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201. Irenes

Started by Corwin, March 25, 2012, 09:07:50 AM

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Corwin

<Kotono> ------------------------------------------------------------(Nestled Ko)----
<Demedais> Why not.
<Kotono> --
<Kotono> Gathering at the city gates one early morning, the three travellers are prepared. For his part, Claris wears a thick, warm brown cloak over his armor and gear. While an emblem of the Great Dawn can be seen if he chooses to remove it, he for now concedes to warmth and practicality. "The phantom steeds are sufficient to travel each day?"
06* Demedais looks to Seira in reply to that question.
01<Seira> "Pretty much," Seira agrees. "We can always use regular magical mounts to travel farther in a day."
<Kotono> "Alright, then are we leaving now? We'll travel west to theedge of the Baronies then follow the trade routes to the Firewind mines?" Claris asks.
01<Seira> "Sounds like our best option," Seira agrees. "If we meet any annoying wizards, are you ready to incapacitate them?"
<Kotono> Claris smiles ever so slightly, "I owe Irenes for his attempt on my life. I'm prepared," he says, "Lathander willing, I'll get a chance to cast his evil into flames of purification."
01<Seira> "I'm good with that!"
<Kotono> "Shall we, then," Claris waits, as...OOC - REady to skip ahead abit?
01<Seira> OOC: Yep
<Demedais> OOC: Sure.
<Kotono> Thus on Phantom Steeds the party begins to move! The first two days are past endless farms and ploughed fields, peaceful and pleasant. Hundreds of times you get blurred images of bustling farmsteads and great baronial farm estates, blending into a pleasant blur. At the start of the third day of travel, you reach the Baronies capital, not too far away if one wished to make a side trip.
01<Seira> Perhaps on the return trip. For now, they must press on!
06* Demedais continues on with Seira, though it does occur to him that he has never even seen the town...
<Kotono> By the end of the third day, the party reaches the edge of the Desert. Here the Baronies are left behind, a problem beginning. There is a small breeze, carrying particles of rough, chilly sand. The weather turns colder, bitterly so. The party camps in a small spring just before the desert proper, and in the morning, a steady breeze carries gritty, freezing sand. The air is cold, well below freezing.
<Kotono> Claris shivers and covers his face with his cloak, peering out. "Hostile and unpleasant," he observes from camp. "I had always imagined the Deserts would be scorching."
01<Seira> "Temperatures drop at night, and the breeze can be painful," Seira comments. "But luckily for us, Lathander can help with all that!"
<Demedais> "Apparently only during the summer months." Demedais says, raising the hood of his outfit to protect his face.
<Kotono> "Give me some time to pray," Claris speaks after a cough, waving the grit away from his face. "I'll be prepared soon."
06* Demedais nods slightly to the priest, before looking out over the land in front of them.
<Kotono> There is still a bit of grass and green, but it's swallowed ahead by great drifts of sand. This goes on as far as the eye can see, endless chilly wastes ahead of the party. Claris is soon prepared, casting Endure Elements on the party. This seems to alleviate the cold, opening the sandy, chilly way ahead.
06* Demedais shakes his head slightly. "Very well, then... Thank you, Claris. Shall we?"
<Kotono> "Yes." Burying himself into his cloak, "Let us go."
<Kotono> OOC - Ready to move along?
01<Seira> OOC: Born ready
<Demedais> OOC: Sure.
<Kotono> roll 1d100
06* Hatbot --> "Kotono rolls 1d100 and gets 52."12 [1d100=52]
01<Seira> roll 1d20+8
06* Hatbot --> "Seira rolls 1d20+8 and gets 26."12 [1d20=18]
<Kotono> The first day of sandy travel is unpleasant, but nothing of note happens. The winds stay steady but not too bad for the first day. On rising for the morning from your camp, you note the wind is stronger today, whipping sand about unpleasantly. A distant howl fills your ears, making conversation bothersome.
01<Seira> Message would take care of that, should they need to converse.
<Kotono> OOC: Do either of you have ranks in survival?
01<Seira> OOC: No
<Demedais> OOC: Nooope.
01<Seira> OOC: However, I have a high int and a map, how hard can it be?
<Demedais> OOC: Not asking for that.
01<Seira> OOC: Phantom steeds ride over sand! We can totally take the straight route.,
<Kotono> OOC - You're going to go off the roads?
<Demedais> OOC: Not that, either.
01<Seira> OOC: Heh, let's just have Claris guide us
<Demedais> OOC: Let's also follow the roads as far as we can, okay?
01<Seira> OOC: Whatever makes you happy~
<Kotono> OOC: The road is a one way path for awhile longer, until you get to a branch. One way leads to the firewind mines, the other towards Arad. You're not there yet, though, and some more travelling is to be had.
<Demedais> OOC: Then let's follow the path for a while, yeah.
<Kotono> An few hours of travel pass. In a blur you pass a few caravans, huddled close together and making good, steady times themselves. However, after the third hour, the sky darkens. The winds begin to quickly pick up, cruelly whipping around sand like horrible whips.
06* Demedais grimaces. "Do we want to consider stopping for this? How much worse do these things get?"
<Kotono> Claris covers his face with his arms, "This is becoming intolerable. We may not have a choice soon."
01<Seira> "Given that we're traveling with Claris, I'm not too worried about being bruised by the wind," Seira comments. "The sooner we're past the storm, the better, I think. If the conjured horses expire, we'll have to set up camp, but let's wait until that."
<Demedais> "I'm not sure how much progress we'll make even with the phantom horses, Seira." Demedais grimaces.
01<Seira> "It's not a living creature, it doesn't really care about proceeding," Seira responds with a shrug.
<Kotono> "If it becomes any worse at all, I say we stop. We'll need time to find or prepare some form of barrier from the sand, which will be hard if we wait until it's deadly. Also, if thestorm lasts long, I'm not sure I'll have enough magic to counter effect it's deletrious damages."
01<Seira> "We could always outrun it if you want. We could spare a day."
<Demedais> "...Fair enough, then, Claris- ...Outrun it? I'm... not sure how practical that is, frankly, Seira."
01<Seira> "Storms exhaust themselves, and we're traveling really quickly."
<Demedais> "... I'm sorry, Seira, but I'm in agreement with Claris. While it may be possible, taking the risk is incredibly impractical. We don't know how long the storm will last, nor how much worse it will get." Demedais shakes his head.
<Kotono> "Outrunning it? Do we know how large the storm is or have an idea?" Claris enquires. "If it's small that could work, but if it's larger we may ride right into the teeth of it."
01<Seira> "If you spot decent shelter, we can use it," Seira agrees.
<Demedais> "We also have a tent - possibly not the greatest of helps, but better than nothing in an emergency." Deme nods, beginning to look around for some sort of sheltered cropping of rock.
<Kotono> OOC - Spot check, Deme. -2 penalty due to the swirling sands.
<Demedais> roll 1d20+7
06* Hatbot --> "Demedais rolls 1d20+7 and gets 16."12 [1d20=9]
<Kotono> Claris also peers around, looking about.
<Kotono> roll 1d20+5
06* Hatbot --> "Kotono rolls 1d20+5 and gets 10."12 [1d20=5]
<Demedais> "Hold on a sec, Seira..." Demedais says, pausing the horse to peer further into the sands, one arm raised to try and block some of it out...
<Demedais> roll 1d20+7 Mrf
06* Hatbot --> "Demedais rolls 1d20+7 Mrf and gets 13."12 [1d20=6]
<Kotono> roll 1d20+5
06* Hatbot --> "Kotono rolls 1d20+5 and gets 15."12 [1d20=10]
<Kotono> The sands swirl around as Demedais and Claris look about. In this sandy, gritty atmosphere, seeing anything is a labor with few rewards. Or in this case none at all.
<Demedais> "It's bad enough that I'm barely seeing anything at this point." Demedais growls.
01<Seira> "A tent it is?" Seira suggests with a shrug.
<Kotono> "Same," Claris peers ahead, before shaking his head. "Then yes, let's buckle down. How securely can we stake this down?"
06* Demedais nods and withdraws it from the bag of holding, looking to Claris at his question. "Standard military-style tent - the stakes go fairly deep. Hopefully it's enough... Have some extra rope, as well, to help secure it. Hope it's enough."
<Kotono> "Do you have anything heavy to set over the stakes? Something to prevent them from being easily uprooted?" Claris asks, covering his face again.
06* Seira taps Lagann, and checks whether there's any usable metal in the area.
06* Seira leads the way towards her find, by hand if she has to.
<Kotono> Seira walks ten feet away, the sand starting to blow again. As she reaches her destination, "What are you doing?" Claris calls.
01<Seira> "Making the shelter," she calls back, before reaching with her mind towards Lagann. "Make us a shelter, and you get to pick the design yourself," she tells him.
06* Demedais grimaces as he looks through his pack. "Frankly? Only thing that would qualify is my armo... r... Seira- Oh, that sphere. She's likely looking for metal to weigh down the poles with- ...making a shelter. Okay, that's...more..." After a second, he turns back to the tent, getting ready to set it up quickly in case Lagann mixes up "make us a shelter" and "make me a metal hedgehog".
<Kotono> Calling on Lagann, the ground shakes. Under Seira's feet, the sand collapses slightly, a fall of a foot or so! As it does, a large metal chest bursts out of the sand! It's top is open, pitted by exposure. A horribly broken and torn human arm lingers to it, rusted and ruined weapons inside. It's quite large - about ten feet long and five deep. The metal breaks apart and twists, as the ground shakes again. Nearby, a part collaspses down, showin
<Kotono> Nearby, a part collaspses down, showing the top of what looks to be lightly torn white cloth. (More)
<Kotono> Lagann works a little nearby, crafting a heavy westward facing wall of metal. While slightly jagged, it provides cover from three directions, sand crashing against it.  The ground a little away from you also shakes again, but doesn't move.
06* Seira pats the orb affectionably. "Well, set the tent away."
<Kotono> "We just need one wall now," Claris approaches it, "Demedais, help me attach this?"
<Demedais> "...Righty-o, then." Demedais says after a moment, refolding the tent as he heads toward the entire mess, stopping to look at the human arm and grimace.
<Demedais> "Alright." Demedais nods, moving to help Claris.
<Kotono> Soon, the enclosure is completed! In good time, the wind starting to pick up as you finish. However, the inside is safe, albiet silghtly sharp if you get close to the walls. But it should provide plenty of cover.
06* Seira has no problems using the steeds as further padding to their fourth wall.
<Demedais> "So, it doesn't try to murder you at a whim now?" Demedais inquires once they're somewhat settled in.
01<Seira> "I made Lagann an offer he couldn't refuse," Seira responds smugly.
<Kotono> "What is that orb," Claris asks, as you can hear the winds howl.  There's a slight thump, of sand blowing against the metallic exterior of your protection.
<Demedais> "Work or drown?" Demedais coughs, recalling hearing about that.
01<Seira> "That too, but I found a better way to reach an agreement," Seira tells Demedais, before shrugging at Claris's question. "An artifact with sentience."
01<Seira> "I did mention that I encountered a few of them," she adds.
<Kotono> "Could you tell me the story of it?" Claris huddles into his cloak, "Frankly, by Lathander's will, we have little to do but pass th etime until this passes."
01<Seira> "We found each other in the ruins. It was a rocky start, but we've finally begun understanding each other. One day, Lagann would be a most productive member of society!"
<Demedais> "By rocky start, I believe she means 'It liked to impale me with anything metal'."
01<Seira> "It's not how it sounds, Lagann only stabbed me in the face."
<Kotono> The wind picks up, howling outside like a demon lord's fury. Your ears ring with the noise, only the magic of message allowing communication freely. "You mean it's a gnome artifact? A disagreeable one at that?"
01<Seira> "Not all of the artifacts of that era are of gnomish make," Seira muses in response. "And he was actually a part of the prison, so Lagann could've been put there by the victors instead."
<Kotono> "Then...do the human or other artifacts match up to the gnomish ones you find," Claris enquires, "I know that there was more magic in those times, but did it compete?"
01<Seira> "Those made by the Seeker, at least," Seira agrees.
<Kotono> "Mmm..." Claris buries himself deeper in. "This Seeker was that powerful a wizard? He was a human?"
01<Seira> "That seems to be right. Just goes to show that while the gnomes were powerful, they don't have the monopoly on mighty magics!"
<Demedais> "Do we know what happened to him?" Demedais muses.
<Kotono> The wind continues to howl outside, deafining your ears. Claris looks back a moment, "It's getting worse out there. Thank Lathander we stopped we when did and we found shelter." After that, he turns back to Seira. "It is a good sign. If others can oppose them, they're even less almighty than we could think."
<Demedais> roll 1d20+1 woomph
06* Hatbot --> "Demedais rolls 1d20+1 woomph and gets 12."12 [1d20=11]
01<Seira> "He died," Seira deadpans. "It was thousands of years ago."
<Demedais> "Well, yeah. But didn't he survive the war? What do you think he did afterward?" Demedais muses.
01<Seira> "I hope I'll never find out. It must've been a horrific experience, with the state of the world as it was."
<Kotono> roll 1d4
06* Hatbot --> "Kotono rolls 1d4 and gets 2."12 [1d4=2]
01<Seira> After placing Lagann securely away, Seira takes out a cup and fills it with chilled water, drinking it.
<Kotono> "Pass me a cup of water," Claris asks, licking his lips.
06* Seira snaps her fingers, and fills a pair more cups with water to the brim.
06* Demedais hesitates for a second. "It has been a long while since I have been this thirsty..." Accepting the cup of water, he pauses for a second...
<Demedais> roll 1d20+1
06* Hatbot --> "Demedais rolls 1d20+1 and gets 2."12 [1d20=1]
01<Seira> "It's probably the local conditions," Seira muses. "I've never been here before."
<Kotono> Claris drinks deeply, "Perhaps it is the weather catching up with us."
<Demedais> "Nnnm." Drinking the cup down, he looks toward his ring. "Still, I would think this would protect me in some regard..."
06* Seira casts Detect Magic, since she's not the only one affected and it doesn't cost her anything.
<Demedais> roll 1d20+1 well, bot?
06* Hatbot --> "Demedais rolls 1d20+1 well, bot? and gets 20."12 [1d20=19]
01<Seira> "It's not too unnatural," Seira says at last. "You're not affected by poisons and the like, right?"
01<Seira> "Probably just the weather."
06* Demedais immediately stands and draws his sword as quietly as possible, saying through Message, "Company outside." With that, he opens the small door with his blade and looks out!
01<Seira> Seira's features instantly blur at his words.
<Kotono> Claris reaches for his mace, as Demedais goes to the door! He gets a faceful of sandy grit for his troubles - but the phantom steeds have been butchered outside! Three sand coated figures can be seen just past the door, dark skinned and shambling! They wear tatters of clothes, groaning as they reach out at Demedais! OOC - Initiative.
01<Seira> roll 1d20+5 what
06* Hatbot --> "Seira rolls 1d20+5 what and gets 15."12 [1d20=10]
<Demedais> roll 1d20 heh, ashen husks
06* Hatbot --> "Demedais rolls 1d20 heh, ashen husks and gets 8."12 [1d20=8]
<Kotono> roll 1d20+2 claris
06* Hatbot --> "Kotono rolls 1d20+2 claris and gets 18."12 [1d20=16]
<Kotono> roll 1d20-1
<Kotono> roll 1d20-1
<Kotono> roll 1d20-1
06* Hatbot --> "Kotono rolls 1d20-1 and gets 0."12 [1d20=1]
06* Hatbot --> "Kotono rolls 1d20-1 and gets 5."12 [1d20=6]
06* Hatbot --> "Kotono rolls 1d20-1 and gets 4."12 [1d20=5]
03* Kotono changes topic to 'Claris>Seira>Demedais>?2>?3>?1'
<Demedais> roll 1d20+7 k:r
06* Hatbot --> "Demedais rolls 1d20+7 k:r and gets 26."12 [1d20=19]
<Kotono> roll 1d20+11
06* Hatbot --> "Kotono rolls 1d20+11 and gets 26."12 [1d20=15]
<Kotono> "Undeath!" Claris stands tall, reaching to his throat. He takes off a golden medallion of the sun, "In the name of the Father of the Dawn, begon and rest forever!"
<Kotono> roll 1d20+1
06* Hatbot --> "Kotono rolls 1d20+1 and gets 7."12 [1d20=6]
<Kotono> roll 2d6+9+1
06* Hatbot --> "Kotono rolls 2d6+9+1 and gets 17."12 [2d6=5, 2]
<Kotono> The undead scream soundlessly, the sand whipping around them! They stumble back as the holy symbol of Claris turns nova white, the light from it searing them! They cry out for nothing you can hear, collapsing to the ground! "Rest..." Claris shakes his head, "At least you listen to these commands. They are not overly dangerous ones by this indication."
<Demedais> "Note to self - sudden thirst precludes these beings." Demedais frowns. "What were they?"
06* Seira snorts. "Didn't we say that we would burn the unholy things down? I could help with that."
<Kotono> "If they fall to this in this manner, they are barely worth notice except to put to rest. A far cry from the terror of Febras." Claris sighs in relief. "I am thankful I am here then, a chance to put bodies to rest is good work."
<Kotono> "I believe they are Ashen Husks?" Claris answers after a moment.
01<Seira> "See? Aren't you happy I was around to provide the water so you don't have to become an ashen husk?" Seira asks Demedais.
<Demedais> "Ashen Husks... mmm." Demedais shakes his head, before eyeing Seira with a wry grin. "It's a refreshing change from you blowing things up, yes."
01<Seira> "Claris was faster, that's all."
<Kotono> "Let us hope that was all of them," Claris says, slowly sitting, but this time towards the door.
01<Seira> "I hope there's more so we can make this road safer for future travelers," Seira muses, likewise taking a seat.
06* Demedais nods. "Seems like we make little further travel anyway - the horses seem to have dispersed."
<Demedais> roll 1d20+1 asdf
06* Hatbot --> "Demedais rolls 1d20+1 asdf and gets 13."12 [1d20=12]
<Kotono> After about five minutes, the ground shakes heavily, reverbrating several times before it ceases. Outside, the wind continues to howl.
<Demedais> "Okay, uh. What was -that-." Demedais says, sword out again.
<Kotono> "Is the ground collapsing further?" Claris enquires.
01<Seira> "Maybe it's the giant sandworms of doom," Seira suggests.
<Demedais> "Makes me wonder what killed the person who was near that chest..." Demedais grimaces. "Sadly, it likely is."
<Kotono> "Can you go and look?" Claris suggests, "At least from the entrance here."
01<Seira> "I could try manipulating our shelter to create a metal floor," Seira says. "It should be safer than, you know, going outside on your own."
<Demedais> "How about we do both?" Demedais says, standing at the entrance and looking out while Seira works.
<Kotono> OOC - Spot check, Deme. -4 due to sands.
06* Seira puts her mind to it!
01<Seira> roll 1d20+10
06* Hatbot --> "Seira rolls 1d20+10 and gets 27."12 [1d20=17]
<Demedais> roll 1d20+5
06* Hatbot --> "Demedais rolls 1d20+5 and gets 23."12 [1d20=18]
<Kotono> Seira works, metal sliding away from thew all to provide a thin metallic floor. It does lessen the thickness of the walls, but you aren't sitting on sand now.
01<Seira> "If the floor gives out, that would be our signal to run. Or fly." She glances at Claris. "Can you fly?"
<Demedais> "Aaah? There's... someone moving out there?" Demedais says, frowning in confusion. "...I'm going to see if I can bring him back in here." Demedais pulls out rope quickly and ties a knot to his right wrist before handing the other end to Seira. "Try to pull me back or at least hook me to something if this goes wrong?"
<Kotono> "No," Claris shakes his head slightly. "I'll pull you back if you need it. Don't be afraid to come back, I can mend the damage easily as long as it doesn't get out of hand."
06* Seira hands it to Claris, who can actually pull Demedais out.
<Kotono> Clairs takes the rope and waits.
06* Demedais nods and heads out toward the one body that seems to be moving!
<Kotono> As you step out, you find the winds painful, whipping full of malevolent sand! It's immediately felt, as you struggle to walk forward! OOC  STr check.
<Kotono> roll 1d3
06* Hatbot --> "Kotono rolls 1d3 and gets 3."12 [1d3=3]
<Demedais> roll 1d20+4 woo.
06* Hatbot --> "Demedais rolls 1d20+4 woo. and gets 22."12 [1d20=18]
<Kotono> Demedais is protected by his armor from the gritty storm, but it's a considerable struggle to move forward. The wind howls at him like a berserk beast, throwing all it's fury at him. Ahead you can see the collasped place - you have to blink a lot, but you can see four corpses there. One is a forgotten skeleton, most of it's flesh flayed away. Two others lie thre, a few dark skinned patches. The last is just getting up, dark skinned and groani
<Kotono> The last is just getting up, dark skinned and groaning in the wind. There are old barrels and broken boxes around and in the wagon, scattered.
<Kotono> OOC: Make another spot check, Deme.
<Demedais> roll 1d20+1
06* Hatbot --> "Demedais rolls 1d20+1 and gets 7."12 [1d20=6]
06* Demedais draws his sword and speaks through Message, "More Ashen Husks. Captain, lure them within Claris' turning radius or handle them here?"
01<Seira> "Whatever works, we don't have any other horses to lose."
<Demedais> "Mmmf." Demedais backs up toward the enclosement, facing the Ashen Husks as he sees how they react.
<Kotono> OOC - Listen check, Deme. -8.
<Demedais> roll 1d20+1
06* Hatbot --> "Demedais rolls 1d20+1 and gets 20."12 [1d20=19]
<Demedais> "...By Helm, I think it is a giant worm. I can hear it burrowing barely.... It's coming from the wagon and below us...!" Demedais says, turning and running to get back in the spiky protected area.
<Kotono> OOC - I'm calling initiative between Demedais and the thing he's running from.
<Kotono> OOC - We'll do a round of that and see where we're at.
<Kotono> roll 1d20+3
06* Hatbot --> "Kotono rolls 1d20+3 and gets 20."12 [1d20=17]
<Demedais> roll 1d20 aha oh hell
06* Hatbot --> "Demedais rolls 1d20 aha oh hell and gets 2."12 [1d20=2]
03* Kotono changes topic to '????>Demedais'
<Kotono> As Demedais flees, the sand at his side erupts! A sick, pale yellow tendril erupts out, lashing at his side!
<Kotono> roll 1d20+12
06* Hatbot --> "Kotono rolls 1d20+12 and gets 26."12 [1d20=14]
<Kotono> OOC - AC?
<Demedais> OOC: 29.
<Kotono> Despite it's effort, the tendril narrowly misses! You can see it's backside has dozens of tiny suckers, arching towards Demedais as it misses. OOC - Deme.
<Demedais> Demedais continues retreating as fast as he can to the Lagannfort!
<Kotono> OOC - STR check.
<Demedais> roll 1d20+4 asdf pt. 2
06* Hatbot --> "Demedais rolls 1d20+4 asdf pt. 2 and gets 22."12 [1d20=18]
<Kotono> Mustering his strength, Demedais is able to rush back against the wind and make it to the tent!
<Kotono> Claris is awaiting there, "What is it," he asks, peering out into the sandstorm.
06* Demedais spins back around and looks out the entrance, sword drawn as he tries to spot the thing again. "I don't know, but that was a weird yellow tentacle." he dryly notes.
<Kotono> OOC - Seira, would you roll intiative now?
01<Seira> roll 1d20+10
06* Hatbot --> "Seira rolls 1d20+10 and gets 11."12 [1d20=1]
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 7."12 [1d20=5]
03* Kotono changes topic to '????>Seira>Claris>Demedais'
<Kotono> OOC - Spot check, Demedais.
<Demedais> roll 1d20+1 mmmhmmm
06* Hatbot --> "Demedais rolls 1d20+1 mmmhmmm and gets 20."12 [1d20=19]
<Kotono> OOC - Seira, you'r eup.
<Demedais> "Burrowing toward the left. Don't know what it's planning." Demedais states.
06* Seira decides to prepare by casting Mirror Image for the time being, while moving off to the right.
01<Seira> roll 1d4+3
06* Hatbot --> "Seira rolls 1d4+3 and gets 5."12 [1d4=2]
<Kotono> Seira wreathes herself in mirror images, as Claris has his holy symbol out, waiting. OOC - Deme.
06* Demedais tries a use of Detect Chaos on the off chance it works, but otherwise holds for a better opportunity.
<Kotono> As Deme prepares...
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 11."12 [1d20=7]
<Kotono> There is a soft THUMP underneath the metal floor, reverberating in the soles of your feet! However, the metal floor looks to be holding just fine.
01<Seira> "They're drawn to water before everything else, right? Demedais, if you could just call a wall of it outside, I could attack it when it surfaces."
<Demedais> "Are they? Very well, then..." Demedais frowns and focuses toward where the Ashen Hulks were, throwing up a wall of boiling water to deter them!
<Kotono> Claris waits as well, as a wall of boiling water appears outside! Thereafter...you hear no thumps down, only hearing the endless howl of the desert! OOC - Deme, I assume you're looking that way?
<Demedais> OOC: Yes.
<Kotono> OOC - Spot check once more due to the conditions.
<Demedais> roll 1d20+1 sure, let's see!
06* Hatbot --> "Demedais rolls 1d20+1 sure, let's see! and gets 8."12 [1d20=7]
<Kotono> Demedais can't tell what's going on, but there isn't any more thumping on the metal of the shelter.
<Demedais> "I'd guess it's feeding off the wall." Demedais says, slowly sitting down while maintaining his focus. "Seira, thoughts?"
01<Seira> "Keep it up until we can pinpoint it, then we try to take it out? Or, it might quench its thirst and go away. Either works."
06* Demedais nods and continues focusing on the wall.
<Kotono> OOC - Spot check again.
<Demedais> roll 1d20+1
06* Hatbot --> "Demedais rolls 1d20+1 and gets 20."12 [1d20=19]
<Kotono> Demedais peers out into the horrible storm. Far out, at the wall, you can see it. It's a ten foot long tendril, attached to a fatty yellow bulb. It's swirling in the wboiling water, seemingly unbothered by it's heat. It attaches it's suckers into it, swelling as it takes in water.
<Demedais> "Right... there, I can see the tendril." Demedais points at the correct part of the wall. "Yellow and rather ugly looking."
06* Seira takes careful aim with Demedais's instructions, and sends a ray of enfeeblement at it in a hopefully painless way to make the monster more manageable.
01<Seira> roll 1d20+10 ranged touch
06* Hatbot --> "Seira rolls 1d20+10 ranged touch and gets 11."12 [1d20=1]
<Kotono> OOC - Make an attack roll. I'm going to rule it has concea-nevermind.
<Kotono> Seira fires into the storm, but her ray misses completely.
06* Seira decides she might as well try again!
<Kotono> "I may have something," Claris speaks up as well. "For I would imagine such a creature would be evil."
01<Seira> "Let's go together, on the count of three. One, two--"
01<Seira> roll 1d20+10 another try~
06* Hatbot --> "Seira rolls 1d20+10 another try~ and gets 16."12 [1d20=6]
01<Seira> roll 1d6+5 str
06* Hatbot --> "Seira rolls 1d6+5 str and gets 11."12 [1d6=6]
<Kotono> roll 1d100
06* Hatbot --> "Kotono rolls 1d100 and gets 50."12 [1d100=50]
<Kotono> Seira fires out into the storm, but can't tell if she hit in the maelstrom of sand.
<Demedais> "I... think that missed." Demedais says, slowly standing.
<Kotono> Claris peers out as well, but shakes his head, "I can't tell," he says at last. "Is it still feeding?"
<Demedais> "Do we advance now and try to kill it while the wall is up, or wait and see if it tires and leaves?" Demedais says, eyes still locked on the tentacle.
01<Seira> "Whatever you want, I'm not going out there and it's not coming in here alive."
<Demedais> "...Claris, thoughts?" Demedais says after a moment.
<Kotono> "IF it does come in here, it shouldn't be hard to overwhelm if we're prepared. But...I don't want it to get away, either."
<Demedais> "... Then our best bet is to advance now." Demedais says slowly. "It should give you two a better shot at targeting it." Dropping his concentration on the wall, Demedais draws his sword slowly and walks toward the beast, gesturing for Seira and Claris to stay behind him so they aren't as buffeted by the wind.
06* Seira has no intention of leaving the tent whatsoever.
06* Demedais shrugs a bit at this, but moves back toward the thing.
<Kotono> Claris grits his teeth and heads out! OOC - STR checks, you two.
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 17."12 [1d20=15]
<Demedais> roll 1d20+4 sure pt. 3
06* Hatbot --> "Demedais rolls 1d20+4 sure pt. 3 and gets 15."12 [1d20=11]
06* Seira gets ready to fireball it when Demedais is reasonably within range.
01<Seira> roll 10d6 will be this roll!
06* Hatbot --> "Seira rolls 10d6 will be this roll! and gets 37."12 [10d6=2, 5, 6, 5, 3, 2, 1, 1, 6, 6]
<Kotono> roll 1d3
06* Hatbot --> "Kotono rolls 1d3 and gets 3."12 [1d3=3]
<Kotono> The sand blows and whips, but Demedais' armor protects him. Out into the storm the two wade, staggering along! They approach the tentacle and the wall of watery heat, seeing the tentacle on the edge, drinking away! The heat of the wall batters the two as they get close, too, contrasting with the bitter cold.
<Kotono> roll 1d4
06* Hatbot --> "Kotono rolls 1d4 and gets 3."12 [1d4=3]
<Demedais> "So. Cut the tentacle and force it up?" Demedais muses.
<Kotono> The heat of the wall is not enough to be damaging as Demedais and Claris get into range! OOC - I'm going to call initiative here and I'm going to give the tentacle a penalty due to being sated and distracted.
<Demedais> roll 1d20 new init gogoogo?
06* Hatbot --> "Demedais rolls 1d20 new init gogoogo? and gets 15."12 [1d20=15]
<Kotono> roll 1d20-2
06* Hatbot --> "Kotono rolls 1d20-2 and gets 11."12 [1d20=13]
<Kotono> roll 1d20+2
01<Seira> roll 1d20+5
06* Hatbot --> "Kotono rolls 1d20+2 and gets 13."12 [1d20=11]
06* Hatbot --> "Seira rolls 1d20+5 and gets 6."12 [1d20=1]
03* Kotono changes topic to 'Deme>Claris>Tentacle thing>Seira'
<Kotono> roll 1d20+7
06* Hatbot --> "Kotono rolls 1d20+7 and gets 18."12 [1d20=11]
<Kotono> As the two approach, a fireball bursts around the creature! It's burnt by it, water scattered about in the storm! OOC - Go, Deme.
06* Demedais steps into range to try and finish this tentacle's lifespan with a few brutal slices to dissect it!
<Demedais> roll 1d20+11 (+1 Haste -4 PA)
06* Hatbot --> "Demedais rolls 1d20+11 (+1 Haste -4 PA) and gets 30."12 [1d20=19]
<Demedais> roll 1d20+11 (+1 Haste -4 PA)
06* Hatbot --> "Demedais rolls 1d20+11 (+1 Haste -4 PA) and gets 13."12 [1d20=2]
<Demedais> roll 1d20+6 (+1 Haste -4 PA)
06* Hatbot --> "Demedais rolls 1d20+6 (+1 Haste -4 PA) and gets 24."12 [1d20=18]
<Kotono> OOC - Two hits.
<Demedais> OOC - Can it be critted? If so, first hit is in threat range.
<Kotono> OOC - It can.
<Demedais> roll 1d20+11 crit confirmation
06* Hatbot --> "Demedais rolls 1d20+11 crit confirmation and gets 26."12 [1d20=15]
<Kotono> OOc - Critted.
<Demedais> roll 4d6+30+2d6+15+4d6 (last 4d6 holy damage, if applicable)
06* Hatbot --> "Demedais rolls 4d6+30+2d6+15+4d6 (last 4d6 holy damage, if applicable) and gets 73."12 [4d6=3, 2, 2, 2][2d6=2, 4][4d6=5, 2, 3, 3]
<Kotono> Acting swiftly, Demedais chops the tentacle up into several pieces, it's singed body not able to really resist the the assault! It's torn up, water gushing out of it's torn form! Meanwhile, the storm keeps blowing intensely. OOC - You guys can act now.
<Kotono> roll 1d3
06* Hatbot --> "Kotono rolls 1d3 and gets 1."12 [1d3=1]
06* Seira summons water between Demedais and the safety of her tent and watches for any results.
<Kotono> The water is blown by the wind, splashing onto the sand.
<Demedais> "Okay. Now the problem part. Where to stand so it doesn't devour us." Demedais grunts. "Move back to the spike tent, avoid where Seira just placed water. Let's see if this works to lure it closer. I'll follow behind you, Claris. Go!"
<Kotono> "Right!" Claris begins to try and move back, bustling!
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 20."12 [1d20=18]
<Kotono> He struggles agaisnt the wind, making it back to the tent!
<Kotono> The water soaks the sand, rapidly sinking into it. The sand is wetted, but you don't see any immediate reaction.
06* Seira has no problem trying again after a minute, and again.
03* Poof (Taishyr@58.194.238.102) has joined #dunes
02* Demedais (Taishyr@58.194.238.102) Quit (Connection reset by peer)
03* Poof is now known as Taishyr
03* ChanServ sets mode: +o Taishyr
03* Taishyr is now known as Demedais
06* Demedais nods and follows after with Haste!
<Demedais> roll 1d20+4 one more time?
06* Hatbot --> "Demedais rolls 1d20+4 one more time? and gets 13."12 [1d20=9]
<Kotono> This time, despite his added speed, Demedais can't break the wind barrier with this effort. HE gets nowhere fast, gusts of wind holding him in place
<Kotono> .
<Demedais> "Kgh! Stupid bloody wind..." Demedais grunts, leaning in and trying again to pierce through the sandstorm.
<Demedais> roll 1d20+4 two more time
06* Hatbot --> "Demedais rolls 1d20+4 two more time and gets 15."12 [1d20=11]
<Kotono> Claris turns and starts to tug on Demedais as well. Between that and the better effort, the kensai manages to return at last. Once inside, Claris goes to sit. "Did you see anything else?"
<Demedais> "Afraid not. The new water source getting attention?
<Kotono> The water pours, soaking the sands further. You don't see any stirring around it, though.
03* Sierra_Dreaming is now known as Sierra_Devourer
06* Seira continues waiting for change.
06* Demedais shrugs at the lack of reply, before kneeling and watching as well.
01<Seira> "No idea," Seira responds belatedly.
<Kotono> The minutes stretch into hours - no sign of anything but the blowing sand. Finally however it ends. AT last the storm is over in the latest afternoon. The sky clears, sunlight lighting the way. There's silence in the desert, the wind ceased.
<Demedais> "You two sleep and prepare for the journey. We'll continue on then?" Demedais says finally. "Or do you want to try and progress now?"
<Kotono> Claris goes and peers out at the sun, looking out. The ground is smooth and featureless sand mostly, though the collapsed area with the wagon is still only half covered. The bodies lie there in the sun, including one still stirring. Half covered boxes and rubble lie around it, too.
<Kotono> "Can we get the horses back today, or do we have to wait until tomorrow?" he asks Seira.
<Demedais> "Why do these ashen husks form?" Demedais muses, looking out at them.
01<Seira> "Too many traveers died en route, I guess."
06* Seira makes a note to prepare rope tricks the next day to just avoid this unpleasantness in the future.
01<Seira> "Well, night. Or something."
06* Demedais shakes his head sadly, before nodding to the two and preparing for the vigil.
<Kotono> OOC: Skip ahead?
<Demedais> OOC: Sure.
01<Seira> OOC: Yes
<Kotono> OOC: Are you doing anything or just travelling along now?
<Demedais> OOC: Ah... we're mainly just traveling, I'd think...
01<Seira> OOC: Our goal is to get to the mines and proceed
<Steph> I might have made a terrible mistake

