09] <Kotono> OOC - Fort save, Alicia.
[17:10] <Alicia> roll 1d20+14
[17:10] * Hatbot --> "Alicia rolls 1d20+14 and gets 31."12 [1d20=17]
[17:11] <Kotono> The blast is not one of fire, but pure energy! Alicia is sent thirty feet back, flying away with her arms over her face and body! She bounces hard on the ground, rolling back! Mihail is...gone. There is a shallow, perfectly smooth crater where he was and a few ashes, but little else.
[17:12] <Seira> "How anti-climatic," Seira notes, before making her way towards Alicia. "Still alive?"
[17:12] <Seira> roll 2d8+10 cure~
[17:12] * Hatbot --> "Seira rolls 2d8+10 cure~ and gets 17."12 [2d8=3, 4]
[17:12] * Alicia groans and lays back for a few seconds, deciding that the ground feels nice on her back. "Somehow..." she grunts, ever so slowly sitting up. "I did... not expect that."
[17:13] * Demedais goes to heal Alicia as well with multiple blasts from his wand.
[17:13] <Seira> Healing the paladin somewhat, Seira retreats as Demedais approaches.
[17:13] * Demedais nods to Seira.
[17:13] <Demedais> roll 6d8+8
[17:13] * Hatbot --> "Demedais rolls 6d8+8 and gets 35."12 [6d8=5, 8, 4, 5, 2, 3]
[17:14] <Alicia> "Urgh..." Alicia stands up groggily, muttering "Thanks," in response to the healing. "I wish that lunatic had just surrendered..."
[17:15] <Seira> "Yes, so do I," Seira says in distaste. "The experience of leading him away from those elementals was entirely unpleasant."
[17:15] * Demedais puts the wand away, and moves to the crater, looking in it.
[17:16] <Alicia> "Lets just get out of here. Our protection against the heat won't last much longer - we can look into dispelling and making safe this area, tomorrow," Alicia suggests, seeming fairly refreshed from all the healing.
[17:16] <Seira> "Let's bring the priest for questioning?" Seira adds, moving along herself.
[17:16] <Kotono> There's really not anything left in the crater. No sign of Mihail, besides two burnt in scorch marks of two pairs of feet.
[17:16] <Alicia> "Yes, even if he is a dupe, he might still know about some of what Mihail planned," Alicia agrees.
[17:19] <Kotono> The walk is silent, restful as you head back. The head seems to be somewhat lessening as you return to the bottom of the class chute. The two statues there have fallen apart silently, the red skinned man sitting besides the wreckage.
[17:20] <Seira> "We still have some questions to ask you back at the garrison," Seira informs him. "You will come quietly, correct?"
[17:20] <Seira> "If you are found innocent, you will be released, naturally."
[17:21] <Kotono> He looks up, quiet. "If you wish," he says, distant. "If I am correct and from the reverabation...my work here has come to a sudden end."
[17:21] <Seira> "Next time, try vetting your future employers," Seira tells him. "There are simple spells for spotting evil, and no magic necessary to detect madness."
[17:21] <Alicia> "Mihail did not exercise prudence... though I can't say that I did, either," Alicia explains, looking uncomfortable. "At least that book will not exist to tempt others into madness, in future."
[17:22] <Kotono> The look you get back is hard, "I follow the words of my God. I will wait for his word to come now. Until then, lead on."
[17:22] <Seira> "Good enough for me," Seira agrees, leading on.
[17:24] <Kotono> As you slowly, painstakingly climb back up the class tunnel, you find that it's cooling her enicely. Refreshment comes with temperatures that are bearable, Mihail's abode reached again. It's deathly silent as you walk out, coming out just past the sunset. The air outside is cool, refreshing.
[17:25] * Alicia sighs in visible relief as the cool air outside massages her abused skin, feeling some relief that the matter is finally closed, even if she is unsettled at having destroyed a magical artifact. Such items should be safeguarded, not destroyed out of fear and ignorance... And yet, she still thinks it was the right thing to do.
[17:26] <Kotono> On returning to the garrison, the red skinned man is whisked away. However, Commander Oberuth awaits. He looks over the three, meeting them outside in the sparring yard. The night sky is serene, the moon shining. However, his gaze is to the north. "Well?" he inquires, "What of your deeds?"
[17:27] <Seira> "Well, the city is safe, Sir," Seira reports from a safe distance.
[17:28] <Alicia> "Neither Mihail nor his accursed book will threaten Balmuria... or anywhere else, for that matter," Alicia agrees tiredly.
[17:28] <Kotono> Turning to them, "He's dead?" he asks flat out, "What happened?"
[17:28] <Seira> "The book exploded while he was holding it, Sir."
[17:29] <Kotono> "....I see." Commander Oberuth nods once, terse. "What of his house? What of the various magics? How was his state?"
[17:30] <Seira> "The house seemed to begin to cool off," Seira responds. "We should examine it further after a bit of time, but the evacuated people should remain away for the time being."
[17:30] <Demedais> "Insane is the only word to describe his mindset, though...
[17:30] <Alicia> "We confronted him with what Demedais had heard of his vile plans, and he responded with crazed ravings. Captain Seira attempted to lure him out of his sanctum with enchantment magic, but he was too paranoid for it to have much effect. I attempted to destroy the book that seemed to be the cause of all the problems, but it exploded with unexpected force... only ashes are left of him," Alicia explains in more detail.
[17:30] <Demedais> "Insane is the only word to describe his mindset, though..." Demedais shakes his head.
[17:31] <Kotono> THe commander sighs once, "Alright. Are there any other dangers related to it? Are all these matters settled?"
[17:31] <Alicia> "We should keep people away from the house and make a more thorough investigation of the premises in the morning?" Alicia suggests. "At least then I should be able to dispel any lingering dweomers."
[17:32] <Seira> "Not yet, but their protection is fading, Sir," she says, indicating Demedais and Alicia. "We would get much better results by having the priest found at the scene questioned."
[17:32] <Kotono> "Alright," A terse, long nod. "There's another problem, however."
[17:32] <Seira> "Sir?"
[17:33] * Alicia almost starts to visibly sag, but with effort and discipline, she holds herself stead, waiting expectantly for elaboration.
[17:33] <Alicia> steady*
[17:33] * Demedais simply waits, eyes on Oberuth.
[17:34] <Kotono> "While you were in there, the master of the Carnival sent me a message," He turns to them, "A fair warning. That they had previous bad relations with the Gith, and that the Gith had kidnaped the grandson of the Ringmaster. They warned that a battle may result of it, but that they will attempt to keep the city uninvolved."
[17:35] <Alicia> "Kidnapped?" Alicia's eyes widen. "And I'd thought that matter with the silver sword was in the past... I knew those Githyanki weren't to be trusted," she grumbles.
[17:35] * Demedais closes his eyes and nods once.
[17:35] <Seira> "While I would gladly root for the Carnival, I don't see a particular problem here, Sir," Seira says, confused. "This really is none of our business and we have receieved no requests for aid from either party, correct?"
[17:35] * Seira rolls her eyes. "Please. This is their version. We really should hear the gith out, evil though they might be. It may not be as simple or black and white."
[17:37] <Kotono> "Regardless, we're staying on alert. I've had Pollyanna continue the archers and others be on the lookout while this is in dispute. Now," He looks northward, "I'd imagine you're tired and in need of recovery; we'll send word if there is an attack or spillover. You're no good to us fresh off dealing with a wizard, yes?"
[17:38] <Alicia> "I could use a rest, although I'll need to go to the circus shortly on an unrelated matter," Alicia admits, looking North as well to see if the Githyanki ships are visible.
[17:38] <Seira> "We're always ready to defend the city and its citizens," Seira says primly. "But rest would be appreciated, Sir."
[17:40] <Seira> "I might do the same," Seira muses. "I could use the opportunity to get to the truth of the matter, if you wish me to, Sir."
[17:40] <Kotono> The night sky is dark, the moon and stars showing. No sign of any Gith problems. "Alright, I'll need to appraise Lord Salman of the situation." He grimces at that, "Even if he went insane, Mihail's death will raise some hackles. But if the three of you are sure it was needed..."
[17:40] <Seira> "We are better off without verifiably evil, crazy evokers, Sir," Seira states firmly.
[17:41] <Alicia> "He refused to come peacefully, and made no effort to deny the accusations against him," Alicia confirms.
[17:41] <Seira> "Demedais's case against him was most compelling, too, and backed up by some circumstantial evidence I have gathered," Seira adds.
[17:42] <Kotono> There's another nod, "Go on, then.  I've marshalled up a good force if a battle does come. Pollyanna and Engan are quite skilled, as is Countess Stronger. Plus at worst...we can try those flying horses. Go on, dismissed. And Demedais?"
[17:43] <Demedais> "Yes, sir?" Demedais looks at Oberuth, almost distantly.
[17:43] <Kotono> "Come with me a moment," he says, starting to walk back into the garrison.
[17:43] * Demedais nods and follows without another word.
[17:44] <Kotono> OOC - You two going to the carnival?
[17:44] <Alicia> OOC: yep
[17:44] <Kotono> OOC: Evil.
[17:44] <Seira> OOC: Amaryl wanted to invite them over to her place, this is a good chance to ask what's up
[17:44] <Kotono> OOC: #evil, even.
[17:46] <Kotono> Walking into the garrison and away, "You look the most non exhausted and not having other business right away," Commander Oberuth begins, "What the HELL happened? Alicia looks ready to fall into bed. I felt like I was pulling teeth trying to get answers out of the three of you."
[17:50] * Demedais is silent for a long moment. "...I'd suggest you get a drink, but it is probably not wise to drink on the job, I suppose." Demedais says. "We found a gaping hole in his home, leading down into an underground cavern, vast. The man we arrested - the priest - was sent by Kossuth to aid Mihail, but... The place was layered by fire traps, destructive magics of many sorts; it took time and effort to get to Mihail himself, and the place was very hot; I sup
[17:51] <Demedais> "...and the place was very hot; I suppose, due to getting breathed on by dragons, I paid it less heed than Alicia. And then..."
[17:53] <Kotono> Commander Oberuth listens to all of that with his arms crossed, stopping. "...and?" He asks, "And then what?"
[17:53] <Demedais> "Well. After a request from all three of us to at least admit or deny the accusations against him - which he failed to do, ranting on about how Seira was there to steal the book and us having been corrupted by her - he summoned four elementals. ...Now here is where the story, I am afraid, gets to the part you want to be drunk for."
[17:54] <Kotono> With a long, knowing sigh, "When I hear that about a battle, Gods only knows that it's likely going to be bad. Go on."
[17:55] <Demedais> "You see, earlier in the day..." Demedais grimaced. "Apparently, while at the carnival, Seira partook of quite a few different things; one of them happened to be a perfume to make her irresistable to men. ...she tested it on me, first; I broke out of the charming effect after some time, but with major effort. No one else was affected, until... she turned invisible and ran straight up to Mihail."
[17:55] <Demedais> "You see where this is going?"
[17:57] <Kotono> Twitch. You get a few twitches at that, "So I assume she tried to charm him into surrendering or talking or th elike and failed?"
[18:01] <Demedais> "Uh, the charm worked." Demedais says, shaking his head. "Seira, from there, led him out from behind the elementals, and tried to convince him to part with the book - which we believed to be fueling the madness, at least in some part - but failed; his madness seemed entirely centered upon the book and the flames. Alicia... in an attempt to end the fight peacefully, I believe, struck at the book instead of him... causing an explosion. We may be very lucky sh
[18:02] <Demedais> "Alicia... in an attempt to end the fight peacefully, I believe, struck at the book instead of him... causing an explosion. We may be very lucky she survived it; I do not think Mihail had a chance."
[18:03] <Kotono> "...oh." Listening to that and wincing at the words, "Alright, so the charm worked, but he wouldn't give up the book, so Alicia destroyed it. This caused a massive explosion in the hetero before unknown cavern beneath Balmuria and the death of Mihail?"
[18:04] <Demedais> "Yes." Demedais nods. "Alicia... was not looking good before Seira and I healed her."
[18:07] <Kotono> "No wonder she was about to collapse," Oberuth murmurs, and then, "Damnations, what a mess. How are Seira and yourself now? Any strength left?"
[18:08] <Demedais> "I can't ever gauge Seira. For all I know she's ready to kill another Kondrux." Demedais curses. "Myself, I... did not bear much of the effort, this mission. I handled keeping two fire elementals away from them, but other than them... I am fine. What is it you wish of me, sir?"
[18:12] <Kotono> "Just be ready.  If fighting breaks out between the Carnival and the Gith, I'd like to be prepared if things get out of hand." With that, and a look at Demedais, "Help Pollyanna if you like, or simply be ready."
[18:15] <Demedais> "I will do, sir." Demedais salutes. A half turn, and then... "...I do not know if Mihail planned to destroy the city or harm the populace, but not only do I truly believe him mad, I believe his construction - intentionally or not - would have harmed this town had it continued. This being said, I wish we had been able to help him."
[18:16] <Kotono> "Yeah," AT this, Commander Oberuth shake shis head, "A pity. Once it's safe, we'll have to get this cavern inspected. But...worries for a day not today. Dismissed."
[18:17] * Demedais salutes again and leaves, lost in thought.
[18:25] <Kotono> Finding Pollyanna doesn't take too terribly long. She's on the hill still, a good setup of archers and barricades about. She looks rather tired, but nonetheless keeps moving. Ordering soldiers, checking angles, waiting and looking to the north restlessly.\
[18:27] * Demedais looks over the barricades to check their setup before turning to Pollyanna. "How fare things on this end?"
[18:29] <Kotono> Pollyanna turns, a quick smile that brightens her face. "Well enough. We've had all day to prepare the defenses, it's just a matter of waiting now."
[18:32] * Demedais smiles in return, although it feels a bit strained. "With them out to sea, it will hopefully be far harder for them to cause havoc."
[18:32] <Kotono> "Yeah, but..." Pollyanna smiles tiredly, creeping away from the soldiers. "How about yourself? How are YOU?"
[18:34] <Demedais> "Currently accumulating more hatred for all things fire-related." Demedais says, shaking his head. "Other than that, stressed and wishing all the threats to Balmuria would go away for once. But I think that's everyone's thoughts, right now."
[18:35] <Kotono> "Yeah..." Once they're a bit out of sight, Pollyanna deflates. "What a tiring day. How did so many things choose to happen at once?"
[18:36] <Demedais> "I'm going to blame managing to break open two of the seals holding the Gods back, plus the fact that Balmuria seems to be a nexus for trouble and benefits, hand in hand." Demedais shakes his head, looking her over. "You sure you're alright? Need a break for a while?"
[18:37] <Kotono> "I'm fine, just tired. I've been going non stop." AT that, Pollyanna looks fondly back at Demedais. "Now tell me, what set you on fire this time?"
[18:39] <Demedais> "Fire elementals. Rather big ones." Demedais says, rubbing the back of his head. "I chose to get between them and Seira and Alicia. They weren't fond of that."
[18:40] <Kotono> Pollyanna's smile lessens, before she shakes her head. "I'd sleep easier if you weren't the type to get between overpowering monsters and their targets."
[18:45] <Demedais> "I know, but... while they cast their magics, they usually need someone to ensure they're not interrupted, and I fill that role well." Demedais says, shaking his head. "If there was a better way to manage it, I would, but more often than not their magics do far more than my blade does."
[18:46] <Kotono> "Still," Pollyanna smiles a bit, thoughtfully. "Next time...just keep the money and get something that'll protect you," she says pointedly. "You need to come back home in one piece, preferably not a piece that's on fire."
[18:49] * Demedais pauses, looking out over the ocean. "...I have much that will protect me. And much that keeps me going." This last part is said with a pointed look at Pollyanna. "Consider it my way of making sure I come back home and stay in one piece."
[18:57] <Kotono> "Good," she smiles back, "Now then..." S he looks up at him with a little smile, "Want to help me get these guards in order?"
[18:58] * Demedais nods willingness.
<Steph> I might have made a terrible mistake

Corwin

[19:52] <Kotono> ----
[19:54] <Kotono> As life settles down for Alicia, she has a day of rest. While a certain Erinyes keeps her own bed, this gives Alicia a certain peace of mind in her room, finishing her reaching of the tome she purchased.  However, "Sister?" Her sister's voice is heard, "Can I come in?"
[19:56] <Alicia> "Come on in," Alicia replies, setting aside her reading materials after briefly ruminating over the contents. She'll have far less cause to fear the undead, now, at least.
[19:58] <Kotono> Her sister enters, coming in with a wooden box tucked under her arm. Her face is slightly tightened, as she comes inside and closes the door behind her.
[19:58] <Alicia> "What've you got there?" Alicia asks curiously, looking at the box she holds.
[20:01] <Kotono> Coming over, your sister pus the box down. The box is made of a dark wood with gold highlights. It has a small, fine lock. In her hand, you notice your sister has a few lockpicks. She pulls up a chair, "When I went wandering I found a man selling this lovely thing."
[20:03] <Alicia> "Yes, but what is it?" Alicia asks, before shaking her head briefly, "Don't say 'it's a box'," she adds belatedly. "I mean, what's in it."
[20:04] <Kotono> "Nothing," she answers, "Not the point. He saw I liked it, so heoffered to sell it to me." Her hands twitch, "It's strange. I guess I stared at it too long or in the wrong way...he said it was a good lock, but not impossible to pick." Her face turns red, dark red.
[20:05] <Alicia> "So you took him up on the challenge?" Alicia asks dryly, her gaze now straying to the lockpicks held by Oveila.
[20:09] <Kotono> "The bastard deserves it!" Your sister nearly snaps, blushing. "Thinking I'm a thief...even if..." she shakes her head, "It's not that hard to pick." She colors at that, "Sister, do I look like a thief to you?"
[20:12] * Alicia can't help but laugh slightly at the indignation, considering how utterly Beth used to revel in her nature. "Sorry," she apologises for her mirth, taking a second to collect herself. "There's no such thing as 'looking' like a thief, though - anyone can steal. And the people who're best at it do so by playing with others' expectations as to what a thief 'should' look like."
[20:14] <Kotono> Ovelia looks at Alicia with a nasty glint in her eye a moment, "Yes, I suppose...especially if they like it?" she asks, "I rather had fun picking that lock. It was like a word puzzle, only with my hands and mind instead of just my mind."
[20:16] <Alicia> Seeing that familiar glint, Alicia's demeanour becomes more stern. "Do you like it, Oveila?" she asks seriously. "What is it you like - is it challenging yourself and beating a hard puzzle... or is it the thought of relieving the foolish and ignorant of their possessions that warms you?"
[20:19] <Kotono> Oveila tosses her hair back, "I don't know...doesn't a thief just want to steal and steal and steal? Hells, I'd be moving up from my past, wouldn't I? Better a thief than an assassin?"
[20:23] <Alicia> Wow, this didn't take long at all, Alicia marvels. "Where do you think Beth started, Oveila?" she returns cooly. "It started small, when we were children - stealing the odd trinket or coinpurse... and of course, only from people who could afford it," she snorts, recalling the justifications she'd give when they were teenagers.
[20:23] <Alicia> "But bit by bit, little by little as the years crept on... she became a person who saw in others only the wealth and power she could make at their expense."
[20:28] <Kotono> Reaching out, the lid of the box is flipped open. It's empty inside. "So was picking that lock the first step down that path?" She scowls at it, "Do I have it written all over me?"
[20:32] <Alicia> "Of course not," Alicia shakes her head. "Those same skills can be used for the betterment of others, as Beth proved before she... before she became you," she shrugs a bit lamely at the dichotomy. "You've got a clean slate, Oveila, but you'd be doing yourself a horrible disservice by not learning from Beth's mistakes."
[20:33] <Kotono> "...as lon gas I don't get people thinking I'm a thief just looking at me," she says with a bit of snap in her voice. "That was the worst feeling I've ever felt...that I remember, I suppose."
[20:38] <Alicia> "I'm sorry, sister," Alicia reaches over to pat Oveila's hand consolingly, "But believe me, if that's the worst thing you ever have to endure, you'll be living a charmed life. If someone looks at you like that again, though, just hold your head high and look right back at them - because they're wrong. Most people will get embarrassed themselves to have their accusing looks returned without guilt."
[20:44] <Kotono> Ovelia smiles a moment at that but it doesn't really l ast. "I don't know...mmm." She pulls away, "Sister, do you think Oveila is working out? I'm not sure if I like the name long term."
[20:45] <Alicia> "It's... an unusual name," Alicia admits. "Doesn't really flow off the tongue very well. How did you come up with it?"
[20:46] <Kotono> "I...made it up," she finally admits with a slight blushing. "It doesn't sound as good after the first few dozen times."
[20:48] <Alicia> "I thought you might have heard it somewhere around town," Alicia goes on. "A lot of the names people have around here sound strange compared to what I'm used to back home. That other one you came up with... what was it, Delita? That one was a bit better, I thought."
[20:52] <Kotono> "No...no, not right now. That wasn't it anyway." Oveila crosses her arms, "How about...Jessica?"
[20:57] <Alicia> "Jessica..." Alicia repeats, trying the name out. She studies her sister intently for a long moment, before nodding. "That could work," she gives her approval.
[21:02] <Kotono> "I can try..." Jessica stands up at that, "S-Alicia, what happened to Antenora?"
[21:04] <Alicia> "She wasn't feeling well yesterday, so she's been resting," Alicia explains, also getting up. "Couldn't hurt to check on her, though - want to come along?"
[21:06] <Kotono> Jessica does so, "It's strange. You're a paladin...but you live with your former assassin sister and a devil. Those Gods must be mysterious."
[21:11] <Alicia> "Well, there are Gods that would say I'm being derelict in my duties for not killing the both of you, and likewise Gods that think I'd be better off becoming some sort of cackling villainess... I just happen to ignore those particular Gods," Alicia cracks a smile as she goes to the door. "Mystra seems to approve, and that's good enough for me."
[21:15] <Kotono> "Good enough..." Jessica murmurs as you approach the door. It's ajar, but the room ahead is very quiet.
[21:16] * Alicia knocks on the door. "Antenora?" she calls, loud enough that her voice would carry through the house if she's left her room.
[21:27] <Kotono> "Come,": Antenora calls after a few moments.
[21:28] * Alicia opens the door and steps inside, looking over the erinyes. "How are you feeling?" she asks.
<Steph> I might have made a terrible mistake

Corwin

[13:50] <Alicia> [21:11] <Alicia> "Well, there are Gods that would say I'm being derelict in my duties for not killing the both of you, and likewise Gods that think I'd be better off becoming some sort of cackling villainess... I just happen to ignore those particular Gods," Alicia cracks a smile as she goes to the door. "Mystra seems to approve, and that's good enough for me."
[13:50] <Alicia> [21:15] <Kotono> "Good enough..." Jessica murmurs as you approach the door. It's ajar, but the room ahead is very quiet.
[13:50] <Alicia> [21:16] * Alicia knocks on the door. "Antenora?" she calls, loud enough that her voice would carry through the house if she's left her room.
[13:50] <Alicia> [21:27] <Kotono> "Come,": Antenora calls after a few minutes.
[13:50] <Alicia> [21:28] <Kotono> *moments
[13:50] <Alicia> [21:28] * Alicia opens the door and steps inside, looking over the erinyes. "How are you feeling?" she asks.
[13:50] * Taishyr (Taishyr@58.194.238.102) has joined #dunes
[13:50] * ChanServ sets mode: +o Taishyr
[13:55] <Kotono> Antenora lies in her bed, chainmail worn and spear at her side despite her respite. Her eyes are already on the door and thus Alicia as she enters, unblinking. "Well enough," she speaks. "The exhaustion slowly retreats."
[14:01] * Alicia doesn't really blame her for wearing the elven chain even when resting. That stuff's like heavy silk. "That's good to hear," she smiles, pulling up a chair. "Anything I can do to help? Even if the illness is receding, you must be getting bored just laying here all day."
<Steph> I might have made a terrible mistake

Corwin

[15:59] <Kotono> > Antenora lies in her bed, chainmail worn and spear at her side despite her respite. Her eyes are already on the door and thus Alicia as she enters, unblinking. "Well enough," she speaks. "The exhaustion slowly retreats."
[15:59] <Kotono> * Alicia doesn't really blame her for wearing the elven chain even when resting. That stuff's like heavy silk. "That's good to hear," she smiles, pulling up a chair. "Anything I can do to help? Even if the illness is receding, you must be getting bored just laying here all day."
[16:03] * Ebiris is now known as Alicia
[16:04] <Kotono> Jessica keeps a respectable distance, hovering back and watching.
[16:05] <Kotono> "I'm...as well as I can be, Mistress." Antenora answers without even the faintest flicker, "What of the Gith? Have the warships truly left the skies? My, did they leave without a fight?"
[16:08] <Alicia> "Not quite without a fight," Alicia replies, shaking her head ruefully. "The boy who tried to steal Demedais' shield snuck aboard one of their ships and got caught, so they used that to try and extort as much as they could from the circus. We... convinced them to gamble for a higher stake."
[16:20] <Kotono> "Did you win?" Antenora asks, settling back into her bed.
[16:23] <Alicia> "Yes, although I didn't really have to do anything myself," Alicia shrugs lightly. "It was a best of three competition, and since Seira and Demedais beat both of their opponents, there was no need for me to participate. They seemed satisfied enough to leave at that, and the circus was grateful for our assistance, so I'd call it a job well done."
[16:26] <Kotono> There's no immediate reply to this, instead Antenora going quiet. "I see. Then I wish to continue to rest, Mistress."
[16:28] * Alicia gets up. "You know, I still have that manual of bodily health from Kondrux's hoard downstairs. Even though the magic is gone from it, there was a lot of good advice about looking after your body. If you want I can bring it up for you to read?" she offers.
<Steph> I might have made a terrible mistake

Corwin

[18:26] <Kotono> ----
[18:28] <Kotono> Obtaining a skiff to make most of the journey in goes without incident. The party's resources easily enable such a thing. The weather is unremarkable as you go, but it hardly matters. Once underwater, the conditions on the surface negigable. Indeed, once you reach the place and Seira works her magic, the surface world is left behind. The five swim down at a good clip, descending into the green tinted world beneath the waves.  (More)
[18:30] <Kotono> It's easy enough to get down - though almost immediately you find a small patrol of sea elves watching you, but they give you leeway once they get a glance at the party. So down you go, towards the village itself. On arriving, you can see many things. First of all, the huts look newer, worked on and improved. Expanded, including a few very large ones. The various caves against the cliff wall have been tidied, old crumbling stone smoothed over
[18:30] <Kotono> old crumbling stone smoothed over. The elves work in teams here, beds of seaweed being farmed, all while a group of hunters brings in a speared and beheaded shark. (More)
[18:31] <Kotono> There look to be more of them around, a certain business to the place now. Many look on as you approach, interested but often busy. Oolu isn't immediately visible, however.
[18:32] * Demedais looks around, openly interested, before glancing to Pollyanna. "Huh, didn't know this place was growing this quickly."
[18:32] <Kotono> Pollyanna looks around with often wide eyes, keeping close to Demedais and Seira. "Burbleburble-erk!" Pollyanna coughs, trying to speak but getting a mouthful of water for her efforts. "I never knew there wa really an entire settlement so close."
[18:33] * Alicia looks around with some wonder at the underwater settlement, lazily kicking her legs behind her as she swims downwards with the group. At Pollyanna's difficulties, she takes a second to cast Message on the entire group. "It's easier to talk underwater with this spell," she observes.
[18:33] <Seira> "This happens more often than you think," Seira tells her with a smile.
[18:34] <Kotono> "It's good to see them growing. I remember studying sea elves, but it was all dry words on a page," Amaryl watches them as they go. "This Oolu is their leader?"
[18:35] <Kotono> "Land dwellers!" One of the hunters calls, voice knifing through the water deftly. "Call Sir Oolu! I recongize one of them as our friend!"
[18:36] <Kotono> OOC - Strike that last line.
[18:36] <Kotono> In watery tones, "12Land dwellers! Call Sir Oolu! I recongize one of them as our friend!" 1One of the hunters calls, voice knifing through the water deftly.
[18:37] * Seira waves at the hunters. "They remembered me!" she tells the others. "How nice!"
[18:38] <Seira> "Oolu is...." Seira blinks, and then looks at Amaryl, then Pollyanna, then Alicia. "Please be careful when you meet him."
[18:38] <Alicia> "Well, we did just have a few visit when we had that shark problem," Alicia observes, before blinking at the caution. "Careful?"
[18:38] <Seira> "Yes. Demedais is safe, though."
[18:38] <Kotono> There's some bustle with the sea elves, dozens of eyes on the party. Meanwhile, you hear some noises from one of the caves. A crashing sound, followed by some voices.
[18:39] <Kotono> "Why Demedais?" Pollyanna frowns, before glancing at the ones mentioned. "...oh."
[18:39] * Seira looks worriedly at Amaryl. "I think you are the one in most danger. But don't worry! My fireballs work underwater just as well!"
[18:40] <Kotono> Amaryl simply blushes. "J-just let him know that making any sort of moves on the scion of the House Gaial would be extrodinarily improper!"
[18:40] <Alicia> "What was that noise?" Alicia is sidetracked from the discussion on Oolu's foibles by the crashing noise from the caverns.
[18:40] <Seira> "Oolu did mention some surprise for me. It's probably that."
[18:40] * Demedais suddenly begins thinking that this wasn't the best place to bring Pollyanna, but is also distracted by the noise. "Ah... I don't know."
[18:41] * Seira nods at Amaryl. "Yes. I don't think there are two people that improper in Balmuria, so it might work."
[18:43] <Kotono> Further conversation is interrupted. From the caves he emerges - a jet of water at first, r ushing towards the party at amazing speed. At five feet away it stops, forming into a mannish, watery figure. His face is plastered into a grin, "Oh, it's been too long!" Oolu looks Seira over, speaking in quick Common this time. There's an accent to it, a catch and a few words that are a bit slurred, but it's largely accurate. "Hello there," he speaks
[18:43] <Kotono> "Hello there," he speaks to Alicia first, though his gaze roams to Pollyanna and Amaryl. "It's a pleasure. Welcome."
[18:44] <Seira> "It's nice to be here!" Seira greets him in Aquan, before introducing everyone, using Common this time.
[18:44] <Demedais> "'ey." Demedais nods with a slight grin to Oolu, taking care to stay near Pollyanna.
[18:46] <Kotono> 12"Make sure to catch extra today! We have guests, and the trade isn't until next week!" 1Oolu calls to the hunters, before, "How are things on the surface now? How is everyone?"
[18:46] <Alicia> "Alicia Reynes," Alicia sort of curtseys while bobbing in the water. "I've, ah... heard a lot about you, Sir Oolu," she temporises a respectful title, since he does seem to be the leader around here.
[18:46] <Kotono> Pollyanna just bobs her head, hanging back. "Energetic..." Pollyanna murmurs under her breath.
[18:47] <Seira> "People keep on visiting us," Seira responds. "We're used to it by now, so it should be safe if more of you stopped by."
[18:48] <Kotono> "That's the idea," Oolu grins as he sweeps his hand, "I owe you thanks for that entire dire shark affair. I think since we're hunting more aggressively we're stirring up old territorial boundaries, and one just happened to be badly disturbed by that."
[18:49] <Seira> "It happens," Seira says in understanding. "And congratulations on the reconstruction. Seems to be going well and all."
[18:50] <Kotono> "It is, it is...oh! And speaking of that, I've been working with that old portal," Oolu starts to swim towards the caves, gesturing onward. "The one that had poor Shamal cast adrift?"
[18:51] * Demedais closes his eyes at mention of that. "The one that sent her on that crazy adventure that started the whole githyanki deal, apparently? Mrf. Gotten it stabilized, I hope?"
[18:52] <Seira> "If not, I might have something to power it for you pretty soon," Seira adds, following Oolu.
[18:53] * Alicia kicks her legs and slowly swims behind the others, generally looking around and taking in the sights of this underwater town.
[18:53] <Kotono> "It's stable at times...oh, why don't I just show you?" Oolu starts to go into the caves. The caves are dark and lit with luminous mosses, the way to the portal quiet. The portal itself is carved into a vast slab of stone, quiet but humming as the group approaches.
[18:54] * Seira arms herself with magical sight upon approach.
[18:54] <Alicia> "So, this leads to the elemental plane of water?" Alicia asks, peering at the portal but taking care not to float too close.
[18:54] * Demedais follows alongside Pollyanna, eyeing the portal as they draw near.
[18:54] * Sierra_Idle is now known as Sierra_GONE
[18:54] <Seira> "Pretty much," Seira agrees. "Lots of water there."
[18:55] <Kotono> There's no visible opening right now, only the gentle humming instead. "That's right," Oolu says, eyes lingering on Alicia as he smiles. "Have yo uever wanted to go? A daytrip's quite safe and there's some amazing sights."
[18:55] <Kotono> Amaryl seems content to watch, a little wide eyed throughout.
[18:55] <Seira> "If you can make it work in both directions a little trip for half an hour or so would be okay."
[18:56] <Alicia> "I wouldn't mind visiting one of the planes that isn't unremittingly hostile," Alicia nods thoughtfully. "Assuming we can freely come back, I'd quite like to see it."
[18:57] <Kotono> "It's simple - It just needs a spark of arcane energy to work right now. It's not so hard to do...so just go ahead and all of yous tand in the center there, if you want to go?" Oolu st retches his watery arms back. "Nothing will go wrong."
[18:57] <Seira> "If not, a summoning like the one I have here reopens it," Seira says, glancing at her bow.
[18:58] * Demedais looks to Pollyanna and shrugs. "Interested?"
[18:58] * Seira twitches. "Never, ever say that before toying with ancient artifacts," she mutters, nevertheless moving towards the center and waving Amaryl over.
[18:58] <Alicia> Sufficiently reassured, Alicia kicks off the rocky wall and drifts over to float atop the portal, her feet just barely scraping the ground.
[18:59] <Kotono> Amaryl considers, before following Seira.
[18:59] <Kotono> Pollyanna looks on, then to Demedais, "...well, are YOU going?"
[19:00] * Demedais looks to Seira and Amaryl warily, before heaving a mock sigh and a quick grin afterward. "I suppose it wouldn't be too much of a burden."
[19:00] <Seira> "That's the spirit!" Seira cheers.
[19:01] <Demedais> "That and we need all the help we can get to make sure Seira doesn't get in trouble."
[19:01] <Kotono> "Helm help me," Pollyanna follows Demedais onto the platform! As she does...
[19:01] <Kotono> roll 1d100
[19:01] * Hatbot --> "Kotono rolls 1d100 and gets 10."12 [1d100=10]
[19:01] <Seira> "I can't help trouble finding me," Seira complains.
[19:01] <Kotono> roll 1d100
[19:01] * Hatbot --> "Kotono rolls 1d100 and gets 81."12 [1d100=81]
[19:02] <Kotono> roll 1d100
[19:02] * Hatbot --> "Kotono rolls 1d100 and gets 14."12 [1d100=14]
[19:05] <Kotono> This passes without incident. There is a moving feeling, a feeling of racing somewhere. It's not unpleasant, like being sucked down a corridor of gushing water. Your vision clouds over for several seconds afterward, only clearing on arrival. You stand in a vast, endless sea of blue water all around, cool and pleasant. As far as you can see, head to toe and beyond. In front of you... it's coming! (More)
[19:07] <Kotono> A vast creature of the sea - a huge eel, dozens and dozens of feet long charges at the party! Behind it, you can see pursuers chasing! A large elemental of water with a horn and trident, leading about a dozen fishy humanoids along in chase! It blows it's horn as they give pursuit! The eel is perhaps thirty feet away and and the chasers are about fourty behind that.
[19:08] <Seira> Moving in front of Amaryl, Seira does her very best to set the eel on fire!
[19:08] <Alicia> "Never a dull moment," Alicia growls, drawing her sword in readiness to defend herself.
[19:08] <Kotono> OOC - If you're going to attack it I'm going to call initiative.
[19:08] <Seira> roll 1d20+10 sure, why not?
[19:08] * Hatbot --> "Seira rolls 1d20+10 sure, why not? and gets 15."12 [1d20=5]
[19:08] <Alicia> roll 1d20+4
[19:08] * Hatbot --> "Alicia rolls 1d20+4 and gets 15."12 [1d20=11]
[19:08] * Demedais grumbles and unsheathes his sword, eyeing the beast as he moves to intercept!
[19:08] <Kotono> roll 1d20+2 Amaryl
[19:08] * Hatbot --> "Kotono rolls 1d20+2 Amaryl and gets 10."12 [1d20=8]
[19:08] <Demedais> roll 1d20
[19:08] * Hatbot --> "Demedais rolls 1d20 and gets 5."12 [1d20=5]
[19:09] <Kotono> roll 1d20+7 Polly
[19:09] * Hatbot --> "Kotono rolls 1d20+7 Polly and gets 19."12 [1d20=12]
[19:09] <Kotono> roll 1d20+2 group fishmen
[19:09] * Hatbot --> "Kotono rolls 1d20+2 group fishmen and gets 11."12 [1d20=9]
[19:10] <Kotono> roll 1d20+11 elemental
[19:10] * Hatbot --> "Kotono rolls 1d20+11 elemental and gets 29."12 [1d20=18]
[19:10] <Kotono> roll 1d20+5 eel
[19:10] * Hatbot --> "Kotono rolls 1d20+5 eel and gets 13."12 [1d20=8]
[19:10] * Kotono changes topic to 'Elemental>Pollyanna>Seira=Alicia>Eel>Fishmen>Amaryl>Deme'
[19:11] <Kotono> The elemental blows it's horn - shaped like a seashell, echoing with deep calls throughout the water! The fishmen cheer at t hat, giving chase fiercely! Meanwhile, Pollyanna starts to ready an arrow, but holds underwater. OOC - Seira and Alicia.
[19:11] <Demedais> "See? Keeping Seira out of trouble, like I said." Demedais grumbles.
[19:11] <Kotono> "As long as you stay out of bashing range," Pollyanna retorts.
[19:12] * Seira snaps her fingers. This is a clear sign for the eel to erupt in flames, cooked in its own private steam bath.
[19:12] <Seira> roll 10d6
[19:12] * Hatbot --> "Seira rolls 10d6 and gets 34."12 [10d6=1, 6, 5, 1, 6, 1, 5, 2, 3, 4]
[19:12] * Alicia moves to position herself in front of the group and holds Hell Striker in a defensive posture before her, the water around one of its blades starting to bubble and steam.
[19:12] <Alicia> OOC: total defence
[19:12] <Demedais> "Which'll happen so long as she stays out of ravage by eel range." Demedais replies.
[19:13] <Kotono> roll 1d20+9
[19:13] * Hatbot --> "Kotono rolls 1d20+9 and gets 14."12 [1d20=5]
[19:13] <Seira> OOC: If that was the save, it failed
[19:13] <Kotono> OOC: It was.
[19:15] <Kotono> The fireball explodes around the eel! It's body is flash steamed, parts of it turning to a deeper cooked color! It's body thrashes around! In it's agony it rushes head on to the party! It rushes on, throwing it's body at the interposing Alicia!
[19:15] <Kotono> roll 1d20+12 AC, Alicia?
[19:15] * Hatbot --> "Kotono rolls 1d20+12 AC, Alicia? and gets 30."12 [1d20=18]
[19:16] <Alicia> OOC: 28, laf
[19:16] <Kotono> roll 2d6+4 and make a ref save.
[19:16] * Hatbot --> "Kotono rolls 2d6+4 and make a ref save. and gets 12."12 [2d6=2, 6]
[19:16] <Alicia> roll 1d20+12
[19:16] * Hatbot --> "Alicia rolls 1d20+12 and gets 32."12 [1d20=20]
[19:18] <Kotono> Alicia is slammed by the eel's desperate charge, knocked back a bit! A strange gunk spreads out from it's body, but Alicia manage sto avoid the worst of it! In Aquan, 12"FINISH THE KILL!" 1the elemental calls, the fishmen charging into the flank of the eel with reckless abandon!
[19:18] <Kotono> roll 6#1d20+5
[19:18] * Hatbot --> "Kotono rolls 6#1d20+5 and gets 100."12 [6#1d20+5 = 13, 18, 24, 24, 14, 7]
[19:18] <Kotono> roll 3d8+6
[19:18] * Hatbot --> "Kotono rolls 3d8+6 and gets 17."12 [3d8=5, 2, 4]
[19:19] <Kotono> The eel, already badly burnt, cannot resist the tridents of the fishmen! It goes limp in front of Alicia, the fishmen savagely ripping it! As they do that, the elemental calls, 12Begone. This is our hunt and our kill."
[19:20] <Seira> "Hmph." Seira shrugs, and responds in Aquan, "Have fun with it. We're just visiting."
[19:20] * Alicia takes a second to heal herself and kicks off the eel, drifting up and back. "Charming," she scowls.
[19:21] <Demedais> "Well, that was a pleasant greeting to this place." Demedais eyes the eel warily, before looking around in all directions.
[19:22] <Seira> "Let's move on?" Seira suggests, asking Alicia, "Need more help with that, umm, wound?"
[19:22] <Kotono> The fishmen seem content to tear up the eel and start to drag it back. "At least they didn't want to fight, too.:
[19:22] <Demedais> "There is that, yes." Demedais says before looking to Alicia for a response.
[19:22] <Kotono> All around is water - deep blue, endless water. Light comes from all around, just enough to see. Behind you is a stone platform, the other end of the portal.
[19:24] <Alicia> "I'm fine," Alicia waves off the concern. "Anyway, yes... although it doesn't look like there's much to see," she observes, taking in the vast expanse of empty water in all directions.
[19:24] <Seira> "Looks can be deceiving, there's plenty around," Seira responds. "We've been deposited to the equivalent of a desert on Prime, so we'll need to travel a bit to really sightsee."
[19:26] <Demedais> "A desert." Demedais repeats, looking all around himself. "Right. You know, we could pretty much ensure limitless supplies of water and food in a siege, if we could access this from a point closer to town. Preferably aboveground, and not in the bay."
[19:26] <Alicia> "I walked across a desert once," Alicia mutters. "I don't think we have quite that much time before we need to breath air."
[19:27] <Demedais> "Fair point." Demedais nods.
[19:27] <Seira> "Well, I was exaggerating," Seira responds. "Clearly, I have been to other places here, before. Oolu's home is a bit far for a simple visit, but some others might be viable after a bit of a swim."
[19:28] <Alicia> "Speaking of..." Alicia looks around for the water elemental who sent them here. Didn't he come along?
[19:35] <Kotono> As the party looks about, the portal glows. From it Oolu comes, dusting himself off. "Aaah. Shall we then?"
[19:35] <Seira> "Sure!"
[19:36] <Demedais> "You missed the excitement, Oolu." Demedais says dryly, looking to the eel being cut up.
[19:36] * Alicia represses a sigh, deciding not to disillusion him about their rude welcome... if he can't draw any conclusions from the group swarming over the eel carcass, that's his problem.
[19:37] <Kotono> Oolu eyes the eel and shrugs, "Just some fishmen making dinner," he says, waving a hand absently as he starts to swim. "A half hour, hm? Oh, I know. This way."
[19:38] * Seira is more than happy to grab Amaryl's hand and follow Oolu!
[19:38] * Demedais grunts after a few long seconds, before following a bit behind Pollyanna.
[19:39] * Alicia puts the now quiet Hell Striker back into its harness on her back and likewise starts swimming along after the group.
<Steph> I might have made a terrible mistake

Corwin

[18:14] <Alicia> [19:35] <Kotono> As the party looks about, the portal glows. From it Oolu comes, dusting himself off. "Aaah. Shall we then?"
[18:14] <Alicia> [19:35] <Seira> "Sure!"
[18:14] <Alicia> [19:36] <Demedais> "You missed the excitement, Oolu." Demedais says dryly, looking to the eel being cut up.
[18:14] <Alicia> [19:36] * Alicia represses a sigh, deciding not to disillusion him about their rude welcome... if he can't draw any conclusions from the group swarming over the eel carcass, that's his problem.
[18:14] <Alicia> [19:37] <Kotono> Oolu eyes the eel and shrugs, "Just some fishmen making dinner," he says, waving a hand absently as he starts to swim. "A half hour, hm? Oh, I know. This way."
[18:14] <Alicia> [19:38] * Seira is more than happy to grab Amaryl's hand and follow Oolu!
[18:14] <Alicia> [19:38] * Demedais grunts after a few long seconds, before following a bit behind Pollyanna.
[18:14] <Alicia> [19:39] * Alicia puts the now quiet Hell Striker back into its harness on her back and likewise starts swimming along after the group.
[18:15] -sebben.dejatoons.net:@#dunes- Alicia invited Hatbot into the channel.
[18:15] * Hatbot (~Hatbot@cpe-70-112-23-198.austin.res.rr.com) has joined #dunes
[18:15] * Alicia sets mode: +v Hatbot
[18:17] <Tiny_Ko_Army> After a few minutes of swimming the group leaves the preyed eel and hunters behind. Once you're away from them, Oolu turns back to the group. "There's a lot of creatures who live in the Plane of Water, and most of them aren't...well, they aren't humans or elves. This includes outsiders of various sorts, who are a lot stronger than most of you. Present company excluded." As he goes on, eyes roaming the party, (More)
[18:17] <Tiny_Ko_Army>  eyes roaming the party, (More)
[18:19] <Tiny_Ko_Army> "One of those types native to the Elemental Plane of Water are a variant of genies. They're called marids, and they often have trading camps. That's not really relevant, though..." He drags the word out, kicking along lazily with his watery legs. He pauses to glance at Pollyanna, "Since I'm taking you to one that's close, but he's kind of a loner. By marid standards, he's quite odd. So," Stretching at this point, "Considering how you ar
[18:19] <Tiny_Ko_Army> "Considering how you are by human or elven standards, you should get along swimmingly with him."
[18:21] * Dracos (Dracos@c-24-125-42-6.hsd1.va.comcast.net) has left #dunes (Leaving)
[18:21] <Alicia> "I'm sure everyone gets along swimmingly in this place," Alicia comments drolly as she kicks along through the water. "If he's odd, what are normal marids like?"
[18:21] <Seira> "And do we get a discount for being your friends?" Seira adds.
[18:22] <Tiny_Ko_Army> "Gregarious, loquatious, overbearing, festive." Ticking those off on his fingers as he laughs at Alicia's joke, "Aaah, well, you'll see. He'll be an interesting experience for you, I suppose, especially if you ever have to deal with marids."
[18:23] * Demedais raises an eyebrow at this back-and-forth, but otherwise says nothing.
[18:24] <Tiny_Ko_Army> "So, are you a rogue marid," Pollyanna enquires with a twitch of her eyebrow, staying close to Demedais.
[18:26] * Demedais grins a bit at this.
[18:26] <Tiny_Ko_Army> "I try," Oolu smiles back at Pollyanna, "I do so try. Otherwise it's dreadfully boring, don't you agree?"
[18:28] <Seira> "Oh?" Seira perks up. "Are you studying how to become a genie? I'm really interested in the research you've done towards that goal!"
[18:28] <Demedais> "Part genie, part dragon, part elf, part human. A Seira-chimera mania?" Demedais muses.
[18:29] <Tiny_Ko_Army> "...I meant the more complimentary parts, like festive and gregarious," Oolu laughs a bit at that, "Seira, I must say, you do seem rather interested in racial crossbreedings. It's rather cute."
[18:29] <Seira> "It's only intellectual curiousity," Seira informs Demedais. "That, and I like the genie fashion sense."
[18:29] <Seira> "It is?" she asks Oolu. "Thanks! You're the first who's said so!"
[18:30] <Tiny_Ko_Army> Amaryl keeps quiet for now, watching Oolu warily.
[18:30] <Alicia> "Try to avoid any lamps," Alicia recommends dubiously.
[18:30] <Seira> "Of course!"
[18:30] <Tiny_Ko_Army> As the party swims onward, you soon come to what looks to be a little cluster of seaweed in the water. Perhaps a few hundred feet wide, like a tiny meteor suspended in water. It is a colorful green with patches of other colors, fish lingering around it. (More)
[18:30] * Demedais chokes and turns away from the group, a grin on his face.
[18:31] <Tiny_Ko_Army> Pollyanna chuckles at that, "Is that it?" she asks, "Or is this the water equivalent of a tree?"
[18:33] <Seira> "How about an oasis?"
[18:33] <Tiny_Ko_Army> "That's just a myth, I think," Oolu observes casually, "The lamp thing. Unless you really want to be stuck in one...?" As he swims on, he stops as well and peers. "Ah yes, that's it. It's a small clump of seaweed, they're often used as houses by water controlling outsiders. I used to have one of these..." Oolu muses to himself, "Bigger, of course, but...oh well!" He shakes out of it, glancing towards Alicia, Seira, Amaryl and then Polly
[18:34] <Tiny_Ko_Army> and then Pollyanna. "Would any of you like to come in first with me?"
[18:34] * Seira shrugs, and glances at Amaryl in turn. "Wanna go in and visit?"
[18:35] <Tiny_Ko_Army> Amaryl blushes half a moment, "If you think it's safe..." she replies to Seira hesitantly.
[18:36] <Alicia> "Can we only go in one at a time?" Alicia asks, wondering why they can't all just head in.
[18:36] <Seira> "I can keep you safe from anything below a small invasion," Seira assures her, and nods at Oolu. "Seems like we'll be first!"
[18:36] <Tiny_Ko_Army> "Oh...we could..." Oolu casts a quick, sharp look to Alicia. "But there's on fun in that, is there?"
[18:37] <Tiny_Ko_Army> "Well..." Pollyanna murmurs something under her breath, then...
[18:38] * Alicia raises an eyebrow, glancing at the two elves (or elf and person with an elf somewhere in her diverse ancestry) and then back to the water elemental. "Okay... you three go in and have fun, then," she urges, managing to avoid showing her amusement.
[18:39] * Demedais glances to Pollyanna, before nodding to Alicia.
[18:40] * Demedais raises a eyebrow at nothing in particular.
[18:40] <Tiny_Ko_Army> So the three head in! As you approach the side, a gush of bubbles come as the seaweed parts. It shows a largely empty interior after a ten foot layer of seaweed, brighter in here than other places so far. Oolu leads in, calling, "Hello? Hello? Are you home?"
[18:40] <Tiny_Ko_Army> OOC - Alicia and Demedais, #evil?
[18:43] <Tiny_Ko_Army> As you swim inside, you see it's a largely empty interior. However, there are a few loose stone shelves about, with a loose, transparent mesh of solid algae over it.  These dot the interior at random. Standing at one in the rear is a large humanoid of blue skin, wearing a turban and light vest.  His face is serious and composed as he sees you, "...Oolu. Landbreathers?"
[18:44] <Seira> "Hi! Don't be silly, we normally breathe air, not land!"
[18:46] <Tiny_Ko_Army> "Seira's right, but it hardly matters. Why the long face, Caspian? Aren't you happy to see us? When's the last time you've had good guests besides myself?" Oolu flows over to him, pounding his back. "Come on, these ones are special!"
[18:47] * Seira waves at him pleasantly. "I'm Seira, and this is Amaryl. How do you do?"
[18:48] <Tiny_Ko_Army> "Hello," Amaryl inclines her head politely.
[18:49] <Tiny_Ko_Army> The marid is tall - at least ten feet, towering over the others with a stupendous ease. He looks down at Oolu near him, "You came from the normal portal? The old one that you've been forcing again lately?"
[18:49] <Tiny_Ko_Army> After a moment, he does look to the two. "Wait. There is a matter I must discuss with Oolu immediately."
[18:50] <Seira> "Every once in a while, we meet a rude person, Amaryl," Seira tells the elf not particularly quietly. "Even when you're all nice and come visit them, they just insist on brushing you off. It happens, and we shouldn't take it personally or respond with fire."
[18:50] <Tiny_Ko_Army> "Oh, now you're acting like a dry blanket!" Oolu scowls, "They came through the portal with me, I'll have you know."
[18:52] <Tiny_Ko_Army> Caspian doesn't even change his expression, before he speaks once more in a dry monotone. "The portal's not stable. It's been showing signs of drifting orientation and sending potential travellers to another destination like a stray slingshot. If you are blessed, you'll only come out on the Astral Plane."
[18:54] <Tiny_Ko_Army> "Yes, yes, I know. Still, do you know of another portal? They're rarer than usual on the world now - oh, we can tell you about that another time, but it has to do with Gods and impostors and imprisonment and all sorts of heroic things like that." Oolu stretches at that, and then, "Seira, you've studied it a bit. Tell him he's over exaggerating."
[18:55] <Seira> "It's the safest ancient portal on Prime," Seira affirms. "And we can get back from just about any plane it could deposit us into with a bit of effort, though knowledge in how to stabilize it further or an alternate portal would be more than welcome."
[18:57] <Tiny_Ko_Army> "What about the Abyss? The Nine Hells? The Gray Wastes? All of those are possible," Caspian says, "Or even to places worse. If it does unstabilize when you use it, it's like..." He stops at that, "You're the sort to come here, you're likely not the sort to worry about low chances of catastrophy. As a matter of fact, I do know something about that. Are you interested in it - it's rather time consuming."
[18:58] <Seira> "Well, our time here today is limited, but if you came to visit us on Prime or had a way of communicating with us, that would do. Otherwise, we could do what we could today and reschedule for the rest."
[19:00] <Tiny_Ko_Army> "You'd need to find or create a special stone to stabilize the portal in short. I could aide you with either, but neither of those are simple matters. They are quests that will take long times and efforts no matter how you go." Caspian eyes Seira with blue, steady eyes, like a still stream. "If you are interested in this Plane and have the time to spare, I am not adverse to telling you."
[19:00] <Tiny_Ko_Army> "See? That's the spirit," Oolu thumps the marid on his back again, "I don't know if they are - they're important back on the surface and tangled into things - but that's better than acting like a dead fish!"
[19:01] <Seira> "I'm interested!" Seira agrees readily. "I'm sure everyone else is, too! Can we call them in?"
[19:02] <Tiny_Ko_Army> "Go ahead," Caspian agrees. "If you're of a mind, someone should stabilize it, or sooner or later innocents or Oolu using it will come to catastrophy."
[19:04] <Seira> "Please come in," Seira says at this, relying on Message to carry her words. "Catastrophy is really a strong word, though, don't you think? The fabric of reality itself won't come apart."
[19:06] <Tiny_Ko_Army> "Finding yourself in many planes would be a fateful calamity," Caspian intones. "What if you appear in the positive energy plane and explode in moments, or burn alive in the Plane of Fire? This speaks nothing of the Outer Planes, where you m ay find a restful heaven or a horrible hell."
[19:07] <Seira> "I'm pretty confident of my chances," Seira counters, "but I understand the dangers of overusing the portal before it's ready."
[19:07] <Tiny_Ko_Army> "Worry, worry, worry, worry," Oolu shakes his head, "I say, if I use that and I'm tossed into the Plane of Fire, that's some God of Fate saying it's time for me to die."
[19:07] <Tiny_Ko_Army> As the party talks, Seira, Pollyanna and Demedais swim in.
[19:07] <Alicia> OOC: Alicia
[19:07] <Tiny_Ko_Army> OOC: D'oh.
[19:08] * Seira waves at them.
[19:08] <Demedais> "...What are the odds of it tossing us into the wrong plane." Demedais says, growling a bit.
[19:09] <Tiny_Ko_Army> "Very well. In short, you need a portal stone that can be reoriented to the portal or to create one. Neither is an easy task, the former must be found or taken, the latter must be created from several difficult to obtain components." Caspian stops at that, "A few in a hundred, perhaps? 5 in a hundred? It is not precise."
[19:09] <Alicia> "Yes, more planes are inimical to life than not, so I don't particularly like our odds if we do go off course," Alicia agrees.
[19:10] <Seira> "Statistically, you could be using it every day for a year and it won't trigger," Seira responds.
[19:10] <Tiny_Ko_Army> "Or you could use it once and get tossed. I remember the story of Shamal," Pollyanna comments.
[19:11] <Seira> "Yes, it already happened, very unlikely that this will be repeated before the portal's been finalized."
[19:11] <Alicia> "Fact is, I'd rather risk the portal than face certain death by drowning if we stayed here," Alicia notes with resignation. "Since fixing it doesn't sound like merely a few hour's work."
[19:11] <Demedais> "Statistically we won't be waking up dragons, going to alternate planes or constantly walking past a red dragon the size of multiple city blocks, no problem." Demedais notes. "I do not think we should consider ourselves in a good position to tempt fate no matter what. What materials would be needed to make a portal stone?"
[19:13] * Seira is also interested in hearing that. More than debating magical theory, anyway.
[19:15] <Tiny_Ko_Army> "A drop of essence of an outsider with ties to water, a stone of sedimentary rock brushed with a devil and angel's touch on the Astral Plane, and a special magical concoction." Listing those off, "The brew requires the beak of a cockatrice, the eye of a blink dog and three scrapings of silver from a Githyanki Silver Sword. If do that and then complete a simple bonding ceremony, the portal will be fixed."
[19:16] <Alicia> "That sounds... really really hard to make," Alicia replies, sounding appalled.
[19:17] <Seira> "Please define what you mean by 'essence'," Seira requests.
[19:17] <Tiny_Ko_Army> "You don't fix portals by staring at them and hoping they stop malfuncitoning," Caspian replies gravely. "The essence is a tiny drop of concentrated energy from the outsider." AT that, the marid looks very solidly at Oolu.
[19:18] * Seira also looks at Oolu.
[19:18] <Tiny_Ko_Army> Pollyanna alsol ooks at Oolu. "One half down?" she ventures.
[19:19] <Demedais> "Sedimentary rock, devil and angel's touch? They just need to touch it?" Demedais inquires, thinking.
[19:20] <Tiny_Ko_Army> "...great," Oolu sighs at that, as Caspian continues. "They need to touch it on the Astral Plane," Caspian confirms.
[19:20] <Seira> "Why a blink dog?" Seira asks Caspian curiously. "What does its eye contribute?"
[19:21] <Tiny_Ko_Army> "It's a magic ritual. I'm not skilled enough to pick apart all the meanings." OOC: Seira, you can make a K:A check on this if you like.
[19:21] <Demedais> "Ah. That makes that part more amusing, but still easily done as compared to the rest." Demedais muses.
[19:21] <Seira> roll 1d20+17
[19:21] * Hatbot --> "Seira rolls 1d20+17 and gets 31."12 [1d20=14]
[19:23] <Seira> "Right, so something with the same properties would do," Seira muses slowly. "Yes, this helps."
[19:23] <Demedais> "Mmmm?" Demedais asks. "Elaborate for those of us less magically inclined?"
[19:25] <Seira> "Something about innate abilities related to teleporting and dimensional travel," Seira explains. "If something evil happens to attack us some day that answers those criteria, we'll just use that once we stop it."
[19:28] <Tiny_Ko_Army> "If you are sure of that, I wish you well then." Caspian nods once more, "This is just the outline, work and research will have to go into this if you are serious. I warn you, this is not a light endevour to go into."
[19:28] <Seira> "I multi-task well enough," Seira assures him. "Once we're ready to attempt it, we'll let you know, okay?"
[19:28] <Alicia> "No kidding," Alicia mutters, boggling at some of the ingredients listed.
[19:30] <Tiny_Ko_Army> At that, "Alright, I thought you'd like to hear that," Oolu scowls once more at Caspian, "It's been about a half hour, if you're ready to go back now?"
[19:31] <Alicia> "I suppose we'll have to risk it," Alicia acquieses, trying to convince herself the odds are low enough for them to be perfectly safe.
[19:31] <Seira> "Almost! I haven't seen any trading yet, and I'm pretty curious about how that thing goes on other planes."
[19:34] <Tiny_Ko_Army> "Trading...?" Caspian answers at that, "I am not one to ask...my kin are far more interested in that than I. I have only a few goods."
[19:36] * Seira looks at Oolu accusingly. "I suppose we'll have to do this another time," she says at last, and offers her hand to Caspian. "It's been nice meeting you."
[19:37] <Tiny_Ko_Army> Oolu returns the look, "I meant it wasn't relevant because he's..." Oolu begins, before casting a look at Caspian. "Aaah, yes let's do this later!" he says quickly, starting to swim towards the exit.
[19:38] * Demedais bows slightly to Caspian. "Indeed. We shall meet again, I imagine."
[19:39] <Alicia> "Thank you for the warning, though I hope it proves unfounded," Alicia manages graciously, before she follows after Oolu.
[19:39] <Tiny_Ko_Army> "Good luck!" Amaryl says as she flees, Pollyanna going as well.
[19:40] <Tiny_Ko_Army> Caspian watches them go without expression, "If you embark on this, I wish you luck. At the least, try not to have the portal used until then, for the sake of those that may blunder to it or worse."
[19:40] * Seira sees no reason for sticking around once everyone's started leaving. "The warning's been duly noted," she assures him on her way out.
[19:41] <Tiny_Ko_Army> Once outside, Oolu turns to Seira, "Ooooh, did you mean that you thought HE was a trader?" he asks once outside.
[19:42] <Seira> "That might have been an unfortunate misunderstanding," she responds. "Nevermind it now, let's go back?"
[19:43] <Tiny_Ko_Army> "I'll lead on. If you want to meet trading marids, well...it's more than a daytrip. I'd recommend bringing a good deal of money, too." As you swimb ack to the portal, the waters are quiet. On reaching the return, there are only a few stray bits of eel left around the portal.
[19:44] <Seira> "I'll go first and prove there's nothing to worry about," Seira declares. "Oolu, let's start it up."
[19:45] <Tiny_Ko_Army> Oolu goes to the portal, as the water begins to swirl! "Go on when you're ready," he bids.
[19:45] * Demedais eyes the portal very warily.
[19:45] * Seira takes Amaryl's hand, giving it a light squeeze, and heads through the portal!
[19:46] <Tiny_Ko_Army> roll 1d100
[19:46] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 18."12 [1d100=18]
[19:46] <Tiny_Ko_Army> Seira goes into the swirling portal and vanishes! Amaryl comes with her, the two away and gone - hopefully back to your world.
[19:46] * Demedais grunts, before looking toward Pollyanna. "Let's go home. Alicia?"
[19:47] <Alicia> "No sense sticking around," Alicia agrees, angling herself towards the swirling portal and kicking her legs behind her as she quickly swims straight into it.
[19:48] <Tiny_Ko_Army> roll 1d100
[19:48] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 75."12 [1d100=75]
[19:49] * Demedais nods and takes Pollyanna's hand before following Alicia in!
[19:50] <Tiny_Ko_Army> Soon enough, the party reappears back in the sea caves in two spurts - Seira and Amaryl first, then the rest of the party. Oolu stretches once he arrives, "Aaaah, that was fun. Are you going back now?"
[19:50] <Seira> "We could stay long enough to say hi to everyone," Seira offers.
[19:51] <Alicia> "We have over an hour left on our water breathing," Alicia agrees, glad that everyone made it back safely.
[19:51] <Demedais> "Do you want to do some more looking around, or are you ready to go back?" Demedais asks Pollyanna.
[19:52] <Seira> "Tynave could be fun to see again," Seira muses. "Even though we live close enough we only meet each other once a month or so, at best."
[19:54] <Tiny_Ko_Army> "I'm having fun," Pollyanna smiles, "Oh, how about we travel back with Tynave?"
[19:56] <Seira> "Our boat should still be there, unless it was attacked by rampaging sharks," Seira says. "Should work."
[19:56] <Demedais> "Sure." Demedais nods.
[19:57] <Tiny_Ko_Army> "I'll go get her," Oolu promises, as...OOC - do you want to skip ahead slightly?
[19:57] <Seira> OOC: Works for me, if you have nothing more here
[19:59] <Alicia> OOC: sure
[19:59] <Tiny_Ko_Army> Tynave is cheerful, meeting you by your boat. As you come to the surface, you see the weather is bright. There are ships out, though - a fair few skiffs like yours in the distance. "Seira! Alicia! Demedais!" the girl calls, hovering juuust below the surface of the water.
[20:00] <Seira> "There's plenty of room if you want to travel with us," Seira offers, offering her hand to the girl.
[20:01] <Alicia> "Hello, Tynave," Alicia waves to the sea elf. "Nice seeing you, again."
[20:02] <Tiny_Ko_Army> She slowly breaks the surface of the water, "It is. How are you now?" Meanwhile, the various skiffs are spreading out - about six of them.
[20:03] * Demedais waves at Tynave cheerfully, before glancing out to the skiffs to see what the business of the day seems to be.
[20:03] <Tiny_Ko_Army> OOC: Spot check, Deme.
[20:03] <Seira> "Very busy with all the visits and other excitement," Seira responds, leaving the spotting to the experts.
[20:04] <Demedais> roll 1d20+9
[20:04] * Hatbot --> "Demedais rolls 1d20+9 and gets 26."12 [1d20=17]
[20:04] <Alicia> "We've had a hectic few days," Alicia agrees. "We just thought it might be nice to visit our neighbours instead of receiving all the visits as we've been doing, lately."
[20:05] <Tiny_Ko_Army> "I heard. We've been busy, Sir Oolu is trying to get us to expand as much as we can." Tynave smiles, "Is your city still the same?"
[20:05] <Seira> "We haven't tried expanding it below sea level yet, if that's what you mean," Seira responds. "But one day--!"
[20:07] <Demedais> "Ah, for the love of..." Demedais growls, before waving to the nearest one. "I would guess something has happened back in town, I'm afraid. We need to go... My apologies, Tynave, but we seem to have accursed timing lately."
[20:07] <Alicia> "What's wrong?" Alicia turns to Demedais with some alarm.
[20:08] <Demedais> "All the skiffs have Balmurian men on them, and they seem to have been looking for us. The rest is conjecture." Demedais says.
[20:08] <Seira> "Let's find out what couldn't wait, then," Seira decides. "We'll head for the nearest one."
[20:08] <Alicia> "Better get moving, then," Alicia nods, grabbing an oar and sitting down, ready to start rowing once everyone else is good to go.
[20:09] <Tiny_Ko_Army> Tynave nods, "I'll come by later then, good luck!" she says, going bac to the water. "Soon, we should have Brine Potions again if Oolu's right. I'll send you some so you can spend some real time here."
[20:09] * Demedais nods and waves to Tynave before getting ready to row, himself.
[20:11] <Alicia> "Bye, Tynave," Alicia calls before she starts rowing, heading towards the nearest other boat.
[20:12] <Tiny_Ko_Army> Soon the skiff comes in view of the Balmuria man skiff. Soldiers wave the party down as the two boats meet, the leader calling. "Sirs!" he says, voice hearty enough to carry clearly. "There is a Malmuthian envoy here to meet with you. Commander Oberuth apologizes for disturbing your non work times, but the matter requires attention."
[20:12] <Alicia> "Us specifically?" Alicia asks in vague surprise.
[20:13] <Demedais> "Doesn't surprise me." Demedais grumbles. "What with Claris and all."
[20:13] <Seira> "Who's the envoy?" Seira adds.
[20:13] <Tiny_Ko_Army> "I'm sorry, I don't know." The soldier apologizes. "My orders are to instruct you to return to Balmuria as soon as able."
[20:14] <Demedais> "Understood." Demedais nods.
[20:15] <Alicia> "Well, we won't delay," Alicia promises, giving a salute before she resumes rowing with powerful and steady strokes, intending to get back to town as quickly as possible.
[20:17] <Tiny_Ko_Army> The trip back to Balmuria is without incident. On arriving back at the city, Pollyanna and Amaryl depart for now, as the party has business to attend to. On reaching the garrison, you find Commander Oberuth waiting for you in his meeting room, with Count Almand there as well. Almand looks non disturbed, relaxed. Commander Oberuth is likewise contained, "Welcome back," he greets the three.
[20:18] * Alicia salutes the commander, before giving Almand a somewhat appraising look, recalling him mentioned as the one who convinced Berlioz to defect.
[20:19] <Alicia> Also she used prestidigitation on the way here to ensure everyone was dry and not smelling of seaweed.
[20:19] <Alicia> Unless they wanted to.
[20:19] * Demedais salutes to Oberuth as well, remaining at attention while waiting for whatever debriefing they would ge.
[20:19] * Seira is the very picture of a relaxed, self-assured elf, not inclined to speak up much beyond the usual pleasantries.
[20:19] <Tiny_Ko_Army> "Good afternoon," Count Almand inclines his head to the three as they enter.
[20:20] <Tiny_Ko_Army> "Sit," Commander Oberuth gestures to chairs, doing the same. "Count Almand says he bears a message from King Ferdi, addressed to the three of you."
[20:20] * Seira takes the seat she is offered, listening with polite curiousity.
[20:21] <Tiny_Ko_Army> "Recent events have been rather unexpected for both sides," Count Almand begins without hesitation. "Your recent visit to Malmuth in particular had a regrettable misunderstanding involving one of our officers."
[20:21] * Alicia primly sits down, wondering just why she gets included. Sure, she's in the Crimson Guard, but Seira and Demedais are the ones that have had the numerous open dealings with Malmuth. She should really be a non-entity as far as they're concerned.
[20:21] * Demedais sits as well and looks to Almand.
[20:23] * Seira searches the Commander's face for any indication on how he wishes to handle this, and whether they are even to speak.
[20:23] <Tiny_Ko_Army> Commander Oberuth is calm faced, but slightly nods to Seira on her look.
[20:23] -> *Tiny_Ko_Army* is Almand evil?
[20:23] <Tiny_Ko_Army> "We would like to take efforts to...correct certain issues related to this," Almand continues on.
[20:24] <Seira> "It was most regrettable," Seira agrees. "In particular, the misunderstanding that resulted in us being unable to leave the way we came, invited. However, what's done is done. We hold no grudges for the actions of underlings."
[20:24] <Alicia> Remaining silent, Alicia simply listens and studies Almand. It's best not to involve herself, since this matter seems to concern Seira and Demedais mostly.
[20:26] <Tiny_Ko_Army> "Yes, the extremely tense state in the capital resulted in under officers overstating their orders. The men involved have been reprimanded accordingly. We wish you had not chosen to invoke such a sudden way of leaving, but...mistakes were made." He rests his hands in his lap at that, a moment of pause.
[20:26] * Demedais resists any urge to smile at Seira's commentary, but instead listens to Almand for more details.
[20:27] * Seira nods noncommittally, waiting for Almand to continue.
[20:28] <Tiny_Ko_Army> "This makes certain...difficulties. Difficulties King Ferdi would like to personally iron out. He would like to invite the Crimson Guard to Valandia, as well as Claris Brightsun, to resolve these matters peaceably."
[20:28] <Alicia> "If I may ask, why am I being invited?" Alicia asks bluntly, since it's niggling at her. "I had nothing to do with the incident you speak of."
[20:29] * Demedais looks at Almand calmly, trying to figure out his purpose...
[20:29] <Seira> "I think I speak on behalf of everyone involved that I am very much honored by the invitation," Seira tells Almand in response. "All that remains is agreeing on a timetable suitable for everyone."
[20:30] <Demedais> roll 1d20+12 sure.
[20:30] * Hatbot --> "Demedais rolls 1d20+12 sure. and gets 22."12 [1d20=10]
[20:31] <Tiny_Ko_Army> "You did not," Almand agrees, "However, you are part of the Crimson Guard. One of the large parts, even if you are not often involved with Malmuth. It would be a dishonor not to invite you. Now then..." Almand turns back to Seira, "We invite the Crimson Guard, Claris Brightsun, and a few retainers or soldiers if you wish for aid. The sooner the better."
[20:33] <Seira> "Recent visitors from another plane left us with a few open matters," Seira tells him. "And our recent expedition to try and tackle some of them only revealed a matter of great importance we need to resolve, if we don't want the planar portal that started the entire thing to misbehave. Our efforts should go towards this, first and foremost, for the sake of both our nations' safety."
[20:35] <Tiny_Ko_Army> "In our works, some minor delay is often inevitable. Despite this, expediency is preferred...for matters that I believe both of our nations value?" A slight raised eyebrow at that.
[20:36] <Seira> "Most certainly. We'll do everything in our ability to expedite this matter," Seira agrees with a nod.
[20:36] * Demedais considers this, before nodding with Seira slightly.
[20:37] <Tiny_Ko_Army> "I assume you will need time to discuss this with yourselves?" Almand rises at that, "Will you wish to speak to me again, or shall I return to Malmuth?"
[20:38] <Seira> "With our superiors as well, as part of procedure," Seira tells him. "This might take time, but we'll merely use the same spell we had to coordinate matters earlier. It would reach you even in Malmuth."
[20:39] <Tiny_Ko_Army> You get a nod back, "While some minor delay is...inevitable, as I said, overly long delays reflect poorly. I'll look forward to good news soon," With that, Almand exits out of the room.
[20:40] <Seira> "I suppose we'll have to decide whether we want to walk into an ambush and try to divorce King Ferdi from his mind-controlling Resort or ignore the invitation and... pretty much leave the relationship between our countries on the same declining path it'll be going anyway," Seira speaks once he's far gone, and that had been confirmed. "At least we have the time to decide."
[20:41] * Demedais waits for about five seconds, before standing up, looking outside to make sure he's gone, and then locking the door. "Something... He wasn't lying, but neither was he telling the truth completely. Having used the same methodology before... I must question the 'peaceful' methods, yes."
[20:41] <Seira> "I wasn't lying either, but that certainly wasn't me being truthful," Seira comments with a snort.
[20:42] <Alicia> "It's an obvious trap," Alicia says bluntly. "I don't know who's more foolish, them for using such a ploy, or us for the fact we're going to walk right into it." She gives the others a challenging look for anyone to actively resist going along with the 'invitation'.
[20:42] <Seira> "No one's walking into it," Seira tells Alicia, blinking. "All we did just now was buy us more time."
[20:43] <Tiny_Ko_Army> "I can't believe they wouldn't think we'd think this wasn't a trap, if they know about Claris," Commander Oberuth observes, "So...what does that mean?"
[20:43] * Demedais shakes his head mutely. "We know they plan something. Asking you along sealed it, honestly. But. By knowing it is a trap, we can prepare. My first recommendation would be protections against mind-affecting magics."
[20:43] <Seira> "Or we could just politely refuse," Seira points out. "An equally valid option."
[20:44] <Demedais> "Firstly, they will want Claris back, I imagine. My stand is to only accept that if he himself wants to go back." Demedais notes.
[20:45] <Alicia> "What do you think, sir?" Alicia asks the silent commander.
[20:46] <Tiny_Ko_Army> "It bothers me - they're doing this in the most obvious fashion they could. Nothing sneaky, nothing underhanded. They know we have Claris and they have to at least suspect he's given up information...so why? Why make a direct offer to us? It doesn't make sense."
[20:47] <Demedais> "And as for refusal... Optimally, Seira, we want to keep relationships with them as high as powerful; their military is still stronger, though we are making strong steps toward being able to control our land. We have the resources, but we are untrained in siege warfare. They at least have some veterans in those areas. Thus, until we can face them on equal standing, we cannot risk it, I do not believe." Demedais notes to Seira.
[20:47] <Seira> "There is a way for this to make sense," Seira mentions. "They know we are overconfident at times, and might wish to play on that. Even though it is a trap is no guarantee we'll avoid it, since we might decide our preparations are sufficient to avoid it."
[20:48] <Alicia> "Presumably they think our desire for the Resort their king holds will outweigh any caution," Alicia adds. "We are going to need it, eventually, after all."
[20:48] * Seira frowns at Demedais. "That is rather poor reasoning. By avoiding the meeting, the relationship cools down. But coming into a trap and sparking outright conflict, we're actually starting hostilities, if not all out war."
[20:49] <Seira> "And trust me, there will be hostilities when they try to take your Resort, Claris or anything else of value by force," she adds sourly.
[20:49] <Tiny_Ko_Army> "That would explain why he showed it to us...to get confidence at the time, and to entice later?" Commander Oberuth ventures as he listens. "There was also the elephant in the room about hostilities - Irenes."
[20:50] <Seira> "I have a decent idea of where he might be," Seira says. "I haven't proven it, yet, but if we can act upon my hunch my confidence of the information is quite high."
[20:50] <Alicia> "Yes, we *know* he was operating with their approval, now," Alicia nods firmly. "We have absolutely no reason at all to trust them."
[20:50] <Demedais> "Ah, yes, Irenes." Demedais growls. "And your point is taken, but I think you underestimate how little of a pretense they may need. ...Much as I seem to underestimate how much they may actually try."
[20:51] <Seira> "Sir," Seira asks suddenly, "would it be possible for Lord Salman to be out of contact for a few weeks?"
[20:52] <Tiny_Ko_Army> "So...what do we do then? Ignore it? Wait for them to attack? Go with it and try to turn the tables with all the force we have? Or buy time and try to strengthen? Any other ideas?" Hellmen asks after a moment of listening. "Anything's possible. There's Lyselle in Armasea, she can have requested his presence for some matter or another and he could have accepted."
[20:53] <Seira> "If we have a legitimate reason for stalling, one Malmuth can easily verify, we could use that time to hunt down Irenes. Maybe confronting him would fill in the missing pieces of this puzzle... and if not, that's one enemy of the Baronies down."
[20:53] <Tiny_Ko_Army> "After all, they certainly saw fit to delay us at times," Commander Oberuth adds thoughtfully. "Still...the problem is that if they take action while you're off...we have a problem."
[20:54] <Seira> "I can ask the temple of Waukeen to always have a spell of Sending ready, and get a scroll of teleportation to ensure our quick, safe return, Sir."
[20:54] <Demedais> "There is that." Demedais says. "Having us theoretically trapped in Malmuth while their army moves in? Dream situation, demoralizing our men while enervating them."
[20:55] <Tiny_Ko_Army> "We can't trust them, but they're too damned strong to ignore." At that, "Hmph. That's also a thought. A question - how many notable leaders and warriors can be mobilize besides the three of you at worst?"
[20:55] <Tiny_Ko_Army> "If you get trapped or we're caught with you away or what have you, this is important to know."
[20:55] <Seira> "Right now? Half a dozen, perhaps?"
[20:56] <Demedais> "Eduard of Torm, Lyselle, Pollyanna, Engan... Stronger?... the leaders of the temples, especially of Helm, may be able to assist as well..." Demedais muses.
[20:56] <Tiny_Ko_Army> "Elle, Pollyanna, Donald, Khardon, myself..." Then Hellmen looks to Alicia, "...well, what of yours? I won't ask about the devil, but if we're desperate, perhaps your sister?"
[20:57] <Demedais> "Donald, yes. I didn't factor you or Khardon in, felt silly to since it would seem like a given." Demedais nods.
[20:58] <Alicia> "Ah... Jessica - that's the name she decided on, by the way - retains all her talents, but her skills were never truly in straight up combat," Alicia admits. "She's probably more skilled than most, and can defend herself well enough, but she's of no use fighting as part of an army or leading men," Alicia replies uncertainly. "I'd feel more comfortable if she avoided such situations where she would be forced to draw blood, to be honest."
[20:59] <Seira> "At the very least, I can provide quite a few mages that would aid the archers and soldiers," Seira muses. "And we still haven't received any of the aid Pallanth resolved to make, but that's a matter of time. They'll surely turn up before Malmuth were to try anything."
[21:00] <Tiny_Ko_Army> "I know. Frankly, if anyone knew who she was, it would be a disaster to have her in open battle. However...there's scouts and other...rolls." Oberuth hesitates there just a moment, "It's a good core if worst comes to worst. So then...what are the three of you think you should do?"
[21:01] * Seira has already stated her opinion.
[21:01] <Tiny_Ko_Army> "Pallanth will help as well, but I don't want to bet our entire farm on another nation if we can help it. Just half of it," Oberuth smiles just a tiny bit at that.
[21:01] <Alicia> "Well... where is Irenes?" Alicia asks openly. "If we're going after him, that's somewhat important to know."
[21:02] * Seira shares the directions she has to his hideout, saying at the end, "I believe it is the only laboratory he has left."
[21:03] <Demedais> "...If this is believed to be the optimal setup, then it should be done." Demedais says after a minute of thought. "And if we can be brought back here on necessity, so much the better."
[21:08] <Alicia> "The desert?" Alicia makes a face at Seira's directions. "I was hoping to avoid having to travel through that again for a long time. We'd be gone for well over a month on such a journey, even if we teleported back. Can we afford that much time?"
[21:09] <Seira> "Worst case scenario, we waste an expensive scroll and achieve nothing of value," Seira muses. "However, we can certainly be there quicker with phantom steeds."
[21:10] <Alicia> "True," Alicia admits. "That could cut our travel time down immensely. Probably a week at most."
[21:10] <Tiny_Ko_Army> "The three of you are our best weapons. We'll try our damndest to stall if you think that's what needs to be done," Commander Oberuth speaks, "Just be sure before you commit, that's all I ask."
[21:12] <Seira> "Of course, Sir. Whatever happens, however, our defenses must progress along the lines we decided on from the moment we heard Claris's story."
[21:13] <Demedais> "I am willing to rely on the Captain's judgment in this." Demedais says, before nodding. "And training in siege warfare may not be amiss. Ask Engan - perhaps he can assist in training select squads?"
[21:13] <Tiny_Ko_Army> Commander Oberuth nods at that. "I will. There is one more matter, though."
[21:14] <Seira> "Sir?"
[21:15] <Tiny_Ko_Army> "Alicia's friend and family - the devil and her sister. One I do not trust, the other is ...innocent, painfully so.  I can have B-Jessica safe if need be and as best off as she can be, but what of that creature?"
[21:16] <Seira> "Wouldn't she have done something by now, if she so intended?"
[21:16] <Alicia> "I trust Antenora," Alicia states firmly, no longer surprised by the statement. She's earned it by now. "In honesty, I would have preferred to take her along when we go after Irenes, but I don't think we can have enough Phantom Steeds for four..."
[21:18] <Alicia> "Although... wait a minute, you could just do that trick with the floating disc like you used when we were leaving Malmuth last time?" she looks at Seira for confirmation.
[21:19] <Seira> "I'll have to run the numbers first," Seira responds.
<Steph> I might have made a terrible mistake