Corwin

<Demedais> [02:39] <@Kotono> "Can we get the horses back today, or do we have to wait until tomorrow?" he asks Seira.
<Demedais> [02:39] <@Demedais> "Why do these ashen husks form?" Demedais muses, looking out at them.
<Demedais> [02:41] <@Seira> "Too many traveers died en route, I guess."
<Demedais> [02:42] * @Seira makes a note to prepare rope tricks the next day to just avoid this unpleasantness in the future.
<Demedais> [02:42] <@Seira> "Well, night. Or something."
<Demedais> [02:43] * @Demedais shakes his head sadly, before nodding to the two and preparing for the vigil.
<Demedais> [02:45] <@Kotono> OOC: Skip ahead?
<Demedais> [02:46] <@Demedais> OOC: Sure.
<Demedais> [02:46] <@Seira> OOC: Yes
<Demedais> [02:48] <@Kotono> OOC: Are you doing anything or just travelling along now?
<Demedais> [02:49] <@Demedais> OOC: Ah... we're mainly just traveling, I'd think...
<Demedais> [02:49] <@Seira> OOC: Our goal is to get to the mines and proceed
<Tiny_Ko_Army> Another day passes. The road is sandy, great drifts across. Thanks to the sandstorm, the road for large stretches at the time is semi visible to completely covered. OOC - Do either of you have tracking or survival ranks?
<Demedais> OOC: No, since that would have been the smart thing to have.
<Tiny_Ko_Army> By about 11 AM, the party comes to a vast drift of sand over the road. This one stretches farther than the eye can see, completely blotting out the road for a distance. The cold, still air and crisp sunshine illuminate the sand all around you, yet provide no help at all.
<Demedais> "Nnnn." Demedais grunts, looking it over. "And we can't be assured the road goes straight forward, either. Well, do we have any way of knowing?" A glance to Seira and Claris.
06* Seira glances at Claris, herself.
<Tiny_Ko_Army> Claris shakes his head. "Nothing useful at the moment. I've mostly memorised a mix of combat useful spells and abilities to let us withstand the cold and sand. I do remember that the road has a slight northern tilt on the maps, until we come to the intersection that leads to the mines."
<Demedais> OOC: What has the road been made out of thus far? Simply more congregated rocks amidst a lot of sand to either side, simple roadmarks indicated the direction, or...?
01<Seira> OOC: We just need to follow a direction for X days
<Tiny_Ko_Army> OOC: Sandpitted rocks. They're very sturdy stones, but you can see the erosion of flowing sand over them.
<Demedais> OOC: So it's not anything resembling an actual road so much as a demarked "from A to B to C" pathway? Kay.
06* Demedais considers this for a while. "Perhaps we should wait until we can see the road again?"
01<Seira> "We don't need no roads!" Seira announces, handing her map over to Claris. "Lead us, with the sun's grace and guidance!"
<Tiny_Ko_Army> "Lathander watch over our path," Claris nods, looking to the sun, the map and reading carefully.
<Tiny_Ko_Army> roll 1d20+7
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+7 and gets 8."12 [1d20=1]
<Tiny_Ko_Army> An hour of riding follows. All around you are cold sand dunes, no sign of the road. The seas of sand are your only companion now, no sign whatsoever of the roads. Claris peers at the map several times, before rubbing his eyes. "I fear that I've lost any sense of where we're going," he speaks up at last.
01<Seira> "The map clearly mentions following the sun, doesn't it?" Seira asks him, sounding surprised. "How can we miss it? It's right there!" She points for good measure.
<Demedais> "I was afraid of that." Demedais says, grimacing, before glancing to Seira. "Maps are large-scale and do not tell of very minute changes in direction from their point of view. Like the one we just got ourselves lost on, it seems."
<Tiny_Ko_Army> Claris looks to Seira, "The problem is that even being off by a few hundred yards could be enough. There's no land markers, just more damned sand. I can tell north and west in relation to the sun, but..."
01<Seira> "We have to travel a single direction for a few days. That's it!"
01<Seira> "We used the mines as our departure point, and I'm told that we'll arrive at another monument that cannot be missed."
<Demedais> "...That... Okay, who is this map from again?" Demedais asks.
06* Seira sighs. "Can we get back to any sign of civilization whatsoever?"
<Demedais> "You know what? No. Not really relevant. Claris, we traveled approximately what direction away from the sun?" Demedais asks.
<Tiny_Ko_Army> Claris rubs his eyes again, pointing to the map. "You see that we're most of the way to the intersection by now, yes?" He points at the map, stubbing his finger near the intersection. The southern road leads to the Seljuk Oasis and the Firewi-" He stops at the questions, "We're travelling with the sun at our backs.It's not yet noon, so it's still in the east." He looks backwards, "IDeally, we'll come across the intersecting road if we h
<Tiny_Ko_Army> "IDeally, we'll come across the intersecting road if we head west and can head south on it."
<Demedais> "Okay. Most of the way to the intersection. Will we pretty much be forced to run into a marker rock, in this direction - in other words, we will stumble on the road south, correct?" Demedais asks for clarification.
<Tiny_Ko_Army> "If we somehow miss that? We're wandering until we get lucky." Breathing out, "At least Seira can generate water, so we're in no danger of dying of thirst. But yes, that's the idea now. Assuming  we've variated too far south, we should find the road soon. If it's north, it'll take longer and we'll need to backtrack."
06* Demedais exhales. "Okay. So, two options. We backtrack for an hour opposite direction, hope to find the road again, and then continue from there. Safer, possibly, but also slower. Or we continue west, hope to find the road south to the mines. Either way, we will want to go slowly and keep constant lookout for the rocks."
<Tiny_Ko_Army> "Yes. Lathander will show the way...I hope in short time indeed." Claris bows his head in a moment of silent prayer, "Seira, what say you?
01<Seira> "I'm good with the west-south plan."
<Tiny_Ko_Army> "I rather agree myself. I don't think there's much benefit to trying to go backwards, since we're lost as it is." Looking to Demedais, "Can you aide me with spotting ahead? You seem to have sharp eyes."
<Demedais> "I will do the best I can." Demedais nods.
<Tiny_Ko_Army> roll 1d20+5 making another survival check for reference, even if Claris is pretty much just guessing now. The map bonus doesn't apply since you're off in the sands and rather lost.
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+5 making another survival check for reference, even if Claris is pretty much just guessing now. The map bonus doesn't apply since you're off in the sands and rather lost. and gets 7."12 [1d20=2]
<Tiny_Ko_Army> OOC: Make a spot check, Deme.
<Demedais> roll 1d20+9 bot do this right or I make you Horse meat
06* Hatbot --> "Demedais rolls 1d20+9 bot do this right or I make you Horse meat and gets 21."12 [1d20=12]
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 9."12 [1d100=9]
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 93."12 [1d100=93]
<Tiny_Ko_Army> Three hours pass. The party continues along, coming to a c urious thing. There is a dip ahead in the sand - about one hundred feet deep or so, like a hilly crevasse. It's about two hundred across but at a reasonably gentle slope. At the bottom is something unusual - instead of sand, you can see solid stone. A few small patches of green linger around this stone slab.
<Demedais> "Could this be a marker stone of some sort?" Demedais muses, looking at it carefully.
<Tiny_Ko_Army> The party is about twenty five feet away from the eastern edge of the crevasse, it's scar in the sands ahead. It runs for agood distance, it would take a bit of time to go around.
<Demedais> "Okay. What... is this?" Demedais says after a moment, looking it over carefully. "Any mention on the map?"
06* Seira shrugs. "Don't know. Want to check it out?"
<Tiny_Ko_Army> "No. It doesn't look like an oasis," Claris shakes his head, "It looks like...is it a bit of stone under the sand, or perhaps a ruin? I care little, honestly, but if you want to go look?"
<Tiny_Ko_Army> OOC: You can make a spot check if you're looking, Deme.
<Demedais> roll 1d20+9 Yeah, that was the intent.
06* Hatbot --> "Demedais rolls 1d20+9 Yeah, that was the intent. and gets 13."12 [1d20=4]
<Tiny_Ko_Army> OOC: Since you're the only one in partw ith a mod to speak of.
<Tiny_Ko_Army> roll 1d20-8
06* Hatbot --> "Tiny_Ko_Army rolls 1d20-8 and gets 9."12 [1d20=17]
<Demedais> "....... We are going to avoid this area and go around in some form. Getting nowhere -near- that area, right there." Demedais says, pointing straight toward the bottom, near the western slope. "I have no desire to mess with a scorpion that big, thanks."
01<Seira> "How big?"
<Tiny_Ko_Army> Pointed out, the party can peer ahead. It's made a decent effort for something it's size, hiding in the sands of the western slope's bottom. A collosal, mammoth scorpion awaits. A stinger larger than a greatsword twitches ust above the sand level, it's scaly body considerable.
<Demedais> "That big."
01<Seira> "We could probably kill it," Seira muses.
<Tiny_Ko_Army> "Is it worth the risk and the time? It's not an undead, just an overgrown natural creature," Claris shrugs his shoulders, "Do you think it's needed?"
01<Seira> "No, I'm just making an observation," Seira responds, eyeing the monster. "Well, onwards to the southwest?"
<Demedais> "What Claris said. We're lost and trying to kill an evil wizard. Scorpions are not evil wizards." Demedais says dryly, looking to see whether looping around to the northwest or southwest would be faster
<Tiny_Ko_Army> On a glance, southwest looks marginally faster.
<Demedais> "Southwest works. Let's keep away from the edge, too." Demedais says, moving about thirty feet away before beginning to loop around the crevasse to the southwest.
<Tiny_Ko_Army> roll 1d20+5
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+5 and gets 25."12 [1d20=20]
<Tiny_Ko_Army> Another hour passes. But at last luck is had! You come to the southernly headed road, stumbling onto it's stony glory!
<Demedais> "Okay. Next time? We wait once we run into a sand drift." Demedais says after looking up to the sky for a moment.
<Tiny_Ko_Army> Claris lets a long breath out, "Thank you, Morninglord," he murmurs, looking to the south. "Let us continue. Perhaps we can reach the mines by nightfall?"
01<Seira> "We never strayed from the road and only continued for a few minutes before stopping," Seira mutters to Demedais. "I don't see how stopping those few minutes earlier would have changed anything whatsoever."
06* Demedais opens his mouth as if to comment, but then just shakes his head. "Indeed, let's go for the mines. I'd rather not stay out again tonight."
01<Seira> "Works for me."
<Tiny_Ko_Army> The rest of the afternoon passes in riding. While you don't reach the mines, you come fairly close. Near dusk, as the spell expires, you come to the intersection. To the southeast is shortly the Seljuk oasis, just a few hours away. To the southwest is the path to the Firewind mines. While no buildings are about, there is something of note. A large caravan of several wagons has set up camp just off the intersection, the smells of cooking
<Tiny_Ko_Army> cooking food drifting along the cold, barren wastes.
06* Seira approaches the caravan, naturally.
<Demedais> "Well, then." Demedais muses. "Shall we camp with them for the night?"
06* Demedais shrugs and follows Seira!
<Tiny_Ko_Army> The cold air is sniffed, Claris nodding in appreciation. He follows, "If they're friendly, by all means."
<Tiny_Ko_Army> As you approach the caravan you can see the members in it. Most are dark skinned men wrapped in white clothes from head to toe, with only eyeslits visible. These warm clothes do not prevent mists from coming out of their mouths, the cold evident. There is a central bonfire, where most sit. Here pots are dotted around it, wonderful smells coming from it.  As you approach, calls come out in accented voices. "Travellers!" Attention comes t
<Tiny_Ko_Army> "Travellers!" Attention comes to you, eyed. One man in particular comes forward, wearing differnt clothes. Thick, warm furs and using a light cane. His dark face has a perfectly white mustache.  He walks up at a good pace, yet with a slight limp. "Welcome, travellers. Do you seek to rest with us?"
01<Seira> Not really bothered due to Claris's spell keeping them comfortable at these temperatures, Seira waves at the moustached man seeming to be the leader. "That's pretty much it," she agrees. "Is that alright?"
<Tiny_Ko_Army> "Of course!" He beckons you to approach, towards the fire. "A pox on those that would turn away fellow travellers in the desert! Come over and warm yourselves and have a good meal. My name is Bayar, leader of this caravan."
<Tiny_Ko_Army> The white garbed men watch lightly, but not that intensely. A few do eye you, but most are lost intheir own discussions or meals now. A few are putting up occasional braziers that burn with coals, as the sun sinks beneath the sand dunes.
01<Seira> "Seira!" she responds, letting the others introduce themselves. "Where are you from? We're coming from as far back as the Baronies."
<Demedais> "Demedais." Demedais nods with a slight bow to Bayar.
<Tiny_Ko_Army> "Claris," Claris goes towards the fire, holding his hands out to it. "Thank you."
<Tiny_Ko_Army> "From the Firewind Mines to Arad. Nothing interesting, I'm afraid. I'm a mine engineer and I had to bring men to help with a problem there."  Bayar looks over you, "Heading to the mines yourselves? Fair warning, if you want the metalst here, you're far better served to go and buy them in Arad."
06* Demedais looks to Seira to explain the situation.
01<Seira> "We're explorers, really, more than merchants," Seira explains, snorting immediately. "Well, that's what we thought, before we actually headed out into the real world and found out that maps don't exactly allows us to get from one place to the other. Who knew, right? I guess we'll have to write off this expedition unless we find a tracker of moderate skill to help us navigate."
<Demedais> "Imagine that. A map not helping in a huge desert with easily obscured roads." Demedais muses idly.
01<Seira> "It's not that large on the map!" Seira protests, holding it out for good measure.
<Tiny_Ko_Army> Bayar gestures, going to sit a few feet from the fire. "The first trip's the hardest. You'll learn to survive in time, nothing prepares you for the wastes." At that, "Explorers work. You have the look of them. Tell me, you come from the Baronies to the west? What's happening over there?:
01<Seira> "They're growing, magic is on the rise," Seira summarizes. "It's a good place to be right now."
<Tiny_Ko_Army> "Balmuria is a pleasant city," Claris adds on, "It is most interesting."
<Demedais> "I think we went over this part of the argument earlier, Seira. And... a lot of things are happening over there, especially in Balmuria, yes."
<Tiny_Ko_Army> His hands reach out to the fire, as white robed men bring everyone bowls full of stew. Mostly vegetables, but it smells very good. "Thanks," Bayar takes one, "I think the Pasha sent a man over there, as I remember? I recall hearing about it when I was in Arad. Part of his big search to find a bride lately." A snort at that, "Charm the Pasha, win a lifetime in obscene, unimaginable wealth."
01<Seira> "There was someone like that, but I didn't know he was looking for brides." Seira shrugs. "He was kind of shifty, if you'll forgive me saying so, and left really quickly and quietly."
<Tiny_Ko_Army> "Mmmm." A shrug at that, "I'd rather not know. The means are the means, after all." With a long look, "You're an exceptionally pretty young lady. You might have a chance if you want to be the Pasha's wife."
01<Seira> "Is he really rich?"
<Tiny_Ko_Army> "Let's put it this way..." Thinking, "The latest story goes like this: Kelara needed a loan a month ago. The Pasha, in the interests of friendship in the east, gave them 30,000 gold as a gift instead. This money barely interested anyone." At that, with a canny look to him, "The Pasha sits on the accumulated wealth of centuries and centuries. He's richer than Waukeen.""
06* Seira seems doubtful. "Waukeen is more active in the world now, you know. She might take offense-- ah, who am I kidding? She's nice and not confrontantional like that. Still, Kelara must be really cheap to buy...."
<Tiny_Ko_Army> A shrug again, "I heard they're having problems with some sort of internal issue recently. It hasn't really trickled to my ears yet - everyone's going on about the PAsha's search and the angels in the north."
01<Seira> "Angels in the north?"
<Tiny_Ko_Army> Claris sits up at that, turning. "Hm? I am a servant of the Gods...would you please tell me more on this?"
06* Demedais tunes back in at mention of a more divine aspect involved here.
<Tiny_Ko_Army> "There's not a lot to tell," Bayar smiles slightly. "Recently, since the twin disturbances, there have been angels seen north of Blackwind Oasis and in the general north." A pause, "This would be of interest to you two. Your names have travelled even to hear, from the whispers of those coming from the Baronies." He smiles now, "I'll be glad to tell you, but I really would like to hear more about the Baronies and Balmuria, and Malmuth as
<Tiny_Ko_Army> Baronies and Balmuria, and Malmuth as well. The news about the Empire has gone to a dying trickle in the past years."
01<Seira> "I... wouldn't be trying to visit it any time soon," Seira cautions.
<Demedais> "Ah, yes." Demedais nods slightly. "The situation is tense between Balmuria and Malmuth right now... while Balmuria is probably a manageable stop if you ever want to, Malmuth's currently fairly locked up."
01<Seira> "Civil disturbances, that kind of thing. It's probably best to give this time."
<Tiny_Ko_Army> He nods, "After losing a war, I suppose so. The end of the war is the last time I heard reliable information on the Empire." Taking a few spoonfuls of stew and slowly eating, "There's been several sightings of angels to the north. Oh, the Pasha said it's just heat or coldstroked fools talking...but I hear soldiers have been steadily mounting expiditions to the north. Further..." A very long look, "Everyone's starting to say they're not
<Tiny_Ko_Army> "Everyone's starting to say they're not coming back."
<Tiny_Ko_Army> "Of course, what people say may not be the truth." With that he shrugs again, "Ah well, so life goes."
01<Seira> "No, there probably really is something supernatural there, though it could be devils just as well," Seira muses. "Something to look into, perhaps. And speaking of looking into things, any tips on how to navigate the desert better?"
<Tiny_Ko_Army> "Stay to the roads is the biggest. If you're going between oasises or cities, you spare yourself grief if you don't risk going off. You can only carry so much water. Now, if you have to go off? Train yourself and learn the land. This land isn't like the east or the west, I've been to more temperate climates. Once you leave the roads, there isn't forests or plains with farms. There's nothing but sand, endless sand. The worst part is that
<Tiny_Ko_Army> The worst part is that anything that survives out there is not going to be friendly, and it's going to be stron genough to survive in the desert. I got this limp from being on the wrong side of one of those things.
<Tiny_Ko_Army> "
06* Demedais nods slowly. "We've encountered giant scorpions and something that had yellow, almost squid-like limbs. I'm glad we didn't see what else that thing had..."
01<Seira> "Well, we'll never run out of water, at least," Seira informs him. "And traveling with us should be pretty safe, all things considered. We would pretty much like to have a bit of guidance, and you know we can afford it, if you've heard of us all the way from the Baronies."
<Tiny_Ko_Army> "Magic, eh?" Scratching his chin as he listens, "I don't know what the yellow creature was, but large and larger scorpions happen." After that, "How much are you offering? Most of these men are workers for the Pasha. I'd have to pull strings to send one with you, moreso depending on where and how long it'll be."
01<Seira> "A couple weeks, give or take," Seira responds. "We must make allowances for the weather, after all. As for how much...." She glances at Demedais and Claris. "I never hired people before. It is a strange, new experience. How much do people usually get paid?"
01<Seira> "We receive thirty gold a month," she adds thoughtfully. "And it took us many months to even get that far. Would that work?"
<Tiny_Ko_Army> "Where to? A couple of weeks isn't a trip to the Firewind mines," Bayar notes. "You're going out into the wastes proper?"
06* Seira nods.
<Tiny_Ko_Army> "You're damned fools," Bayar shakes his head, "The desert's bad, but people don't come back from the Waste. I've only heard of one in my life, and he went half insane, babbling about horrible things before he passed. Even if you can provide water, you're still in mortal danger simply by being there."
01<Seira> "He killed a dragon," Seira adds helpfully, pointing at Demedais. "In single combat. I was there."
<Tiny_Ko_Army> "Lathander watches over us and our reason for going is just. We will not fail," Claris speaks up, his voice quiet but very steely.
<Demedais> "And yet it's apparently the one place we need to go- ...it was not single combat, Seira, the entire town guard was firing at it and then some." Demedais replies wearily. "And I seem to remember someone running behind me and healing me after the blasted thing breathed lightning death. But yes. We are confident our target is out here, and we have an escape route if necessary. Failure... not happening." A slight shake of the head.
<Tiny_Ko_Army> "You're still fools, even if the Gods are prodding you along." Bayar looks torn, before listening. "I'm sorry, but unless you can convince a man to go with you, I won't agree to it. I won't live the rest of my life with a man's death at my instruction on my soul."
01<Seira> "Well, I'm offering money, safety and a nice, comfortable trip back," Seira says, frowning. "I haven't lost a man in my care yet. But if there's need for more incentive, what else could I offer?"
<Tiny_Ko_Army> "You're saying you will. I don't doubt the money, but the safety?" At that, Bayar shakes his head a second time. "Why do you want a guide in the Wastes, though? There aren't any maps and only rare, fragmented stories of it. Are you going there without knowledge of how to survive in the first place? Even if you can conjure or produce water up..."
01<Seira> "I can do that and I have a way of instantly returning home," Seira confirms. "We have plenty of supplies with us so we won't starve, certainly not enough to prevent us from using that option of retreat. I can even push back death in extremes. And I happen to have a map from someone who had actually been there and returned sane."
<Tiny_Ko_Army> "You have an actual map?" An eyebrow is raised in interest, "Let me see it.
<Tiny_Ko_Army> "
<Demedais> "And I don't eat or drink. Well. Not unless those ashen husks walk near. That was unnatural." Demedais shakes his head slightly.
06* Seira seems wary, but shows the map to Irenes's hideout.
<Tiny_Ko_Army> Bayar reads the instructions slowly, "Directions?" he asks aloud.
06* Seira nods.
<Tiny_Ko_Army> "Ah, I was hoping for an actual map. Still, interesting." He muses, "If they're to be trusted...hm. It still may be a fool's errand, but...tell me, how much will you offer?"
<Tiny_Ko_Army> OOC: Strike.
<Tiny_Ko_Army> "Ah, I was hoping for an actual map. Still, interesting." He muses, "If they're to be trusted...hm. It still may be a fool's errand, but...tell me, how much will you offer? 30 gold isn't enough to even make one consider sending someone into the Wastes."
01<Seira> "Three hundred? Three thousand? Three million? I honestly don't know how much trackers and guides get paid. What would be enough?"
06* Demedais meditates on the question for a moment, before looking to Seira for a second. "Where we are going is likely to have rewards aside from gold, as well. The one who comes along would be able to take his share of that which is found; worth perhaps even more than what we can pay."
<Demedais> "If deemed wise, my share can be set aside for this purpose.
<Demedais> "
01<Seira> "The problem I see with this is that it nullifies my promise to keep hazards away from our guide," Seira muses.
<Tiny_Ko_Army> Bayar looks to the fire, "I have a good man. Strong, enduring, better than the normal brand. He knows how to fight as well. I doubt he's in your league, realistically, but he knows the desert well and is a survivor. I can summon Berjand and you cans ee if he's willing to consider it."
<Tiny_Ko_Army> "If he's willing to go into the wastes...then so be it."
01<Seira> "But yes, it would be up to the person in question to decide for himself," Seira agrees at last, nodding to both.
<Demedais> "As Seira said. To force someone on this is not something I am willing to do."
<Tiny_Ko_Army> Bayar stands, waving his hand. One of the white garbed men break away and come to him, a few short words exchanged. "Berjand will be along, then."
<Tiny_Ko_Army> Claris nods once, "I can offer the healing light of Lathander as well to him."
<Tiny_Ko_Army> It's not very long for the man in question to come. He wears the body wrapping white garb of the others, but his face is more exposed. He moves quickly, with a surity of step and strong muscle. A heavy scythe hangs on his back. "Master Bayar," he bows low, "What is ityou wish of me."
01<Seira> "We're interested in making you an offer to guide us through the Waste," Seira addresses him.
<Tiny_Ko_Army> "These travellers have a request of you," Bayar nods, "It is a dangerous one, but I ask that you listen and answer honestly."
<Tiny_Ko_Army> He's not an overly big man, but Berjand has muscle. You can see it under his clothes, a little too tight. "As you wish, Master. The waste? Why? None come alive from it's embrace?"
01<Seira> "We know someone who did, and we have instructions which are said to be infallible, as well as a sure way of getting back. It's pretty much twofold -- our offer, that is. Either guiding us for unlimited water, healing and protection and a pre-arranged fee, or a share of whatever we find at our destination, but here our protection wouldn't be perfect due to the nature of your involvement."
<Tiny_Ko_Army> "How much is the fee? Master, I assume you would take the majority of it?" Berjand asks respectfully.
<Tiny_Ko_Army> Bayar looks to Seira, "500 gold to myself, 250 to Berjand, unless he wishes the latter."
01<Seira> "Acceptable. The duration is... well, the location is two weeks away from here, so a month at the most, I feel."
<Tiny_Ko_Army> "Master...what is it you wish me to do?" Berjand asks quietly.
<Tiny_Ko_Army> Bayar shakes his head, "It's your choice. I won't order you into the Wastes. 250 gold..." There's a pause there, "It's enough, you know, for it. That was intentional, if you come back from the Wastes, you deserve it."
01<Seira> "Hey, you're free to say no if that's what you want!" Seira interjects.
<Tiny_Ko_Army> Berjand's expression does not change. He turns to Seira, "How do you have unlimited water? There is little water in the desert, let alone the waste."
06* Seira holds out her arm, palm up, and a small fountain springs out of it. "Pretty much like this."
<Demedais> "She can conjure water at will; I can create walls of boiling water as I choose, as a defensive move, though mine is limited in use." Demedais says simply.
01<Seira> "You could still drink it, if you let it cool," Seira muses.
06* Seira shrugs. "Anyway! I have all kinds of magic that would let us get through this, except for the one spell to get us to our destination, since I hadn't been there before in person."
<Tiny_Ko_Army> "Amazing." Berjand and Bayar both watch, the latter speaking. Berjand breathes out, "Can you show me how to do that?"
03* Ebiris (WinNT@user-5af1b680.tcl122.dsl.pol.co.uk) has joined #dunes
03* ChanServ sets mode: +ao Ebiris Ebiris
06* Seira actually considers. "Are you a free man in all that counts? You could return with me, then. I have a school that teaches magic, and something like this would be possible for you to learn if you practice there."
03* Ebiris is now known as Alicia
<Tiny_Ko_Army> "I am bound to Master Bayar," he bows his head, "He sponsored my training in exchange for my service."
06* Demedais considers, before giving Seira a sidelong glance. "Irenes... gems, perhaps?"
01<Seira> "I'm sorry, then. I don't think even a month would be enough if you haven't shown a talent for magic thus far," Seira tells him. "But you're free to come visit at some point in the future." At Demedais's suggestion, she shakes her head. "Unlikely, since it's a beginner's spell and he must have moved past them by now. But an option to keep in mind."
<Demedais> "This is the desert, it'd prove useful out here. But yes, either way; it'd be worth it to keep in mind, and you can try training him on the way, perhaps?" Demedais shrugs. "Perhaps this is the sort of thing that would trigger it."
01<Seira> "It's... not outside the realm of possible," she allows.
<Tiny_Ko_Army> OOC: Go ahead and make a diplo check here, Seira. You're right on the border.
<Demedais> roll 1d20+16 I like rolling dice (assist Seira diplo check)
06* Hatbot --> "Demedais rolls 1d20+16 I like rolling dice (assist Seira diplo check) and gets 24."12 [1d20=8]
01<Seira> OOC: Taking 10 if permissible, result of 33
<Tiny_Ko_Army> There's a pause at this, before Berjand speaks. "Very well. The risk is worth the rewards."
06* Seira nods. "The risk will be minimal, for what it's worth. My reputation is important to me, especially seeing as it's reached this far from home."
<Demedais> "Now, a question, Seira. Do the times you have refer to walking or riding?" Demedais asks.
06* Seira decides to defer to their guide's judgement in all things nonmagical and unrelated to combat.
<Tiny_Ko_Army> "May I see the map," Berjand asks.
06* Seira hands it over silently.
<Tiny_Ko_Army> The instructions are read, "As long as this says," he begins, "28 days to the location within. We should rest and go, to reach Firewind Mines soon."
01<Seira> "I will make it worth your while," Seira tells him. "Agreed-upon payment or not, but complete the task successfully and a bonus will definitely be there. What we're seeking is very important to send us all the way into the Waste."
<Tiny_Ko_Army> "It would have to be," Bayar agrees, "To go into the wastes..." He shivers, "I will have a tent pitched for you so that you may sleep well."
01<Seira> "Our thanks," Seira responds.
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 69."12 [1d100=69]
<Tiny_Ko_Army> The next morning the party is up just past dawn. In the chilly air as the rest of the caravan packs up to go, "I beseeched Lord Lathander for his guidance," Claris begins, after casting Endure Elements on all four, including Berjand. He looks about in confusion, his light shivering ceasing. "I asked him if we are to travel on horseback, and he said yes." A smile plays on his face. "This is not a spell that is always answered. I feel thi
<Tiny_Ko_Army>  I feel this is a good omen."
06* Seira nods. "It probably is."
06* Demedais nods, smiling. "A relief, that. Well, then."
<Tiny_Ko_Army> Berjand looks about, but keeps his peace for the moment. Thus the travel is begun. On slower mounts this time, the day's passage is without incident. You make good time, reaching the firewind mines at dusk. They are not a mine in the traditional sense. It is a vast pit of sand clawed out of the earth, surrounded by heavy walls and clothes to keep the sand out. It is a vast thing, sticking out amid the endless sands. Here, Berjand stops.
06* Demedais whistles low. "Ai... this is impressive."
01<Seira> "Which metals actually get harvested, here?" Seira asks politely.
<Tiny_Ko_Army> "I've heard of it even from Malmuth," Claris notes, "It is impressive."
<Tiny_Ko_Army> Here, Berjand stops. "The Firewind mines, the southernmost reach of the Fiefdoms in this area. Beyond is nothing but the sands and then the Waste. Do you wish to start fresh in the morning?"
<Tiny_Ko_Army> "Platinum, mithril and adamantite are the biggest, but it's hard, deadly work." Looking towards it, "You don'tw ant to go inside if you don't have to."
<Demedais> "That is probably wise, yes." Demedais nods.
01<Seira> "If it will help, we can follow our directions as closely to the letter as possible," Seira comments. "Of course, conditions might change that, but until we hit something like that...."
06* Seira nods at Demedais. "A more concise way of saying yes."
<Tiny_Ko_Army> "Then let's camp," Claris says, "We have a lot ahead of us." OOC - Do you guys want to skip on?
01<Seira> OOC: We'll be resting in rope tricks
01<Seira> OOC: So yes
<Tiny_Ko_Army> The next day dawns! Slowly, the party begins to travel...
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 39."12 [1d100=39]
<Tiny_Ko_Army> The first day passes without incident. The wind blows a few times, but nothing devastating. The second day dawns, travel deeper into the sands.
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 84."12 [1d100=84]
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 37."12 [1d100=37]
<Tiny_Ko_Army> At high noon the second day, the party rests to eat. The weather is drainingly cold this way, the sands no comfort against it. Claris serves the jerky, dried fruit and water, everyone sitting down to eat. "I hope we reach the wastes proper in a week or two," Berjand says around a mouthful of food.
06* Demedais nods slightly, watching as they eat. "Indeed."
01<Seira> "Do the large worms travel there?" Seira asks him.
<Tiny_Ko_Army> "I don't know. I wouldn't be surprised if they do...those things..." Berjand shivers. "They could swallow us whole, never to be seen again." As the party talks, the sunlight suddenly becomes shadows.
06* Demedais automatically looks up and around on instinct.
06* Seira is ready to cast a defensive spell, but doesn't move much herself. "Is this normal?" she asks Berjand.
<Tiny_Ko_Army> "No," Berjand looks up as well, as does Claris! One needs no spot checks to see above. High in the sky, perhaps one hundred feet up? It's body is gigantic, a vast brown bird! It's beak is golden, talons gleaming! It blocks out the sunlight as it circles around above, around the party.
01<Seira> "Fight or flight?" Seira asks, finally standing up. For her, it's only a matter of which spell she uses.
<Demedais> "It's already flying; the question is, does it want to fight, too." Demedais says. "To answer the question you actually asked, uh. Is it just a huge carrion bird, or actually aggressive?"
<Tiny_Ko_Army> Claris rises smoothly as well, "An animal again. No need to kill it unless we have no other choice. Do you have any idea what it actually is?"
01<Seira> roll 1d20+10 nature
06* Hatbot --> "Seira rolls 1d20+10 nature and gets 17."12 [1d20=7]
<Tiny_Ko_Army> roll 1d20+8
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+8 and gets 12."12 [1d20=4]
<Tiny_Ko_Army> "I don't know," Berjand puts a hand on his scythe, just in case, as he cautiously looks up.
01<Seira> "Something natural, strange as that might sound," Seira responds with a shrug. "Well. We can just move on and see whether it leaves us alone. If we don't want to take it out, I could let us hide in extra dimensional space until it gets bored and leaves."
06* Demedais looks up. "Let's keep moving for now, yeah."
<Tiny_Ko_Army> "I'd prefer that," Claris agrees, looking skyward as he goes to his horse. "Lathander, guide this creature from us, so we do not have to bring harm to it. A rare thing, do not force sunset on it so early."
<Tiny_Ko_Army> So the party gets on their mounts and travels, as...
<Tiny_Ko_Army> roll 1d20
06* Hatbot --> "Tiny_Ko_Army rolls 1d20 and gets 4."12 [1d20=4]
<Tiny_Ko_Army> The great bird in the sky follows at first, seeming to eye them. It circles around them for a half hour, before it turns and flies to the southwest and away. At this, "...great," Berjand looks up as sunshine can be seen again. "Perhaps it was not in the mood for human."
06* Seira coughs at that.
01<Seira> "Life is somewhat more dull when evading conflict, but at least the moral dilemmas lessen as well," Seira comments to Demedais.
<Tiny_Ko_Army> "Perhaps dragon scared it off, being higher on the food chain?" Claris smiles a little widely at that, "Thank you, morninglord."
06* Seira is feeling content enough to send thanks to Lathander as well.
<Demedais> "Or elf/dragon/human/aspirant genie, it seems." Demedais nods, before chuckling a bit at Claris' comment. "Or that. And do not complain too much about more dullness; we get much excitement anyway."
<Tiny_Ko_Army> "Genie?" Berjand looks towards Seira. "Can you grant wishes like one?"
01<Seira> "There are no genie aspirations whatsoever," Seira protests. "Though perhaps Polly--" She blinks. "Maybe. Do you have a wish?"
<Demedais> "No, she can'- wait, what about Polly- wait, what?!" Demedais splutters.
01<Seira> "I just pictured her in a harem outfit." Seira gives Demedais a sign of approval.
<Tiny_Ko_Army> "She'd look good in the silken garb of the desert women. Do desert genies wear the same?" Claris wonders aloud, his voice carrying just a little too far.
<Tiny_Ko_Army> His words trip over Seira's, which makes his color rise. He spurs his horse on, "Let us continue," Claris says.
06* Demedais just flushes about six shades lower. "Uh."
<Tiny_Ko_Army> "Maybe," he answers back, "Right now, my only wish will be granted once this is finished."
01<Seira> "Ask me at that time, then!"
<Tiny_Ko_Army> The rest of the second day passes in a certain silence, but it's peaceable and occasionally punctured by chatter. On the third day of the two week first leg..
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 82."12 [1d100=82]
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 88."12 [1d100=88]
<Tiny_Ko_Army> The sands continue onward. The wind blows on occasion, but only chilly breezes and nothing more severe. At two hours past noon you ride on, as...OOC - Spot checks, everyone.
<Tiny_Ko_Army> roll 1d20+5
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+5 and gets 25."12 [1d20=20]
<Demedais> roll 1d20+9 sure.
06* Hatbot --> "Demedais rolls 1d20+9 sure. and gets 27."12 [1d20=18]
<Tiny_Ko_Army> roll 1d20+11
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+11 and gets 14."12 [1d20=3]
01<Seira> roll 1d20+2
06* Hatbot --> "Seira rolls 1d20+2 and gets 7."12 [1d20=5]
<Tiny_Ko_Army> Claris draws his horse up short, shivering. "Wait, I see something."
<Demedais> "...why..." Demedais stops as well. "Red, yellow, blue lights? Creepy ones?"
01<Seira> "Where?" Seira makes an attempt to look around.
<Demedais> "The horizon." Demedais says, pointing out that way.
06* Seira looks!
<Tiny_Ko_Army> "Far on the horizon," Claris points vaguely, as Berjand peers as well. After a few moments, Seira catches a glimpse as well - blue, red and yellow lights. They make her shiver when she ca tches slight of them.
01<Seira> OOC: Taking 10 on K:A for 27
01<Seira> "Let's avoid them."
<Demedais> "What are they?"
01<Seira> "Seems like evil aberrations," Seira continues. "Sorry, was gathering my thoughts. Yes, definitely looks like that. Given they're likely to be immune to magic and able to go invisible, we shouldn't seek combat with them."
<Tiny_Ko_Army> Claris squints ahead, "Are they coming for us? I can't tell yet," he adds.
06* Demedais looks as well. "Uhm... Neither can I, frankly..."
<Tiny_Ko_Army> roll 1d20+5
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+5 and gets 24."12 [1d20=19]
<Demedais> roll 1d20+9 moook
06* Hatbot --> "Demedais rolls 1d20+9 moook and gets 29."12 [1d20=20]
<Demedais> "Helm stand watch, they're approaching us." Demedais growls.
<Tiny_Ko_Army> "Check that...they're approaching," Claris says after a few moments.
01<Seira> "Hmm, let me try something," Seira muses, before checking the distance to them.
<Tiny_Ko_Army> Seira thinks they're at least 300 feet away - plenty of distance to work with.
06* Seira waits until they approach some more, before summoning a hyppogriff in front of the lights, commanding it to fly directly to the right of them.
<Tiny_Ko_Army> The lights begin to approach! 250 feet, coming at a steady pace. The tri colored lights approach, coming onward! 200 feet! As they approach...OOC - Would you all make listen checks now?
<Demedais> roll 1d20+9
06* Hatbot --> "Demedais rolls 1d20+9 and gets 22."12 [1d20=13]
01<Seira> roll 1d20+2
06* Hatbot --> "Seira rolls 1d20+2 and gets 9."12 [1d20=7]
<Tiny_Ko_Army> roll 1d20+5
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+5 and gets 17."12 [1d20=12]
<Tiny_Ko_Army> roll 1d20+4
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+4 and gets 9."12 [1d20=5]
<Demedais> "Are they... crying?" Demedais mutters. "Ai..."
01<Seira> "They could emulate the sound," Seira agrees, though she sadly catches nothing. "Do not fall prey to their illusions and deception."
<Tiny_Ko_Army> 150 feet! They come closer and closer, the wailing begun to be audible to all. It's a low sound, like crying. It makes the chills running up your body from looking at them intenser.
<Tiny_Ko_Army> Claris takes out his holy symbol, "If they are undead, I will send them to rest." he steps forward, "Do any of you wish protections while they come?"
06* Seira glances at Claris. "If my plan works, please be ready to follow up with your own." Not content to wait longer, she steps forward and sends the hyppogriff flying, first towards the lights and then taking off at an angle.
06* Demedais begins growling. "I can bring up a circle of protection- what are you planning, Seira?"
01<Seira> "To win without fighting."
<Tiny_Ko_Army> Berjand has his scythe out, hanging back carefully.
<Tiny_Ko_Army> The hippogriff flies out, appearing as they approach! It goes to them and darts to the side, away from them! To this, two of the yellow lights break off, chasing it, while the rest continue towards you! One hundred feet now - you can see they are small colored balls, glistening in teh sunshine. Yet, something in them catches the sun with a glint.
<Tiny_Ko_Army> At that, Claris chants, "Golden hippogriff, join your bereathen already here! Come!" A second appears, darting towards them and going off! Two blue ones follo wit, but the rest continue onward towards you! Fifty feet now, racing along. They are orbs, five of them remaining. Three red, one blue and one yellow. Something inside of them glistens amid the small sphere of light. OOC - I'm going to call initiative here.
<Demedais> roll 1d20 mrf
06* Hatbot --> "Demedais rolls 1d20 mrf and gets 2."12 [1d20=2]
01<Seira> roll 1d20+10
06* Hatbot --> "Seira rolls 1d20+10 and gets 18."12 [1d20=8]
<Tiny_Ko_Army> roll 1d20+13
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+13 and gets 23."12 [1d20=10]
<Tiny_Ko_Army> roll 1d20+13
<Tiny_Ko_Army> roll 1d20+13
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+13 and gets 22."12 [1d20=9]
<Tiny_Ko_Army> roll 1d20+13
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+13 and gets 25."12 [1d20=12]
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+13 and gets 26."12 [1d20=13]
<Tiny_Ko_Army> roll 1d20+13
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+13 and gets 22."12 [1d20=9]
02* Demedais (Taishyr@58.194.238.102) Quit (blahsickbaarnsaletrjhnb.)
01<Seira> Sending their mounts galloping towards the will o' wisps, Seira retreats towards the relative safety of Demedais and Claris!
<Tiny_Ko_Army> roll 1d20+2
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+2 and gets 7."12 [1d20=5]
<Tiny_Ko_Army> roll 1d20+3
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+3 and gets 7."12 [1d20=4]
03* Tiny_Ko_Army changes topic to 'Blue Orb>Red Orb 3>Red Orb 1>Red Orb 2=Yellow Orb>Seira>Claris=Berjand>Demedais of Miko'
<Steph> I might have made a terrible mistake