Corwin

[14:31] <Kotono> --
[14:33] <Kotono> Gathering at the city gates one early morning, the three travellers are prepared. For his part, Claris wears a thick, warm brown cloak over his armor and gear. While an emblem of the Great Dawn can be seen if he chooses to remove it, he for now concedes to warmth and practicality. "The phantom steeds are sufficient to travel each day?"
[14:34] * Demedais looks to Seira in reply to that question.
[14:34] <Seira> "Pretty much," Seira agrees. "We can always use regular magical mounts to travel farther in a day."
[14:38] <Kotono> "Alright, then are we leaving now? We'll travel west to theedge of the Baronies then follow the trade routes to the Firewind mines?" Claris asks.
[14:39] <Seira> "Sounds like our best option," Seira agrees. "If we meet any annoying wizards, are you ready to incapacitate them?"
[14:39] <Kotono> Claris smiles ever so slightly, "I owe Irenes for his attempt on my life. I'm prepared," he says, "Lathander willing, I'll get a chance to cast his evil into flames of purification."
[14:41] <Seira> "I'm good with that!"
[14:41] <Kotono> "Shall we, then," Claris waits, as...OOC - REady to skip ahead abit?
[14:41] <Demedais> OOC: Sure.
[14:42] <Seira> OOC: Yep
[14:43] <Kotono> Thus on Phantom Steeds the party begins to move! The first two days are past endless farms and ploughed fields, peaceful and pleasant. Hundreds of times you get blurred images of bustling farmsteads and great baronial farm estates, blending into a pleasant blur. At the start of the third day of travel, you reach the Baronies capital, not too far away if one wished to make a side trip.
[14:44] <Seira> Perhaps on the return trip. For now, they must press on!
[14:45] * Demedais continues on with Seira, though it does occur to him that he has never even seen the town...
[14:46] <Kotono> By the end of the third day, the party reaches the edge of the Desert. Here the Baronies are left behind, a problem beginning. There is a small breeze, carrying particles of rough, chilly sand. The weather turns colder, bitterly so. The party camps in a small spring just before the desert proper, and in the morning, a steady breeze carries gritty, freezing sand. The air is cold, well below freezing.
[14:49] <Kotono> Claris shivers and covers his face with his cloak, peering out. "Hostile and unpleasant," he observes from camp. "I had always imagined the Deserts would be scorching."
[14:50] <Seira> "Temperatures drop at night, and the breeze can be painful," Seira comments. "But luckily for us, Lathander can help with all that!"
[14:50] <Demedais> "Apparently only during the summer months." Demedais says, raising the hood of his outfit to protect his face.
[14:52] <Kotono> "Give me some time to pray," Claris speaks after a cough, waving the grit away from his face. "I'll be prepared soon."
[14:53] * Demedais nods slightly to the priest, before looking out over the land in front of them.
[14:58] <Kotono> There is still a bit of grass and green, but it's swallowed ahead by great drifts of sand. This goes on as far as the eye can see, endless chilly wastes ahead of the party. Claris is soon prepared, casting Endure Elements on the party. This seems to alleviate the cold, opening the sandy, chilly way ahead.
[14:59] * Demedais shakes his head slightly. "Very well, then... Thank you, Claris. Shall we?"
[15:01] <Kotono> "Yes." Burying himself into his cloak, "Let us go."
[15:01] <Kotono> OOC - Ready to move along?
[15:01] <Seira> OOC: Born ready
[15:01] <Demedais> OOC: Sure.
[15:01] <Kotono> roll 1d100
[15:01] * Hatbot --> "Kotono rolls 1d100 and gets 52."12 [1d100=52]
[15:06] <Seira> roll 1d20+8
[15:06] * Hatbot --> "Seira rolls 1d20+8 and gets 26."12 [1d20=18]
[15:07] <Kotono> The first day of sandy travel is unpleasant, but nothing of note happens. The winds stay steady but not too bad for the first day. On rising for the morning from your camp, you note the wind is stronger today, whipping sand about unpleasantly. A distant howl fills your ears, making conversation bothersome.
[15:08] <Seira> Message would take care of that, should they need to converse.
[15:09] <Kotono> OOC: Do either of you have ranks in survival?
[15:09] <Seira> OOC: No
[15:10] <Demedais> OOC: Nooope.
[15:10] <Seira> OOC: However, I have a high int and a map, how hard can it be?
[15:10] <Demedais> OOC: Not asking for that.
[15:10] <Seira> OOC: Phantom steeds ride over sand! We can totally take the straight route.,
[15:10] <Kotono> OOC - You're going to go off the roads?
[15:10] <Demedais> OOC: Not that, either.
[15:11] <Seira> OOC: Heh, let's just have Claris guide us
[15:11] <Demedais> OOC: Let's also follow the roads as far as we can, okay?
[15:12] <Seira> OOC: Whatever makes you happy~
[15:12] <Kotono> OOC: The road is a one way path for awhile longer, until you get to a branch. One way leads to the firewind mines, the other towards Arad. You're not there yet, though, and some more travelling is to be had.
[15:13] <Demedais> OOC: Then let's follow the path for a while, yeah.
[15:15] <Kotono> An few hours of travel pass. In a blur you pass a few caravans, huddled close together and making good, steady times themselves. However, after the third hour, the sky darkens. The winds begin to quickly pick up, cruelly whipping around sand like horrible whips.
[15:17] * Demedais grimaces. "Do we want to consider stopping for this? How much worse do these things get?"
[15:18] <Kotono> Claris covers his face with his arms, "This is becoming intolerable. We may not have a choice soon."
[15:18] <Seira> "Given that we're traveling with Claris, I'm not too worried about being bruised by the wind," Seira comments. "The sooner we're past the storm, the better, I think. If the conjured horses expire, we'll have to set up camp, but let's wait until that."
[15:19] <Demedais> "I'm not sure how much progress we'll make even with the phantom horses, Seira." Demedais grimaces.
[15:21] <Seira> "It's not a living creature, it doesn't really care about proceeding," Seira responds with a shrug.
[15:21] <Kotono> "If it becomes any worse at all, I say we stop. We'll need time to find or prepare some form of barrier from the sand, which will be hard if we wait until it's deadly. Also, if thestorm lasts long, I'm not sure I'll have enough magic to counter effect it's deletrious damages."
[15:22] <Seira> "We could always outrun it if you want. We could spare a day."
[15:22] <Demedais> "...Fair enough, then, Claris- ...Outrun it? I'm... not sure how practical that is, frankly, Seira."
[15:23] <Seira> "Storms exhaust themselves, and we're traveling really quickly."
[15:25] <Demedais> "... I'm sorry, Seira, but I'm in agreement with Claris. While it may be possible, taking the risk is incredibly impractical. We don't know how long the storm will last, nor how much worse it will get." Demedais shakes his head.
[15:26] <Kotono> "Outrunning it? Do we know how large the storm is or have an idea?" Claris enquires. "If it's small that could work, but if it's larger we may ride right into the teeth of it."
[15:30] <Seira> "If you spot decent shelter, we can use it," Seira agrees.
[15:32] <Demedais> "We also have a tent - possibly not the greatest of helps, but better than nothing in an emergency." Deme nods, beginning to look around for some sort of sheltered cropping of rock.
[15:32] <Kotono> OOC - Spot check, Deme. -2 penalty due to the swirling sands.
[15:33] <Demedais> roll 1d20+7
[15:33] * Hatbot --> "Demedais rolls 1d20+7 and gets 16."12 [1d20=9]
[15:33] <Kotono> Claris also peers around, looking about.
[15:33] <Kotono> roll 1d20+5
[15:33] * Hatbot --> "Kotono rolls 1d20+5 and gets 10."12 [1d20=5]
[15:34] <Demedais> "Hold on a sec, Seira..." Demedais says, pausing the horse to peer further into the sands, one arm raised to try and block some of it out...
[15:36] <Demedais> roll 1d20+7 Mrf
[15:36] * Hatbot --> "Demedais rolls 1d20+7 Mrf and gets 13."12 [1d20=6]
[15:36] <Kotono> roll 1d20+5
[15:37] * Hatbot --> "Kotono rolls 1d20+5 and gets 15."12 [1d20=10]
[15:37] <Kotono> The sands swirl around as Demedais and Claris look about. In this sandy, gritty atmosphere, seeing anything is a labor with few rewards. Or in this case none at all.
[15:38] <Demedais> "It's bad enough that I'm barely seeing anything at this point." Demedais growls.
[15:40] <Seira> "A tent it is?" Seira suggests with a shrug.
[15:40] <Kotono> "Same," Claris peers ahead, before shaking his head. "Then yes, let's buckle down. How securely can we stake this down?"
[15:42] * Demedais nods and withdraws it from the bag of holding, looking to Claris at his question. "Standard military-style tent - the stakes go fairly deep. Hopefully it's enough... Have some extra rope, as well, to help secure it. Hope it's enough."
[15:42] <Kotono> "Do you have anything heavy to set over the stakes? Something to prevent them from being easily uprooted?" Claris asks, covering his face again.
[15:43] * Seira taps Lagann, and checks whether there's any usable metal in the area.
[15:45] * Seira leads the way towards her find, by hand if she has to.
[15:45] <Kotono> Seira walks ten feet away, the sand starting to blow again. As she reaches her destination, "What are you doing?" Claris calls.
[15:47] <Seira> "Making the shelter," she calls back, before reaching with her mind towards Lagann. "Make us a shelter, and you get to pick the design yourself," she tells him.
[15:48] * Demedais grimaces as he looks through his pack. "Frankly? Only thing that would qualify is my armo... r... Seira- Oh, that sphere. She's likely looking for metal to weigh down the poles with- ...making a shelter. Okay, that's...more..." After a second, he turns back to the tent, getting ready to set it up quickly in case Lagann mixes up "make us a shelter" and "make me a metal hedgehog".
[15:50] <Kotono> Calling on Lagann, the ground shakes. Under Seira's feet, the sand collapses slightly, a fall of a foot or so! As it does, a large metal chest bursts out of the sand! It's top is open, pitted by exposure. A horribly broken and torn human arm lingers to it, rusted and ruined weapons inside. It's quite large - about ten feet long and five deep. The metal breaks apart and twists, as the ground shakes again. Nearby, a part collaspses down, showin
[15:50] <Kotono> Nearby, a part collaspses down, showing the top of what looks to be lightly torn white cloth. (More)
[15:51] <Kotono> Lagann works a little nearby, crafting a heavy westward facing wall of metal. While slightly jagged, it provides cover from three directions, sand crashing against it.  The ground a little away from you also shakes again, but doesn't move.
[15:52] * Seira pats the orb affectionably. "Well, set the tent away."
[15:52] <Kotono> "We just need one wall now," Claris approaches it, "Demedais, help me attach this?"
[15:53] <Demedais> "...Righty-o, then." Demedais says after a moment, refolding the tent as he heads toward the entire mess, stopping to look at the human arm and grimace.
[15:53] <Demedais> "Alright." Demedais nods, moving to help Claris.
[15:54] <Kotono> Soon, the enclosure is completed! In good time, the wind starting to pick up as you finish. However, the inside is safe, albiet silghtly sharp if you get close to the walls. But it should provide plenty of cover.
[15:55] * Seira has no problems using the steeds as further padding to their fourth wall.
[15:55] <Demedais> "So, it doesn't try to murder you at a whim now?" Demedais inquires once they're somewhat settled in.
[15:55] <Seira> "I made Lagann an offer he couldn't refuse," Seira responds smugly.
[15:56] <Kotono> "What is that orb," Claris asks, as you can hear the winds howl.  There's a slight thump, of sand blowing against the metallic exterior of your protection.
[15:56] <Demedais> "Work or drown?" Demedais coughs, recalling hearing about that.
[15:56] <Seira> "That too, but I found a better way to reach an agreement," Seira tells Demedais, before shrugging at Claris's question. "An artifact with sentience."
[15:57] <Seira> "I did mention that I encountered a few of them," she adds.
[15:57] <Kotono> "Could you tell me the story of it?" Claris huddles into his cloak, "Frankly, by Lathander's will, we have little to do but pass th etime until this passes."
[16:00] <Seira> "We found each other in the ruins. It was a rocky start, but we've finally begun understanding each other. One day, Lagann would be a most productive member of society!"
[16:00] <Demedais> "By rocky start, I believe she means 'It liked to impale me with anything metal'."
[16:01] <Seira> "It's not how it sounds, Lagann only stabbed me in the face."
[16:01] <Kotono> The wind picks up, howling outside like a demon lord's fury. Your ears ring with the noise, only the magic of message allowing communication freely. "You mean it's a gnome artifact? A disagreeable one at that?"
[16:02] <Seira> "Not all of the artifacts of that era are of gnomish make," Seira muses in response. "And he was actually a part of the prison, so Lagann could've been put there by the victors instead."
[16:03] <Kotono> "Then...do the human or other artifacts match up to the gnomish ones you find," Claris enquires, "I know that there was more magic in those times, but did it compete?"
[16:03] <Seira> "Those made by the Seeker, at least," Seira agrees.
[16:04] <Kotono> "Mmm..." Claris buries himself deeper in. "This Seeker was that powerful a wizard? He was a human?"
[16:05] <Seira> "That seems to be right. Just goes to show that while the gnomes were powerful, they don't have the monopoly on mighty magics!"
[16:06] <Demedais> "Do we know what happened to him?" Demedais muses.
[16:06] <Kotono> The wind continues to howl outside, deafining your ears. Claris looks back a moment, "It's getting worse out there. Thank Lathander we stopped we when did and we found shelter." After that, he turns back to Seira. "It is a good sign. If others can oppose them, they're even less almighty than we could think."
[16:07] <Demedais> roll 1d20+1 woomph
[16:07] * Hatbot --> "Demedais rolls 1d20+1 woomph and gets 12."12 [1d20=11]
[16:08] <Seira> "He died," Seira deadpans. "It was thousands of years ago."
[16:09] <Demedais> "Well, yeah. But didn't he survive the war? What do you think he did afterward?" Demedais muses.
[16:10] <Seira> "I hope I'll never find out. It must've been a horrific experience, with the state of the world as it was."
[16:10] <Kotono> roll 1d4
[16:10] * Hatbot --> "Kotono rolls 1d4 and gets 2."12 [1d4=2]
[16:12] <Seira> After placing Lagann securely away, Seira takes out a cup and fills it with chilled water, drinking it.
[16:13] <Kotono> "Pass me a cup of water," Claris asks, licking his lips.
[16:13] * Seira snaps her fingers, and fills a pair more cups with water to the brim.
[16:13] * Demedais hesitates for a second. "It has been a long while since I have been this thirsty..." Accepting the cup of water, he pauses for a second...
[16:13] <Demedais> roll 1d20+1
[16:13] * Hatbot --> "Demedais rolls 1d20+1 and gets 2."12 [1d20=1]
[16:14] <Seira> "It's probably the local conditions," Seira muses. "I've never been here before."
[16:14] <Kotono> Claris drinks deeply, "Perhaps it is the weather catching up with us."
[16:15] <Demedais> "Nnnm." Drinking the cup down, he looks toward his ring. "Still, I would think this would protect me in some regard..."
[16:15] * Seira casts Detect Magic, since she's not the only one affected and it doesn't cost her anything.
[16:15] <Demedais> roll 1d20+1 well, bot?
[16:15] * Hatbot --> "Demedais rolls 1d20+1 well, bot? and gets 20."12 [1d20=19]
[16:16] <Seira> "It's not too unnatural," Seira says at last. "You're not affected by poisons and the like, right?"
[16:17] <Seira> "Probably just the weather."
[16:17] * Demedais immediately stands and draws his sword as quietly as possible, saying through Message, "Company outside." With that, he opens the small door with his blade and looks out!
[16:17] <Seira> Seira's features instantly blur at his words.
[16:18] <Kotono> Claris reaches for his mace, as Demedais goes to the door! He gets a faceful of sandy grit for his troubles - but the phantom steeds have been butchered outside! Three sand coated figures can be seen just past the door, dark skinned and shambling! They wear tatters of clothes, groaning as they reach out at Demedais! OOC - Initiative.
[16:19] <Seira> roll 1d20+5 what
[16:19] * Hatbot --> "Seira rolls 1d20+5 what and gets 15."12 [1d20=10]
[16:19] <Demedais> roll 1d20 heh, ashen husks
[16:19] * Hatbot --> "Demedais rolls 1d20 heh, ashen husks and gets 8."12 [1d20=8]
[16:19] <Kotono> roll 1d20+2 claris
[16:19] * Hatbot --> "Kotono rolls 1d20+2 claris and gets 18."12 [1d20=16]
[16:19] <Kotono> roll 1d20-1
[16:19] <Kotono> roll 1d20-1
[16:19] <Kotono> roll 1d20-1
[16:19] * Hatbot --> "Kotono rolls 1d20-1 and gets 0."12 [1d20=1]
[16:19] * Hatbot --> "Kotono rolls 1d20-1 and gets 5."12 [1d20=6]
[16:19] * Hatbot --> "Kotono rolls 1d20-1 and gets 4."12 [1d20=5]
[16:20] * Kotono changes topic to 'Claris>Seira>Demedais>?2>?3>?1'
[16:20] <Demedais> roll 1d20+7 k:r
[16:20] * Hatbot --> "Demedais rolls 1d20+7 k:r and gets 26."12 [1d20=19]
[16:20] <Kotono> roll 1d20+11
[16:20] * Hatbot --> "Kotono rolls 1d20+11 and gets 26."12 [1d20=15]
[16:22] <Kotono> "Undeath!" Claris stands tall, reaching to his throat. He takes off a golden medallion of the sun, "In the name of the Father of the Dawn, begon and rest forever!"
[16:22] <Kotono> roll 1d20+1
[16:22] * Hatbot --> "Kotono rolls 1d20+1 and gets 7."12 [1d20=6]
[16:22] <Kotono> roll 2d6+9+1
[16:22] * Hatbot --> "Kotono rolls 2d6+9+1 and gets 17."12 [2d6=5, 2]
[16:24] <Kotono> The undead scream soundlessly, the sand whipping around them! They stumble back as the holy symbol of Claris turns nova white, the light from it searing them! They cry out for nothing you can hear, collapsing to the ground! "Rest..." Claris shakes his head, "At least you listen to these commands. They are not overly dangerous ones by this indication."
[16:25] <Demedais> "Note to self - sudden thirst precludes these beings." Demedais frowns. "What were they?"
[16:25] * Seira snorts. "Didn't we say that we would burn the unholy things down? I could help with that."
[16:26] <Kotono> "If they fall to this in this manner, they are barely worth notice except to put to rest. A far cry from the terror of Febras." Claris sighs in relief. "I am thankful I am here then, a chance to put bodies to rest is good work."
[16:27] <Kotono> "I believe they are Ashen Husks?" Claris answers after a moment.
[16:27] <Seira> "See? Aren't you happy I was around to provide the water so you don't have to become an ashen husk?" Seira asks Demedais.
[16:28] <Demedais> "Ashen Husks... mmm." Demedais shakes his head, before eyeing Seira with a wry grin. "It's a refreshing change from you blowing things up, yes."
[16:29] <Seira> "Claris was faster, that's all."
[16:30] <Kotono> "Let us hope that was all of them," Claris says, slowly sitting, but this time towards the door.
[16:30] <Seira> "I hope there's more so we can make this road safer for future travelers," Seira muses, likewise taking a seat.
[16:31] * Demedais nods. "Seems like we make little further travel anyway - the horses seem to have dispersed."
[16:34] <Demedais> roll 1d20+1 asdf
[16:34] * Hatbot --> "Demedais rolls 1d20+1 asdf and gets 13."12 [1d20=12]
[16:35] <Kotono> After about five minutes, the ground shakes heavily, reverbrating several times before it ceases. Outside, the wind continues to howl.
[16:35] <Demedais> "Okay, uh. What was -that-." Demedais says, sword out again.
[16:37] <Kotono> "Is the ground collapsing further?" Claris enquires.
[16:38] <Seira> "Maybe it's the giant sandworms of doom," Seira suggests.
[16:39] <Demedais> "Makes me wonder what killed the person who was near that chest..." Demedais grimaces. "Sadly, it likely is."
[16:39] <Kotono> "Can you go and look?" Claris suggests, "At least from the entrance here."
[16:40] <Seira> "I could try manipulating our shelter to create a metal floor," Seira says. "It should be safer than, you know, going outside on your own."
[16:41] <Demedais> "How about we do both?" Demedais says, standing at the entrance and looking out while Seira works.
[16:41] <Kotono> OOC - Spot check, Deme. -4 due to sands.
[16:41] * Seira puts her mind to it!
[16:41] <Seira> roll 1d20+10
[16:41] * Hatbot --> "Seira rolls 1d20+10 and gets 27."12 [1d20=17]
[16:41] <Demedais> roll 1d20+5
[16:41] * Hatbot --> "Demedais rolls 1d20+5 and gets 23."12 [1d20=18]
[16:43] <Kotono> Seira works, metal sliding away from thew all to provide a thin metallic floor. It does lessen the thickness of the walls, but you aren't sitting on sand now.
[16:44] <Seira> "If the floor gives out, that would be our signal to run. Or fly." She glances at Claris. "Can you fly?"
[16:45] <Demedais> "Aaah? There's... someone moving out there?" Demedais says, frowning in confusion. "...I'm going to see if I can bring him back in here." Demedais pulls out rope quickly and ties a knot to his right wrist before handing the other end to Seira. "Try to pull me back or at least hook me to something if this goes wrong?"
[16:46] <Kotono> "No," Claris shakes his head slightly. "I'll pull you back if you need it. Don't be afraid to come back, I can mend the damage easily as long as it doesn't get out of hand."
[16:47] * Seira hands it to Claris, who can actually pull Demedais out.
[16:47] <Kotono> Clairs takes the rope and waits.
[16:48] * Demedais nods and heads out toward the one body that seems to be moving!
[16:49] <Kotono> As you step out, you find the winds painful, whipping full of malevolent sand! It's immediately felt, as you struggle to walk forward! OOC  STr check.
[16:49] <Kotono> roll 1d3
[16:49] * Hatbot --> "Kotono rolls 1d3 and gets 3."12 [1d3=3]
[16:49] <Demedais> roll 1d20+4 woo.
[16:49] * Hatbot --> "Demedais rolls 1d20+4 woo. and gets 22."12 [1d20=18]
[16:52] <Kotono> Demedais is protected by his armor from the gritty storm, but it's a considerable struggle to move forward. The wind howls at him like a berserk beast, throwing all it's fury at him. Ahead you can see the collasped place - you have to blink a lot, but you can see four corpses there. One is a forgotten skeleton, most of it's flesh flayed away. Two others lie thre, a few dark skinned patches. The last is just getting up, dark skinned and groani
[16:53] <Kotono> The last is just getting up, dark skinned and groaning in the wind. There are old barrels and broken boxes around and in the wagon, scattered.
[16:53] <Kotono> OOC: Make another spot check, Deme.
[16:54] <Demedais> roll 1d20+1
[16:54] * Hatbot --> "Demedais rolls 1d20+1 and gets 7."12 [1d20=6]
[16:56] * Demedais draws his sword and speaks through Message, "More Ashen Husks. Captain, lure them within Claris' turning radius or handle them here?"
[16:57] <Seira> "Whatever works, we don't have any other horses to lose."
[16:58] <Demedais> "Mmmf." Demedais backs up toward the enclosement, facing the Ashen Husks as he sees how they react.
[16:58] <Kotono> OOC - Listen check, Deme. -8.
[16:59] <Demedais> roll 1d20+1
[16:59] * Hatbot --> "Demedais rolls 1d20+1 and gets 20."12 [1d20=19]
[17:03] <Demedais> "...By Helm, I think it is a giant worm. I can hear it burrowing barely.... It's coming from the wagon and below us...!" Demedais says, turning and running to get back in the spiky protected area.
[17:03] <Kotono> OOC - I'm calling initiative between Demedais and the thing he's running from.
[17:03] <Kotono> OOC - We'll do a round of that and see where we're at.
[17:04] <Kotono> roll 1d20+3
[17:04] * Hatbot --> "Kotono rolls 1d20+3 and gets 20."12 [1d20=17]
[17:04] <Demedais> roll 1d20 aha oh hell
[17:04] * Hatbot --> "Demedais rolls 1d20 aha oh hell and gets 2."12 [1d20=2]
[17:04] * Kotono changes topic to '????>Demedais'
[17:04] <Kotono> As Demedais flees, the sand at his side erupts! A sick, pale yellow tendril erupts out, lashing at his side!
[17:04] <Kotono> roll 1d20+12
[17:04] * Hatbot --> "Kotono rolls 1d20+12 and gets 26."12 [1d20=14]
[17:05] <Kotono> OOC - AC?
[17:05] <Demedais> OOC: 29.
[17:05] <Kotono> Despite it's effort, the tendril narrowly misses! You can see it's backside has dozens of tiny suckers, arching towards Demedais as it misses. OOC - Deme.
[17:06] <Demedais> Demedais continues retreating as fast as he can to the Lagannfort!
[17:06] <Kotono> OOC - STR check.
[17:07] <Demedais> roll 1d20+4 asdf pt. 2
[17:07] * Hatbot --> "Demedais rolls 1d20+4 asdf pt. 2 and gets 22."12 [1d20=18]
[17:08] <Kotono> Mustering his strength, Demedais is able to rush back against the wind and make it to the tent!
[17:08] <Kotono> Claris is awaiting there, "What is it," he asks, peering out into the sandstorm.
[17:08] * Demedais spins back around and looks out the entrance, sword drawn as he tries to spot the thing again. "I don't know, but that was a weird yellow tentacle." he dryly notes.
[17:09] <Kotono> OOC - Seira, would you roll intiative now?
[17:09] <Seira> roll 1d20+10
[17:09] * Hatbot --> "Seira rolls 1d20+10 and gets 11."12 [1d20=1]
[17:10] <Kotono> roll 1d20+2
[17:10] * Hatbot --> "Kotono rolls 1d20+2 and gets 7."12 [1d20=5]
[17:10] * Kotono changes topic to '????>Seira>Claris>Demedais'
[17:10] <Kotono> OOC - Spot check, Demedais.
[17:11] <Demedais> roll 1d20+1 mmmhmmm
[17:11] * Hatbot --> "Demedais rolls 1d20+1 mmmhmmm and gets 20."12 [1d20=19]
[17:12] <Kotono> OOC - Seira, you'r eup.
[17:12] <Demedais> "Burrowing toward the left. Don't know what it's planning." Demedais states.
[17:17] * Seira decides to prepare by casting Mirror Image for the time being, while moving off to the right.
[17:17] <Seira> roll 1d4+3
[17:17] * Hatbot --> "Seira rolls 1d4+3 and gets 5."12 [1d4=2]
[17:18] <Kotono> Seira wreathes herself in mirror images, as Claris has his holy symbol out, waiting. OOC - Deme.
[17:19] * Demedais tries a use of Detect Chaos on the off chance it works, but otherwise holds for a better opportunity.
[17:20] <Kotono> As Deme prepares...
[17:20] <Kotono> roll 1d20+4
[17:20] * Hatbot --> "Kotono rolls 1d20+4 and gets 11."12 [1d20=7]
[17:21] <Kotono> There is a soft THUMP underneath the metal floor, reverberating in the soles of your feet! However, the metal floor looks to be holding just fine.
[17:21] <Seira> "They're drawn to water before everything else, right? Demedais, if you could just call a wall of it outside, I could attack it when it surfaces."
[17:22] <Demedais> "Are they? Very well, then..." Demedais frowns and focuses toward where the Ashen Hulks were, throwing up a wall of boiling water to deter them!
[17:24] <Kotono> Claris waits as well, as a wall of boiling water appears outside! Thereafter...you hear no thumps down, only hearing the endless howl of the desert! OOC - Deme, I assume you're looking that way?
[17:25] <Demedais> OOC: Yes.
[17:27] <Kotono> OOC - Spot check once more due to the conditions.
[17:27] <Demedais> roll 1d20+1 sure, let's see!
[17:27] * Hatbot --> "Demedais rolls 1d20+1 sure, let's see! and gets 8."12 [1d20=7]
[17:28] <Kotono> Demedais can't tell what's going on, but there isn't any more thumping on the metal of the shelter.
[17:29] <Demedais> "I'd guess it's feeding off the wall." Demedais says, slowly sitting down while maintaining his focus. "Seira, thoughts?"
[17:29] <Seira> "Keep it up until we can pinpoint it, then we try to take it out? Or, it might quench its thirst and go away. Either works."
[17:30] * Demedais nods and continues focusing on the wall.
[17:32] <Kotono> OOC - Spot check again.
[17:32] <Demedais> roll 1d20+1
[17:32] * Hatbot --> "Demedais rolls 1d20+1 and gets 20."12 [1d20=19]
[17:34] <Kotono> Demedais peers out into the horrible storm. Far out, at the wall, you can see it. It's a ten foot long tendril, attached to a fatty yellow bulb. It's swirling in the wboiling water, seemingly unbothered by it's heat. It attaches it's suckers into it, swelling as it takes in water.
[17:35] <Demedais> "Right... there, I can see the tendril." Demedais points at the correct part of the wall. "Yellow and rather ugly looking."
[17:35] * Seira takes careful aim with Demedais's instructions, and sends a ray of enfeeblement at it in a hopefully painless way to make the monster more manageable.
[17:36] <Seira> roll 1d20+10 ranged touch
[17:36] * Hatbot --> "Seira rolls 1d20+10 ranged touch and gets 11."12 [1d20=1]
[17:36] <Kotono> OOC - Make an attack roll. I'm going to rule it has concea-nevermind.
[17:36] <Kotono> Seira fires into the storm, but her ray misses completely.
[17:36] * Seira decides she might as well try again!
[17:36] <Kotono> "I may have something," Claris speaks up as well. "For I would imagine such a creature would be evil."
[17:37] <Seira> "Let's go together, on the count of three. One, two--"
[17:37] <Seira> roll 1d20+10 another try~
[17:37] * Hatbot --> "Seira rolls 1d20+10 another try~ and gets 16."12 [1d20=6]
[17:37] <Seira> roll 1d6+5 str
[17:37] * Hatbot --> "Seira rolls 1d6+5 str and gets 11."12 [1d6=6]
[17:37] <Kotono> roll 1d100
[17:37] * Hatbot --> "Kotono rolls 1d100 and gets 50."12 [1d100=50]
[17:40] <Kotono> Seira fires out into the storm, but can't tell if she hit in the maelstrom of sand.
[17:41] <Demedais> "I... think that missed." Demedais says, slowly standing.
[17:43] <Kotono> Claris peers out as well, but shakes his head, "I can't tell," he says at last. "Is it still feeding?"
[17:43] <Demedais> "Do we advance now and try to kill it while the wall is up, or wait and see if it tires and leaves?" Demedais says, eyes still locked on the tentacle.
[17:45] <Seira> "Whatever you want, I'm not going out there and it's not coming in here alive."
[17:46] <Demedais> "...Claris, thoughts?" Demedais says after a moment.
[17:48] <Kotono> "IF it does come in here, it shouldn't be hard to overwhelm if we're prepared. But...I don't want it to get away, either."
[17:51] <Demedais> "... Then our best bet is to advance now." Demedais says slowly. "It should give you two a better shot at targeting it." Dropping his concentration on the wall, Demedais draws his sword slowly and walks toward the beast, gesturing for Seira and Claris to stay behind him so they aren't as buffeted by the wind.
[17:51] * Seira has no intention of leaving the tent whatsoever.
[17:52] * Demedais shrugs a bit at this, but moves back toward the thing.
[17:52] <Kotono> Claris grits his teeth and heads out! OOC - STR checks, you two.
[17:52] <Kotono> roll 1d20+2
[17:52] * Hatbot --> "Kotono rolls 1d20+2 and gets 17."12 [1d20=15]
[17:53] <Demedais> roll 1d20+4 sure pt. 3
[17:53] * Hatbot --> "Demedais rolls 1d20+4 sure pt. 3 and gets 15."12 [1d20=11]
[17:53] * Seira gets ready to fireball it when Demedais is reasonably within range.
[17:54] <Seira> roll 10d6 will be this roll!
[17:54] * Hatbot --> "Seira rolls 10d6 will be this roll! and gets 37."12 [10d6=2, 5, 6, 5, 3, 2, 1, 1, 6, 6]
[17:55] <Kotono> roll 1d3
[17:55] * Hatbot --> "Kotono rolls 1d3 and gets 3."12 [1d3=3]
[17:57] <Kotono> The sand blows and whips, but Demedais' armor protects him. Out into the storm the two wade, staggering along! They approach the tentacle and the wall of watery heat, seeing the tentacle on the edge, drinking away! The heat of the wall batters the two as they get close, too, contrasting with the bitter cold.
[17:57] <Kotono> roll 1d4
[17:57] * Hatbot --> "Kotono rolls 1d4 and gets 3."12 [1d4=3]
[17:58] <Demedais> "So. Cut the tentacle and force it up?" Demedais muses.
[17:59] <Kotono> The heat of the wall is not enough to be damaging as Demedais and Claris get into range! OOC - I'm going to call initiative here and I'm going to give the tentacle a penalty due to being sated and distracted.
[18:00] <Demedais> roll 1d20 new init gogoogo?
[18:00] * Hatbot --> "Demedais rolls 1d20 new init gogoogo? and gets 15."12 [1d20=15]
[18:00] <Kotono> roll 1d20-2
[18:00] * Hatbot --> "Kotono rolls 1d20-2 and gets 11."12 [1d20=13]
[18:00] <Kotono> roll 1d20+2
[18:00] * Hatbot --> "Kotono rolls 1d20+2 and gets 13."12 [1d20=11]
[18:00] <Seira> roll 1d20+5
[18:00] * Hatbot --> "Seira rolls 1d20+5 and gets 6."12 [1d20=1]
[18:00] * Kotono changes topic to 'Deme>Claris>Tentacle thing>Seira'
[18:07] <Kotono> roll 1d20+7
[18:07] * Hatbot --> "Kotono rolls 1d20+7 and gets 18."12 [1d20=11]
[18:08] <Kotono> As the two approach, a fireball bursts around the creature! It's burnt by it, water scattered about in the storm! OOC - Go, Deme.
[18:10] * Demedais steps into range to try and finish this tentacle's lifespan with a few brutal slices to dissect it!
[18:10] <Demedais> roll 1d20+11 (+1 Haste -4 PA)
[18:10] * Hatbot --> "Demedais rolls 1d20+11 (+1 Haste -4 PA) and gets 30."12 [1d20=19]
[18:10] <Demedais> roll 1d20+11 (+1 Haste -4 PA)
[18:10] * Hatbot --> "Demedais rolls 1d20+11 (+1 Haste -4 PA) and gets 13."12 [1d20=2]
[18:10] <Demedais> roll 1d20+6 (+1 Haste -4 PA)
[18:10] * Hatbot --> "Demedais rolls 1d20+6 (+1 Haste -4 PA) and gets 24."12 [1d20=18]
[18:10] <Kotono> OOC - Two hits.
[18:10] <Demedais> OOC - Can it be critted? If so, first hit is in threat range.
[18:11] <Kotono> OOC - It can.
[18:11] <Demedais> roll 1d20+11 crit confirmation
[18:11] * Hatbot --> "Demedais rolls 1d20+11 crit confirmation and gets 26."12 [1d20=15]
[18:11] <Kotono> OOc - Critted.
[18:12] <Demedais> roll 4d6+30+2d6+15+4d6 (last 4d6 holy damage, if applicable)
[18:12] * Hatbot --> "Demedais rolls 4d6+30+2d6+15+4d6 (last 4d6 holy damage, if applicable) and gets 73."12 [4d6=3, 2, 2, 2][2d6=2, 4][4d6=5, 2, 3, 3]
[18:16] <Kotono> Acting swiftly, Demedais chops the tentacle up into several pieces, it's singed body not able to really resist the the assault! It's torn up, water gushing out of it's torn form! Meanwhile, the storm keeps blowing intensely. OOC - You guys can act now.
[18:16] <Kotono> roll 1d3
[18:16] * Hatbot --> "Kotono rolls 1d3 and gets 1."12 [1d3=1]
[18:18] * Seira summons water between Demedais and the safety of her tent and watches for any results.
[18:19] <Kotono> The water is blown by the wind, splashing onto the sand.
[18:19] <Demedais> "Okay. Now the problem part. Where to stand so it doesn't devour us." Demedais grunts. "Move back to the spike tent, avoid where Seira just placed water. Let's see if this works to lure it closer. I'll follow behind you, Claris. Go!"
[18:19] <Kotono> "Right!" Claris begins to try and move back, bustling!
[18:19] <Kotono> roll 1d20+2
[18:19] * Hatbot --> "Kotono rolls 1d20+2 and gets 20."12 [1d20=18]
[18:19] <Kotono> He struggles agaisnt the wind, making it back to the tent!
[18:20] <Kotono> The water soaks the sand, rapidly sinking into it. The sand is wetted, but you don't see any immediate reaction.
[18:20] * Seira has no problem trying again after a minute, and again.
[18:21] * Poof (Taishyr@58.194.238.102) has joined #dunes
[18:22] * Demedais (Taishyr@58.194.238.102) Quit (Connection reset by peer)
[18:22] * Poof is now known as Taishyr
[18:22] * ChanServ sets mode: +o Taishyr
[18:23] * Taishyr is now known as Demedais
[18:23] * Demedais nods and follows after with Haste!
[18:23] <Demedais> roll 1d20+4 one more time?
[18:23] * Hatbot --> "Demedais rolls 1d20+4 one more time? and gets 13."12 [1d20=9]
[18:23] <Kotono> This time, despite his added speed, Demedais can't break the wind barrier with this effort. HE gets nowhere fast, gusts of wind holding him in place
[18:23] <Kotono> .
[18:24] <Demedais> "Kgh! Stupid bloody wind..." Demedais grunts, leaning in and trying again to pierce through the sandstorm.
[18:26] <Demedais> roll 1d20+4 two more time
[18:26] * Hatbot --> "Demedais rolls 1d20+4 two more time and gets 15."12 [1d20=11]
[18:26] <Kotono> Claris turns and starts to tug on Demedais as well. Between that and the better effort, the kensai manages to return at last. Once inside, Claris goes to sit. "Did you see anything else?"
[18:27] <Demedais> "Afraid not. The new water source getting attention?
[18:30] <Kotono> The water pours, soaking the sands further. You don't see any stirring around it, though.
[18:30] * Sierra_Dreaming is now known as Sierra_Devourer
[18:34] * Seira continues waiting for change.
[18:35] * Demedais shrugs at the lack of reply, before kneeling and watching as well.
[18:35] <Seira> "No idea," Seira responds belatedly.
[18:38] <Kotono> The minutes stretch into hours - no sign of anything but the blowing sand. Finally however it ends. AT last the storm is over in the latest afternoon. The sky clears, sunlight lighting the way. There's silence in the desert, the wind ceased.
[18:39] <Demedais> "You two sleep and prepare for the journey. We'll continue on then?" Demedais says finally. "Or do you want to try and progress now?"
[18:41] <Kotono> Claris goes and peers out at the sun, looking out. The ground is smooth and featureless sand mostly, though the collapsed area with the wagon is still only half covered. The bodies lie there in the sun, including one still stirring. Half covered boxes and rubble lie around it, too.
[18:41] <Kotono> "Can we get the horses back today, or do we have to wait until tomorrow?" he asks Seira.
[18:42] <Demedais> "Why do these ashen husks form?" Demedais muses, looking out at them.
[18:44] <Seira> "Too many traveers died en route, I guess."
[18:44] * Seira makes a note to prepare rope tricks the next day to just avoid this unpleasantness in the future.
[18:45] <Seira> "Well, night. Or something."
[18:45] * Demedais shakes his head sadly, before nodding to the two and preparing for the vigil.
[18:48] <Kotono> OOC: Skip ahead?
[18:48] <Demedais> OOC: Sure.
[18:49] <Seira> OOC: Yes
[18:51] <Kotono> OOC: Are you doing anything or just travelling along now?
[18:51] <Demedais> OOC: Ah... we're mainly just traveling, I'd think...
[18:52] <Seira> OOC: Our goal is to get to the mines and proceed
<Steph> I might have made a terrible mistake

Corwin

[17:37] * Seira actually considers. "Are you a free man in all that counts? You could return with me, then. I have a school that teaches magic, and something like this would be possible for you to learn if you practice there."
[18:01] * Ebiris is now known as Alicia
[18:01] <Tiny_Ko_Army> "I am bound to Master Bayar," he bows his head, "He sponsored my training in exchange for my service."
[18:02] * Demedais considers, before giving Seira a sidelong glance. "Irenes... gems, perhaps?"
[18:03] <Seira> "I'm sorry, then. I don't think even a month would be enough if you haven't shown a talent for magic thus far," Seira tells him. "But you're free to come visit at some point in the future." At Demedais's suggestion, she shakes her head. "Unlikely, since it's a beginner's spell and he must have moved past them by now. But an option to keep in mind."
[18:05] <Demedais> "This is the desert, it'd prove useful out here. But yes, either way; it'd be worth it to keep in mind, and you can try training him on the way, perhaps?" Demedais shrugs. "Perhaps this is the sort of thing that would trigger it."
[18:06] <Seira> "It's... not outside the realm of possible," she allows.
[18:07] <Tiny_Ko_Army> OOC: Go ahead and make a diplo check here, Seira. You're right on the border.
[18:09] <Demedais> roll 1d20+16 I like rolling dice (assist Seira diplo check)
[18:09] * Hatbot --> "Demedais rolls 1d20+16 I like rolling dice (assist Seira diplo check) and gets 24."12 [1d20=8]
[18:09] <Seira> OOC: Taking 10 if permissible, result of 33
[18:10] <Tiny_Ko_Army> There's a pause at this, before Berjand speaks. "Very well. The risk is worth the rewards."
[18:12] * Seira nods. "The risk will be minimal, for what it's worth. My reputation is important to me, especially seeing as it's reached this far from home."
[18:13] <Demedais> "Now, a question, Seira. Do the times you have refer to walking or riding?" Demedais asks.
[18:29] * Seira decides to defer to their guide's judgement in all things nonmagical and unrelated to combat.
[18:31] <Tiny_Ko_Army> "May I see the map," Berjand asks.
[18:31] * Seira hands it over silently.
[18:35] <Tiny_Ko_Army> The instructions are read, "As long as this says," he begins, "28 days to the location within. We should rest and go, to reach Firewind Mines soon."
[18:36] <Seira> "I will make it worth your while," Seira tells him. "Agreed-upon payment or not, but complete the task successfully and a bonus will definitely be there. What we're seeking is very important to send us all the way into the Waste."
[18:37] <Tiny_Ko_Army> "It would have to be," Bayar agrees, "To go into the wastes..." He shivers, "I will have a tent pitched for you so that you may sleep well."
[18:38] <Seira> "Our thanks," Seira responds.
[18:43] <Tiny_Ko_Army> roll 1d100
[18:43] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 69."12 [1d100=69]
[18:46] <Tiny_Ko_Army> The next morning the party is up just past dawn. In the chilly air as the rest of the caravan packs up to go, "I beseeched Lord Lathander for his guidance," Claris begins, after casting Endure Elements on all four, including Berjand. He looks about in confusion, his light shivering ceasing. "I asked him if we are to travel on horseback, and he said yes." A smile plays on his face. "This is not a spell that is always answered. I feel thi
[18:49] <Tiny_Ko_Army>  I feel this is a good omen."
[18:50] * Seira nods. "It probably is."
[18:50] * Demedais nods, smiling. "A relief, that. Well, then."
[18:57] <Tiny_Ko_Army> Berjand looks about, but keeps his peace for the moment. Thus the travel is begun. On slower mounts this time, the day's passage is without incident. You make good time, reaching the firewind mines at dusk. They are not a mine in the traditional sense. It is a vast pit of sand clawed out of the earth, surrounded by heavy walls and clothes to keep the sand out. It is a vast thing, sticking out amid the endless sands. Here, Berjand stops.
[18:57] * Demedais whistles low. "Ai... this is impressive."
[18:58] <Seira> "Which metals actually get harvested, here?" Seira asks politely.
[18:58] <Tiny_Ko_Army> "I've heard of it even from Malmuth," Claris notes, "It is impressive."
[18:58] <Tiny_Ko_Army> Here, Berjand stops. "The Firewind mines, the southernmost reach of the Fiefdoms in this area. Beyond is nothing but the sands and then the Waste. Do you wish to start fresh in the morning?"
[18:59] <Tiny_Ko_Army> "Platinum, mithril and adamantite are the biggest, but it's hard, deadly work." Looking towards it, "You don'tw ant to go inside if you don't have to."
[18:59] <Demedais> "That is probably wise, yes." Demedais nods.
[19:00] <Seira> "If it will help, we can follow our directions as closely to the letter as possible," Seira comments. "Of course, conditions might change that, but until we hit something like that...."
[19:00] * Seira nods at Demedais. "A more concise way of saying yes."
[19:01] <Tiny_Ko_Army> "Then let's camp," Claris says, "We have a lot ahead of us." OOC - Do you guys want to skip on?
[19:02] <Seira> OOC: We'll be resting in rope tricks
[19:02] <Seira> OOC: So yes
[19:03] <Tiny_Ko_Army> The next day dawns! Slowly, the party begins to travel...
[19:03] <Tiny_Ko_Army> roll 1d100
[19:03] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 39."12 [1d100=39]
[19:04] <Tiny_Ko_Army> The first day passes without incident. The wind blows a few times, but nothing devastating. The second day dawns, travel deeper into the sands.
[19:04] <Tiny_Ko_Army> roll 1d100
[19:04] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 84."12 [1d100=84]
[19:04] <Tiny_Ko_Army> roll 1d100
[19:04] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 37."12 [1d100=37]
[19:06] <Tiny_Ko_Army> At high noon the second day, the party rests to eat. The weather is drainingly cold this way, the sands no comfort against it. Claris serves the jerky, dried fruit and water, everyone sitting down to eat. "I hope we reach the wastes proper in a week or two," Berjand says around a mouthful of food.
[19:08] * Demedais nods slightly, watching as they eat. "Indeed."
[19:08] <Seira> "Do the large worms travel there?" Seira asks him.
[19:09] <Tiny_Ko_Army> "I don't know. I wouldn't be surprised if they do...those things..." Berjand shivers. "They could swallow us whole, never to be seen again." As the party talks, the sunlight suddenly becomes shadows.
[19:09] * Demedais automatically looks up and around on instinct.
[19:10] * Seira is ready to cast a defensive spell, but doesn't move much herself. "Is this normal?" she asks Berjand.
[19:11] <Tiny_Ko_Army> "No," Berjand looks up as well, as does Claris! One needs no spot checks to see above. High in the sky, perhaps one hundred feet up? It's body is gigantic, a vast brown bird! It's beak is golden, talons gleaming! It blocks out the sunlight as it circles around above, around the party.
[19:12] <Seira> "Fight or flight?" Seira asks, finally standing up. For her, it's only a matter of which spell she uses.
[19:15] <Demedais> "It's already flying; the question is, does it want to fight, too." Demedais says. "To answer the question you actually asked, uh. Is it just a huge carrion bird, or actually aggressive?"
[19:15] <Tiny_Ko_Army> Claris rises smoothly as well, "An animal again. No need to kill it unless we have no other choice. Do you have any idea what it actually is?"
[19:15] <Seira> roll 1d20+10 nature
[19:15] * Hatbot --> "Seira rolls 1d20+10 nature and gets 17."12 [1d20=7]
[19:15] <Tiny_Ko_Army> roll 1d20+8
[19:15] * Hatbot --> "Tiny_Ko_Army rolls 1d20+8 and gets 12."12 [1d20=4]
[19:16] <Tiny_Ko_Army> "I don't know," Berjand puts a hand on his scythe, just in case, as he cautiously looks up.
[19:17] <Seira> "Something natural, strange as that might sound," Seira responds with a shrug. "Well. We can just move on and see whether it leaves us alone. If we don't want to take it out, I could let us hide in extra dimensional space until it gets bored and leaves."
[19:19] * Demedais looks up. "Let's keep moving for now, yeah."
[19:19] <Tiny_Ko_Army> "I'd prefer that," Claris agrees, looking skyward as he goes to his horse. "Lathander, guide this creature from us, so we do not have to bring harm to it. A rare thing, do not force sunset on it so early."
[19:21] <Tiny_Ko_Army> So the party gets on their mounts and travels, as...
[19:21] <Tiny_Ko_Army> roll 1d20
[19:21] * Hatbot --> "Tiny_Ko_Army rolls 1d20 and gets 4."12 [1d20=4]
[19:22] <Tiny_Ko_Army> The great bird in the sky follows at first, seeming to eye them. It circles around them for a half hour, before it turns and flies to the southwest and away. At this, "...great," Berjand looks up as sunshine can be seen again. "Perhaps it was not in the mood for human."
[19:23] * Seira coughs at that.
[19:24] <Seira> "Life is somewhat more dull when evading conflict, but at least the moral dilemmas lessen as well," Seira comments to Demedais.
[19:24] <Tiny_Ko_Army> "Perhaps dragon scared it off, being higher on the food chain?" Claris smiles a little widely at that, "Thank you, morninglord."
[19:24] * Seira is feeling content enough to send thanks to Lathander as well.
[19:25] <Demedais> "Or elf/dragon/human/aspirant genie, it seems." Demedais nods, before chuckling a bit at Claris' comment. "Or that. And do not complain too much about more dullness; we get much excitement anyway."
[19:27] <Tiny_Ko_Army> "Genie?" Berjand looks towards Seira. "Can you grant wishes like one?"
[19:27] <Seira> "There are no genie aspirations whatsoever," Seira protests. "Though perhaps Polly--" She blinks. "Maybe. Do you have a wish?"
[19:27] <Demedais> "No, she can'- wait, what about Polly- wait, what?!" Demedais splutters.
[19:28] <Seira> "I just pictured her in a harem outfit." Seira gives Demedais a sign of approval.
[19:28] <Tiny_Ko_Army> "She'd look good in the silken garb of the desert women. Do desert genies wear the same?" Claris wonders aloud, his voice carrying just a little too far.
[19:29] <Tiny_Ko_Army> His words trip over Seira's, which makes his color rise. He spurs his horse on, "Let us continue," Claris says.
[19:29] * Demedais just flushes about six shades lower. "Uh."
[19:32] <Tiny_Ko_Army> "Maybe," he answers back, "Right now, my only wish will be granted once this is finished."
[19:33] <Seira> "Ask me at that time, then!"
[19:33] <Tiny_Ko_Army> The rest of the second day passes in a certain silence, but it's peaceable and occasionally punctured by chatter. On the third day of the two week first leg..
[19:34] <Tiny_Ko_Army> roll 1d100
[19:34] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 82."12 [1d100=82]
[19:34] <Tiny_Ko_Army> roll 1d100
[19:34] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 88."12 [1d100=88]
[19:36] <Tiny_Ko_Army> The sands continue onward. The wind blows on occasion, but only chilly breezes and nothing more severe. At two hours past noon you ride on, as...OOC - Spot checks, everyone.
[19:36] <Tiny_Ko_Army> roll 1d20+5
[19:36] * Hatbot --> "Tiny_Ko_Army rolls 1d20+5 and gets 25."12 [1d20=20]
[19:36] <Demedais> roll 1d20+9 sure.
[19:36] * Hatbot --> "Demedais rolls 1d20+9 sure. and gets 27."12 [1d20=18]
[19:36] <Tiny_Ko_Army> roll 1d20+11
[19:36] * Hatbot --> "Tiny_Ko_Army rolls 1d20+11 and gets 14."12 [1d20=3]
[19:36] <Seira> roll 1d20+2
[19:36] * Hatbot --> "Seira rolls 1d20+2 and gets 7."12 [1d20=5]
[19:37] <Tiny_Ko_Army> Claris draws his horse up short, shivering. "Wait, I see something."
[19:37] <Demedais> "...why..." Demedais stops as well. "Red, yellow, blue lights? Creepy ones?"
[19:38] <Seira> "Where?" Seira makes an attempt to look around.
[19:38] <Demedais> "The horizon." Demedais says, pointing out that way.
[19:39] * Seira looks!
[19:40] <Tiny_Ko_Army> "Far on the horizon," Claris points vaguely, as Berjand peers as well. After a few moments, Seira catches a glimpse as well - blue, red and yellow lights. They make her shiver when she ca tches slight of them.
[19:41] <Seira> OOC: Taking 10 on K:A for 27
[19:44] <Seira> "Let's avoid them."
[19:45] <Demedais> "What are they?"
[19:46] <Seira> "Seems like evil aberrations," Seira continues. "Sorry, was gathering my thoughts. Yes, definitely looks like that. Given they're likely to be immune to magic and able to go invisible, we shouldn't seek combat with them."
[19:46] <Tiny_Ko_Army> Claris squints ahead, "Are they coming for us? I can't tell yet," he adds.
[19:47] * Demedais looks as well. "Uhm... Neither can I, frankly..."
[19:47] <Tiny_Ko_Army> roll 1d20+5
[19:47] * Hatbot --> "Tiny_Ko_Army rolls 1d20+5 and gets 24."12 [1d20=19]
[19:47] <Demedais> roll 1d20+9 moook
[19:47] * Hatbot --> "Demedais rolls 1d20+9 moook and gets 29."12 [1d20=20]
[19:49] <Demedais> "Helm stand watch, they're approaching us." Demedais growls.
[19:49] <Tiny_Ko_Army> "Check that...they're approaching," Claris says after a few moments.
[19:49] <Seira> "Hmm, let me try something," Seira muses, before checking the distance to them.
[19:49] <Tiny_Ko_Army> Seira thinks they're at least 300 feet away - plenty of distance to work with.
[19:50] * Seira waits until they approach some more, before summoning a hyppogriff in front of the lights, commanding it to fly directly to the right of them.
[19:52] <Tiny_Ko_Army> The lights begin to approach! 250 feet, coming at a steady pace. The tri colored lights approach, coming onward! 200 feet! As they approach...OOC - Would you all make listen checks now?
[19:53] <Demedais> roll 1d20+9
[19:53] * Hatbot --> "Demedais rolls 1d20+9 and gets 22."12 [1d20=13]
[19:53] <Seira> roll 1d20+2
[19:53] * Hatbot --> "Seira rolls 1d20+2 and gets 9."12 [1d20=7]
[19:53] <Tiny_Ko_Army> roll 1d20+5
[19:53] * Hatbot --> "Tiny_Ko_Army rolls 1d20+5 and gets 17."12 [1d20=12]
[19:53] <Tiny_Ko_Army> roll 1d20+4
[19:53] * Hatbot --> "Tiny_Ko_Army rolls 1d20+4 and gets 9."12 [1d20=5]
[19:53] <Demedais> "Are they... crying?" Demedais mutters. "Ai..."
[19:54] <Seira> "They could emulate the sound," Seira agrees, though she sadly catches nothing. "Do not fall prey to their illusions and deception."
[19:55] <Tiny_Ko_Army> 150 feet! They come closer and closer, the wailing begun to be audible to all. It's a low sound, like crying. It makes the chills running up your body from looking at them intenser.
[19:55] <Tiny_Ko_Army> Claris takes out his holy symbol, "If they are undead, I will send them to rest." he steps forward, "Do any of you wish protections while they come?"
[19:55] * Seira glances at Claris. "If my plan works, please be ready to follow up with your own." Not content to wait longer, she steps forward and sends the hyppogriff flying, first towards the lights and then taking off at an angle.
[19:56] * Demedais begins growling. "I can bring up a circle of protection- what are you planning, Seira?"
[19:56] <Seira> "To win without fighting."
[19:57] <Tiny_Ko_Army> Berjand has his scythe out, hanging back carefully.
[19:58] <Tiny_Ko_Army> The hippogriff flies out, appearing as they approach! It goes to them and darts to the side, away from them! To this, two of the yellow lights break off, chasing it, while the rest continue towards you! One hundred feet now - you can see they are small colored balls, glistening in teh sunshine. Yet, something in them catches the sun with a glint.
[20:01] <Tiny_Ko_Army> At that, Claris chants, "Golden hippogriff, join your bereathen already here! Come!" A second appears, darting towards them and going off! Two blue ones follo wit, but the rest continue onward towards you! Fifty feet now, racing along. They are orbs, five of them remaining. Three red, one blue and one yellow. Something inside of them glistens amid the small sphere of light. OOC - I'm going to call initiative here.
[20:02] <Demedais> roll 1d20 mrf
[20:02] * Hatbot --> "Demedais rolls 1d20 mrf and gets 2."12 [1d20=2]
[20:02] <Seira> roll 1d20+10
[20:02] * Hatbot --> "Seira rolls 1d20+10 and gets 18."12 [1d20=8]
[20:04] <Tiny_Ko_Army> roll 1d20+13
[20:04] * Hatbot --> "Tiny_Ko_Army rolls 1d20+13 and gets 23."12 [1d20=10]
[20:04] <Tiny_Ko_Army> roll 1d20+13
[20:04] <Tiny_Ko_Army> roll 1d20+13
[20:04] * Hatbot --> "Tiny_Ko_Army rolls 1d20+13 and gets 22."12 [1d20=9]
[20:04] <Tiny_Ko_Army> roll 1d20+13
[20:04] * Hatbot --> "Tiny_Ko_Army rolls 1d20+13 and gets 25."12 [1d20=12]
[20:04] * Hatbot --> "Tiny_Ko_Army rolls 1d20+13 and gets 26."12 [1d20=13]
[20:04] <Tiny_Ko_Army> roll 1d20+13
[20:04] * Hatbot --> "Tiny_Ko_Army rolls 1d20+13 and gets 22."12 [1d20=9]
[20:04] * Demedais (Taishyr@58.194.238.102) Quit (blahsickbaarnsaletrjhnb.)
[20:04] <Seira> Sending their mounts galloping towards the will o' wisps, Seira retreats towards the relative safety of Demedais and Claris!
[20:04] <Tiny_Ko_Army> roll 1d20+2
[20:04] * Hatbot --> "Tiny_Ko_Army rolls 1d20+2 and gets 7."12 [1d20=5]
[20:04] <Tiny_Ko_Army> roll 1d20+3
[20:04] * Hatbot --> "Tiny_Ko_Army rolls 1d20+3 and gets 7."12 [1d20=4]
[20:05] * Tiny_Ko_Army changes topic to 'Blue Orb>Red Orb 3>Red Orb 1>Red Orb 2=Yellow Orb>Seira>Claris=Berjand>Demedais of Miko'
<Steph> I might have made a terrible mistake

Corwin

[13:59] <Tiny_Ko_Army> --
[14:02] <Tiny_Ko_Army> The orbs continue to rush forward, as Seira frees the horses! They run forward on command, meeting the orbs halfway. Two of the red orbs break off to follow them, leaving three orbs to come at the party.  They come painfully close, a malaise filled chill affecting the party! Each is a small ball of light, with something glinting inside. OOC - SEira, you're up.
[14:04] <Seira> Mirror Image, the ultimate spell of utility in combat! Seira is confident in Demedais's ability to handle an orb, and that her images would deflect another. She does worry over Claris, but all he needs to do is hang in there a bit longer.
[14:04] <Seira> roll 1d4+3
[14:04] * Hatbot --> "Seira rolls 1d4+3 and gets 6."12 [1d4=3]

Session Start: Sat Jan 12 14:07:14 2008
Session Ident: #dunes
[14:07] * Now talking in #dunes
[14:07] * Topic is 'Blue Orb>Red Orb 3>Red Orb 1>Red Orb 2=Yellow Orb>Seira>Claris=Berjand>Demedais of Miko'
[14:07] * Set by Tiny_Ko_Army on Fri Jan 11 20:05:17
[14:08] * Alicia is now known as Ebiris
[14:08] * ChanServ sets mode: +ao Ebiris Ebiris
[14:08] * Ebiris is now known as Alicia
[14:27] * Demedais (Taishyr@58.194.238.102) has joined #dunes
[14:29] * FacelessRobot sets mode: +o Demedais
[14:30] * Demedais grunts and lunges forward at the first one, slashing at it furiously in an attempt to render it asunder before it can do any harm!
[14:30] <Tiny_Ko_Army> OOC: Which colored one? There's a blue one, a red one and a yellow one.
[14:30] <Demedais> OOC: Whichever one is closest. If there is no one closest, Deme has bad memories of blue-colored things.
[14:31] <Tiny_Ko_Army> OOC: Blue then.
[14:32] <Demedais> roll 1d20+17 (+2 Charge +1 Haste +4 Smite -4 PA)
[14:32] * Hatbot --> "Demedais rolls 1d20+17 (+2 Charge +1 Haste +4 Smite -4 PA) and gets 35."12 [1d20=18]
[14:32] <Demedais> roll 1d20+13 (+2 Charge +1 Haste -4 PA)
[14:32] * Hatbot --> "Demedais rolls 1d20+13 (+2 Charge +1 Haste -4 PA) and gets 31."12 [1d20=18]
[14:32] <Demedais> roll 1d20+8 (+2 Charge +1 Haste -4 PA)
[14:32] * Hatbot --> "Demedais rolls 1d20+8 (+2 Charge +1 Haste -4 PA) and gets 13."12 [1d20=5]
[14:33] <Tiny_Ko_Army> OOC - Two hits.
[14:33] <Tiny_Ko_Army> OOC - And yeah, if you charged, strike the last two.
[14:33] <Demedais> OOC: lol I r dumb ignore second and third roll. GAH Tai is out of it today
[14:33] <Tiny_Ko_Army> OOOC - One hit.
[14:34] <Demedais> roll 2d6+21+2d6 since I presume they're holy
[14:34] * Hatbot --> "Demedais rolls 2d6+21+2d6 since I presume they're holy and gets 33."12 [2d6=5, 3][2d6=2, 2]
[14:36] <Tiny_Ko_Army> With an overwhelming strike, Demedais charges the blue one! He strikes through it's blue body, the blade going fast. While it seems to stir it, tear it - it goes too fast, not seeming to get as much tearing traction as it should.  At this, the three orbs spring to attack! The blue one comes close to Demedais!
[14:36] <Tiny_Ko_Army> roll 1d20+16
[14:36] * Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 25."12 [1d20=9]
[14:36] <Tiny_Ko_Army> OOC: AC?
[14:37] <Demedais> OOC: 28.
[14:37] <Tiny_Ko_Army> Demedais' floating shield is enough to parry the blow, a crackle of frosty ice lining the shield but not damaging it!  Meanwhile, the yellow one flies at Claris, trying the same!
[14:37] <Tiny_Ko_Army> roll 1d20+16
[14:37] * Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 17."12 [1d20=1]
[14:38] <Tiny_Ko_Army> But it's attack is errant, flying by him and missing! Meanwhile, the last charges at Seira, it's glittering, obscured core burning with fire!
[14:38] <Tiny_Ko_Army> roll 1d20+16
[14:38] * Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 32."12 [1d20=16]
[14:38] <Tiny_Ko_Army> roll 1d7
[14:38] * Hatbot --> "Tiny_Ko_Army rolls 1d7 and gets 4."12 [1d7=4]
[14:38] <Tiny_Ko_Army> But the only thing set aflame is a mirror image, vanishing away! OOC - Seira.
[14:39] * Seira is all too happy to take a step back, her remaining images following dutifully, and throw a blast of acid at the orb!
[14:39] <Seira> roll 1d20+10 ranged touch
[14:39] * Hatbot --> "Seira rolls 1d20+10 ranged touch and gets 14."12 [1d20=4]
[14:41] <Tiny_Ko_Army> The swift shot of acid flies, but the red orb evades it, dancing in the air! OOC- Claris and Berjand is up.
[14:43] <Tiny_Ko_Army> Claris turns to the one that missed him, his holy symbol in hand. "Light of the sun, I call you to set to rest this abomination!" With that, a ray of searing light comes forth from his palm at the orb!
[14:44] <Tiny_Ko_Army> roll 1d20+8 ranged touch
[14:44] * Hatbot --> "Tiny_Ko_Army rolls 1d20+8 ranged touch and gets 18."12 [1d20=10]
[14:45] <Tiny_Ko_Army> Yet despite this, the orb mockingly dances in the air, avoiding the ray! Berjand holds back, keeping on the defensive! OOC - Deme.
[14:46] * Demedais swings furiously at the dancing sphere in front of him in an attempt to strike it down!
[14:46] <Demedais> roll 1d20+12 (+1 Haste -3 PA)
[14:46] <Demedais> roll 1d20+12 (+1 Haste -3 PA)
[14:46] * Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) and gets 29."12 [1d20=17]
[14:46] * Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) and gets 13."12 [1d20=1]
[14:46] <Demedais> roll 1d20+7 (+1 Haste -3 PA)
[14:46] * Hatbot --> "Demedais rolls 1d20+7 (+1 Haste -3 PA) and gets 16."12 [1d20=9]
[14:46] <Tiny_Ko_Army> OOC - First hits.
[14:47] <Demedais> roll 2d6+13+2d6
[14:47] * Hatbot --> "Demedais rolls 2d6+13+2d6  and gets 22."12 [2d6=5, 2][2d6=1, 1]
[14:47] <Demedais> OOC: If it kills, do I cleave into a nearby one?
[14:48] <Tiny_Ko_Army> Demedais strikes again! His blade finds entirely too much not resistance, passing through effortlessly! Yet it's cleaving at the body, which flickers from the blow. It's just light, except for something in the center, something gleaming. OOC - Orbs are up.
[14:49] <Tiny_Ko_Army> The blue orb wobbles in the air, before ramming senselessly at Demedais!
[14:49] <Tiny_Ko_Army> roll 1d20+16
[14:49] * Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 35."12 [1d20=19]
[14:50] <Tiny_Ko_Army> roll 2d8
[14:50] * Hatbot --> "Tiny_Ko_Army rolls 2d8 and gets 12."12 [2d8=4, 8]
[14:50] <Tiny_Ko_Army> Freezing ice forms on Demedais's leg from the strike, chilling his body! Further, his color drains, leaving him feeling faint! OOC - -2 to all rolls until further notice, Deme.
[14:51] <Tiny_Ko_Army> Having dodged the return fire of Claris, the yellow orb continues to dance around him, striking!
[14:51] <Tiny_Ko_Army> roll 1d20+16
[14:51] * Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 30."12 [1d20=14]
[14:51] <Tiny_Ko_Army> roll 2d8
[14:51] * Hatbot --> "Tiny_Ko_Army rolls 2d8 and gets 13."12 [2d8=7, 6]
[14:52] <Tiny_Ko_Army> Claris is stricken in the arm, electricity dancing up it! His color drains from his face, body shaken! "Foulness..." he holds his arm in pain. Meanwhile, the red one continues to fly around Seira and her swarm of images, relentlessly attacking!
[14:52] <Tiny_Ko_Army> roll 1d20+16
[14:52] * Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 25."12 [1d20=9]
[14:52] <Tiny_Ko_Army> roll 1d6
[14:52] * Hatbot --> "Tiny_Ko_Army rolls 1d6 and gets 6."12 [1d6=6]
[14:52] <Tiny_Ko_Army> Yet another image is vaporized instead, torn apart in a fiery wreathe! OOC - Seira.
[14:54] <Seira> A change of tactics is clearly needed, Seira muses, as she moves away towards Claris to assist him and, perhaps, gain the attention of his attacker as well. After coming to a defensive position next to him, her sword drawn, Seira draws an arcane mark in the air, clamping her teeth together, as ghostly jaws of pure force appear all around the reddish light, assaulting it!
[14:54] <Seira> roll 10d6 force
[14:54] * Hatbot --> "Seira rolls 10d6 force and gets 45."12 [10d6=6, 6, 1, 6, 6, 5, 6, 2, 1, 6]
[14:55] <Tiny_Ko_Army> roll 1d20+12 ref whores go
[14:55] * Hatbot --> "Tiny_Ko_Army rolls 1d20+12 ref whores go and gets 20."12 [1d20=8]
[14:55] <Tiny_Ko_Army> OOC: DC?
[14:55] <Seira> OOC: 23
[14:55] <Seira> OOC: ForceRaped
[14:56] <Tiny_Ko_Army> The jaws of force surround the red orb, tearing it apart! It's colored aura flickers and vanishes, revealing what lies beneath. A single small red gem shard, crackling apart and bursting into dust! A screaming white face escapes upward from it, a cry of relief from it's lips! OOC - Claris and Berjand are up.
[14:57] <Seira> roll 1d20+2
[14:57] * Hatbot --> "Seira rolls 1d20+2 and gets 14."12 [1d20=12]
[14:58] <Seira> "Go all out! If I'm right, these are trapped souls, much like the husks we encountered earlier!" Seira calls over to Claris and Demedais.
[14:58] <Demedais> "Gotcha." Demedais growls.
[14:59] <Tiny_Ko_Army> "Then," Claris turns to the yellow one, "Burn in the everlasting fire of the sun!" From the sky a pillar of fire strikes down, engulfing that orb!
[14:59] <Tiny_Ko_Army> roll 9d6
[14:59] * Hatbot --> "Tiny_Ko_Army rolls 9d6 and gets 30."12 [9d6=3, 5, 6, 1, 6, 2, 1, 5, 1]
[14:59] <Tiny_Ko_Army> roll 1d20+12
[14:59] * Hatbot --> "Tiny_Ko_Army rolls 1d20+12 and gets 25."12 [1d20=13]
[15:00] <Tiny_Ko_Army> The flames lick and burn the yellow orb, which avoids the worst of it with maddeningly fast movement! Yet it's aura is flickering a few seconds, dazed! Berjand continues to watch, wide eyed! OOC - Deme.
[15:00] * Demedais unleashes his full fury on the blue orb, fighting through the freezing touch!
[15:01] <Demedais> roll 1d20+15 (+2 Charge +1 Haste +4 Smite -4 PA -2 damn orb)
[15:01] * Hatbot --> "Demedais rolls 1d20+15 (+2 Charge +1 Haste +4 Smite -4 PA -2 damn orb) and gets 30."12 [1d20=15]
[15:01] <Demedais> roll 1d20+11 (+2 Charge +1 Haste -4 PA -2 damn orb)
[15:01] * Hatbot --> "Demedais rolls 1d20+11 (+2 Charge +1 Haste -4 PA -2 damn orb) and gets 13."12 [1d20=2]
[15:01] <Demedais> roll 1d20+6 (+2 Charge +1 Haste -4 PA -2 damn orb)
[15:01] * Hatbot --> "Demedais rolls 1d20+6 (+2 Charge +1 Haste -4 PA -2 damn orb) and gets 24."12 [1d20=18]
[15:02] <Tiny_Ko_Army> OOC - First hits.
[15:02] <Demedais> OOC: ...shit.
[15:02] <Tiny_Ko_Army> OOC: /me pats Deme. -2 more?
[15:02] <Demedais> OOC: Yes.
[15:02] <Demedais> OOC I was thinking the numbers looked to high.
[15:03] <Tiny_Ko_Army> Demedais is a blur of attacks, but can't land any on the dancing, evading orb at all! Instead, it strikes at Demedais in return!
[15:03] <Tiny_Ko_Army> roll 1d20+16
[15:03] * Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 20."12 [1d20=4]
[15:03] <Tiny_Ko_Army> But this is evaded with a flick of his blade, sending it back! Meanwhile, the yellow orb flickers, before attacking Claris again!
[15:03] <Tiny_Ko_Army> roll 1d20+16
[15:03] * Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 26."12 [1d20=10]
[15:03] <Tiny_Ko_Army> roll 2d8
[15:03] * Hatbot --> "Tiny_Ko_Army rolls 2d8 and gets 9."12 [2d8=3, 6]
[15:04] <Tiny_Ko_Army> All color seems to leave Claris' face, as white as a dead body. He staggers back, breathing out heavily and wobbling! OOC - Seira.
[15:06] <Seira> "Retreat and recover your strength," Seira tells Claris, as she directs the phantom jaws at the priest's attacker while attempting to fire off a scorching ray at the one assaulting Demedais, intent on at least providing the two some support, if nothing else.
[15:06] <Seira> roll 10d6 force
[15:06] * Hatbot --> "Seira rolls 10d6 force and gets 36."12 [10d6=1, 6, 3, 5, 5, 4, 6, 3, 2, 1]
[15:06] <Seira> roll 1d20+10 ranged touch 1
[15:06] * Hatbot --> "Seira rolls 1d20+10 ranged touch 1 and gets 14."12 [1d20=4]
[15:06] <Seira> roll 1d20+10 ranged touch 2
[15:06] * Hatbot --> "Seira rolls 1d20+10 ranged touch 2 and gets 23."12 [1d20=13]
[15:07] <Seira> OOC: No ray of scorchiness this turn
[15:07] <Tiny_Ko_Army> roll 1d20+12
[15:07] * Hatbot --> "Tiny_Ko_Army rolls 1d20+12 and gets 21."12 [1d20=9]
[15:08] <Seira> OOC: DC still 23
[15:08] <Tiny_Ko_Army> The jaws tear at the yellow orb! It shudders and flickers, before breaking apart! It's color vanishes, a yellow gem shard doing the same as the red one!  Claris nods and falls back, as Berjand keeps on guard! OOC - Deme.
[15:08] * Demedais grunts in utter frustration and continues his assault, intent on breaking this orb in half!
[15:09] <Demedais> roll 1d20+15 (+1 Haste)
[15:09] <Demedais> roll 1d20+15 (+1 Haste)
[15:09] * Hatbot --> "Demedais rolls 1d20+15 (+1 Haste) and gets 25."12 [1d20=10]
[15:09] * Hatbot --> "Demedais rolls 1d20+15 (+1 Haste) and gets 30."12 [1d20=15]
[15:09] <Demedais> roll 1d20+10 (+1 Haste)
[15:09] * Hatbot --> "Demedais rolls 1d20+10 (+1 Haste) and gets 20."12 [1d20=10]
[15:09] <Demedais> OOC: ...
[15:09] <Demedais> OOC: -2 for the ice orb.
[15:09] <Demedais> OOC: No hits.
[15:11] <Tiny_Ko_Army> Demedais continues to strike, but the cold lingering to his body saps his vitality! It's enough to ruin his attacks, dazing him further! The last orb strikes with it's blue essence at Demedais!
[15:11] <Tiny_Ko_Army> roll 1d20+16
[15:11] * Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 30."12 [1d20=14]
[15:11] <Tiny_Ko_Army> roll 2d8
[15:11] * Hatbot --> "Tiny_Ko_Army rolls 2d8 and gets 9."12 [2d8=8, 1]
[15:11] <Demedais> OOC: AC 30, if it helps. But doesn't look like it.
[15:12] <Tiny_Ko_Army> Demedais is stricken again! His color is that of a dead body, broken and white as chalk! His body s hakes of it's own accord, his energy dropping into utter exhaustion! OOC - Your modifier has increased to -4. PM.
[15:14] <Seira> "Claris, can't you try to break through whatever enchantment's being placed on Demedais?" Seira calls over, eyeing the remaining orb warily.
[15:16] <Tiny_Ko_Army> "I have REstoration," he answers, "I can try that."
[15:16] <Seira> "That works!"
[15:16] <Tiny_Ko_Army> OOC - Seira, you're up, go for it.
[15:18] <Seira> With a final thought, Seira sends the teeth at their last target, herself moving in range to aid Demedais flank this creature, in case it survives her attack.
[15:18] <Seira> roll 10d6
[15:18] * Hatbot --> "Seira rolls 10d6 and gets 28."12 [10d6=1, 4, 3, 3, 3, 2, 4, 5, 1, 2]
[15:18] <Tiny_Ko_Army> roll 1d20+16
[15:18] * Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 19."12 [1d20=3]
[15:19] <Tiny_Ko_Army> Jaws tear into the blue orb, making it's light vanish! It winks away with a breaking gem shard, the battlefield cleared! OOC - No foes visible at the moment, so free action.
[15:20] <Seira> "Alright. Restoration, then--" Seira looks around. "I can summon another Mount, and Demedais has his own horse to fall back on. They'll have to do. We'll use two people per horse for the time being, and advance. Any objections?"
[15:20] * Demedais gestures to Claris weakly. "I prepared... Lesser Restoration. Let me try that first." With that, he gestures to himself, hoping it will break the effects of the orb's touch!
[15:21] <Tiny_Ko_Army> On that spell, some color returns to Demedais.
[15:22] * Demedais nods slightly. "Okay, it had some effect. Use your restoration on yourself, Claris - we need everyone moving." Another use of restoration on himself, before looking to Seira. "That should work."
[15:22] * Seira calls upon her orb to resummon a Mount, looking expectantly at Demedais. "Do your thing."
[15:22] <Tiny_Ko_Army> Withdrawing a tiny vial, Claris scatters glistening dust over his body. Light touches him, restoring his vitality.
[15:23] <Tiny_Ko_Army> Berjand approaches, "What were those," he enquires, coming along.
[15:23] * Demedais nods and prays for Horse's arrival, before reflecting a second on how long it's been since he's called him.
[15:24] <Seira> "Soul fragments?" Seira ventures. "This close to our target, I'd say failed experiments of the madman we're here to stop."
[15:24] <Tiny_Ko_Army> Horse appears quickly at Demedais' side, licking his hand before presenting himself to be ridden.
[15:24] <Demedais> "You think so?" Demedais turns to Seira, frowning, before grinning a bit at Horse.
[15:25] <Seira> "They were gems crying to be allowed to die, it's a safe bet," she returns, before getting on the horse and offering Claris a hand. "Let's not pause here too long."
[15:26] * Demedais gets on and nods to Berjand. "Indeed. I have no desire to face down more of those things."
[15:28] <Tiny_Ko_Army> So the party mounts up and continues! The rest of the third day passes without incident, savef or occasional wails in the distance. Come nightfall, a steady wind has begun, which carries discordant wailing all about. The next morning, the wind has slackened, however, another frozen, sun distant day ahead of the party. (More)
[15:29] <Tiny_Ko_Army> roll 1d100
[15:29] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 5."12 [1d100=5]
[15:29] <Tiny_Ko_Army> roll 1d100
[15:29] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 56."12 [1d100=56]
[15:30] <Tiny_Ko_Army> At dusk, the party comes onto something unusual. Jutting out of the desert sands is a rocky outcropping, about twenty feet up into the air. It's wide, thrusting out of the sand. Unusual enough, as this desert is nothing but deep, eroded sands with little truly solid. Further, as the party approaches it amid the setting sun, they can see it has an opening -a cave entrance, perhaps.
[15:32] <Seira> "Normally, I'd go and explore," Seira mentions. "But I've been trying to curb my curiousity."
[15:33] <Tiny_Ko_Army> "Perhaps at least a glance?" Berjand looks towards it, the cave's entrance dark. "If it's empty, it would be preferable to sleeping in the open."
[15:34] <Seira> "A glance works for me," Seira agrees, opening her senses to magic.
[15:36] * Demedais looks about to say something, before stopping and looking to Berjand. A bit amused, he then looks to Claris and shrugs. "Let us be careful, though. If we find it large and compelling, we can return later after Irenes has been slain."
[15:37] <Tiny_Ko_Army> "True." Claris agrees to that, looking onward himself. "Were we more leisureful, I would be interested. Few, few, few humans have ever come here in the past centuries."
[15:39] <Demedais> "If only Malmuth and Balmuria were completely at peace and we didn't have Daa-vid to worry about." Demedais says. "Still, duty must come first. Are you planning on going in, Seira, or..."
[15:39] <Tiny_Ko_Army> Berjand keeps quiet, but he does listen. His eyes swap back and forth as the party talks.
[15:40] <Tiny_Ko_Army> "I do begin to wonder. The ruins by Balmuria, the laboratory under Malmuth..." His voice becomes curious, "You start to wonder if magic and treasure lies in every forgotten cave."
[15:40] <Seira> "Still sweeping ahead," Seira responds distractedly, looking around.
[15:41] * Demedais nods. "The world will open up. Our job is to ensure it does so in a way that won't break it."
[15:42] <Seira> "Let's go inside," Seira suggests. "Feel free to bring illumination if you can't see well. But don't go past me." And with that, she heads inside for fifteen more feet.
[15:44] * Demedais nods and pulls out a sunrod, using it to light the way and spare the cleric some magic.
[15:45] <Tiny_Ko_Army> Claris reaches into his pack and takes out a copper coin, murmuring a short prayer. The coin is engulfed in light as he follows behind Seira.  With the light flickering about, you can see inside. Glimpses of the smooth walls on the side and drifts of sand, and towards the back - where you can see piles of...something, but you'd need to get closer to project enough light.
[15:46] <Seira> "Actually. There are skeletons inside." Seira frowns. "Maybe you should just stay by the entrance and I'll go check it out."
[15:46] <Tiny_Ko_Army> Claris stops his pryaer at the last minute, however. "Thank you, Demedais."
[15:46] <Seira> roll 1d20+12 traps
[15:46] * Hatbot --> "Seira rolls 1d20+12 traps and gets 26."12 [1d20=14]
[15:46] * Demedais pauses. "Human skeletons? And I'm not inclined to let you go in alone, Seira."
[15:47] <Seira> "If it's a trap I'll probably survive, but if Claris wants to make it more of a certainty, I won't stop him."
[15:48] <Tiny_Ko_Army> "I'll come along then," Claris says, "If they need to be put to rest, I'll gladly do so."
[15:49] <Tiny_Ko_Army> After a moment, Claris nods and chants a quick, quiet prayer, touching Seira's shoulder.
[15:49] * Seira heads futher inside, at that.
[15:50] <Demedais> "...Do not hesitate to pull back and let us handle them here, if they are hostile, Seira." Demedais says after a long moment.
[15:50] <Seira> "I'm pretty sure they're dead."
[15:51] <Seira> "The permanent kind," she amends quickly.
[15:51] <Demedais> "That's no- mm. Still. Anything hostile." Demedais says flatly.
[15:51] <Tiny_Ko_Army> "Can I see that sunrod then," Claris asks, waiting just a moment.
[15:52] * Demedais nods and hands it to Claris.
[15:53] <Tiny_Ko_Army> In the two go! Demedais can see ahead, the halo of light advancing in! What lies here isa  pile of bones and ancient equipment against the far wall. A few hunks of burnt, fossilised wood lie here, as well as rotten wooden casks. The back wall has suffered a cave in.
[16:00] * Seira searches for the source of the conjuration magic.
[16:04] <Tiny_Ko_Army> Seira pokes around the mess. While a more thoughrough search would be needed to catalogue all the items here, finding the magical signature is not hard. Nestled in the hand of one of the skeletons is a ceramic star.
[16:04] * Demedais looks to Berjand as they wait, a bit edgy.
[16:04] * Seira blinks.
[16:05] * Seira looks to see whether it or its magical signature are in any way familiar.
[16:05] <Tiny_Ko_Army> Berjand has a hand on his scythe, waiting. "A grave," he muses very quietly.
[16:05] <Demedais> "Likely, I suppose. A shame." Demedais shakes his head.
[16:07] <Tiny_Ko_Army> Meanwhile Seira searches along, Claris keeping a watch. "Did the cave in kill them...?"
[16:09] <Seira> "There is a scroll that might hold the answer," Seira responds. "I'll use Mending and then another spell to transcribe it in the morning. For now, as it's approaching the evening, we might as well camp a short distance outside the cave in extradimensional space."
[16:14] <Tiny_Ko_Army> The night passes without incident. The nextmorning, Seira uses mending to repair the scroll and then another spell to copy it. She finds that it's written in archaic Common, so old that it's difficult to read intelligently. OOC - Make an int check, Seira.
[16:15] <Seira> roll 1d20+10
[16:15] * Hatbot --> "Seira rolls 1d20+10 and gets 20."12 [1d20=10]
[16:18] <Tiny_Ko_Army> Seira is able to parse it with a bit of work. It reads the following, "To whom may find this: This cave will become our graves. The sandstorms have gone on for two weeks, with no hope of exit, the sanddrifts pinning us in. We are fading from lack of food. I leave beh ind a warning to those that come this way - for while there is water deeper in this cave,  it runs poisonous. Turn away from this place - it's offered shelter is nothing bu
[16:19] <Tiny_Ko_Army> it's offered shelter is nothing but a deathtrap." There is a linebreak, then in different scrip and writing, "Please, I ask of you to at least bury us. If you come while we are still fresh, I beg of you - tell Alarani in Desmile that Kentar loves her forever."
[16:21] <Seira> "We can do the former, at least," Seira muses, having summarized it to the others. "Desmile?"
[16:22] * Sierra_WatchLAConfidentialArgh is now known as Sierra_Mikain
[16:22] <Tiny_Ko_Army> "I've never heard of it," Berjand replies. "It's nothing but a blank."
[16:23] <Seira> "It seems likely people lived here before it became a wasteland... perhaps during the war of the gods?"
[16:24] * Demedais nods. "The least we can do."
[16:24] <Tiny_Ko_Army> Claris nods once, "Perhaps so, or perhaps before that. Still..." He looks to them, "It will not take long. Give me the time to lay them to rest."
[16:24] <Demedais> "...Maybe." Demedais nods slightly, before nodding to Claris.
[16:26] * Sierra_Mikain is now known as Sierra_UpdatingMafia
[16:27] * Seira hands the star they've found to Demedais, merely asking him to keep it on his person.
[16:28] * Demedais blinks, before nodding and placing it in a convenient pocket.
[16:29] <Tiny_Ko_Army> The fifth day dawns, the travellers continuing on deeper into the desert!
[16:29] <Tiny_Ko_Army> roll 1d100
[16:29] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 19."12 [1d100=19]
[16:30] <Tiny_Ko_Army> This day passes without incidient. Rest comes peacefully, another day travelled. Thus, the sixth day begins!
[16:30] <Tiny_Ko_Army> roll 1d100
[16:30] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 88."12 [1d100=88]
[16:30] <Tiny_Ko_Army> roll 1d100
[16:30] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 10."12 [1d100=10]
[16:35] <Tiny_Ko_Army> By about 10 AM, the day's travel is well and truly begun. The party rides up a heavy, long sanddune, seeing the path below. However, there is something of note. The sand ahead is not a sandy yellow, but a wide patch of faintly red sand.
[16:35] <Seira> If there was ever a time to check it out with magic, this is it!
[16:36] * Demedais looks to it, before glancing to Berjand. "You know of anything this could be?"
[16:36] <Tiny_Ko_Army> roll 1d20+10
[16:36] * Hatbot --> "Tiny_Ko_Army rolls 1d20+10 and gets 29."12 [1d20=19]
[16:37] <Tiny_Ko_Army> "Wait!" Berjand abruptly raises his voice.
[16:37] * Seira certainly isn't about to step onto the bloody sands.
[16:38] <Tiny_Ko_Army> "I've heard of these - the red you see is a type of tiny bug. They swarm anything that walks over them," he warns.
[16:38] * Demedais waits in place, eyeing the sands calmly for now.
[16:38] <Demedais> "...This many?" Demedais asks, a bit startled.
[16:38] <Seira> "Are they impervious to fire?" Seira inquires.
[16:42] <Tiny_Ko_Army> "I don't know," Berjand answers, the red sands about fourty feet across and very wide. "I've only heard about them second and third hand. They're not common in the deserts."
[16:44] <Seira> "We could try a pair of summons, again," Seira muses, "and divert them. Either that, or to carry us across. What do you think, Claris?"
[16:47] <Tiny_Ko_Army> "I can do either. I'm wary of attacking it, incase it stirs an entire horde of them." He glances about, "It looks like this runs a good ways in either direction, but we could try going around, too."
[16:48] * Demedais shrugs slightly. "Whatever gets us across without being eaten by bugs."
[16:49] <Seira> "Let's try to fly across," Seira says at last. "I can call upon a hyppogriff and transport at least once more person safely across along with me. After that, we'll be able to throw the summons at the red sands, and see whether that opens a trail for our horses. If not, Demedais can call his back, and I'll summon yet another."
[16:49] * Demedais nods slightly.
[16:51] <Tiny_Ko_Army> "Fine by me," Claris says, "Go ahead and I'll follow."
[16:52] * Seira summons the beast, and commands it to carry herself across with Demedais's armor, before returning for Demedais himself.
[16:52] <Tiny_Ko_Army> The trip across is without incident. So is the next, taking Demedais over.
[16:54] <Tiny_Ko_Army> The rest get ove rwithout incident, the red sands awaiting as the hippogriff finishes it's carrying work.
[16:54] * Seira sends it towards a section, so that it'd land on the other side from them right next to the red sand and walk away slowly to the side.
[16:58] <Tiny_Ko_Army> Thesummoned beasts land on the other side, then walk into the swarm! As they do, the red sand seems to bustle, hustling towards the two baits with speed!
[16:58] <Tiny_Ko_Army> roll 1d20+21
[16:58] * Hatbot --> "Tiny_Ko_Army rolls 1d20+21 and gets 31."12 [1d20=10]
[16:58] <Tiny_Ko_Army> roll 1d20+21
[16:58] * Hatbot --> "Tiny_Ko_Army rolls 1d20+21 and gets 30."12 [1d20=9]
[16:58] <Tiny_Ko_Army> roll 10d10
[16:58] * Hatbot --> "Tiny_Ko_Army rolls 10d10 and gets 70."12 [10d10=8, 8, 6, 10, 7, 6, 4, 8, 7, 6]
[16:59] <Tiny_Ko_Army> In a grisly display, tiny red dots erupt out, cloaking the two summons in red! They shudder and seem to vanish entirely too quick, only a few drops of blood splashing out from the bugs! However, this does open several blanks spots of sand, as the vermin feast!
[17:00] <Tiny_Ko_Army> Berjand looks on, his color draining from his face rapidly as he steps back and away from the red sand even more.
[17:00] * Seira calls the horses over, guiding Demedais's steed towards the safest looking one!
[17:00] <Demedais> "..." Demedais stares, agape, as he backs away very quickly as well.
[17:00] * Seira also takes this chance to withdraw further from the sands.
[17:02] <Tiny_Ko_Army> The horses cross theb lank spots, hustling across wiftly! The gaps don't last long, but it's long enough to get them over.
[17:02] <Tiny_Ko_Army> Claris turns away from the mess, "Let's continue...and watch for more of those."
[17:02] * Seira sees no reason to stay here any longer, or disagree.
[17:03] * Demedais nods and quickly remounts. "Indeed."
[17:04] <Tiny_Ko_Army> The sixth day passes mercifully. The seventh dawns, the party continuing their labors.
[17:04] <Tiny_Ko_Army> roll 1d100
[17:04] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 53."12 [1d100=53]
[17:04] <Tiny_Ko_Army> The seventh day is a peaceful one, only chill winds picking up all day. By nightfall, they're a steady, albiet not too stron gmovement, occasionally whipping sand about.
[17:05] * Seira takes this as a sign of preparing two rope tricks the next morning.
[17:07] <Tiny_Ko_Army> The eight morning dawns like this, a steady, unplesant, grit carrying wind. It's not prohibitive, but it's certainly not pleasant. Wraps of cloth can cover the mouth and nose to protect against it, but if it gets stronger you'll clearly have a problem.
[17:08] * Seira will be ready to stop in time, and count their progress to adequately calculate their distance to their goal.
[17:08] * Demedais wraps a thick layer of cloth around most of his face in acknoweldgement of the wind.
[17:11] * Sierra_UpdatingMafia is now known as Sierra_OHGODTHELIGHTTHELIGHT
[17:15] * NeremWorld (~Ari@pool-96-226-75-51.dllstx.fios.verizon.net) has joined #dunes
[17:30] <Tiny_Ko_Army> roll 1d100
[17:30] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 91."12 [1d100=91]
[17:30] <Tiny_Ko_Army> roll 1d100+5
[17:30] * Hatbot --> "Tiny_Ko_Army rolls 1d100+5 and gets 14."12 [1d100=9]
[17:32] <Tiny_Ko_Army> The winds stay steady, making visibility and hearing hampered. But, somewhere ahead, in the dusty view, you hear it. Cries of lamentation and fear, chilling you.
[17:33] <Demedais> "Ngah..." Demedais growls. "Those orbs again?"
[17:33] <Seira> "Well, that's familiar," Seira says sourly. "I'd normally propose avoiding them, but a considerable part of me wants to release those souls. Claris, think you could do that spell, again? And after it, a circle or protection?"
[17:35] <Tiny_Ko_Army> Claris nods, first touching Seira with a prayer, and then, "I call on a barrier of absolution, to protect us!" A white circle appears, a protection against evil cast! Meanwhile...OOC - You guys can make spot checks if you like.
[17:35] <Seira> roll 1d20+2 sure
[17:35] * Hatbot --> "Seira rolls 1d20+2 sure and gets 13."12 [1d20=11]
[17:35] <Demedais> roll 1d20+9 k
[17:35] * Hatbot --> "Demedais rolls 1d20+9 k and gets 27."12 [1d20=18]
[17:37] <Tiny_Ko_Army> roll 1d20+5
[17:37] * Hatbot --> "Tiny_Ko_Army rolls 1d20+5 and gets 24."12 [1d20=19]
[17:37] <Tiny_Ko_Army> roll 1d20+9
[17:37] * Hatbot --> "Tiny_Ko_Army rolls 1d20+9 and gets 14."12 [1d20=5]
[17:37] * Seira surrounds herself with images in the meantime.
[17:37] <Seira> roll 1d4+3
[17:37] * Hatbot --> "Seira rolls 1d4+3 and gets 4."12 [1d4=1]
[17:38] <Demedais> "A hundred or so feet out, I'd guess. Not sure how many we have on our hands this time. Be careful." Demedais says.
[17:39] <Seira> "Can you point one out to me?" Seira requests. "I could take it out from distance, this time around."
[17:40] <Tiny_Ko_Army> "I see colors too - a yellow one," Claris adds, squinting.
[17:40] * Demedais gestures toward one of the blue ones, aware of Seira's fire resistance.
[17:41] <Tiny_Ko_Army> OOC: You can make another check with a +6 bonus if you want, Seira. The conditions are making it impossible to be sure u nless you wanna shoot semi blind.
[17:42] <Seira> roll 1d20+8 I only need to see it briefly for MM to work
[17:42] * Hatbot --> "Seira rolls 1d20+8 I only need to see it briefly for MM to work and gets 17."12 [1d20=9]
[17:42] <Tiny_Ko_Army> Seira is able to see them now - fifty feet away, the distance having been closed as the party tries to view them. OOC -  You guys can all take actions, you pretty much have a round as they zoom in.
[17:43] <Seira> "This time around...." Seira grabs hold of her blade. "Berjand, Claris, I think it might be more effective if you were supporting Demedais's efforts to strike at those unholy things. With a bit of luck, he'll be able to dispatch them more efficiently, since they seem impervious to most manners of magic."
[17:43] <Tiny_Ko_Army> There are perhaps six of them - no six, two of each color. They come on relentlessly, advancing despite the wind.
[17:44] <Seira> But that's still to come. The orbs are almost within range of the Manyjaws spell, and Seira travels a few feet ahead to make up for the difference, before summoning the ghostly creations and sending them to gnaw at a blue orb.
[17:44] <Seira> roll 10d6
[17:44] * Hatbot --> "Seira rolls 10d6 and gets 34."12 [10d6=6, 3, 3, 4, 1, 4, 6, 2, 1, 4]
[17:44] * Demedais moves with Seira, sword drawn and ready to strike at the orbs when they enter range!
[17:45] <Tiny_Ko_Army> Claris hangs back, "You'll have my support, be it prayer or mace," At that, he chants, "Fires of the sun, I beeseech you to help me put to rest the abominations here!" The other blue orb is stricken by a heavenborn pillar of fire erupting around it!
[17:46] <Tiny_Ko_Army> roll 1d20+12 ref forSeria
[17:46] * Hatbot --> "Tiny_Ko_Army rolls 1d20+12 ref forSeria and gets 29."12 [1d20=17]
[17:46] <Seira> OOC: Well, that one saved
[17:46] <Tiny_Ko_Army> roll 1d20+12 ref for flame strike
[17:46] * Hatbot --> "Tiny_Ko_Army rolls 1d20+12 ref for flame strike and gets 32."12 [1d20=20]
[17:46] <Tiny_Ko_Army> roll 9d6
[17:46] * Hatbot --> "Tiny_Ko_Army rolls 9d6 and gets 30."12 [9d6=2, 6, 1, 4, 5, 2, 4, 4, 2]
[17:47] <Tiny_Ko_Army> The jaws race out, tearing at one blue orb! The other is engulfed in fire, flickering red erratically!  But none are stopped, approaching onward! OOC - Initaitive here.
[17:47] <Demedais> roll 1d20
[17:47] * Hatbot --> "Demedais rolls 1d20 and gets 15."12 [1d20=15]
[17:47] <Seira> roll 1d20+10
[17:47] * Hatbot --> "Seira rolls 1d20+10 and gets 16."12 [1d20=6]
[17:49] <Tiny_Ko_Army> roll 1d20+2
[17:49] * Hatbot --> "Tiny_Ko_Army rolls 1d20+2 and gets 5."12 [1d20=3]
[17:49] <Tiny_Ko_Army> roll 1d20+3
[17:49] * Hatbot --> "Tiny_Ko_Army rolls 1d20+3 and gets 5."12 [1d20=2]
[17:49] <Tiny_Ko_Army> roll 1d20+13 blue 1
[17:49] * Hatbot --> "Tiny_Ko_Army rolls 1d20+13 blue 1 and gets 22."12 [1d20=9]
[17:49] <Tiny_Ko_Army> roll 1d20+13 blue 2
[17:49] * Hatbot --> "Tiny_Ko_Army rolls 1d20+13 blue 2 and gets 29."12 [1d20=16]
[17:49] <Tiny_Ko_Army> roll 1d20+13 red 1
[17:49] * Hatbot --> "Tiny_Ko_Army rolls 1d20+13 red 1 and gets 14."12 [1d20=1]
[17:49] <Tiny_Ko_Army> roll 1d20+13 red 2
[17:49] * Hatbot --> "Tiny_Ko_Army rolls 1d20+13 red 2 and gets 22."12 [1d20=9]
[17:49] <Tiny_Ko_Army> roll 1d20+13 yellow 1
[17:50] * Hatbot --> "Tiny_Ko_Army rolls 1d20+13 yellow 1 and gets 17."12 [1d20=4]
[17:50] <Tiny_Ko_Army> roll 1d20+13 yellow 2
[17:50] * Hatbot --> "Tiny_Ko_Army rolls 1d20+13 yellow 2 and gets 31."12 [1d20=18]
[17:53] * Tiny_Ko_Army changes topic to 'Yellow2>Blue2>Blue1=Red2>Yellow1>Seira>Demedais>Red1>Berjand=Claris'
[17:54] <Tiny_Ko_Army> The first yellow orb rushes the party - but at the edge of the magic circle, stops in it's tracks. It recoils off slightly, hovering nearby! Soon, the two blue orbs do the same, even if injured, as does the other red and the yellow! OOC - Seira.
[17:55] * Seira lets the teeth continue their work, as a pair of rays strikes out at the remaining blue orb
[17:56] <Seira> *red orb
[17:56] <Seira> roll 1d20+10 ranged touch
[17:56] * Hatbot --> "Seira rolls 1d20+10 ranged touch and gets 29."12 [1d20=19]
[17:56] <Seira> roll 1d20+10 ranged touch
[17:56] * Hatbot --> "Seira rolls 1d20+10 ranged touch and gets 18."12 [1d20=8]
[17:57] <Seira> roll 8d6 fire
[17:57] * Hatbot --> "Seira rolls 8d6 fire and gets 29."12 [8d6=4, 5, 6, 2, 2, 5, 4, 1]
[17:57] <Seira> roll 4d6 SA
[17:57] * Hatbot --> "Seira rolls 4d6 SA and gets 9."12 [4d6=1, 4, 3, 1]
[17:57] <Seira> roll 10d6 teeth
[17:57] * Hatbot --> "Seira rolls 10d6 teeth and gets 38."12 [10d6=5, 2, 3, 3, 6, 5, 3, 3, 2, 6]
[17:57] <Tiny_Ko_Army> roll 1d20+12
[17:57] * Hatbot --> "Tiny_Ko_Army rolls 1d20+12 and gets 28."12 [1d20=16]
[17:58] <Tiny_Ko_Army> The blue orb continues to be chomped on, while the red orb is shot by flaming rays! However, it seems to not be damaged! Indeed, the fire makes the gem shard in the center glow brighter, the size of it's circle of light around it increasing by a foot or so! OOC - Deme.
[18:01] * Demedais moves out, a charging lash at the injured blue orb while making sure he stays within the circle's protective radius!
[18:01] <Demedais> roll 1d20+14 (+2 Charge +1 Haste -3 PA)
[18:01] * Hatbot --> "Demedais rolls 1d20+14 (+2 Charge +1 Haste -3 PA) and gets 24."12 [1d20=10]
[18:02] <Seira> "Temporary change of plans, don't get within reach of the orbs," Seira tells Claris and Berjand. "Claris, use anything ranged you have on them, for now."
[18:02] <Seira> "Go for the opposite energy, since I figure my attempt just confirmed that."
[18:03] <Tiny_Ko_Army> With sand blowing all about in a gentle, discomforting wind, Demedais strikes out! The charge isn't quite enough, missing the floating orb! Claris nods, "Benedictions of the sun come forth!" OOC - Bless, +1 to your attack rolls and saves vs fear.
[18:04] <Tiny_Ko_Army> Berjand stays at the ready, defensive and within the circle! Meanwhile, the orbs circle around, unable to get to the party! OOC - Seira.
[18:05] * Seira regrettably sends the orbs towards a new target, the other red orb.
[18:05] <Seira> roll 10d6
[18:05] * Hatbot --> "Seira rolls 10d6 and gets 29."12 [10d6=6, 1, 2, 2, 2, 5, 6, 2, 1, 2]
[18:05] <Tiny_Ko_Army> roll 1d20+12
[18:05] * Hatbot --> "Tiny_Ko_Army rolls 1d20+12 and gets 17."12 [1d20=5]
[18:06] <Seira> OOC: At last!
[18:06] <Tiny_Ko_Army> The red orb is chomped up good, unable to evade the gnawing, gnashing teeth! So ripped up, it's light flickers a few times, but it's still up! OOC - Deme.
[18:07] * Demedais growls and continues attempting to dice the blue one up in an attempt to finish it off!
[18:07] <Demedais> roll 1d20+15 (+1 Haste)
[18:07] * Hatbot --> "Demedais rolls 1d20+15 (+1 Haste) and gets 34."12 [1d20=19]
[18:07] <Demedais> roll 1d20+15 (+1 Haste)
[18:07] * Hatbot --> "Demedais rolls 1d20+15 (+1 Haste) and gets 27."12 [1d20=12]
[18:08] <Demedais> roll 1d20+10 (+1 Haste)
[18:08] * Hatbot --> "Demedais rolls 1d20+10 (+1 Haste) and gets 19."12 [1d20=9]
[18:08] <Tiny_Ko_Army> OOC - First is a hit and you can threaten a crit.
[18:08] <Demedais> roll 1d20+16 crit check (+1 Haste +1 Bless, second roll wouldn't have hit anyway)
[18:08] * Hatbot --> "Demedais rolls 1d20+16 crit check (+1 Haste +1 Bless, second roll wouldn't have hit anyway) and gets 35."12 [1d20=19]
[18:08] <Tiny_Ko_Army> OOC - Crit.
[18:09] <Demedais> roll 4d6+7+2d6
[18:09] * Hatbot --> "Demedais rolls 4d6+7+2d6 and gets 35."12 [4d6=6, 2, 6, 4][2d6=5, 5]
[18:09] <Tiny_Ko_Army> With one decisive blow, Demedais slashes through the blue orb! His blade cleaves through the gem shard, making the entire thing wink out and shatter! OOC - You can cleave to a yellow one nearby if you want, they're not particularly spaced out.
[18:11] * Tiny_Ko_Army changes topic to 'Yellow2>Blue2>Red2>Yellow1>Seira>Demedais>Red1>Berjand=Claris'
[18:11] <Demedais> roll 1d20+16 sure, I'll take it.
[18:11] * Hatbot --> "Demedais rolls 1d20+16 sure, I'll take it. and gets 19."12 [1d20=3]
[18:11] <Seira> "Next time, let's attack together," Seira suggests. "I'll wait on you, and we'll summon water on the yellow orbs. It might do some damage, especially if we time it well, I feel."
[18:12] <Demedais> "I can do that." Demedais nods.
[18:12] <Tiny_Ko_Army> Demedais swings back towards the yellow orb, ut it's too fast to share the fate of it's ally! Meanwhile, Claris withdraws his holy symbol. He holds it to his chest, then points forward at the orbs! Three of them, the last blue and the big red and a yellow, are caught in a burst of raw holy power!
[18:12] <Tiny_Ko_Army> roll 5d8
[18:12] * Hatbot --> "Tiny_Ko_Army rolls 5d8 and gets 28."12 [5d8=4, 6, 7, 4, 7]
[18:13] <Tiny_Ko_Army> roll 1d20+9
[18:13] * Hatbot --> "Tiny_Ko_Army rolls 1d20+9 and gets 24."12 [1d20=15]
[18:13] <Tiny_Ko_Army> roll 1d20+9
[18:13] * Hatbot --> "Tiny_Ko_Army rolls 1d20+9 and gets 16."12 [1d20=7]
[18:13] <Tiny_Ko_Army> roll 1d20+9
[18:13] * Hatbot --> "Tiny_Ko_Army rolls 1d20+9 and gets 20."12 [1d20=11]
[18:14] <Tiny_Ko_Army> The burst makes the two non red orbs hit flicker, especialy the already hurt blue one! The red one shrinks, losing most of it's gained size! Meanwhile, Berjand continues to hold back in defense, waiting.  Meanwhile, the orbs continue to wail, relentlessly but unsuccessfully wailing at the barrier! OOC - Seira.
[18:16] * Seira summons all the water she can in a wave that catches two of the yellow orbs, timing it with Demedais.
[18:16] * NeremWorld (~Ari@pool-96-226-75-51.dllstx.fios.verizon.net) Quit (Ping timeout)
[18:16] * Demedais nods and lands a wall of boiling water right on top of the two yellow orbs!
[18:26] <Tiny_Ko_Army> The twin waters - one gush and one wall, engulf thet wo yellow orbs! The raw water pressure is considerable, slamming them down into the sand!
[18:26] <Tiny_Ko_Army> roll 10d6
[18:26] * Hatbot --> "Tiny_Ko_Army rolls 10d6 and gets 37."12 [10d6=5, 1, 2, 6, 5, 6, 1, 3, 2, 6]
[18:26] <Tiny_Ko_Army> roll 37*1.5
[18:26] * Hatbot --> "Tiny_Ko_Army rolls 37*1.5 and gets 55.5."12
[18:27] * Tiny_Ko_Army changes topic to 'Blue2>Red2>Seira>Demedais>Red1>Berjand=Claris'
[18:27] <Tiny_Ko_Army> The desert sand soaks up as much water as a thirsty traveller, even as the two yellow orbs are pinned and broken! They seem to be extinquished by the water, breaking apart and destroyed by the two!
[18:28] <Tiny_Ko_Army> The red orb continues to flail outside of the radius, unable to get closer! Claris holds for the moment, as does Berjand, as the orbs fail to penetrate the circle! OOC - Seira.
[18:29] <Tiny_Ko_Army> roll 2d4
[18:29] * Hatbot --> "Tiny_Ko_Army rolls 2d4 and gets 3."12 [2d4=1, 2]
[18:30] <Tiny_Ko_Army> Heat enaminates from the wall of hot water, doing a little mroe harm and good at once!
[18:30] <Seira> Magic missiles are her way of putting things right, it seems. Seira sends five the way of the red orb she inadvertantly strengthened earlier.
[18:30] <Seira> roll 5d4+5
[18:30] * Hatbot --> "Seira rolls 5d4+5 and gets 21."12 [5d4=4, 4, 4, 1, 3]
[18:31] <Tiny_Ko_Army> The red orb shrinks to it's original size entirely, battered and weakened by the missiles! OOC - Deme.
[18:31] * Tiny_Ko_Army changes topic to 'Blue2>Red2>Seira=Demedais>Red1>Berjand=Claris'
[18:33] * Demedais drops concentration on the wall and moves to strike at the red sphere through the wall!
[18:33] <Demedais> roll 1d20+18 (+1 Haste +4 Smite +1 Bless -2 PA)
[18:33] * Hatbot --> "Demedais rolls 1d20+18 (+1 Haste +4 Smite +1 Bless -2 PA) and gets 31."12 [1d20=13]
[18:33] <Demedais> roll 1d20+18 (+1 Haste +4 Smite +1 Bless -2 PA)
[18:33] * Hatbot --> "Demedais rolls 1d20+18 (+1 Haste +4 Smite +1 Bless -2 PA) and gets 29."12 [1d20=11]
[18:34] <Demedais> roll 1d20+9 (+1 Haste +1 Bless -2 PA)
[18:34] * Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +1 Bless -2 PA) and gets 22."12 [1d20=13]
[18:34] <Tiny_Ko_Army> OOC - Two hits.
[18:34] <Demedais> roll 4d6+22+4d6
[18:34] * Hatbot --> "Demedais rolls 4d6+22+4d6 and gets 53."12 [4d6=1, 4, 3, 3][4d6=3, 5, 6, 6]
[18:35] <Tiny_Ko_Army> The red orb is hit twice, it's gem center chipped and damaged! But it's still stays up, as the heat from thew all continues!
[18:35] <Tiny_Ko_Army> roll 2d4
[18:35] * Hatbot --> "Tiny_Ko_Army rolls 2d4 and gets 8."12 [2d4=4, 4]
[18:36] <Tiny_Ko_Army> The heat is too much for the blue orb, which shudders and breaks apart! "Thank Lathander this circle works," Claris says, "We're in no danger...it's more of an extermination now. They're not even running."
[18:36] <Tiny_Ko_Army> Indeed, the orbs continue to futilely try to get to the party! OOC - Seira.
[18:36] * Seira agrees with that, sending five more missiles at Demedais's target.
[18:36] <Seira> roll 5d4+5
[18:36] * Hatbot --> "Seira rolls 5d4+5 and gets 18."12 [5d4=4, 4, 1, 2, 2]
[18:37] <Demedais> "Indeed. This is a far less risky method." Demedais nods.
[18:37] <Tiny_Ko_Army> The formerly large red orb takes too much, the missiles shattering it! Only two injured orbs left now! OOC - Deme.
[18:38] * Demedais moves on to the next red one, chipping away at it!
[18:38] <Seira> "I prefer to think of that as freeing their spirits," Seira comments, ready to support Demedais.
[18:38] <Demedais> roll 1d20+15 (+1 Haste +1 Bless -1 PA)
[18:38] * Hatbot --> "Demedais rolls 1d20+15 (+1 Haste +1 Bless -1 PA) and gets 30."12 [1d20=15]
[18:38] <Demedais> roll 1d20+15 (+1 Haste +1 Bless -1 PA)
[18:38] * Hatbot --> "Demedais rolls 1d20+15 (+1 Haste +1 Bless -1 PA) and gets 21."12 [1d20=6]
[18:38] <Demedais> roll 1d20+10 (+1 Haste +1 Bless -1 PA)
[18:38] * Hatbot --> "Demedais rolls 1d20+10 (+1 Haste +1 Bless -1 PA) and gets 23."12 [1d20=13]
[18:39] <Tiny_Ko_Army> OOC - One hit.
[18:40] <Demedais> roll 2d6+9+2d6
[18:40] * Hatbot --> "Demedais rolls 2d6+9+2d6 and gets 19."12 [2d6=6, 2][2d6=1, 1]
[18:40] <Tiny_Ko_Army> Another blow lands on the red orb, this one only grazing it! Claris continues to watch and wait, as the orbs, even near destruction, know nothing but the resistance of the circle! OOC - Seira.
[18:42] * Seira tosses an orb of acid at the remaining orb, before darting out of the protective circle to flank it with Demedais, sword in hand!
[18:42] <Seira> roll 1d20+11 ranged touch
[18:42] * Hatbot --> "Seira rolls 1d20+11 ranged touch and gets 15."12 [1d20=4]
[18:43] <Tiny_Ko_Army> The orb of acid is errant, the colored orb dancing out of the way of it's shapealike! OOC - Deme.
[18:44] * Demedais focuses, intent on his opponent, before swinging upwards and executing a massive downward slash on the floating sphere, attempting to split it completely in half!
[18:45] <Demedais> roll 1d20+19 (+1 Haste +1 Bless +4 Ki Focus (+8 Str) +2 Flanking -3 PA)
[18:45] * Hatbot --> "Demedais rolls 1d20+19 (+1 Haste +1 Bless +4 Ki Focus (+8 Str) +2 Flanking -3 PA) and gets 23."12 [1d20=4]
[18:46] <Tiny_Ko_Army> Demedais draws on his training, his inner strength, all his energy! Yet the orb is damnably fast, weaving out of his sword's reach in an instant, trying to slam in! OOC - Seira.
[18:46] <Seira> OOC: It doesn't act before I do?
[18:47] <Tiny_Ko_Army> OOC: The orb's just hitting the barrier. It can't do much and it seems to want to get at you, even if it keeps failing.
[18:47] <Seira> OOC: I'm outside it, but I have MI
[18:47] <Tiny_Ko_Army> OOC: Oh, go reading! Thanks.
[18:47] <Seira> OOC: What's life without a bit of danger?
[18:47] <Tiny_Ko_Army> The orb sees a target at last, zooming at Seira with an intent fury!
[18:47] <Tiny_Ko_Army> roll 1d20+16
[18:47] * Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 36."12 [1d20=20]
[18:47] <Tiny_Ko_Army> roll 1d20+16 crit check
[18:47] * Hatbot --> "Tiny_Ko_Army rolls 1d20+16 crit check and gets 35."12 [1d20=19]
[18:47] <Tiny_Ko_Army> OOC: How many images?
[18:48] <Seira> OOC: Roll a d5
[18:48] <Tiny_Ko_Army> roll 1d5 a 1 will hurt
[18:48] * Hatbot --> "Tiny_Ko_Army rolls 1d5 a 1 will hurt and gets 2."12 [1d5=2]
[18:48] <Tiny_Ko_Army> The orb attacks like a spirit from the abyss, slamming into the image to the right of Seira! It bursts into fire, eliminated instantly! OOC - Seira.
[18:48] * Seira waits on Demedais to strike at its flank as it seems preoccupied. Assuming there is a flank and a way to occupy it.
[18:49] <Tiny_Ko_Army> OOC: Deme then.
[18:49] * Demedais huffs a bit and goes for three far more rapid slashes toward the sphere, frustrated now.
[18:50] <Demedais> roll 1d20+18  (+1 Haste +1 Bless +2 Flanking)
[18:50] <Demedais> roll 1d20+18  (+1 Haste +1 Bless +2 Flanking)
[18:50] * Hatbot --> "Demedais rolls 1d20+18 (+1 Haste +1 Bless +2 Flanking) and gets 33."12 [1d20=15]
[18:50] * Hatbot --> "Demedais rolls 1d20+18 (+1 Haste +1 Bless +2 Flanking) and gets 37."12 [1d20=19]
[18:50] <Demedais> roll 1d20+13  (+1 Haste +1 Bless +2 Flanking)
[18:50] * Hatbot --> "Demedais rolls 1d20+13 (+1 Haste +1 Bless +2 Flanking) and gets 27."12 [1d20=14]
[18:50] <Tiny_Ko_Army> OOC - Second one is a crit threat.
[18:50] <Tiny_Ko_Army> OOC: First one hits, too.
[18:50] <Demedais> roll 1d20+18 Crit threat
[18:50] * Hatbot --> "Demedais rolls 1d20+18 Crit threat and gets 30."12 [1d20=12]
[18:51] <Demedais> roll 6d6+21+4d6 woo crits?
[18:51] * Hatbot --> "Demedais rolls 6d6+21+4d6 woo crits? and gets 60."12 [6d6=2, 5, 6, 3, 6, 1][4d6=6, 2, 2, 6]
[18:51] <Tiny_Ko_Army> Crunch! Demedais utterly shatters the last orb, destroying it as the soul within is freed! OOC - Free action.
[18:52] <Tiny_Ko_Army> "Rest well," Claris bows his head into prayer. "You said you think these are the work of Irenes, Seira?"
[18:52] <Seira> "This one went better than I expected. And our horses even survived!"
[18:52] <Tiny_Ko_Army> Berjand is rather pale, going back to his horse.
[18:52] * Seira nods at Claris. "It is my best bet, yes."
[18:52] * Seira walks up to Demedais, and whispers to him, "Mind using a restoration to help Berjand recover his spirit?"
[18:53] * Demedais looks to Berjand, and claps him on the back, using a cast of Lesser Restoration at Seira's request. "You alright?"
[18:54] <Tiny_Ko_Army> "We need to continue making haste, then. If there's anything he's doing that could be making more," He just spurs his horse on at it, looking ahead at the sandy, windy vista.
[18:54] <Seira> "Despite the horrors of the wastes, don't you feel quite safe in our presence?" Seira asks him, following on her own mount.
[18:54] <Tiny_Ko_Army> "I'm fine," Berjand insists. "Just...I don't think I'll forget that wailing anytime soon."
[18:55] <Seira> "You're aiding a good cause," Seira tells him. "Some might say divine."
[18:55] <Demedais> "It does haunt. Most people." Demedais says with a slight grin to Seira.
[18:56] <Seira> "I've seen horrors that make these pale, so I'm pretty immune," she agrees.
[18:56] <Tiny_Ko_Army> "I wonder what I got myself into," BErjand goes to his horse as well, "But I can't do anything but follow now, so I'll believe you're right."
[18:59] <Tiny_Ko_Army> roll 1d100
[18:59] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 86."12 [1d100=86]
[18:59] <Tiny_Ko_Army> The rest of the day is peaceful, the wind keeping pace but nothing going wrong. The ninth day dawns, a tiny bit windier, but still staving off a sandstorm. Thus the party continues onward into the waste...
[19:00] <Tiny_Ko_Army> roll 1d100
[19:00] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 55."12 [1d100=55]
[19:01] <Tiny_Ko_Army> This day is a quiet one. The wind slackens near the end of it, as you start to notice the ground changing. The sand is thinner, with a cracked, blasted, dead earth poking out beneath it. There is no ice, yet is is so cold as to make your protections seem almost not enough, to make the mists coming out of your mouth clouds of vapor. (More)
[19:01] <Tiny_Ko_Army> roll 1d100
[19:01] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 84."12 [1d100=84]
[19:02] <Tiny_Ko_Army> The tenth day dawns as you come out of Seira's rope trick. But you notice it's still dark - for the sky is covered with black, thick, ungiving clouds. It's as dark as night, with an unpleasant wind picking up again, tossing grit about. Not enough to be dangerous, but back to where it was before the wind lessened yesterday.
[19:04] <Tiny_Ko_Army> Claris looks up to the dark clouds, casting light onto a copper coin. "Ominous. But I doubt the desert will get rain, will it?"
[19:05] <Seira> "It's not quite a desert, here."
[19:06] <Demedais> "Mmm." Demedais frowns. "Let's be careful, today."
[19:06] <Seira> "Well. Nothing to do but continue, and use rope trick to get through the day if there's no other option."
[19:06] <Tiny_Ko_Army> Berjand leads the way, looking up...
[19:06] <Tiny_Ko_Army> roll 1d20+10
[19:06] * Hatbot --> "Tiny_Ko_Army rolls 1d20+10 and gets 27."12 [1d20=17]
[19:07] <Tiny_Ko_Army> "Lighting storms, maybe," he offers as you begin to go. "No rain, just some wind and crashing thunderbolts."
[19:08] <Seira> "I have protection from those," Seira says with a frown. "But you probably don't. I'll amend that next day, if it matters by then."
[19:08] * Demedais looks up, grimacing. "Just what I needed in my life. More lightning. No one object if I don't wear my armor today?"
[19:09] <Tiny_Ko_Army> "I can aid with that on the morrow, too," Claris adds, "Let's hope it doesn't start."
[19:09] <Demedais> "Indeed." Demedais nods.
[19:11] <Tiny_Ko_Army> Just before noon, it begins.  It starts with distant echos of thunder, but within minutes it gets closer and closer. The sky towards the south is lit up with dozens of lighting bolts a minute, flashing in a gorgeous, deadly display of nature.  The scent of ozone drifts towards your noses, tingling them.
[19:12] * Demedais looks up, grimacing. "How perfectly cheerful. Should we avoid tempting fate today?"
[19:14] <Seira> "I can get us through it, all the way to the evening," Seira responds, dismounting. "And then through the night, if necessary."
[19:14] <Tiny_Ko_Army> "How?" Claris asks, as he slows his horse as Seira dismounts.
[19:14] <Seira> "They can't harm us within an extradimensional space, pretty much."
[19:17] * Seira begins casting the rope trick spell, located sufficiently above ground.
[19:17] <Demedais> "I am in agreement with extradimensional spaces very much so." Demedais says flatly, dismounting. "I have been hurt by lightning far too much for my tastes."
[19:18] <Tiny_Ko_Army> "That means we've travelled ten and a half days then," Berjand observes, "Isn't it 14 days to the first destination?"
[19:19] <Demedais> "Sounds accurate, presuming we're following the directions correctly." Demedais nods.
[19:19] <Tiny_Ko_Army> "If we lose the entire day, we'll need to travel a half day," Berjand says, as the rope trick is prepared. He looks ast he souther sky, lighting dancing closer. "Butl et's get inside."
[19:20] <Seira> "It's understandable," Seira agrees.
[19:22] <Tiny_Ko_Army> roll 1d100
[19:22] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 43."12 [1d100=43]
[19:23] <Tiny_Ko_Army> So the party gets into the space, waiting...(SEc.)
[19:25] <Demedais> "Do bags of holding usually begin flickering after coming into these places?" Demedais pauses for a moment once inside.
[19:32] * Demedais steps back outside, empties out the haversack and pins it outside with a few stakes.
[19:32] <Tiny_Ko_Army> OOC - STrike the last two lines.
[19:33] <Tiny_Ko_Army> The storm lasts all day and some o fthe night. It brings thunder and greasy gray hailstones, that shed almost no water on melting. What little there is hisses, seeping into the ground. But come dawn, the weatehr has improved, the way clear again.
[19:33] <Seira> "Well, I'm glad I didn't brave the hailstones of acid," Seira comments happily, ready to proceed once more.
[19:34] <Demedais> "Indeed." Demedais nods, ready to go.
[19:35] <Tiny_Ko_Army> "Three and a half days to go," Berjand prepares his horse again, getting on. The sky is clear this time, no danger from the heavens.
[19:35] <Tiny_Ko_Army> roll 1d100
[19:35] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 68."12 [1d100=68]
[19:35] <Tiny_Ko_Army> The 10th and a half to the 11th and a half day passes without incident. Sundown comes peacefully, the sand fading in favor of the broken, dead ground you've been glimpsing.  For the next dawn...
[19:35] <Tiny_Ko_Army> roll 1d100
[19:35] * Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 90."12 [1d100=90]
[19:35] <Tiny_Ko_Army> roll 1d100+5
[19:35] * Hatbot --> "Tiny_Ko_Army rolls 1d100+5 and gets 97."12 [1d100=92]
[19:38] <Tiny_Ko_Army> 9 AM. A time of normal things, walking across blasted, thunder stricken ground, as...OOC - All of you, make listening checks.
[19:38] <Seira> roll 1d20+2 dragons?!
[19:38] * Hatbot --> "Seira rolls 1d20+2 dragons?! and gets 9."12 [1d20=7]
[19:38] <Demedais> roll 1d20+9 aw hell
[19:38] * Hatbot --> "Demedais rolls 1d20+9 aw hell and gets 13."12 [1d20=4]
[19:38] <Seira> roll 1d20+2 this is such a reroll moment
[19:38] * Hatbot --> "Seira rolls 1d20+2 this is such a reroll moment and gets 17."12 [1d20=15]
[19:39] <Tiny_Ko_Army> roll 1d20+5
[19:39] * Hatbot --> "Tiny_Ko_Army rolls 1d20+5 and gets 23."12 [1d20=18]
[19:39] <Tiny_Ko_Army> roll 1d20+9
[19:39] * Hatbot --> "Tiny_Ko_Army rolls 1d20+9 and gets 11."12 [1d20=2]
[19:39] <Tiny_Ko_Army> Claris perks up abruptly, "I heard something like a rumbling, down there," He looks at the ground.
[19:40] <Demedais> "Worm?" Deme muses, also looking down. "We have any preventative measures we can take?"
[19:42] * Seira considers. "Time for the spell that pushes back my death," she tells Claris happily.
[19:42] <Tiny_Ko_Army> "Protections," He says, going and casting on Seira on request. Berjand looks around, as..(More, you get your buff in time, Seira. Stop posting a moment.)
[19:43] <Tiny_Ko_Army> CRACK! The ground rumbles and a loud CRUNCH fills your ears! Just ahead of you, a long line of eart splits, the entire ground going at an angle, starting to sink! There's lots of cracking noises, as if the very ground beneath you is shattering! OOC - All of you get one action, go ahead.
[19:47] <Seira> "Our best chance is to take down whatever's there!" Seira calls out, surrounding herself in images. "Best defense is an offense!"
[19:47] <Seira> roll 1d4+3
[19:47] * Hatbot --> "Seira rolls 1d4+3 and gets 6."12 [1d4=3]
[19:48] * Demedais bellows loudly, gazing ahead. "Assuming we can even take it down! What the heck is it, even...?!
[19:50] <Tiny_Ko_Army> "Can any of us get off the ground?" Claris calls, as...
[19:51] <Tiny_Ko_Army> Crack. The world collapses beneath the party! The ground completely gives wall all around, crumbling like a sick, dead crust! Below is a chasm, the ground onrushing as you fall! OOC - Deme, aren't you wearing a Ring of Feather Falling?
[19:51] <Demedais> OOC: I can have one put on as a... standard action. But not immediately, no.
[19:51] <Demedais> OOC: Unless there isn't a two-ring limit!
[19:52] <Tiny_Ko_Army> OOC: Ther eis. However, since you only talked, I'll let you do it if you want. Talking's generally a free action.
[19:52] * Demedais quickly slips the Ring of Feather Fall on before the crash!
[19:54] <Tiny_Ko_Army> OOC: Seira, you can make a tumble check here.
[19:54] <Seira> roll 1d20+14 whee~
[19:54] * Hatbot --> "Seira rolls 1d20+14 whee~ and gets 20."12 [1d20=6]
[19:54] <Tiny_Ko_Army> OOC: Subtract the last d6 of this then, Seira.
[19:54] <Tiny_Ko_Army> roll 6d6
[19:54] * Hatbot --> "Tiny_Ko_Army rolls 6d6 and gets 19."12 [6d6=1, 5, 4, 6, 2, 1]
[19:56] <Tiny_Ko_Army> In the fury, the ground crumbles completely! The fall is short and into the darkness! Demedais is safe, floating down like a feather! Seira is able to tumble, slightly padding her fall! Claris and Berjand take the full impact, landing amid the rubble! It's rather dark here, not much sunlight immediately getting down. However, Seira can see with her darkvision...OOC - PM.
[19:57] <Seira> "Claris, now's the best time for that mass curing spell," Seira speaks, looking around warily.
[19:58] <Tiny_Ko_Army> Claris coughs and gets up, wobbly on his feet. "Ugh, knocked the wind from me," he rises, "I will as soon as I can see what I'm doing."
[19:58] <Tiny_Ko_Army> Berjand groans, "I'm alive..." he breathes, voice near Claris.
[19:59] <Seira> "Seems like a shocker lizard cavern," Seira muses, reaching out with Lagann's power to seek out the metals nearby.
[20:00] * Demedais moves to land near Claris and Berjand if possible, or moving toward them. "I don't lik-...... what. Shocker.... Shocker lizards." Demedais freezes at that for a moment.
[20:00] <Seira> "Yes, this means we should spread up a bit once we're healed."
[20:01] <Tiny_Ko_Army> Light comes from two things. Claris casts light on a copper coin, setting it on the ground. The second is a few blue flashes - for the walls are lined with many, many little tunnels, a few of them giving off electric blue flashes.
[20:02] <Tiny_Ko_Army> Claris looks about as Demedais lands, first casting a few quiet words to himself...
[20:03] * Tiny_Ko_Army is now known as Kotono
[20:04] <Kotono> roll 3d8+9
[20:04] * Hatbot --> "Kotono rolls 3d8+9 and gets 20."12 [3d8=5, 1, 5]
[20:04] * Demedais grunts and eyes the walls warily. "Okay. Let's get out of here as soon as bloody possible."
[20:04] <Kotono> The wounds of Claris vanish away at his spell, mending his body. He then goes to Berjand - but as he does, you can see more flashes of blue. From the walls they start to crawl out, just a few now. Shocker lizards begin to gush out like a plague, coming forth! OOC - let's do initiative them pause here.
[20:05] <Seira> OOC: Let's do a round!
[20:05] <Seira> roll 1d20+10
[20:05] * Hatbot --> "Seira rolls 1d20+10 and gets 30."12 [1d20=20]
[20:05] <Demedais> roll 1d20 mrf to doing a round
[20:05] * Hatbot --> "Demedais rolls 1d20 mrf to doing a round and gets 10."12 [1d20=10]
[20:06] <Kotono> roll 1d20+2
[20:06] * Hatbot --> "Kotono rolls 1d20+2 and gets 3."12 [1d20=1]
[20:06] <Kotono> roll 1d20+3
[20:06] * Hatbot --> "Kotono rolls 1d20+3 and gets 13."12 [1d20=10]
[20:06] <Kotono> roll 1d20+6 lizard 1
[20:06] * Hatbot --> "Kotono rolls 1d20+6 lizard 1 and gets 17."12 [1d20=11]
[20:06] <Kotono> roll 1d20+6 lizard 2
[20:06] * Hatbot --> "Kotono rolls 1d20+6 lizard 2 and gets 21."12 [1d20=15]
[20:06] <Kotono> roll 1d20+6 lizard 3
[20:06] * Hatbot --> "Kotono rolls 1d20+6 lizard 3 and gets 9."12 [1d20=3]
[20:08] * Kotono changes topic to 'Seira(30)>Lizard 2(21)Lizard 1(17)>Berjand(13)>Demedais(10)>Lizard 3(9)>Claris(3)'
<Steph> I might have made a terrible mistake