Corwin

<Tiny_Ko_Army> --
<Tiny_Ko_Army> The orbs continue to rush forward, as Seira frees the horses! They run forward on command, meeting the orbs halfway. Two of the red orbs break off to follow them, leaving three orbs to come at the party.  They come painfully close, a malaise filled chill affecting the party! Each is a small ball of light, with something glinting inside. OOC - SEira, you're up.
01<Seira> Mirror Image, the ultimate spell of utility in combat! Seira is confident in Demedais's ability to handle an orb, and that her images would deflect another. She does worry over Claris, but all he needs to do is hang in there a bit longer.
01<Seira> roll 1d4+3
06* Hatbot --> "Seira rolls 1d4+3 and gets 6."12 [1d4=3]
02* Alicia (WinNT@user-5af24024.tcl120.dsl.pol.co.uk) Quit (Connection reset by peer)
<Tiny_Ko_Army> OOC - Claris and Berjand are up.
<Tiny_Ko_Army> Claris moves to Seira's side on request, chanting, "Be stronger, be tougher, be like the aspect of the dire bear!" he calls, energy flowing into her! Meanwhile, Berjand has his weapon out, hanging back defensively! OOC - Deme.
03* Alicia (WinNT@user-5af24024.tcl120.dsl.pol.co.uk) has joined #dunes
03* Alicia is now known as Ebiris
03* ChanServ sets mode: +ao Ebiris Ebiris
03* Ebiris is now known as Alicia
03* Demedais (Taishyr@58.194.238.102) has joined #dunes
03* FacelessRobot sets mode: +o Demedais
06* Demedais grunts and lunges forward at the first one, slashing at it furiously in an attempt to render it asunder before it can do any harm!
<Tiny_Ko_Army> OOC: Which colored one? There's a blue one, a red one and a yellow one.
<Demedais> OOC: Whichever one is closest. If there is no one closest, Deme has bad memories of blue-colored things.
<Tiny_Ko_Army> OOC: Blue then.
<Demedais> roll 1d20+17 (+2 Charge +1 Haste +4 Smite -4 PA)
06* Hatbot --> "Demedais rolls 1d20+17 (+2 Charge +1 Haste +4 Smite -4 PA) and gets 35."12 [1d20=18]
<Demedais> roll 1d20+13 (+2 Charge +1 Haste -4 PA)
06* Hatbot --> "Demedais rolls 1d20+13 (+2 Charge +1 Haste -4 PA) and gets 31."12 [1d20=18]
<Demedais> roll 1d20+8 (+2 Charge +1 Haste -4 PA)
06* Hatbot --> "Demedais rolls 1d20+8 (+2 Charge +1 Haste -4 PA) and gets 13."12 [1d20=5]
<Tiny_Ko_Army> OOC - Two hits.
<Tiny_Ko_Army> OOC - And yeah, if you charged, strike the last two.
<Demedais> OOC: lol I r dumb ignore second and third roll. GAH Tai is out of it today
<Tiny_Ko_Army> OOOC - One hit.
<Demedais> roll 2d6+21+2d6 since I presume they're holy
06* Hatbot --> "Demedais rolls 2d6+21+2d6 since I presume they're holy and gets 33."12 [2d6=5, 3][2d6=2, 2]
<Tiny_Ko_Army> With an overwhelming strike, Demedais charges the blue one! He strikes through it's blue body, the blade going fast. While it seems to stir it, tear it - it goes too fast, not seeming to get as much tearing traction as it should.  At this, the three orbs spring to attack! The blue one comes close to Demedais!
<Tiny_Ko_Army> roll 1d20+16
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 25."12 [1d20=9]
<Tiny_Ko_Army> OOC: AC?
<Demedais> OOC: 28.
<Tiny_Ko_Army> Demedais' floating shield is enough to parry the blow, a crackle of frosty ice lining the shield but not damaging it!  Meanwhile, the yellow one flies at Claris, trying the same!
<Tiny_Ko_Army> roll 1d20+16
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 17."12 [1d20=1]
<Tiny_Ko_Army> But it's attack is errant, flying by him and missing! Meanwhile, the last charges at Seira, it's glittering, obscured core burning with fire!
<Tiny_Ko_Army> roll 1d20+16
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 32."12 [1d20=16]
<Tiny_Ko_Army> roll 1d7
06* Hatbot --> "Tiny_Ko_Army rolls 1d7 and gets 4."12 [1d7=4]
<Tiny_Ko_Army> But the only thing set aflame is a mirror image, vanishing away! OOC - Seira.
06* Seira is all too happy to take a step back, her remaining images following dutifully, and throw a blast of acid at the orb!
01<Seira> roll 1d20+10 ranged touch
06* Hatbot --> "Seira rolls 1d20+10 ranged touch and gets 14."12 [1d20=4]
<Tiny_Ko_Army> The swift shot of acid flies, but the red orb evades it, dancing in the air! OOC- Claris and Berjand is up.
<Tiny_Ko_Army> Claris turns to the one that missed him, his holy symbol in hand. "Light of the sun, I call you to set to rest this abomination!" With that, a ray of searing light comes forth from his palm at the orb!
<Tiny_Ko_Army> roll 1d20+8 ranged touch
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+8 ranged touch and gets 18."12 [1d20=10]
<Tiny_Ko_Army> Yet despite this, the orb mockingly dances in the air, avoiding the ray! Berjand holds back, keeping on the defensive! OOC - Deme.
06* Demedais swings furiously at the dancing sphere in front of him in an attempt to strike it down!
<Demedais> roll 1d20+12 (+1 Haste -3 PA)
<Demedais> roll 1d20+12 (+1 Haste -3 PA)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) and gets 29."12 [1d20=17]
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) and gets 13."12 [1d20=1]
<Demedais> roll 1d20+7 (+1 Haste -3 PA)
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste -3 PA) and gets 16."12 [1d20=9]
<Tiny_Ko_Army> OOC - First hits.
<Demedais> roll 2d6+13+2d6
06* Hatbot --> "Demedais rolls 2d6+13+2d6  and gets 22."12 [2d6=5, 2][2d6=1, 1]
<Demedais> OOC: If it kills, do I cleave into a nearby one?
<Tiny_Ko_Army> Demedais strikes again! His blade finds entirely too much not resistance, passing through effortlessly! Yet it's cleaving at the body, which flickers from the blow. It's just light, except for something in the center, something gleaming. OOC - Orbs are up.
<Tiny_Ko_Army> The blue orb wobbles in the air, before ramming senselessly at Demedais!
<Tiny_Ko_Army> roll 1d20+16
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 35."12 [1d20=19]
<Tiny_Ko_Army> roll 2d8
06* Hatbot --> "Tiny_Ko_Army rolls 2d8 and gets 12."12 [2d8=4, 8]
<Tiny_Ko_Army> Freezing ice forms on Demedais's leg from the strike, chilling his body! Further, his color drains, leaving him feeling faint! OOC - -2 to all rolls until further notice, Deme.
<Tiny_Ko_Army> Having dodged the return fire of Claris, the yellow orb continues to dance around him, striking!
<Tiny_Ko_Army> roll 1d20+16
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 30."12 [1d20=14]
<Tiny_Ko_Army> roll 2d8
06* Hatbot --> "Tiny_Ko_Army rolls 2d8 and gets 13."12 [2d8=7, 6]
<Tiny_Ko_Army> Claris is stricken in the arm, electricity dancing up it! His color drains from his face, body shaken! "Foulness..." he holds his arm in pain. Meanwhile, the red one continues to fly around Seira and her swarm of images, relentlessly attacking!
<Tiny_Ko_Army> roll 1d20+16
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 25."12 [1d20=9]
<Tiny_Ko_Army> roll 1d6
06* Hatbot --> "Tiny_Ko_Army rolls 1d6 and gets 6."12 [1d6=6]
<Tiny_Ko_Army> Yet another image is vaporized instead, torn apart in a fiery wreathe! OOC - Seira.
01<Seira> A change of tactics is clearly needed, Seira muses, as she moves away towards Claris to assist him and, perhaps, gain the attention of his attacker as well. After coming to a defensive position next to him, her sword drawn, Seira draws an arcane mark in the air, clamping her teeth together, as ghostly jaws of pure force appear all around the reddish light, assaulting it!
01<Seira> roll 10d6 force
06* Hatbot --> "Seira rolls 10d6 force and gets 45."12 [10d6=6, 6, 1, 6, 6, 5, 6, 2, 1, 6]
<Tiny_Ko_Army> roll 1d20+12 ref whores go
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+12 ref whores go and gets 20."12 [1d20=8]
<Tiny_Ko_Army> OOC: DC?
01<Seira> OOC: 23
01<Seira> OOC: ForceRaped
<Tiny_Ko_Army> The jaws of force surround the red orb, tearing it apart! It's colored aura flickers and vanishes, revealing what lies beneath. A single small red gem shard, crackling apart and bursting into dust! A screaming white face escapes upward from it, a cry of relief from it's lips! OOC - Claris and Berjand are up.
01<Seira> roll 1d20+2
06* Hatbot --> "Seira rolls 1d20+2 and gets 14."12 [1d20=12]
01<Seira> "Go all out! If I'm right, these are trapped souls, much like the husks we encountered earlier!" Seira calls over to Claris and Demedais.
<Demedais> "Gotcha." Demedais growls.
<Tiny_Ko_Army> "Then," Claris turns to the yellow one, "Burn in the everlasting fire of the sun!" From the sky a pillar of fire strikes down, engulfing that orb!
<Tiny_Ko_Army> roll 9d6
06* Hatbot --> "Tiny_Ko_Army rolls 9d6 and gets 30."12 [9d6=3, 5, 6, 1, 6, 2, 1, 5, 1]
<Tiny_Ko_Army> roll 1d20+12
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+12 and gets 25."12 [1d20=13]
<Tiny_Ko_Army> The flames lick and burn the yellow orb, which avoids the worst of it with maddeningly fast movement! Yet it's aura is flickering a few seconds, dazed! Berjand continues to watch, wide eyed! OOC - Deme.
06* Demedais unleashes his full fury on the blue orb, fighting through the freezing touch!
<Demedais> roll 1d20+15 (+2 Charge +1 Haste +4 Smite -4 PA -2 damn orb)
06* Hatbot --> "Demedais rolls 1d20+15 (+2 Charge +1 Haste +4 Smite -4 PA -2 damn orb) and gets 30."12 [1d20=15]
<Demedais> roll 1d20+11 (+2 Charge +1 Haste -4 PA -2 damn orb)
06* Hatbot --> "Demedais rolls 1d20+11 (+2 Charge +1 Haste -4 PA -2 damn orb) and gets 13."12 [1d20=2]
<Demedais> roll 1d20+6 (+2 Charge +1 Haste -4 PA -2 damn orb)
06* Hatbot --> "Demedais rolls 1d20+6 (+2 Charge +1 Haste -4 PA -2 damn orb) and gets 24."12 [1d20=18]
<Tiny_Ko_Army> OOC - First hits.
<Demedais> OOC: ...shit.
<Tiny_Ko_Army> OOC: /me pats Deme. -2 more?
<Demedais> OOC: Yes.
<Demedais> OOC I was thinking the numbers looked to high.
<Tiny_Ko_Army> Demedais is a blur of attacks, but can't land any on the dancing, evading orb at all! Instead, it strikes at Demedais in return!
<Tiny_Ko_Army> roll 1d20+16
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 20."12 [1d20=4]
<Tiny_Ko_Army> But this is evaded with a flick of his blade, sending it back! Meanwhile, the yellow orb flickers, before attacking Claris again!
<Tiny_Ko_Army> roll 1d20+16
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 26."12 [1d20=10]
<Tiny_Ko_Army> roll 2d8
06* Hatbot --> "Tiny_Ko_Army rolls 2d8 and gets 9."12 [2d8=3, 6]
<Tiny_Ko_Army> All color seems to leave Claris' face, as white as a dead body. He staggers back, breathing out heavily and wobbling! OOC - Seira.
01<Seira> "Retreat and recover your strength," Seira tells Claris, as she directs the phantom jaws at the priest's attacker while attempting to fire off a scorching ray at the one assaulting Demedais, intent on at least providing the two some support, if nothing else.
01<Seira> roll 10d6 force
06* Hatbot --> "Seira rolls 10d6 force and gets 36."12 [10d6=1, 6, 3, 5, 5, 4, 6, 3, 2, 1]
01<Seira> roll 1d20+10 ranged touch 1
06* Hatbot --> "Seira rolls 1d20+10 ranged touch 1 and gets 14."12 [1d20=4]
01<Seira> roll 1d20+10 ranged touch 2
06* Hatbot --> "Seira rolls 1d20+10 ranged touch 2 and gets 23."12 [1d20=13]
01<Seira> OOC: No ray of scorchiness this turn
<Tiny_Ko_Army> roll 1d20+12
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+12 and gets 21."12 [1d20=9]
01<Seira> OOC: DC still 23
<Tiny_Ko_Army> The jaws tear at the yellow orb! It shudders and flickers, before breaking apart! It's color vanishes, a yellow gem shard doing the same as the red one!  Claris nods and falls back, as Berjand keeps on guard! OOC - Deme.
06* Demedais grunts in utter frustration and continues his assault, intent on breaking this orb in half!
<Demedais> roll 1d20+15 (+1 Haste)
<Demedais> roll 1d20+15 (+1 Haste)
06* Hatbot --> "Demedais rolls 1d20+15 (+1 Haste) and gets 25."12 [1d20=10]
06* Hatbot --> "Demedais rolls 1d20+15 (+1 Haste) and gets 30."12 [1d20=15]
<Demedais> roll 1d20+10 (+1 Haste)
06* Hatbot --> "Demedais rolls 1d20+10 (+1 Haste) and gets 20."12 [1d20=10]
<Demedais> OOC: ...
<Demedais> OOC: -2 for the ice orb.
<Demedais> OOC: No hits.
<Tiny_Ko_Army> Demedais continues to strike, but the cold lingering to his body saps his vitality! It's enough to ruin his attacks, dazing him further! The last orb strikes with it's blue essence at Demedais!
<Tiny_Ko_Army> roll 1d20+16
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 30."12 [1d20=14]
<Tiny_Ko_Army> roll 2d8
06* Hatbot --> "Tiny_Ko_Army rolls 2d8 and gets 9."12 [2d8=8, 1]
<Demedais> OOC: AC 30, if it helps. But doesn't look like it.
<Tiny_Ko_Army> Demedais is stricken again! His color is that of a dead body, broken and white as chalk! His body s hakes of it's own accord, his energy dropping into utter exhaustion! OOC - Your modifier has increased to -4. PM.
01<Seira> "Claris, can't you try to break through whatever enchantment's being placed on Demedais?" Seira calls over, eyeing the remaining orb warily.
<Tiny_Ko_Army> "I have REstoration," he answers, "I can try that."
01<Seira> "That works!"
<Tiny_Ko_Army> OOC - Seira, you're up, go for it.
01<Seira> With a final thought, Seira sends the teeth at their last target, herself moving in range to aid Demedais flank this creature, in case it survives her attack.
01<Seira> roll 10d6
06* Hatbot --> "Seira rolls 10d6 and gets 28."12 [10d6=1, 4, 3, 3, 3, 2, 4, 5, 1, 2]
<Tiny_Ko_Army> roll 1d20+16
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 19."12 [1d20=3]
<Tiny_Ko_Army> Jaws tear into the blue orb, making it's light vanish! It winks away with a breaking gem shard, the battlefield cleared! OOC - No foes visible at the moment, so free action.
01<Seira> "Alright. Restoration, then--" Seira looks around. "I can summon another Mount, and Demedais has his own horse to fall back on. They'll have to do. We'll use two people per horse for the time being, and advance. Any objections?"
06* Demedais gestures to Claris weakly. "I prepared... Lesser Restoration. Let me try that first." With that, he gestures to himself, hoping it will break the effects of the orb's touch!
<Tiny_Ko_Army> On that spell, some color returns to Demedais.
06* Demedais nods slightly. "Okay, it had some effect. Use your restoration on yourself, Claris - we need everyone moving." Another use of restoration on himself, before looking to Seira. "That should work."
06* Seira calls upon her orb to resummon a Mount, looking expectantly at Demedais. "Do your thing."
<Tiny_Ko_Army> Withdrawing a tiny vial, Claris scatters glistening dust over his body. Light touches him, restoring his vitality.
<Tiny_Ko_Army> Berjand approaches, "What were those," he enquires, coming along.
06* Demedais nods and prays for Horse's arrival, before reflecting a second on how long it's been since he's called him.
01<Seira> "Soul fragments?" Seira ventures. "This close to our target, I'd say failed experiments of the madman we're here to stop."
<Tiny_Ko_Army> Horse appears quickly at Demedais' side, licking his hand before presenting himself to be ridden.
<Demedais> "You think so?" Demedais turns to Seira, frowning, before grinning a bit at Horse.
01<Seira> "They were gems crying to be allowed to die, it's a safe bet," she returns, before getting on the horse and offering Claris a hand. "Let's not pause here too long."
06* Demedais gets on and nods to Berjand. "Indeed. I have no desire to face down more of those things."
<Tiny_Ko_Army> So the party mounts up and continues! The rest of the third day passes without incident, savef or occasional wails in the distance. Come nightfall, a steady wind has begun, which carries discordant wailing all about. The next morning, the wind has slackened, however, another frozen, sun distant day ahead of the party. (More)
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 5."12 [1d100=5]
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 56."12 [1d100=56]
<Tiny_Ko_Army> At dusk, the party comes onto something unusual. Jutting out of the desert sands is a rocky outcropping, about twenty feet up into the air. It's wide, thrusting out of the sand. Unusual enough, as this desert is nothing but deep, eroded sands with little truly solid. Further, as the party approaches it amid the setting sun, they can see it has an opening -a cave entrance, perhaps.
01<Seira> "Normally, I'd go and explore," Seira mentions. "But I've been trying to curb my curiousity."
<Tiny_Ko_Army> "Perhaps at least a glance?" Berjand looks towards it, the cave's entrance dark. "If it's empty, it would be preferable to sleeping in the open."
01<Seira> "A glance works for me," Seira agrees, opening her senses to magic.
06* Demedais looks about to say something, before stopping and looking to Berjand. A bit amused, he then looks to Claris and shrugs. "Let us be careful, though. If we find it large and compelling, we can return later after Irenes has been slain."
<Tiny_Ko_Army> "True." Claris agrees to that, looking onward himself. "Were we more leisureful, I would be interested. Few, few, few humans have ever come here in the past centuries."
<Demedais> "If only Malmuth and Balmuria were completely at peace and we didn't have Daa-vid to worry about." Demedais says. "Still, duty must come first. Are you planning on going in, Seira, or..."
<Tiny_Ko_Army> Berjand keeps quiet, but he does listen. His eyes swap back and forth as the party talks.
<Tiny_Ko_Army> "I do begin to wonder. The ruins by Balmuria, the laboratory under Malmuth..." His voice becomes curious, "You start to wonder if magic and treasure lies in every forgotten cave."
01<Seira> "Still sweeping ahead," Seira responds distractedly, looking around.
06* Demedais nods. "The world will open up. Our job is to ensure it does so in a way that won't break it."
01<Seira> "Let's go inside," Seira suggests. "Feel free to bring illumination if you can't see well. But don't go past me." And with that, she heads inside for fifteen more feet.
06* Demedais nods and pulls out a sunrod, using it to light the way and spare the cleric some magic.
<Tiny_Ko_Army> Claris reaches into his pack and takes out a copper coin, murmuring a short prayer. The coin is engulfed in light as he follows behind Seira.  With the light flickering about, you can see inside. Glimpses of the smooth walls on the side and drifts of sand, and towards the back - where you can see piles of...something, but you'd need to get closer to project enough light.
01<Seira> "Actually. There are skeletons inside." Seira frowns. "Maybe you should just stay by the entrance and I'll go check it out."
<Tiny_Ko_Army> Claris stops his pryaer at the last minute, however. "Thank you, Demedais."
01<Seira> roll 1d20+12 traps
06* Hatbot --> "Seira rolls 1d20+12 traps and gets 26."12 [1d20=14]
06* Demedais pauses. "Human skeletons? And I'm not inclined to let you go in alone, Seira."
01<Seira> "If it's a trap I'll probably survive, but if Claris wants to make it more of a certainty, I won't stop him."
<Tiny_Ko_Army> "I'll come along then," Claris says, "If they need to be put to rest, I'll gladly do so."
<Tiny_Ko_Army> After a moment, Claris nods and chants a quick, quiet prayer, touching Seira's shoulder.
06* Seira heads futher inside, at that.
<Demedais> "...Do not hesitate to pull back and let us handle them here, if they are hostile, Seira." Demedais says after a long moment.
01<Seira> "I'm pretty sure they're dead."
01<Seira> "The permanent kind," she amends quickly.
<Demedais> "That's no- mm. Still. Anything hostile." Demedais says flatly.
<Tiny_Ko_Army> "Can I see that sunrod then," Claris asks, waiting just a moment.
06* Demedais nods and hands it to Claris.
<Tiny_Ko_Army> In the two go! Demedais can see ahead, the halo of light advancing in! What lies here isa  pile of bones and ancient equipment against the far wall. A few hunks of burnt, fossilised wood lie here, as well as rotten wooden casks. The back wall has suffered a cave in.
06* Seira searches for the source of the conjuration magic.
<Tiny_Ko_Army> Seira pokes around the mess. While a more thoughrough search would be needed to catalogue all the items here, finding the magical signature is not hard. Nestled in the hand of one of the skeletons is a ceramic star.
06* Demedais looks to Berjand as they wait, a bit edgy.
06* Seira blinks.
06* Seira looks to see whether it or its magical signature are in any way familiar.
<Tiny_Ko_Army> Berjand has a hand on his scythe, waiting. "A grave," he muses very quietly.
<Demedais> "Likely, I suppose. A shame." Demedais shakes his head.
<Tiny_Ko_Army> Meanwhile Seira searches along, Claris keeping a watch. "Did the cave in kill them...?"
01<Seira> "There is a scroll that might hold the answer," Seira responds. "I'll use Mending and then another spell to transcribe it in the morning. For now, as it's approaching the evening, we might as well camp a short distance outside the cave in extradimensional space."
<Tiny_Ko_Army> The night passes without incident. The nextmorning, Seira uses mending to repair the scroll and then another spell to copy it. She finds that it's written in archaic Common, so old that it's difficult to read intelligently. OOC - Make an int check, Seira.
01<Seira> roll 1d20+10
06* Hatbot --> "Seira rolls 1d20+10 and gets 20."12 [1d20=10]
<Tiny_Ko_Army> Seira is able to parse it with a bit of work. It reads the following, "To whom may find this: This cave will become our graves. The sandstorms have gone on for two weeks, with no hope of exit, the sanddrifts pinning us in. We are fading from lack of food. I leave beh ind a warning to those that come this way - for while there is water deeper in this cave,  it runs poisonous. Turn away from this place - it's offered shelter is nothing bu
<Tiny_Ko_Army> it's offered shelter is nothing but a deathtrap." There is a linebreak, then in different scrip and writing, "Please, I ask of you to at least bury us. If you come while we are still fresh, I beg of you - tell Alarani in Desmile that Kentar loves her forever."
01<Seira> "We can do the former, at least," Seira muses, having summarized it to the others. "Desmile?"
03* Sierra_WatchLAConfidentialArgh is now known as Sierra_Mikain
<Tiny_Ko_Army> "I've never heard of it," Berjand replies. "It's nothing but a blank."
01<Seira> "It seems likely people lived here before it became a wasteland... perhaps during the war of the gods?"
06* Demedais nods. "The least we can do."
<Tiny_Ko_Army> Claris nods once, "Perhaps so, or perhaps before that. Still..." He looks to them, "It will not take long. Give me the time to lay them to rest."
<Demedais> "...Maybe." Demedais nods slightly, before nodding to Claris.
03* Sierra_Mikain is now known as Sierra_UpdatingMafia
06* Seira hands the star they've found to Demedais, merely asking him to keep it on his person.
06* Demedais blinks, before nodding and placing it in a convenient pocket.
<Tiny_Ko_Army> The fifth day dawns, the travellers continuing on deeper into the desert!
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 19."12 [1d100=19]
<Tiny_Ko_Army> This day passes without incidient. Rest comes peacefully, another day travelled. Thus, the sixth day begins!
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 88."12 [1d100=88]
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 10."12 [1d100=10]
<Tiny_Ko_Army> By about 10 AM, the day's travel is well and truly begun. The party rides up a heavy, long sanddune, seeing the path below. However, there is something of note. The sand ahead is not a sandy yellow, but a wide patch of faintly red sand.
01<Seira> If there was ever a time to check it out with magic, this is it!
06* Demedais looks to it, before glancing to Berjand. "You know of anything this could be?"
<Tiny_Ko_Army> roll 1d20+10
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+10 and gets 29."12 [1d20=19]
<Tiny_Ko_Army> "Wait!" Berjand abruptly raises his voice.
06* Seira certainly isn't about to step onto the bloody sands.
<Tiny_Ko_Army> "I've heard of these - the red you see is a type of tiny bug. They swarm anything that walks over them," he warns.
06* Demedais waits in place, eyeing the sands calmly for now.
<Demedais> "...This many?" Demedais asks, a bit startled.
01<Seira> "Are they impervious to fire?" Seira inquires.
<Tiny_Ko_Army> "I don't know," Berjand answers, the red sands about fourty feet across and very wide. "I've only heard about them second and third hand. They're not common in the deserts."
01<Seira> "We could try a pair of summons, again," Seira muses, "and divert them. Either that, or to carry us across. What do you think, Claris?"
<Tiny_Ko_Army> "I can do either. I'm wary of attacking it, incase it stirs an entire horde of them." He glances about, "It looks like this runs a good ways in either direction, but we could try going around, too."
06* Demedais shrugs slightly. "Whatever gets us across without being eaten by bugs."
01<Seira> "Let's try to fly across," Seira says at last. "I can call upon a hyppogriff and transport at least once more person safely across along with me. After that, we'll be able to throw the summons at the red sands, and see whether that opens a trail for our horses. If not, Demedais can call his back, and I'll summon yet another."
06* Demedais nods slightly.
<Tiny_Ko_Army> "Fine by me," Claris says, "Go ahead and I'll follow."
06* Seira summons the beast, and commands it to carry herself across with Demedais's armor, before returning for Demedais himself.
<Tiny_Ko_Army> The trip across is without incident. So is the next, taking Demedais over.
<Tiny_Ko_Army> The rest get ove rwithout incident, the red sands awaiting as the hippogriff finishes it's carrying work.
06* Seira sends it towards a section, so that it'd land on the other side from them right next to the red sand and walk away slowly to the side.
<Tiny_Ko_Army> Thesummoned beasts land on the other side, then walk into the swarm! As they do, the red sand seems to bustle, hustling towards the two baits with speed!
<Tiny_Ko_Army> roll 1d20+21
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+21 and gets 31."12 [1d20=10]
<Tiny_Ko_Army> roll 1d20+21
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+21 and gets 30."12 [1d20=9]
<Tiny_Ko_Army> roll 10d10
06* Hatbot --> "Tiny_Ko_Army rolls 10d10 and gets 70."12 [10d10=8, 8, 6, 10, 7, 6, 4, 8, 7, 6]
<Tiny_Ko_Army> In a grisly display, tiny red dots erupt out, cloaking the two summons in red! They shudder and seem to vanish entirely too quick, only a few drops of blood splashing out from the bugs! However, this does open several blanks spots of sand, as the vermin feast!
<Tiny_Ko_Army> Berjand looks on, his color draining from his face rapidly as he steps back and away from the red sand even more.
06* Seira calls the horses over, guiding Demedais's steed towards the safest looking one!
<Demedais> "..." Demedais stares, agape, as he backs away very quickly as well.
06* Seira also takes this chance to withdraw further from the sands.
<Tiny_Ko_Army> The horses cross theb lank spots, hustling across wiftly! The gaps don't last long, but it's long enough to get them over.
<Tiny_Ko_Army> Claris turns away from the mess, "Let's continue...and watch for more of those."
06* Seira sees no reason to stay here any longer, or disagree.
06* Demedais nods and quickly remounts. "Indeed."
<Tiny_Ko_Army> The sixth day passes mercifully. The seventh dawns, the party continuing their labors.
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 53."12 [1d100=53]
<Tiny_Ko_Army> The seventh day is a peaceful one, only chill winds picking up all day. By nightfall, they're a steady, albiet not too stron gmovement, occasionally whipping sand about.
06* Seira takes this as a sign of preparing two rope tricks the next morning.
<Tiny_Ko_Army> The eight morning dawns like this, a steady, unplesant, grit carrying wind. It's not prohibitive, but it's certainly not pleasant. Wraps of cloth can cover the mouth and nose to protect against it, but if it gets stronger you'll clearly have a problem.
06* Seira will be ready to stop in time, and count their progress to adequately calculate their distance to their goal.
06* Demedais wraps a thick layer of cloth around most of his face in acknoweldgement of the wind.
03* Sierra_UpdatingMafia is now known as Sierra_OHGODTHELIGHTTHELIGHT
03* NeremWorld (~Ari@pool-96-226-75-51.dllstx.fios.verizon.net) has joined #dunes
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 91."12 [1d100=91]
<Tiny_Ko_Army> roll 1d100+5
06* Hatbot --> "Tiny_Ko_Army rolls 1d100+5 and gets 14."12 [1d100=9]
<Tiny_Ko_Army> The winds stay steady, making visibility and hearing hampered. But, somewhere ahead, in the dusty view, you hear it. Cries of lamentation and fear, chilling you.
<Demedais> "Ngah..." Demedais growls. "Those orbs again?"
01<Seira> "Well, that's familiar," Seira says sourly. "I'd normally propose avoiding them, but a considerable part of me wants to release those souls. Claris, think you could do that spell, again? And after it, a circle or protection?"
<Tiny_Ko_Army> Claris nods, first touching Seira with a prayer, and then, "I call on a barrier of absolution, to protect us!" A white circle appears, a protection against evil cast! Meanwhile...OOC - You guys can make spot checks if you like.
01<Seira> roll 1d20+2 sure
06* Hatbot --> "Seira rolls 1d20+2 sure and gets 13."12 [1d20=11]
<Demedais> roll 1d20+9 k
06* Hatbot --> "Demedais rolls 1d20+9 k and gets 27."12 [1d20=18]
<Tiny_Ko_Army> roll 1d20+5
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+5 and gets 24."12 [1d20=19]
<Tiny_Ko_Army> roll 1d20+9
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+9 and gets 14."12 [1d20=5]
06* Seira surrounds herself with images in the meantime.
01<Seira> roll 1d4+3
06* Hatbot --> "Seira rolls 1d4+3 and gets 4."12 [1d4=1]
<Demedais> "A hundred or so feet out, I'd guess. Not sure how many we have on our hands this time. Be careful." Demedais says.
01<Seira> "Can you point one out to me?" Seira requests. "I could take it out from distance, this time around."
<Tiny_Ko_Army> "I see colors too - a yellow one," Claris adds, squinting.
06* Demedais gestures toward one of the blue ones, aware of Seira's fire resistance.
<Tiny_Ko_Army> OOC: You can make another check with a +6 bonus if you want, Seira. The conditions are making it impossible to be sure u nless you wanna shoot semi blind.
01<Seira> roll 1d20+8 I only need to see it briefly for MM to work
06* Hatbot --> "Seira rolls 1d20+8 I only need to see it briefly for MM to work and gets 17."12 [1d20=9]
<Tiny_Ko_Army> Seira is able to see them now - fifty feet away, the distance having been closed as the party tries to view them. OOC -  You guys can all take actions, you pretty much have a round as they zoom in.
01<Seira> "This time around...." Seira grabs hold of her blade. "Berjand, Claris, I think it might be more effective if you were supporting Demedais's efforts to strike at those unholy things. With a bit of luck, he'll be able to dispatch them more efficiently, since they seem impervious to most manners of magic."
<Tiny_Ko_Army> There are perhaps six of them - no six, two of each color. They come on relentlessly, advancing despite the wind.
01<Seira> But that's still to come. The orbs are almost within range of the Manyjaws spell, and Seira travels a few feet ahead to make up for the difference, before summoning the ghostly creations and sending them to gnaw at a blue orb.
01<Seira> roll 10d6
06* Hatbot --> "Seira rolls 10d6 and gets 34."12 [10d6=6, 3, 3, 4, 1, 4, 6, 2, 1, 4]
06* Demedais moves with Seira, sword drawn and ready to strike at the orbs when they enter range!
<Tiny_Ko_Army> Claris hangs back, "You'll have my support, be it prayer or mace," At that, he chants, "Fires of the sun, I beeseech you to help me put to rest the abominations here!" The other blue orb is stricken by a heavenborn pillar of fire erupting around it!
<Tiny_Ko_Army> roll 1d20+12 ref forSeria
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+12 ref forSeria and gets 29."12 [1d20=17]
01<Seira> OOC: Well, that one saved
<Tiny_Ko_Army> roll 1d20+12 ref for flame strike
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+12 ref for flame strike and gets 32."12 [1d20=20]
<Tiny_Ko_Army> roll 9d6
06* Hatbot --> "Tiny_Ko_Army rolls 9d6 and gets 30."12 [9d6=2, 6, 1, 4, 5, 2, 4, 4, 2]
<Tiny_Ko_Army> The jaws race out, tearing at one blue orb! The other is engulfed in fire, flickering red erratically!  But none are stopped, approaching onward! OOC - Initaitive here.
<Demedais> roll 1d20
06* Hatbot --> "Demedais rolls 1d20 and gets 15."12 [1d20=15]
01<Seira> roll 1d20+10
06* Hatbot --> "Seira rolls 1d20+10 and gets 16."12 [1d20=6]
<Tiny_Ko_Army> roll 1d20+2
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+2 and gets 5."12 [1d20=3]
<Tiny_Ko_Army> roll 1d20+3
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+3 and gets 5."12 [1d20=2]
<Tiny_Ko_Army> roll 1d20+13 blue 1
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+13 blue 1 and gets 22."12 [1d20=9]
<Tiny_Ko_Army> roll 1d20+13 blue 2
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+13 blue 2 and gets 29."12 [1d20=16]
<Tiny_Ko_Army> roll 1d20+13 red 1
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+13 red 1 and gets 14."12 [1d20=1]
<Tiny_Ko_Army> roll 1d20+13 red 2
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+13 red 2 and gets 22."12 [1d20=9]
<Tiny_Ko_Army> roll 1d20+13 yellow 1
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+13 yellow 1 and gets 17."12 [1d20=4]
<Tiny_Ko_Army> roll 1d20+13 yellow 2
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+13 yellow 2 and gets 31."12 [1d20=18]
03* Tiny_Ko_Army changes topic to 'Yellow2>Blue2>Blue1=Red2>Yellow1>Seira>Demedais>Red1>Berjand=Claris'
<Tiny_Ko_Army> The first yellow orb rushes the party - but at the edge of the magic circle, stops in it's tracks. It recoils off slightly, hovering nearby! Soon, the two blue orbs do the same, even if injured, as does the other red and the yellow! OOC - Seira.
06* Seira lets the teeth continue their work, as a pair of rays strikes out at the remaining blue orb
01<Seira> *red orb
01<Seira> roll 1d20+10 ranged touch
06* Hatbot --> "Seira rolls 1d20+10 ranged touch and gets 29."12 [1d20=19]
01<Seira> roll 1d20+10 ranged touch
06* Hatbot --> "Seira rolls 1d20+10 ranged touch and gets 18."12 [1d20=8]
01<Seira> roll 8d6 fire
06* Hatbot --> "Seira rolls 8d6 fire and gets 29."12 [8d6=4, 5, 6, 2, 2, 5, 4, 1]
01<Seira> roll 4d6 SA
06* Hatbot --> "Seira rolls 4d6 SA and gets 9."12 [4d6=1, 4, 3, 1]
01<Seira> roll 10d6 teeth
06* Hatbot --> "Seira rolls 10d6 teeth and gets 38."12 [10d6=5, 2, 3, 3, 6, 5, 3, 3, 2, 6]
<Tiny_Ko_Army> roll 1d20+12
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+12 and gets 28."12 [1d20=16]
<Tiny_Ko_Army> The blue orb continues to be chomped on, while the red orb is shot by flaming rays! However, it seems to not be damaged! Indeed, the fire makes the gem shard in the center glow brighter, the size of it's circle of light around it increasing by a foot or so! OOC - Deme.
06* Demedais moves out, a charging lash at the injured blue orb while making sure he stays within the circle's protective radius!
<Demedais> roll 1d20+14 (+2 Charge +1 Haste -3 PA)
06* Hatbot --> "Demedais rolls 1d20+14 (+2 Charge +1 Haste -3 PA) and gets 24."12 [1d20=10]
01<Seira> "Temporary change of plans, don't get within reach of the orbs," Seira tells Claris and Berjand. "Claris, use anything ranged you have on them, for now."
01<Seira> "Go for the opposite energy, since I figure my attempt just confirmed that."
<Tiny_Ko_Army> With sand blowing all about in a gentle, discomforting wind, Demedais strikes out! The charge isn't quite enough, missing the floating orb! Claris nods, "Benedictions of the sun come forth!" OOC - Bless, +1 to your attack rolls and saves vs fear.
<Tiny_Ko_Army> Berjand stays at the ready, defensive and within the circle! Meanwhile, the orbs circle around, unable to get to the party! OOC - Seira.
06* Seira regrettably sends the orbs towards a new target, the other red orb.
01<Seira> roll 10d6
06* Hatbot --> "Seira rolls 10d6 and gets 29."12 [10d6=6, 1, 2, 2, 2, 5, 6, 2, 1, 2]
<Tiny_Ko_Army> roll 1d20+12
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+12 and gets 17."12 [1d20=5]
01<Seira> OOC: At last!
<Tiny_Ko_Army> The red orb is chomped up good, unable to evade the gnawing, gnashing teeth! So ripped up, it's light flickers a few times, but it's still up! OOC - Deme.
06* Demedais growls and continues attempting to dice the blue one up in an attempt to finish it off!
<Demedais> roll 1d20+15 (+1 Haste)
06* Hatbot --> "Demedais rolls 1d20+15 (+1 Haste) and gets 34."12 [1d20=19]
<Demedais> roll 1d20+15 (+1 Haste)
06* Hatbot --> "Demedais rolls 1d20+15 (+1 Haste) and gets 27."12 [1d20=12]
<Demedais> roll 1d20+10 (+1 Haste)
06* Hatbot --> "Demedais rolls 1d20+10 (+1 Haste) and gets 19."12 [1d20=9]
<Tiny_Ko_Army> OOC - First is a hit and you can threaten a crit.
<Demedais> roll 1d20+16 crit check (+1 Haste +1 Bless, second roll wouldn't have hit anyway)
06* Hatbot --> "Demedais rolls 1d20+16 crit check (+1 Haste +1 Bless, second roll wouldn't have hit anyway) and gets 35."12 [1d20=19]
<Tiny_Ko_Army> OOC - Crit.
<Demedais> roll 4d6+7+2d6
06* Hatbot --> "Demedais rolls 4d6+7+2d6 and gets 35."12 [4d6=6, 2, 6, 4][2d6=5, 5]
<Tiny_Ko_Army> With one decisive blow, Demedais slashes through the blue orb! His blade cleaves through the gem shard, making the entire thing wink out and shatter! OOC - You can cleave to a yellow one nearby if you want, they're not particularly spaced out.
03* Tiny_Ko_Army changes topic to 'Yellow2>Blue2>Red2>Yellow1>Seira>Demedais>Red1>Berjand=Claris'
<Demedais> roll 1d20+16 sure, I'll take it.
06* Hatbot --> "Demedais rolls 1d20+16 sure, I'll take it. and gets 19."12 [1d20=3]
01<Seira> "Next time, let's attack together," Seira suggests. "I'll wait on you, and we'll summon water on the yellow orbs. It might do some damage, especially if we time it well, I feel."
<Demedais> "I can do that." Demedais nods.
<Tiny_Ko_Army> Demedais swings back towards the yellow orb, ut it's too fast to share the fate of it's ally! Meanwhile, Claris withdraws his holy symbol. He holds it to his chest, then points forward at the orbs! Three of them, the last blue and the big red and a yellow, are caught in a burst of raw holy power!
<Tiny_Ko_Army> roll 5d8
06* Hatbot --> "Tiny_Ko_Army rolls 5d8 and gets 28."12 [5d8=4, 6, 7, 4, 7]
<Tiny_Ko_Army> roll 1d20+9
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+9 and gets 24."12 [1d20=15]
<Tiny_Ko_Army> roll 1d20+9
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+9 and gets 16."12 [1d20=7]
<Tiny_Ko_Army> roll 1d20+9
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+9 and gets 20."12 [1d20=11]
<Tiny_Ko_Army> The burst makes the two non red orbs hit flicker, especialy the already hurt blue one! The red one shrinks, losing most of it's gained size! Meanwhile, Berjand continues to hold back in defense, waiting.  Meanwhile, the orbs continue to wail, relentlessly but unsuccessfully wailing at the barrier! OOC - Seira.
06* Seira summons all the water she can in a wave that catches two of the yellow orbs, timing it with Demedais.
02* NeremWorld (~Ari@pool-96-226-75-51.dllstx.fios.verizon.net) Quit (Ping timeout)
06* Demedais nods and lands a wall of boiling water right on top of the two yellow orbs!
<Tiny_Ko_Army> The twin waters - one gush and one wall, engulf thet wo yellow orbs! The raw water pressure is considerable, slamming them down into the sand!
<Tiny_Ko_Army> roll 10d6
06* Hatbot --> "Tiny_Ko_Army rolls 10d6 and gets 37."12 [10d6=5, 1, 2, 6, 5, 6, 1, 3, 2, 6]
<Tiny_Ko_Army> roll 37*1.5
06* Hatbot --> "Tiny_Ko_Army rolls 37*1.5 and gets 55.5."12
03* Tiny_Ko_Army changes topic to 'Blue2>Red2>Seira>Demedais>Red1>Berjand=Claris'
<Tiny_Ko_Army> The desert sand soaks up as much water as a thirsty traveller, even as the two yellow orbs are pinned and broken! They seem to be extinquished by the water, breaking apart and destroyed by the two!
<Tiny_Ko_Army> The red orb continues to flail outside of the radius, unable to get closer! Claris holds for the moment, as does Berjand, as the orbs fail to penetrate the circle! OOC - Seira.
<Tiny_Ko_Army> roll 2d4
06* Hatbot --> "Tiny_Ko_Army rolls 2d4 and gets 3."12 [2d4=1, 2]
<Tiny_Ko_Army> Heat enaminates from the wall of hot water, doing a little mroe harm and good at once!
01<Seira> Magic missiles are her way of putting things right, it seems. Seira sends five the way of the red orb she inadvertantly strengthened earlier.
01<Seira> roll 5d4+5
06* Hatbot --> "Seira rolls 5d4+5 and gets 21."12 [5d4=4, 4, 4, 1, 3]
<Tiny_Ko_Army> The red orb shrinks to it's original size entirely, battered and weakened by the missiles! OOC - Deme.
03* Tiny_Ko_Army changes topic to 'Blue2>Red2>Seira=Demedais>Red1>Berjand=Claris'
06* Demedais drops concentration on the wall and moves to strike at the red sphere through the wall!
<Demedais> roll 1d20+18 (+1 Haste +4 Smite +1 Bless -2 PA)
06* Hatbot --> "Demedais rolls 1d20+18 (+1 Haste +4 Smite +1 Bless -2 PA) and gets 31."12 [1d20=13]
<Demedais> roll 1d20+18 (+1 Haste +4 Smite +1 Bless -2 PA)
06* Hatbot --> "Demedais rolls 1d20+18 (+1 Haste +4 Smite +1 Bless -2 PA) and gets 29."12 [1d20=11]
<Demedais> roll 1d20+9 (+1 Haste +1 Bless -2 PA)
06* Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +1 Bless -2 PA) and gets 22."12 [1d20=13]
<Tiny_Ko_Army> OOC - Two hits.
<Demedais> roll 4d6+22+4d6
06* Hatbot --> "Demedais rolls 4d6+22+4d6 and gets 53."12 [4d6=1, 4, 3, 3][4d6=3, 5, 6, 6]
<Tiny_Ko_Army> The red orb is hit twice, it's gem center chipped and damaged! But it's still stays up, as the heat from thew all continues!
<Tiny_Ko_Army> roll 2d4
06* Hatbot --> "Tiny_Ko_Army rolls 2d4 and gets 8."12 [2d4=4, 4]
<Tiny_Ko_Army> The heat is too much for the blue orb, which shudders and breaks apart! "Thank Lathander this circle works," Claris says, "We're in no danger...it's more of an extermination now. They're not even running."
<Tiny_Ko_Army> Indeed, the orbs continue to futilely try to get to the party! OOC - Seira.
06* Seira agrees with that, sending five more missiles at Demedais's target.
01<Seira> roll 5d4+5
06* Hatbot --> "Seira rolls 5d4+5 and gets 18."12 [5d4=4, 4, 1, 2, 2]
<Demedais> "Indeed. This is a far less risky method." Demedais nods.
<Tiny_Ko_Army> The formerly large red orb takes too much, the missiles shattering it! Only two injured orbs left now! OOC - Deme.
06* Demedais moves on to the next red one, chipping away at it!
01<Seira> "I prefer to think of that as freeing their spirits," Seira comments, ready to support Demedais.
<Demedais> roll 1d20+15 (+1 Haste +1 Bless -1 PA)
06* Hatbot --> "Demedais rolls 1d20+15 (+1 Haste +1 Bless -1 PA) and gets 30."12 [1d20=15]
<Demedais> roll 1d20+15 (+1 Haste +1 Bless -1 PA)
06* Hatbot --> "Demedais rolls 1d20+15 (+1 Haste +1 Bless -1 PA) and gets 21."12 [1d20=6]
<Demedais> roll 1d20+10 (+1 Haste +1 Bless -1 PA)
06* Hatbot --> "Demedais rolls 1d20+10 (+1 Haste +1 Bless -1 PA) and gets 23."12 [1d20=13]
<Tiny_Ko_Army> OOC - One hit.
<Demedais> roll 2d6+9+2d6
06* Hatbot --> "Demedais rolls 2d6+9+2d6 and gets 19."12 [2d6=6, 2][2d6=1, 1]
<Tiny_Ko_Army> Another blow lands on the red orb, this one only grazing it! Claris continues to watch and wait, as the orbs, even near destruction, know nothing but the resistance of the circle! OOC - Seira.
06* Seira tosses an orb of acid at the remaining orb, before darting out of the protective circle to flank it with Demedais, sword in hand!
01<Seira> roll 1d20+11 ranged touch
06* Hatbot --> "Seira rolls 1d20+11 ranged touch and gets 15."12 [1d20=4]
<Tiny_Ko_Army> The orb of acid is errant, the colored orb dancing out of the way of it's shapealike! OOC - Deme.
06* Demedais focuses, intent on his opponent, before swinging upwards and executing a massive downward slash on the floating sphere, attempting to split it completely in half!
<Demedais> roll 1d20+19 (+1 Haste +1 Bless +4 Ki Focus (+8 Str) +2 Flanking -3 PA)
06* Hatbot --> "Demedais rolls 1d20+19 (+1 Haste +1 Bless +4 Ki Focus (+8 Str) +2 Flanking -3 PA) and gets 23."12 [1d20=4]
<Tiny_Ko_Army> Demedais draws on his training, his inner strength, all his energy! Yet the orb is damnably fast, weaving out of his sword's reach in an instant, trying to slam in! OOC - Seira.
01<Seira> OOC: It doesn't act before I do?
<Tiny_Ko_Army> OOC: The orb's just hitting the barrier. It can't do much and it seems to want to get at you, even if it keeps failing.
01<Seira> OOC: I'm outside it, but I have MI
<Tiny_Ko_Army> OOC: Oh, go reading! Thanks.
01<Seira> OOC: What's life without a bit of danger?
<Tiny_Ko_Army> The orb sees a target at last, zooming at Seira with an intent fury!
<Tiny_Ko_Army> roll 1d20+16
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+16 and gets 36."12 [1d20=20]
<Tiny_Ko_Army> roll 1d20+16 crit check
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+16 crit check and gets 35."12 [1d20=19]
<Tiny_Ko_Army> OOC: How many images?
01<Seira> OOC: Roll a d5
<Tiny_Ko_Army> roll 1d5 a 1 will hurt
06* Hatbot --> "Tiny_Ko_Army rolls 1d5 a 1 will hurt and gets 2."12 [1d5=2]
<Tiny_Ko_Army> The orb attacks like a spirit from the abyss, slamming into the image to the right of Seira! It bursts into fire, eliminated instantly! OOC - Seira.
06* Seira waits on Demedais to strike at its flank as it seems preoccupied. Assuming there is a flank and a way to occupy it.
<Tiny_Ko_Army> OOC: Deme then.
06* Demedais huffs a bit and goes for three far more rapid slashes toward the sphere, frustrated now.
<Demedais> roll 1d20+18  (+1 Haste +1 Bless +2 Flanking)
<Demedais> roll 1d20+18  (+1 Haste +1 Bless +2 Flanking)
06* Hatbot --> "Demedais rolls 1d20+18 (+1 Haste +1 Bless +2 Flanking) and gets 33."12 [1d20=15]
06* Hatbot --> "Demedais rolls 1d20+18 (+1 Haste +1 Bless +2 Flanking) and gets 37."12 [1d20=19]
<Demedais> roll 1d20+13  (+1 Haste +1 Bless +2 Flanking)
06* Hatbot --> "Demedais rolls 1d20+13 (+1 Haste +1 Bless +2 Flanking) and gets 27."12 [1d20=14]
<Tiny_Ko_Army> OOC - Second one is a crit threat.
<Tiny_Ko_Army> OOC: First one hits, too.
<Demedais> roll 1d20+18 Crit threat
06* Hatbot --> "Demedais rolls 1d20+18 Crit threat and gets 30."12 [1d20=12]
<Demedais> roll 6d6+21+4d6 woo crits?
06* Hatbot --> "Demedais rolls 6d6+21+4d6 woo crits? and gets 60."12 [6d6=2, 5, 6, 3, 6, 1][4d6=6, 2, 2, 6]
<Tiny_Ko_Army> Crunch! Demedais utterly shatters the last orb, destroying it as the soul within is freed! OOC - Free action.
<Tiny_Ko_Army> "Rest well," Claris bows his head into prayer. "You said you think these are the work of Irenes, Seira?"
01<Seira> "This one went better than I expected. And our horses even survived!"
<Tiny_Ko_Army> Berjand is rather pale, going back to his horse.
06* Seira nods at Claris. "It is my best bet, yes."
06* Seira walks up to Demedais, and whispers to him, "Mind using a restoration to help Berjand recover his spirit?"
06* Demedais looks to Berjand, and claps him on the back, using a cast of Lesser Restoration at Seira's request. "You alright?"
<Tiny_Ko_Army> "We need to continue making haste, then. If there's anything he's doing that could be making more," He just spurs his horse on at it, looking ahead at the sandy, windy vista.
01<Seira> "Despite the horrors of the wastes, don't you feel quite safe in our presence?" Seira asks him, following on her own mount.
<Tiny_Ko_Army> "I'm fine," Berjand insists. "Just...I don't think I'll forget that wailing anytime soon."
01<Seira> "You're aiding a good cause," Seira tells him. "Some might say divine."
<Demedais> "It does haunt. Most people." Demedais says with a slight grin to Seira.
01<Seira> "I've seen horrors that make these pale, so I'm pretty immune," she agrees.
<Tiny_Ko_Army> "I wonder what I got myself into," BErjand goes to his horse as well, "But I can't do anything but follow now, so I'll believe you're right."
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 86."12 [1d100=86]
<Tiny_Ko_Army> The rest of the day is peaceful, the wind keeping pace but nothing going wrong. The ninth day dawns, a tiny bit windier, but still staving off a sandstorm. Thus the party continues onward into the waste...
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 55."12 [1d100=55]
<Tiny_Ko_Army> This day is a quiet one. The wind slackens near the end of it, as you start to notice the ground changing. The sand is thinner, with a cracked, blasted, dead earth poking out beneath it. There is no ice, yet is is so cold as to make your protections seem almost not enough, to make the mists coming out of your mouth clouds of vapor. (More)
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 84."12 [1d100=84]
<Tiny_Ko_Army> The tenth day dawns as you come out of Seira's rope trick. But you notice it's still dark - for the sky is covered with black, thick, ungiving clouds. It's as dark as night, with an unpleasant wind picking up again, tossing grit about. Not enough to be dangerous, but back to where it was before the wind lessened yesterday.
<Tiny_Ko_Army> Claris looks up to the dark clouds, casting light onto a copper coin. "Ominous. But I doubt the desert will get rain, will it?"
01<Seira> "It's not quite a desert, here."
<Demedais> "Mmm." Demedais frowns. "Let's be careful, today."
01<Seira> "Well. Nothing to do but continue, and use rope trick to get through the day if there's no other option."
<Tiny_Ko_Army> Berjand leads the way, looking up...
<Tiny_Ko_Army> roll 1d20+10
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+10 and gets 27."12 [1d20=17]
<Tiny_Ko_Army> "Lighting storms, maybe," he offers as you begin to go. "No rain, just some wind and crashing thunderbolts."
01<Seira> "I have protection from those," Seira says with a frown. "But you probably don't. I'll amend that next day, if it matters by then."
06* Demedais looks up, grimacing. "Just what I needed in my life. More lightning. No one object if I don't wear my armor today?"
<Tiny_Ko_Army> "I can aid with that on the morrow, too," Claris adds, "Let's hope it doesn't start."
<Demedais> "Indeed." Demedais nods.
<Tiny_Ko_Army> Just before noon, it begins.  It starts with distant echos of thunder, but within minutes it gets closer and closer. The sky towards the south is lit up with dozens of lighting bolts a minute, flashing in a gorgeous, deadly display of nature.  The scent of ozone drifts towards your noses, tingling them.
06* Demedais looks up, grimacing. "How perfectly cheerful. Should we avoid tempting fate today?"
01<Seira> "I can get us through it, all the way to the evening," Seira responds, dismounting. "And then through the night, if necessary."
<Tiny_Ko_Army> "How?" Claris asks, as he slows his horse as Seira dismounts.
01<Seira> "They can't harm us within an extradimensional space, pretty much."
06* Seira begins casting the rope trick spell, located sufficiently above ground.
<Demedais> "I am in agreement with extradimensional spaces very much so." Demedais says flatly, dismounting. "I have been hurt by lightning far too much for my tastes."
<Tiny_Ko_Army> "That means we've travelled ten and a half days then," Berjand observes, "Isn't it 14 days to the first destination?"
<Demedais> "Sounds accurate, presuming we're following the directions correctly." Demedais nods.
<Tiny_Ko_Army> "If we lose the entire day, we'll need to travel a half day," Berjand says, as the rope trick is prepared. He looks ast he souther sky, lighting dancing closer. "Butl et's get inside."
01<Seira> "It's understandable," Seira agrees.
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 43."12 [1d100=43]
<Tiny_Ko_Army> So the party gets into the space, waiting...(SEc.)
<Demedais> "Do bags of holding usually begin flickering after coming into these places?" Demedais pauses for a moment once inside.
06* Demedais steps back outside, empties out the haversack and pins it outside with a few stakes.
<Tiny_Ko_Army> OOC - STrike the last two lines.
<Tiny_Ko_Army> The storm lasts all day and some o fthe night. It brings thunder and greasy gray hailstones, that shed almost no water on melting. What little there is hisses, seeping into the ground. But come dawn, the weatehr has improved, the way clear again.
01<Seira> "Well, I'm glad I didn't brave the hailstones of acid," Seira comments happily, ready to proceed once more.
<Demedais> "Indeed." Demedais nods, ready to go.
<Tiny_Ko_Army> "Three and a half days to go," Berjand prepares his horse again, getting on. The sky is clear this time, no danger from the heavens.
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 68."12 [1d100=68]
<Tiny_Ko_Army> The 10th and a half to the 11th and a half day passes without incident. Sundown comes peacefully, the sand fading in favor of the broken, dead ground you've been glimpsing.  For the next dawn...
<Tiny_Ko_Army> roll 1d100
06* Hatbot --> "Tiny_Ko_Army rolls 1d100 and gets 90."12 [1d100=90]
<Tiny_Ko_Army> roll 1d100+5
06* Hatbot --> "Tiny_Ko_Army rolls 1d100+5 and gets 97."12 [1d100=92]
<Tiny_Ko_Army> 9 AM. A time of normal things, walking across blasted, thunder stricken ground, as...OOC - All of you, make listening checks.
01<Seira> roll 1d20+2 dragons?!
06* Hatbot --> "Seira rolls 1d20+2 dragons?! and gets 9."12 [1d20=7]
<Demedais> roll 1d20+9 aw hell
06* Hatbot --> "Demedais rolls 1d20+9 aw hell and gets 13."12 [1d20=4]
01<Seira> roll 1d20+2 this is such a reroll moment
06* Hatbot --> "Seira rolls 1d20+2 this is such a reroll moment and gets 17."12 [1d20=15]
<Tiny_Ko_Army> roll 1d20+5
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+5 and gets 23."12 [1d20=18]
<Tiny_Ko_Army> roll 1d20+9
06* Hatbot --> "Tiny_Ko_Army rolls 1d20+9 and gets 11."12 [1d20=2]
<Tiny_Ko_Army> Claris perks up abruptly, "I heard something like a rumbling, down there," He looks at the ground.
<Demedais> "Worm?" Deme muses, also looking down. "We have any preventative measures we can take?"
06* Seira considers. "Time for the spell that pushes back my death," she tells Claris happily.
<Tiny_Ko_Army> "Protections," He says, going and casting on Seira on request. Berjand looks around, as..(More, you get your buff in time, Seira. Stop posting a moment.)
<Tiny_Ko_Army> CRACK! The ground rumbles and a loud CRUNCH fills your ears! Just ahead of you, a long line of eart splits, the entire ground going at an angle, starting to sink! There's lots of cracking noises, as if the very ground beneath you is shattering! OOC - All of you get one action, go ahead.
01<Seira> "Our best chance is to take down whatever's there!" Seira calls out, surrounding herself in images. "Best defense is an offense!"
01<Seira> roll 1d4+3
06* Hatbot --> "Seira rolls 1d4+3 and gets 6."12 [1d4=3]
06* Demedais bellows loudly, gazing ahead. "Assuming we can even take it down! What the heck is it, even...?!
<Tiny_Ko_Army> "Can any of us get off the ground?" Claris calls, as...
<Tiny_Ko_Army> Crack. The world collapses beneath the party! The ground completely gives wall all around, crumbling like a sick, dead crust! Below is a chasm, the ground onrushing as you fall! OOC - Deme, aren't you wearing a Ring of Feather Falling?
<Demedais> OOC: I can have one put on as a... standard action. But not immediately, no.
<Demedais> OOC: Unless there isn't a two-ring limit!
<Tiny_Ko_Army> OOC: Ther eis. However, since you only talked, I'll let you do it if you want. Talking's generally a free action.
06* Demedais quickly slips the Ring of Feather Fall on before the crash!
<Tiny_Ko_Army> OOC: Seira, you can make a tumble check here.
01<Seira> roll 1d20+14 whee~
06* Hatbot --> "Seira rolls 1d20+14 whee~ and gets 20."12 [1d20=6]
<Tiny_Ko_Army> OOC: Subtract the last d6 of this then, Seira.
<Tiny_Ko_Army> roll 6d6
06* Hatbot --> "Tiny_Ko_Army rolls 6d6 and gets 19."12 [6d6=1, 5, 4, 6, 2, 1]
<Tiny_Ko_Army> In the fury, the ground crumbles completely! The fall is short and into the darkness! Demedais is safe, floating down like a feather! Seira is able to tumble, slightly padding her fall! Claris and Berjand take the full impact, landing amid the rubble! It's rather dark here, not much sunlight immediately getting down. However, Seira can see with her darkvision...OOC - PM.
01<Seira> "Claris, now's the best time for that mass curing spell," Seira speaks, looking around warily.
<Tiny_Ko_Army> Claris coughs and gets up, wobbly on his feet. "Ugh, knocked the wind from me," he rises, "I will as soon as I can see what I'm doing."
<Tiny_Ko_Army> Berjand groans, "I'm alive..." he breathes, voice near Claris.
01<Seira> "Seems like a shocker lizard cavern," Seira muses, reaching out with Lagann's power to seek out the metals nearby.
06* Demedais moves to land near Claris and Berjand if possible, or moving toward them. "I don't lik-...... what. Shocker.... Shocker lizards." Demedais freezes at that for a moment.
01<Seira> "Yes, this means we should spread up a bit once we're healed."
<Tiny_Ko_Army> Light comes from two things. Claris casts light on a copper coin, setting it on the ground. The second is a few blue flashes - for the walls are lined with many, many little tunnels, a few of them giving off electric blue flashes.
<Tiny_Ko_Army> Claris looks about as Demedais lands, first casting a few quiet words to himself...
03* Tiny_Ko_Army is now known as Kotono
<Kotono> roll 3d8+9
06* Hatbot --> "Kotono rolls 3d8+9 and gets 20."12 [3d8=5, 1, 5]
06* Demedais grunts and eyes the walls warily. "Okay. Let's get out of here as soon as bloody possible."
<Kotono> The wounds of Claris vanish away at his spell, mending his body. He then goes to Berjand - but as he does, you can see more flashes of blue. From the walls they start to crawl out, just a few now. Shocker lizards begin to gush out like a plague, coming forth! OOC - let's do initiative them pause here.
01<Seira> OOC: Let's do a round!
01<Seira> roll 1d20+10
06* Hatbot --> "Seira rolls 1d20+10 and gets 30."12 [1d20=20]
<Demedais> roll 1d20 mrf to doing a round
06* Hatbot --> "Demedais rolls 1d20 mrf to doing a round and gets 10."12 [1d20=10]
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 3."12 [1d20=1]
<Kotono> roll 1d20+3
06* Hatbot --> "Kotono rolls 1d20+3 and gets 13."12 [1d20=10]
<Kotono> roll 1d20+6 lizard 1
06* Hatbot --> "Kotono rolls 1d20+6 lizard 1 and gets 17."12 [1d20=11]
<Kotono> roll 1d20+6 lizard 2
06* Hatbot --> "Kotono rolls 1d20+6 lizard 2 and gets 21."12 [1d20=15]
<Kotono> roll 1d20+6 lizard 3
06* Hatbot --> "Kotono rolls 1d20+6 lizard 3 and gets 9."12 [1d20=3]
03* Kotono changes topic to 'Seira(30)>Lizard 2(21)Lizard 1(17)>Berjand(13)>Demedais(10)>Lizard 3(9)>Claris(3)'
<Steph> I might have made a terrible mistake