Corwin

[18:10] <Infinite_Ko_Loop> The group of three lizards hustles towards Seira, igniting in electricity as one! A briliant arc of that power is unleashed, catching Seira! OOC - Ref save.
[18:10] <Seira> roll 1d20+13 sure thing
[18:10] * Hatbot --> "Seira rolls 1d20+13 sure thing and gets 15."12 [1d20=2]
[18:11] * Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)SLG1(3 total)=SLG2(8 total)'
[18:11] <Infinite_Ko_Loop> Despite slipping slightly, Seira's speed is still such that she managed to evade the attack altogether! As the electric burst detonates around her, straight ahead north they come! A vast group curls out this time - eight of them! They crackle together, ominous! OOC - Seira.
[18:13] * Seira considers her options, before sending ghostly teeth to gnaw at the new critters, ten at each!
[18:13] <Seira> roll 5d6 l1
[18:13] * Hatbot --> "Seira rolls 5d6 l1 and gets 18."12 [5d6=2, 3, 4, 5, 4]
[18:13] <Seira> roll 5d6 l2
[18:13] * Hatbot --> "Seira rolls 5d6 l2 and gets 14."12 [5d6=4, 1, 3, 5, 1]
[18:13] * Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)SLG1(3 total)=SLG2(6 total)'
[18:14] <Infinite_Ko_Loop> Two of the new lizards are chewed up into tiny bits, chomped to a painful and early demise! Seira's command words causes her breath to mist in the freezing air, as Berjand is safely atop from the summoned hippogriff! He looks down, as...OOC - Deme.
[18:15] * Demedais steps away from the newest group, and raises a wall of boiling water right on top of the nearest ones as he moves toward the group of three attacking Seira!
[18:15] <Infinite_Ko_Loop> OOC - Trying to block them off with it?
[18:16] <Seira> OOC: Hit as much as possible with it~
[18:17] <Demedais> OOC: See Seira. I'm trying to block the group of six off and approach the group of three. Yes, they can climb up and around, but that takes time and splits them up.
[18:17] <Infinite_Ko_Loop> OOC: Okay.
[18:17] <Infinite_Ko_Loop> roll 2d4
[18:17] * Hatbot --> "Infinite_Ko_Loop rolls 2d4 and gets 5."12 [2d4=2, 3]
[18:18] <Infinite_Ko_Loop> The wall of boiling water mists in the frozen air, but it blocks off the lizards! You can hear hissing from the surviving group as they're seperated, the heat radiating forth from the water!  As that goes, Demedais approaches the group attacking Seira! OOC - Claris is up.
[18:18] <Infinite_Ko_Loop> Calling out in Celestial, Claris commands the hippogriff. It comes back down, "Do either of you want to go next," he calls quickly in Common.
[18:19] <Demedais> "I'll wait until last." Demedais says. "Get everyone else out first."
[18:20] <Seira> "Did I not say even a swarm of them cannot harm me?" Seira adds. "Go on."
[18:20] -Infinite_Ko_Loop- 02Server 02Notice: This server is using an alternate send method, please make sure your DCC Server is active and set to port 69. /dccserver +sc on 69.
[18:21] <Infinite_Ko_Loop> Claris looks on, before calling out to the hippogriff again. It's by him, but spent for the round. "Very well, Lathander watch over you adn don't get hurt!" OOC - Groups are up.
[18:22] <Infinite_Ko_Loop> The group of six is pinned, stopped! You can't see if they're doing anything, but you can hear hisses becoming distant! Meanwhile, the group of three sees the bait coming at it! They go for Demedais this time, approaching and letting rip! OOC - Ref.
[18:22] <Demedais> roll 1d20+6 woo!
[18:22] * Hatbot --> "Demedais rolls 1d20+6 woo! and gets 12."12 [1d20=6]
[18:22] <Infinite_Ko_Loop> OOC - Ow.
[18:22] <Infinite_Ko_Loop> roll 6d8
[18:22] * Hatbot --> "Infinite_Ko_Loop rolls 6d8 and gets 27."12 [6d8=7, 6, 2, 2, 6, 4]
[18:23] * Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)SLG1(3 total)=SLG2(6 total)=SLG3(4 total)'
[18:23] <Infinite_Ko_Loop> With a zap that clears Deme's mind into a haze of disorientation, the lizards get him dead on! He's shocked by it, body aching from the direct, undodged hit! Meanwhile, from the eastern wall, a group of four emerges out!
[18:23] <Infinite_Ko_Loop> OOC - Seira.
[18:25] <Seira> They have clearly come to die, as Seira's summoned teeth intend to cut the group down in half.
[18:25] <Seira> roll 5d6 l1
[18:25] * Hatbot --> "Seira rolls 5d6 l1 and gets 19."12 [5d6=1, 5, 5, 5, 3]
[18:25] <Seira> roll 5d6 l2
[18:25] * Hatbot --> "Seira rolls 5d6 l2 and gets 10."12 [5d6=1, 3, 2, 2, 2]
[18:26] * Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)SLG1(3 total)=SLG2(6 total)=SLG3(3 total)'
[18:27] <Infinite_Ko_Loop> The lizards are chomped! One is chewed to death, falling over! The other skitters around, trying to feebly dodge the painful, biting teeth as best it can! OOC - Berjand is up but out of the combat, he's holding. Deme.
[18:28] * Demedais eyes the lizards angrily. "Okay. You three? You're going down." With that, he lays in with his blade, cleaving all that lies in range into pieces!
[18:28] <Demedais> roll 1d20+12 (+1 Haste -3 PA)
[18:28] * Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) and gets 23."12 [1d20=11]
[18:28] <Infinite_Ko_Loop> OOC - Hit, possible cleave.
[18:29] <Demedais> roll 2d6+13
[18:29] * Hatbot --> "Demedais rolls 2d6+13 and gets 22."12 [2d6=6, 3]
[18:29] <Demedais> roll 1d20+12 (+1 Haste -3 PA) (Cleave)
[18:29] * Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) (Cleave) and gets 17."12 [1d20=5]
[18:29] <Infinite_Ko_Loop> OOC - Hit, possible cleave.
[18:29] <Demedais> roll 2d6+13
[18:29] * Hatbot --> "Demedais rolls 2d6+13 and gets 19."12 [2d6=4, 2]
[18:29] <Demedais> roll 1d20+12 (+1 Haste -3 PA) (Cleave 2)
[18:29] * Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) (Cleave 2) and gets 15."12 [1d20=3]
[18:29] <Infinite_Ko_Loop> OOC - Whiff. Attack 2.
[18:29] <Demedais> roll 1d20+12 (+1 Haste -3 PA)
[18:29] * Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA)  and gets 22."12 [1d20=10]
[18:29] <Infinite_Ko_Loop> OOC - Hit. FInish 'em.
[18:29] <Demedais> roll 2d6+13
[18:29] * Hatbot --> "Demedais rolls 2d6+13 and gets 22."12 [2d6=3, 6]
[18:29] * Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)=SLG2(6 total)=SLG3(3 total)'
[18:30] <Infinite_Ko_Loop> Demedais wipes out the threesome assaulting him, alien lizards turned to gore! Dead lizards lie about like burnt or torn rags, yet more still come! Meanwhile, Claris' hippogriff takes him up, flying out of the chasm with it's summoner! OOC - Groups are up.
[18:31] <Infinite_Ko_Loop> The group hidden by the hissing wall isn't heard now, no sign of them. However, the surviving group, including it's wounded member, skitters towards Seira and lets the juice rip! OOC - Ref.
[18:31] <Seira> roll 1d20+13
[18:31] * Hatbot --> "Seira rolls 1d20+13 and gets 22."12 [1d20=9]
[18:37] * Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)=SLG2(6 total)=SLG3(3 total)=SLG4(7 total)'
[18:37] <Infinite_Ko_Loop> Seira once again avoids a lethal shock, weaving out of the way! But as she does, the western wall again brings grief! A group of 7 lizards emerges out, crackling with a promise of extreme agony ahead! OOC - Seira.
[18:38] * Seira decides to leave two of the jaws munching on the wounded lizard, while sending four each at its brethern. "Are you ready to take Demedais up, yet?" she calls over to Claris.
[18:38] <Seira> roll 2d6
[18:38] * Hatbot --> "Seira rolls 2d6 and gets 12."12 [2d6=6, 6]
[18:38] <Seira> roll 4d6
[18:38] * Hatbot --> "Seira rolls 4d6 and gets 14."12 [4d6=6, 2, 4, 2]
[18:38] <Seira> roll 4d6
[18:38] * Hatbot --> "Seira rolls 4d6 and gets 21."12 [4d6=6, 5, 4, 6]
[18:38] * Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)>SLG4(7 total)'
[18:39] <Infinite_Ko_Loop> The three lizards are all bitten to death, chewed up and spat out! The jaws finish with them mercilessly, having done their grisly work well! OOC - Deme.
[18:41] <Demedais> A second wall, at a gesture from Demedais, emerges from the dusty ground, right beneath the feet of the new group's leaders!
[18:42] <Infinite_Ko_Loop> Another wall of boiling water springs up, segmenting away the group and attempting to cook it's leaders!
[18:42] <Infinite_Ko_Loop> roll 2d6+10
[18:42] * Hatbot --> "Infinite_Ko_Loop rolls 2d6+10 and gets 22."12 [2d6=6, 6]
[18:42] <Infinite_Ko_Loop> roll 2d4
[18:42] * Hatbot --> "Infinite_Ko_Loop rolls 2d4 and gets 7."12 [2d4=4, 3]
[18:45] * Demedais then moves to the exit, eyeing the walls.
[18:45] * Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)>SLG4(5 total)'
[18:46] * Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)>SLG6(10 total)'
[18:46] <Infinite_Ko_Loop> The wall of water springs up, boiling two lizards and making the rest eye it with reptilian fear! Meanwhile, Claris' hippogriff returns down! It goes for Demedais this time, using it's claws to lift him up! Meanwhile, the lizards that are trapped by the wall fall back and away from it and break up into the wall tunnels! But, as they do, more come out from the southern wall! This one is huge, a vast tangle of ten of them!
[18:46] <Infinite_Ko_Loop> OOC - Seira, your'e up.
[18:50] * Seira decides to rely on magic missiles to even out the odds, merely waiting for the hippogriff to return while she whittles down the largest group.
[18:51] <Seira> roll 3d4+3
[18:51] * Hatbot --> "Seira rolls 3d4+3 and gets 8."12 [3d4=3, 1, 1]
[18:51] <Seira> roll 2d4+2
[18:51] * Hatbot --> "Seira rolls 2d4+2 and gets 10."12 [2d4=4, 4]
[18:52] <Infinite_Ko_Loop> Seira pelts two lizards, doing considerable damage to both, but not downing either! Meanwhile, above, Demedais is flown to safely! The griffon lets Demedais go, Seira and the lizards seen below. "Thank Lathander, one more," Claris says gratefully, as he instructs the summon once more. Berjand just watches, as...OOC - Group is up.
[18:55] <Infinite_Ko_Loop> The group of lizards looks on at Seira balefully! They advance, gathering a great, massive spark! It glows with incredible power, fuelled to it's maximum! With one burst, it all comes at Seira! OOC - Ref save. I hope you don't 1.
[18:55] <Seira> roll 1d20+13
[18:55] * Hatbot --> "Seira rolls 1d20+13 and gets 31."12 [1d20=18]
[18:56] * Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)>SLG6(10 total)=SLG7(4 total)'
[18:56] <Infinite_Ko_Loop> Despite the massive, earth scarring burst of lighting, Seira is on top of her game! She weaves back and dodges the bursts, holding her hands up to protect from the electric glare! But when it fades, she's still unburnt! From the west, a group of four lizards slinks out of the wall as well! OOC - Seira.
[18:57] <Seira> Awaiting her lift, Seira decides to put down the wounded lizards at the very least in the meantime, while maneuvering herself to a better position.
[18:57] <Seira> roll 3d4+3 l1
[18:57] * Hatbot --> "Seira rolls 3d4+3 l1 and gets 12."12 [3d4=3, 2, 4]
[18:57] <Seira> roll 2d4+2 l2
[18:57] * Hatbot --> "Seira rolls 2d4+2 l2 and gets 5."12 [2d4=2, 1]
[18:58] <Infinite_Ko_Loop> The two injured lizards are finished off, send to their graves by magical missiles! As this happens, the hippogriff appears and takes Seira in it's claws, lifting her up! The lizards below look up as Seira is lifted away to safety! Soon, they shrink into nothing, as Seira is flown to the safe ground!
[18:59] <Infinite_Ko_Loop> OOC: Combat's over, free act.
[18:59] * Demedais grimaces and heals himself with his lay on hands, shaking slightly. (OOC: 24 HP)
[19:00] <Seira> "Ah, a little taste of home," Seira comments, heading over to help Demedais recover.
[19:00] <Seira> roll 2d8+10
[19:00] * Hatbot --> "Seira rolls 2d8+10 and gets 21."12 [2d8=4, 7]
[19:00] <Infinite_Ko_Loop> "Do you need my aide as well," Claris enquires as he looks downward. "I hope we don't find any more unstable ground."
[19:01] <Demedais> "A taste I could do without." Demedais grimaces. "Mmmm... Any way to ensure we can avoid such things, though?"
[19:01] <Seira> "If we do, it'll be my turn to summon something," Seira responds. "I kept it back for a reason."
[19:02] <Infinite_Ko_Loop> Berjand looks ahead, at the dead, parched ground ahead, "We still have more to cover. 2 and a half more days to cover, precisely."
[19:03] * Ebiris is now known as Alicia
[19:03] <Seira> "I trust you with this part of the voyage completely," Seira tells him. "Just as you should rely on us for your ultimate safety."
[19:03] <Infinite_Ko_Loop> roll 1d100
[19:03] * Hatbot --> "Infinite_Ko_Loop rolls 1d100 and gets 51."12 [1d100=51]
[19:04] <Infinite_Ko_Loop> The rest of the day passes without incident. Without anything, just merciful, sweet rest at the end. The next day dawns, "This is our last full day of travel - then we have a half day and make camp," he says, "And look to the stars for guidance then."
[19:06] * Demedais nods slightly. "Helm watch over us, we'll have confirmation we're on the right path."
[19:07] <Seira> "I'm thinking, another divination for our first night of travel?" Seira suggests, glancing at Claris.
[19:25] <Infinite_Ko_Loop> "I can do that, I'll prepare it when it's time," he agrees, preparing to travel.
[19:28] <Infinite_Ko_Loop> roll 1d100
[19:28] * Hatbot --> "Infinite_Ko_Loop rolls 1d100 and gets 44."12 [1d100=44]
[19:28] <Infinite_Ko_Loop> This day is a peaceful one. The plains ahead are desiccicated and dead, without incident. Camp that night is made quietly, the next half day prepared for.
[19:28] <Infinite_Ko_Loop> roll 1d100
[19:28] * Hatbot --> "Infinite_Ko_Loop rolls 1d100 and gets 82."12 [1d100=82]
[19:29] <Infinite_Ko_Loop> At about noon, Berjand stops. This looks like any other spot in the wastes, but this seems to appeal to him. "We're done," he announces, "Nothing to do but to wait now until nightfall."
[19:30] * Demedais nods slightly to Berjand. "If people wish to rest now, I can keep watch."
[19:31] <Infinite_Ko_Loop> "I have prayers to make and a spell to cast," Claris dismounts, "I'd like to sleep a little before nightfall as well."
[19:32] * Demedais nods to Claris, before looking to Seira.
[19:41] * Seira prepares the rope trick, since she wouldn't be using it over night anyway.
[19:41] <Infinite_Ko_Loop> roll 1d100
[19:41] * Hatbot --> "Infinite_Ko_Loop rolls 1d100 and gets 74."12 [1d100=74]
[19:43] <Infinite_Ko_Loop> As night falls the party gathers together. The stare are just coming out now. "It took me much effort...Lord Lathander felt faraway." Claris rubs his red, bloodshot eyes, suppressing a yawn. "He said that the illuminated path walks with truth and danger."
[19:45] <Demedais> "I think that can be taken as a yes." Demedais nods, looking up to the stars.
[19:45] <Seira> "Danger is our middle name," Seira agrees with a smile.
[19:46] <Infinite_Ko_Loop> The stars are just coming out - but even now, Demedais can see one looming above the others. A bright white star, glittering in the sky. It's not as large as the moon, yet the light it sheds is enough to rival it. The western sky is lit up by it, turned to sheets of silver.
[19:48] <Infinite_Ko_Loop> "Then let's go and settle any danger on teh way," Claris looks up to the sky, marvelling at it.
[19:50] <Seira> "Pretty!" Seira comments with a glance at the silver sky.
[19:51] <Infinite_Ko_Loop> "What is that star? I've never seen one so bright," Berjand peers at it, "The entire way to the west is lit up - we won't even need torches as long as that star's out."
[19:52] <Seira> "It's an invitation, as clear as I've ever seen it," Seira agrees.
[19:52] <Demedais> "Mmm." Demedais looks out, before murmuring a prayer underneath his breath. "I do not know, but while we have it, let us continue."
[19:54] <Infinite_Ko_Loop> roll 1d100
[19:54] * Hatbot --> "Infinite_Ko_Loop rolls 1d100 and gets 89."12 [1d100=89]
[19:55] <Infinite_Ko_Loop> Within two hours, you see something on the horizon! It's...trees! Trees! But soon you see they are trees without leaves. Ahead of you is a forest, of dead, crystallised-stone trees. Not a leaf is had, each one harder than a statue. They cast shadows about, colored from brown to red to purple to black. This dead forest stretches on, fossilsed in time.
[19:56] <Demedais> "Okay. Now, I can somewhat understand undead corpses, I can understand spellgem creations, I can understand shocker lizards. This? This makes no sense. Why is this here? Why hasn't time destroyed this yet? Though it is eerily pretty." Demedais muses.
[19:57] <Infinite_Ko_Loop> Clairs approaches a tree, tapping it with his knuckles. "Dead solid. I've heard of petrified forests before, but nothing remotely like this."
[19:58] <Infinite_Ko_Loop> Berjand peers ahead, "Trees farther than I can see. We can still keep going, though, they aren't thick enough to stop us."
[19:58] <Demedais> "Could anything be living in here?" Demedais muses, peering through them.
[19:59] <Seira> "They're still trees. They burn," Seira comments. "Anyone hostile hiding inside would do well to remember that."
[19:59] <Infinite_Ko_Loop> "If there is, we'll put it to rest," Claris says, voice filled with resolution. "For surely any inhabitants of such a dead forest would be likewise bound to unending, unholy existance."
[20:00] <Demedais> "They're petrified, Seira. More akin to rocks than trees in many regards." Demedais notes before nodding to Claris. "Likely supposition. Shall we, then?"
[20:01] <Seira> "I can't burn rock?" Seira asks, sounding disappointed.
[20:02] <Demedais> "Knowing you, it's a possibility." Demedais amends.
[20:02] <Infinite_Ko_Loop> A half hour of riding passes. All around you are the trees, occasionally catching the silver light of the star above. When that happens, brilliant colors are borne, bathing all around in a dead luminence. (More.)
[20:04] <Infinite_Ko_Loop> The air is cold, yet there is a perfect, eerie silence all around the party.
[20:05] * Seira clears her throat.
[20:05] * Demedais stops and spins toward the purplish tree, sword drawn - before pausing. "What the... why is that face transparent?"
[20:06] <Seira> "Face? Transparent?"
[20:06] <Infinite_Ko_Loop> "Hm" Claris brings his horse to a halt, looking back to the purple tree Demedais spun to. "What?"
[20:07] <Infinite_Ko_Loop> The tree is there, casting purple light towards you. However, no face can be immediately seen.
[20:07] * Demedais pauses. "As you cleared your throat, it went behind the tree. Translucent, pale white face, with a cloak over its head..."
[20:08] <Seira> "Hey, creepy transparent face thing!" Seira calls out. "We won't hurt you if you're good, even if you're kinda dead and stuff. It's quite safe to come out!"
[20:12] <Infinite_Ko_Loop> There is no audible reply. Instead, noises cascade around you, coming forth from behind the tree! "Begone...begone...begone...! OOC - Will saves. Sonic bonuses apply.
[20:13] <Seira> roll 1d20+8
[20:13] * Hatbot --> "Seira rolls 1d20+8 and gets 11."12 [1d20=3]
[20:13] <Infinite_Ko_Loop> roll 1d20+11
[20:13] * Hatbot --> "Infinite_Ko_Loop rolls 1d20+11 and gets 19."12 [1d20=8]
[20:13] <Demedais> roll 1d20+11 asdf
[20:13] * Hatbot --> "Demedais rolls 1d20+11 asdf and gets 25."12 [1d20=14]
[20:13] <Infinite_Ko_Loop> roll 1d20+3
[20:13] * Hatbot --> "Infinite_Ko_Loop rolls 1d20+3 and gets 22."12 [1d20=19]
[20:18] <Infinite_Ko_Loop> The noises echo, leaving a feeling in the air. Something is wrong here, a sense of wrongness filing all of you.
[20:19] <Seira> "Claris, this feels like a graveyard. Can you put the souls here to rest before I resort to fire?" Seira asks, her voice quite steady.
[20:20] <Infinite_Ko_Loop> "I can try," Claris bows his head respectfully, "Lathander, help me. Help me put these here to rest..."
[20:20] * Seira focuses on Waukeen, asking for her aid in this as well. The circumstances seem to warrant this.
[20:21] <Infinite_Ko_Loop> roll 1d20+3
[20:21] * Hatbot --> "Infinite_Ko_Loop rolls 1d20+3 and gets 16."12 [1d20=13]
[20:21] * Demedais inhales slightly and begins to look around, praying to Helm as well in this graveyard...
[20:23] <Demedais> roll 1d20+4 turn undead check
[20:23] * Hatbot --> "Demedais rolls 1d20+4 turn undead check and gets 5."12 [1d20=1]
[20:24] <Infinite_Ko_Loop> The feeling of wrongness fades. From behind the tree, you hear a long sigh. "Sacred powers...Many of us are deeper in. Travel safely and swiftly, for they are stronger in their torments. Thank you..." HIs voice grows from distant and tired to closer, with a trace of energy.
[20:26] * Demedais nods to Claris. "Thank you. I tried, but it felt as if I did nothing there."
[20:26] <Seira> "We'll have to keep on invoking Lathander's name as we travel," Seira announces. "And Helm and Waukeen can't harm, either."
[20:27] <Infinite_Ko_Loop> Claris opens his eyes, looking ahead. "This place is an unnatural scar on the world. We must go deeper in." With that, Claris spurs on his horse.
[20:27] <Demedais> "Indeed. Shall we?" Demedais gestures onward.
[20:28] <Infinite_Ko_Loop> Berjand keeps his scythe out, looking bout warily. "I'll leave this to you," he says softly.
[20:29] * Demedais nods. "This is our department. You just keep us on the right trail, and we'll do the rest."
[20:31] <Infinite_Ko_Loop> The path ahead continues on for another half hour. At this juncture, you come to a bit of a break. While the trees part, it is for good reason. A long, deepish dip, lined with white salt.
[20:34] <Infinite_Ko_Loop> Berjand stops here, looking downward. "Salt?" he says aloud, "Salt deposits. A dead lake." He spurs his horse onward, "Are there any more of the ghosts?"
[20:35] * Demedais looks around cautiously at this.
[20:36] <Infinite_Ko_Loop> OOC - Spot checks.
[20:36] <Infinite_Ko_Loop> OOC - For deme, the s was extra.
[20:36] <Seira> "Better safe than sorry," Seira tells Claris.
[20:36] <Demedais> roll 1d20+9 yarr
[20:36] * Hatbot --> "Demedais rolls 1d20+9 yarr and gets 25."12 [1d20=16]
[20:37] <Infinite_Ko_Loop> "Alright," Claris agrees, "Lathander, once more I need your power." He holds his holy symbol aloft...!
[20:37] <Infinite_Ko_Loop> roll 1d20+3
[20:37] * Hatbot --> "Infinite_Ko_Loop rolls 1d20+3 and gets 13."12 [1d20=10]
[20:37] <Infinite_Ko_Loop> Nothing seems to happen.
[20:38] <Demedais> "I see nothing." Demedais shrugs after a moment. "How should we continue from here?"
[20:38] <Seira> "We follow the star again."
[20:38] <Demedais> "Let's go, then."
[20:40] <Infinite_Ko_Loop> The dip is transvered without a problem. A hour passes as you ride. The forest around you is eternal, still no sign of it ending ahead. The silver light from the bright star still shines, as...your riding slows. The feeling washes over you quickly, battering you. A feeling of dread, of terror. It's very strong here, coming from ahead, battering against you like horrible waves. While it's only grazing you, you can feel it radiating a
[20:40] <Infinite_Ko_Loop> radiating ahead like a foul miasma of fear.
[20:41] <Seira> "This is an excellent time to be made certain that you have more in your holy arsenal but that," Seira comments, nodding at Claris's holy symbol.
[20:41] <Infinite_Ko_Loop> Claris draws his cloak around himself, holding out his holy symbol. "If you would as well, Demedais," he asks, "I fear what lies ahead."
[20:42] <Infinite_Ko_Loop> Berjand just draws his horse back, looking on in nearly open panic.
[20:43] * Demedais looks forward, barely noticing the waves - until he checks on his companions. "Something is coming from ahead?" Demedais muses, looking forward as he takes his own holy symbol out. "Keep clear, Berjand. Let us see what awaits us, mm?"
[20:43] <Infinite_Ko_Loop> Berjand does ust that, his horse snorting as he goes backwards.
[20:44] <Infinite_Ko_Loop> "A little closer, then we try at once?" Claris proposes, "Lathander with us, we will absolve this before it can wreak havoc."
[20:44] <Seira> "Actually, stay as close to Demedais as possible outside actual combat, while in this place," Seira suggests to Berjand, while doing that herself.
[20:45] * Demedais grimaces, before nodding. "I meant to stay clear of combat, yes. My fault for speaking poorly." With that, he follows Claris in approaching further.
[20:46] <Infinite_Ko_Loop> The two come twenty feet closer, the fear stronger! But here, Claris takes his symbol to the air! "Lathander, set these to rest! Let the endless night break for the eternal dawn!"
[20:46] <Infinite_Ko_Loop> roll 1d20+3
[20:46] * Hatbot --> "Infinite_Ko_Loop rolls 1d20+3 and gets 22."12 [1d20=19]
[20:47] <Demedais> "Helm, cleanse the path in front of us so we may continue our duty..."
[20:47] <Demedais> roll 1d20+4
[20:47] * Hatbot --> "Demedais rolls 1d20+4 and gets 20."12 [1d20=16]
[20:49] <Infinite_Ko_Loop> The fear ahead of you fades. You can see a figure there, a skeleton wrapped in white clothes. It's empty eyes gaze at the two holy symbols, a look of longing turning the skeleton's grisy face into something bright, with hope in the silver starlight. "So strong, so pure. Travellers...why have you come here? Have the Gods finally come to put us to sleep?"
[20:50] <Seira> "I don't mind giving it a try!" Seira says brightly. "How can we help you with that? Your situation isn't one I envy."
[20:50] <Infinite_Ko_Loop> "Yes. Fear no longer, we will bring you to rest. Lathander will not tolerate your situation to persist." The symbol in Claris' hand goes bright, as does the symbol in the hand of Demedais.
[20:51] <Demedais> "What did happen here?" Demedais nods, looking over the skeleton with a bit of relief.
[20:51] * Seira nods at Demedais's question.
[20:53] <Infinite_Ko_Loop> "I know not...I remember only fragments of my life." The figure's voice sounds like it comes from an empty wind, barren in tone. "This was a great place once. A forest...near a vast lake past this place. Now we are bound here, the forest as well. It's skeletons are all around you."
[20:54] <Seira> "It must have been two thousand years ago," Seira muses. "That's the only way this fits."
[20:56] <Infinite_Ko_Loop> "Leftovers from them, you mean?" Claris keeps his eyes on the skeleton, even if his voice is towards Seira's own words.
[20:56] * Demedais also keeps his eyes focused on the skeleton, but seems a bit lost in thought at this.
[20:56] <Seira> "Great places, ancient magics, horrors upon the world on such a scale... yeah, that's a safe bet. I don't know whose side they were on, but I think they deserve relief after all the wait regardless."
[20:57] * Demedais nods. "Indeed. End this while we can, I feel."
[20:58] * Seira frowns. "We'll try our best to grant you oblivion now, so would you know if there's information about that forgotten time remaining here, somewhere?"
[20:58] <Infinite_Ko_Loop> "I remember not. Time...time is a word I had forgotten." His voice is tired, "Relief, I can feel it. I can see it behind you," he takes a step forward, "It's calling me. " He slows down, not breaking into a run, but moving towards you with a sure step. "There are others deeper in and our leader in death. Beware him, he haunts his own grove. Not even the other interloper dared to come to it. If you have questions, anything...ask now.
[20:59] <Infinite_Ko_Loop> "
[20:59] <Seira> "Only where that grove is, and whether he has a weakness. I think we'll deal with the other interloper on our own."
[21:00] <Demedais> "Other interloper? That'd be Irenes, I'd imagine." Demedais then turns quiet, waiting for a response to Seira's question.
[21:01] <Infinite_Ko_Loop> "Ahead is a huge tree. Climb through it's bark - it's hollow, and in there is his throne. He is thestrongest of all of usby far. If you approach, you will have to face all that remain." He walks forward, to Claris and Demedais. He looks to both of them and the symbls in hand, "Thank you," he sighs, his hand opening. Something small drops to the ground at their feet. "I have no need for this relic now."
[21:01] <Seira> "It's time for you to rest, at last."
[21:02] <Demedais> "Indeed." Demedais smiles a bit, at that. "Take your peace, friend. We shall try and end this now."
[21:03] <Infinite_Ko_Loop> He takes a step past Demedais and Claris. With that, he sighs. This sigh is one of joy, for his body vanishes away into nothing as he utters it. All that remains of him is the object he dropped at the feet of the two turners.
[21:04] <Seira> "I know we're been avoiding all the other diversions so far," Seira comments, approaching the two, "but this is something I'd like to see through before we meet Irenes again."
[21:04] <Infinite_Ko_Loop> "Rest peacefully," Claris says as he vanishes. He smiles a moment, "Thank you, Morninglord."
[21:05] * Demedais closes his eyes for a moment. "I... yes. This is something that should be dealt with; I do not believe it coincidence this was on our path here."
[21:06] <Infinite_Ko_Loop> "Yes. There's no doubt then, is there," Claris kneels down to the dropped item, "It's a ring," he announces as he picks it up.
[21:06] * Seira blinks. "Well. It should protect you, I guess. Want to put it on?"
[21:07] * Demedais gestures to Claris. "If you believe it safe, then it is yours."
[21:07] <Infinite_Ko_Loop> "A Ring of Protection? I've heard of them." He hesitates a moment, then slides it onto his finger. "I do not believe that the ghost would leave anything harmful on it's rest being given." OOC - Let's pause it here.
<Steph> I might have made a terrible mistake