Corwin

<Infinite_Ko_Loop> > roll 3d8+9
<Infinite_Ko_Loop> * Hatbot --> "Kotono rolls 3d8+9 and gets 20." [3d8=5, 1, 5]
<Infinite_Ko_Loop> * Demedais grunts and eyes the walls warily. "Okay. Let's get out of here as soon as bloody possible."
<Infinite_Ko_Loop> > The wounds of Claris vanish away at his spell, mending his body. He then goes to Berjand - but as he does, you can see more flashes of blue. From the walls they start to crawl out, just a few now. Shocker lizards begin to gush out like a plague, coming forth! OOC - let's do initiative them pause here.
<Infinite_Ko_Loop> <Seira> OOC: Let's do a round!
<Infinite_Ko_Loop> <Seira> roll 1d20+10
<Infinite_Ko_Loop> * Hatbot --> "Seira rolls 1d20+10 and gets 30." [1d20=20]
<Infinite_Ko_Loop> <Demedais> roll 1d20 mrf to doing a round
<Infinite_Ko_Loop> * Hatbot --> "Demedais rolls 1d20 mrf to doing a round and gets 10." [1d20=10]
<Infinite_Ko_Loop> > roll 1d20+2
<Infinite_Ko_Loop> * Hatbot --> "Kotono rolls 1d20+2 and gets 3." [1d20=1]
<Infinite_Ko_Loop> > roll 1d20+3
<Infinite_Ko_Loop> * Hatbot --> "Kotono rolls 1d20+3 and gets 13." [1d20=10]
<Infinite_Ko_Loop> > roll 1d20+6 lizard 1
<Infinite_Ko_Loop> * Hatbot --> "Kotono rolls 1d20+6 lizard 1 and gets 17." [1d20=11]
<Infinite_Ko_Loop> > roll 1d20+6 lizard 2
<Infinite_Ko_Loop> * Hatbot --> "Kotono rolls 1d20+6 lizard 2 and gets 21." [1d20=15]
<Infinite_Ko_Loop> > roll 1d20+6 lizard 3
<Infinite_Ko_Loop> * Hatbot --> "Kotono rolls 1d20+6 lizard 3 and gets 9." [1d20=3]
03* Taishyr is now known as Demedais
03* ShaiHulud is now known as Seira
03* Retrieving #dunes modes...
03* ChanServ sets mode: +o Seira
06* Seira decides to pick off a pair of the closer lizards to buy their guide time enough to get away, or for Demedais to react.
01<Seira> roll 1d20+10 touch lizard 1~
06* Hatbot --> "Seira rolls 1d20+10 touch lizard 1~ and gets 11."12 [1d20=1]
01<Seira> roll 1d20+10 touch lizard 12
06* Hatbot --> "Seira rolls 1d20+10 touch lizard 12 and gets 19."12 [1d20=9]
01<Seira> roll 6d6 die
06* Hatbot --> "Seira rolls 6d6 die and gets 20."12 [6d6=4, 5, 5, 3, 2, 1]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Lizard 1(17)>Berjand(13)>Demedais(10)>Lizard 3(9)>Claris(3)'
<Infinite_Ko_Loop> Seira swiftly shoots off at the second lizard, firing quickly! A beam of fire shoots through it's body, making it's scalyness catch aflame! Red fire and electric blue course over it's dying, burning body! The first lizard waits for the moment, hissing in the air. OOC - Berjand is up.
01<Seira> "Be ready to climb up once I create the opening!" Seira calls over to him.
<Infinite_Ko_Loop> Berjand holds his scythe defensively, eyeing the lizards. "I will be! What are those?" OOC - He's holding, so you're up, Deme.
01<Seira> "Critters that shoot lightning. Nastier than they look."
<Demedais> "Shocker lizards. Weak alone, deadly in groups." Demedais says grimly, charging the third lizard with the hopes of cleaving through it into the one Seira missed!
<Demedais> roll 1d20+13 (+2 Charge +1 Haste -4 PA)
06* Hatbot --> "Demedais rolls 1d20+13 (+2 Charge +1 Haste -4 PA) and gets 31."12 [1d20=18]
<Infinite_Ko_Loop> OOC - Hit. They're not close enough to cleave, though.
<Demedais> roll 2d6+15 ehkay.
06* Hatbot --> "Demedais rolls 2d6+15 ehkay. and gets 20."12 [2d6=1, 4]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Lizard 1(17)>Berjand(13)>Demedais(10))>Claris(3)'
<Infinite_Ko_Loop> With a heavy overhwanded swipe a shocker lizard is cut into two! It falls dead as a doornail! "Do any of you need immediate aid," Claris calls out.
01<Seira> "Our guide comes first," Seira returns.
<Infinite_Ko_Loop> "Very well," Claris approaches him, "Lathander, melt away the pain in your daily rebirth..."
<Infinite_Ko_Loop> roll 3d8+9
06* Hatbot --> "Infinite_Ko_Loop rolls 3d8+9 and gets 13."12 [3d8=2, 1, 1]
<Infinite_Ko_Loop> The wounds of Berjand mend quickly, but as they do! From the walls, a near trhe southern part of the western wall, five shocker lizards come out in a little tangle! They crackle together, looking on at teh group, as you see more electric shocks hinted at in the walls! OOC - Seira.
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Lizard 1(17)>Berjand(13)>Demedais(10))>Claris(3)>Shocker Lizard Group 1(5 of them)(1)'
06* Seira tries to make good on her promise, bringing about the rare occasion of a storm of ice and hail in a desert, centered on the southern edge to collapse as many of the tunnels shocker lizards could come out of, and gain a way up at the same time.
01<Seira> roll 5d6 ice storm go
06* Hatbot --> "Seira rolls 5d6 ice storm go and gets 19."12 [5d6=1, 6, 3, 5, 4]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Lizard 1(17)>Berjand(13)>Demedais(10))>Claris(3)>Shocker Lizard Group 1(4 of them)(1)'
<Infinite_Ko_Loop> Crackle! The ice storm pounds the southern walls, also catching the closest shocker lizard of the group of five that came out! This one is bludgeoned to death, soon followed by a few loose rocks and a few more! Stone crunches as the southern wall, already weak enough to collapse downward, is given enough encouragement to continue! It falls apart, making a very steep, crude slope up!
<Infinite_Ko_Loop> OOC - Lizard 1 is up.
01<Seira> "That-a-way," Seira tells Berjand, pointing at the southern slope.
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Lizard 1(17)>Demedais(10))>Claris(3)>Shocker Lizard Group 1(4 of them)(1)'
<Infinite_Ko_Loop> Berjand nods and begins to try and climb up! OOC - Sec, need to check modifiers.
<Infinite_Ko_Loop> roll 1d20+6
06* Hatbot --> "Infinite_Ko_Loop rolls 1d20+6 and gets 10."12 [1d20=4]
<Infinite_Ko_Loop> Berjand goes up the slope, but it's slow going! He slides back a few times, the unsteady new slope a difficult one that prevents him from advancing for now!
<Infinite_Ko_Loop> The first shocker lizard, still unhurt, approaches Demedais! Lighting crackles around it, as a stunning shock comes from it's body! OOC - Ref save, Deme.
<Infinite_Ko_Loop> roll 2d8
06* Hatbot --> "Infinite_Ko_Loop rolls 2d8 and gets 6."12 [2d8=4, 2]
<Demedais> roll 1d20+6
06* Hatbot --> "Demedais rolls 1d20+6 and gets 8."12 [1d20=2]
<Infinite_Ko_Loop> Caught off guard, Demedais is directly, viciously shocked by the lizard! His hair would stand on end if he had any on his head! OOC - Deme.
06* Demedais grunts irritably, but moves to the larger threat - the group of four near the escape route, stepping in to slice up as many as possible!
<Demedais> roll 1d20+12 (+1 Haste -3 PA)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) and gets 13."12 [1d20=1]
<Demedais> roll 1d20+12 (+1 Haste -3 PA)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) and gets 25."12 [1d20=13]
<Infinite_Ko_Loop> OOC - Uh, Deme, you do remember that no FA on moving, right?
<Demedais> OOC: Doing these seperately for each one I can reach. I presumed a 13 didn't hit. >_>
<Demedais> OOC: I was intending for a 5-ft, but... right, if I had to charge, they wouldn't be in range, would they? Deme brain work good. Charge miss. Bah.
<Infinite_Ko_Loop> Demedais charges to the front man of the four lizard pack, but his blade is errant! Despite all hsi speed, he misses and clangs off a rock instead! OOC - Claris is up.
<Infinite_Ko_Loop> "What about you, Seira," Claris looks to her pointedly.
01<Seira> "Got anything to make climbing out easier?" Seira asks him. "If not, by all means, work your magic on me!"
<Infinite_Ko_Loop> Coming to Seira, magic mends her wounds! (Searing light->Cure Serious Wounds.)
<Infinite_Ko_Loop> roll 3d8+9
06* Hatbot --> "Infinite_Ko_Loop rolls 3d8+9 and gets 24."12 [3d8=7, 6, 2]
<Infinite_Ko_Loop> With another prayer, Seira's injuries are restored! Buta s this happens...OOC - Group is up.
<Infinite_Ko_Loop> The four remaining lizards look at the nearby, metal clad target! They eye Demedais with growing eletric current around them, before it bursts into one giant discharge around him! OOC - Ref save.
<Demedais> roll 1d20+6 ah hell.
06* Hatbot --> "Demedais rolls 1d20+6 ah hell. and gets 16."12 [1d20=10]
<Infinite_Ko_Loop> roll 8d8
06* Hatbot --> "Infinite_Ko_Loop rolls 8d8 and gets 48."12 [8d8=7, 8, 8, 3, 7, 3, 7, 5]
<Infinite_Ko_Loop> The electricy turns Deme into a steamed can, his armor scorched with electric marks! The heroic warrior of Helm is seeing in electric blue, fried! Meanwhile, from the northern walls center, four more shocker lizards crawl out! OOC - SEira.
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Lizard 1(17)>Demedais(10))>Claris(3)>Shocker Lizard Group 1(4 of them)(1)=SLG2 (4 left)(1)'
01<Seira> They do crawl out... to their FIERY DOOM!
01<Seira> roll 10d6 fireball
06* Hatbot --> "Seira rolls 10d6 fireball and gets 38."12 [10d6=2, 1, 5, 3, 4, 6, 6, 4, 6, 1]
<Infinite_Ko_Loop> OOC - The second new group, right
<Infinite_Ko_Loop> ?
01<Seira> OOC: Yeah, the four new guys.
<Infinite_Ko_Loop> OOC - Ref save is irrelevant, they die even with making it.
01<Seira> OOC: Not that they would  >_>
<Infinite_Ko_Loop> The four come out to a surprise - a flaming ball of burning death! They're cooked into bones, scorching the walls and stones around them! Meanwhile, Berjand again attempts to climb up!
<Infinite_Ko_Loop> roll 1d20+6
06* Hatbot --> "Infinite_Ko_Loop rolls 1d20+6 and gets 13."12 [1d20=7]
01<Seira> "I'll hold these losers off, you just work on getting out of here with Berjand," Seira tells Claris. "He doesn't seem to be doing too well on his own."
<Infinite_Ko_Loop> But he struggles, slipping back, falling, making little progress! Meanwhile, the single lizard scampers towards Seira this time, shocking her! OOC - Ref save.
01<Seira> OOC: I kinda have elec res 15, do I even need to?
<Infinite_Ko_Loop> OOC: It's a formality.
01<Seira> roll 1d20+13 who am I to argue?
06* Hatbot --> "Seira rolls 1d20+13 who am I to argue? and gets 32."12 [1d20=19]
<Infinite_Ko_Loop> OOC: If you fail the save and they roll max damage, you can take a point, so.
<Infinite_Ko_Loop> Seira easily avoids the nonlethal shock, sidestepping it and ducking! OOC - Deme.
06* Demedais grunts at the group of four, before stepping in swiftly and laying waste to any and all he can hit!
<Demedais> roll 1d20+12 (+1 Haste -3 PA) doing each individually
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) doing each individually and gets 30."12 [1d20=18]
<Infinite_Ko_Loop> OOC - Hit, you'll probably end up cleaving off this, too.
<Demedais> roll 2d6+13
06* Hatbot --> "Demedais rolls 2d6+13 and gets 22."12 [2d6=6, 3]
<Infinite_Ko_Loop> OOC - Cleave.
<Demedais> roll 1d20+12 (+1 Haste -3 PA) doing each individually (Cleave)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) doing each individually (Cleave) and gets 27."12 [1d20=15]
<Infinite_Ko_Loop> OOC - Hit, you'll probably end up cleaving off this, too. You can use your second cleave here if you want.
<Demedais> roll 2d6+13
06* Hatbot --> "Demedais rolls 2d6+13 and gets 19."12 [2d6=5, 1]
<Demedais> roll 1d20+12 (+1 Haste -3 PA) (Second cleave. When else am I going to use it this round?)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) (Second cleave. When else am I going to use it this round?) and gets 26."12 [1d20=14]
<Infinite_Ko_Loop> OOC - Hit.
<Demedais> roll 2d6+13
06* Hatbot --> "Demedais rolls 2d6+13 and gets 16."12 [2d6=1, 2]
<Infinite_Ko_Loop> OOC - Second attack now, you killed that one too.
<Demedais> roll 1d20+12 (+1 Haste -3 PA) doing each individually
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) doing each individually and gets 27."12 [1d20=15]
<Infinite_Ko_Loop> OOC - Hit.
<Demedais> roll 2d6+13
06* Hatbot --> "Demedais rolls 2d6+13 and gets 20."12 [2d6=6, 1]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Lizard 1(17)>Demedais(10))>Claris(3)'
<Infinite_Ko_Loop> In a raw, furious assault, Demedais works through each lizard! In one stroke three are cut apart, then a downward stab to impale the last! THe group is wiped out! OOC - Claris is up.
<Infinite_Ko_Loop> "Demedais, come! I can help you and there's an escape route now!" Claris calls.
01<Seira> "Hmph? 'Escape' route?" Seira mutters to herself, looking around for more of the lizarding fodder.
<Demedais> "Get everyone near the way out first! I can ensure we're not harrassed from there!" Demedais yells back.
<Infinite_Ko_Loop> "Well yes," Claris does look abashed at that, "But if there are more...you know what I mean!" Claris says, before turning and starting to climb out himself!
<Infinite_Ko_Loop> roll 1d20
06* Hatbot --> "Infinite_Ko_Loop rolls 1d20 and gets 9."12 [1d20=9]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Lizard 1(17)>Demedais(10))>Claris(3)SLG1(4 total)=SLG2(2 total)'
<Infinite_Ko_Loop> Claris isn't able to ascend it on his first go, however! As he tries, from the northweastern wall, a group of four lizards comes out, and from near where Demedais wiped out another pack, three come out!
<Infinite_Ko_Loop> OOC - Seira.
01<Seira> "Hmm. Can one of us actually get out in a dignified fashion?" Seira asks, though she's really fielding the question to Demedais. "Don't worry about these lizards being able to harm me as you do."
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Lizard 1(17)>Demedais(10))>Claris(3)SLG1(4 total)=SLG2(3 total)'
<Demedais> "I'm in heavy armor. Good luck getting me out for a while." Demedais grunts. "Once Claris and Berjand are out... Seira, move toward the exit, please."
06* Seira decides to target the second group with another pair of scorching rays, confident in her resistance to electricity and mirror image to pull her through even a swarm of them.
01<Seira> roll 1d20+10 touch lizard 1
01<Seira> roll 1d20+10 touch lizard 2
06* Hatbot --> "Seira rolls 1d20+10 touch lizard 1 and gets 12."12 [1d20=2]
06* Hatbot --> "Seira rolls 1d20+10 touch lizard 2 and gets 21."12 [1d20=11]
01<Seira> roll 6d6
06* Hatbot --> "Seira rolls 6d6 and gets 18."12 [6d6=1, 4, 4, 2, 3, 4]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Lizard 1(17)>Demedais(10))>Claris(3)SLG1(4 total)=SLG2(2 total)'
01<Seira> OOC: Oh, sorry
01<Seira> OOC: I meant the group with the four
<Infinite_Ko_Loop> OOC: Oh.
01<Seira> OOC: I mised their numbers, but the intent was to lower the amount of pairs
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Lizard 1(17)>Demedais(10))>Claris(3)SLG1(3 total)=SLG2(3 total)'
<Infinite_Ko_Loop> Seira swiftly fires two rays, getting one lizard with a beam of flaming death! It keels over, as meanwhile, Berjand continues to try and climb out!
06* Seira does move towards the pair she'll be guarding, however.
<Infinite_Ko_Loop> roll 1d20+6
06* Hatbot --> "Infinite_Ko_Loop rolls 1d20+6 and gets 10."12 [1d20=4]
<Infinite_Ko_Loop> But again, he can't seem to get traction, "Desert's fucking wrath," he swears, glancing back at the battle as he tries to climb! Meanwhile, the stray shocker lizard moves along, this time trotting over to Demedais and letting him have a little gift! OOC - REf save.
<Demedais> roll 1d20+6
06* Hatbot --> "Demedais rolls 1d20+6 and gets 16."12 [1d20=10]
<Infinite_Ko_Loop> roll 2d8
06* Hatbot --> "Infinite_Ko_Loop rolls 2d8 and gets 12."12 [2d8=5, 7]
<Infinite_Ko_Loop> Demedais dodges some of it, but still gets a jarring shock for his troubles! Not as bad as the big blast, though! OOC - Deme.
06* Demedais continues his offensive against the shocker lizards in the meanwhile!
<Demedais> roll 1d20+12 (+1 Haste -3 PA) doing each individually
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) doing each individually and gets 26."12 [1d20=14]
<Infinite_Ko_Loop> OOC - Hit, damage and probably cleave.
<Demedais> roll 2d6+13
06* Hatbot --> "Demedais rolls 2d6+13 and gets 19."12 [2d6=4, 2]
<Infinite_Ko_Loop> OOC - Celave.
<Demedais> roll 1d20+12 (Cleave)
06* Hatbot --> "Demedais rolls 1d20+12 (Cleave) and gets 29."12 [1d20=17]
<Demedais> roll 2d6+13
06* Hatbot --> "Demedais rolls 2d6+13 and gets 21."12 [2d6=2, 6]
<Infinite_Ko_Loop> OOC - Cleave 2.
<Demedais> roll 1d20+12 (Cleave 2)
06* Hatbot --> "Demedais rolls 1d20+12 (Cleave 2) and gets 14."12 [1d20=2]
<Infinite_Ko_Loop> OOC - Whiff. Attack 2.
<Demedais> roll 1d20+12 (Roll 2)
06* Hatbot --> "Demedais rolls 1d20+12 (Roll 2) and gets 17."12 [1d20=5]
<Infinite_Ko_Loop> OOC - Hit.
<Demedais> roll 2d6+13
06* Hatbot --> "Demedais rolls 2d6+13 and gets 18."12 [2d6=2, 3]
<Demedais> roll 1d20+7 (Roll 3)
06* Hatbot --> "Demedais rolls 1d20+7 (Roll 3) and gets 19."12 [1d20=12]
<Infinite_Ko_Loop> OOC: It was a group of three. They're dead, Deme.
<Demedais> OOC: Group of three + stray.
<Infinite_Ko_Loop> OOC: Okay. Hit then.
<Demedais> OOC: So four were near me, no?
<Demedais> roll 2d6+13
06* Hatbot --> "Demedais rolls 2d6+13 and gets 19."12 [2d6=2, 4]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)SLG1(3 total)'
<Infinite_Ko_Loop> With three ragged, thrusting attacks, Demedais goes over and wipes out the pocket of lizards near him! They're slaughered down, the tide stemmed for now, only one group visible! OOC - Claris.
01<Seira> "Wait a moment," Seira requests of Claris.
<Infinite_Ko_Loop> Focusing, Claris continues to-"What?" Claris looks back, about to try to climb up again.
01<Seira> "I should be able to deal with this the right way, which means magic and a lot of it. I'll get a hippogriff, you'll use it to get out and lower Berjand a rope. Works?"
<Infinite_Ko_Loop> "Wait," Claris shakes his head, "We can both summon one and do it twice over," he says, "We can escape swiftly that way."
01<Seira> "Be my guest," Seira allows.
<Infinite_Ko_Loop> Claris stops, straightening up. "Lathander, grant me a winged champion to absolve us of this purgatory we find ourselves in!" From the skies it appears, a golden hippogriff! In Celestial Claris speaks, pointing at Berjand! Then, "Berjand! The hippogriff will get you up! Don't resist it, it's summoned!"
<Infinite_Ko_Loop> The golden griff flies up, as Berjand is taken gently in it's claws! It lifts him up, flying swiftly out of the pit to the blasted, frozen ground above! OOC - The surviving group is up.
03* Ebiris (WinNT@user-514f9ade.l1.c4.dsl.pol.co.uk) has joined #dunes
03* ChanServ sets mode: +ao Ebiris Ebiris
<Infinite_Ko_Loop> The group of three lizards hustles towards Seira, igniting in electricity as one! A briliant arc of that power is unleashed, catching Seira! OOC - Ref save.
01<Seira> roll 1d20+13 sure thing
06* Hatbot --> "Seira rolls 1d20+13 sure thing and gets 15."12 [1d20=2]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)SLG1(3 total)=SLG2(8 total)'
<Infinite_Ko_Loop> Despite slipping slightly, Seira's speed is still such that she managed to evade the attack altogether! As the electric burst detonates around her, straight ahead north they come! A vast group curls out this time - eight of them! They crackle together, ominous! OOC - Seira.
06* Seira considers her options, before sending ghostly teeth to gnaw at the new critters, ten at each!
01<Seira> roll 5d6 l1
06* Hatbot --> "Seira rolls 5d6 l1 and gets 18."12 [5d6=2, 3, 4, 5, 4]
01<Seira> roll 5d6 l2
06* Hatbot --> "Seira rolls 5d6 l2 and gets 14."12 [5d6=4, 1, 3, 5, 1]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)SLG1(3 total)=SLG2(6 total)'
<Infinite_Ko_Loop> Two of the new lizards are chewed up into tiny bits, chomped to a painful and early demise! Seira's command words causes her breath to mist in the freezing air, as Berjand is safely atop from the summoned hippogriff! He looks down, as...OOC - Deme.
06* Demedais steps away from the newest group, and raises a wall of boiling water right on top of the nearest ones as he moves toward the group of three attacking Seira!
<Infinite_Ko_Loop> OOC - Trying to block them off with it?
01<Seira> OOC: Hit as much as possible with it~
<Demedais> OOC: See Seira. I'm trying to block the group of six off and approach the group of three. Yes, they can climb up and around, but that takes time and splits them up.
<Infinite_Ko_Loop> OOC: Okay.
<Infinite_Ko_Loop> roll 2d4
06* Hatbot --> "Infinite_Ko_Loop rolls 2d4 and gets 5."12 [2d4=2, 3]
<Infinite_Ko_Loop> The wall of boiling water mists in the frozen air, but it blocks off the lizards! You can hear hissing from the surviving group as they're seperated, the heat radiating forth from the water!  As that goes, Demedais approaches the group attacking Seira! OOC - Claris is up.
<Infinite_Ko_Loop> Calling out in Celestial, Claris commands the hippogriff. It comes back down, "Do either of you want to go next," he calls quickly in Common.
<Demedais> "I'll wait until last." Demedais says. "Get everyone else out first."
01<Seira> "Did I not say even a swarm of them cannot harm me?" Seira adds. "Go on."
<Infinite_Ko_Loop> Claris looks on, before calling out to the hippogriff again. It's by him, but spent for the round. "Very well, Lathander watch over you adn don't get hurt!" OOC - Groups are up.
<Infinite_Ko_Loop> The group of six is pinned, stopped! You can't see if they're doing anything, but you can hear hisses becoming distant! Meanwhile, the group of three sees the bait coming at it! They go for Demedais this time, approaching and letting rip! OOC - Ref.
<Demedais> roll 1d20+6 woo!
06* Hatbot --> "Demedais rolls 1d20+6 woo! and gets 12."12 [1d20=6]
<Infinite_Ko_Loop> OOC - Ow.
<Infinite_Ko_Loop> roll 6d8
06* Hatbot --> "Infinite_Ko_Loop rolls 6d8 and gets 27."12 [6d8=7, 6, 2, 2, 6, 4]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)SLG1(3 total)=SLG2(6 total)=SLG3(4 total)'
<Infinite_Ko_Loop> With a zap that clears Deme's mind into a haze of disorientation, the lizards get him dead on! He's shocked by it, body aching from the direct, undodged hit! Meanwhile, from the eastern wall, a group of four emerges out!
<Infinite_Ko_Loop> OOC - Seira.
01<Seira> They have clearly come to die, as Seira's summoned teeth intend to cut the group down in half.
01<Seira> roll 5d6 l1
06* Hatbot --> "Seira rolls 5d6 l1 and gets 19."12 [5d6=1, 5, 5, 5, 3]
01<Seira> roll 5d6 l2
06* Hatbot --> "Seira rolls 5d6 l2 and gets 10."12 [5d6=1, 3, 2, 2, 2]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)SLG1(3 total)=SLG2(6 total)=SLG3(3 total)'
<Infinite_Ko_Loop> The lizards are chomped! One is chewed to death, falling over! The other skitters around, trying to feebly dodge the painful, biting teeth as best it can! OOC - Berjand is up but out of the combat, he's holding. Deme.
06* Demedais eyes the lizards angrily. "Okay. You three? You're going down." With that, he lays in with his blade, cleaving all that lies in range into pieces!
<Demedais> roll 1d20+12 (+1 Haste -3 PA)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) and gets 23."12 [1d20=11]
<Infinite_Ko_Loop> OOC - Hit, possible cleave.
<Demedais> roll 2d6+13
06* Hatbot --> "Demedais rolls 2d6+13 and gets 22."12 [2d6=6, 3]
<Demedais> roll 1d20+12 (+1 Haste -3 PA) (Cleave)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) (Cleave) and gets 17."12 [1d20=5]
<Infinite_Ko_Loop> OOC - Hit, possible cleave.
<Demedais> roll 2d6+13
06* Hatbot --> "Demedais rolls 2d6+13 and gets 19."12 [2d6=4, 2]
<Demedais> roll 1d20+12 (+1 Haste -3 PA) (Cleave 2)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) (Cleave 2) and gets 15."12 [1d20=3]
<Infinite_Ko_Loop> OOC - Whiff. Attack 2.
<Demedais> roll 1d20+12 (+1 Haste -3 PA)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA)  and gets 22."12 [1d20=10]
<Infinite_Ko_Loop> OOC - Hit. FInish 'em.
<Demedais> roll 2d6+13
06* Hatbot --> "Demedais rolls 2d6+13 and gets 22."12 [2d6=3, 6]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)=SLG2(6 total)=SLG3(3 total)'
<Infinite_Ko_Loop> Demedais wipes out the threesome assaulting him, alien lizards turned to gore! Dead lizards lie about like burnt or torn rags, yet more still come! Meanwhile, Claris' hippogriff takes him up, flying out of the chasm with it's summoner! OOC - Groups are up.
<Infinite_Ko_Loop> The group hidden by the hissing wall isn't heard now, no sign of them. However, the surviving group, including it's wounded member, skitters towards Seira and lets the juice rip! OOC - Ref.
01<Seira> roll 1d20+13
06* Hatbot --> "Seira rolls 1d20+13 and gets 22."12 [1d20=9]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)=SLG2(6 total)=SLG3(3 total)=SLG4(7 total)'
<Infinite_Ko_Loop> Seira once again avoids a lethal shock, weaving out of the way! But as she does, the western wall again brings grief! A group of 7 lizards emerges out, crackling with a promise of extreme agony ahead! OOC - Seira.
06* Seira decides to leave two of the jaws munching on the wounded lizard, while sending four each at its brethern. "Are you ready to take Demedais up, yet?" she calls over to Claris.
01<Seira> roll 2d6
06* Hatbot --> "Seira rolls 2d6 and gets 12."12 [2d6=6, 6]
01<Seira> roll 4d6
06* Hatbot --> "Seira rolls 4d6 and gets 14."12 [4d6=6, 2, 4, 2]
01<Seira> roll 4d6
06* Hatbot --> "Seira rolls 4d6 and gets 21."12 [4d6=6, 5, 4, 6]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)>SLG4(7 total)'
<Infinite_Ko_Loop> The three lizards are all bitten to death, chewed up and spat out! The jaws finish with them mercilessly, having done their grisly work well! OOC - Deme.
<Demedais> A second wall, at a gesture from Demedais, emerges from the dusty ground, right beneath the feet of the new group's leaders!
<Infinite_Ko_Loop> Another wall of boiling water springs up, segmenting away the group and attempting to cook it's leaders!
<Infinite_Ko_Loop> roll 2d6+10
06* Hatbot --> "Infinite_Ko_Loop rolls 2d6+10 and gets 22."12 [2d6=6, 6]
<Infinite_Ko_Loop> roll 2d4
06* Hatbot --> "Infinite_Ko_Loop rolls 2d4 and gets 7."12 [2d4=4, 3]
06* Demedais then moves to the exit, eyeing the walls.
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)>SLG4(5 total)'
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)>SLG6(10 total)'
<Infinite_Ko_Loop> The wall of water springs up, boiling two lizards and making the rest eye it with reptilian fear! Meanwhile, Claris' hippogriff returns down! It goes for Demedais this time, using it's claws to lift him up! Meanwhile, the lizards that are trapped by the wall fall back and away from it and break up into the wall tunnels! But, as they do, more come out from the southern wall! This one is huge, a vast tangle of ten of them!
<Infinite_Ko_Loop> OOC - Seira, your'e up.
06* Seira decides to rely on magic missiles to even out the odds, merely waiting for the hippogriff to return while she whittles down the largest group.
01<Seira> roll 3d4+3
06* Hatbot --> "Seira rolls 3d4+3 and gets 8."12 [3d4=3, 1, 1]
01<Seira> roll 2d4+2
06* Hatbot --> "Seira rolls 2d4+2 and gets 10."12 [2d4=4, 4]
<Infinite_Ko_Loop> Seira pelts two lizards, doing considerable damage to both, but not downing either! Meanwhile, above, Demedais is flown to safely! The griffon lets Demedais go, Seira and the lizards seen below. "Thank Lathander, one more," Claris says gratefully, as he instructs the summon once more. Berjand just watches, as...OOC - Group is up.
<Infinite_Ko_Loop> The group of lizards looks on at Seira balefully! They advance, gathering a great, massive spark! It glows with incredible power, fuelled to it's maximum! With one burst, it all comes at Seira! OOC - Ref save. I hope you don't 1.
01<Seira> roll 1d20+13
06* Hatbot --> "Seira rolls 1d20+13 and gets 31."12 [1d20=18]
03* Infinite_Ko_Loop changes topic to 'Seira(30)>Berjand(18)>Demedais(10))>Claris(3)>SLG6(10 total)=SLG7(4 total)'
<Infinite_Ko_Loop> Despite the massive, earth scarring burst of lighting, Seira is on top of her game! She weaves back and dodges the bursts, holding her hands up to protect from the electric glare! But when it fades, she's still unburnt! From the west, a group of four lizards slinks out of the wall as well! OOC - Seira.
01<Seira> Awaiting her lift, Seira decides to put down the wounded lizards at the very least in the meantime, while maneuvering herself to a better position.
01<Seira> roll 3d4+3 l1
06* Hatbot --> "Seira rolls 3d4+3 l1 and gets 12."12 [3d4=3, 2, 4]
01<Seira> roll 2d4+2 l2
06* Hatbot --> "Seira rolls 2d4+2 l2 and gets 5."12 [2d4=2, 1]
<Infinite_Ko_Loop> The two injured lizards are finished off, send to their graves by magical missiles! As this happens, the hippogriff appears and takes Seira in it's claws, lifting her up! The lizards below look up as Seira is lifted away to safety! Soon, they shrink into nothing, as Seira is flown to the safe ground!
<Infinite_Ko_Loop> OOC: Combat's over, free act.
06* Demedais grimaces and heals himself with his lay on hands, shaking slightly. (OOC: 24 HP)
01<Seira> "Ah, a little taste of home," Seira comments, heading over to help Demedais recover.
01<Seira> roll 2d8+10
06* Hatbot --> "Seira rolls 2d8+10 and gets 21."12 [2d8=4, 7]
<Infinite_Ko_Loop> "Do you need my aide as well," Claris enquires as he looks downward. "I hope we don't find any more unstable ground."
<Demedais> "A taste I could do without." Demedais grimaces. "Mmmm... Any way to ensure we can avoid such things, though?"
01<Seira> "If we do, it'll be my turn to summon something," Seira responds. "I kept it back for a reason."
<Infinite_Ko_Loop> Berjand looks ahead, at the dead, parched ground ahead, "We still have more to cover. 2 and a half more days to cover, precisely."
03* Ebiris is now known as Alicia
01<Seira> "I trust you with this part of the voyage completely," Seira tells him. "Just as you should rely on us for your ultimate safety."
<Infinite_Ko_Loop> roll 1d100
06* Hatbot --> "Infinite_Ko_Loop rolls 1d100 and gets 51."12 [1d100=51]
<Infinite_Ko_Loop> The rest of the day passes without incident. Without anything, just merciful, sweet rest at the end. The next day dawns, "This is our last full day of travel - then we have a half day and make camp," he says, "And look to the stars for guidance then."
06* Demedais nods slightly. "Helm watch over us, we'll have confirmation we're on the right path."
01<Seira> "I'm thinking, another divination for our first night of travel?" Seira suggests, glancing at Claris.
<Infinite_Ko_Loop> "I can do that, I'll prepare it when it's time," he agrees, preparing to travel.
<Infinite_Ko_Loop> roll 1d100
06* Hatbot --> "Infinite_Ko_Loop rolls 1d100 and gets 44."12 [1d100=44]
<Infinite_Ko_Loop> This day is a peaceful one. The plains ahead are desiccicated and dead, without incident. Camp that night is made quietly, the next half day prepared for.
<Infinite_Ko_Loop> roll 1d100
06* Hatbot --> "Infinite_Ko_Loop rolls 1d100 and gets 82."12 [1d100=82]
<Infinite_Ko_Loop> At about noon, Berjand stops. This looks like any other spot in the wastes, but this seems to appeal to him. "We're done," he announces, "Nothing to do but to wait now until nightfall."
06* Demedais nods slightly to Berjand. "If people wish to rest now, I can keep watch."
<Infinite_Ko_Loop> "I have prayers to make and a spell to cast," Claris dismounts, "I'd like to sleep a little before nightfall as well."
06* Demedais nods to Claris, before looking to Seira.
06* Seira prepares the rope trick, since she wouldn't be using it over night anyway.
<Infinite_Ko_Loop> roll 1d100
06* Hatbot --> "Infinite_Ko_Loop rolls 1d100 and gets 74."12 [1d100=74]
<Infinite_Ko_Loop> As night falls the party gathers together. The stare are just coming out now. "It took me much effort...Lord Lathander felt faraway." Claris rubs his red, bloodshot eyes, suppressing a yawn. "He said that the illuminated path walks with truth and danger."
<Demedais> "I think that can be taken as a yes." Demedais nods, looking up to the stars.
01<Seira> "Danger is our middle name," Seira agrees with a smile.
<Infinite_Ko_Loop> The stars are just coming out - but even now, Demedais can see one looming above the others. A bright white star, glittering in the sky. It's not as large as the moon, yet the light it sheds is enough to rival it. The western sky is lit up by it, turned to sheets of silver.
<Infinite_Ko_Loop> "Then let's go and settle any danger on teh way," Claris looks up to the sky, marvelling at it.
01<Seira> "Pretty!" Seira comments with a glance at the silver sky.
<Infinite_Ko_Loop> "What is that star? I've never seen one so bright," Berjand peers at it, "The entire way to the west is lit up - we won't even need torches as long as that star's out."
01<Seira> "It's an invitation, as clear as I've ever seen it," Seira agrees.
<Demedais> "Mmm." Demedais looks out, before murmuring a prayer underneath his breath. "I do not know, but while we have it, let us continue."
<Infinite_Ko_Loop> roll 1d100
06* Hatbot --> "Infinite_Ko_Loop rolls 1d100 and gets 89."12 [1d100=89]
<Infinite_Ko_Loop> Within two hours, you see something on the horizon! It's...trees! Trees! But soon you see they are trees without leaves. Ahead of you is a forest, of dead, crystallised-stone trees. Not a leaf is had, each one harder than a statue. They cast shadows about, colored from brown to red to purple to black. This dead forest stretches on, fossilsed in time.
<Demedais> "Okay. Now, I can somewhat understand undead corpses, I can understand spellgem creations, I can understand shocker lizards. This? This makes no sense. Why is this here? Why hasn't time destroyed this yet? Though it is eerily pretty." Demedais muses.
<Infinite_Ko_Loop> Clairs approaches a tree, tapping it with his knuckles. "Dead solid. I've heard of petrified forests before, but nothing remotely like this."
<Infinite_Ko_Loop> Berjand peers ahead, "Trees farther than I can see. We can still keep going, though, they aren't thick enough to stop us."
<Demedais> "Could anything be living in here?" Demedais muses, peering through them.
01<Seira> "They're still trees. They burn," Seira comments. "Anyone hostile hiding inside would do well to remember that."
<Infinite_Ko_Loop> "If there is, we'll put it to rest," Claris says, voice filled with resolution. "For surely any inhabitants of such a dead forest would be likewise bound to unending, unholy existance."
<Demedais> "They're petrified, Seira. More akin to rocks than trees in many regards." Demedais notes before nodding to Claris. "Likely supposition. Shall we, then?"
01<Seira> "I can't burn rock?" Seira asks, sounding disappointed.
<Demedais> "Knowing you, it's a possibility." Demedais amends.
<Infinite_Ko_Loop> A half hour of riding passes. All around you are the trees, occasionally catching the silver light of the star above. When that happens, brilliant colors are borne, bathing all around in a dead luminence. (More.)
<Infinite_Ko_Loop> The air is cold, yet there is a perfect, eerie silence all around the party.
06* Seira clears her throat.
06* Demedais stops and spins toward the purplish tree, sword drawn - before pausing. "What the... why is that face transparent?"
01<Seira> "Face? Transparent?"
<Infinite_Ko_Loop> "Hm" Claris brings his horse to a halt, looking back to the purple tree Demedais spun to. "What?"
<Infinite_Ko_Loop> The tree is there, casting purple light towards you. However, no face can be immediately seen.
06* Demedais pauses. "As you cleared your throat, it went behind the tree. Translucent, pale white face, with a cloak over its head..."
01<Seira> "Hey, creepy transparent face thing!" Seira calls out. "We won't hurt you if you're good, even if you're kinda dead and stuff. It's quite safe to come out!"
<Infinite_Ko_Loop> There is no audible reply. Instead, noises cascade around you, coming forth from behind the tree! "Begone...begone...begone...! OOC - Will saves. Sonic bonuses apply.
01<Seira> roll 1d20+8
06* Hatbot --> "Seira rolls 1d20+8 and gets 11."12 [1d20=3]
<Infinite_Ko_Loop> roll 1d20+11
06* Hatbot --> "Infinite_Ko_Loop rolls 1d20+11 and gets 19."12 [1d20=8]
<Demedais> roll 1d20+11 asdf
06* Hatbot --> "Demedais rolls 1d20+11 asdf and gets 25."12 [1d20=14]
<Infinite_Ko_Loop> roll 1d20+3
06* Hatbot --> "Infinite_Ko_Loop rolls 1d20+3 and gets 22."12 [1d20=19]
<Infinite_Ko_Loop> The noises echo, leaving a feeling in the air. Something is wrong here, a sense of wrongness filing all of you.
01<Seira> "Claris, this feels like a graveyard. Can you put the souls here to rest before I resort to fire?" Seira asks, her voice quite steady.
<Infinite_Ko_Loop> "I can try," Claris bows his head respectfully, "Lathander, help me. Help me put these here to rest..."
06* Seira focuses on Waukeen, asking for her aid in this as well. The circumstances seem to warrant this.
<Infinite_Ko_Loop> roll 1d20+3
06* Hatbot --> "Infinite_Ko_Loop rolls 1d20+3 and gets 16."12 [1d20=13]
06* Demedais inhales slightly and begins to look around, praying to Helm as well in this graveyard...
<Demedais> roll 1d20+4 turn undead check
06* Hatbot --> "Demedais rolls 1d20+4 turn undead check and gets 5."12 [1d20=1]
<Infinite_Ko_Loop> The feeling of wrongness fades. From behind the tree, you hear a long sigh. "Sacred powers...Many of us are deeper in. Travel safely and swiftly, for they are stronger in their torments. Thank you..." HIs voice grows from distant and tired to closer, with a trace of energy.
06* Demedais nods to Claris. "Thank you. I tried, but it felt as if I did nothing there."
01<Seira> "We'll have to keep on invoking Lathander's name as we travel," Seira announces. "And Helm and Waukeen can't harm, either."
<Infinite_Ko_Loop> Claris opens his eyes, looking ahead. "This place is an unnatural scar on the world. We must go deeper in." With that, Claris spurs on his horse.
<Demedais> "Indeed. Shall we?" Demedais gestures onward.
<Infinite_Ko_Loop> Berjand keeps his scythe out, looking bout warily. "I'll leave this to you," he says softly.
06* Demedais nods. "This is our department. You just keep us on the right trail, and we'll do the rest."
<Infinite_Ko_Loop> The path ahead continues on for another half hour. At this juncture, you come to a bit of a break. While the trees part, it is for good reason. A long, deepish dip, lined with white salt.
<Infinite_Ko_Loop> Berjand stops here, looking downward. "Salt?" he says aloud, "Salt deposits. A dead lake." He spurs his horse onward, "Are there any more of the ghosts?"
06* Demedais looks around cautiously at this.
<Infinite_Ko_Loop> OOC - Spot checks.
<Infinite_Ko_Loop> OOC - For deme, the s was extra.
01<Seira> "Better safe than sorry," Seira tells Claris.
<Demedais> roll 1d20+9 yarr
06* Hatbot --> "Demedais rolls 1d20+9 yarr and gets 25."12 [1d20=16]
<Infinite_Ko_Loop> "Alright," Claris agrees, "Lathander, once more I need your power." He holds his holy symbol aloft...!
<Infinite_Ko_Loop> roll 1d20+3
06* Hatbot --> "Infinite_Ko_Loop rolls 1d20+3 and gets 13."12 [1d20=10]
<Infinite_Ko_Loop> Nothing seems to happen.
<Demedais> "I see nothing." Demedais shrugs after a moment. "How should we continue from here?"
01<Seira> "We follow the star again."
<Demedais> "Let's go, then."
<Infinite_Ko_Loop> The dip is transvered without a problem. A hour passes as you ride. The forest around you is eternal, still no sign of it ending ahead. The silver light from the bright star still shines, as...your riding slows. The feeling washes over you quickly, battering you. A feeling of dread, of terror. It's very strong here, coming from ahead, battering against you like horrible waves. While it's only grazing you, you can feel it radiating a
<Infinite_Ko_Loop> radiating ahead like a foul miasma of fear.
01<Seira> "This is an excellent time to be made certain that you have more in your holy arsenal but that," Seira comments, nodding at Claris's holy symbol.
<Infinite_Ko_Loop> Claris draws his cloak around himself, holding out his holy symbol. "If you would as well, Demedais," he asks, "I fear what lies ahead."
<Infinite_Ko_Loop> Berjand just draws his horse back, looking on in nearly open panic.
06* Demedais looks forward, barely noticing the waves - until he checks on his companions. "Something is coming from ahead?" Demedais muses, looking forward as he takes his own holy symbol out. "Keep clear, Berjand. Let us see what awaits us, mm?"
<Infinite_Ko_Loop> Berjand does ust that, his horse snorting as he goes backwards.
<Infinite_Ko_Loop> "A little closer, then we try at once?" Claris proposes, "Lathander with us, we will absolve this before it can wreak havoc."
01<Seira> "Actually, stay as close to Demedais as possible outside actual combat, while in this place," Seira suggests to Berjand, while doing that herself.
06* Demedais grimaces, before nodding. "I meant to stay clear of combat, yes. My fault for speaking poorly." With that, he follows Claris in approaching further.
<Infinite_Ko_Loop> The two come twenty feet closer, the fear stronger! But here, Claris takes his symbol to the air! "Lathander, set these to rest! Let the endless night break for the eternal dawn!"
<Infinite_Ko_Loop> roll 1d20+3
06* Hatbot --> "Infinite_Ko_Loop rolls 1d20+3 and gets 22."12 [1d20=19]
<Demedais> "Helm, cleanse the path in front of us so we may continue our duty..."
<Demedais> roll 1d20+4
06* Hatbot --> "Demedais rolls 1d20+4 and gets 20."12 [1d20=16]
<Infinite_Ko_Loop> The fear ahead of you fades. You can see a figure there, a skeleton wrapped in white clothes. It's empty eyes gaze at the two holy symbols, a look of longing turning the skeleton's grisy face into something bright, with hope in the silver starlight. "So strong, so pure. Travellers...why have you come here? Have the Gods finally come to put us to sleep?"
01<Seira> "I don't mind giving it a try!" Seira says brightly. "How can we help you with that? Your situation isn't one I envy."
<Infinite_Ko_Loop> "Yes. Fear no longer, we will bring you to rest. Lathander will not tolerate your situation to persist." The symbol in Claris' hand goes bright, as does the symbol in the hand of Demedais.
<Demedais> "What did happen here?" Demedais nods, looking over the skeleton with a bit of relief.
06* Seira nods at Demedais's question.
<Infinite_Ko_Loop> "I know not...I remember only fragments of my life." The figure's voice sounds like it comes from an empty wind, barren in tone. "This was a great place once. A forest...near a vast lake past this place. Now we are bound here, the forest as well. It's skeletons are all around you."
01<Seira> "It must have been two thousand years ago," Seira muses. "That's the only way this fits."
<Infinite_Ko_Loop> "Leftovers from them, you mean?" Claris keeps his eyes on the skeleton, even if his voice is towards Seira's own words.
06* Demedais also keeps his eyes focused on the skeleton, but seems a bit lost in thought at this.
01<Seira> "Great places, ancient magics, horrors upon the world on such a scale... yeah, that's a safe bet. I don't know whose side they were on, but I think they deserve relief after all the wait regardless."
06* Demedais nods. "Indeed. End this while we can, I feel."
06* Seira frowns. "We'll try our best to grant you oblivion now, so would you know if there's information about that forgotten time remaining here, somewhere?"
<Infinite_Ko_Loop> "I remember not. Time...time is a word I had forgotten." His voice is tired, "Relief, I can feel it. I can see it behind you," he takes a step forward, "It's calling me. " He slows down, not breaking into a run, but moving towards you with a sure step. "There are others deeper in and our leader in death. Beware him, he haunts his own grove. Not even the other interloper dared to come to it. If you have questions, anything...ask now.
<Infinite_Ko_Loop> "
01<Seira> "Only where that grove is, and whether he has a weakness. I think we'll deal with the other interloper on our own."
<Demedais> "Other interloper? That'd be Irenes, I'd imagine." Demedais then turns quiet, waiting for a response to Seira's question.
<Infinite_Ko_Loop> "Ahead is a huge tree. Climb through it's bark - it's hollow, and in there is his throne. He is thestrongest of all of usby far. If you approach, you will have to face all that remain." He walks forward, to Claris and Demedais. He looks to both of them and the symbls in hand, "Thank you," he sighs, his hand opening. Something small drops to the ground at their feet. "I have no need for this relic now."
01<Seira> "It's time for you to rest, at last."
<Demedais> "Indeed." Demedais smiles a bit, at that. "Take your peace, friend. We shall try and end this now."
<Infinite_Ko_Loop> He takes a step past Demedais and Claris. With that, he sighs. This sigh is one of joy, for his body vanishes away into nothing as he utters it. All that remains of him is the object he dropped at the feet of the two turners.
01<Seira> "I know we're been avoiding all the other diversions so far," Seira comments, approaching the two, "but this is something I'd like to see through before we meet Irenes again."
<Infinite_Ko_Loop> "Rest peacefully," Claris says as he vanishes. He smiles a moment, "Thank you, Morninglord."
06* Demedais closes his eyes for a moment. "I... yes. This is something that should be dealt with; I do not believe it coincidence this was on our path here."
<Infinite_Ko_Loop> "Yes. There's no doubt then, is there," Claris kneels down to the dropped item, "It's a ring," he announces as he picks it up.
06* Seira blinks. "Well. It should protect you, I guess. Want to put it on?"
06* Demedais gestures to Claris. "If you believe it safe, then it is yours."
<Infinite_Ko_Loop> "A Ring of Protection? I've heard of them." He hesitates a moment, then slides it onto his finger. "I do not believe that the ghost would leave anything harmful on it's rest being given." OOC - Let's pause it here.
<Steph> I might have made a terrible mistake

Corwin

<Kokokokokoko> * Demedais closes his eyes for a moment. "I... yes. This is something that should be dealt with; I do not believe it coincidence this was on our path here."
<Kokokokokoko> > "Yes. There's no doubt then, is there," Claris kneels down to the dropped item, "It's a ring," he announces as he picks it up.
<Kokokokokoko> * Seira blinks. "Well. It should protect you, I guess. Want to put it on?"
<Kokokokokoko> * Demedais gestures to Claris. "If you believe it safe, then it is yours."
<Kokokokokoko> > "A Ring of Protection? I've heard of them." He hesitates a moment, then slides it onto his finger. "I do not believe that the ghost would leave anything harmful on it's rest being given." OOC - Let's pause it here.
<Kokokokokoko> The party walks onward. After about ten minutes of this, the forest considerably thins out. As you approach two things stand out. The first, that on the silvery horizon, you can see a shadow. The shadow of a huge tree ahead, taller than a mage's tower. Far ahead, waiting under the silver bath the star above bestows the forest. The second is that there is a feeling of oppression in this clearing, a feeling of dread. It concentrates, the
<Kokokokokoko> It concentrates, the air fifty feet ahead swirling like a whirlpool.
06* Demedais looks forward warily. "What could create such a large area of ill will?"
01<Seira> "Try being undead for a few millennia, I'm sure you'll manage," Seira comments.
<Kokokokokoko> "Something that must be laid to rest," Claris does not hesitate in speaking, "But I fear my reserves are flagging. Demedais, how are yours?"
<Kokokokokoko> Berjand hangs back, doing a fair job of looking as pale as the ghosts you have seen already.
<Demedais> "I am adequate, but I fear my capabilities in turning such beings are below yours. If your resources are low, we should rest and prepare specifically for this trial."
06* Seira hangs a bit back, walking next to Berjand, and whispers to him, "It is absolutely important that you don't get too far away from us. There might be other dangers around, and even I couldn't do much if the distance is too great."
01<Seira> "Rest in enemy territory?" Seira calls over to Demedais. "I don't much like the idea."
<Kokokokokoko> "Yes," Berjand nods quietly, "Gods protect us."
<Demedais> "Do you not have a rope trick?" Demedais inquires, frowning.
01<Seira> "It might not deter this particular ghost."
<Kokokokokoko> AS the party talk, the whirlpools intensify! They form, seeming to draw in from around them! Two figures - skeletal knights on horseback, tatters of fine clothes on their bodies. Horrible black, flaming horses appear under them, proudly carrying the warriors. "You have come too far!" one bellows, pointing a pitch black blade towards the party. "You will pay with your lives for this insolence of coming to the land of the dead!"
06* Seira checks to see whether they're near enough to share a fireball, which will surely be her response to that arrogance.
<Demedais> "We have come to let the dead rest." Demedais says levelly, one hand on his holy symbol and the other on his sword. "This misery is worthless; your duty in this world is over. Rest now, souls."
<Kokokokokoko> Berjand rides back a little more, his scythe out as he stares at the skeletons ahead of him.
<Kokokokokoko> Claris has his mace out along with his holy symbol, "Yes. It is time for your dawn." OOC - This is going pretty combatish, so let's just roll initaitive. They're fifty feet away, Seira, since you asekd.
<Demedais> roll 1d20 yeah okay
06* Hatbot --> "Demedais rolls 1d20 yeah okay and gets 13."12 [1d20=13]
01<Seira> OOC: 50 ft away from each other?
<Kokokokokoko> OOC: No, away from you. They could both be fireballed at once.
01<Seira> roll 1d20+10 glee
06* Hatbot --> "Seira rolls 1d20+10 glee and gets 20."12 [1d20=10]
<Kokokokokoko> roll 1d20+2 Claris.
06* Hatbot --> "Kokokokokoko rolls 1d20+2 Claris. and gets 13."12 [1d20=11]
<Kokokokokoko> roll 1d20+3 Berjand
06* Hatbot --> "Kokokokokoko rolls 1d20+3 Berjand and gets 18."12 [1d20=15]
<Kokokokokoko> roll 1d20+1 knight 1
06* Hatbot --> "Kokokokokoko rolls 1d20+1 knight 1 and gets 7."12 [1d20=6]
<Kokokokokoko> roll 1d20+1 knight 2
06* Hatbot --> "Kokokokokoko rolls 1d20+1 knight 2 and gets 11."12 [1d20=10]
03* Kokokokokoko changes topic to 'Seira>Berjand>Demedais=Claris>Knight 2>Knight 1'
<Kokokokokoko> OOC - Seira, you're up.
01<Seira> "Listen up, you undead creepy things," Seira announces to the pair. "The beautiful sounds of silence, they are but a prelude to your agonizing final deaths. In FIRE!"
01<Seira> roll 10d6
06* Hatbot --> "Seira rolls 10d6 and gets 28."12 [10d6=4, 2, 2, 4, 2, 2, 3, 1, 2, 6]
<Kokokokokoko> roll 1d20+6
06* Hatbot --> "Kokokokokoko rolls 1d20+6 and gets 10."12 [1d20=4]
<Kokokokokoko> roll 1d20+6
06* Hatbot --> "Kokokokokoko rolls 1d20+6 and gets 22."12 [1d20=16]
<Kokokokokoko> OOC - DC?
01<Seira> OOC: One saved
01<Seira> OOC: It's a Sp, not a spell
<Kokokokokoko> The fireball erupts amid them, scorching away like a dragon's wrath! Both are hit by it, white bones hinted with sooty damage now. The two nightmares don't even seem fazed by the fire, however, their own hooves flaming! "You think you know fire, mortal?" the first bellows. Meanwhile, Berjand holds back and keeps his defense up. OOC - Demedais.
01<Seira> "I'm pretty good at that flaming thing, reliable sources told me," Seira agrees, nodding.
06* Demedais examines the two, before glancing to Claris. "Turn or thrash?"
<Kokokokokoko> "I'd rather save what I have left for the main disturbance, but..." Claris considers, "I have other means to dispatch these."
01<Seira> "Go hit them till it works," Seira respectfully requests.
<Demedais> "Fair." Demedais says, breaking into a full-out sprint and slashing upward at the skeleton of the first rider!
<Demedais> roll 1d20+12 (+2 Charge +1 Haste -2 PA -3 CE)
06* Hatbot --> "Demedais rolls 1d20+12 (+2 Charge +1 Haste -2 PA -3 CE) and gets 31."12 [1d20=19]
<Kokokokokoko> OOC - Hit.
<Demedais> roll 2d6+11+2d6
06* Hatbot --> "Demedais rolls 2d6+11+2d6 and gets 24."12 [2d6=5, 4][2d6=3, 1]
<Kokokokokoko> Demedais charges forward, sacred blade catching the silver starlight as it carves into the skeleton's old hipbone! The skeleton's body seems to shake, the blow cutting through any resistance and gouging out most of it's hip into rubble! Claris considers long, before looking on. "My duty is to put them to rest." he murmurs aloud, before raising his hand! From it comes a burst of searing light, arching out to the undead Demedais tore into
<Kokokokokoko> tore into!
<Kokokokokoko> roll 9d6
06* Hatbot --> "Kokokokokoko rolls 9d6 and gets 29."12 [9d6=5, 5, 1, 3, 3, 1, 2, 4, 5]
<Kokokokokoko> A blast of searing light devastates the skeleton, already badly battered! Most of it's chest is gone, only holding together by a few shards of bone! It turns to Demedais, raising it's black blade towards him. "Know the final rest..." it rattles, slashing at him!
<Kokokokokoko> roll 1d20+14
06* Hatbot --> "Kokokokokoko rolls 1d20+14 and gets 26."12 [1d20=12]
<Kokokokokoko> roll 1d20+9
06* Hatbot --> "Kokokokokoko rolls 1d20+9 and gets 27."12 [1d20=18]
<Kokokokokoko> OOC - AC?
<Demedais> OOC: 31.
<Kokokokokoko> Demedais is a little faster than the skeleton is! With his reflexes going full bore, he parries aside the blade! When the black blade and Demedais' holy greatsword meet, crackles of energy cascade down and around, but the undead warrior cannot land a blow! OOC - Other skeleton is up now. I just realised I inverted them, but it hardly matters since they go after each other.
<Kokokokokoko> The other turns to Seira, a ghastly noise as it looks on. "Hellfire, eternal torment, suffer them!" it calls, flames sparking up around it's body! Fire erupts around Seira! OOC - Ref save.
01<Seira> roll 1d20+13 hate
06* Hatbot --> "Seira rolls 1d20+13 hate and gets 31."12 [1d20=18]
<Kokokokokoko> The flames around Seira are pitch black, yet she evades all of them and tumbles back, a horrible explosion bursting mere feet in front of her! OOC - Seira is up.
01<Seira> "I'm sorry, were you trying to teach me something?" Seira asks the skeleton in apparent confusion, even as she absent-mindedly sends five missiles of force and magic at Demedais's opponent.
01<Seira> roll 5d4+5
06* Hatbot --> "Seira rolls 5d4+5 and gets 14."12 [5d4=1, 2, 1, 1, 4]
<Kokokokokoko> The magic missiles fly! The skeleton is battered, it's body collapsing! Bones rain down as the skeleton vanishes, then it's nightmare does the same. It's all gone, like nothing was ever there! Berjand continues to watch and defend himself! OOC - Deme and Claris are up.
06* Demedais nods silently to himself and moves quickly to the next one, lashing out with his blade to try and strike at the skeletal rider's arm!
<Demedais> roll 1d20+12 (+1 Haste -2 PA -1 CE)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -2 PA -1 CE) and gets 32."12 [1d20=20]
<Kokokokokoko> OOC - Hit.
<Demedais> roll 2d6+11+2d6
06* Hatbot --> "Demedais rolls 2d6+11+2d6 and gets 23."12 [2d6=2, 3][2d6=4, 3]
<Kokokokokoko> Slashing into the other one, much of the shoulder of this skeletal night is ruined! It still lives, however, despite the touch of it's holy blade. With that, Claris approaches, his mace out as he hurries along. "Rest now," he says quietly, as he thrashes at the skeleton!
<Kokokokokoko> roll 1d20+11 (+2 charge)
06* Hatbot --> "Kokokokokoko rolls 1d20+11 (+2 charge) and gets 16."12 [1d20=5]
<Kokokokokoko> The blow is quick, but not enough to do anything but bounce off the leg of the skeleton, the impact doing little damage. OOC - Skeleton is up.
<Kokokokokoko> The skeleton looks on, as...
<Kokokokokoko> roll 1d2
06* Hatbot --> "Kokokokokoko rolls 1d2 and gets 2."12 [1d2=2]
<Kokokokokoko> It turns to Demedais, unleashing it's ebony blade onto him!
<Kokokokokoko> roll 1d20+14
06* Hatbot --> "Kokokokokoko rolls 1d20+14 and gets 27."12 [1d20=13]
<Kokokokokoko> roll 1d20+9
06* Hatbot --> "Kokokokokoko rolls 1d20+9 and gets 29."12 [1d20=20]
<Kokokokokoko> roll 1d20+9 crit check
06* Hatbot --> "Kokokokokoko rolls 1d20+9 crit check and gets 21."12 [1d20=12]
<Kokokokokoko> OOC - AC?
<Demedais> OOC: 31.
<Kokokokokoko> roll 1d10+10+2d6 and make a fort save, Deme.
06* Hatbot --> "Kokokokokoko rolls 1d10+10+2d6 and make a fort save, Deme. and gets 29."12 [1d10=10][2d6=6, 3]
<Demedais> roll 1d20+15 mrf
06* Hatbot --> "Demedais rolls 1d20+15 mrf and gets 20."12 [1d20=5]
<Kokokokokoko> The black blade's touch is deflected once, then it plunges into Deme's shoulder! He feels a deathly chill pass over him - but it fades in a moment. Yet his shoulder is still wounded, bleeding out! OOC - Seira.
01<Seira> "Claris, I can't drop a house on the creepy skeleton if you're in the way!" Seira calls over to the priest, before advancing towards the melee, her form blurring.
<Kokokokokoko> Seira blurs, protected by indistinctness! Claris doesn't glance back, locked in combat with Demedais! "Just help me finish this abomination," he calls back, as Berjand holds back. OOC - Deme+Claris are up.
06* Demedais grunts and presses full bore at the skeletal rider, keeping his advantage as he seeks to fully sunder the skeleton's form!
<Demedais> roll 1d20+12 (+1 Haste -3 PA)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) and gets 24."12 [1d20=12]
<Demedais> roll 1d20+12 (+1 Haste -3 PA)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste -3 PA) and gets 17."12 [1d20=5]
<Demedais> roll 1d20+7 (+1 Haste -3 PA)
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste -3 PA) and gets 27."12 [1d20=20]
<Kokokokokoko> OOC - Two hits.
<Demedais> roll 4d6+26+4d6
06* Hatbot --> "Demedais rolls 4d6+26+4d6 and gets 56."12 [4d6=2, 2, 6, 2][4d6=5, 3, 5, 5]
03* Ebiris (WinNT@user-5445514b.lns5-c11.dsl.pol.co.uk) has joined #dunes
03* ChanServ sets mode: +ao Ebiris Ebiris
<Kokokokokoko> With two tears, the skeleton falls apart! The second undead knight is defeated, vanishing away! This clearing is empty for now, the great dead tree far ahead beckoning in the silver starlight. The sense of oppression from this clearing in the way vanishes.
<Kokokokokoko> OOC: Free action, by the by.
06* Demedais looks over where the undead riders once stood. "I take it that we won't be able to turn the rest of them so easily."
01<Seira> "This clearly works just as well as calling on divine power," Seira muses, approaching. "You do realize that I want to keep you in reserve so you'll be in top shape when we meet their leader, right?" she asks Claris. "It's not looking down on your abilities, but properly managing our available resources. Whatever possessed you to charge off like that?"
<Kokokokokoko> "I wanted to end this as soon as possible. There is no excuse for this being allowed to continue on," Claris' voice has heat, but it's contained, controlled. "Perhaps I lost my head in the moment."
01<Seira> "Against the wrong opponent, it would prove fatal," Seira cautions. "You wouldn't want to join these undead here, right? Who knows what perishing in battle on this ground would do."
<Demedais> "We will need all the focus we can get. These enemies seem intent on using emotions as a weapon." Demedais muses, not to anyone in specific as he rejoins the group.
<Kokokokokoko> Claris nods, looking to Demedais. "Yes. Also, what of your wound? Do you need it mended?"
01<Seira> "It might be a good idea to prepare more before continuing," Seira agrees. "If you could bring Demedais back to top shape, and push me past my limits for a while?"
<Demedais> "It would be appreciated, yes." Demedais nods after a moment. "I will save my lay on hands for the heat of battle."
<Kokokokokoko> "As you wish," First he goes to Demedais, attempting to heal his injuries.
<Kokokokokoko> roll 2d8+9
06* Hatbot --> "Kokokokokoko rolls 2d8+9 and gets 17."12 [2d8=2, 6]
<Kokokokokoko> The wound mends most of the way, though a slightly aching cut remains. There after he goes to Seira, casting a spell of increased endurance on her.
01<Seira> With that taken care of, Seira takes the lead!
<Kokokokokoko> Berjand follows, the pallor of this place keeping him down. OOC - Move along?
01<Seira> OOC: Yep
<Demedais> OOC: Yeh.
<Kokokokokoko> Ahead you ride. As you rid eon, the forest thickens, but a path is found. A path of dead, scarred ground, leading you closer. The great tree looms larger each step you take, slowly battling and blocking out the silver lights from the star above. As you walk down this path, you can see them. They do not hide, staying just at the edge of your sight in the forest. Skeletal faces, ghostly faces, dead faces. They all linger, yet fade back an
<Kokokokokoko> They all linger, yet fade back and into nothing if looked at for longer than a second.
06* Seira holds her head high as she heads farther in.
<Kokokokokoko> Claris's eyes wander as you go deeper in, faces flickering away from his vision. "Is this the work of the God King, or simply fall out from that time?" he enquires.
01<Seira> "I'd wager the latter, but I bet we'll get a chance to ask when we reach our destination," Seira returns, remaining vigil.
06* Demedais looks around in concern, holy symbol out and waiting. "I do not know, myself, but hopefully freeing the lead soul here will release the rest."
<Kokokokokoko> Ahead the tree looms - as big as the biggest tower ever made, vastly huge.  It's trunk has a great arch carved into trunk, which would easily allow one to proceed inward. The bark runs with strange blue lights, colored flickers off all around at the edges of your vision. There is a sense here, something is off.
06* Demedais looks around warily, blade drawn as he keeps watch.
01<Seira> Gaining magical sight, Seira takes a look around.
<Kokokokokoko> Claris has his holy symbol out, "This is it and the leader is within, yes?"
<Demedais> "Presumably, yes."
01<Seira> "Pretty much. Mind recasting your spell before we proceed?"
<Kokokokokoko> Claris does so, but as he does? From the entrance it walks - it's steps are silent, but it's visage is solid. It's body is huge - seven feet tall and looming. It's transparent body is clad in white armor that sheds a radiance even now, a heavy greataxe in his hands. Yet his face is covered by iron mask, an impassive angel's face enscribed. "No further," he speaks a single word. "Should you continue on, you will know the torments we indu
<Kokokokokoko> indulge in every moment until dissolution." (More)
01<Seira> "So, like, you're threatening us?" Seira asks it.
<Kokokokokoko> As he speaks, the colored lights intensify, the faces seeming to take on expressions of howling amusement. "I deliver your last warning. Turn away from this place and never return."
06* Demedais looks over the flickering, sword out, before turning back to the guardian. "Ghost, we simply seek to end those torments."
<Kokokokokoko> "Then you will suffer," The ghost levels it's greataxe, "The promises of the past are dead. You will find no heavens awaiting you, only the endless embrace of death!" OOC - Let's go ahead and go into initiative then.
<Demedais> roll 1d20 kay
06* Hatbot --> "Demedais rolls 1d20 kay and gets 9."12 [1d20=9]
01<Seira> roll 1d20+5 sure
06* Hatbot --> "Seira rolls 1d20+5 sure and gets 11."12 [1d20=6]
<Kokokokokoko> roll 1d20+2
06* Hatbot --> "Kokokokokoko rolls 1d20+2 and gets 14."12 [1d20=12]
<Kokokokokoko> roll 1d20+3
06* Hatbot --> "Kokokokokoko rolls 1d20+3 and gets 7."12 [1d20=4]
<Kokokokokoko> roll 1d20+3 ghost
06* Hatbot --> "Kokokokokoko rolls 1d20+3 ghost and gets 4."12 [1d20=1]
01<Seira> "The only promise here, really, is that you'll be forcibly going to the afterlife," Seira informs the ghost.
03* Kokokokokoko changes topic to 'Claris>Seira>Deme>Berjand>Ghost'
<Kokokokokoko> "I am sorry for your suffering, it will end today," Claris intones, as he goes to Demedais. "Be warded from the evil intents of these ghosts," he calls in prayer! OOC - SEira.
03* Ebiris is now known as Alicia
06* Seira opens combat with a wave of her hand, sending five missiles of magic at the ghost, before moving into position on its other side, sword drawn and ready to support Demedais.
01<Seira> roll 5d4+5
06* Hatbot --> "Seira rolls 5d4+5 and gets 22."12 [5d4=4, 2, 4, 4, 3]
03* Taishyr (Taishyr@58.194.238.102) has joined #dunes
02* Demedais (Taishyr@58.194.238.102) Quit (Connection reset by peer)
<Kokokokokoko> The force missiles are as good as promised, pelting the knight! It does stagger him a bit, but not overly much! OOC - Deme.
03* ChanServ sets mode: +o Taishyr
03* Taishyr is now known as Demedais
01<Seira> Every bit helps! Seira is certainly ready to harass it later as well.
06* Demedais sprints in to the ghost's other side, and lashes out with blade to the being's chest to try and end this as quickly as possible!
<Demedais> roll 1d20+15 (+1 Haste +2 Charge +2 Flank -2 PA -2 CE)
06* Hatbot --> "Demedais rolls 1d20+15 (+1 Haste +2 Charge +2 Flank -2 PA -2 CE) and gets 16."12 [1d20=1]
<Kokokokokoko> Demedais strikes swiftly, but the ghosts axe lashes out! It parries the blow away in a ring of steel, as your guide defends himself! In retort to this, "Suffer, the touch of us shall not be stopped by any mortal shell of steel!" HIs axe begins, as...
<Kokokokokoko> roll 1d100
06* Hatbot --> "Kokokokokoko rolls 1d100 and gets 57."12 [1d100=57]
<Kokokokokoko> roll 1d20+9 (-4 PA) touch AC, Deme?
06* Hatbot --> "Kokokokokoko rolls 1d20+9 (-4 PA) touch AC, Deme? and gets 29."12 [1d20=20]
<Kokokokokoko> roll 1d20+4 (-4 PA) touch AC, Deme?
06* Hatbot --> "Kokokokokoko rolls 1d20+4 (-4 PA) touch AC, Deme? and gets 16."12 [1d20=12]
<Kokokokokoko> roll 1d20+9 (-4 PA) touch AC, Deme? crit check
06* Hatbot --> "Kokokokokoko rolls 1d20+9 (-4 PA) touch AC, Deme? crit check and gets 24."12 [1d20=15]
<Demedais> OOC: 15.
<Kokokokokoko> roll 4d12+56
06* Hatbot --> "Kokokokokoko rolls 4d12+56 and gets 74."12 [4d12=4, 5, 8, 1]
<Kokokokokoko> The first blow is horrible, cutting through Deme's armor like nothing! With another inch and it would have claimed his heart, as it is, his chest is bleeding massively! A followup bashes the side of the axe into Deme's ribs, winding him! OOC - Claris is up.
<Kokokokokoko> Racing around to Demedais' side, Claris quickly chants as Deme's lifeblood gushes out! "Lathander, please heal him!"
<Kokokokokoko> roll 4d8+9 (Saccing a dimensional anchor for cure critical wounds)
06* Hatbot --> "Kokokokokoko rolls 4d8+9 (Saccing a dimensional anchor for cure critical wounds) and gets 17."12 [4d8=2, 1, 4, 1]
<Kokokokokoko> The wound on Deme's chest heals mildly, but blood continues to pour down his chest, his armor with a nasty gash in it! OOC - Seira.
06* Seira decides to continue harassing the ghost! There's really not that much chance of her attack making a difference, but she decides it's worth a try, her sword infused with arcane magic!
01<Seira> roll 1d20+11
06* Hatbot --> "Seira rolls 1d20+11 and gets 31."12 [1d20=20]
<Kokokokokoko> OOC - Hit. Damage.
01<Seira> roll 1d8+3+1d4
06* Hatbot --> "Seira rolls 1d8+3+1d4 and gets 13."12 [1d8=7][1d4=3]
01<Seira> "Bit by bit, we'll take it out, Demedais," Seira tells him.
<Kokokokokoko> The blade of the former Lord cuts into the ghost like it's solid, scoring a hit across it's side! OOC - Deme, you're up.
06* Demedais continues the healing process himself, before launching a cautious swing against the armor of this foe! (OOC: 24 HP LoH, standard action)
<Demedais> roll 1d20+12 (+1 Haste +2 Flanking -4 CE -1 PA)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +2 Flanking -4 CE -1 PA) and gets 24."12 [1d20=12]
<Demedais> OOC: Scratch.
<Demedais> Wounded, Demedais lashes out at the beast, striking with all the might he can gather!
<Demedais> roll 1d20+13 (+1 Haste +2 Flank -4 PA)
06* Hatbot --> "Demedais rolls 1d20+13 (+1 Haste +2 Flank -4 PA) and gets 26."12 [1d20=13]
<Demedais> roll 1d20+13 (+1 Haste +2 Flank -4 PA)
06* Hatbot --> "Demedais rolls 1d20+13 (+1 Haste +2 Flank -4 PA) and gets 30."12 [1d20=17]
<Demedais> roll 1d20+8 (+1 Haste +2 Flank -4 PA)
06* Hatbot --> "Demedais rolls 1d20+8 (+1 Haste +2 Flank -4 PA) and gets 20."12 [1d20=12]
<Kokokokokoko> OOC - Two hits.
<Kokokokokoko> OOC - Gotta roll something for 'em, though.
<Kokokokokoko> roll 1d100
06* Hatbot --> "Kokokokokoko rolls 1d100 and gets 62."12 [1d100=62]
<Kokokokokoko> roll 1d100
06* Hatbot --> "Kokokokokoko rolls 1d100 and gets 87."12 [1d100=87]
<Kokokokokoko> OOC - Two hits, made it past etherial status. Damage.
<Demedais> roll 4d6+30+4d6
06* Hatbot --> "Demedais rolls 4d6+30+4d6 and gets 51."12 [4d6=2, 2, 5, 4][4d6=1, 3, 3, 1]
<Kokokokokoko> Demedais extracts a hard, pained revenge! TWo blows that cut into the etherial warrior, slicing him down! He falls to the ground, on his knees. He shivers all over! "Enough..." he says, "Enough..."
<Kokokokokoko> "Your holy weapon...and you," The masked ghost looks to Seira, "That sword, where did you get it?"
01<Seira> "It used to belong to this angel that fell and became a ruler of some hell. Why? I'm not selling it, if that's what you're getting at."
06* Demedais looks balefully on at the ghost, fire raging in his eyes.
<Kokokokokoko> "Zariel's sword...?" The ghost's voice is disbelieving, "Give it to me...I'll give you all I have. The knowledge of the times long ago, surely they've been lost as well?" He reaches a hand out, towards Seira's weapon.
01<Seira> "Did I not just say I will not be selling it?" Seira explains, as if to a slow child. "You can look, and you can even touch, but that's about it."
<Kokokokokoko> "Then..." The ghost eyes Seira, then takes off it's mask! As it does...OOC - Fort saves, all.
<Demedais> roll 1d20+15 gogo fort save?
06* Hatbot --> "Demedais rolls 1d20+15 gogo fort save? and gets 31."12 [1d20=16]
01<Seira> "Hey, that's breaking the truce!" Seira exclaims, recoiling.
<Kokokokokoko> roll 1d20+8
06* Hatbot --> "Kokokokokoko rolls 1d20+8 and gets 12."12 [1d20=4]
01<Seira> roll 1d20+8
06* Hatbot --> "Seira rolls 1d20+8 and gets 22."12 [1d20=14]
<Kokokokokoko> roll 1d4
06* Hatbot --> "Kokokokokoko rolls 1d4 and gets 3."12 [1d4=3]
<Kokokokokoko> roll 1d4
06* Hatbot --> "Kokokokokoko rolls 1d4 and gets 2."12 [1d4=2]
<Kokokokokoko> roll 1d4
06* Hatbot --> "Kokokokokoko rolls 1d4 and gets 1."12 [1d4=1]
<Kokokokokoko> The visage you see on his face is one you cannot describe, but it fills you with a nameless horror! Demedais and Seira are able to resist it's onrush, but all the color drains from Claris! OOC - Claris is up.
<Kokokokokoko> Claris stumbles back, shaken and healing Demedais! (Dimensional Anchor 2 for CCW.)
<Kokokokokoko> roll 4d8+9
06* Hatbot --> "Kokokokokoko rolls 4d8+9 and gets 24."12 [4d8=3, 7, 2, 3]
<Kokokokokoko> Demedais' injuries mend further, making him feel far less shaky and wounded! OOC - Seira.
01<Seira> "You're so fucking ugly, you're an affront to my senses," Seira notes with accented distaste, stabbing at the ghost once more.
01<Seira> roll 1d20+10
06* Hatbot --> "Seira rolls 1d20+10 and gets 17."12 [1d20=7]
<Kokokokokoko> Seira strikes out, but she is unable to hit the ghost with this thrust! OOC - Demedais.
06* Demedais growls wordlessly, before committing three more wide slashes to the form of the ghost in his rage.
<Demedais> roll 1d20+13 (+1 Haste +2 Flank -4 PA)
06* Hatbot --> "Demedais rolls 1d20+13 (+1 Haste +2 Flank -4 PA) and gets 23."12 [1d20=10]
<Demedais> roll 1d20+13 (+1 Haste +2 Flank -4 PA)
06* Hatbot --> "Demedais rolls 1d20+13 (+1 Haste +2 Flank -4 PA) and gets 18."12 [1d20=5]
<Demedais> roll 1d20+8 (+1 Haste +2 Flank -4 PA)
06* Hatbot --> "Demedais rolls 1d20+8 (+1 Haste +2 Flank -4 PA) and gets 22."12 [1d20=14]
<Kokokokokoko> OOC - Two hits.
<Kokokokokoko> OOC - Rolling now.
<Kokokokokoko> roll 1d100
06* Hatbot --> "Kokokokokoko rolls 1d100 and gets 69."12 [1d100=69]
<Kokokokokoko> roll 1d100
06* Hatbot --> "Kokokokokoko rolls 1d100 and gets 78."12 [1d100=78]
<Kokokokokoko> OOC - Both connect and in a sexy way. Damage.
<Demedais> "Accept your rest!"
<Demedais> roll 4d6+30+4d6
06* Hatbot --> "Demedais rolls 4d6+30+4d6 and gets 63."12 [4d6=6, 2, 6, 2][4d6=3, 5, 3, 6]
<Kokokokokoko> With that barrage of furious wrath, the ghost is cut apart! It fades into nothing, vanishing away under this onslaught! OOC - Battle's over, free action.
06* Seira smiles at Demedais. "You okay?"
06* Demedais mutters unintelligibly and heals himself further, glaring still at where the ghost was.
<Demedais> roll 6d8+6
06* Hatbot --> "Demedais rolls 6d8+6 and gets 34."12 [6d8=6, 2, 7, 2, 8, 3]
01<Seira> "It was pretty stupid. Yeah, like I'd give up my weapon for empty promises." Seira shakes her head. "Whatever. Think you can try a restoration on Claris, and we'll go meet the head ghost?"
06* Demedais nods mutely after a moment and clasps Claris' right shoulder, invoking Lesser Restoration.
06* Seira decides to cast Mirror Image, and then proceeds further in.
01<Seira> roll 1d4+3
06* Hatbot --> "Seira rolls 1d4+3 and gets 4."12 [1d4=1]
<Demedais> "Wait until I'm sure this worked, Seira." Demedais says as Seira moves.
06* Seira pauses long enough to ascertain that.
<Kokokokokoko> OOC - Roll for score restoration, Deme.
<Demedais> roll 1d4
06* Hatbot --> "Demedais rolls 1d4 and gets 4."12 [1d4=4]
<Kokokokokoko> Much of the color returns to Claris at that. "Thank you. It's vision...ugh." Standing up nowa nd looking at the empty arch, "Zariel? Is that who owned your sword before, Seira? Why would that ghost care of it?"
01<Seira> "Maybe he fought with him. Or against him." Seira shrugs. "I'll find out on my own, without making shortcuts by dealing with evil."
<Kokokokokoko> "Then let's continue," Claris agrees to that, looking at the arch. "Are we ready to go in?"
<Demedais> "Do you need any more healing?" Demedais looks to Claris pointedly.
06* Seira feels pretty ready.
<Kokokokokoko> "I'm fine, we can continue onward," Claris says, "I feel better now."
06* Seira leads on!
06* Demedais looks him over for a moment, before shrugging and tapping Seira on the shoulder with a few words of prayer as they continue. (Protection from Evil)
06* Seira nods at Demedais in thanks, without breaking her stride.
<Kokokokokoko> The party heads inward, Berjand well at the back. Inside it grows dark for ten paces as you walk through, then...(More)
<Kokokokokoko> Ahead of you is a vast empty tree. It's outer shell is all that remains of it's former majesty, the inside hollow. Here crystalline trees of only black have been positioned in four lines in the cardinal directions, pointing to the center. In this center a throne carved of the purple trees in this forest lies. From above, shafts of silver light rain down, erratically giving lumincence. (More)
<Kokokokokoko> They all stand in tribute. The knights you fought on horseback are here, others ilke them standing. Ten of them, erratically scattered about. They are all facing the throne in a motionless, eternal bow. On the throne sits an...angel? It is transparent, it's face twisted, showing bones beneath skin stretched too far.  A scythe lies across it's lap, it's blade pitch black. "Living beings?" it speaks, a voice beautiful even now, but duelli
<Kokokokokoko> a voice beautiful even now, but duelling with an endless, horrifying knowledge. Even from this distance, looking at his face gives you the shivers, just like with the previous knight. (More)
<Kokokokokoko> "You're not like the other ones..." It stands, "It will be more fun to break you down over the millenia. Your souls still have hope."
<Demedais> "So. Daa-vid, or someone else?" Demedais growls.
01<Seira> "Daa-vid is a gnome. He's vertically challenged."
<Demedais> "I was referring to what might have bound this being here."
01<Seira> "Oh!" Seira waves at the angelic ghost. "Say, who killed your sorry behind a few millennia back?"
<Kokokokokoko> It picks up it's scythe, fingers that are more bone than flesh grasping it. "It was the Usurper of the heavens that lead to this, the God King as you call him. But does it matter at all...hm?" He stops, looking at Demedais. "You possess one of his artifacts. Why do you come here, then?"
<Demedais> "We're here en route to destroying an obstruction that's stopping us from trying to destroy the God King." Demedais says simply. "To leave this forest haunted doesn't agree with any of us, though."
01<Seira> "Ah, how the solars have fallen," Seira laments, wiping off an imaginary tear. "If only a shred of their old self remained inside, this one could tell us all kinds of important things for when we do what he couldn't and kill Daa-vid for good. But clearly, he is too far gone for that."
<Kokokokokoko> "The God King still lives?" The ghostly angel speaks, as the knights around him turn towards the party. "I care nothing of that-!!!!" His face twists as he looks at Seira. "You also have the sword of Zariel?" That voice rises, gaining energy. He breathes in and out, "Give it to me, let me touch it."
01<Seira> "Why?"
<Kokokokokoko> Claris hangs back, eyes wide at first, before he just shakes his head. "I have no words," he admits, "The horror of this..."
<Demedais> "You know. These beings seem to really like your sword." Demedais comments. "First the warrior back there, now this... angel..."
01<Seira> "If I were a man, I would be mildly disturbed by the continued fascination," Seira comments, nodding.
<Kokokokokoko> "Give it to me. I will trade you what we have for it and grant you safe passage. Zariel the traitor!" A hint of venom fills his voice, dark. "You will hav eno enemy in this forest if you pass it into my hands."
01<Seira> "But we don't have an enemy anyway," Seira explains patiently. "In fact, after we've exorcized you and sent you back up or to reincarnate, whichever tickles your fancy, this creepy forest will be gone."
<Kokokokokoko> "Do you think you can undo the effects of the God King? Not even the Gods set us free from this place," The angel steps forward, "The treasure of long ago, cached here. I will give you all of it, and if you fight the God King, I will tell you what I know. It is better than the fate that awaits you otherwise."
06* Seira pauses. "Alright. If the gods couldn't do this, maybe fighting you would be pointless, since you're not exactly harming people in the middle of nowhere. What are you offering, specifically? And is your information relevant? I'd require a sample, you realize, before deciding."
<Kokokokokoko> "The Arbitrator betrayed us," The angel begins, "Our fate is due to him, I know that. Do you know who he is?" His eyes go to Seira's sword.
01<Seira> "Ajan?" Seira chances. "That's what comes to mind. And please keep your eyes on my face."
06* Demedais looks to Claris, warily, before looking to Seira and then the angel.
<Kokokokokoko> "No." AS he speaks, Claris looks to Demedais as well. He looks uncertain, as the angel continues on. "Do you know of the Fairest Star, either?"
01<Seira> "We know of it."
<Kokokokokoko> "I lead a contingent under Lord Torm against the God King," the angel goes on, "I know of the war and what happened until my destruction. We fought the God King here and failed to a man. I know his magics, I know much of the history that lead to this point. Give me it and I'll share that information with you. Also...if you bear the arms of the Gods...the treasures within. Holy items leftover from ou r defeat and other such things."
06* Demedais looks over the angel, suspicion obvious, but seems to be thinking.
06* Seira bites on her lower lip. "I wish to alter the terms of the deal slightly," she says at last. "Not only ourselves. I wish that no living being, even vile and evil and misguided, would be harmed by venturing in these woods until such a time the God-King has been slayed by us, and we have returned here in person to report that."
<Kokokokokoko> "So be it, I will agree to that. I will restrain those that serve me in this forest," The angel agrees quickly.
<Demedais> roll 1d20+12 Sense Motive on undead angel. This should be good.
06* Hatbot --> "Demedais rolls 1d20+12 Sense Motive on undead angel. This should be good. and gets 28."12 [1d20=16]
06* Seira nods slowly. "Let it be understood that this is a binding contract, and as a servant of Waukeen I would not let you live, in a manner of speaking, should it be breached by you and yours."
<Demedais> "...He does not lie, I think." Demedais says after a long moment, suspicion still present.
<Kokokokokoko> "So be it," he repeats, "If you are to do it, bring me the sword!"
01<Seira> "I request that you trust me," Seira tells Demedais and Claris quietly. "I suppose I'm all about taking chances after all."
01<Seira> Carefully taking hold of Zariel's sword by its blade, Seira extends its hilt towards the ghost. "Here's where we see whether you're intending to honor your side of the bargain," she tells it.
<Demedais> "...I am duty-bound to follow your orders. And..." Demedais pauses, as he watches Seira extend the sword out.
<Kokokokokoko> The ghost approaches, hand darting out! The moment his hand wraps around the hilt, the very forest seems to sigh. A sigh of...relief? "Traitor...your blade still sings true and of this forest, even now," the ghostly angel murmurs, the darkness in it's voice replaced. It sounds like a certain relief instead.
01<Seira> "Yes, the blade itself is not tainted," Seira says, guessing at his meaning.
<Kokokokokoko> "Let go now,"The angel's face relaxes. There is a peace shown there, showing hints of it's former glory. "Let me take it all the way."
<Demedais> "If the blade helps you and the spirits in this forest rest..." Demedais says softly...
<Demedais> "Well."
06* Seira releases the blade. "While I'm quite materialistic at heart, your information holds more value to me, so let's start with that?"
01<Seira> "Avoiding betrayal by the same party, at the very least, should prove useful. And knowing any weaknesses of our enemy... well, that's just grand, right, Demedais?"
<Demedais> "Indeed." Demedais nods.
<Kokokokokoko> The sword goes to his side. He drops the scythe, letting it lie on the ground. He goes back to his throne, sitting. "Thank you. Zariel...the traitor..." he runs a hand over the sword. "Shall I begin there? There is very much to say." The other ghosts here simply walk away, filing past without malice, walking out of the hollow tree.
<Demedais> "When Seira has questions, she'll make them known. Start there, if you feel it appropriate."
06* Seira dismisses her images in a show of faith, sitting down cross-legged on the ground. "Might as well," she agrees with Demedais. "I'll be sure to ask for clarifications as needed."
06* Demedais remains standing, leaning a bit on his sword as he listens.
<Kokokokokoko> "Zariel was a great angel - above even the solar, a pinnacle of good. He was at Lord Torm's side for this battle, alongside his golden dragon mount. When we went to that battle...but ah." He stops there, "It is not such a good place, since you do not know why the battle was." (More)
<Kokokokokoko> "In short, it was a great battle against the God King. The heavenly host made a great army lead by Lord Torm himself. The heresy of the God King threatened all the Gods and the world itself, broaching onto the divine. We gathered around Lake Bural. There the battle took place, the God King above the lake. Thousands of us, rushing him, lead by the God of Paladins." (More)
<Kokokokokoko> "The God King did not move. Instead came one of his great heresies. With a word the heavens wept, the underworld shook. Fire that knew no resistance and ice that knew no abayance came for us. Before we even got close to him, in one moment, half the army was devastated. Then...another, and another, and another, and another! Ward were nothing! We could only see the aura around him, bright and blinding, as he worked magic that not even the
<Kokokokokoko> even the Lady could stop." (More)
<Kokokokokoko> "Yet we would not be stopped," There is a hint of pride in the angel's voice, like a faraway traveller waving to you before embarking on. "Zariel was the first to reach him, his sword ready. But then...he looks at the God King and the God King spoke. Zariel froze, turning. He watched in horror as we approached...and the God King continued. Even when the battle reached the God King...I was there, and he stood as a statue." (More)
<Kokokokokoko> "Much of the God King's attention was on Lord Torm. Even as he fended off the host, his main thrust of battle was against him. Zariel turned to this, spellbound. Perhaps we all were, I remember that more vividly than the battle around us." A pause here, a moment.
<Kokokokokoko> "In the mist of all the magic that was flying, the devastation raining down like a plague of hellish origin? The God King spoke. He spoke a single, dreadful word. With that word...Zariel raised his sword against Torm."
01<Seira> "So it wasn't his fault!" Seira exclaims. "He probably had a really, really powerful mind-warping spell! Was that what made him fall?"
<Kokokokokoko> "The battle broke down then into chaos. I remember the cry of Lord Torm, a fury like I have never heard. Yet Zariel fought on, laughing in terror, in confusion and not stopping. Pushed back by this turn, Lord Torm's fury..it was terrifying. They spoke a moment, I know not of what...and he fell, yes. He plummeted away with a single word of power from Lord Torm. But this had done too much damage to our chances, the God King's power able t
<Kokokokokoko> the God King's power able to focus on those that survived, and especially Lord Torm."
<Kokokokokoko> "HE fought bravely, beyond anything...but still, Lord Torm could not channel enough power into that vessel. He was defeated, the energy released leaving only a few of us alive, as well as the God King. He laughed, everything gone as far as we could see. Then...the energy was too much. We died. In that dreadful time we fell here, the few survivors cursed to this land."
01<Seira> "Lake Bural happens to be the one we passed on our way here?"
06* Demedais grimaces, shaking his head in disbelief at this story.
<Kokokokokoko> "No, it lies ahead - what remains of it. Far away it's only remnant remains, a small poisoned spring. That is about as far as my perception can reach, but I know of it. I know too well what lies in this cursed land."
<Kokokokokoko> Claris is silent during it, a grimness on his face.
01<Seira> "That fool, Irenes, or something else?"
<Kokokokokoko> "A wizard? He is the only other to pass through here with powerful enough wards to come through unscathed. He continued onward."
01<Seira> "That's Irenes." Seira frowns. "Daa-vid had no armies, no help? He was all alone?"
06* Demedais turns to Claris slightly, attempting to read his face before he continues to listen.
<Kokokokokoko> "He fought with his people at times, but often alone. For then he unleashed his fullest power. Tell me?" he asks, "If you fight the God King, surely you must have power supreme, or the world has changed?"
<Kokokokokoko> Claris is pale listening to it, looking to Demedais as well. "To hear of this, the Gods and a heavenly host defeated...?"
<Demedais> "The world has... changed much. I am not sure it is for the better. But the God King was sealed away by the Gods, and we hope, weakened. But it sounds like, even with that, we will need all the help we can muster."
01<Seira> "Maybe we're just really arrogant and stupid," Seira tells the solar's ghost with a snort, amused by Demedais's words. "But I'll have you know! When we reach a barrier, something others decided cannot be surpassed? We break through it and prevail! We get better and better, and we'll keep on winning all the way to the end!"
<Kokokokokoko> "Then the world survives beyond this waste?" The angel asks, smiling a little bit. "At least then there was some measure of victory."
01<Seira> "All in all, the waste isn't that large compared to the world that exists," Seira informs it. "A vast desert lies beyond, and then forests, plains... anything and everything, and quite a lot of us around to inhabit it all."
<Demedais> "It does. But magic and the Gods were almost completely sealed away until recently." Demedais muses. "Now, with the seal on the God King returning... these things also come back to us."
<Kokokokokoko> "If you are to do it, then I hope those that remain will watch over you. The God King, one being going too far and not stopped in time did all of this." He listens to that. "Shall I tell you of the God King now, or of the Abritraitor?"
<Demedais> "Arbitrator, unless any of you three object?" Demedais muses, looking to them. "He is the one I have not heard of at all."
<Kokokokokoko> Berjand just looks utterly floored and fascinated, watching.
01<Seira> "I would like to know more of the methods used in battle, first," Seira says, suddenly serious and quite intent. "I need to have as detailed an account as possible, so I would be able to prepare, or at the very least recognize the heretical spells Daa-vid used, as well as which defenses failed against them so that my time is not wasted. Clearly, many survived. So at least there is a way to escape their effects."
06* Demedais gestures to Seira. "Told you she would have questions."
<Kokokokokoko> "Nor have I," Claris agrees to Demedais, but stops there as Seira does have a question.
01<Seira> "Well, think about it," Seira tells Demedais and Claris. "If even immunity to fire doesn't help, what about dimensional door?"
01<Seira> "There must be ways to survive the onslaught."
<Demedais> "I'm not objecting to the question. It is a good one."
<Kokokokokoko> "The God King has magic unfettered. The Fairest Star...but it is simplest for now to call it a source of power. Using this he has mastered all magics and developed magic beyond that of mortal kind. These spells are each unique and beyond any limitations. He wields magic only suitable for the greatest Gods, claiming himself as the greatest of all. He casts twin invocations at one time, he never cast only one spell. His fires burned those
<Kokokokokoko> His fires burned those immune, his acid scarred those immune, his ice had no defense."
01<Seira> "How large was the affected area, at an approximation?"
<Kokokokokoko> "He destroyed a mile of lesser angels in one spell," The former solar waves his hand, "Yet focused enough power purely on Lord Torm to match him personally."
01<Seira> "He's cheating," Seira says with a frown. "We'll have to cheat better to win. What of the word he used on Zariel? Would repeating it cause us any harm?"
06* Demedais flinches visibly at this description. "A mile of lesser angels...?"
<Kokokokokoko> "I know it, but it can't be said. Not as in I'm forbidden, but as in I -can't- say it. It's like saying sunlight or seeing love. It was profound."
01<Seira> "Definitely cheating." Seira makes a note in her journal, and moves on. "Please tell us everything you know about the source of his power, which I understand to be the Fairest Star."
<Kokokokokoko> "Long ago, the Fairest Star fell to the world. Many great and small came towards it. The name you said, Ajan? I believe he was one of them, a dragon. The one who came away with it was a gnome wizard."
01<Seira> "So it was a form of condensced magic, and that is why Mystra cannot control it? Because he merely uses a different, affluent source?"
<Kokokokokoko> "It may be as that, yes. Do you know of Shar? Whispers spoke of her offering another Weave. If so, perhaps there are other ways to magics." The angel stops there, another pause. "It is what ultimately brought the Arbitor into these matters."
01<Seira> "Please tell us about him, then. We can always return to the Fairest Star."
06* Demedais nods in agreement.
<Kokokokokoko> "He is." Those two words are said and let hang. "The Gods defer to him, he summoned them to a great meeting. I know not what came of it, my demise came just on that."
01<Seira> roll 1d20+11
06* Hatbot --> "Seira rolls 1d20+11 and gets 31."12 [1d20=20]
<Demedais> roll 1d20+7 assist Seira?
06* Hatbot --> "Demedais rolls 1d20+7 assist Seira? and gets 21."12 [1d20=14]
01<Seira> "You mean Lord Ao?" Seira ventures thoughtfully.
<Demedais> "Lord Ao...?" Demedais muses, pausing.
<Kokokokokoko> "I know not. This knowledge is regrettably out of even mine. Yet I know in all the long hundreds of millenia that I heard that not until those days."
01<Seira> "Why do you say he betrayed the gods, if you do not know what came out of this meeting?"
06* Demedais opens his mouth, but on Seira speaking, he nods and closes it again.
<Kokokokokoko> "If he had such power, then why?" A shake of his head, "Why not intervene? Why did it have to come to this? Why allow this? Why did Lord Torm have to shed his blood here along with our host? Why did Kelemvor and Mystra find defeat at his hands? Why did the plotting of Cyric and the rage of Malar fail against the God King?" His voice picks up, "Why was Zariel allowed to fall? Why was he allowed to do such an unholy act? IF the God King w
<Kokokokokoko> IF the God King was to be defeated, why?"
01<Seira> "I asked that question a lot, you know," Seira muses quietly. "Why don't the gods help us? Why do they say it is all some sort of trial we mortals must face on our own to win back their trust, even though none of our ancestors ten times removed were even alive at the time?" She shrugs. "I can understand how you feel, I guess."
<Kokokokokoko> "There is no excuse, but yet..." The angel stops here, holding the sword of Zariel in his hand. "Why did you know of Ajan? Speaking of...who of the past do you know of? Who survived?"
01<Seira> "Some of the dragons. That was to be one of my threads of inquiry, really. I wanted to know who was on whose side, and how I could get in touch with some of your old surviving allies. And if some of the ancient enemies still exist, knowledge of their true names or other weaknesses alone would be worth the sword twice over."
<Demedais> "Plus any knowledge of where the Fairest Star might be. It sounds as if eliminating that is our best option."
<Kokokokokoko> "By the end the dragons fought with any that would fight the God King. I fought alongside a black dragon once because of this..." A stop there, "But you mentioned Ajan, an old red dragon first?"
<Demedais> "Yes. He survives as keeper of the seal that binds the God King."
01<Seira> "But we are unsure of his true loyalties."
<Steph> I might have made a terrible mistake