Corwin

[18:04] <Kokokokokoko> With two tears, the skeleton falls apart! The second undead knight is defeated, vanishing away! This clearing is empty for now, the great dead tree far ahead beckoning in the silver starlight. The sense of oppression from this clearing in the way vanishes.
[18:05] <Kokokokokoko> OOC: Free action, by the by.
[18:06] * Demedais looks over where the undead riders once stood. "I take it that we won't be able to turn the rest of them so easily."
[18:06] <Seira> "This clearly works just as well as calling on divine power," Seira muses, approaching. "You do realize that I want to keep you in reserve so you'll be in top shape when we meet their leader, right?" she asks Claris. "It's not looking down on your abilities, but properly managing our available resources. Whatever possessed you to charge off like that?"
[18:14] <Kokokokokoko> "I wanted to end this as soon as possible. There is no excuse for this being allowed to continue on," Claris' voice has heat, but it's contained, controlled. "Perhaps I lost my head in the moment."
[18:16] <Seira> "Against the wrong opponent, it would prove fatal," Seira cautions. "You wouldn't want to join these undead here, right? Who knows what perishing in battle on this ground would do."
[18:17] <Demedais> "We will need all the focus we can get. These enemies seem intent on using emotions as a weapon." Demedais muses, not to anyone in specific as he rejoins the group.
[18:18] <Kokokokokoko> Claris nods, looking to Demedais. "Yes. Also, what of your wound? Do you need it mended?"
[18:19] <Seira> "It might be a good idea to prepare more before continuing," Seira agrees. "If you could bring Demedais back to top shape, and push me past my limits for a while?"
[18:19] <Demedais> "It would be appreciated, yes." Demedais nods after a moment. "I will save my lay on hands for the heat of battle."
[18:21] <Kokokokokoko> "As you wish," First he goes to Demedais, attempting to heal his injuries.
[18:21] <Kokokokokoko> roll 2d8+9
[18:21] * Hatbot --> "Kokokokokoko rolls 2d8+9 and gets 17."12 [2d8=2, 6]
[18:22] <Kokokokokoko> The wound mends most of the way, though a slightly aching cut remains. There after he goes to Seira, casting a spell of increased endurance on her.
[18:23] <Seira> With that taken care of, Seira takes the lead!
[18:23] <Kokokokokoko> Berjand follows, the pallor of this place keeping him down. OOC - Move along?
[18:23] <Seira> OOC: Yep
[18:24] <Demedais> OOC: Yeh.
[18:26] <Kokokokokoko> Ahead you ride. As you rid eon, the forest thickens, but a path is found. A path of dead, scarred ground, leading you closer. The great tree looms larger each step you take, slowly battling and blocking out the silver lights from the star above. As you walk down this path, you can see them. They do not hide, staying just at the edge of your sight in the forest. Skeletal faces, ghostly faces, dead faces. They all linger, yet fade back an
[18:26] <Kokokokokoko> They all linger, yet fade back and into nothing if looked at for longer than a second.
[18:27] * Seira holds her head high as she heads farther in.
[18:28] <Kokokokokoko> Claris's eyes wander as you go deeper in, faces flickering away from his vision. "Is this the work of the God King, or simply fall out from that time?" he enquires.
[18:28] <Seira> "I'd wager the latter, but I bet we'll get a chance to ask when we reach our destination," Seira returns, remaining vigil.
[18:28] * Demedais looks around in concern, holy symbol out and waiting. "I do not know, myself, but hopefully freeing the lead soul here will release the rest."
[18:31] <Kokokokokoko> Ahead the tree looms - as big as the biggest tower ever made, vastly huge.  It's trunk has a great arch carved into trunk, which would easily allow one to proceed inward. The bark runs with strange blue lights, colored flickers off all around at the edges of your vision. There is a sense here, something is off.
[18:33] * Demedais looks around warily, blade drawn as he keeps watch.
[18:33] <Seira> Gaining magical sight, Seira takes a look around.
[18:34] <Kokokokokoko> Claris has his holy symbol out, "This is it and the leader is within, yes?"
[18:35] <Demedais> "Presumably, yes."
[18:35] <Seira> "Pretty much. Mind recasting your spell before we proceed?"
[18:37] <Kokokokokoko> Claris does so, but as he does? From the entrance it walks - it's steps are silent, but it's visage is solid. It's body is huge - seven feet tall and looming. It's transparent body is clad in white armor that sheds a radiance even now, a heavy greataxe in his hands. Yet his face is covered by iron mask, an impassive angel's face enscribed. "No further," he speaks a single word. "Should you continue on, you will know the torments we indu
[18:38] <Kokokokokoko> indulge in every moment until dissolution." (More)
[18:38] <Seira> "So, like, you're threatening us?" Seira asks it.
[18:40] <Kokokokokoko> As he speaks, the colored lights intensify, the faces seeming to take on expressions of howling amusement. "I deliver your last warning. Turn away from this place and never return."
[18:43] * Demedais looks over the flickering, sword out, before turning back to the guardian. "Ghost, we simply seek to end those torments."
[18:46] <Kokokokokoko> "Then you will suffer," The ghost levels it's greataxe, "The promises of the past are dead. You will find no heavens awaiting you, only the endless embrace of death!" OOC - Let's go ahead and go into initiative then.
[18:46] <Demedais> roll 1d20 kay
[18:46] * Hatbot --> "Demedais rolls 1d20 kay and gets 9."12 [1d20=9]
[18:46] <Seira> roll 1d20+5 sure
[18:46] * Hatbot --> "Seira rolls 1d20+5 sure and gets 11."12 [1d20=6]
[18:47] <Kokokokokoko> roll 1d20+2
[18:47] * Hatbot --> "Kokokokokoko rolls 1d20+2 and gets 14."12 [1d20=12]
[18:47] <Kokokokokoko> roll 1d20+3
[18:47] * Hatbot --> "Kokokokokoko rolls 1d20+3 and gets 7."12 [1d20=4]
[18:47] <Kokokokokoko> roll 1d20+3 ghost
[18:47] * Hatbot --> "Kokokokokoko rolls 1d20+3 ghost and gets 4."12 [1d20=1]
[18:47] <Seira> "The only promise here, really, is that you'll be forcibly going to the afterlife," Seira informs the ghost.
[18:47] * Kokokokokoko changes topic to 'Claris>Seira>Deme>Berjand>Ghost'
[18:48] <Kokokokokoko> "I am sorry for your suffering, it will end today," Claris intones, as he goes to Demedais. "Be warded from the evil intents of these ghosts," he calls in prayer! OOC - SEira.
[18:49] * Ebiris is now known as Alicia
[18:52] * Seira opens combat with a wave of her hand, sending five missiles of magic at the ghost, before moving into position on its other side, sword drawn and ready to support Demedais.
[18:52] <Seira> roll 5d4+5
[18:52] * Hatbot --> "Seira rolls 5d4+5 and gets 22."12 [5d4=4, 2, 4, 4, 3]
[18:52] * Taishyr (Taishyr@58.194.238.102) has joined #dunes
[18:52] * Demedais (Taishyr@58.194.238.102) Quit (Connection reset by peer)
[18:53] <Kokokokokoko> The force missiles are as good as promised, pelting the knight! It does stagger him a bit, but not overly much! OOC - Deme.
[18:53] * ChanServ sets mode: +o Taishyr
[18:53] * Taishyr is now known as Demedais
[18:53] <Seira> Every bit helps! Seira is certainly ready to harass it later as well.
[18:54] * Demedais sprints in to the ghost's other side, and lashes out with blade to the being's chest to try and end this as quickly as possible!
[18:55] <Demedais> roll 1d20+15 (+1 Haste +2 Charge +2 Flank -2 PA -2 CE)
[18:55] * Hatbot --> "Demedais rolls 1d20+15 (+1 Haste +2 Charge +2 Flank -2 PA -2 CE) and gets 16."12 [1d20=1]
[18:58] <Kokokokokoko> Demedais strikes swiftly, but the ghosts axe lashes out! It parries the blow away in a ring of steel, as your guide defends himself! In retort to this, "Suffer, the touch of us shall not be stopped by any mortal shell of steel!" HIs axe begins, as...
[18:58] <Kokokokokoko> roll 1d100
[18:58] * Hatbot --> "Kokokokokoko rolls 1d100 and gets 57."12 [1d100=57]
[18:58] <Kokokokokoko> roll 1d20+9 (-4 PA) touch AC, Deme?
[18:58] * Hatbot --> "Kokokokokoko rolls 1d20+9 (-4 PA) touch AC, Deme? and gets 29."12 [1d20=20]
[18:58] <Kokokokokoko> roll 1d20+4 (-4 PA) touch AC, Deme?
[18:58] * Hatbot --> "Kokokokokoko rolls 1d20+4 (-4 PA) touch AC, Deme? and gets 16."12 [1d20=12]
[18:58] <Kokokokokoko> roll 1d20+9 (-4 PA) touch AC, Deme? crit check
[18:58] * Hatbot --> "Kokokokokoko rolls 1d20+9 (-4 PA) touch AC, Deme? crit check and gets 24."12 [1d20=15]
[18:59] <Demedais> OOC: 15.
[19:00] <Kokokokokoko> roll 4d12+56
[19:00] * Hatbot --> "Kokokokokoko rolls 4d12+56 and gets 74."12 [4d12=4, 5, 8, 1]
[19:02] <Kokokokokoko> The first blow is horrible, cutting through Deme's armor like nothing! With another inch and it would have claimed his heart, as it is, his chest is bleeding massively! A followup bashes the side of the axe into Deme's ribs, winding him! OOC - Claris is up.
[19:04] <Kokokokokoko> Racing around to Demedais' side, Claris quickly chants as Deme's lifeblood gushes out! "Lathander, please heal him!"
[19:04] <Kokokokokoko> roll 4d8+9 (Saccing a dimensional anchor for cure critical wounds)
[19:04] * Hatbot --> "Kokokokokoko rolls 4d8+9 (Saccing a dimensional anchor for cure critical wounds) and gets 17."12 [4d8=2, 1, 4, 1]
[19:04] <Kokokokokoko> The wound on Deme's chest heals mildly, but blood continues to pour down his chest, his armor with a nasty gash in it! OOC - Seira.
[19:06] * Seira decides to continue harassing the ghost! There's really not that much chance of her attack making a difference, but she decides it's worth a try, her sword infused with arcane magic!
[19:06] <Seira> roll 1d20+11
[19:06] * Hatbot --> "Seira rolls 1d20+11 and gets 31."12 [1d20=20]
[19:06] <Kokokokokoko> OOC - Hit. Damage.
[19:07] <Seira> roll 1d8+3+1d4
[19:07] * Hatbot --> "Seira rolls 1d8+3+1d4 and gets 13."12 [1d8=7][1d4=3]
[19:07] <Seira> "Bit by bit, we'll take it out, Demedais," Seira tells him.
[19:09] <Kokokokokoko> The blade of the former Lord cuts into the ghost like it's solid, scoring a hit across it's side! OOC - Deme, you're up.
[19:10] * Demedais continues the healing process himself, before launching a cautious swing against the armor of this foe! (OOC: 24 HP LoH, standard action)
[19:12] <Demedais> roll 1d20+12 (+1 Haste +2 Flanking -4 CE -1 PA)
[19:12] * Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +2 Flanking -4 CE -1 PA) and gets 24."12 [1d20=12]
[19:16] <Demedais> OOC: Scratch.
[19:17] <Demedais> Wounded, Demedais lashes out at the beast, striking with all the might he can gather!
[19:18] <Demedais> roll 1d20+13 (+1 Haste +2 Flank -4 PA)
[19:18] * Hatbot --> "Demedais rolls 1d20+13 (+1 Haste +2 Flank -4 PA) and gets 26."12 [1d20=13]
[19:18] <Demedais> roll 1d20+13 (+1 Haste +2 Flank -4 PA)
[19:18] * Hatbot --> "Demedais rolls 1d20+13 (+1 Haste +2 Flank -4 PA) and gets 30."12 [1d20=17]
[19:18] <Demedais> roll 1d20+8 (+1 Haste +2 Flank -4 PA)
[19:18] * Hatbot --> "Demedais rolls 1d20+8 (+1 Haste +2 Flank -4 PA) and gets 20."12 [1d20=12]
[19:18] <Kokokokokoko> OOC - Two hits.
[19:19] <Kokokokokoko> OOC - Gotta roll something for 'em, though.
[19:19] <Kokokokokoko> roll 1d100
[19:19] * Hatbot --> "Kokokokokoko rolls 1d100 and gets 62."12 [1d100=62]
[19:19] <Kokokokokoko> roll 1d100
[19:19] * Hatbot --> "Kokokokokoko rolls 1d100 and gets 87."12 [1d100=87]
[19:19] <Kokokokokoko> OOC - Two hits, made it past etherial status. Damage.
[19:19] <Demedais> roll 4d6+30+4d6
[19:19] * Hatbot --> "Demedais rolls 4d6+30+4d6 and gets 51."12 [4d6=2, 2, 5, 4][4d6=1, 3, 3, 1]
[19:21] <Kokokokokoko> Demedais extracts a hard, pained revenge! TWo blows that cut into the etherial warrior, slicing him down! He falls to the ground, on his knees. He shivers all over! "Enough..." he says, "Enough..."
[19:21] <Kokokokokoko> "Your holy weapon...and you," The masked ghost looks to Seira, "That sword, where did you get it?"
[19:22] <Seira> "It used to belong to this angel that fell and became a ruler of some hell. Why? I'm not selling it, if that's what you're getting at."
[19:22] * Demedais looks balefully on at the ghost, fire raging in his eyes.
[19:23] <Kokokokokoko> "Zariel's sword...?" The ghost's voice is disbelieving, "Give it to me...I'll give you all I have. The knowledge of the times long ago, surely they've been lost as well?" He reaches a hand out, towards Seira's weapon.
[19:24] <Seira> "Did I not just say I will not be selling it?" Seira explains, as if to a slow child. "You can look, and you can even touch, but that's about it."
[19:25] <Kokokokokoko> "Then..." The ghost eyes Seira, then takes off it's mask! As it does...OOC - Fort saves, all.
[19:25] <Demedais> roll 1d20+15 gogo fort save?
[19:25] * Hatbot --> "Demedais rolls 1d20+15 gogo fort save? and gets 31."12 [1d20=16]
[19:25] <Seira> "Hey, that's breaking the truce!" Seira exclaims, recoiling.
[19:26] <Kokokokokoko> roll 1d20+8
[19:26] * Hatbot --> "Kokokokokoko rolls 1d20+8 and gets 12."12 [1d20=4]
[19:26] <Seira> roll 1d20+8
[19:26] * Hatbot --> "Seira rolls 1d20+8 and gets 22."12 [1d20=14]
[19:26] <Kokokokokoko> roll 1d4
[19:26] * Hatbot --> "Kokokokokoko rolls 1d4 and gets 3."12 [1d4=3]
[19:26] <Kokokokokoko> roll 1d4
[19:26] * Hatbot --> "Kokokokokoko rolls 1d4 and gets 2."12 [1d4=2]
[19:26] <Kokokokokoko> roll 1d4
[19:26] * Hatbot --> "Kokokokokoko rolls 1d4 and gets 1."12 [1d4=1]
[19:28] <Kokokokokoko> The visage you see on his face is one you cannot describe, but it fills you with a nameless horror! Demedais and Seira are able to resist it's onrush, but all the color drains from Claris! OOC - Claris is up.
[19:29] <Kokokokokoko> Claris stumbles back, shaken and healing Demedais! (Dimensional Anchor 2 for CCW.)
[19:29] <Kokokokokoko> roll 4d8+9
[19:29] * Hatbot --> "Kokokokokoko rolls 4d8+9 and gets 24."12 [4d8=3, 7, 2, 3]
[19:30] <Kokokokokoko> Demedais' injuries mend further, making him feel far less shaky and wounded! OOC - Seira.
[19:31] <Seira> "You're so fucking ugly, you're an affront to my senses," Seira notes with accented distaste, stabbing at the ghost once more.
[19:31] <Seira> roll 1d20+10
[19:31] * Hatbot --> "Seira rolls 1d20+10 and gets 17."12 [1d20=7]
[19:31] <Kokokokokoko> Seira strikes out, but she is unable to hit the ghost with this thrust! OOC - Demedais.
[19:32] * Demedais growls wordlessly, before committing three more wide slashes to the form of the ghost in his rage.
[19:32] <Demedais> roll 1d20+13 (+1 Haste +2 Flank -4 PA)
[19:32] * Hatbot --> "Demedais rolls 1d20+13 (+1 Haste +2 Flank -4 PA) and gets 23."12 [1d20=10]
[19:32] <Demedais> roll 1d20+13 (+1 Haste +2 Flank -4 PA)
[19:32] * Hatbot --> "Demedais rolls 1d20+13 (+1 Haste +2 Flank -4 PA) and gets 18."12 [1d20=5]
[19:32] <Demedais> roll 1d20+8 (+1 Haste +2 Flank -4 PA)
[19:32] * Hatbot --> "Demedais rolls 1d20+8 (+1 Haste +2 Flank -4 PA) and gets 22."12 [1d20=14]
[19:33] <Kokokokokoko> OOC - Two hits.
[19:33] <Kokokokokoko> OOC - Rolling now.
[19:33] <Kokokokokoko> roll 1d100
[19:33] * Hatbot --> "Kokokokokoko rolls 1d100 and gets 69."12 [1d100=69]
[19:33] <Kokokokokoko> roll 1d100
[19:33] * Hatbot --> "Kokokokokoko rolls 1d100 and gets 78."12 [1d100=78]
[19:33] <Kokokokokoko> OOC - Both connect and in a sexy way. Damage.
[19:33] <Demedais> "Accept your rest!"
[19:33] <Demedais> roll 4d6+30+4d6
[19:33] * Hatbot --> "Demedais rolls 4d6+30+4d6 and gets 63."12 [4d6=6, 2, 6, 2][4d6=3, 5, 3, 6]
[19:34] <Kokokokokoko> With that barrage of furious wrath, the ghost is cut apart! It fades into nothing, vanishing away under this onslaught! OOC - Battle's over, free action.
[19:34] * Seira smiles at Demedais. "You okay?"
[19:35] * Demedais mutters unintelligibly and heals himself further, glaring still at where the ghost was.
[19:36] <Demedais> roll 6d8+6
[19:36] * Hatbot --> "Demedais rolls 6d8+6 and gets 34."12 [6d8=6, 2, 7, 2, 8, 3]
[19:37] <Seira> "It was pretty stupid. Yeah, like I'd give up my weapon for empty promises." Seira shakes her head. "Whatever. Think you can try a restoration on Claris, and we'll go meet the head ghost?"
[19:38] * Demedais nods mutely after a moment and clasps Claris' right shoulder, invoking Lesser Restoration.
[19:38] * Seira decides to cast Mirror Image, and then proceeds further in.
[19:38] <Seira> roll 1d4+3
[19:38] * Hatbot --> "Seira rolls 1d4+3 and gets 4."12 [1d4=1]
[19:39] <Demedais> "Wait until I'm sure this worked, Seira." Demedais says as Seira moves.
[19:40] * Seira pauses long enough to ascertain that.
[19:41] <Kokokokokoko> OOC - Roll for score restoration, Deme.
[19:41] <Demedais> roll 1d4
[19:41] * Hatbot --> "Demedais rolls 1d4 and gets 4."12 [1d4=4]
[19:45] <Kokokokokoko> Much of the color returns to Claris at that. "Thank you. It's vision...ugh." Standing up nowa nd looking at the empty arch, "Zariel? Is that who owned your sword before, Seira? Why would that ghost care of it?"
[19:46] <Seira> "Maybe he fought with him. Or against him." Seira shrugs. "I'll find out on my own, without making shortcuts by dealing with evil."
[19:48] <Kokokokokoko> "Then let's continue," Claris agrees to that, looking at the arch. "Are we ready to go in?"
[19:48] <Demedais> "Do you need any more healing?" Demedais looks to Claris pointedly.
[19:49] * Seira feels pretty ready.
[19:50] <Kokokokokoko> "I'm fine, we can continue onward," Claris says, "I feel better now."
[19:50] * Seira leads on!
[19:50] * Demedais looks him over for a moment, before shrugging and tapping Seira on the shoulder with a few words of prayer as they continue. (Protection from Evil)
[19:52] * Seira nods at Demedais in thanks, without breaking her stride.
[19:52] <Kokokokokoko> The party heads inward, Berjand well at the back. Inside it grows dark for ten paces as you walk through, then...(More)
[19:54] <Kokokokokoko> Ahead of you is a vast empty tree. It's outer shell is all that remains of it's former majesty, the inside hollow. Here crystalline trees of only black have been positioned in four lines in the cardinal directions, pointing to the center. In this center a throne carved of the purple trees in this forest lies. From above, shafts of silver light rain down, erratically giving lumincence. (More)
[19:57] <Kokokokokoko> They all stand in tribute. The knights you fought on horseback are here, others ilke them standing. Ten of them, erratically scattered about. They are all facing the throne in a motionless, eternal bow. On the throne sits an...angel? It is transparent, it's face twisted, showing bones beneath skin stretched too far.  A scythe lies across it's lap, it's blade pitch black. "Living beings?" it speaks, a voice beautiful even now, but duelli
[19:58] <Kokokokokoko> a voice beautiful even now, but duelling with an endless, horrifying knowledge. Even from this distance, looking at his face gives you the shivers, just like with the previous knight. (More)
[19:59] <Kokokokokoko> "You're not like the other ones..." It stands, "It will be more fun to break you down over the millenia. Your souls still have hope."
[19:59] <Demedais> "So. Daa-vid, or someone else?" Demedais growls.
[20:00] <Seira> "Daa-vid is a gnome. He's vertically challenged."
[20:00] <Demedais> "I was referring to what might have bound this being here."
[20:01] <Seira> "Oh!" Seira waves at the angelic ghost. "Say, who killed your sorry behind a few millennia back?"
[20:02] <Kokokokokoko> It picks up it's scythe, fingers that are more bone than flesh grasping it. "It was the Usurper of the heavens that lead to this, the God King as you call him. But does it matter at all...hm?" He stops, looking at Demedais. "You possess one of his artifacts. Why do you come here, then?"
[20:04] <Demedais> "We're here en route to destroying an obstruction that's stopping us from trying to destroy the God King." Demedais says simply. "To leave this forest haunted doesn't agree with any of us, though."
[20:04] <Seira> "Ah, how the solars have fallen," Seira laments, wiping off an imaginary tear. "If only a shred of their old self remained inside, this one could tell us all kinds of important things for when we do what he couldn't and kill Daa-vid for good. But clearly, he is too far gone for that."
[20:05] <Kokokokokoko> "The God King still lives?" The ghostly angel speaks, as the knights around him turn towards the party. "I care nothing of that-!!!!" His face twists as he looks at Seira. "You also have the sword of Zariel?" That voice rises, gaining energy. He breathes in and out, "Give it to me, let me touch it."
[20:05] <Seira> "Why?"
[20:05] <Kokokokokoko> Claris hangs back, eyes wide at first, before he just shakes his head. "I have no words," he admits, "The horror of this..."
[20:06] <Demedais> "You know. These beings seem to really like your sword." Demedais comments. "First the warrior back there, now this... angel..."
[20:06] <Seira> "If I were a man, I would be mildly disturbed by the continued fascination," Seira comments, nodding.
[20:07] <Kokokokokoko> "Give it to me. I will trade you what we have for it and grant you safe passage. Zariel the traitor!" A hint of venom fills his voice, dark. "You will hav eno enemy in this forest if you pass it into my hands."
[20:08] <Seira> "But we don't have an enemy anyway," Seira explains patiently. "In fact, after we've exorcized you and sent you back up or to reincarnate, whichever tickles your fancy, this creepy forest will be gone."
[20:10] <Kokokokokoko> "Do you think you can undo the effects of the God King? Not even the Gods set us free from this place," The angel steps forward, "The treasure of long ago, cached here. I will give you all of it, and if you fight the God King, I will tell you what I know. It is better than the fate that awaits you otherwise."
[20:11] * Seira pauses. "Alright. If the gods couldn't do this, maybe fighting you would be pointless, since you're not exactly harming people in the middle of nowhere. What are you offering, specifically? And is your information relevant? I'd require a sample, you realize, before deciding."
[20:13] <Kokokokokoko> "The Arbitrator betrayed us," The angel begins, "Our fate is due to him, I know that. Do you know who he is?" His eyes go to Seira's sword.
[20:15] <Seira> "Ajan?" Seira chances. "That's what comes to mind. And please keep your eyes on my face."
[20:15] * Demedais looks to Claris, warily, before looking to Seira and then the angel.
[20:16] <Kokokokokoko> "No." AS he speaks, Claris looks to Demedais as well. He looks uncertain, as the angel continues on. "Do you know of the Fairest Star, either?"
[20:16] <Seira> "We know of it."
[20:19] <Kokokokokoko> "I lead a contingent under Lord Torm against the God King," the angel goes on, "I know of the war and what happened until my destruction. We fought the God King here and failed to a man. I know his magics, I know much of the history that lead to this point. Give me it and I'll share that information with you. Also...if you bear the arms of the Gods...the treasures within. Holy items leftover from ou r defeat and other such things."
[20:20] * Demedais looks over the angel, suspicion obvious, but seems to be thinking.
[20:20] * Seira bites on her lower lip. "I wish to alter the terms of the deal slightly," she says at last. "Not only ourselves. I wish that no living being, even vile and evil and misguided, would be harmed by venturing in these woods until such a time the God-King has been slayed by us, and we have returned here in person to report that."
[20:21] <Kokokokokoko> "So be it, I will agree to that. I will restrain those that serve me in this forest," The angel agrees quickly.
[20:21] <Demedais> roll 1d20+12 Sense Motive on undead angel. This should be good.
[20:21] * Hatbot --> "Demedais rolls 1d20+12 Sense Motive on undead angel. This should be good. and gets 28."12 [1d20=16]
[20:22] * Seira nods slowly. "Let it be understood that this is a binding contract, and as a servant of Waukeen I would not let you live, in a manner of speaking, should it be breached by you and yours."
[20:22] <Demedais> "...He does not lie, I think." Demedais says after a long moment, suspicion still present.
[20:23] <Kokokokokoko> "So be it," he repeats, "If you are to do it, bring me the sword!"
[20:23] <Seira> "I request that you trust me," Seira tells Demedais and Claris quietly. "I suppose I'm all about taking chances after all."
[20:24] <Seira> Carefully taking hold of Zariel's sword by its blade, Seira extends its hilt towards the ghost. "Here's where we see whether you're intending to honor your side of the bargain," she tells it.
[20:25] <Demedais> "...I am duty-bound to follow your orders. And..." Demedais pauses, as he watches Seira extend the sword out.
[20:26] <Kokokokokoko> The ghost approaches, hand darting out! The moment his hand wraps around the hilt, the very forest seems to sigh. A sigh of...relief? "Traitor...your blade still sings true and of this forest, even now," the ghostly angel murmurs, the darkness in it's voice replaced. It sounds like a certain relief instead.
[20:26] <Seira> "Yes, the blade itself is not tainted," Seira says, guessing at his meaning.
[20:27] <Kokokokokoko> "Let go now,"The angel's face relaxes. There is a peace shown there, showing hints of it's former glory. "Let me take it all the way."
[20:27] <Demedais> "If the blade helps you and the spirits in this forest rest..." Demedais says softly...
[20:27] <Demedais> "Well."
[20:28] * Seira releases the blade. "While I'm quite materialistic at heart, your information holds more value to me, so let's start with that?"
[20:28] <Seira> "Avoiding betrayal by the same party, at the very least, should prove useful. And knowing any weaknesses of our enemy... well, that's just grand, right, Demedais?"
[20:29] <Demedais> "Indeed." Demedais nods.
[20:29] <Kokokokokoko> The sword goes to his side. He drops the scythe, letting it lie on the ground. He goes back to his throne, sitting. "Thank you. Zariel...the traitor..." he runs a hand over the sword. "Shall I begin there? There is very much to say." The other ghosts here simply walk away, filing past without malice, walking out of the hollow tree.
[20:30] <Demedais> "When Seira has questions, she'll make them known. Start there, if you feel it appropriate."
[20:30] * Seira dismisses her images in a show of faith, sitting down cross-legged on the ground. "Might as well," she agrees with Demedais. "I'll be sure to ask for clarifications as needed."
[20:31] * Demedais remains standing, leaning a bit on his sword as he listens.
[20:32] <Kokokokokoko> "Zariel was a great angel - above even the solar, a pinnacle of good. He was at Lord Torm's side for this battle, alongside his golden dragon mount. When we went to that battle...but ah." He stops there, "It is not such a good place, since you do not know why the battle was." (More)
[20:35] <Kokokokokoko> "In short, it was a great battle against the God King. The heavenly host made a great army lead by Lord Torm himself. The heresy of the God King threatened all the Gods and the world itself, broaching onto the divine. We gathered around Lake Bural. There the battle took place, the God King above the lake. Thousands of us, rushing him, lead by the God of Paladins." (More)
[20:37] <Kokokokokoko> "The God King did not move. Instead came one of his great heresies. With a word the heavens wept, the underworld shook. Fire that knew no resistance and ice that knew no abayance came for us. Before we even got close to him, in one moment, half the army was devastated. Then...another, and another, and another, and another! Ward were nothing! We could only see the aura around him, bright and blinding, as he worked magic that not even the
[20:37] <Kokokokokoko> even the Lady could stop." (More)
[20:40] <Kokokokokoko> "Yet we would not be stopped," There is a hint of pride in the angel's voice, like a faraway traveller waving to you before embarking on. "Zariel was the first to reach him, his sword ready. But then...he looks at the God King and the God King spoke. Zariel froze, turning. He watched in horror as we approached...and the God King continued. Even when the battle reached the God King...I was there, and he stood as a statue." (More)
[20:41] <Kokokokokoko> "Much of the God King's attention was on Lord Torm. Even as he fended off the host, his main thrust of battle was against him. Zariel turned to this, spellbound. Perhaps we all were, I remember that more vividly than the battle around us." A pause here, a moment.
[20:43] <Kokokokokoko> "In the mist of all the magic that was flying, the devastation raining down like a plague of hellish origin? The God King spoke. He spoke a single, dreadful word. With that word...Zariel raised his sword against Torm."
[20:45] <Seira> "So it wasn't his fault!" Seira exclaims. "He probably had a really, really powerful mind-warping spell! Was that what made him fall?"
[20:46] <Kokokokokoko> "The battle broke down then into chaos. I remember the cry of Lord Torm, a fury like I have never heard. Yet Zariel fought on, laughing in terror, in confusion and not stopping. Pushed back by this turn, Lord Torm's fury..it was terrifying. They spoke a moment, I know not of what...and he fell, yes. He plummeted away with a single word of power from Lord Torm. But this had done too much damage to our chances, the God King's power able t
[20:46] <Kokokokokoko> the God King's power able to focus on those that survived, and especially Lord Torm."
[20:48] <Kokokokokoko> "HE fought bravely, beyond anything...but still, Lord Torm could not channel enough power into that vessel. He was defeated, the energy released leaving only a few of us alive, as well as the God King. He laughed, everything gone as far as we could see. Then...the energy was too much. We died. In that dreadful time we fell here, the few survivors cursed to this land."
[20:48] <Seira> "Lake Bural happens to be the one we passed on our way here?"
[20:49] * Demedais grimaces, shaking his head in disbelief at this story.
[20:49] <Kokokokokoko> "No, it lies ahead - what remains of it. Far away it's only remnant remains, a small poisoned spring. That is about as far as my perception can reach, but I know of it. I know too well what lies in this cursed land."
[20:49] <Kokokokokoko> Claris is silent during it, a grimness on his face.
[20:49] <Seira> "That fool, Irenes, or something else?"
[20:50] <Kokokokokoko> "A wizard? He is the only other to pass through here with powerful enough wards to come through unscathed. He continued onward."
[20:51] <Seira> "That's Irenes." Seira frowns. "Daa-vid had no armies, no help? He was all alone?"
[20:51] * Demedais turns to Claris slightly, attempting to read his face before he continues to listen.
[20:51] <Kokokokokoko> "He fought with his people at times, but often alone. For then he unleashed his fullest power. Tell me?" he asks, "If you fight the God King, surely you must have power supreme, or the world has changed?"
[20:52] <Kokokokokoko> Claris is pale listening to it, looking to Demedais as well. "To hear of this, the Gods and a heavenly host defeated...?"
[20:53] <Demedais> "The world has... changed much. I am not sure it is for the better. But the God King was sealed away by the Gods, and we hope, weakened. But it sounds like, even with that, we will need all the help we can muster."
[20:53] <Seira> "Maybe we're just really arrogant and stupid," Seira tells the solar's ghost with a snort, amused by Demedais's words. "But I'll have you know! When we reach a barrier, something others decided cannot be surpassed? We break through it and prevail! We get better and better, and we'll keep on winning all the way to the end!"
[20:54] <Kokokokokoko> "Then the world survives beyond this waste?" The angel asks, smiling a little bit. "At least then there was some measure of victory."
[20:56] <Seira> "All in all, the waste isn't that large compared to the world that exists," Seira informs it. "A vast desert lies beyond, and then forests, plains... anything and everything, and quite a lot of us around to inhabit it all."
[20:56] <Demedais> "It does. But magic and the Gods were almost completely sealed away until recently." Demedais muses. "Now, with the seal on the God King returning... these things also come back to us."
[20:56] <Kokokokokoko> "If you are to do it, then I hope those that remain will watch over you. The God King, one being going too far and not stopped in time did all of this." He listens to that. "Shall I tell you of the God King now, or of the Abritraitor?"
[20:58] <Demedais> "Arbitrator, unless any of you three object?" Demedais muses, looking to them. "He is the one I have not heard of at all."
[20:58] <Kokokokokoko> Berjand just looks utterly floored and fascinated, watching.
[20:58] <Seira> "I would like to know more of the methods used in battle, first," Seira says, suddenly serious and quite intent. "I need to have as detailed an account as possible, so I would be able to prepare, or at the very least recognize the heretical spells Daa-vid used, as well as which defenses failed against them so that my time is not wasted. Clearly, many survived. So at least there is a way to escape their effects."
[20:59] * Demedais gestures to Seira. "Told you she would have questions."
[20:59] <Kokokokokoko> "Nor have I," Claris agrees to Demedais, but stops there as Seira does have a question.
[20:59] <Seira> "Well, think about it," Seira tells Demedais and Claris. "If even immunity to fire doesn't help, what about dimensional door?"
[20:59] <Seira> "There must be ways to survive the onslaught."
[20:59] <Demedais> "I'm not objecting to the question. It is a good one."
[21:01] <Kokokokokoko> "The God King has magic unfettered. The Fairest Star...but it is simplest for now to call it a source of power. Using this he has mastered all magics and developed magic beyond that of mortal kind. These spells are each unique and beyond any limitations. He wields magic only suitable for the greatest Gods, claiming himself as the greatest of all. He casts twin invocations at one time, he never cast only one spell. His fires burned those
[21:01] <Kokokokokoko> His fires burned those immune, his acid scarred those immune, his ice had no defense."
[21:02] <Seira> "How large was the affected area, at an approximation?"
[21:03] <Kokokokokoko> "He destroyed a mile of lesser angels in one spell," The former solar waves his hand, "Yet focused enough power purely on Lord Torm to match him personally."
[21:04] <Seira> "He's cheating," Seira says with a frown. "We'll have to cheat better to win. What of the word he used on Zariel? Would repeating it cause us any harm?"
[21:05] * Demedais flinches visibly at this description. "A mile of lesser angels...?"
[21:05] <Kokokokokoko> "I know it, but it can't be said. Not as in I'm forbidden, but as in I -can't- say it. It's like saying sunlight or seeing love. It was profound."
[21:06] <Seira> "Definitely cheating." Seira makes a note in her journal, and moves on. "Please tell us everything you know about the source of his power, which I understand to be the Fairest Star."
[21:07] <Kokokokokoko> "Long ago, the Fairest Star fell to the world. Many great and small came towards it. The name you said, Ajan? I believe he was one of them, a dragon. The one who came away with it was a gnome wizard."
[21:08] <Seira> "So it was a form of condensced magic, and that is why Mystra cannot control it? Because he merely uses a different, affluent source?"
[21:10] <Kokokokokoko> "It may be as that, yes. Do you know of Shar? Whispers spoke of her offering another Weave. If so, perhaps there are other ways to magics." The angel stops there, another pause. "It is what ultimately brought the Arbitor into these matters."
[21:11] <Seira> "Please tell us about him, then. We can always return to the Fairest Star."
[21:11] * Demedais nods in agreement.
[21:12] <Kokokokokoko> "He is." Those two words are said and let hang. "The Gods defer to him, he summoned them to a great meeting. I know not what came of it, my demise came just on that."
[21:14] <Seira> roll 1d20+11
[21:14] * Hatbot --> "Seira rolls 1d20+11 and gets 31."12 [1d20=20]
[21:14] <Demedais> roll 1d20+7 assist Seira?
[21:14] * Hatbot --> "Demedais rolls 1d20+7 assist Seira? and gets 21."12 [1d20=14]
[21:15] <Seira> "You mean Lord Ao?" Seira ventures thoughtfully.
[21:16] <Demedais> "Lord Ao...?" Demedais muses, pausing.
[21:16] <Kokokokokoko> "I know not. This knowledge is regrettably out of even mine. Yet I know in all the long hundreds of millenia that I heard that not until those days."
[21:17] <Seira> "Why do you say he betrayed the gods, if you do not know what came out of this meeting?"
[21:17] * Demedais opens his mouth, but on Seira speaking, he nods and closes it again.
[21:19] <Kokokokokoko> "If he had such power, then why?" A shake of his head, "Why not intervene? Why did it have to come to this? Why allow this? Why did Lord Torm have to shed his blood here along with our host? Why did Kelemvor and Mystra find defeat at his hands? Why did the plotting of Cyric and the rage of Malar fail against the God King?" His voice picks up, "Why was Zariel allowed to fall? Why was he allowed to do such an unholy act? IF the God King w
[21:19] <Kokokokokoko> IF the God King was to be defeated, why?"
[21:21] <Seira> "I asked that question a lot, you know," Seira muses quietly. "Why don't the gods help us? Why do they say it is all some sort of trial we mortals must face on our own to win back their trust, even though none of our ancestors ten times removed were even alive at the time?" She shrugs. "I can understand how you feel, I guess."
[21:23] <Kokokokokoko> "There is no excuse, but yet..." The angel stops here, holding the sword of Zariel in his hand. "Why did you know of Ajan? Speaking of...who of the past do you know of? Who survived?"
[21:24] <Seira> "Some of the dragons. That was to be one of my threads of inquiry, really. I wanted to know who was on whose side, and how I could get in touch with some of your old surviving allies. And if some of the ancient enemies still exist, knowledge of their true names or other weaknesses alone would be worth the sword twice over."
[21:25] <Demedais> "Plus any knowledge of where the Fairest Star might be. It sounds as if eliminating that is our best option."
[21:27] <Kokokokokoko> "By the end the dragons fought with any that would fight the God King. I fought alongside a black dragon once because of this..." A stop there, "But you mentioned Ajan, an old red dragon first?"
[21:27] <Demedais> "Yes. He survives as keeper of the seal that binds the God King."
[21:27] <Seira> "But we are unsure of his true loyalties."
<Steph> I might have made a terrible mistake