Corwin

01<Seira> [23:23] <Kokokokokoko> "There is no excuse, but yet..." The angel stops here, holding the sword of Zariel in his hand. "Why did you know of Ajan? Speaking of...who of the past do you know of? Who survived?"
01<Seira> [23:24] <Seira> "Some of the dragons. That was to be one of my threads of inquiry, really. I wanted to know who was on whose side, and how I could get in touch with some of your old surviving allies. And if some of the ancient enemies still exist, knowledge of their true names or other weaknesses alone would be worth the sword twice over."
01<Seira> [23:25] <Demedais> "Plus any knowledge of where the Fairest Star might be. It sounds as if eliminating that is our best option."
01<Seira> [23:27] <Kokokokokoko> "By the end the dragons fought with any that would fight the God King. I fought alongside a black dragon once because of this..." A stop there, "But you mentioned Ajan, an old red dragon first?"
01<Seira> [23:27] <Demedais> "Yes. He survives as keeper of the seal that binds the God King."
01<Seira> [23:27] <Seira> "But we are unsure of his true loyalties."
<Blondezilla> "If he guards the seal of the God King, it must be a divine edict. Then I do not know for certain. I can only warn you that as a dragon that old, he would be one of the strongest mortal creatures in existance."
<Blondezilla> "However," The ghost continues onward, "Like others, he lusted after the Fairest Star long ago. Do not forget, many, many, many searched for it as it cooled in the earth."
01<Seira> "Any chance you could tell us something about Ajan that would give us an advantage over him?"
<Blondezilla> "A dragon that ancient would have few, if any weaknesses. He may even have overcome his dislike of cold as a red dragon." The angel idly runs his fingers across the sword in his lap, "While not as mighty as the God King, fighting him would be a poor decision unless you are so strong as to oppose a truly ancient wyrm."
<Demedais> "Good thing I was planning on asking you to figure out a way to just drop him into another dimension, Seira." Demedais muses.
01<Seira> "Well, it's more that I want something to hold over him," Seira reveals. "Once the God-King has been dealt with, he will be freed from his post. Whatever resources we bring to the fight would surely be exhausted, unless the God-King has been weakened in the meantime, and as you say, Ajan would be both powerful and interested in the Fairest Star."
06* Seira blinks at Demedais's words. "Well, he's still male. Maybe if I asked him really nicely he would just go away?"
06* Demedais looks to Seira for a long moment. "I'm... not sure how to respond to that, Seira."
<Blondezilla> The angel is very long silent at that, words cut off by Seira's quip. "....Dragons have been known ot mate with other mortals while polymorphed, I suppose."
06* Demedais blinks at this. "That... okay, that explains a few things."
01<Seira> "Well, I guess it would've been too easy to have his real name like we did with Kondrux," Seira muses. "Alright. Any chance you know where his son would be? Kangap and his other half, Goldan, I believe?"
<Blondezilla> "Goldan I know," The angel does shift at that, "The golden dragon that fell in love with a red dragon, yes?"
06* Seira nods. "The red dragon seems nice enough, too. Till this day, no reports of eating humans!"
<Demedais> "...I'm not sure that's the best platform..." Demedais shakes his head a bit.
01<Seira> "Golden dragons gravitate towards goodness, and clearly Goldan's wearing the pants in that relationship. Plus, the dad is serving the gods on our side. What could go wrong?"
<Blondezilla> "Goldan is a noble gold dragon, but with a certain temper." A flash of an amused smile is on hi sface, "I recall that she got it from her lover. Kangap...I know not as much, but that regardless of his true nature, he seemed to sincerely love Goldan, as much as a dragon can."
<Blondezilla> "As for where they are? I heard Goldan had a lair far to the northwest of here, but it has been two thousand years."
<Demedais> "Something to keep in mind, then." Demedais muses.
01<Seira> "Well, most of the dragons we know of had been slumbering for ages," Seira muses. "It might be enough to provide clues. Can you give more detailed instructions that would land us in the right region and look over the legends there?"
06* Seira scratches the back of her head. "I was so sure they were supposed to be somewhere behind the Fairest Star, too...."
<Demedais> "Do you know the possible location of the Fairest Star?" Demedais cuts in, looking to the angel.
<Blondezilla> "FAr to the north you will find the sea. From there, travel west and look for a three starred forest. If it stille xists in this time, you may find her, or perhaps simply useful items or forgotten tresaure."
<Blondezilla> "I do not know. When I died, the God King still reigned." The angel looks at the two at that, "Such is a matter of the present, not the past."
01<Seira> "Well, I'm really coming over for a chat, not to steal her things. But I'd go there if it means there's a chance I'll catch her around." After checking her notes, Seira says, "It was actually Lesarp... was that right? Anyway, he's the one that's said to live past the Fairest Star, according to legend."
06* Demedais nods to the angel, before pausing. "Three-starred forest?"
01<Seira> "And the 'green mists' that the Fairest Star was said to fall into... would you be able to settle this issue for us? I've been debating it for ages -- metaphorically, of course. I believe them to be a reference to the ocean, specifically the bay near our city."
<Blondezilla> "Yes," To that, "That I do know. The Fairest STar fell to the earth, creating a bay in the process. Forever more, the water in that bay is green. As for the rest, I know little of Lesarp, nor the exact details of Goldan's lair."
01<Seira> "Not even what kind of dragon he was, or if he was indeed a he?"
<Blondezilla> "I do not, the dragons I fought with did not include Lesarp."
06* Seira nods. "Anyone else who fought with you and might still be around? Or against you? It would be useful to know whether someone approaching us could be trusted, or seeks to betray us."
<Blondezilla> "The only that would have lived these centuries would be those that took undeath or are dragons. Even the elves would not have lived this long, would they?" The angel's voice turns faraway, "There were many heroes I fought with. Most had given their lives and even souls before I died. Even the greatest of them was devouring his own life with a weapon. A potent one, the Death Sword Arondaaq. No, I fear that none of them besides the dragon
<Blondezilla> No, I fear that none of them besides the dragons still exist.""
01<Seira> "Alright." Seira makes another mark in her notes. "Can you please share everything you know about the Fairest Star? Its origins, its powers, its appearance, any ways I could try to locate it, whether divinations fail...."
<Blondezilla> "The Fairest Star fell from the sky long, long ago. It crashed into the shore, creating a bay in it's wake. Many came to marvel at it and lusted for it's power, but a gnomish wizard was the one who took it. It's power is vast, with it, the God King stood up to all the Gods and wrecked heresies beyond ken. IT is a power to rival the Gods." A stop there, a look to Demedais' floating shield. "The artifacts he girded himself with had a small
<Blondezilla>  "The artifacts he girded himself with had a small bit of that power." (More)
<Blondezilla> "How do you destroy a God? I do not know. Nor do I know how to destroy a God-Maker. I fear only the Gods themselves can answer that question. Perhaps...perhaps, perhaps Arondaaq could. IT was crafted out of the purest death to fight the God King with. Yet if the God King is only imprisoned, perhaps it was not enough, or the Seeker lacked the life force to finish the job."
01<Seira> "I fear the latter," Seira says sadly. "But I'm having trouble grasping--" She sighs. "Can you give me a way to recognize the Fairest Star on sight? Something I could use to seek it out?"
<Blondezilla> At this, the angel's smile twists. "I believe that if you are in range to see it, you will know it without doubt. For it casts out energy great and vast. As to find it...divine, perhaps? I fear the Gods would not answer such prayers, however. If you know who defeated the God King at the last, perhaps they would know. Their spirit may hold such an answer, but the journey or the magic would be ardourous."
01<Seira> "Yes, yes... an options." Seira then thinks back to the ghost's earlier words. "The greatest one you spoke of... Talinn, the Seeker, the one who held Arondaarq? Can you tell me more about his life and achievements? I feel we may need to replicate his feats in the here and now, and knowing where to start would save us time where we can ill afford to lose it."
<Blondezilla> "Tailnn the Seeker. THe greatest of mortal heroes, his life long and storied. He is said to have begun as a simple man who was thrust into danger after danger and grew. He battled long and hard, his legend growing. He travelled the planes, visited the Gods, defeated the greatest devils and demons. He slew a great Balor in single combat at the court of Demogorgon to save stolen souls. He perfected magecraft while being a superb warrior. H
<Blondezilla> He visited Nessus, the layer of the Lord of the Ninth and survived. He brought back the platinum seeds from a lost section of the Beastlands to stave away a worldwide famine." A pause there, "But those deeds are simply the background for his role in the battle against the God King. At first the battles went poorly - none of us truly comprehended the God King's power at first. Not until...the avatars began to be defeated soundly. Then Tal
<Blondezilla> Then Talinn vanished to the elves for a time and returned with Arondaaq."
01<Seira> "Did any particular elf or elven clan aid him? There might still be records, if I knew exactly where to look."
<Blondezilla> "The clan Desjardin." he answers.
06* Seira nods. "You perished before Talinn, and wouldn't know where the sword rests now, I take it?" she asks, the sympathetic tone of her voice hopefully taking much of the sting of the words themselves.
<Blondezilla> He nods, "Talinn lived while I died."
01<Seira> "Did he craft any other weapons, posit any magical theories, created a spell or two of his own that would be of use to us?"
<Blondezilla> "Arondaaq is the one I know of." The angel rises at this, "Speaking of..." he stands, pointing Zariel's blade ahead and to the left, to one of the black trees. "When you are ready, unroot that tree and dig down. What I promised lies below."
06* Seira nods once more. "I didn't doubt you, if you're worried over that. Once you didn't take the chance to stab me in the face with my own sword, it pretty much sealed the deal for me."
<Blondezilla> He goes to sit once more, putting the blade across his ghostly lap. "Do you wish to know anything else?"
01<Seira> "Would you know of any other artifacts used or created in that era?" Seira asks the solar's ghost. "We happen to have two of them in our possession, and know of more still."
<Blondezilla> "A few. One I find encouraging, if lost to the gnomes. The Hammer of the Shard, a weapon against law. It is extremely effective on devils, rendering them defenseless in a single blow. The spellgems, a dangerous creation of the God King. Grand Rugnician Deathcap, a powerful poison developed to effectively poison the gnomes. A ring that greatly powered the wearer, if they were only strong enough to survive it."
06* Seira grins. "We've got that one! Even pit fiends are wary of it, it is very, very neat!"
01<Seira> "The poison... I've read about it, but not of how to make it again, or where to find a sample. Any pointers there?"
<Demedais> "Oh the fun Seira had with that." Demedais shakes his head with a wry grin.
01<Seira> "I think our reputation in the various hells is quite great due to it," she cannot resist adding happily.
<Demedais> "Ah, yes. Zquujaj. That was... interesting to learn."
01<Seira> "One day he'll get his," Seira vows.
<Blondezilla> "The hammer is being used against the devils? Good." The angel's face turns very, very dark. "Even the Gods of evil were in danger from the God King, but them? They made a contract with him!" A near snarl shows over his face before he stops, composing. "I know not of the composition of it. But if you are finding these artifacts, then you have potent powers of your own to call on."
06* Seira nods. "But we need information. No one bothered to keep much of it as the world itself was collapsing. The ring of eternal celerity, for example. We are quite confident that it is in our possession, due to the courageous efforts of our ally, but we don't adequately understand the risks. What are the requirements for wearing it?"
06* Seira frowns. "I have confidence in qualifying, but my allies are hesitant. Since I am trying to cut down on rashness, after all, I allow it to hold me back."
<Blondezilla> "I know that only the strongest can wear it, or you will be consumed and die. It was created as a means of power and stealth - those that wear it cannot be divined or detected correctly. IT is...not an easy thing, I know. If what I heard is true, you gamble your life to put it on."
01<Seira> "So no amount of further study or training would get me closer to the answer? I just have to go for it?"
<Demedais> "If further study makes you stronger, then wouldn't that get you closer?" Demedais comments.
<Blondezilla> "I don't know. What I do not know, perhaps another does." The angel looks to Seira. "I never saw that ring firsthand."
<Demedais> "A question, if I may. Would you know if the blade that the God-King used has some sort of mental compulsion power?" Demedais interjects.
01<Seira> "Well. This can also go the other way," Seira muses. "If I consider myself the strongest, I don't really need the power up. It can wait until the confrontation with Daa-vid." As Demedais asks his question, Seira pauses, listening in.
<Blondezilla> "Nothing I know of," the angel answers. "IT is known as a sword that brings ruin onto his foes and as part of his Resorts, but nothing more."
01<Seira> "Maybe it just pushed his natural charisma past a level he could deal with, which warped his mind," Seira theorizes.
<Blondezilla> At this point, the rather dazed looking Claris speaks. "His Majesty? Perhaps..." Claris' face darkens, his color then draining. "If he has been, is there any way to help him?"
01<Seira> "Besides taking it away from him as we want to try?"
<Demedais> "The only other thing I can think of it is that it might be the property of another magical item he has... but I don't know if he would have anything that fits the bill." Demedais says, glancing for a moment to Claris.
<Blondezilla> "That may be best. Even if it is all him, common sense would say that he would be more manageable without that weapon," the angel adds. "If he has become drunk on power, it is not something easily mended in an instant."
01<Seira> "If there are no immediate results, we can always whisk him away and see if time helps."
<Blondezilla> "He wears enchanted armor," Claris adds. "But I know of no others, and the armor is supposed to be a simple increased enchantment."
01<Seira> "Some things can be concealed from detection," Seira reminds him.
06* Demedais nods to the angel. "It is certainly worth a shot, then. And... very well. We will have to see. The sooner peace returns, the easier dealing with the God-King will be."
01<Seira> "Hmm." Seira consults her notes. "I have a record of a morningstar of oblivion, the 'Bloodstar'? Would you know of it or, perhaps, of something I could seek that fits more someone like myself? A staff or even an amulet would prove quite useful. Also, I'm always interested in ancient maps and history. I don't suppose you'll be able to point me in the right direction?"
<Blondezilla> "There are those littered about. There is a staff that lies there, a staff of healing," Looking to the black tree pointed at, "As well as a few other things. The Bloodstar? The name is familiar...a morningstar of some sort?" he tries to remember.
06* Seira nods. "There is only so much I can wield in battle without looking ridiculous. I'm trying to make my choices count, so I'm seeking magely artifacts on the same scale as the death sword and the shard."
<Blondezilla> "There lie various staves and rods about. Those would be the best - the strongest are extremely potent."
06* Demedais pauses a second, before nodding. "Where would the gnomes' strongholds be? If we are to take the God-King on, I wish to do it with as much ammunition as can be mustered; taking what can be used from their ruined strongholds seems a good method for this."
<Blondezilla> OOC - Strike my line, it wasn't clear.
<Blondezilla> *"There lie various staves and rods about the old fortresses and battlegrounds. I heard even of rods of passage and power, the greatest of them."
<Blondezilla> "There are some in this area ahead - it would be logical that the other you pursue has one of them. They are perhaps the only viable places to survive in this wasteland for a living being. Beyond that they are scattered around the world. Tell me of places and I may know, if the names have not changed over the times."
06* Seira has a map of the world! She helpfully shows it to the ghost, ready to desecrate it when he corrects her about how the world used to look.
<Demedais> "And here I'd anticipated he'd just find a hole in the ground." Demedais mutters.
<Blondezilla> He looks to it, then to the Baronies. "That bay, the Bay of Sparkling Stars? Is that the bay where the Fairest Star fell?"
<Demedais> "We believe so, yes." Demedais nods, before pausing. "It occurs to me. Perhaps that original resort Oolu spoke of is the Fairest Star?"
03* Ebiris (WinNT@user-5af07749.wfd102.dsl.pol.co.uk) has joined #dunes
06* Seira consider this. "Aren't resorts literally gnome-made artifacts? The star wouldn't qualify."
03* ChanServ sets mode: +ao Ebiris Ebiris
<Demedais> "He spoke of there being a sixth one from which the power of the other five extended. I think that's about what the Fairest Star is."
<Demedais> "I... think?"
01<Seira> "It's not impossible," Seira allows.
<Blondezilla> The ghost looks the map. "To the east, in those forests, are a few. To the west, in the northern mountains nearby, is a large one. There a few in that desert, I believe. Do you see Kelara here?" He points at it, "That should roughly be where Goldan's old lair is."
06* Seira notes it all down.
<Blondezilla> "There would be a few in this large country here," He gestures to Malmuth. "The locations are difficult to be exactly sure of on a map after this long."
01<Seira> "A general area or a few pointers would allow us to narrow things down. There must be some kind of local records at least in some of the places."
<Demedais> "We know of one there. ...How much of this world are we missing from the map? Like, to the north, west, east, south..." Demedais muses.
<Blondezilla> The map stretches from Kelara in the west to the edge of Malmuth and the free cities in the west. While the Malmuth part is largely dated, it's more or less accurate on geology and topography.
01<Seira> OOC: I think he's asking with regard to the past
<Blondezilla> OOC: Oh.
<Blondezilla> After a few moments, "Past this land," he gestures at Kelara, "Were peaceful lands and then anorthern turn to jungle. Tot he south?" He shakes his head, "We stand in what is left of it. To the east? The ocean from the large kingdom, and the land of the elves to a more northern tilt, until the land turns to ice."
06* Demedais nods calmly. "I... seem to remember Seira commenting on this from a set of old notes. What could Talinn have been calling the 'Eternes'? Is it the last resort, or something different?
<Blondezilla> "I am..." The angel stops here, "I am uncertain."
01<Seira> "It seemed more like a location to me."
<Demedais> "A location or an object. Mmmm. Another puzzle."
06* Seira nods. "Well," she says, packing her things away. "I only have one more thing to ask. Would you know of any sentient artifacts from the time of the gnomes? I believe I have one in my possession, and I would like to know more about it, as well as any others in existence."
<Blondezilla> "Let me see it or hear of it, then," The ghostly angel enquires.
<Demedais> "Is it really sentient? I just got the impression it stabbed you in the face as a pasttime." Demedais says laconically.
01<Seira> "If that's not a sign of dark sentience..." Seira mutters darkly, bringing the orb out into the light. "This is Lagann. We've gained an understanding with each other recently, so he no longer does the stabbing thing to me."
<Blondezilla> On holding the orb, the angel's attention goes to it. "I know of that one - the God King used it to rip out an entire iron vein from deep within the earth."
01<Seira> "Well, we know now what he won't be doing again," Seira comments smugly, before the expression gives way to concern. "Did he create it?"
<Blondezilla> "There's a story behind it," the angel continues, "That the God King used the soul of a rebel gnome to make it and power it."
06* Seira nods, mirth gone. "I suspected as much, though it lifts my heart it wasn't one of his followers. I'm trying to piece back Lagann's mind, and I'm not particularly motivated doing it for an enemy."
<Blondezilla> "I see...there are others, occasionally things to convert or torment. But largely the God King wanted simple tools, not things that could think on their own."
01<Seira> "Any advice on how to bring him back? Maybe if I knew more about this rebel and his life, I could retell it to Lagann and spark some hidden memory."
<Blondezilla> "No. If it is true, then it's soul exists within the orb. One would have to find a way to extract it and have a vessel for it to flow in to, lest it fly off to it's judgment."
01<Seira> "It's nice to hear that not every gnome followed Daa-vid," Seira comments.
<Blondezilla> "Yes, perhaps. For as long as they existed before Daa-vid purged them." The angel looks on at that, "Do you have any other questions of the past?"
01<Seira> "I have plenty to consider, now. Thank you."
<Blondezilla> Claris murmurs the same, "Thank you," he says, "Enough to weigh my mind down for a long time."
06* Demedais can think of nothing more.
01<Seira> "We'll return without fail! To free you, at last, and restore this land!" Seira vows.
<Blondezilla> "Then go on. Take what you wish from there and continue your journey. None in this forest shall raise a hand to you." The angel sits, closing his eyes as he holds Zariel's sword. His features go still, no movement from the ghost.
<Demedais> "Indeed. If we can assist by freeing the souls that are less bound here as we depart..." Demedais nods a bit. "Never mind. Enjoy this rest... friend."
06* Seira recruits Demedais's aid in recovering her part of the bargain.
<Blondezilla> Berjand is dead silent, having listened in rapt, utterly horrified attention. He hangs back, rather still himself. Removing the tree and digging down takes about an hour. You have to dig twenty feet down, having to remove a layer of thick, blasted metal from the way. But eventually you find a little hollow in the earth, wrapped in a metal bottom. Here lies...(More)
<Blondezilla> It rests on a bed of old golden coins and gems, a sparkling base for the treasure atop it. A staff of white ash, dotted with silver runes. A breastplate lined with gold. A simple bronze ring, with a single sigil carved at it's crest. A wrapped scroll, bound with a blue ribbon. A pink liquid held in a clear crystal vial. A set of white bracers, solid steel. A single gold arrow.
06* Demedais raises an eyebrow at all this. "He... wasn't kidding, was he."
<Demedais> "Though I instinctively wonder why they had this much gold going into the battle."
<Blondezilla> "Ghost of the desert...!" Berjand gasps at the pile of gold and gems, let alone the magical items.
06* Seira can't help but laugh. "Well, I'm carrying my cash with me into our battle with Irenes. Aren't you?"
<Blondezilla> "Can we identify this during our coming daily rest?" he asks, "If it's all magical, it would certainly be very useful."
<Blondezilla> Claris asks that, kneeling down to look at the items.
06* Seira begins putting it away, nodding at the question. "Certainly. How far are we yet?"
<Demedais> "Since there's no efficient way around it? Yeah." Demedais nods, before looking to Berjand. "We, uh, weren't kidding about what we would find. Though we expected it later."
<Blondezilla> "We're a bit behind," Berjand notes, "But if we have to just go west until the poisoned lake, the exact time isn't as critical since we have something to look for as an end point to this leg."
06* Demedais nods. "Yeah, that is why I didn't worry so much about this delay."
03* Ebiris is now known as Alicia
06* Demedais idly looks it all over. "This... Seira, you happy with the trade, I take it?"
01<Seira> "Sometimes, you gamble and win," she responds with a shrug, before looking at Claris intently. "And I don't usually do this, but should anything unpredictable happen to Demedais and I, the information we now possess must make its way to Balmuria, above all else. Do you understand?"
06* Demedais nods to Claris. "Indeed. This is vital to, well, everything."
<Blondezilla> "I do," He nods solemnly, "If it does, I will do my best to."
06* Demedais looks to Berjand. "And you haul ass outta here too, if we fall. Don't hesitate."
<Blondezilla> "I doubt I'd make it back," he shakes his head. "No water, weeks of travel, deathly cold?"
<Demedais> "Better than alternatives. Also, stick with Claris in that event."
01<Seira> "Claris can handle those, and even send for aid. With a clear enough divination centered on him, a rescue wouldn't be long in coming, and this forest would be safe to wait out the calamities of nature."
<Blondezilla> The rest of the night's travel is hurried but utterly peaceful. You rest in a rope trick, the forest still stretching on the next duskfall. But soon you exit it - and what lies ahead is quite different. Here, a slow, vast basin lies, farther than the eye can see. The ground is coated in salt, no signs of life at all. In the silver starlight, it's like silvery-white is embedded into the dead earth.
<Blondezilla> roll 1d100
06* Hatbot --> "Blondezilla rolls 1d100 and gets 6."12 [1d100=6]
<Blondezilla> This second night of travel under the silver star is also peaceful. You travel across the salted earth the entire night, more in sight when you stop to rest. The third night breaks the same, another day of travel ahead.
<Blondezilla> roll 1d100
06* Hatbot --> "Blondezilla rolls 1d100 and gets 36."12 [1d100=36]
<Blondezilla> Yet this third day is also strangely silent. By the end of it, you have gone downwards quite a ways, perhaps below sea level now. Yet the salty earth continues without hesitation, another day ahead.
<Blondezilla> roll 1d100
06* Hatbot --> "Blondezilla rolls 1d100 and gets 95."12 [1d100=95]
<Blondezilla> roll 1d100
06* Hatbot --> "Blondezilla rolls 1d100 and gets 99."12 [1d100=99]
<Blondezilla> It's about halfway through the night, just past midnight. AS the party continues along...OOC - Who's leading the way?
01<Seira> OOC: I volunteer Deme for this dangerous task
<Demedais> OOC: Deme's probably at the front.
01<Seira> OOC: We seem to be in agreement. Don't die!
<Blondezilla> OOC: Spot check, Deme.
03* Sierra_Workhell is now known as Sierra_NotWorking
<Demedais> roll 1d20+9
06* Hatbot --> "Demedais rolls 1d20+9 and gets 26."12 [1d20=17]
06* Demedais blinks. "Okay. Green winged creature, hundred yards away, flying away from us. Had a tail, looked ugly. Seira, orders?"
01<Seira> OOC: I seek knowledge!
<Blondezilla> OOC: K:P.
01<Seira> OOC: 10 for 21?
06* Seira is already looking in the direction Demedais indicated, straining her eyes. "How far are we from our destination?"
<Demedais> "I... am not sure. Berjand?"
<Blondezilla> "The rest of this night west, then southeast one night and we'll reach the spring," Berjand comments, idly readying his scythe. OOC - Spot check, Seira.
01<Seira> "Quasit, by my reckoning," Seira returns, calling upon her magic.
01<Seira> roll 1d20+2
06* Hatbot --> "Seira rolls 1d20+2 and gets 3."12 [1d20=1]
<Blondezilla> Seira can't pick out anything against the silvery light coming down.
01<Seira> "Think he had seen us?" Seira asks Demedais.
<Demedais> "I'd guess so, seeing as how it turned away from us." Demedais nods. "What can it do?"
01<Seira> "It'd be best to take it out," Seira says finally, frowning. "I never liked demons. Claris, can you see it? I can't make it out for some reason."
01<Seira> "It's not what it can do, but whom he can warn, really. And we might as well go after it for now."
<Blondezilla> Claris peers ahead, squinting against the horizon..
<Blondezilla> roll 1d20+5
06* Hatbot --> "Blondezilla rolls 1d20+5 and gets 22."12 [1d20=17]
<Blondezilla> "I think so, it's moving away," Claris points ahead, "Flying too."
<Demedais> "If you want to go after it, it's fleeing rapidly. Should I ride to pursue?" Demedais says, drawing his sword.
01<Seira> roll 1d20+2 will I see the obvious?!
06* Hatbot --> "Seira rolls 1d20+2 will I see the obvious?! and gets 10."12 [1d20=8]
<Blondezilla> Seira still can't make it out from this distance, the silver light is making her perception feel off.
01<Seira> Others can see it, and once they charge off after the creature, she'll surely get closer to it merely by following!
01<Seira> "We don't want it spilling what it knows if we can avoid it."
06* Demedais nods, spurring the phantom horse into motion as he charges down the quasit!
<Demedais> OOC: Strike, minor edit
06* Demedais nods, spurring Horse into motion as he charges down the quasit!
<Blondezilla> The party gives chase, starting to follow! OOC - Make another spot check as you ride along, Seira? +2 since I'm sure you have people pointing at it now.
01<Seira> roll 1d20+4 haha!
06* Hatbot --> "Seira rolls 1d20+4 haha! and gets 16."12 [1d20=12]
<Blondezilla> As they ride along, the party can see the quasit! It's flying upward and away, making good time. It's about 150 feet away and 40 feet up now.
01<Seira> The magic finally finds an outlet, in the form of five missiles streaking towards the demon!
01<Seira> roll 5d4+5 my range is 200ft
06* Hatbot --> "Seira rolls 5d4+5 my range is 200ft and gets 18."12 [5d4=4, 4, 1, 2, 2]
03* Sierra_NotWorking is now known as Sierra_IsABadassValkyrie
<Blondezilla> The magical missiles fly, slamming into the quasit! It's body jerks as it falls down, riddled with deadly missiles!
01<Seira> "If we plot the creature's course," Seira muses, fielding the question to everyone present, "and follow it, would it take us too far from our course?"
<Blondezilla> The quasit was flying to the west, but also a tad to the south on a glance. "It depends on how far we went," Berjand notes. "A fewminutes is no problem, an hour of riding is."
01<Seira> "If we make it a detour of a few hours, would you be able to find our way back on course with the proper preparation?" Seira asks him. "Quasits aren't likely to be here on their own, so if that was a scout, our best chance is to strike their encampment or at the very least explore it before they notice its gone."
06* Demedais muses. "If this is the case, we want badly to avoid getting ambushed. ...we also want to not get into something we are not prepared to handle."
<Blondezilla> "If we keep accurate track of time, it's possible. I'd like not to variate too much. There's a lot of old lake here and only one spring we know of." Going down, "Leave a marker here, keep track of direction and time and we could do it if we don't mind the risk."
06* Demedais nods. "Let's scout ahead and see if we can spot them. As usual, keep cautious."
<Blondezilla> Claris spurs his horse along as Berjand starts to prepare. "I requested more powerful spells, like another Holy Smite," he speaks up. "After that forest, I didn't want to have to engage directly again."
06* Seira nods, and casts prestidigitation, arranging some of the sand in a pattern before coloring it in the shape of an arrow in the direction they were going. "This would be my minor contribution," she announces.
<Blondezilla> Berjand takes his scythe and rips into the ground several times, crude but visible rips in the dead ground. "These should be visible enough," he decides.
06* Demedais nods to Claris. "Probably wise. As much as Pollyanna wouldn't want to hear it, I'm fairly capable of taking hits."
<Demedais> "Then let's go."
<Steph> I might have made a terrible mistake

Corwin

01<Seira> [22:24] * Demedais nods. "Let's scout ahead and see if we can spot them. As usual, keep cautious."
01<Seira> [22:25] <Blondezilla> Claris spurs his horse along as Berjand starts to prepare. "I requested more powerful spells, like another Holy Smite," he speaks up. "After that forest, I didn't want to have to engage directly again."
01<Seira> [22:26] * Seira nods, and casts prestidigitation, arranging some of the sand in a pattern before coloring it in the shape of an arrow in the direction they were going. "This would be my minor contribution," she announces.
01<Seira> [22:26] <Blondezilla> Berjand takes his scythe and rips into the ground several times, crude but visible rips in the dead ground. "These should be visible enough," he decides.
01<Seira> [22:27] * Demedais nods to Claris. "Probably wise. As much as Pollyanna wouldn't want to hear it, I'm fairly capable of taking hits."
01<Seira> [22:28] <Demedais> "Then let's go."
03* Taishyr is now known as Demedais
<Blondezilla> With the clear silver sky above and the salted path below, the party continues onward! OOC - What's your formation?
01<Seira> OOC: Deme in the lead since he spots, me in the middle for support, Claris and B behind?
<Blondezilla> OOC: Okay.
<Demedais> OOC: Keep Claris and B near you.
<Demedais> OOC: Behind, sure, but keep 'em near.
01<Seira> OOC: Say within 20ft?
<Demedais> OOC: Sure.
<Blondezilla> OOC: Okay, gotcha. Deme, make a spot check then?
<Demedais> roll 1d20+9 okeydokey
06* Hatbot --> "Demedais rolls 1d20+9 okeydokey and gets 23."12 [1d20=14]
03* Gate-away is now known as Gateguard
<Blondezilla> An hour passes. You come to a tall, long hill. On cresting it, you can see the horizon for quite a ways. Ahead...OOC - PM, Deme.
<Demedais> "...by Helm..." Demedais gestures to the horizon. "A dozen of those demons - Babau, I believe they are called? - plus... something big. I can't tell what it is from here, though."
01<Seira> "They... can summon each other," Seira muses. "If we wait them out, we might end up fighting a lesser force. How far are they?" And she tries to look towards the horizon herself to get a general idea.
01<Seira> roll 1d20+2 lulz
06* Hatbot --> "Seira rolls 1d20+2 lulz and gets 19."12 [1d20=17]
<Blondezilla> roll 1d20+10
06* Hatbot --> "Blondezilla rolls 1d20+10 and gets 23."12 [1d20=13]
<Blondezilla> Claris stops his horse, paling, "Twelve of them? Almost any demon is strong enough, but a dozen Babau?"
01<Seira> "Babau aren't really as bad as most others."
06* Seira shrugs. "If it weren't for some large figure around them, I'd say we take them out right here and now."
<Demedais> "The large figure is big and white. What is that likely to be? Any demon you all know of?"
<Blondezilla> "Still, a dozen on three is horrible odds," Claris points out, as...OOC - Seira, you can K:P if you like, since I imagine you're about to ask.
01<Seira> OOC: 10 for 21
01<Seira> "Let's get closer by fifty feet or so," Seira decides at last. "As long as we remain reasonably stealthy, they shouldn't be able to spot us."
<Demedais> "Dismount here, then?" Demedais inquires.
06* Seira nods. "Watch the horses, Berjand?"
<Blondezilla> "I will," Berjand promises, as Claris dismounts as well.
01<Seira> "We have another option," Seira points out then. "I could attempt to sneak up on them, and if I don't fudge it, overhear a few things about their plans."
<Blondezilla> "Will you be safe?" Claris enquires, "If you get caught close to them, you could...you'd know the danger, yes?"
06* Demedais nods and dismounts, sword already drawn as he requests Horse to keep an eye out on the other direction that Berjand faces- "... Mrr. That would be our best bet, but as Claris says... ...If you believe yourself capable of besting them, then do so. Though if you have that spell that allows for quick retreat...?"
01<Seira> "Eternal suffering, sure thing." Seira nods. "Prepare an ambush, since if discovered I am confident in my ability to get away and break towards here. Hide and be ready to get the jump on anyone chasing me, if I fail."
<Blondezilla> "We could use the top of the hill for that," Claris looks to it, "Just on the other side and be ready when Seira comes running across?"
01<Seira> "If. Please use if."
<Demedais> "Do you have Message prepared, at least?" Demedais inquires.
06* Seira ponders. "Also, let's try to get rid of the dozen by dropping area spells on them when they are grouped together. And no, but in this case it won't be necessary. You'll know if anything happens, trust me."
06* Demedais nods. "Be careful, then, and Helm watch over you."
<Blondezilla> "Fine, if," Claris almost smiles, "I have Holy Smite, which should be felt by them."
06* Seira nods back, and glances at Claris. "I would feel better boosted past my limits again in the unlikely event of discovery."
01<Seira> For her part, she cloaks herself in shadows, and downs the elixir she had kept on hand for such an occasion.
<Blondezilla> Claris nods, going to Seira. "LAthander, watch over this child, for she attempts the great risks of herocy."
01<Seira> And with that, Seira quietly creeps ahead, arching around the group rather than coming directly from the hill towards them.
03* Loligoth|AFK (~draomir@75-161-143-239.mpls.qwest.net) has joined #dunes
03* ChanServ sets mode: +ao Loligoth|AFK Loligoth|AFK
01<Seira> OOC: Taking 10, possible?
<Blondezilla> OOC - Mmm, no, I'd rule this situation is too stressful for a casual take 10.
02* Hotaru (~draomir@75-161-143-239.mpls.qwest.net) Quit (Ping timeout)
01<Seira> roll 1d20+18 hide plus whatever blur and 'night' give me
06* Hatbot --> "Seira rolls 1d20+18 hide plus whatever blur and 'night' give me and gets 24."12 [1d20=6]
01<Seira> roll 1d20+28 let's try to be silent
06* Hatbot --> "Seira rolls 1d20+28 let's try to be silent and gets 48."12 [1d20=20]
<Blondezilla> OOC: No trolling listening checks for 'em, there's really no point with that number. They can't beat it and it's a 20.
01<Seira> OOC: 20 doesn't matter, but yes, it's probably not beatable
<Blondezilla> Seira sneaks closer! 200 feet...and she can now make out what's ahead. Only the like color of the silvery sky and distance made it possible to miss. The Babau are clustered around a collosal skeleton. It has broken wings and a chipped body, but it is the skeleton of a mammoth dragon. Standing on it's back is a different type of demon, but you can't make it out against the utter hugeness of everything else. A few quasits fly in the air ar
<Blondezilla>  A few quasits fly in the air around them, darting about.
06* Seira approaches for fifty more feet silently, her aim in identifying the demon standing on the skeletal dragon's back. It's not a good idea to let demons do as they please at a cursed area, and she can't allow them to desecrete a fellow dragon's resting place, anyhow. Should she get spotted, however, Seira intends to let a fiery rose blossom in the demons' midst.
06* Demedais watches Seira advance, before looking to Berjand. "You at all comfortable with a bow?"
<Blondezilla> OOC - Spot check, Seira.
01<Seira> roll 1d20+2
06* Hatbot --> "Seira rolls 1d20+2 and gets 19."12 [1d20=17]
<Blondezilla> Berjand glances back, away from watching Seira. "I know howt o use one," he agrees.
<Blondezilla> (More)
<Blondezilla> roll 1d20+24
06* Hatbot --> "Blondezilla rolls 1d20+24 and gets 40."12 [1d20=16]
<Blondezilla> As Seira approaches, the vrock atop the skeleton points! The Babau begin to turn towards Seira! OOC - Seira, ball's in your court.
01<Seira> Let the explosion announce the beginning of hostilities, and allow her allies to prepare! The magic is given form, intent on catching as many of the lowly, grouped babau as it can, and if the vrock would be included, all the better for it. But Seira doesn't intend to stay and find out, instead fleeing back towards the hill once the spell has been cast.
01<Seira> roll 10d6
06* Hatbot --> "Seira rolls 10d6 and gets 23."12 [10d6=6, 1, 2, 1, 2, 2, 2, 2, 4, 1]
<Blondezilla> OOC - You could get 5 Babau and the skeleton. Not the vrock, it's atop the gigantic skeleton and outta realistic range.
01<Seira> OOC: Sure, then
<Demedais> "Then this may be better protection for you if you want to stay back through this." Demedais says, handing his composite longbow and arrows to Berjand.
<Blondezilla> OOC: DC?
01<Seira> OOC: 17 here
<Blondezilla> roll 1d20+6
06* Hatbot --> "Blondezilla rolls 1d20+6  and gets 7."12 [1d20=1]
<Blondezilla> roll 1d20+6
06* Hatbot --> "Blondezilla rolls 1d20+6  and gets 15."12 [1d20=9]
<Blondezilla> roll 1d20+6
06* Hatbot --> "Blondezilla rolls 1d20+6  and gets 9."12 [1d20=3]
<Blondezilla> roll 1d20+6
06* Hatbot --> "Blondezilla rolls 1d20+6  and gets 26."12 [1d20=20]
<Blondezilla> roll 1d20+6
06* Hatbot --> "Blondezilla rolls 1d20+6  and gets 10."12 [1d20=4]
<Blondezilla> roll 1d20+6
06* Hatbot --> "Blondezilla rolls 1d20+6  and gets 7."12 [1d20=1]
<Blondezilla> OOC - Strike the last.
<Blondezilla> roll 1d20+13
06* Hatbot --> "Blondezilla rolls 1d20+13 and gets 23."12 [1d20=10]
01<Seira> OOC: Can't we strike the fourth?
01<Seira> OOC: Anyway, I'd like to remind you of our continuing request to readjust the mods rather than reroll
<Blondezilla> OOC: Okay.
<Blondezilla> The fireball bursts around the reacting Babau, scorching half of them! As it bursts, however, the mammoth dragon begins to move! It avoids the worst of it, coming to a lurching life!  OOC - What's your movement speed, Seira?
<Blondezilla> Berjand takes the arrows and bow, readying them. "Thanks," he says, peering over the hill a moment before preparing.
01<Seira> OOC: 30ft, so I'd be 180ft from the nearest demon
01<Seira> OOC: Anyway, init?
<Blondezilla> "If Seira comes, are we going to hold this position long," Claris asks, "I can cast a magic circle if so."
<Blondezilla> OOC: Yeah. Seira and the demons for now, we'll integrate the others when/if.
01<Seira> roll 1d20+10
06* Hatbot --> "Seira rolls 1d20+10 and gets 11."12 [1d20=1]
<Blondezilla> roll 1d20+1 Babau 1
06* Hatbot --> "Blondezilla rolls 1d20+1 Babau 1 and gets 2."12 [1d20=1]
<Blondezilla> roll 1d20+1 Babau 2
06* Hatbot --> "Blondezilla rolls 1d20+1 Babau 2 and gets 12."12 [1d20=11]
<Blondezilla> roll 1d20+1 Babau 3
06* Hatbot --> "Blondezilla rolls 1d20+1 Babau 3 and gets 15."12 [1d20=14]
<Blondezilla> roll 1d20+1 Babau 4
06* Hatbot --> "Blondezilla rolls 1d20+1 Babau 4 and gets 15."12 [1d20=14]
<Blondezilla> roll 1d20+1 Babau 5
06* Hatbot --> "Blondezilla rolls 1d20+1 Babau 5 and gets 8."12 [1d20=7]
<Blondezilla> roll 1d20+1 Babau 6
06* Hatbot --> "Blondezilla rolls 1d20+1 Babau 6 and gets 3."12 [1d20=2]
<Demedais> "That would be wise, yes." Demedais nods.
<Blondezilla> OOC - Actually, you know what? They're getting group initiative for now.
<Blondezilla> roll 1d20+1 Babau group
06* Hatbot --> "Blondezilla rolls 1d20+1 Babau group and gets 2."12 [1d20=1]
<Blondezilla> roll 1d20-2
06* Hatbot --> "Blondezilla rolls 1d20-2 and gets 17."12 [1d20=19]
03* Blondezilla changes topic to 'DRAGON(17)Seira(11)>Babau group(I may split this up at a better date if needed, this is saner right now)(2)'
<Blondezilla> OOC: SEec.
<Blondezilla> The dragon skeleton lurches up, but doesn't do anything yet, the Babau in front of it! OOC - Seira.
06* Seira drops an ice storm on top of the flaming babau, continuing her retreat.
01<Seira> roll 3d6 bashing
06* Hatbot --> "Seira rolls 3d6 bashing and gets 14."12 [3d6=4, 5, 5]
01<Seira> roll 2d6 cold
06* Hatbot --> "Seira rolls 2d6 cold and gets 5."12 [2d6=2, 3]
<Blondezilla> OOC - I forgot this on teh fireball, but caster level check.
01<Seira> roll 1d20+10
06* Hatbot --> "Seira rolls 1d20+10 and gets 26."12 [1d20=16]
01<Seira> roll 1d20+10 here, too?
06* Hatbot --> "Seira rolls 1d20+10 here, too? and gets 28."12 [1d20=18]
<Blondezilla> An ice storm rains down as Seira flees! As the Babau are beaten by it, hardly phased, they begin to rush forward! They rush with speed, charging at Seira! The Quasits don't follow, hanging back! AS they run, the skeleton dragon begins to follow, the each shaking! OOC - You're up, Seira.
<Demedais> "Oh, by... I think I see the white thing moving." Demedais curses, sword drawn as he continues to eye the situation.
<Blondezilla> Demedais can see it as it approaches, moving forward along with the Babau. To his eyes it looks likea giant dragon skeleton, it's wings broken as Seira flees back towards you.
<Demedais> "...what the hell is that a dragon's skeleton?" Demedais freezes for a second. "Those arrows... may not be that useful, I'm afraid."
<Blondezilla> Claris glances up, peering ahead. His color drains on his face "Lathander help us," he murmurs as he withdraws his symbol to his god.
01<Seira> Magical missiles strike out at the most wounded babau pursuing her, as Seira falls farther back.
01<Seira> roll 5d4+5
06* Hatbot --> "Seira rolls 5d4+5 and gets 17."12 [5d4=3, 1, 3, 1, 4]
01<Seira> roll 1d20+10
06* Hatbot --> "Seira rolls 1d20+10 and gets 25."12 [1d20=15]
<Blondezilla> OOC: CAster level check.
<Blondezilla> OOC: Oh, duuuuuur.
01<Seira> OOC: Sorry, I'll put SR at the end from now on
<Blondezilla> OOC: Thanks, it'll help when I have stupid moments ilke that.
<Blondezilla> Magical missiles fly, slamming into one of the dozen onrushing Babau! It's staggered by it, but none of them are stopping! They make horrible cries as they rush onward, charging Seira and followed by the gigantic, world shaking dragon! OOC - SEira's up. She's 60 ft away from the hill and the Babau are 180 ft away.
<Blondezilla> OOC - Since you're getting in range of abilities, I'm pausing this and asking forinitiative.
<Blondezilla> OOC - From the hill siders, anyway.
01<Seira> Well, if at first you don't succeed....
<Demedais> roll 1d20 myrah.
06* Hatbot --> "Demedais rolls 1d20 myrah. and gets 2."12 [1d20=2]
06* Seira sends five more missiles at her target.
01<Seira> roll 1d20+10 SR
06* Hatbot --> "Seira rolls 1d20+10 SR and gets 16."12 [1d20=6]
01<Seira> roll 5d4+5
06* Hatbot --> "Seira rolls 5d4+5 and gets 17."12 [5d4=3, 2, 2, 4, 1]
06* Demedais pauses, watching the movements intently as the beings approach. "Remember, we're hoping for an ambush effect here. Or at least Seira was. Give it time, here."
<Blondezilla> roll 1d20+3
06* Hatbot --> "Blondezilla rolls 1d20+3 and gets 9."12 [1d20=6]
<Blondezilla> roll 1d20+2
06* Hatbot --> "Blondezilla rolls 1d20+2 and gets 10."12 [1d20=8]
03* Blondezilla changes topic to 'DRAGON(17)Seira(11)>Claris(10)>Berjand(9)>Babau group(I may split this up at a better date if needed, this is saner right now)(2)=MikoMikoDemePanic(2)'
<Demedais> "Also, Claris... two things. One, focus on the skeleton dragon. Two, can you bless Berjand's attacks, by any chance? I think I can handle the Babaus myself, but that dragon is far more disconcerting."
<Demedais> "If you can bless the attacks, Seira will be within range soon, so..."
<Blondezilla> Seira fires off more magical missiles, the Babau hit again looking bad off! But it's still charging ahead despite the peppering, Seira 30 feet away now! Meanwhile, Claris nods, quickly, "Bless these weapons, oh Lightbringer!" OOC - Bless.
<Blondezilla> Berjand readies his arrows, but doesn't fire yet. OOC - Deme, you're up along with the Babau.
<Blondezilla> "If I aim for the dragon, I should be able to get it's rider at the same time," Claris adds in, readying himself.
06* Demedais pauses a quick moment, waiting for the Babau to get closer...
<Blondezilla> The Babau rush onward! They are 120 feet away now, followed by the dragon! You can hear there lusty battle cries, like sneaky, snickering sounds of torment! OOC - Seira.
06* Seira withdraws some more, cloaking herself in identical images.
01<Seira> roll 1d4+3
06* Hatbot --> "Seira rolls 1d4+3 and gets 4."12 [1d4=1]
<Blondezilla> Seira reaches the top of the hill, just by her friends! Claris looks on impassively, "Now?" he whispers.
<Demedais> "Go for the... rider, yes. We want that dead, I'd guess." Demedais nods, preparing to remount Horse. "And prepare for guerilla tactics, here! Keep distance if possible."
01<Seira> "Once they're within sixty feet," Seira murmurs in response, looking down defiantly at the fiends. "And let's try to get that vrock rider. I don't think he should be doing that to Zariel's steed, however low it had fallen."
<Demedais> "Zari- whaaaat." Demedais barely manages to keep his voice down. "You... you're serious. Hell. Not good."
01<Seira> "It's my best educated guess," Seira returns. "Also, beware of getting in direct contact with Babau, their bodies are corrosive."
<Blondezilla> "Cast and fall back," Claris asks as he read-and stops. He gawks at Seira, before shaking his head. "Sixty feet, right." Berjand holds as well, as...OOC - Deme, are you doing anything before your turn cycles again?
<Demedais> OOC: No, since I ended up on the same turn as the Babau.
<Blondezilla> OOC: Okay.
01<Seira> "Fire protection on Demedais wouldn't go amiss, if I'm right," Seira notes.
<Blondezilla> The Babau continue to race forward, 60 feet away now! OOC - Deme, you're turn. Holding still?
<Blondezilla> Claris glances to Seira, "They're coming in range. Which do you want?" he asks. "Make up your mind, quickly."
01<Seira> "Smite them, then, we'll reexamine the situation later."
06* Demedais gestures slightly, and a wall of boiling water slams upward, attempting to deter the beasts from further pursuit as he moves back five feet!
03* Blondezilla changes topic to 'DRAGON(17)Seira(11)>Berjand(9)>Babau group(I may split this up at a better date if needed, this is saner right now)(2)=MikoMikoDemePanic(2)=Claris(2)'
<Blondezilla> OOC - Describe what you're doing a little more? Like a straight line down the middle of them or a simple barrier stopping them or?
<Demedais> OOC: Sorry.
06* Demedais gestures slightly, and a wall of boiling water slams upward, dividing the advancing bebau in half as they advance in an attempt to deter the beasts from further pursuit, as he moves back five feet to meet them! OOC: Assuming there's like five Bebau in front of the dragon, the wall of water is perpindicular to the dragon's line of advance and intersecting the third of five Babau.
<Blondezilla> The wall springs up! The Babau caught in it is blasted with the boiling heat of the wall first!
<Blondezilla> roll 2d6+10
06* Hatbot --> "Blondezilla rolls 2d6+10 and gets 16."12 [2d6=3, 3]
<Blondezilla> The others are battered with heat as it erupts out, but the creatures don't seem that deterred by it! Meanwhile, Claris stands, "Lathander, strike these downa nd return them to the pit that spawned them!" A burst of sacred power erupts around the vrock and the spine of the dragon!
<Blondezilla> roll 5d8 dragon damage
06* Hatbot --> "Blondezilla rolls 5d8 dragon damage and gets 23."12 [5d8=2, 8, 3, 4, 6]
<Blondezilla> roll 10d6 vrock damage
06* Hatbot --> "Blondezilla rolls 10d6 vrock damage and gets 39."12 [10d6=6, 1, 4, 5, 3, 4, 4, 5, 2, 5]
<Blondezilla> roll 1d20+9 caster levle check
06* Hatbot --> "Blondezilla rolls 1d20+9 caster levle check and gets 17."12 [1d20=8]
<Blondezilla> roll 1d20+10
06* Hatbot --> "Blondezilla rolls 1d20+10 and gets 14."12 [1d20=4]
<Blondezilla> roll 1d20+22
06* Hatbot --> "Blondezilla rolls 1d20+22 and gets 39."12 [1d20=17]
<Blondezilla> The vrock screetches ilke an oversized bird as the sacred energy devastates it! The dragon is only lightly fazed by it, but the vrock wobbles back and forth, clutching it's face! Yet despite that, the dragon continues to follow, still not to the wall! OOC - Seira.
01<Seira> OOC: Distance to vrock?
<Blondezilla> 60 ft. It'll be about at you when the dragon moves again.
06* Seira decides to move closer to Demedais and thus the front lines, opting to cast haste on the four of them before the fiends get within melee range.
<Blondezilla> Haste magic overtakes the party, speeding them up! Berjand looks on, readying his bow, and firing at the wounded Babau!
06* Seira draws her elven short sword, just in case.
<Blondezilla> roll 1d20+8
06* Hatbot --> "Blondezilla rolls 1d20+8 and gets 22."12 [1d20=14]
<Blondezilla> roll 1d8+4
06* Hatbot --> "Blondezilla rolls 1d8+4 and gets 12."12 [1d8=8]
<Blondezilla> The Babau's foul skin resists the arrow, but it still drives into it's body! Meanwhile, the Babau race on! The two behind the wall brave it, plunging right through and taking the pain as the others start to fan out, looking to circle!
<Blondezilla> roll 2d6+10
06* Hatbot --> "Blondezilla rolls 2d6+10 and gets 17."12 [2d6=6, 1]
<Blondezilla> OOC - Strike that a moment.
<Blondezilla> roll 1d20+10
06* Hatbot --> "Blondezilla rolls 1d20+10 and gets 17."12 [1d20=7]
<Blondezilla> OOC - Moot, he whiffed.
01<Seira> OOC: At least he tried!
<Blondezilla> The lead three reach the party, at the top of the hill! The rest are hot behind, following and fanning out! OOC - Miko panic and Claris are up.
<Blondezilla> Claris begins to fall back thirty feet, but as he does, "Burn away this unholy, vile darkness, Lathander!" Claris calls, another Holy Smite ravaging the vrock and dragon!
<Blondezilla> roll 1d20+9
06* Hatbot --> "Blondezilla rolls 1d20+9 and gets 29."12 [1d20=20]
01<Seira> OOC: CRIT!
<Blondezilla> roll 5d8
06* Hatbot --> "Blondezilla rolls 5d8 and gets 28."12 [5d8=6, 8, 3, 8, 3]
01<Seira> OOC: Sorry, had to do it  >_>
<Blondezilla> OOC - That was the caster level cehck. <_<
<Blondezilla> roll 10d6
06* Hatbot --> "Blondezilla rolls 10d6 and gets 34."12 [10d6=3, 1, 2, 5, 6, 2, 5, 5, 1, 4]
01<Seira> OOC: I know  ^^
<Blondezilla> roll 1d20+10
06* Hatbot --> "Blondezilla rolls 1d20+10 and gets 17."12 [1d20=7]
<Blondezilla> roll 1d20+22
06* Hatbot --> "Blondezilla rolls 1d20+22 and gets 30."12 [1d20=8]
<Blondezilla> The burst again lightly injures the dragon, while the vrock is manhandled! It groans and lies back on the dragon, staggered! OOC - Deme, you're still up.
06* Demedais nods grimly and steps lightly into reach of the first three babau, before unleashing a set of horizontal slashes on the nearest babaus! "Berjand, strike the Vrock if you can, but retreat as well!"
03* Ebiris (WinNT@user-5440a6b1.wfd76a.dsl.pol.co.uk) has joined #dunes
<Demedais> roll 1d20+12 (+1 Haste +1 Bless -4 PA)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +1 Bless -4 PA) and gets 27."12 [1d20=15]
<Demedais> OOC: If I can hit and kill the first one, I want to cleave and move on. Sorry, forgot to state seperation, here.
<Blondezilla> OOC - First one is a hit, roll damage and well see.
01<Seira> OOC: 27 surely hits if 22 did
<Demedais> roll 2d6+15+2d6
06* Hatbot --> "Demedais rolls 2d6+15+2d6 and gets 27."12 [2d6=3, 3][2d6=5, 1]
<Blondezilla> OOC: It's still alive.
<Blondezilla> OOC: Make your weapon save for the acid.
<Demedais> roll 1d20+9 (+1 Haste +2 Circle) blah reflex
06* Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +2 Circle) blah reflex and gets 26."12 [1d20=17]
<Demedais> roll 1d20+12 (+1 Haste +1 Bless -4 PA)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +1 Bless -4 PA) and gets 15."12 [1d20=3]
<Blondezilla> OOC: Second attack is a whiff.
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -4 PA)
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -4 PA) and gets 26."12 [1d20=19]
<Blondezilla> OOC - Hit, crit threat.
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -4 PA) crit check
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -4 PA) crit check and gets 15."12 [1d20=8]
<Blondezilla> OOC - Normal hit.
<Demedais> roll 2d6+15+2d6
06* Hatbot --> "Demedais rolls 2d6+15+2d6 and gets 29."12 [2d6=4, 4][2d6=5, 1]
<Blondezilla> OOC - Cleave.
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -4 PA) cleave
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -4 PA) cleave and gets 21."12 [1d20=14]
<Blondezilla> OOC - Hit.
<Demedais> roll 2d6+15+2d6
06* Hatbot --> "Demedais rolls 2d6+15+2d6 and gets 25."12 [2d6=2, 1][2d6=4, 3]
<Blondezilla> OOC - Oh, and weapon save for the two hits.
<Demedais> roll 1d20+9 (+1 Haste +2 Circle) blah reflex 2
06* Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +2 Circle) blah reflex 2 and gets 10."12 [1d20=1]
01<Seira> OOC: He saved once
<Demedais> OOC: And I've hit twice more since then.
01<Seira> OOC: One you missed
<Blondezilla> OOC - The second is the cleave hit, Seira. Also, we have an OOC room, let's not get too OOC in here.
<Demedais> roll 1d20+9 (+1 Haste +2 Circle) blah reflex 3
06* Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +2 Circle) blah reflex 3 and gets 20."12 [1d20=11]
<Blondezilla> roll 1d8
06* Hatbot --> "Blondezilla rolls 1d8 and gets 8."12 [1d8=8]
<Demedais> After this, Deme slams the Fifth Resort into the demon's face!
<Demedais> roll 1d20+14 whack whack whack
06* Hatbot --> "Demedais rolls 1d20+14 whack whack whack and gets 22."12 [1d20=8]
<Blondezilla> OOC - Hit.
<Demedais> roll 1d10+4 sure
06* Hatbot --> "Demedais rolls 1d10+4 sure and gets 10."12 [1d10=6]
<Blondezilla> Demedais charges forward, downing the first Babau in a series of slashes! IT falls dead, as he cleaves through and wounds the second! As he rips open it's arm, the Fifth Resort flies and slams into it's face! The foul beast still lives, but it's staggered! OOC - DRAGON is up.
<Blondezilla> The dragon's rider still thrashes about, the dragon unmoving for the moment! OOC - SEira.
01<Seira> Well, then. The dragon is still too far away to bother, so Seira moves over to the remaining demon. That should prevent it from trying to flank Demedais, and maybe the paladin would be able to assist her with it once he's done with his own playmate.
01<Seira> OOC: Strike!
01<Seira> Well, then. The dragon is still too far away to bother, so Seira moves over to support Demedais with his playmate. The quicker they're done with it, the better, and she'll be able to assist him quite a bit in the process.
01<Seira> roll 1d20+13 tumble to the babau's other side
06* Hatbot --> "Seira rolls 1d20+13 tumble to the babau's other side and gets 17."12 [1d20=4]
01<Seira> roll 1d20+11 let's stab it, charm channeled
06* Hatbot --> "Seira rolls 1d20+11 let's stab it, charm channeled and gets 20."12 [1d20=9]
<Blondezilla> OOC - Hit. Damage and weapon save.
01<Seira> roll 1d6+1+2d6+1d4
06* Hatbot --> "Seira rolls 1d6+1+2d6+1d4 and gets 18."12 [1d6=6][2d6=1, 6][1d4=4]
01<Seira> roll 1d20+16 ref
06* Hatbot --> "Seira rolls 1d20+16 ref and gets 30."12 [1d20=14]
<Blondezilla> Seira whips the blade into the side of the Babau, a slice hard won against it's tough body! As acidic gel is torn away, just missing the weapon, Berjand fires at the greviously wounded Babau as he continues to fall back!
<Blondezilla> roll 1d20+10
06* Hatbot --> "Blondezilla rolls 1d20+10 and gets 30."12 [1d20=20]
<Blondezilla> roll 1d20+10 crit?!
06* Hatbot --> "Blondezilla rolls 1d20+10 crit?! and gets 16."12 [1d20=6]
<Blondezilla> roll 1d8+4
06* Hatbot --> "Blondezilla rolls 1d8+4 and gets 7."12 [1d8=3]
<Blondezilla> The arrow grazes the creature, lost in it's unpleasant body! As this happens...OOC - Deme, Claris and the horde of Babau are up. Lemme resolve the two in melee range first, okay, since you might kill 'em this round.
<Blondezilla> The greviously wounded second Babau launches at Demedais, foul claws and bites lashing out at him!
<Blondezilla> roll 1d20+12
06* Hatbot --> "Blondezilla rolls 1d20+12 and gets 32."12 [1d20=20]
<Blondezilla> roll 1d20+12 crit?!
06* Hatbot --> "Blondezilla rolls 1d20+12 crit?! and gets 25."12 [1d20=13]
<Blondezilla> roll 1d20+12
06* Hatbot --> "Blondezilla rolls 1d20+12  and gets 31."12 [1d20=19]
<Blondezilla> roll 1d20+7
06* Hatbot --> "Blondezilla rolls 1d20+7 and gets 11."12 [1d20=4]
<Blondezilla> OOC - AC?
<Demedais> OOC: With Protection from Evil and Haste? ...26. I used the shield.
<Blondezilla> roll 1d6+5
06* Hatbot --> "Blondezilla rolls 1d6+5 and gets 10."12 [1d6=5]
<Blondezilla> roll 1d6+2
06* Hatbot --> "Blondezilla rolls 1d6+2 and gets 7."12 [1d6=5]
<Blondezilla> Demedais is hacked at, body torn at with a demonic savagery and lust for combat! Meanwhile, the third goes after Seira, looking to eliminate this road block of images and magic!
<Blondezilla> roll 1d20+12
06* Hatbot --> "Blondezilla rolls 1d20+12 and gets 15."12 [1d20=3]
<Blondezilla> roll 1d20+12
06* Hatbot --> "Blondezilla rolls 1d20+12 and gets 13."12 [1d20=1]
<Blondezilla> roll 1d20+7
06* Hatbot --> "Blondezilla rolls 1d20+7 and gets 27."12 [1d20=20]
<Blondezilla> roll 1d20+7 crit?!
06* Hatbot --> "Blondezilla rolls 1d20+7 crit?! and gets 26."12 [1d20=19]
<Blondezilla> OOC - First, AC, Seira?
01<Seira> OOC: AC is 18, but I have mirror image and blur
<Blondezilla> roll 1d5 only the last attack hits, let's see if it gets the real one first
01<Seira> OOC: MI AC is... 15, unless haste adds to it
06* Hatbot --> "Blondezilla rolls 1d5 only the last attack hits, let's see if it gets the real one first and gets 3."12 [1d5=3]
<Blondezilla> OOC - Oh wait, then the first might get an image too. No, it doesn't.
<Blondezilla> roll 1d4 stray attack
06* Hatbot --> "Blondezilla rolls 1d4 stray attack and gets 1."12 [1d4=1]
01<Seira> OOC: Lucky?!
<Blondezilla> An image does down in this assault, but Seira is unharmed still! However, the other nine standing Babau are not idle! A set of three detach, working their way to Claris! They close the distance, but can't do it fast enough to strike him! A set goes after Berjand as well, closing most of the distance between them! The last three start to circle around Seira and Demedais, looking to flank them soon!  OOC - Claris and Deme are up.
06* Demedais grunts vocally. "Seira, help's appreciated but go support Claris and Berjand... and get that vrock dead!" With that, he lays into the Babaus near him, proceeding to try and destroy the group attacking him right now.
01<Seira> "Claris, got a celestial summons left?" she calls over to their priest. "They can smite, I believe, which is just what we need here."
<Demedais> roll 1d20+14 (+1 Haste +1 Bless +2 Flank -4 PA) aiming to kill injured Vrock
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Haste +1 Bless +2 Flank -4 PA) aiming to kill injured Vrock and gets 20."12 [1d20=6]
<Blondezilla> OOC - Uh, the vrock 60 ft away on the giant dragon skeleton?
<Demedais> OOC: ...Bebau.
<Blondezilla> OOC - Okay, hit.
<Blondezilla> OOC - Damage and weapon save.
<Demedais> roll 2d6+15+2d6
06* Hatbot --> "Demedais rolls 2d6+15+2d6 and gets 28."12 [2d6=1, 4][2d6=4, 4]
<Demedais> roll 1d20+9 (+1 Haste +2 Circle) blah reflex
06* Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +2 Circle) blah reflex and gets 28."12 [1d20=19]
<Blondezilla> OOC - Cleave.
<Demedais> roll 1d20+12 (+1 Haste +1 Bless -4 PA) batter up!
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +1 Bless -4 PA) batter up! and gets 18."12 [1d20=6]
<Blondezilla> OOC - Whiff. Attack 2 is up.
<Demedais> roll 1d20+12 (+1 Haste +1 Bless -4 PA) batter up!
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +1 Bless -4 PA) batter up! and gets 25."12 [1d20=13]
<Demedais> roll 2d6+15+2d6
<Blondezilla> OOC - Hit.
06* Hatbot --> "Demedais rolls 2d6+15+2d6 and gets 34."12 [2d6=6, 6][2d6=5, 2]
<Demedais> roll 1d20+9 (+1 Haste +2 Circle) blah reflex
06* Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +2 Circle) blah reflex and gets 17."12 [1d20=8]
<Blondezilla> roll 1d8
06* Hatbot --> "Blondezilla rolls 1d8 and gets 6."12 [1d8=6]
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -4 PA) batter up!
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -4 PA) batter up! and gets 13."12 [1d20=6]
<Blondezilla> OOC - Whiff.
<Demedais> OOC: No shield hit.
<Blondezilla> Demedais cuts through one vrock and tears intot he other! His sword hisses as red acid jelly clings to it, but he remains fighting with his sword only dented and lightly scarred! Meanwhile, Claris calls to Seira, "Yes, we need to augument our odds!" With that, "Lathander, your glowing servant a noble celestial champion!" What appears near the Babau is a golden bison, attempting to gore the nearest Babau!
<Blondezilla> roll 1d20+8 (smite)
06* Hatbot --> "Blondezilla rolls 1d20+8 (smite) and gets 12."12 [1d20=4]
<Blondezilla> But the smite is errant, the Babau slinking out of the way! OOC - Dragon is up.
<Blondezilla> The vrock on the dragon standson it's vast spine, pointing a massive hammer forward! The skeleton lurches on, approaching! Demedais is the closest, as it's giant head comes down for long, massive bite at him!
<Blondezilla> roll 1d20+31
06* Hatbot --> "Blondezilla rolls 1d20+31 and gets 49."12 [1d20=18]
<Blondezilla> roll 4d8+10
06* Hatbot --> "Blondezilla rolls 4d8+10 and gets 29."12 [4d8=1, 8, 5, 5]
<Blondezilla> Reaching down, the dragon takes no hesitation in chomping into Deme's shoulder! It's only a graze, or the giant mouth would have bitten him apart! OOC -Seira.
01<Seira> That certainly gained her attention. Time to return the favor! As no enemy remains living close enough to impede her, Seira quickly chants, biting her teeth at the conclusion. Ten pairs of teeth made entirely out of force come into being, assaulting the vrock viciously!
01<Seira> roll 1d20+10 SR
06* Hatbot --> "Seira rolls 1d20+10 SR and gets 17."12 [1d20=7]
03* Blondezilla changes topic to 'DRAGON(17)Seira(11)>Berjand(9)>Babau group(I may split this up at a better date if needed, this is saner right now)(2)=MikoMikoDemePanic(2)=Claris(2)=Bison(2)'
01<Seira> roll 10d6 glee
06* Hatbot --> "Seira rolls 10d6 glee and gets 29."12 [10d6=3, 1, 6, 1, 1, 5, 1, 2, 5, 4]
01<Seira> "Flee, Berjand!" Seira calls over to their guide afterwards. "Get as much distance as possible! Those idiots won't bother following, being feebleminded!"
<Blondezilla> The vrock is bitten at, torn with many phantom teeth! It's bloodied badly, but stands. He points his hammer at Seira and bellows forth in vile words! 4"My favor to the one that brings me the heart of that one in particular! Slaughter!"
<Blondezilla> OOC - Berjand is up.
<Blondezilla> Berjand looks on a moment in tridepidation, before taking off with magically assissted speed! He travels vastly quick, making distance between him and the Babau! OOC - Babau/Deme/Claris are up. You guys go ahea dand resolve first this time.
01<Seira> 4"Those who flee now from my awesome might will get to live!"1 Seira is all too happy to respond loudly.
06* Demedais grunts without hesitation and launches another slash at the demon in front of him, attempting to finish the job!
<Demedais> roll 1d20+14 (+1 Haste +1 Bless -2 PA) split?
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Haste +1 Bless -2 PA) split? and gets 23."12 [1d20=9]
<Blondezilla> OOC - Hit and weapon save.
<Demedais> roll 2d6+11+2d6
06* Hatbot --> "Demedais rolls 2d6+11+2d6 and gets 21."12 [2d6=1, 2][2d6=5, 2]
<Demedais> roll 1d20+9 (+1 Haste +2 Circle) blah reflex yadda. Does that kill?
06* Hatbot --> "Demedais rolls 1d20+9 (+1 Haste +2 Circle) blah reflex yadda. Does that kill? and gets 13."12 [1d20=4]
<Blondezilla> roll 1d8
06* Hatbot --> "Blondezilla rolls 1d8 and gets 2."12 [1d8=2]
<Blondezilla> OOC - Are you full attacking?
<Demedais> OOC: Yeah. Cleave into the dragon?
<Blondezilla> OOC: Okay.
<Demedais> roll 1d20+14 (+1 Haste +1 Bless -2 PA) rar dragon
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Haste +1 Bless -2 PA) rar dragon and gets 15."12 [1d20=1]
<Blondezilla> OOC: 1'd. Second attack is up.
<Demedais> roll 1d20+20 (+1 Haste +1 Bless +6 smite -2 PA) rar dragon. Not smit
06* Hatbot --> "Demedais rolls 1d20+20 (+1 Haste +1 Bless +6 smite -2 PA) rar dragon. Not smit and gets 38."12 [1d20=18]
<Blondezilla> OOC - Hit.
<Demedais> roll 2d6+23+2d6
06* Hatbot --> "Demedais rolls 2d6+23+2d6 and gets 42."12 [2d6=5, 3][2d6=5, 6]
<Blondezilla> OOC - Attack 3.
<Demedais> roll 1d20+11 (+1 Haste +1 Bless +2 Helm of Prowess -2 PA) rar dragon
06* Hatbot --> "Demedais rolls 1d20+11 (+1 Haste +1 Bless +2 Helm of Prowess -2 PA) rar dragon and gets 23."12 [1d20=12]
<Blondezilla> OOC - Hit.
<Demedais> roll 2d6+13+2d6  OOC: Reduce the damage of the last hit by 4, I misadded.
06* Hatbot --> "Demedais rolls 2d6+13+2d6 OOC: Reduce the damage of the last hit by 4, I misadded. and gets 22."12 [2d6=5, 1][2d6=2, 1]
<Blondezilla> Demedais valianty hacks at the body of the skeleton, tearing away bones bigger than himself, raining down! However, the dragon is still not even seriously slowed by this assault! OOC - Claris.
<Blondezilla> Claris turns, stepping a few feet back and gesturing at the threesome of Babau! "Burn in the light of the sun!" he calls, the battle picking up!
<Blondezilla> roll 9d6
06* Hatbot --> "Blondezilla rolls 9d6 and gets 33."12 [9d6=5, 3, 2, 4, 3, 1, 4, 5, 6]
<Blondezilla> A great pillar of flames erupt downward, engulfing the three demons!
<Blondezilla> roll 1d20+6
06* Hatbot --> "Blondezilla rolls 1d20+6 and gets 22."12 [1d20=16]
<Blondezilla> roll 1d20+6
06* Hatbot --> "Blondezilla rolls 1d20+6 and gets 8."12 [1d20=2]
<Blondezilla> roll 1d20+6
06* Hatbot --> "Blondezilla rolls 1d20+6 and gets 22."12 [1d20=16]
<Blondezilla> The flame strike weakens the Babau, but it's only a minor injury to the foul things! Meanwhile, his celestial bison strikeas as well, goring away!
<Blondezilla> roll 1d20+8
06* Hatbot --> "Blondezilla rolls 1d20+8 and gets 11."12 [1d20=3]
<Blondezilla> But it's efforts bring no reward at all! OOc - Babau are up.
<Blondezilla> OOC - The Babau that died this round still gets to attack, since you're all tied at 2.
<Blondezilla> As it goes down, body broken, the Babau takes all of it's remainig power to strike at Demedais!
<Blondezilla> roll 1d20+12
06* Hatbot --> "Blondezilla rolls 1d20+12 and gets 18."12 [1d20=6]
<Blondezilla> roll 1d20+12
06* Hatbot --> "Blondezilla rolls 1d20+12 and gets 27."12 [1d20=15]
<Blondezilla> roll 1d20+7 AC, Deme?
06* Hatbot --> "Blondezilla rolls 1d20+7 AC, Deme? and gets 16."12 [1d20=9]
<Demedais> OOC: 32.
<Blondezilla> But it dies without a last revenge, falling to the ground in a pool of vile blood! The three set attacking Claris begin to act! First, one circles around him, attacking his rear!
<Blondezilla> roll 1d20+12
06* Hatbot --> "Blondezilla rolls 1d20+12 and gets 18."12 [1d20=6]
<Blondezilla> The attack misses, as then the front Babau takes this chance to strike at the flanked and distracted Claris!
<Blondezilla> roll 1d20+14
06* Hatbot --> "Blondezilla rolls 1d20+14 and gets 21."12 [1d20=7]
<Blondezilla> roll 1d20+14
06* Hatbot --> "Blondezilla rolls 1d20+14 and gets 15."12 [1d20=1]
<Blondezilla> roll 1d20+9
06* Hatbot --> "Blondezilla rolls 1d20+9 and gets 28."12 [1d20=19]
<Blondezilla> roll 1d6+2+2d6
06* Hatbot --> "Blondezilla rolls 1d6+2+2d6 and gets 12."12 [1d6=6][2d6=2, 2]
<Blondezilla> The Babau goes right for his jugular, grazing it but resisted! As Claris tries to fend those two, the third grins and goes after the bison!
<Blondezilla> roll 1d20+14
06* Hatbot --> "Blondezilla rolls 1d20+14 and gets 33."12 [1d20=19]
<Blondezilla> OOC -2, but still a hit.
<Blondezilla> roll 1d20+12
06* Hatbot --> "Blondezilla rolls 1d20+12 and gets 28."12 [1d20=16]
<Blondezilla> roll 1d20+7
06* Hatbot --> "Blondezilla rolls 1d20+7 and gets 11."12 [1d20=4]
<Blondezilla> roll 2d6+10
06* Hatbot --> "Blondezilla rolls 2d6+10 and gets 17."12 [2d6=2, 5]
<Blondezilla> The bison is ripped into twice, considerably damaged and torn up! It moos in pain in return! The three Babau chasing Berjand break off, heading back towards the rear and Claris - but they can't do much about it yet, having to move all the way to get there. Finally the three flanking scowl at Seira's words, going at her! One circles around to her back, striking away with a claw!
<Blondezilla> roll 1d20+12
06* Hatbot --> "Blondezilla rolls 1d20+12 and gets 17."12 [1d20=5]
<Blondezilla> roll 1d4 images
06* Hatbot --> "Blondezilla rolls 1d4 images and gets 2."12 [1d4=2]
<Blondezilla> The second goes right in front of her, grinning as it begins it's attack on the flanked elf/dragon! 4"I'll have your heart, mortal! Your might is nothing but fear!"
<Blondezilla> roll 1d20+14
06* Hatbot --> "Blondezilla rolls 1d20+14 and gets 29."12 [1d20=15]
<Blondezilla> roll 1d20+14
06* Hatbot --> "Blondezilla rolls 1d20+14 and gets 19."12 [1d20=5]
<Blondezilla> roll 1d20+9
06* Hatbot --> "Blondezilla rolls 1d20+9 and gets 10."12 [1d20=1]
<Blondezilla> roll 1d3 images attack 1
06* Hatbot --> "Blondezilla rolls 1d3 images attack 1 and gets 3."12 [1d3=3]
<Blondezilla> roll 1d2 images attack 2
06* Hatbot --> "Blondezilla rolls 1d2 images attack 2 and gets 1."12 [1d2=1]
<Blondezilla> OOC - Current AC, Seira
<Blondezilla> ?
01<Seira> OOC: 18, please go for blur
<Blondezilla> roll 1d100
06* Hatbot --> "Blondezilla rolls 1d100 and gets 52."12 [1d100=52]
01<Seira> OOC: Sorry
01<Seira> OOC: Forgot +2 from circle
01<Seira> OOC: So 20
<Blondezilla> OOC - Okay then.
<Blondezilla> The Babau lashes into her, but Seira just barely avoids! Meanwhile, the third Babau repeats this, also tearing into the now surrounded girl!
<Blondezilla> roll 1d20+14
06* Hatbot --> "Blondezilla rolls 1d20+14 and gets 20."12 [1d20=6]
<Blondezilla> roll 1d20+14
06* Hatbot --> "Blondezilla rolls 1d20+14 and gets 24."12 [1d20=10]
<Blondezilla> roll 1d20+9
06* Hatbot --> "Blondezilla rolls 1d20+9 and gets 18."12 [1d20=9]
<Blondezilla> roll 1d2 images 1
06* Hatbot --> "Blondezilla rolls 1d2 images 1 and gets 1."12 [1d2=1]
<Blondezilla> roll 1d100
06* Hatbot --> "Blondezilla rolls 1d100 and gets 51."12 [1d100=51]
<Blondezilla> roll 1d2 images 2
06* Hatbot --> "Blondezilla rolls 1d2 images 2 and gets 2."12 [1d2=2]
<Blondezilla> OOC - Strike the last roll, only one hit.
<Blondezilla> Seira's last image is vaporized, leaving the elf girl defenseless! OOC - DRAAAAGON is up!
<Blondezilla> The dragon lowers it's neck, biting away at Demedais first!
<Blondezilla> roll 1d20+31
06* Hatbot --> "Blondezilla rolls 1d20+31 and gets 39."12 [1d20=8]
<Blondezilla> roll 4d8+10
06* Hatbot --> "Blondezilla rolls 4d8+10 and gets 37."12 [4d8=4, 7, 8, 8]
<Blondezilla> AS Demedais is bitten, the vrock is bleeding from it's teeth bitten injuries and scorched by holy light! It looks on at Demedais, and with a peverse, evil grin, runs down the vast neck of the dragon! It leaps from it, raising it's hammer as it makes a leaping smash at Demedais!
<Blondezilla> roll 1d20+15 (-2 PA)
06* Hatbot --> "Blondezilla rolls 1d20+15 (-2 PA) and gets 20."12 [1d20=5]
<Blondezilla> The vrock lands hard near Demedais, his hammer slamming into the ground next to him! It's bulk towers over the paladin, flanking him with it's skeletal horror! "Death...fear..." it hisses in broken Common, licking it's bloodied lips! OOC - Seira.
01<Seira> roll 10d6 the teeth, they bite!
06* Hatbot --> "Seira rolls 10d6 the teeth, they bite! and gets 42."12 [10d6=3, 4, 1, 6, 5, 6, 6, 1, 5, 5]
01<Seira> "Let's dispose of the fodder and regroup before battling the dragon further, Demedais," Seira suggests, even as she lets her ghostly teeth consume the rider.
<Blondezilla> Bitten by the teeth, it's body buckles underneath it! Even then, it looks on at Demedais, "Death..." it groans as it falls over, hammer dropping from it's grasp! "Coming..."
01<Seira> And with that, Seira turns on the unfortunate babau finding itself between herself and the paladin. "Death is coming. That's right, bitches!"
01<Seira> roll 1d20+20 (channeling lvl3 hideous laughter + spirals!)
06* Hatbot --> "Seira rolls 1d20+20 (channeling lvl3 hideous laughter + spirals!) and gets 36."12 [1d20=16]
01<Seira> roll 1d6+11+2d6+3d4 (forgot the flanking bonus to hit, but it doesn't seem to matter)
06* Hatbot --> "Seira rolls 1d6+11+2d6+3d4 (forgot the flanking bonus to hit, but it doesn't seem to matter) and gets 38."12 [1d6=6][2d6=5, 5][3d4=4, 3, 4]
01<Seira> roll 1d20+22 attack 2
06* Hatbot --> "Seira rolls 1d20+22 attack 2 and gets 29."12 [1d20=7]
01<Seira> roll 1d6+11+2d6+3d4
06* Hatbot --> "Seira rolls 1d6+11+2d6+3d4 and gets 32."12 [1d6=2][2d6=6, 5][3d4=2, 2, 4]
01<Seira> roll 1d20+16 ref1
06* Hatbot --> "Seira rolls 1d20+16 ref1 and gets 31."12 [1d20=15]
01<Seira> roll 1d20+16 ref2
06* Hatbot --> "Seira rolls 1d20+16 ref2 and gets 18."12 [1d20=2]
<Blondezilla> roll 1d20+9
06* Hatbot --> "Blondezilla rolls 1d20+9 and gets 13."12 [1d20=4]
<Blondezilla> The Babau is greviously torn into, it's jelly coated body ripped up twice with powerful thrusts! Meanwhile, Berjand presumeably still flees! OOC - Babau+Deme+Claris.
<Blondezilla> OOC: Go ahead and go first, Deme? I'm doing some GMly stuff a moment anyway.
06* Demedais grunts in pain! "Seira, for the love of... fall. BACK!" With that, he lays into the injured Bebau to try and clear away the opposition!
<Demedais> roll 1d20+10 (+1 Haste +1 Bless -6 CE) bebau injured
06* Hatbot --> "Demedais rolls 1d20+10 (+1 Haste +1 Bless -6 CE) bebau injured and gets 29."12 [1d20=19]
<Demedais> roll 1d20+10 (+1 Haste +1 Bless -6 CE) bebau injured crit threat
06* Hatbot --> "Demedais rolls 1d20+10 (+1 Haste +1 Bless -6 CE) bebau injured crit threat and gets 18."12 [1d20=8]
<Blondezilla> OOC - Normal hit.
<Demedais> roll 2d6+7+2d6
06* Hatbot --> "Demedais rolls 2d6+7+2d6 and gets 19."12 [2d6=1, 4][2d6=4, 3]
<Demedais> OOC: Cleave into next, or keep hitting?
<Blondezilla> OOC: Cleave, sure.
<Demedais> roll 1d20+10 (+1 Haste +1 Bless -6 CE) bebau Cleave
06* Hatbot --> "Demedais rolls 1d20+10 (+1 Haste +1 Bless -6 CE) bebau Cleave and gets 19."12 [1d20=9]
<Blondezilla> OOC - Hit.
<Demedais> roll 2d6+7+2d6
06* Hatbot --> "Demedais rolls 2d6+7+2d6 and gets 15."12 [2d6=2, 1][2d6=1, 4]
<Blondezilla> OOC: Okay, attack 2?
<Demedais> roll 1d20+10 (+1 Haste +1 Bless -6 CE) bebau
06* Hatbot --> "Demedais rolls 1d20+10 (+1 Haste +1 Bless -6 CE) bebau and gets 15."12 [1d20=5]
<Demedais> roll 1d20+5 (+1 Haste +1 Bless -6 CE) bebau
06* Hatbot --> "Demedais rolls 1d20+5 (+1 Haste +1 Bless -6 CE) bebau and gets 7."12 [1d20=2]
<Demedais> roll 1d20+9 reflex 1
06* Hatbot --> "Demedais rolls 1d20+9 reflex 1 and gets 22."12 [1d20=13]
<Demedais> roll 1d20+9 reflex 1
06* Hatbot --> "Demedais rolls 1d20+9 reflex 1 and gets 25."12 [1d20=16]
<Blondezilla> Demedais tears brutually into the Babau that was injuried, ripping it'ss houlderblades apart! As it falls he hacks another, the numbers slowly thinning! Meanwhile, Claris looks on at Demedais! He stumbles towards him, so that Seira is in range. "Servant of the light, show me your bright mercy!" A burst of light heals the three and also injures the dark skeleton nearby!
<Blondezilla> roll 1d8+9
06* Hatbot --> "Blondezilla rolls 1d8+9 and gets 14."12 [1d8=5]
<Blondezilla> roll 1d20+22
06* Hatbot --> "Blondezilla rolls 1d20+22 and gets 34."12 [1d20=12]
<Blondezilla> The energy buffers the dragon and helps Demedais, mending his flesh! However, as all this happens? First, the stricken down Babau grins, attacking with it's partner against Demedais!
<Blondezilla> roll 1d20+14
06* Hatbot --> "Blondezilla rolls 1d20+14 and gets 34."12 [1d20=20]
<Blondezilla> roll 1d20+14 crit?!?!?!?!?!
06* Hatbot --> "Blondezilla rolls 1d20+14 crit?!?!?!?!?! and gets 26."12 [1d20=12]
<Blondezilla> roll 1d20+14
06* Hatbot --> "Blondezilla rolls 1d20+14 and gets 30."12 [1d20=16]
<Blondezilla> roll 1d20+9
06* Hatbot --> "Blondezilla rolls 1d20+9 and gets 24."12 [1d20=15]
<Blondezilla> roll 1d6+5+2d6
06* Hatbot --> "Blondezilla rolls 1d6+5+2d6 and gets 19."12 [1d6=6][2d6=5, 3]
<Blondezilla> It falls, managing to gouge Demedais' back and liver with one last claw swipe! The surviving pair of the flankers takes his last chance, also trying to ruin Demedais!
<Blondezilla> roll 1d20+14
06* Hatbot --> "Blondezilla rolls 1d20+14 and gets 30."12 [1d20=16]
<Blondezilla> roll 1d20+14
06* Hatbot --> "Blondezilla rolls 1d20+14 and gets 19."12 [1d20=5]
<Blondezilla> roll 1d20+9
06* Hatbot --> "Blondezilla rolls 1d20+9 and gets 29."12 [1d20=20]
<Blondezilla> roll 1d20+9 crit talk about Deme hate
06* Hatbot --> "Blondezilla rolls 1d20+9 crit talk about Deme hate and gets 10."12 [1d20=1]
<Blondezilla> roll 1d6+5+2d6
06* Hatbot --> "Blondezilla rolls 1d6+5+2d6 and gets 13."12 [1d6=4][2d6=3, 1]
<Blondezilla> Another scraping blow, as the third of the trio turns to Seira! 4It's coming," he rasps, "I want to see you bleed, cry out for mercy! Beg for it!"
<Blondezilla> roll 1d20+12
06* Hatbot --> "Blondezilla rolls 1d20+12 and gets 25."12 [1d20=13]
<Blondezilla> roll 1d20+12
06* Hatbot --> "Blondezilla rolls 1d20+12 and gets 16."12 [1d20=4]
<Blondezilla> roll 1d20+7
06* Hatbot --> "Blondezilla rolls 1d20+7 and gets 10."12 [1d20=3]
<Blondezilla> roll 1d100
06* Hatbot --> "Blondezilla rolls 1d100 and gets 51."12 [1d100=51]
<Blondezilla> roll 1d6+5
06* Hatbot --> "Blondezilla rolls 1d6+5 and gets 10."12 [1d6=5]
<Blondezilla> Seira's side is sliced open viciously, as meanwhile the bison is attacked by the same Babau, as it returns the favor!
<Blondezilla> roll 1d20+8
06* Hatbot --> "Blondezilla rolls 1d20+8 and gets 22."12 [1d20=14]
<Blondezilla> roll 1d8+9
06* Hatbot --> "Blondezilla rolls 1d8+9 and gets 12."12 [1d8=3]
<Blondezilla> roll 1d20+12
06* Hatbot --> "Blondezilla rolls 1d20+12 and gets 13."12 [1d20=1]
<Blondezilla> roll 1d20+12
06* Hatbot --> "Blondezilla rolls 1d20+12 and gets 14."12 [1d20=2]
<Blondezilla> roll 1d20+7
06* Hatbot --> "Blondezilla rolls 1d20+7 and gets 15."12 [1d20=8]
<Blondezilla> roll 3d6+12
06* Hatbot --> "Blondezilla rolls 3d6+12 and gets 20."12 [3d6=4, 2, 2]
<Blondezilla> The bison moos in sadness as it vanishes away, torn apart! Meanwhile, the two chase Claris, managing to get to him as he falls back towards Seira and Demedais, a claw swipe each!
<Blondezilla> roll 1d20+14 chaaarge
06* Hatbot --> "Blondezilla rolls 1d20+14 chaaarge and gets 34."12 [1d20=20]
<Blondezilla> roll 1d20+14 chaaarge
06* Hatbot --> "Blondezilla rolls 1d20+14 chaaarge and gets 21."12 [1d20=7]
<Blondezilla> roll 1d20+14 chaaarge crit check
06* Hatbot --> "Blondezilla rolls 1d20+14 chaaarge crit check and gets 32."12 [1d20=18]
<Blondezilla> roll 2d6+10
06* Hatbot --> "Blondezilla rolls 2d6+10 and gets 18."12 [2d6=3, 5]
<Blondezilla> Claris is claweda gain, crying as he stumbles back and bleeds from his arm! "We're being pinned!" he calls, as the last three onrush! Only one is able to get in, the toher two flanking around, but this one goes for Seira in a reckless, bloody charge!
<Blondezilla> roll 1d20+14
06* Hatbot --> "Blondezilla rolls 1d20+14 and gets 21."12 [1d20=7]
<Blondezilla> roll 1d6+5
06* Hatbot --> "Blondezilla rolls 1d6+5 and gets 6."12 [1d6=1]
<Blondezilla> It draws blood on her upper leg, another wound mounting up! OOC - DRAGON is up.
<Blondezilla> roll 1d100
06* Hatbot --> "Blondezilla rolls 1d100 and gets 15."12 [1d100=15]
<Blondezilla> OOC - Strike that.
<Blondezilla> The blow the Babau slashes with is potent, but misjudges Seira! It's lost in the blur around her, undamaging!
<Blondezilla> The dragon looks on at the carnage, seeing the defending, desperate Deme - and perhaps the more open, vulnerable Seira! It bites down at her full on!
<Blondezilla> roll 1d20+31
06* Hatbot --> "Blondezilla rolls 1d20+31 and gets 51."12 [1d20=20]
<Blondezilla> roll 1d20+31 crit?
06* Hatbot --> "Blondezilla rolls 1d20+31 crit? and gets 38."12 [1d20=7]
<Blondezilla> roll 1d100
06* Hatbot --> "Blondezilla rolls 1d100 and gets 28."12 [1d100=28]
<Blondezilla> roll 8d8+20
06* Hatbot --> "Blondezilla rolls 8d8+20 and gets 63."12 [8d8=4, 4, 8, 5, 8, 5, 4, 5]
03* ChanServ sets mode: +ao Ebiris Ebiris
<Blondezilla> The dragon chomps down on Seira, nearly bisecting her! Her lifeblood flows down like a river, the wound only an inch away from being fatal! OOC - Seira.
<Demedais> OOC: Which way did Berjand go?
<Blondezilla> OOC - Back the way you came. He's probably about a thousand feet away now with Haste.
01<Seira> Stepping away from her attackers, Seira decides to rely on the one scroll she was hoping to preserve until they had reached Irenes. It is a simple matter to activate it in an effort to whisk herself and the two allies clustered near her to safety -- namely, the area they had diverted from their destination. She had ample time to study the terrain, Seira believes, if not quite optimum for a spell like this.
<Blondezilla> Calling on the one escape card the party has, Seira teleports them back to the arrow! They appear in a flash, slightly disoriented from teh clamor of battle. After a moment, Claris looks to the two, "Seira," he looks at her gaping wound, bleeding out freely.  His hands glow white as he starts to mend them, calling on his blessings.
<Blondezilla> roll 4d8+9
06* Hatbot --> "Blondezilla rolls 4d8+9 and gets 33."12 [4d8=7, 7, 8, 2]
06* Demedais quickly looks out for Berjand.
<Blondezilla> OOC: Spot check, I suppose.
01<Seira> "Right. Recovery, as much as possible. Then, we proceeds to collect Berjand, and regroup."
<Demedais> roll 1d20+9 zdf
06* Hatbot --> "Demedais rolls 1d20+9 zdf and gets 26."12 [1d20=17]
06* Seira returns the favor to Claris himself.
01<Seira> roll 2d8+10
06* Hatbot --> "Seira rolls 2d8+10 and gets 20."12 [2d8=6, 4]
<Blondezilla> With wounds healing, Claris goes to Demedais, "Here," he says, "When we find Berjand, I say we fall back and make distance. We're in no shape to battle demons now."
<Blondezilla> roll 4d8+9
06* Hatbot --> "Blondezilla rolls 4d8+9 and gets 23."12 [4d8=4, 3, 2, 5]
<Demedais> "Shit, I don't see him." Demedais curses, before pulling out the wand and recovering even further with a nod to Claris.
<Demedais> roll 6d8+6
06* Hatbot --> "Demedais rolls 6d8+6 and gets 22."12 [6d8=3, 6, 1, 1, 1, 4]
01<Seira> "It will take a bit until he returns," Seira mentions. "And on that note, call back your horse?"
06* Seira nods at Claris. "I was thinking the same thing. All the way back to the forest if we have to, but we can also rest in rope trick. The demons are unlikely to spot it."
06* Demedais nods. "Still, we should make sure he's still retreating." With that, he sweeps the wand over Seira a few times.
<Demedais> roll 5d6+5
06* Hatbot --> "Demedais rolls 5d6+5 and gets 23."12 [5d6=2, 3, 2, 6, 5]
01<Seira> "That is the plan, yes."
<Blondezilla> "At this point, going back to the forest and starting our count over may be wisest," Claris goes to sit down on the dead earth a moment, "We did eliminate the highest ranking demon there, at least."
<Blondezilla> OOC - D8, Deme. Not d6.
<Demedais> roll 5d8+5 sure
06* Hatbot --> "Demedais rolls 5d8+5 sure and gets 26."12 [5d8=6, 5, 1, 8, 1]
06* Demedais then calls Horse back to his side.
<Blondezilla> Horse appears on command, summoned forth.
<Demedais> "Claris, you need more healing?" Demedais inquires.
<Blondezilla> "I'm fine," he rises up, "What of you?"
<Demedais> "I should be alright." Demedais nods. "I'm going to go pick up Berjand." With that, he mounts.
01<Seira> "We'll wait here," Seira returns. "Return with him safely."
06* Demedais nods. "Will do." With that, he moves quickly out in the direction Berjand should have been fleeing toward, keeping a vigilant eye out for him.
<Blondezilla> Ten minutes pass before Demedais sees something on the horizon. Berjand trecks back, staggering but still going.
06* Demedais rides up to him. "Mount up, and sorry for the delay. ...You alright?"
<Blondezilla> Berjand is shaking and white, but he hops on. "I'm alive. What of you?" He takes a moment to breath out, "What in the name of the desert were those? Are those what truly come from evil? The sort of things you hear whispered about?"
<Demedais> "Yeah. Definitely. Seira took an unlucky blow but survived; we used our one free escape chance to get out of there. Glad you kept moving back toward the safe area, I was worried." Demedais nods. "Those were demons, yeah. Not surprised they linger here."
<Blondezilla> "Now what, then? Continue on?" Berjand asks, "Gods have mercy, Inever want to see those again."
<Demedais> "Seira will likely prepare a swarm of ranged spells along with Claris to finish them off tomorrow, if they stay relatively close." Demedais muses as they return. "But I'm not going to let them risk it too much for this."
<Blondezilla> The two return, the party reunited. "Thank Lathander we live," Claris intones, "But we need shelter and time to rest now."
<Demedais> "Firstly, Seira, if I can talk to you for a brief moment?"
01<Seira> "Sure thing," she agrees, moving off.
06* Demedais nods and goes with her for a moment. "Seira. I'd like to propose a deal, if I may."
01<Seira> "I don't see a reason we must make deals with one another, but what would you like?"
<Demedais> "I will trust your talent on the offensive end, and go on the offensive when you feel it best. However in return, if I suggest you move to support someone or fall back, can I have your word that you will do so next time?" Demedais asks, looking to her.
01<Seira> "Ah, I see." Seira nods. "Yes, but I would like you to hear me out, first."
<Demedais> "Sure. What is it?"
01<Seira> "I did, in fact, attempt to support our allies. For that goal, I assaulted their leader and them called them all cowards in front of him in their own tongue. That was in a clear attempt to draw attention from Berjand and Claris, and it worked for the most part. All three of Berjand's pursuer and even one of Claris's turned on me instead.
01<Seira> "In that situation, that was better than moving towards Claris and drawing yet more demons towards us, I feel."
<Demedais> "I understand, in part. After your Manyjaws, though, moving back - even away from Claris, so as to draw attention - would have assisted. I could not retreat from the dragon easily with your presence there amidst the babau." Demedais nods.
01<Seira> "I actually fell back immediately after you requested such," Seira points out. "Unfortunately, the dragon lunged at me before I could get to it, but there was nothing I could do about that aside from hoping I would be the one to draw its ire."
06* Seira frowns. "I suppose there was a misunderstanding as to your intent on my side. Alright."
06* Demedais nods. "In the heat of battle, such things can occur, and the problem was in part mine."
<Demedais> "So don't worry about it. Shall we?" Demedais says, gesturing to the other two again.
01<Seira> "Well. If those bastards think they can continue with whatever nefarious plans they have, they are sorely mistaken," Seira mutters, rejoining Berjand and Claris at Demedais's suggestion.
06* Demedais chuckles.
01<Seira> "We should stave off the melee, perhaps for good, when we see them next. I have two excellent bows, and several ranged and area spells to draw from, and Claris surely has the holy part handled."
01<Seira> "In fact... we could focus entirely on the demons from range, whittle them down and then hide from the dragon in extradimensional space in preparation. Then, we could attack it once the spell has ended, if it still remained nearby."
<Blondezilla> "Yeah," Claris is sitting up now, chewing on some dried meat. "Our first mistake was letting them all close. We should have fought from horseback and never gotten that close."
<Demedais> "Indeed. Something to keep in mind. I was prepared for the Bebau, but not for how accurate the undead dragon was."
01<Seira> "To be fair, we didn't know the dragon still moved, and once we did it was too late to alter our plans. Doing so midway would have sown unnecessary confusion."
<Blondezilla> "I can throw a Holy Smite nearly 200 feet," Claris adds, "I can fire two and still have time to fall back freely if need be. They didn't even slow down to your water wall, though."
<Demedais> "Yes. I suspect they have enough resistance to ignore it." Demedais grumbles.
<Blondezilla> "Heat doesn't faze them, nor does this lingering cold. What of electricty? Is there a Wall of L ighting spell and would you know it?" Claris ponders on that.
01<Seira> "No, they're immune to that."
<Demedais> "I know only of the water wall spell, and that was acquired from a friend." Demedais says simply. "A Wall of Lightning... perhaps something to look into, indeed..."
06* Seira shrugs. "I would've hit them with electricity, otherwise. But fire actually works, given enough of it."
<Blondezilla> "I wish there was a Wall of Holy then..." Claris starts to chuckle at that, "Wishes don't get us victory now, though. Still," He glances to the horizon, "Should we fall back and go rest soon? I don't think they can get here this fast, but I'd rather not give a chance for any of those to find us."
01<Seira> "Going all out on smites might work. Overwhelming them with fire. Lots and lots of positive energy on the dragon." At Claris's words, Seira stops her musings. "How far is it till dawn, you think?"
<Demedais> "They'd also have to know which direction we teleported in." Demedais notes. "Still, yes, let's retreat back for now.  And we should be far more careful next time - myself included, but none of us anticipated the undead dragon."
01<Seira> "I'm no longer certain we should retreat," Seira says slowly. "We are better-served dismissing your horse and staying here in rope trick, Demedais."
06* Demedais nods and strokes Horse's mane once before sending him back thankfully. "What do you plan?"
01<Seira> "To strike at dawn, and decimate their forces, Waukeen-willing!"
06* Seira snorts, then. "And should they find this arrow and continue down the path, may they have fun playing with Irenes."
<Demedais> "Is that enough time to recover your magics?"
01<Seira> "Yes. This whole traveling through the night thing didn't really change my studying habits."
<Steph> I might have made a terrible mistake