Corwin

[18:39] * Seira consider this. "Aren't resorts literally gnome-made artifacts? The star wouldn't qualify."
[18:39] * ChanServ sets mode: +ao Ebiris Ebiris
[18:39] <Demedais> "He spoke of there being a sixth one from which the power of the other five extended. I think that's about what the Fairest Star is."
[18:40] <Demedais> "I... think?"
[18:40] <Seira> "It's not impossible," Seira allows.
[18:44] <Blondezilla> The ghost looks the map. "To the east, in those forests, are a few. To the west, in the northern mountains nearby, is a large one. There a few in that desert, I believe. Do you see Kelara here?" He points at it, "That should roughly be where Goldan's old lair is."
[18:45] * Seira notes it all down.
[18:48] <Blondezilla> "There would be a few in this large country here," He gestures to Malmuth. "The locations are difficult to be exactly sure of on a map after this long."
[18:49] <Seira> "A general area or a few pointers would allow us to narrow things down. There must be some kind of local records at least in some of the places."
[18:49] <Demedais> "We know of one there. ...How much of this world are we missing from the map? Like, to the north, west, east, south..." Demedais muses.
[18:50] <Blondezilla> The map stretches from Kelara in the west to the edge of Malmuth and the free cities in the west. While the Malmuth part is largely dated, it's more or less accurate on geology and topography.
[18:50] <Seira> OOC: I think he's asking with regard to the past
[18:52] <Blondezilla> OOC: Oh.
[18:53] <Blondezilla> After a few moments, "Past this land," he gestures at Kelara, "Were peaceful lands and then anorthern turn to jungle. Tot he south?" He shakes his head, "We stand in what is left of it. To the east? The ocean from the large kingdom, and the land of the elves to a more northern tilt, until the land turns to ice."
[18:55] * Demedais nods calmly. "I... seem to remember Seira commenting on this from a set of old notes. What could Talinn have been calling the 'Eternes'? Is it the last resort, or something different?
[18:56] <Blondezilla> "I am..." The angel stops here, "I am uncertain."
[18:56] <Seira> "It seemed more like a location to me."
[18:57] <Demedais> "A location or an object. Mmmm. Another puzzle."
[18:58] * Seira nods. "Well," she says, packing her things away. "I only have one more thing to ask. Would you know of any sentient artifacts from the time of the gnomes? I believe I have one in my possession, and I would like to know more about it, as well as any others in existence."
[18:59] <Blondezilla> "Let me see it or hear of it, then," The ghostly angel enquires.
[19:00] <Demedais> "Is it really sentient? I just got the impression it stabbed you in the face as a pasttime." Demedais says laconically.
[19:01] <Seira> "If that's not a sign of dark sentience..." Seira mutters darkly, bringing the orb out into the light. "This is Lagann. We've gained an understanding with each other recently, so he no longer does the stabbing thing to me."
[19:03] <Blondezilla> On holding the orb, the angel's attention goes to it. "I know of that one - the God King used it to rip out an entire iron vein from deep within the earth."
[19:03] <Seira> "Well, we know now what he won't be doing again," Seira comments smugly, before the expression gives way to concern. "Did he create it?"
[19:04] <Blondezilla> "There's a story behind it," the angel continues, "That the God King used the soul of a rebel gnome to make it and power it."
[19:06] * Seira nods, mirth gone. "I suspected as much, though it lifts my heart it wasn't one of his followers. I'm trying to piece back Lagann's mind, and I'm not particularly motivated doing it for an enemy."
[19:07] <Blondezilla> "I see...there are others, occasionally things to convert or torment. But largely the God King wanted simple tools, not things that could think on their own."
[19:08] <Seira> "Any advice on how to bring him back? Maybe if I knew more about this rebel and his life, I could retell it to Lagann and spark some hidden memory."
[19:09] <Blondezilla> "No. If it is true, then it's soul exists within the orb. One would have to find a way to extract it and have a vessel for it to flow in to, lest it fly off to it's judgment."
[19:10] <Seira> "It's nice to hear that not every gnome followed Daa-vid," Seira comments.
[19:11] <Blondezilla> "Yes, perhaps. For as long as they existed before Daa-vid purged them." The angel looks on at that, "Do you have any other questions of the past?"
[19:11] <Seira> "I have plenty to consider, now. Thank you."
[19:12] <Blondezilla> Claris murmurs the same, "Thank you," he says, "Enough to weigh my mind down for a long time."
[19:12] * Demedais can think of nothing more.
[19:13] <Seira> "We'll return without fail! To free you, at last, and restore this land!" Seira vows.
[19:14] <Blondezilla> "Then go on. Take what you wish from there and continue your journey. None in this forest shall raise a hand to you." The angel sits, closing his eyes as he holds Zariel's sword. His features go still, no movement from the ghost.
[19:15] <Demedais> "Indeed. If we can assist by freeing the souls that are less bound here as we depart..." Demedais nods a bit. "Never mind. Enjoy this rest... friend."
[19:15] * Seira recruits Demedais's aid in recovering her part of the bargain.
[19:17] <Blondezilla> Berjand is dead silent, having listened in rapt, utterly horrified attention. He hangs back, rather still himself. Removing the tree and digging down takes about an hour. You have to dig twenty feet down, having to remove a layer of thick, blasted metal from the way. But eventually you find a little hollow in the earth, wrapped in a metal bottom. Here lies...(More)
[19:19] <Blondezilla> It rests on a bed of old golden coins and gems, a sparkling base for the treasure atop it. A staff of white ash, dotted with silver runes. A breastplate lined with gold. A simple bronze ring, with a single sigil carved at it's crest. A wrapped scroll, bound with a blue ribbon. A pink liquid held in a clear crystal vial. A set of white bracers, solid steel. A single gold arrow.
[19:19] * Demedais raises an eyebrow at all this. "He... wasn't kidding, was he."
[19:20] <Demedais> "Though I instinctively wonder why they had this much gold going into the battle."
[19:20] <Blondezilla> "Ghost of the desert...!" Berjand gasps at the pile of gold and gems, let alone the magical items.
[19:21] * Seira can't help but laugh. "Well, I'm carrying my cash with me into our battle with Irenes. Aren't you?"
[19:21] <Blondezilla> "Can we identify this during our coming daily rest?" he asks, "If it's all magical, it would certainly be very useful."
[19:21] <Blondezilla> Claris asks that, kneeling down to look at the items.
[19:21] * Seira begins putting it away, nodding at the question. "Certainly. How far are we yet?"
[19:21] <Demedais> "Since there's no efficient way around it? Yeah." Demedais nods, before looking to Berjand. "We, uh, weren't kidding about what we would find. Though we expected it later."
[19:22] <Blondezilla> "We're a bit behind," Berjand notes, "But if we have to just go west until the poisoned lake, the exact time isn't as critical since we have something to look for as an end point to this leg."
[19:22] * Demedais nods. "Yeah, that is why I didn't worry so much about this delay."
[19:22] * Ebiris is now known as Alicia
[19:23] * Demedais idly looks it all over. "This... Seira, you happy with the trade, I take it?"
[19:24] <Seira> "Sometimes, you gamble and win," she responds with a shrug, before looking at Claris intently. "And I don't usually do this, but should anything unpredictable happen to Demedais and I, the information we now possess must make its way to Balmuria, above all else. Do you understand?"
[19:25] * Demedais nods to Claris. "Indeed. This is vital to, well, everything."
[19:26] <Blondezilla> "I do," He nods solemnly, "If it does, I will do my best to."
[19:28] * Demedais looks to Berjand. "And you haul ass outta here too, if we fall. Don't hesitate."
[19:28] <Blondezilla> "I doubt I'd make it back," he shakes his head. "No water, weeks of travel, deathly cold?"
[19:29] <Demedais> "Better than alternatives. Also, stick with Claris in that event."
[19:30] <Seira> "Claris can handle those, and even send for aid. With a clear enough divination centered on him, a rescue wouldn't be long in coming, and this forest would be safe to wait out the calamities of nature."
[19:45] <Blondezilla> The rest of the night's travel is hurried but utterly peaceful. You rest in a rope trick, the forest still stretching on the next duskfall. But soon you exit it - and what lies ahead is quite different. Here, a slow, vast basin lies, farther than the eye can see. The ground is coated in salt, no signs of life at all. In the silver starlight, it's like silvery-white is embedded into the dead earth.
[19:45] <Blondezilla> roll 1d100
[19:45] * Hatbot --> "Blondezilla rolls 1d100 and gets 6."12 [1d100=6]
[19:47] <Blondezilla> This second night of travel under the silver star is also peaceful. You travel across the salted earth the entire night, more in sight when you stop to rest. The third night breaks the same, another day of travel ahead.
[19:47] <Blondezilla> roll 1d100
[19:47] * Hatbot --> "Blondezilla rolls 1d100 and gets 36."12 [1d100=36]
[19:48] <Blondezilla> Yet this third day is also strangely silent. By the end of it, you have gone downwards quite a ways, perhaps below sea level now. Yet the salty earth continues without hesitation, another day ahead.
[19:48] <Blondezilla> roll 1d100
[19:48] * Hatbot --> "Blondezilla rolls 1d100 and gets 95."12 [1d100=95]
[19:48] <Blondezilla> roll 1d100
[19:48] * Hatbot --> "Blondezilla rolls 1d100 and gets 99."12 [1d100=99]
[19:53] <Blondezilla> It's about halfway through the night, just past midnight. AS the party continues along...OOC - Who's leading the way?
[19:54] <Seira> OOC: I volunteer Deme for this dangerous task
[19:54] <Demedais> OOC: Deme's probably at the front.
[19:54] <Seira> OOC: We seem to be in agreement. Don't die!
[19:55] <Blondezilla> OOC: Spot check, Deme.
[19:55] * Sierra_Workhell is now known as Sierra_NotWorking
[19:56] <Demedais> roll 1d20+9
[19:56] * Hatbot --> "Demedais rolls 1d20+9 and gets 26."12 [1d20=17]
[19:58] * Demedais blinks. "Okay. Green winged creature, hundred yards away, flying away from us. Had a tail, looked ugly. Seira, orders?"
[19:58] <Seira> OOC: I seek knowledge!
[19:59] <Blondezilla> OOC: K:P.
[19:59] <Seira> OOC: 10 for 21?
[19:59] * Seira is already looking in the direction Demedais indicated, straining her eyes. "How far are we from our destination?"
[20:01] <Demedais> "I... am not sure. Berjand?"
[20:01] <Blondezilla> "The rest of this night west, then southeast one night and we'll reach the spring," Berjand comments, idly readying his scythe. OOC - Spot check, Seira.
[20:02] <Seira> "Quasit, by my reckoning," Seira returns, calling upon her magic.
[20:02] <Seira> roll 1d20+2
[20:02] * Hatbot --> "Seira rolls 1d20+2 and gets 3."12 [1d20=1]
[20:03] <Blondezilla> Seira can't pick out anything against the silvery light coming down.
[20:03] <Seira> "Think he had seen us?" Seira asks Demedais.
[20:05] <Demedais> "I'd guess so, seeing as how it turned away from us." Demedais nods. "What can it do?"
[20:05] <Seira> "It'd be best to take it out," Seira says finally, frowning. "I never liked demons. Claris, can you see it? I can't make it out for some reason."
[20:06] <Blondezilla> Claris peers ahead, squinting against the horizon..
[20:06] <Seira> "It's not what it can do, but whom he can warn, really. And we might as well go after it for now."
[20:06] <Blondezilla> roll 1d20+5
[20:06] * Hatbot --> "Blondezilla rolls 1d20+5 and gets 22."12 [1d20=17]
[20:06] <Blondezilla> "I think so, it's moving away," Claris points ahead, "Flying too."
[20:06] <Demedais> "If you want to go after it, it's fleeing rapidly. Should I ride to pursue?" Demedais says, drawing his sword.
[20:07] <Seira> roll 1d20+2 will I see the obvious?!
[20:07] * Hatbot --> "Seira rolls 1d20+2 will I see the obvious?! and gets 10."12 [1d20=8]
[20:08] <Blondezilla> Seira still can't make it out from this distance, the silver light is making her perception feel off.
[20:09] <Seira> Others can see it, and once they charge off after the creature, she'll surely get closer to it merely by following!
[20:09] <Seira> "We don't want it spilling what it knows if we can avoid it."
[20:09] * Demedais nods, spurring the phantom horse into motion as he charges down the quasit!
[20:10] <Demedais> OOC: Strike, minor edit
[20:10] * Demedais nods, spurring Horse into motion as he charges down the quasit!
[20:11] <Blondezilla> The party gives chase, starting to follow! OOC - Make another spot check as you ride along, Seira? +2 since I'm sure you have people pointing at it now.
[20:13] <Seira> roll 1d20+4 haha!
[20:13] * Hatbot --> "Seira rolls 1d20+4 haha! and gets 16."12 [1d20=12]
[20:13] <Blondezilla> As they ride along, the party can see the quasit! It's flying upward and away, making good time. It's about 150 feet away and 40 feet up now.
[20:14] <Seira> The magic finally finds an outlet, in the form of five missiles streaking towards the demon!
[20:14] <Seira> roll 5d4+5 my range is 200ft
[20:14] * Hatbot --> "Seira rolls 5d4+5 my range is 200ft and gets 18."12 [5d4=4, 4, 1, 2, 2]
[20:14] * Sierra_NotWorking is now known as Sierra_IsABadassValkyrie
[20:17] <Blondezilla> The magical missiles fly, slamming into the quasit! It's body jerks as it falls down, riddled with deadly missiles!
[20:17] <Seira> "If we plot the creature's course," Seira muses, fielding the question to everyone present, "and follow it, would it take us too far from our course?"
[20:19] <Blondezilla> The quasit was flying to the west, but also a tad to the south on a glance. "It depends on how far we went," Berjand notes. "A fewminutes is no problem, an hour of riding is."
[20:21] <Seira> "If we make it a detour of a few hours, would you be able to find our way back on course with the proper preparation?" Seira asks him. "Quasits aren't likely to be here on their own, so if that was a scout, our best chance is to strike their encampment or at the very least explore it before they notice its gone."
[20:22] * Demedais muses. "If this is the case, we want badly to avoid getting ambushed. ...we also want to not get into something we are not prepared to handle."
[20:22] <Blondezilla> "If we keep accurate track of time, it's possible. I'd like not to variate too much. There's a lot of old lake here and only one spring we know of." Going down, "Leave a marker here, keep track of direction and time and we could do it if we don't mind the risk."
[20:25] * Demedais nods. "Let's scout ahead and see if we can spot them. As usual, keep cautious."
[20:25] <Blondezilla> Claris spurs his horse along as Berjand starts to prepare. "I requested more powerful spells, like another Holy Smite," he speaks up. "After that forest, I didn't want to have to engage directly again."
[20:26] * Seira nods, and casts prestidigitation, arranging some of the sand in a pattern before coloring it in the shape of an arrow in the direction they were going. "This would be my minor contribution," she announces.
[20:26] <Blondezilla> Berjand takes his scythe and rips into the ground several times, crude but visible rips in the dead ground. "These should be visible enough," he decides.
[20:27] * Demedais nods to Claris. "Probably wise. As much as Pollyanna wouldn't want to hear it, I'm fairly capable of taking hits."
[20:28] <Demedais> "Then let's go."
<Steph> I might have made a terrible mistake

Corwin

[18:28] <Demedais> roll 1d20+12 (+1 Haste +1 Bless -4 PA)
[18:28] * Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +1 Bless -4 PA) and gets 27."12 [1d20=15]
[18:29] <Demedais> OOC: If I can hit and kill the first one, I want to cleave and move on. Sorry, forgot to state seperation, here.
[18:29] <Blondezilla> OOC - First one is a hit, roll damage and well see.
[18:30] <Seira> OOC: 27 surely hits if 22 did
[18:30] <Demedais> roll 2d6+15+2d6
[18:30] * Hatbot --> "Demedais rolls 2d6+15+2d6 and gets 27."12 [2d6=3, 3][2d6=5, 1]
[18:31] <Blondezilla> OOC: It's still alive.
[18:31] <Blondezilla> OOC: Make your weapon save for the acid.
[18:31] <Demedais> roll 1d20+9 (+1 Haste +2 Circle) blah reflex
[18:31] * Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +2 Circle) blah reflex and gets 26."12 [1d20=17]
[18:31] <Demedais> roll 1d20+12 (+1 Haste +1 Bless -4 PA)
[18:31] * Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +1 Bless -4 PA) and gets 15."12 [1d20=3]
[18:32] <Blondezilla> OOC: Second attack is a whiff.
[18:32] <Demedais> roll 1d20+7 (+1 Haste +1 Bless -4 PA)
[18:32] * Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -4 PA) and gets 26."12 [1d20=19]
[18:32] <Blondezilla> OOC - Hit, crit threat.
[18:32] <Demedais> roll 1d20+7 (+1 Haste +1 Bless -4 PA) crit check
[18:32] * Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -4 PA) crit check and gets 15."12 [1d20=8]
[18:32] <Blondezilla> OOC - Normal hit.
[18:32] <Demedais> roll 2d6+15+2d6
[18:32] * Hatbot --> "Demedais rolls 2d6+15+2d6 and gets 29."12 [2d6=4, 4][2d6=5, 1]
[18:32] <Blondezilla> OOC - Cleave.
[18:33] <Demedais> roll 1d20+7 (+1 Haste +1 Bless -4 PA) cleave
[18:33] * Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -4 PA) cleave and gets 21."12 [1d20=14]
[18:33] <Blondezilla> OOC - Hit.
[18:33] <Demedais> roll 2d6+15+2d6
[18:33] * Hatbot --> "Demedais rolls 2d6+15+2d6 and gets 25."12 [2d6=2, 1][2d6=4, 3]
[18:33] <Blondezilla> OOC - Oh, and weapon save for the two hits.
[18:33] <Demedais> roll 1d20+9 (+1 Haste +2 Circle) blah reflex 2
[18:33] * Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +2 Circle) blah reflex 2 and gets 10."12 [1d20=1]
[18:33] <Seira> OOC: He saved once
[18:33] <Demedais> OOC: And I've hit twice more since then.
[18:33] <Blondezilla> OOC - The second is the cleave hit, Seira. Also, we have an OOC room, let's not get too OOC in here.
[18:33] <Seira> OOC: One you missed
[18:34] <Demedais> roll 1d20+9 (+1 Haste +2 Circle) blah reflex 3
[18:34] * Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +2 Circle) blah reflex 3 and gets 20."12 [1d20=11]
[18:34] <Blondezilla> roll 1d8
[18:34] * Hatbot --> "Blondezilla rolls 1d8 and gets 8."12 [1d8=8]
[18:34] <Demedais> After this, Deme slams the Fifth Resort into the demon's face!
[18:34] <Demedais> roll 1d20+14 whack whack whack
[18:34] * Hatbot --> "Demedais rolls 1d20+14 whack whack whack and gets 22."12 [1d20=8]
[18:35] <Blondezilla> OOC - Hit.
[18:35] <Demedais> roll 1d10+4 sure
[18:35] * Hatbot --> "Demedais rolls 1d10+4 sure and gets 10."12 [1d10=6]
[18:36] <Blondezilla> Demedais charges forward, downing the first Babau in a series of slashes! IT falls dead, as he cleaves through and wounds the second! As he rips open it's arm, the Fifth Resort flies and slams into it's face! The foul beast still lives, but it's staggered! OOC - DRAGON is up.
[18:37] <Blondezilla> The dragon's rider still thrashes about, the dragon unmoving for the moment! OOC - SEira.
[18:41] <Seira> Well, then. The dragon is still too far away to bother, so Seira moves over to the remaining demon. That should prevent it from trying to flank Demedais, and maybe the paladin would be able to assist her with it once he's done with his own playmate.
[18:42] <Seira> OOC: Strike!
[18:43] <Seira> Well, then. The dragon is still too far away to bother, so Seira moves over to support Demedais with his playmate. The quicker they're done with it, the better, and she'll be able to assist him quite a bit in the process.
[18:43] <Seira> roll 1d20+13 tumble to the babau's other side
[18:43] * Hatbot --> "Seira rolls 1d20+13 tumble to the babau's other side and gets 17."12 [1d20=4]
[18:44] <Seira> roll 1d20+11 let's stab it, charm channeled
[18:44] * Hatbot --> "Seira rolls 1d20+11 let's stab it, charm channeled and gets 20."12 [1d20=9]
[18:44] <Blondezilla> OOC - Hit. Damage and weapon save.
[18:44] <Seira> roll 1d6+1+2d6+1d4
[18:44] * Hatbot --> "Seira rolls 1d6+1+2d6+1d4 and gets 18."12 [1d6=6][2d6=1, 6][1d4=4]
[18:44] <Seira> roll 1d20+16 ref
[18:44] * Hatbot --> "Seira rolls 1d20+16 ref and gets 30."12 [1d20=14]
[18:47] <Blondezilla> Seira whips the blade into the side of the Babau, a slice hard won against it's tough body! As acidic gel is torn away, just missing the weapon, Berjand fires at the greviously wounded Babau as he continues to fall back!
[18:47] <Blondezilla> roll 1d20+10
[18:47] * Hatbot --> "Blondezilla rolls 1d20+10 and gets 30."12 [1d20=20]
[18:47] <Blondezilla> roll 1d20+10 crit?!
[18:47] * Hatbot --> "Blondezilla rolls 1d20+10 crit?! and gets 16."12 [1d20=6]
[18:47] <Blondezilla> roll 1d8+4
[18:47] * Hatbot --> "Blondezilla rolls 1d8+4 and gets 7."12 [1d8=3]
[18:49] <Blondezilla> The arrow grazes the creature, lost in it's unpleasant body! As this happens...OOC - Deme, Claris and the horde of Babau are up. Lemme resolve the two in melee range first, okay, since you might kill 'em this round.
[18:49] <Blondezilla> The greviously wounded second Babau launches at Demedais, foul claws and bites lashing out at him!
[18:50] <Blondezilla> roll 1d20+12
[18:50] * Hatbot --> "Blondezilla rolls 1d20+12 and gets 32."12 [1d20=20]
[18:50] <Blondezilla> roll 1d20+12 crit?!
[18:50] * Hatbot --> "Blondezilla rolls 1d20+12 crit?! and gets 25."12 [1d20=13]
[18:50] <Blondezilla> roll 1d20+12
[18:50] * Hatbot --> "Blondezilla rolls 1d20+12  and gets 31."12 [1d20=19]
[18:50] <Blondezilla> roll 1d20+7
[18:50] * Hatbot --> "Blondezilla rolls 1d20+7 and gets 11."12 [1d20=4]
[18:50] <Blondezilla> OOC - AC?
[18:50] <Demedais> OOC: With Protection from Evil and Haste? ...26. I used the shield.
[18:51] <Blondezilla> roll 1d6+5
[18:51] * Hatbot --> "Blondezilla rolls 1d6+5 and gets 10."12 [1d6=5]
[18:51] <Blondezilla> roll 1d6+2
[18:51] * Hatbot --> "Blondezilla rolls 1d6+2 and gets 7."12 [1d6=5]
[18:51] <Blondezilla> Demedais is hacked at, body torn at with a demonic savagery and lust for combat! Meanwhile, the third goes after Seira, looking to eliminate this road block of images and magic!
[18:51] <Blondezilla> roll 1d20+12
[18:51] * Hatbot --> "Blondezilla rolls 1d20+12 and gets 15."12 [1d20=3]
[18:51] <Blondezilla> roll 1d20+12
[18:51] * Hatbot --> "Blondezilla rolls 1d20+12 and gets 13."12 [1d20=1]
[18:52] <Blondezilla> roll 1d20+7
[18:52] * Hatbot --> "Blondezilla rolls 1d20+7 and gets 27."12 [1d20=20]
[18:52] <Blondezilla> roll 1d20+7 crit?!
[18:52] * Hatbot --> "Blondezilla rolls 1d20+7 crit?! and gets 26."12 [1d20=19]
[18:52] <Blondezilla> OOC - First, AC, Seira?
[18:53] <Seira> OOC: AC is 18, but I have mirror image and blur
[18:53] <Blondezilla> roll 1d5 only the last attack hits, let's see if it gets the real one first
[18:53] * Hatbot --> "Blondezilla rolls 1d5 only the last attack hits, let's see if it gets the real one first and gets 3."12 [1d5=3]
[18:53] <Seira> OOC: MI AC is... 15, unless haste adds to it
[18:54] <Blondezilla> OOC - Oh wait, then the first might get an image too. No, it doesn't.
[18:54] <Blondezilla> roll 1d4 stray attack
[18:54] * Hatbot --> "Blondezilla rolls 1d4 stray attack and gets 1."12 [1d4=1]
[18:54] <Seira> OOC: Lucky?!
[18:56] <Blondezilla> An image does down in this assault, but Seira is unharmed still! However, the other nine standing Babau are not idle! A set of three detach, working their way to Claris! They close the distance, but can't do it fast enough to strike him! A set goes after Berjand as well, closing most of the distance between them! The last three start to circle around Seira and Demedais, looking to flank them soon!  OOC - Claris and Deme are up.
[18:58] * Demedais grunts vocally. "Seira, help's appreciated but go support Claris and Berjand... and get that vrock dead!" With that, he lays into the Babaus near him, proceeding to try and destroy the group attacking him right now.
[18:58] <Seira> "Claris, got a celestial summons left?" she calls over to their priest. "They can smite, I believe, which is just what we need here."
[18:59] <Demedais> roll 1d20+14 (+1 Haste +1 Bless +2 Flank -4 PA) aiming to kill injured Vrock
[18:59] * Hatbot --> "Demedais rolls 1d20+14 (+1 Haste +1 Bless +2 Flank -4 PA) aiming to kill injured Vrock and gets 20."12 [1d20=6]
[18:59] <Blondezilla> OOC - Uh, the vrock 60 ft away on the giant dragon skeleton?
[18:59] <Demedais> OOC: ...Bebau.
[18:59] <Blondezilla> OOC - Okay, hit.
[19:00] <Blondezilla> OOC - Damage and weapon save.
[19:00] <Demedais> roll 2d6+15+2d6
[19:00] * Hatbot --> "Demedais rolls 2d6+15+2d6 and gets 28."12 [2d6=1, 4][2d6=4, 4]
[19:00] <Demedais> roll 1d20+9 (+1 Haste +2 Circle) blah reflex
[19:00] * Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +2 Circle) blah reflex and gets 28."12 [1d20=19]
[19:00] <Blondezilla> OOC - Cleave.
[19:00] <Demedais> roll 1d20+12 (+1 Haste +1 Bless -4 PA) batter up!
[19:00] * Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +1 Bless -4 PA) batter up! and gets 18."12 [1d20=6]
[19:00] <Blondezilla> OOC - Whiff. Attack 2 is up.
[19:00] <Demedais> roll 1d20+12 (+1 Haste +1 Bless -4 PA) batter up!
[19:00] * Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +1 Bless -4 PA) batter up! and gets 25."12 [1d20=13]
[19:01] <Demedais> roll 2d6+15+2d6
[19:01] <Blondezilla> OOC - Hit.
[19:01] * Hatbot --> "Demedais rolls 2d6+15+2d6 and gets 34."12 [2d6=6, 6][2d6=5, 2]
[19:01] <Demedais> roll 1d20+9 (+1 Haste +2 Circle) blah reflex
[19:01] * Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +2 Circle) blah reflex and gets 17."12 [1d20=8]
[19:01] <Blondezilla> roll 1d8
[19:01] * Hatbot --> "Blondezilla rolls 1d8 and gets 6."12 [1d8=6]
[19:01] <Demedais> roll 1d20+7 (+1 Haste +1 Bless -4 PA) batter up!
[19:01] * Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -4 PA) batter up! and gets 13."12 [1d20=6]
[19:01] <Blondezilla> OOC - Whiff.
[19:01] <Demedais> OOC: No shield hit.
[19:04] <Blondezilla> Demedais cuts through one vrock and tears intot he other! His sword hisses as red acid jelly clings to it, but he remains fighting with his sword only dented and lightly scarred! Meanwhile, Claris calls to Seira, "Yes, we need to augument our odds!" With that, "Lathander, your glowing servant a noble celestial champion!" What appears near the Babau is a golden bison, attempting to gore the nearest Babau!
[19:04] <Blondezilla> roll 1d20+8 (smite)
[19:04] * Hatbot --> "Blondezilla rolls 1d20+8 (smite) and gets 12."12 [1d20=4]
[19:04] <Blondezilla> But the smite is errant, the Babau slinking out of the way! OOC - Dragon is up.
[19:06] <Blondezilla> The vrock on the dragon standson it's vast spine, pointing a massive hammer forward! The skeleton lurches on, approaching! Demedais is the closest, as it's giant head comes down for long, massive bite at him!
[19:06] <Blondezilla> roll 1d20+31
[19:06] * Hatbot --> "Blondezilla rolls 1d20+31 and gets 49."12 [1d20=18]
[19:06] <Blondezilla> roll 4d8+10
[19:06] * Hatbot --> "Blondezilla rolls 4d8+10 and gets 29."12 [4d8=1, 8, 5, 5]
[19:07] <Blondezilla> Reaching down, the dragon takes no hesitation in chomping into Deme's shoulder! It's only a graze, or the giant mouth would have bitten him apart! OOC -Seira.
[19:07] <Seira> That certainly gained her attention. Time to return the favor! As no enemy remains living close enough to impede her, Seira quickly chants, biting her teeth at the conclusion. Ten pairs of teeth made entirely out of force come into being, assaulting the vrock viciously!
[19:07] <Seira> roll 1d20+10 SR
[19:07] * Hatbot --> "Seira rolls 1d20+10 SR and gets 17."12 [1d20=7]
[19:07] * Blondezilla changes topic to 'DRAGON(17)Seira(11)>Berjand(9)>Babau group(I may split this up at a better date if needed, this is saner right now)(2)=MikoMikoDemePanic(2)=Claris(2)=Bison(2)'
[19:07] <Seira> roll 10d6 glee
[19:07] * Hatbot --> "Seira rolls 10d6 glee and gets 29."12 [10d6=3, 1, 6, 1, 1, 5, 1, 2, 5, 4]
[19:08] <Seira> "Flee, Berjand!" Seira calls over to their guide afterwards. "Get as much distance as possible! Those idiots won't bother following, being feebleminded!"
[19:10] <Blondezilla> The vrock is bitten at, torn with many phantom teeth! It's bloodied badly, but stands. He points his hammer at Seira and bellows forth in vile words! 4"My favor to the one that brings me the heart of that one in particular! Slaughter!"
[19:10] <Blondezilla> OOC - Berjand is up.
[19:11] <Blondezilla> Berjand looks on a moment in tridepidation, before taking off with magically assissted speed! He travels vastly quick, making distance between him and the Babau! OOC - Babau/Deme/Claris are up. You guys go ahea dand resolve first this time.
[19:11] <Seira> 4"Those who flee now from my awesome might will get to live!"1 Seira is all too happy to respond loudly.
[19:13] * Demedais grunts without hesitation and launches another slash at the demon in front of him, attempting to finish the job!
[19:13] <Demedais> roll 1d20+14 (+1 Haste +1 Bless -2 PA) split?
[19:13] * Hatbot --> "Demedais rolls 1d20+14 (+1 Haste +1 Bless -2 PA) split? and gets 23."12 [1d20=9]
[19:13] <Blondezilla> OOC - Hit and weapon save.
[19:13] <Demedais> roll 2d6+11+2d6
[19:13] * Hatbot --> "Demedais rolls 2d6+11+2d6 and gets 21."12 [2d6=1, 2][2d6=5, 2]
[19:13] <Demedais> roll 1d20+9 (+1 Haste +2 Circle) blah reflex yadda. Does that kill?
[19:13] * Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +2 Circle) blah reflex yadda. Does that kill? and gets 13."12 [1d20=4]
[19:13] <Blondezilla> roll 1d8
[19:13] * Hatbot --> "Blondezilla rolls 1d8 and gets 2."12 [1d8=2]
[19:14] <Blondezilla> OOC - Are you full attacking?
[19:15] <Demedais> OOC: Yeah. Cleave into the dragon?
[19:15] <Blondezilla> OOC: Okay.
[19:16] <Demedais> roll 1d20+14 (+1 Haste +1 Bless -2 PA) rar dragon
[19:16] * Hatbot --> "Demedais rolls 1d20+14 (+1 Haste +1 Bless -2 PA) rar dragon and gets 15."12 [1d20=1]
[19:16] <Blondezilla> OOC: 1'd. Second attack is up.
[19:17] <Demedais> roll 1d20+20 (+1 Haste +1 Bless +6 smite -2 PA) rar dragon. Not smit
[19:17] * Hatbot --> "Demedais rolls 1d20+20 (+1 Haste +1 Bless +6 smite -2 PA) rar dragon. Not smit and gets 38."12 [1d20=18]
[19:17] <Blondezilla> OOC - Hit.
[19:17] <Demedais> roll 2d6+23+2d6
[19:17] * Hatbot --> "Demedais rolls 2d6+23+2d6 and gets 42."12 [2d6=5, 3][2d6=5, 6]
[19:17] <Blondezilla> OOC - Attack 3.
[19:18] <Demedais> roll 1d20+11 (+1 Haste +1 Bless +2 Helm of Prowess -2 PA) rar dragon
[19:18] * Hatbot --> "Demedais rolls 1d20+11 (+1 Haste +1 Bless +2 Helm of Prowess -2 PA) rar dragon and gets 23."12 [1d20=12]
[19:18] <Blondezilla> OOC - Hit.
[19:19] <Demedais> roll 2d6+13+2d6  OOC: Reduce the damage of the last hit by 4, I misadded.
[19:19] * Hatbot --> "Demedais rolls 2d6+13+2d6 OOC: Reduce the damage of the last hit by 4, I misadded. and gets 22."12 [2d6=5, 1][2d6=2, 1]
[19:20] <Blondezilla> Demedais valianty hacks at the body of the skeleton, tearing away bones bigger than himself, raining down! However, the dragon is still not even seriously slowed by this assault! OOC - Claris.
[19:21] <Blondezilla> Claris turns, stepping a few feet back and gesturing at the threesome of Babau! "Burn in the light of the sun!" he calls, the battle picking up!
[19:21] <Blondezilla> roll 9d6
[19:21] * Hatbot --> "Blondezilla rolls 9d6 and gets 33."12 [9d6=5, 3, 2, 4, 3, 1, 4, 5, 6]
[19:21] <Blondezilla> A great pillar of flames erupt downward, engulfing the three demons!
[19:21] <Blondezilla> roll 1d20+6
[19:21] * Hatbot --> "Blondezilla rolls 1d20+6 and gets 22."12 [1d20=16]
[19:21] <Blondezilla> roll 1d20+6
[19:21] * Hatbot --> "Blondezilla rolls 1d20+6 and gets 8."12 [1d20=2]
[19:21] <Blondezilla> roll 1d20+6
[19:21] * Hatbot --> "Blondezilla rolls 1d20+6 and gets 22."12 [1d20=16]
[19:22] <Blondezilla> The flame strike weakens the Babau, but it's only a minor injury to the foul things! Meanwhile, his celestial bison strikeas as well, goring away!
[19:22] <Blondezilla> roll 1d20+8
[19:22] * Hatbot --> "Blondezilla rolls 1d20+8 and gets 11."12 [1d20=3]
[19:22] <Blondezilla> But it's efforts bring no reward at all! OOc - Babau are up.
[19:23] <Blondezilla> OOC - The Babau that died this round still gets to attack, since you're all tied at 2.
[19:23] <Blondezilla> As it goes down, body broken, the Babau takes all of it's remainig power to strike at Demedais!
[19:23] <Blondezilla> roll 1d20+12
[19:23] * Hatbot --> "Blondezilla rolls 1d20+12 and gets 18."12 [1d20=6]
[19:23] <Blondezilla> roll 1d20+12
[19:23] * Hatbot --> "Blondezilla rolls 1d20+12 and gets 27."12 [1d20=15]
[19:23] <Blondezilla> roll 1d20+7 AC, Deme?
[19:23] * Hatbot --> "Blondezilla rolls 1d20+7 AC, Deme? and gets 16."12 [1d20=9]
[19:24] <Demedais> OOC: 32.
[19:25] <Blondezilla> But it dies without a last revenge, falling to the ground in a pool of vile blood! The three set attacking Claris begin to act! First, one circles around him, attacking his rear!
[19:25] <Blondezilla> roll 1d20+12
[19:25] * Hatbot --> "Blondezilla rolls 1d20+12 and gets 18."12 [1d20=6]
[19:25] <Blondezilla> The attack misses, as then the front Babau takes this chance to strike at the flanked and distracted Claris!
[19:25] <Blondezilla> roll 1d20+14
[19:25] * Hatbot --> "Blondezilla rolls 1d20+14 and gets 21."12 [1d20=7]
[19:25] <Blondezilla> roll 1d20+14
[19:25] * Hatbot --> "Blondezilla rolls 1d20+14 and gets 15."12 [1d20=1]
[19:25] <Blondezilla> roll 1d20+9
[19:25] * Hatbot --> "Blondezilla rolls 1d20+9 and gets 28."12 [1d20=19]
[19:26] <Blondezilla> roll 1d6+2+2d6
[19:26] * Hatbot --> "Blondezilla rolls 1d6+2+2d6 and gets 12."12 [1d6=6][2d6=2, 2]
[19:26] <Blondezilla> The Babau goes right for his jugular, grazing it but resisted! As Claris tries to fend those two, the third grins and goes after the bison!
[19:26] <Blondezilla> roll 1d20+14
[19:26] * Hatbot --> "Blondezilla rolls 1d20+14 and gets 33."12 [1d20=19]
[19:27] <Blondezilla> OOC -2, but still a hit.
[19:27] <Blondezilla> roll 1d20+12
[19:27] * Hatbot --> "Blondezilla rolls 1d20+12 and gets 28."12 [1d20=16]
[19:27] <Blondezilla> roll 1d20+7
[19:27] * Hatbot --> "Blondezilla rolls 1d20+7 and gets 11."12 [1d20=4]
[19:27] <Blondezilla> roll 2d6+10
[19:27] * Hatbot --> "Blondezilla rolls 2d6+10 and gets 17."12 [2d6=2, 5]
[19:28] <Blondezilla> The bison is ripped into twice, considerably damaged and torn up! It moos in pain in return! The three Babau chasing Berjand break off, heading back towards the rear and Claris - but they can't do much about it yet, having to move all the way to get there. Finally the three flanking scowl at Seira's words, going at her! One circles around to her back, striking away with a claw!
[19:28] <Blondezilla> roll 1d20+12
[19:28] * Hatbot --> "Blondezilla rolls 1d20+12 and gets 17."12 [1d20=5]
[19:28] <Blondezilla> roll 1d4 images
[19:28] * Hatbot --> "Blondezilla rolls 1d4 images and gets 2."12 [1d4=2]
[19:29] <Blondezilla> The second goes right in front of her, grinning as it begins it's attack on the flanked elf/dragon! 4"I'll have your heart, mortal! Your might is nothing but fear!"
[19:29] <Blondezilla> roll 1d20+14
[19:29] * Hatbot --> "Blondezilla rolls 1d20+14 and gets 29."12 [1d20=15]
[19:29] <Blondezilla> roll 1d20+14
[19:29] * Hatbot --> "Blondezilla rolls 1d20+14 and gets 19."12 [1d20=5]
[19:29] <Blondezilla> roll 1d20+9
[19:29] * Hatbot --> "Blondezilla rolls 1d20+9 and gets 10."12 [1d20=1]
[19:29] <Blondezilla> roll 1d3 images attack 1
[19:29] * Hatbot --> "Blondezilla rolls 1d3 images attack 1 and gets 3."12 [1d3=3]
[19:29] <Blondezilla> roll 1d2 images attack 2
[19:29] * Hatbot --> "Blondezilla rolls 1d2 images attack 2 and gets 1."12 [1d2=1]
[19:29] <Blondezilla> OOC - Current AC, Seira
[19:29] <Blondezilla> ?
[19:30] <Seira> OOC: 18, please go for blur
[19:30] <Blondezilla> roll 1d100
[19:30] * Hatbot --> "Blondezilla rolls 1d100 and gets 52."12 [1d100=52]
[19:30] <Seira> OOC: Sorry
[19:30] <Seira> OOC: Forgot +2 from circle
[19:30] <Seira> OOC: So 20
[19:30] <Blondezilla> OOC - Okay then.
[19:31] <Blondezilla> The Babau lashes into her, but Seira just barely avoids! Meanwhile, the third Babau repeats this, also tearing into the now surrounded girl!
[19:31] <Blondezilla> roll 1d20+14
[19:31] * Hatbot --> "Blondezilla rolls 1d20+14 and gets 20."12 [1d20=6]
[19:31] <Blondezilla> roll 1d20+14
[19:31] * Hatbot --> "Blondezilla rolls 1d20+14 and gets 24."12 [1d20=10]
[19:31] <Blondezilla> roll 1d20+9
[19:31] * Hatbot --> "Blondezilla rolls 1d20+9 and gets 18."12 [1d20=9]
[19:31] <Blondezilla> roll 1d2 images 1
[19:31] * Hatbot --> "Blondezilla rolls 1d2 images 1 and gets 1."12 [1d2=1]
[19:31] <Blondezilla> roll 1d100
[19:31] * Hatbot --> "Blondezilla rolls 1d100 and gets 51."12 [1d100=51]
[19:31] <Blondezilla> roll 1d2 images 2
[19:31] * Hatbot --> "Blondezilla rolls 1d2 images 2 and gets 2."12 [1d2=2]
[19:32] <Blondezilla> OOC - Strike the last roll, only one hit.
[19:32] <Blondezilla> Seira's last image is vaporized, leaving the elf girl defenseless! OOC - DRAAAAGON is up!
[19:33] <Blondezilla> The dragon lowers it's neck, biting away at Demedais first!
[19:33] <Blondezilla> roll 1d20+31
[19:33] * Hatbot --> "Blondezilla rolls 1d20+31 and gets 39."12 [1d20=8]
[19:33] <Blondezilla> roll 4d8+10
[19:33] * Hatbot --> "Blondezilla rolls 4d8+10 and gets 37."12 [4d8=4, 7, 8, 8]
[19:34] <Blondezilla> AS Demedais is bitten, the vrock is bleeding from it's teeth bitten injuries and scorched by holy light! It looks on at Demedais, and with a peverse, evil grin, runs down the vast neck of the dragon! It leaps from it, raising it's hammer as it makes a leaping smash at Demedais!
[19:35] <Blondezilla> roll 1d20+15 (-2 PA)
[19:35] * Hatbot --> "Blondezilla rolls 1d20+15 (-2 PA) and gets 20."12 [1d20=5]
[19:35] <Blondezilla> The vrock lands hard near Demedais, his hammer slamming into the ground next to him! It's bulk towers over the paladin, flanking him with it's skeletal horror! "Death...fear..." it hisses in broken Common, licking it's bloodied lips! OOC - Seira.
[19:36] <Seira> roll 10d6 the teeth, they bite!
[19:36] * Hatbot --> "Seira rolls 10d6 the teeth, they bite! and gets 42."12 [10d6=3, 4, 1, 6, 5, 6, 6, 1, 5, 5]
[19:36] <Seira> "Let's dispose of the fodder and regroup before battling the dragon further, Demedais," Seira suggests, even as she lets her ghostly teeth consume the rider.
[19:38] <Blondezilla> Bitten by the teeth, it's body buckles underneath it! Even then, it looks on at Demedais, "Death..." it groans as it falls over, hammer dropping from it's grasp! "Coming..."
[19:39] <Seira> And with that, Seira turns on the unfortunate babau finding itself between herself and the paladin. "Death is coming. That's right, bitches!"
[19:39] <Seira> roll 1d20+20 (channeling lvl3 hideous laughter + spirals!)
[19:39] * Hatbot --> "Seira rolls 1d20+20 (channeling lvl3 hideous laughter + spirals!) and gets 36."12 [1d20=16]
[19:40] <Seira> roll 1d6+11+2d6+3d4 (forgot the flanking bonus to hit, but it doesn't seem to matter)
[19:40] * Hatbot --> "Seira rolls 1d6+11+2d6+3d4 (forgot the flanking bonus to hit, but it doesn't seem to matter) and gets 38."12 [1d6=6][2d6=5, 5][3d4=4, 3, 4]
[19:41] <Seira> roll 1d20+22 attack 2
[19:41] * Hatbot --> "Seira rolls 1d20+22 attack 2 and gets 29."12 [1d20=7]
[19:41] <Seira> roll 1d6+11+2d6+3d4
[19:41] * Hatbot --> "Seira rolls 1d6+11+2d6+3d4 and gets 32."12 [1d6=2][2d6=6, 5][3d4=2, 2, 4]
[19:42] <Seira> roll 1d20+16 ref1
[19:42] * Hatbot --> "Seira rolls 1d20+16 ref1 and gets 31."12 [1d20=15]
[19:42] <Seira> roll 1d20+16 ref2
[19:42] * Hatbot --> "Seira rolls 1d20+16 ref2 and gets 18."12 [1d20=2]
[19:43] <Blondezilla> roll 1d20+9
[19:43] * Hatbot --> "Blondezilla rolls 1d20+9 and gets 13."12 [1d20=4]
[19:47] <Blondezilla> The Babau is greviously torn into, it's jelly coated body ripped up twice with powerful thrusts! Meanwhile, Berjand presumeably still flees! OOC - Babau+Deme+Claris.
[19:48] <Blondezilla> OOC: Go ahead and go first, Deme? I'm doing some GMly stuff a moment anyway.
[19:50] * Demedais grunts in pain! "Seira, for the love of... fall. BACK!" With that, he lays into the injured Bebau to try and clear away the opposition!
[19:51] <Demedais> roll 1d20+10 (+1 Haste +1 Bless -6 CE) bebau injured
[19:51] * Hatbot --> "Demedais rolls 1d20+10 (+1 Haste +1 Bless -6 CE) bebau injured and gets 29."12 [1d20=19]
[19:52] <Demedais> roll 1d20+10 (+1 Haste +1 Bless -6 CE) bebau injured crit threat
[19:52] * Hatbot --> "Demedais rolls 1d20+10 (+1 Haste +1 Bless -6 CE) bebau injured crit threat and gets 18."12 [1d20=8]
[19:52] <Blondezilla> OOC - Normal hit.
[19:52] <Demedais> roll 2d6+7+2d6
[19:52] * Hatbot --> "Demedais rolls 2d6+7+2d6 and gets 19."12 [2d6=1, 4][2d6=4, 3]
[19:52] <Demedais> OOC: Cleave into next, or keep hitting?
[19:52] <Blondezilla> OOC: Cleave, sure.
[19:53] <Demedais> roll 1d20+10 (+1 Haste +1 Bless -6 CE) bebau Cleave
[19:53] * Hatbot --> "Demedais rolls 1d20+10 (+1 Haste +1 Bless -6 CE) bebau Cleave and gets 19."12 [1d20=9]
[19:53] <Blondezilla> OOC - Hit.
[19:53] <Demedais> roll 2d6+7+2d6
[19:53] * Hatbot --> "Demedais rolls 2d6+7+2d6 and gets 15."12 [2d6=2, 1][2d6=1, 4]
[19:53] <Blondezilla> OOC: Okay, attack 2?
[19:54] <Demedais> roll 1d20+10 (+1 Haste +1 Bless -6 CE) bebau
[19:54] * Hatbot --> "Demedais rolls 1d20+10 (+1 Haste +1 Bless -6 CE) bebau and gets 15."12 [1d20=5]
[19:54] <Demedais> roll 1d20+5 (+1 Haste +1 Bless -6 CE) bebau
[19:54] * Hatbot --> "Demedais rolls 1d20+5 (+1 Haste +1 Bless -6 CE) bebau and gets 7."12 [1d20=2]
[19:54] <Demedais> roll 1d20+9 reflex 1
[19:54] * Hatbot --> "Demedais rolls 1d20+9 reflex 1 and gets 22."12 [1d20=13]
[19:54] <Demedais> roll 1d20+9 reflex 1
[19:54] * Hatbot --> "Demedais rolls 1d20+9 reflex 1 and gets 25."12 [1d20=16]
[19:56] <Blondezilla> Demedais tears brutually into the Babau that was injuried, ripping it'ss houlderblades apart! As it falls he hacks another, the numbers slowly thinning! Meanwhile, Claris looks on at Demedais! He stumbles towards him, so that Seira is in range. "Servant of the light, show me your bright mercy!" A burst of light heals the three and also injures the dark skeleton nearby!
[19:56] <Blondezilla> roll 1d8+9
[19:56] * Hatbot --> "Blondezilla rolls 1d8+9 and gets 14."12 [1d8=5]
[19:56] <Blondezilla> roll 1d20+22
[19:56] * Hatbot --> "Blondezilla rolls 1d20+22 and gets 34."12 [1d20=12]
[19:58] <Blondezilla> The energy buffers the dragon and helps Demedais, mending his flesh! However, as all this happens? First, the stricken down Babau grins, attacking with it's partner against Demedais!
[19:58] <Blondezilla> roll 1d20+14
[19:58] * Hatbot --> "Blondezilla rolls 1d20+14 and gets 34."12 [1d20=20]
[19:58] <Blondezilla> roll 1d20+14 crit?!?!?!?!?!
[19:58] * Hatbot --> "Blondezilla rolls 1d20+14 crit?!?!?!?!?! and gets 26."12 [1d20=12]
[19:58] <Blondezilla> roll 1d20+14
[19:58] * Hatbot --> "Blondezilla rolls 1d20+14 and gets 30."12 [1d20=16]
[19:58] <Blondezilla> roll 1d20+9
[19:58] * Hatbot --> "Blondezilla rolls 1d20+9 and gets 24."12 [1d20=15]
[19:58] <Blondezilla> roll 1d6+5+2d6
[19:58] * Hatbot --> "Blondezilla rolls 1d6+5+2d6 and gets 19."12 [1d6=6][2d6=5, 3]
[19:59] <Blondezilla> It falls, managing to gouge Demedais' back and liver with one last claw swipe! The surviving pair of the flankers takes his last chance, also trying to ruin Demedais!
[19:59] <Blondezilla> roll 1d20+14
[19:59] * Hatbot --> "Blondezilla rolls 1d20+14 and gets 30."12 [1d20=16]
[19:59] <Blondezilla> roll 1d20+14
[19:59] * Hatbot --> "Blondezilla rolls 1d20+14 and gets 19."12 [1d20=5]
[19:59] <Blondezilla> roll 1d20+9
[19:59] * Hatbot --> "Blondezilla rolls 1d20+9 and gets 29."12 [1d20=20]
[19:59] <Blondezilla> roll 1d20+9 crit talk about Deme hate
[19:59] * Hatbot --> "Blondezilla rolls 1d20+9 crit talk about Deme hate and gets 10."12 [1d20=1]
[19:59] <Blondezilla> roll 1d6+5+2d6
[19:59] * Hatbot --> "Blondezilla rolls 1d6+5+2d6 and gets 13."12 [1d6=4][2d6=3, 1]
[20:00] <Blondezilla> Another scraping blow, as the third of the trio turns to Seira! 4It's coming," he rasps, "I want to see you bleed, cry out for mercy! Beg for it!"
[20:00] <Blondezilla> roll 1d20+12
[20:00] * Hatbot --> "Blondezilla rolls 1d20+12 and gets 25."12 [1d20=13]
[20:00] <Blondezilla> roll 1d20+12
[20:00] * Hatbot --> "Blondezilla rolls 1d20+12 and gets 16."12 [1d20=4]
[20:00] <Blondezilla> roll 1d20+7
[20:00] * Hatbot --> "Blondezilla rolls 1d20+7 and gets 10."12 [1d20=3]
[20:01] <Blondezilla> roll 1d100
[20:01] * Hatbot --> "Blondezilla rolls 1d100 and gets 51."12 [1d100=51]
[20:01] <Blondezilla> roll 1d6+5
[20:01] * Hatbot --> "Blondezilla rolls 1d6+5 and gets 10."12 [1d6=5]
[20:02] <Blondezilla> Seira's side is sliced open viciously, as meanwhile the bison is attacked by the same Babau, as it returns the favor!
[20:02] <Blondezilla> roll 1d20+8
[20:02] * Hatbot --> "Blondezilla rolls 1d20+8 and gets 22."12 [1d20=14]
[20:03] <Blondezilla> roll 1d8+9
[20:03] * Hatbot --> "Blondezilla rolls 1d8+9 and gets 12."12 [1d8=3]
[20:04] <Blondezilla> roll 1d20+12
[20:04] * Hatbot --> "Blondezilla rolls 1d20+12 and gets 13."12 [1d20=1]
[20:04] <Blondezilla> roll 1d20+12
[20:04] * Hatbot --> "Blondezilla rolls 1d20+12 and gets 14."12 [1d20=2]
[20:04] <Blondezilla> roll 1d20+7
[20:04] * Hatbot --> "Blondezilla rolls 1d20+7 and gets 15."12 [1d20=8]
[20:04] <Blondezilla> roll 3d6+12
[20:04] * Hatbot --> "Blondezilla rolls 3d6+12 and gets 20."12 [3d6=4, 2, 2]
[20:05] <Blondezilla> The bison moos in sadness as it vanishes away, torn apart! Meanwhile, the two chase Claris, managing to get to him as he falls back towards Seira and Demedais, a claw swipe each!
[20:05] <Blondezilla> roll 1d20+14 chaaarge
[20:05] * Hatbot --> "Blondezilla rolls 1d20+14 chaaarge and gets 34."12 [1d20=20]
[20:05] <Blondezilla> roll 1d20+14 chaaarge
[20:05] * Hatbot --> "Blondezilla rolls 1d20+14 chaaarge and gets 21."12 [1d20=7]
[20:05] <Blondezilla> roll 1d20+14 chaaarge crit check
[20:05] * Hatbot --> "Blondezilla rolls 1d20+14 chaaarge crit check and gets 32."12 [1d20=18]
[20:05] <Blondezilla> roll 2d6+10
[20:05] * Hatbot --> "Blondezilla rolls 2d6+10 and gets 18."12 [2d6=3, 5]
[20:06] <Blondezilla> Claris is claweda gain, crying as he stumbles back and bleeds from his arm! "We're being pinned!" he calls, as the last three onrush! Only one is able to get in, the toher two flanking around, but this one goes for Seira in a reckless, bloody charge!
[20:06] <Blondezilla> roll 1d20+14
[20:06] * Hatbot --> "Blondezilla rolls 1d20+14 and gets 21."12 [1d20=7]
[20:06] <Blondezilla> roll 1d6+5
[20:06] * Hatbot --> "Blondezilla rolls 1d6+5 and gets 6."12 [1d6=1]
[20:06] <Blondezilla> It draws blood on her upper leg, another wound mounting up! OOC - DRAGON is up.
[20:06] <Blondezilla> roll 1d100
[20:06] * Hatbot --> "Blondezilla rolls 1d100 and gets 15."12 [1d100=15]
[20:06] <Blondezilla> OOC - Strike that.
[20:07] <Blondezilla> The blow the Babau slashes with is potent, but misjudges Seira! It's lost in the blur around her, undamaging!
[20:08] <Blondezilla> The dragon looks on at the carnage, seeing the defending, desperate Deme - and perhaps the more open, vulnerable Seira! It bites down at her full on!
[20:08] <Blondezilla> roll 1d20+31
[20:08] * Hatbot --> "Blondezilla rolls 1d20+31 and gets 51."12 [1d20=20]
[20:08] <Blondezilla> roll 1d20+31 crit?
[20:08] * Hatbot --> "Blondezilla rolls 1d20+31 crit? and gets 38."12 [1d20=7]
[20:08] <Blondezilla> roll 1d100
[20:08] * Hatbot --> "Blondezilla rolls 1d100 and gets 28."12 [1d100=28]
[20:08] <Blondezilla> roll 8d8+20
[20:08] * Hatbot --> "Blondezilla rolls 8d8+20 and gets 63."12 [8d8=4, 4, 8, 5, 8, 5, 4, 5]
[20:10] * ChanServ sets mode: +ao Ebiris Ebiris
[20:10] <Blondezilla> The dragon chomps down on Seira, nearly bisecting her! Her lifeblood flows down like a river, the wound only an inch away from being fatal! OOC - Seira.
[20:13] <Demedais> OOC: Which way did Berjand go?
[20:13] <Blondezilla> OOC - Back the way you came. He's probably about a thousand feet away now with Haste.
[20:28] <Seira> Stepping away from her attackers, Seira decides to rely on the one scroll she was hoping to preserve until they had reached Irenes. It is a simple matter to activate it in an effort to whisk herself and the two allies clustered near her to safety -- namely, the area they had diverted from their destination. She had ample time to study the terrain, Seira believes, if not quite optimum for a spell like this.
[20:31] <Blondezilla> Calling on the one escape card the party has, Seira teleports them back to the arrow! They appear in a flash, slightly disoriented from teh clamor of battle. After a moment, Claris looks to the two, "Seira," he looks at her gaping wound, bleeding out freely.  His hands glow white as he starts to mend them, calling on his blessings.
[20:32] <Blondezilla> roll 4d8+9
[20:32] * Hatbot --> "Blondezilla rolls 4d8+9 and gets 33."12 [4d8=7, 7, 8, 2]
[20:32] * Demedais quickly looks out for Berjand.
[20:32] <Blondezilla> OOC: Spot check, I suppose.
[20:32] <Seira> "Right. Recovery, as much as possible. Then, we proceeds to collect Berjand, and regroup."
[20:32] <Demedais> roll 1d20+9 zdf
[20:32] * Hatbot --> "Demedais rolls 1d20+9 zdf and gets 26."12 [1d20=17]
[20:32] * Seira returns the favor to Claris himself.
[20:33] <Seira> roll 2d8+10
[20:33] * Hatbot --> "Seira rolls 2d8+10 and gets 20."12 [2d8=6, 4]
[20:34] <Blondezilla> With wounds healing, Claris goes to Demedais, "Here," he says, "When we find Berjand, I say we fall back and make distance. We're in no shape to battle demons now."
[20:34] <Blondezilla> roll 4d8+9
[20:34] * Hatbot --> "Blondezilla rolls 4d8+9 and gets 23."12 [4d8=4, 3, 2, 5]
[20:34] <Demedais> "Shit, I don't see him." Demedais curses, before pulling out the wand and recovering even further with a nod to Claris.
[20:34] <Demedais> roll 6d8+6
[20:34] * Hatbot --> "Demedais rolls 6d8+6 and gets 22."12 [6d8=3, 6, 1, 1, 1, 4]
[20:34] <Seira> "It will take a bit until he returns," Seira mentions. "And on that note, call back your horse?"
[20:35] * Seira nods at Claris. "I was thinking the same thing. All the way back to the forest if we have to, but we can also rest in rope trick. The demons are unlikely to spot it."
[20:36] * Demedais nods. "Still, we should make sure he's still retreating." With that, he sweeps the wand over Seira a few times.
[20:36] <Demedais> roll 5d6+5
[20:36] * Hatbot --> "Demedais rolls 5d6+5 and gets 23."12 [5d6=2, 3, 2, 6, 5]
[20:36] <Seira> "That is the plan, yes."
[20:36] <Blondezilla> "At this point, going back to the forest and starting our count over may be wisest," Claris goes to sit down on the dead earth a moment, "We did eliminate the highest ranking demon there, at least."
[20:36] <Blondezilla> OOC - D8, Deme. Not d6.
[20:36] <Demedais> roll 5d8+5 sure
[20:36] * Hatbot --> "Demedais rolls 5d8+5 sure and gets 26."12 [5d8=6, 5, 1, 8, 1]
[20:37] * Demedais then calls Horse back to his side.
[20:38] <Blondezilla> Horse appears on command, summoned forth.
[20:38] <Demedais> "Claris, you need more healing?" Demedais inquires.
[20:39] <Blondezilla> "I'm fine," he rises up, "What of you?"
[20:39] <Demedais> "I should be alright." Demedais nods. "I'm going to go pick up Berjand." With that, he mounts.
[20:40] <Seira> "We'll wait here," Seira returns. "Return with him safely."
[20:40] * Demedais nods. "Will do." With that, he moves quickly out in the direction Berjand should have been fleeing toward, keeping a vigilant eye out for him.
[20:42] <Blondezilla> Ten minutes pass before Demedais sees something on the horizon. Berjand trecks back, staggering but still going.
[20:42] * Demedais rides up to him. "Mount up, and sorry for the delay. ...You alright?"
[20:43] <Blondezilla> Berjand is shaking and white, but he hops on. "I'm alive. What of you?" He takes a moment to breath out, "What in the name of the desert were those? Are those what truly come from evil? The sort of things you hear whispered about?"
[20:45] <Demedais> "Yeah. Definitely. Seira took an unlucky blow but survived; we used our one free escape chance to get out of there. Glad you kept moving back toward the safe area, I was worried." Demedais nods. "Those were demons, yeah. Not surprised they linger here."
[20:46] <Blondezilla> "Now what, then? Continue on?" Berjand asks, "Gods have mercy, Inever want to see those again."
[20:47] <Demedais> "Seira will likely prepare a swarm of ranged spells along with Claris to finish them off tomorrow, if they stay relatively close." Demedais muses as they return. "But I'm not going to let them risk it too much for this."
[20:48] <Blondezilla> The two return, the party reunited. "Thank Lathander we live," Claris intones, "But we need shelter and time to rest now."
[20:48] <Demedais> "Firstly, Seira, if I can talk to you for a brief moment?"
[20:49] <Seira> "Sure thing," she agrees, moving off.
[20:49] * Demedais nods and goes with her for a moment. "Seira. I'd like to propose a deal, if I may."
[20:50] <Seira> "I don't see a reason we must make deals with one another, but what would you like?"
[20:51] <Demedais> "I will trust your talent on the offensive end, and go on the offensive when you feel it best. However in return, if I suggest you move to support someone or fall back, can I have your word that you will do so next time?" Demedais asks, looking to her.
[20:51] <Seira> "Ah, I see." Seira nods. "Yes, but I would like you to hear me out, first."
[20:51] <Demedais> "Sure. What is it?"
[20:53] <Seira> "I did, in fact, attempt to support our allies. For that goal, I assaulted their leader and them called them all cowards in front of him in their own tongue. That was in a clear attempt to draw attention from Berjand and Claris, and it worked for the most part. All three of Berjand's pursuer and even one of Claris's turned on me instead.
[20:53] <Seira> "In that situation, that was better than moving towards Claris and drawing yet more demons towards us, I feel."
[20:54] <Demedais> "I understand, in part. After your Manyjaws, though, moving back - even away from Claris, so as to draw attention - would have assisted. I could not retreat from the dragon easily with your presence there amidst the babau." Demedais nods.
[20:56] <Seira> "I actually fell back immediately after you requested such," Seira points out. "Unfortunately, the dragon lunged at me before I could get to it, but there was nothing I could do about that aside from hoping I would be the one to draw its ire."
[20:58] * Seira frowns. "I suppose there was a misunderstanding as to your intent on my side. Alright."
[20:59] * Demedais nods. "In the heat of battle, such things can occur, and the problem was in part mine."
[20:59] <Demedais> "So don't worry about it. Shall we?" Demedais says, gesturing to the other two again.
[21:00] <Seira> "Well. If those bastards think they can continue with whatever nefarious plans they have, they are sorely mistaken," Seira mutters, rejoining Berjand and Claris at Demedais's suggestion.
[21:00] * Demedais chuckles.
[21:00] <Seira> "We should stave off the melee, perhaps for good, when we see them next. I have two excellent bows, and several ranged and area spells to draw from, and Claris surely has the holy part handled."
[21:02] <Seira> "In fact... we could focus entirely on the demons from range, whittle them down and then hide from the dragon in extradimensional space in preparation. Then, we could attack it once the spell has ended, if it still remained nearby."
[21:02] <Blondezilla> "Yeah," Claris is sitting up now, chewing on some dried meat. "Our first mistake was letting them all close. We should have fought from horseback and never gotten that close."
[21:02] <Demedais> "Indeed. Something to keep in mind. I was prepared for the Bebau, but not for how accurate the undead dragon was."
[21:03] <Seira> "To be fair, we didn't know the dragon still moved, and once we did it was too late to alter our plans. Doing so midway would have sown unnecessary confusion."
[21:04] <Blondezilla> "I can throw a Holy Smite nearly 200 feet," Claris adds, "I can fire two and still have time to fall back freely if need be. They didn't even slow down to your water wall, though."
[21:05] <Demedais> "Yes. I suspect they have enough resistance to ignore it." Demedais grumbles.
[21:05] <Blondezilla> "Heat doesn't faze them, nor does this lingering cold. What of electricty? Is there a Wall of L ighting spell and would you know it?" Claris ponders on that.
[21:06] <Seira> "No, they're immune to that."
[21:06] <Demedais> "I know only of the water wall spell, and that was acquired from a friend." Demedais says simply. "A Wall of Lightning... perhaps something to look into, indeed..."
[21:06] * Seira shrugs. "I would've hit them with electricity, otherwise. But fire actually works, given enough of it."
[21:07] <Blondezilla> "I wish there was a Wall of Holy then..." Claris starts to chuckle at that, "Wishes don't get us victory now, though. Still," He glances to the horizon, "Should we fall back and go rest soon? I don't think they can get here this fast, but I'd rather not give a chance for any of those to find us."
[21:08] <Seira> "Going all out on smites might work. Overwhelming them with fire. Lots and lots of positive energy on the dragon." At Claris's words, Seira stops her musings. "How far is it till dawn, you think?"
[21:08] <Demedais> "They'd also have to know which direction we teleported in." Demedais notes. "Still, yes, let's retreat back for now.  And we should be far more careful next time - myself included, but none of us anticipated the undead dragon."
[21:09] <Seira> "I'm no longer certain we should retreat," Seira says slowly. "We are better-served dismissing your horse and staying here in rope trick, Demedais."
[21:10] * Demedais nods and strokes Horse's mane once before sending him back thankfully. "What do you plan?"
[21:10] <Seira> "To strike at dawn, and decimate their forces, Waukeen-willing!"
[21:11] * Seira snorts, then. "And should they find this arrow and continue down the path, may they have fun playing with Irenes."
[21:11] <Demedais> "Is that enough time to recover your magics?"
[21:11] <Seira> "Yes. This whole traveling through the night thing didn't really change my studying habits."
<Steph> I might have made a terrible mistake

Corwin

[18:37] * Demedais nods to Seira.
[18:37] <Kotono> "Yes," Claris says, as horses are s ummoned. OOC - Move you guys along?
[18:37] * ChanServ sets mode: +ao Ebiris Ebiris
[18:38] <Seira> OOC: Yep
[18:39] <Demedais> OOC: Yeh, I keep an eye out for skeleboy.
[18:39] <Kotono> OOC - Spot check, Demedais.
[18:40] <Demedais> roll 1d20+9 remember, I pay in Reis!
[18:40] <Rabbit_Misukibot> Demedais rolled 1d20+9 remember, I pay in Reis! --> [ 1d20=14 ]{23}
[18:40] <Kotono> roll 1d100
[18:40] <Rabbit_Misukibot> Kotono rolled 1d100 --> [ 1d100=11 ]{11}
[18:41] <Kotono> roll 1d20+9
[18:41] <Rabbit_Misukibot> Kotono rolled 1d20+9 --> [ 1d20=8 ]{17}
[18:41] <Kotono> A few hours pass. Noon looms, and as you stop to eat, "I think this really is going in the direction we were," Berjand notes between a mouthful of dried fruit. "No deviation at all."
[18:42] <Seira> "As I expected," Seira agrees.
[18:43] <Kotono> "I can watch for it changing, but as long as it does, I don't think we'll have problems. I'd like to make sure tonight when the silver lights rise, though." Berjand finishes his food, "Ready to go on?"
[18:44] * Demedais nods and stands. "Do you think we are gaining?"
[18:44] <Kotono> "I doubt it." Berjand gets back on his horse. "The undead are tireless and it's gait is so large that it's surely going to reach whereever it's destinatino is before us."
[18:45] <Seira> "We could push it, perhaps, the next day," Seira muses. "If I keep on summoning steeds and replacing them."
[18:47] <Demedais> "Mmmmfff." Demedais muses. "That would likely work for today, yes... Perhaps the demons will need to rest, however?"
[18:48] <Seira> "It... may not be worth a try, if it makes us miss Irenes's hideout," Seira says with a frown. "Alright, let's try to deal with him first."
[18:48] <Kotono> The group follows along. The rest of the day passes, and when the night breaks? You face towards the west, the silver star high in the sky. Berjand nods to himself, "I think so," he says finally.
[18:50] * Demedais nods slightly. "Hopefully this small deviation does not force us to miss the poisoned spring. No sign of any gain on them, then, I take it."
[18:51] <Kotono> "I do wonder if it's going to the same place?" Claris ventures after some thought, "If it turns southeast soon, we'll know that for the truth."
[18:52] * Demedais nods slightly. "If so... we may seriously want to consider stopping it before it gets there. We cannot afford to let Irenes know we plan this attack."
[18:53] <Kotono> "Well, we still need to rest tonight and reprepare our magics," Claris says. "If it's not stopping, we may not have much hope of that."
[18:54] <Demedais> "Mmmf. If it's not stopping we have little hope of catching up with it anyway." Demedais growls. "In that case... Seira, thoughts?
[18:55] <Seira> "We'll surely trip an alarm anyway. Let's proceed normally for now. Our options aren't optimal."
[18:56] <Demedais> "Fair." Demedais nods.
[18:59] <Kotono> The night passes without incident. Come the morning the party prepares to go...
[18:59] <Kotono> roll 1d100
[18:59] <Rabbit_Misukibot> Kotono rolled 1d100 --> [ 1d100=32 ]{32}
[19:16] <Kotono> The day passes without incident, over a few slopes and dips. The salted ground continues to veer lower and lower, carved smoothly into the earth from countless forgotten years of waterflow. By the near en dof the day, the tracks turn abruptly towards the southeast.
[19:17] <Demedais> "Well." Demedais pauses, looking at them. "We still on the right trail, then, do you think?"
[19:17] <Kotono> "We should be,' Berjand eyes ahead, checking.
[19:17] <Kotono> roll 1d20+9
[19:17] <Rabbit_Misukibot> Kotono rolled 1d20+9 --> [ 1d20=2 ]{11}
[19:18] <Kotono> "I...think so?" he ventures after a bit of work. The sun is low in the sky, sunset coming soon.
[19:19] * Demedais considers this for a moment. "And we don't seem to be gaining at all. Argh. Our only hope is that something else in this wasteland intercepts them."
[19:21] * Demedais muses, before turning to Claris. "I... mmm. Would it be feasible for you to establish a wall of stone here so we can keep markers of how far we've come?"
[19:23] <Kotono> "I can in the morning," Claris agrees to that.
[19:23] <Demedais> "Should we stop here for the night and prepare for that, then?" Demedais proposes.
[19:25] <Kotono> "It's about time to rest in any event," Claris agrees.
[19:26] * Demedais nods.
[19:28] * CC (~cor@p11811112.orange.net.il) Quit (-=SysReset 2.53=-)
[19:31] <Kotono> The night passes without incident! The party sets off this next day! But within a few hours of following the tracks? The basin levels out to a floor. On this bottom level as you walk along, they dawn like relics in the sunlight.  Skeletons and ruins. Here lies the bony corpses of thousands large and small.  A road of forgotten victims, the dragon's steps leading you deeper in.
[19:31] <Demedais> OOC: Claris did Wall of Stone, correct?
[19:31] <Kotono> OOC: Yeah.
[19:32] * Demedais looks around the graveyard of sorts in confusion, attempting to see if he can spot movement of some sort. "This is... unnatural..."
[19:32] <Seira> "Is it, really?" Seira asks. "This entire region was once inhabited."
[19:33] <Kotono> Big and small, man sized and gigantic, the skeletons are here. Humanoid ones, broken or with the bones to support wings. The skeletons of larger creatures dot - even a few great, broken dragonic skeletons, bare white and forgotten.
[19:33] * Seira does try to estimate at a glance, whether the smaller skeletons or the construction seem gnomish.
[19:33] <Kotono> "It's horrid. Lord Lathander..." Claris holds his holy symbol in both his hands. "It's an unburied graveyard."
[19:33] <Kotono> OOC: Uh. Int check, I guess, I can't think of any skill that easily maps to that.
[19:34] <Seira> OOC: Architecture, history, I dunno
[19:34] <Seira> roll 1d20+10 int
[19:34] <Rabbit_Misukibot> Seira rolled 1d20+10 int --> [ 1d20=19 ]{29}
[19:34] * Demedais sighs, looking around. "I don't know what to say of all this. Is the dragon skeleton hoping to ambush us here?"
[19:34] <Seira> "Angels and dragons, oh my!"
[19:35] <Kotono> "I don't know," Claris says as he rides on. "But it's tracks lead on."
[19:35] <Demedais> "The remnants of the war..."
[19:35] * Demedais follows Claris, not intending to let him get ambushed as he tries to keep an eye out.
[19:36] * Seira pauses the others.
[19:36] <Demedais> "Mmm?"
[19:36] <Kotono> "Hm," Berjand holds up his horse.
[19:36] <Seira> "So, uhh, remember how I said I could bring back the dead with powerful magics?" Seira asks, looking around at the assorted angelic and draconic skeletons.
[19:37] <Demedais> "Yeah, with the scroll of- ..." Demedais pauses in thought at this. "You... you're... ..."
[19:38] <Kotono> Claris stops at that, stops cold.
[19:38] <Kotono> "You're proposing to raise one of the dragons?>"
[19:38] <Seira> "The WERE the champions of good, direct servants of the gods who fought against the god king. And we could always try it on an angel, I'm not racist."
[19:38] <Demedais> "...Or one of the angels. Seira, can you differentiate between the types of dragons by their bones?" Demedais inquires.
[19:40] <Seira> "I can certainly try," Seira muses. "I was able to make a decent guess on the undead skeleton, after all."
[19:42] <Demedais> "...It occurs to me that... Seira. How, precisely, does that scroll work? Can you do it from considerable range?"
[19:42] <Seira> "What, lateral?"
[19:42] <Demedais> "Also, whose skeleton are we chasing, again?"
[19:42] * Demedais has a distinct grin on his face as he says this.
[19:43] <Seira> "I'm not sure it would work on undead," Seira responds with a frown. "It does have a will of its own, and might fight us."
[19:45] <Demedais> The grin dissipates at that. "Ggmd. Point taken, I suppose. Mrrr."
[19:45] * Demedais considers.
[19:45] <Demedais> "As much as I hate flying, having a dragon to get us through and out of here - preferably intercepting skeleton dragon on the way - would be optimal, I must confess. And after that we have an ally, one who could perhaps tell us a bit more."
[19:46] <Seira> "We could always wait until after we've destroyed it," Seira suggests. "We ARE going to try and destroy that dragon, after all."
[19:46] <Demedais> "Yes, but we need to catch up to it first..." Demedais muses, before turning to Claris and Berjand. "Thoughts?"
[19:47] <Seira> "There's only one shot at this, but the gains knowledge-wise and to our cause could be immense."
[19:48] <Kotono> "If it works..." Claris replies after some time. "We must find it first, however."
[19:49] * Demedais grunts. "I can't think of a way to go faster, sadly. You think it's waiting for us in here?"
[19:49] <Seira> roll 1d20+17
[19:49] <Rabbit_Misukibot> Seira rolled 1d20+17 --> [ 1d20=5 ]{22}
[19:50] <Kotono> "It could be. Was this where it was raised or came to unlife at?" Claris ventures.
[19:52] <Demedais> "...Maybe?" Demedais shrugs at that. "I honestly couldn't tell you, though since this is the main battleground, I'd guess so. Makes you wonder what they planned before we encountered them."
[19:53] <Seira> "So what's our decision? To try for whom I think is Zariel's old mount? I might have made a wrong assumption, all things considered."
[19:53] <Demedais> "Why do you say that?" Demedais inquires.
[19:54] <Seira> "If it came from here, and this was the site of the battle, it is not inconceivable that the demons merely chose another dragon. Perhaps, one more malleable."
[19:55] <Demedais> "Mrf." Demedais considers. "Perhaps we could find Zariel's old mount? Maybe?"
[19:57] <Seira> roll 1d20+11
[19:57] <Rabbit_Misukibot> Seira rolled 1d20+11 --> [ 1d20=17 ]{28}
[19:59] <Seira> "Well." Seira sighs. "I now feel in need of a shower, but at least I know better of who exactly perished here."
[19:59] * Demedais raises an eyebrow in confusion.
[19:59] <Kotono> "Who did?" Claris asks, sounding rather numb.
[20:01] * Seira shakes some dust off her cloak, before responding, "Astral Devas and a few of the older dragons were in the lead, quite clearly. Very impressive. The dragon we're tracking, however, dwarves them all."
[20:02] * Demedais nods slowly. "Okay. So... Continue to try and follow the dragon?"
[20:02] <Seira> "I think we can stay long enough to offer the dead a prayer."
[20:03] * Demedais nods at that.
[20:03] <Kotono> Claris bows his head, quiet murmurs. Seconds pass as the party pays respect for the dead, until it is time to move again...OOC - Move along?
[20:03] <Seira> OOC: Yes
[20:03] <Demedais> OOC: Sure.
[20:04] <Kotono> The rest of the day passes in a perfect solitude. Only those that have passed before you in a valiant struggle keep you company. Bones, bones, bones and bones. But near sundown, as the ground ahead of you is streaked with red and orange? (More)
[20:05] <Kotono> It is a lake. A lake of flawless and clear water, like a mirage in the desert. As you get closer to it your skin crawls, your senses reel. As you view this lake, you only half distantly notice that a giant skeletal dragon stands in it, it's ankles wet but no other part of it's mammoth frame. OOC - Will saves.
[20:05] <Kotono> roll 1d20+3
[20:05] <Rabbit_Misukibot> Kotono rolled 1d20+3 --> [ 1d20=12 ]{15}
[20:06] <Demedais> roll 1d20+16 gogogo fifth resort hax
[20:06] <Rabbit_Misukibot> Demedais rolled 1d20+16 gogogo fifth resort hax --> [ 1d20=7 ]{23}
[20:06] <Kotono> roll 1d20+11
[20:06] <Rabbit_Misukibot> Kotono rolled 1d20+11 --> [ 1d20=15 ]{26}
[20:07] <Seira> roll 1d20+8
[20:07] <Rabbit_Misukibot> Seira rolled 1d20+8 --> [ 1d20=14 ]{22}
[20:09] * Seira shivers, suddenly uncertain.
[20:09] <Kotono> Berjand goes deathly pale, nearly falling off his horse as he screams.
[20:09] <Kotono> "Lathander..." Claris holds his holy symbol, the color gone from his face, as white as the bones around you.
[20:09] * Demedais reels back, gazing at the skeleton awestruck, murmuring incomprehensibly.
[20:12] * Demedais inhales, before quickly looking around. "Okay. Okay. Focus. Are the demons still around?"
[20:12] * Seira finds it easier to focus on the present danger, than the mighty battles of the past, as she looks around.
[20:13] <Kotono> Ahead the skeletal dragon looks on. It doesn't seem to react to the party, even as it looks to them.
[20:13] <Demedais> "Zah..." Demedais says, shaking his head as he backs up a bit, attempting to prop Berjand up as well. "Where... is it alone? Did it... kill the demons, maybe?"
[20:14] <Kotono> Berjand looks at Demedais with glazed eyes, saying nothing.
[20:14] <Kotono> "This place...this place..." Claris shakes his head, "Every breath of it. Do you see it?" he look shaead the skeleton. "It's...it's so glorious. But I can't stop shaking."
[20:15] <Seira> "Claris, if we ever needed that circle of protection, it's now," Seira says, keeping her eyes firmly shut. "The sooner, the better, on Demedais."
[20:15] <Kotono> "God...Lathander, please. Shield us from this! Let whatever it is leave us to peace!" His words come quick, his eyes shutting as he rides to Demedais, touching him.
[20:16] * Demedais nods slightly, eyes unable to move far from the dragon.
[20:16] * Seira wants to glare at the fearsome humanoid she sees at the center of the lake, and finally gives in to her feelings.
[20:17] * Demedais shakes his head, looking around. "By Helm..." Demedais tries to turn away from the dragon, looking behind himself and around himself. To be careless here...
[20:18] <Kotono> The skeleton is unmoving. The figure you see overlaid - a grand figure, almost humanoid, though it's impossible to tell with the radiant aura around it - shakes you every time you look at it.
[20:19] <Demedais> "...Zariel?" Demedais whispers, confused.
[20:19] <Seira> "What do you want?" Seira calls over to it, taking the initiative.
[20:19] <Kotono> "Whatever is at this place let us hurry, by Lathander's breath," Claris gets out from shaking words. "This place is horrible."
[20:20] <Kotono> There is no reply. The figure is unmoving, unchanging in the visions that assail you. However, the dragon looks up at the party. It begins to move at those calls, approaching with ground thumping steps!
[20:24] <Seira> "So this is our stand?" Seira mutters, shaking her head. "Claris, you know what to cast. Demedais, are you ready?" Herself, Seira becomes surrounded with a myriad of images. "If you still have a mind of your own, it doesn't have to be that way!" Seira calls over to the dragon. "But we won't get anywhere if you don't respond!"
[20:25] <Kotono> The dragoni s perhaps 150 feet away as it approaches, as...!!! OOC - Let's just do initaitive here, I think.
[20:25] <Demedais> "Oh, hell!" Demedais manages at this development, grimacing and drawing his sword.
[20:25] <Demedais> roll 1d20
[20:25] <Rabbit_Misukibot> Demedais rolled 1d20 --> [ 1d20=14 ]{14}
[20:25] <Seira> roll 1d20+5
[20:25] <Rabbit_Misukibot> Seira rolled 1d20+5 --> [ 1d20=17 ]{22}
[20:25] <Kotono> roll 1d20+2
[20:25] <Rabbit_Misukibot> Kotono rolled 1d20+2 --> [ 1d20=13 ]{15}
[20:25] <Kotono> roll 1d20+3
[20:25] <Rabbit_Misukibot> Kotono rolled 1d20+3 --> [ 1d20=7 ]{10}
[20:26] <Kotono> roll 1d20-2
[20:26] <Rabbit_Misukibot> Kotono rolled 1d20-2 --> [ 1d20=12 ]{10}
[20:26] * Kotono changes topic to 'The room of dragon terror! | Seira>Claris>Deme>Berjand=Dragon Skeleton'
[20:26] <Kotono> OOC - Seira, you act first.
[20:29] <Seira> roll 1d4+3 forgot before
[20:29] <Rabbit_Misukibot> Seira rolled 1d4+3 forgot before --> [ 1d4=3 ]{6}
[20:32] <Seira> Unsure of whether the figure is on the side of light or darkness, Seira decides to stick to their original plan in this situation, and strive to keep the range open between them and the draconic skeleton.
[20:32] <Seira> She would have liked for it to have been an angel or something higher up the chain, as Demedais breathed out, but that the protections designed to ward off evil aided her in fighting off the foreign influence doesn't sound too good. Whatever it may be, she casts Haste upon herself and her allies while she still can, retreating with the others.
[20:33] <Kotono> Claris goes to Seira as she casts haste on the party, touching her and bestowingon her improved endurance! OOc - Deme.
[20:34] * Demedais stands, eyes wide. "You guys get moving, I'll cover the retreat and give us time." OOC: Holding for now.
[20:35] <Kotono> Berjand is on his horse, "F-fallign back?" he asks in a tiny voice.
[20:36] <Seira> "Yes, and be our lookout for demons and others!"
[20:37] <Kotono> With that, Berjand spurs his horse and flees as far as he can the way the party came! At this, the dragon approaches 120 feet, only 30 feet away as it rushes full on now, no Babau in it's way! OOC - Seira.
[20:38] <Seira> Summoning a fireball in front of the dragon's head for him to plow straight into, Seira calls over to Claris as she retreats further, "Your smites? That's what they're for!"
[20:38] <Seira> roll 10d6 spell
[20:38] <Rabbit_Misukibot> Seira rolled 10d6 spell --> [ 10d6=34 ]{34}
[20:38] <Kotono> roll 1d20+13
[20:38] <Rabbit_Misukibot> Kotono rolled 1d20+13 --> [ 1d20=14 ]{27}
[20:38] <Seira> OOC: Pass
[20:39] <Kotono> The fireball blasts the head of the dragon as Claris rides his horse back and away, calling on Lathander! Bright light erupts around the dragon's midsection, shaking it!
[20:39] <Kotono> roll 1d20+22
[20:39] <Rabbit_Misukibot> Kotono rolled 1d20+22 --> [ 1d20=16 ]{38}
[20:39] <Kotono> roll 5d8
[20:39] <Rabbit_Misukibot> Kotono rolled 5d8 --> [ 5d8=21 ]{21}
[20:40] <Kotono> The smite strikes the dragon, only slightly slowing it! OOC - Deme.
[20:41] * Demedais nods at this and follows as he can, keeping the rear guard covered as best he can!
[20:41] <Kotono> OOC: How far are you moving, demedais?
[20:43] <Demedais> OOC: Ideally I stick about ten feet closer to the dragon than Seira.
[20:43] <Demedais> OOC: So... Seira moved sixty, so I move fifty, I think it is?
[20:44] <Seira> OOC: 60 per round  >_>
[20:45] <Kotono> OOC: Okay.
[20:50] * Demedais gestures after this, creating a steaming wall of water in the way of the dragon, approximately 10 feet away from himself and pointing away!
[20:51] <Kotono> roll 2d6+10
[20:51] <Rabbit_Misukibot> Kotono rolled 2d6+10 --> [ 2d6=7 ]{17}
[20:51] <Kotono> AS Berjand continues to flee, the dragon advances! It goes to Demedais, barreling through the boiling wall of water! Its bones ares caled by it, but it knows no fear or retreat as it chomps down at the beleaguered paladin!
[20:52] <Kotono> roll 1d20+31
[20:52] <Rabbit_Misukibot> Kotono rolled 1d20+31 --> [ 1d20=9 ]{40}
[20:52] <Kotono> roll 4d8+10
[20:52] <Rabbit_Misukibot> Kotono rolled 4d8+10 --> [ 4d8=21 ]{31}
[20:53] <Kotono> It's horrific maw chomps around Demedais, leaving bleeding gashes all over his midsection! OOC - Seira.
[20:54] <Seira> "Claris, summon Lathander's weapon to strike down this affront to dragons!" she calls over to the priest, reaching out to conceal Demedais's features, perhaps enough to prevent the dragon from hitting him so easily. And then, she continues her retreat.
[20:55] <Kotono> Calling on the light of Lathander, "A weapon borne from the light, come forth to strike at this dragon!" A mace forms of pure tangible force, striking out at the dragon!
[20:55] <Kotono> roll 1d20+10
[20:55] <Rabbit_Misukibot> Kotono rolled 1d20+10 --> [ 1d20=11 ]{21}
[20:55] <Kotono> roll 1d20+5
[20:55] <Rabbit_Misukibot> Kotono rolled 1d20+5 --> [ 1d20=3 ]{8}
[20:56] <Kotono> roll 1d8+3
[20:56] <Rabbit_Misukibot> Kotono rolled 1d8+3 --> [ 1d8=6 ]{9}
[20:56] <Kotono> The force mace hits the dragon's leg, slamming at it but still not enough damage to come close to taking it down! OOC - Deme.
[20:57] * Demedais lashes out at the dragon once before continuing to retreat himself!
[20:57] <Demedais> roll 1d20+5 (+1 Haste -9 CE -1 PA
[20:57] <Rabbit_Misukibot> Demedais rolled 1d20+5 (+1 Haste -9 CE -1 PA --> [ 1d20=15 ]{20}
[20:57] <Kotono> OOC - Hit.
[20:59] <Demedais> roll 1d20+5 (+1 Haste -9 CE -1 PA)
[20:59] <Rabbit_Misukibot> Demedais rolled 1d20+5 (+1 Haste -9 CE -1 PA) --> [ 1d20=17 ]{22}
[20:59] <Demedais> roll 1d20 (+1 Haste -9 CE -1 PA)
[20:59] <Rabbit_Misukibot> Demedais rolled 1d20 (+1 Haste -9 CE -1 PA) --> [ 1d20=11 ]{11}
[20:59] <Kotono> OOC - Two hits.
[21:00] <Demedais> roll 4d6+18+4d6
[21:00] <Rabbit_Misukibot> Demedais rolled 4d6+18+4d6 --> [ 4d6=12 4d6=13 ]{43}
[21:00] <Kotono> The dragon is torn it! This abuse rattles it, finally doing some measure of damage! It's vast skeleton shakes! AS Berjand continues it's fleeing, the dragon once again chomps the paladin so brave and foolish as to go toe to toe with it!
[21:00] <Kotono> roll 1d20+31
[21:00] <Rabbit_Misukibot> Kotono rolled 1d20+31 --> [ 1d20=19 ]{50}
[21:01] <Kotono> roll 4d8+31
[21:01] <Rabbit_Misukibot> Kotono rolled 4d8+31 --> [ 4d8=15 ]{46}
[21:01] <Kotono> OOC - Er, strike. 25 damage.
[21:01] <Kotono> OOC: Do you still have blur, Deme, or was that from the last battle?
[21:01] <Demedais> I still have it.
[21:01] <Kotono> roll 1d100
[21:01] <Rabbit_Misukibot> Kotono rolled 1d100 --> [ 1d100=29 ]{29}
[21:02] <Kotono> The dragon leers in on Demedais, chomping down again! A second time is torn by unliving teeth, turned into a bleeding rag doll! OOC - Seira.
[21:03] <Seira> Holding her retreat for now, Seira pauses at the forty feet range from the battle, and summons her best weapon against this foe, pairs of ghostly teeth to chomp at it!
[21:03] <Seira> roll 10d6 dc23
[21:03] <Rabbit_Misukibot> Seira rolled 10d6 dc23 --> [ 10d6=28 ]{28}
[21:03] <Kotono> roll 1d20+13
[21:03] <Rabbit_Misukibot> Kotono rolled 1d20+13 --> [ 1d20=16 ]{29}
[21:04] <Seira> "Searing Light would hurt it the most!" Seira relays to Claris.
[21:04] <Kotono> The Manyjaws at once tear into the bones, doing yet more damage! While it twists from most of them, it's form is bitten up! It's damages are starting to show at last! Claris continues, this time, "Light of Lathander, burn away this evil with your evershowing light!"
[21:05] <Kotono> roll 1d20+8 touch hahahahahahahahaha
[21:05] <Rabbit_Misukibot> Kotono rolled 1d20+8 touch hahahahahahahahaha --> [ 1d20=5 ]{13}
[21:05] <Kotono> roll 9d6
[21:05] <Rabbit_Misukibot> Kotono rolled 9d6 --> [ 9d6=28 ]{28}
[21:06] <Kotono> The searing light slams into the dragon's skull, leaving a big hole! It continues to exist, however! OOC - Demedais.
[21:10] * Demedais inhales sharply. "Helm, bless your servant with the power to eliminate this scourge...!" Three swift strikes at the skull of the dragon, attempting to rend it completely as he stands his ground!
[21:12] <Demedais> roll 1d20+10 (+1 Haste +6 Smite +2 Helm of Prowess -11 PA)
[21:12] <Rabbit_Misukibot> Demedais rolled 1d20+10 (+1 Haste +6 Smite +2 Helm of Prowess -11 PA) --> [ 1d20=1 ]{11}
[21:12] <Demedais> roll 1d20+10 (+1 Haste +6 Smite +2 Helm of Prowess -11 PA)
[21:12] <Rabbit_Misukibot> Demedais rolled 1d20+10 (+1 Haste +6 Smite +2 Helm of Prowess -11 PA) --> [ 1d20=4 ]{14}
[21:12] <Demedais> roll 1d20-1 (+1 Haste +6 Smite +2 Helm of Prowess -11 PA)
[21:12] <Rabbit_Misukibot> Demedais rolled 1d20-1 (+1 Haste +6 Smite +2 Helm of Prowess -11 PA) --> [ 1d20=3 ]{2}
[21:12] <Kotono> OOC - One hit.
[21:13] <Demedais> roll 2d6+29+2d6 zughn.
[21:13] <Rabbit_Misukibot> Demedais rolled 2d6+29+2d6 zughn. --> [ 2d6=9 2d6=6 ]{44}
[21:13] <Demedais> OOC: ...Amusingly, the damage on that is accurate since I forgot the Helm's bonus, which would counteract the -1 to PA.
[21:14] <Kotono> With desperate blows Demedais strikes out! Two clang off, but his last is with all his power! He slices deeply into the leg of the skeleton and it's finally enough! The entire undead body comes tumbling down like a tide of bone! Unfortunately, Demedais is rather too close to this! OOC - Ref save.
[21:15] <Demedais> roll 1d20+9 lol reflex?
[21:15] <Rabbit_Misukibot> Demedais rolled 1d20+9 lol reflex? --> [ 1d20=13 ]{22}
[21:15] <Kotono> With an insane dive Demedais is able to avoid the collapsing skeleton! IT rains down bone, making the ground shake as the dragon becomes a pile of broken bones! OOC - Free action.
[21:16] * Seira switfly approaches, patting Demedais on his back. "Nice!"
[21:16] <Demedais> "Ow. Ow. Ow. Dragon skeletons and dragons and biting and oh for the love of." Demedais clutches his chest for a few moments longer, before shakily standing. "Ny... nyar."
[21:16] <Seira> roll 2d8+10
[21:16] <Rabbit_Misukibot> Seira rolled 2d8+10 --> [ 2d8=14 ]{24}
[21:16] <Seira> roll 1d20+17 Arcana
[21:16] <Rabbit_Misukibot> Seira rolled 1d20+17 Arcana --> [ 1d20=8 ]{25}
[21:17] * Demedais nods to Seira slightly. "Well. You think this is the grand golden dragon?"
[21:18] * Demedais takes this moment to heal.
[21:18] <Kotono> "Rest well," Claris murmurs, slowing his hourse.
[21:18] * Seira zones out. "If I were a grand golden dragon, that's who I'd be. If I followed Torm and, you know, could ever die."
[21:18] <Demedais> roll 7d8+7
[21:18] <Rabbit_Misukibot> Demedais rolled 7d8+7 --> [ 7d8=29 ]{36}
[21:20] <Demedais> "So... Seira, it's your call, here."
[21:20] <Kotono> From here the batterings of mental trauma have slowed. The image can't be seen from here, relative serenity felt.
[21:22] <Seira> "Well. If Waukeen wants to stop me, she has a chance," Seira says slowly, taking the scroll out and waiting for a sign.
[21:23] * Rabbit_Misukibot (~dunefar@ip70-177-232-165.hr.hr.cox.net) Quit (With Hatbot here my role is over. I slink back to the shadows. Oh yeah, Demedais? I bet you're really hoping it's Oberuth that likes you, not Pollyanna.)
[21:23] <Kotono> Seira holds the scroll. It's quiet, nothing immediately happening.
[21:27] * Seira holds it out to Claris. "I'll assist in whatever way I can. Even if, in the end, the dragon doesn't wish to help us, I believe it's the least we could do in return for his past service. However, the final choice is yours, since I simply cannot work such magics without extensive preparations on my own."
[21:28] * Demedais looks up to the heavens. "There are likely better candidates." he muses, softly. "But this is our best chance. Helm, watch over us here; let the wrongs of long ago be undone, let the duty of these old bones finally be completed."
<Steph> I might have made a terrible mistake