Corwin

<Kotono> "Good," Claris agrees, "Let's go on if that's ready, then. There's less time for them to reorganize if we don't dally."
<Demedais> "Alright." Demedais nods, letting Seira lead the way.
06* Seira does so, headed on foot this time around.
<Demedais> roll 1d20+9 spot check woo?
<Misukibot> Demedais rolled 1d20+9 spot check woo? --> [ 1d20=1 ]{10}
<Kotono> The hour long trip is without incident. On reaching the hill, one needs no spotting to see this. Perhaps 100 feet away three Babau stand in a circle.  They're around...something.
06* Seira wastes no time quietly casting Mage Armor upon herself from a scroll, followed by Shield, while asking Claris to help her with Bear's Endurance.
06* Demedais looks around warily for the dragon skeleton as Seira casts her spells.
<Kotono> OOC - Spot check, Deme. Also, listen check.
<Kotono> Claris has his holy symbol out, looking ahead at them and waiting.
<Demedais> roll 1d20+9 arghle? spot.
<Misukibot> Demedais rolled 1d20+9 arghle? spot. --> [ 1d20=15 ]{24}
<Kotono> Claris does go to Seira, casting magic onto her to increase her endurance.
<Demedais> roll 1d20+9 arghle? listen.
<Misukibot> Demedais rolled 1d20+9 arghle? listen. --> [ 1d20=20 ]{29}
<Demedais> "The Babau are discussing something. Sounds angry, but Infernal always does." Demedais mutters. "No sign of the dragon corpse. Seira, thoughts?"
<Kotono> The Babau are clustered together around something. They're showing no signs of noticing or caring about the party at the moment. They're entirely directed at each other.
01<Seira> "We continue for now. Claris needs to cast magic circle against evil on you, then the invisibility purge on himself and hang a bit back while looking for an ambush. Then, the two of us attack together as Claris and Barjand hang back."
<Demedais> "Frontal onrush, then?" Demedais nods once, taking out his sword.
<Kotono> "The moment it begins I can fling a Holy Smite as well," Claris offers.
06* Seira shakes her head. "I didn't mean literally. Haste yourself and shoot them for now. And you, Claris, reserve the smites for now. This is a clear ambush."
<Kotono> Claris bows his head and chants, calling on the protection of the light to shield Demedais in a circle.
01<Seira> "Let's go, then," Seira decides, preparing to strike at the Babau the moment Demedais fires.
06* Demedais nods and raises the bow, firing twice at the nearest Babau in the hopes of pinning it down!
06* Seira dispenses with a fireball, for her part, hoping to catch all three.
01<Seira> roll 10d6
<Misukibot> Seira rolled 10d6 --> [ 10d6=35 ]{35}
03* Misukibot is now known as Rabbit_Misukibot
<Demedais> roll 1d20+6 (+1 haste -5 PA)
<Rabbit_Misukibot> Demedais rolled 1d20+6 (+1 haste -5 PA) --> [ 1d20=6 ]{12}
<Demedais> roll 1d20+1 (+1 haste -5 PA)
<Rabbit_Misukibot> Demedais rolled 1d20+1 (+1 haste -5 PA) --> [ 1d20=5 ]{6}
01<Seira> OOC: Another attack
<Demedais> roll 1d20+6 (+1 haste -5 PA) hasted attack
<Rabbit_Misukibot> Demedais rolled 1d20+6 (+1 haste -5 PA) hasted attack --> [ 1d20=19 ]{25}
<Kotono> roll 1d20+6 ref
<Kotono> roll 1d20+6 ref
<Rabbit_Misukibot> Kotono rolled 1d20+6 ref --> [ 1d20=1 ]{7}
<Kotono> roll 1d20+6 ref
<Rabbit_Misukibot> Kotono rolled 1d20+6 ref --> [ 1d20=18 ]{24}
<Rabbit_Misukibot> Kotono rolled 1d20+6 ref --> [ 1d20=17 ]{23}
<Kotono> OOC - One hit, Deme.
<Kotono> OOOC - DC, Seira?
01<Seira> OOC: 17
<Demedais> roll 1d8+11 okay
<Rabbit_Misukibot> Demedais rolled 1d8+11 okay --> [ 1d8=5 ]{16}
<Kotono> The arrows and fireballs fly! Both rock the Babau - the first is arrowed and burnt notably, the other two only grazed! You hear shouted Abyssal as they turn towards the party! OOC - Initiative.
01<Seira> roll 1d20+5 what was he shouting?
<Rabbit_Misukibot> Seira rolled 1d20+5 what was he shouting? --> [ 1d20=17 ]{22}
<Demedais> roll 1d20 yeah yeah
<Rabbit_Misukibot> Demedais rolled 1d20 yeah yeah --> [ 1d20=2 ]{2}
<Kotono> roll 1d20+2
<Rabbit_Misukibot> Kotono rolled 1d20+2 --> [ 1d20=15 ]{17}
<Kotono> roll 1d20+3
<Rabbit_Misukibot> Kotono rolled 1d20+3 --> [ 1d20=14 ]{17}
<Kotono> roll 1d20+1
<Rabbit_Misukibot> Kotono rolled 1d20+1 --> [ 1d20=6 ]{7}
<Kotono> roll 1d20+1
<Kotono> roll 1d20+1
<Rabbit_Misukibot> Kotono rolled 1d20+1 --> [ 1d20=2 ]{3}
<Rabbit_Misukibot> Kotono rolled 1d20+1 --> [ 1d20=14 ]{15}
03* Kotono changes topic to 'The room of dragon terror! | Seira>Claris=Berjand>Babau 3>Babau 1>Babau 2>Deme'
<Kotono> Claris casts, calling on Lathander to dispel invisibilty! So it is cast, nothing immediately revealed! OOC - Seira, go.
01<Seira> "When at first you don't succeed," Seira sings cheerfully, snapping her fingertips once more as a rose blooms a second time in this desolate region of the dead!
01<Seira> roll 10d6 fireball
<Rabbit_Misukibot> Seira rolled 10d6 fireball --> [ 10d6=34 ]{34}
01<Seira> OOC: DC 23
<Kotono> roll 1d20+6
<Kotono> roll 1d20+6
<Kotono> roll 1d20+6
<Rabbit_Misukibot> Kotono rolled 1d20+6 --> [ 1d20=5 ]{11}
<Rabbit_Misukibot> Kotono rolled 1d20+6 --> [ 1d20=5 ]{11}
<Rabbit_Misukibot> Kotono rolled 1d20+6 --> [ 1d20=2 ]{8}
01<Seira> roll 1d20+10
<Rabbit_Misukibot> Seira rolled 1d20+10 --> [ 1d20=20 ]{30}
<Kotono> Another fireball erupts around the surprised demons, scorching them! The lead one wobbles as Berjand defends, Claris looking...
<Kotono> roll 1d20+5
<Rabbit_Misukibot> Kotono rolled 1d20+5 --> [ 1d20=11 ]{16}
<Kotono> As he does, the Babau charge! They clear sixty feet, bridging over half the distance between them and the heroes! OOC - Deme.
<Demedais> "Shall I, Seira?" Demedais twitches his hand toward his sword.
06* Seira considers. "Fire once, drop it, grab the sword," she says at last. "Let them come to you and prepare to weather the initial bout."
06* Demedais nods and launches an arrow into the already injured one!
<Demedais> roll 1d20+2 (+1 haste -9 PA)
<Rabbit_Misukibot> Demedais rolled 1d20+2 (+1 haste -9 PA) --> [ 1d20=2 ]{4}
<Kotono> The arrow flies like a streaking bolt from the heavens but misses completely! OOC - Seira is up.
06* Demedais abandons the bow in favor of his sword at this point, waiting for their advance!
01<Seira> Drawing her own sword, Seira taps Demedais's shoulder to blur his features, stepping somewhat back.
01<Seira> "A blessing from Lathander would not go to waste," she calls towards Claris.
03* Gate-sleeper is now known as Gateguard
<Kotono> Claris nods, "Lathander, bless our efforts!" he calls, the sacred magic bolstering the party! As he does, the Babau charge and arrive! The first batters at Demedais, claws striking!
<Kotono> roll 1d20+14
<Rabbit_Misukibot> Kotono rolled 1d20+14 --> [ 1d20=9 ]{23}
<Kotono> OOC - AC?
<Demedais> OOC: 32.
<Kotono> As Demedais deflects the claw with his arm's armor, the second rushes by and towards Deme's flank!
<Kotono> roll 1d20+14
<Rabbit_Misukibot> Kotono rolled 1d20+14 --> [ 1d20=8 ]{22}
<Kotono> As Demedais's shield blocks this one, floating serenly in the air, the last goes to Demedais's other side, flanking him!
<Kotono> roll 1d20+16
<Rabbit_Misukibot> Kotono rolled 1d20+16 --> [ 1d20=10 ]{26}
<Kotono> But Demedais whirls, sword deflecting this attacka s well! OOC - Deme.
<Demedais> "Hmph. So you try this again, demons..." Demedais growls, spinning toward the one flanking on the right and aiming to slash him completely open!
<Demedais> roll 1d20+10 (+1 bless +1 haste -6 PA)
<Rabbit_Misukibot> Demedais rolled 1d20+10 (+1 bless +1 haste -6 PA) --> [ 1d20=4 ]{14}
<Demedais> roll 1d20+10 (+1 bless +1 haste -6 PA)
<Rabbit_Misukibot> Demedais rolled 1d20+10 (+1 bless +1 haste -6 PA) --> [ 1d20=10 ]{20}
<Demedais> roll 1d20+5 (+1 bless +1 haste -6 PA)
<Rabbit_Misukibot> Demedais rolled 1d20+5 (+1 bless +1 haste -6 PA) --> [ 1d20=19 ]{24}
<Demedais> roll 1d20+5 (+1 bless +1 haste -6 PA) crit check
<Rabbit_Misukibot> Demedais rolled 1d20+5 (+1 bless +1 haste -6 PA) crit check --> [ 1d20=3 ]{8}
<Kotono> OOC - Two normal hits. Resolve 'em one at a time.
<Demedais> roll 2d6+19+2d6 (sword+PA/STR+holy)
<Rabbit_Misukibot> Demedais rolled 2d6+19+2d6 (sword+PA/STR+holy) --> [ 2d6=7 2d6=5 ]{31}
<Kotono> OOC - Roll second hit.
<Demedais> roll 2d6+19+2d6 (sword+PA/STR+holy)
<Rabbit_Misukibot> Demedais rolled 2d6+19+2d6 (sword+PA/STR+holy) --> [ 2d6=8 2d6=7 ]{34}
<Kotono> OOC - Cleave.
<Kotono> OOC - Also, sword saves.
<Demedais> roll 1d20+5 (+1 bless +1 haste -6 PA) crit check
<Rabbit_Misukibot> Demedais rolled 1d20+5 (+1 bless +1 haste -6 PA) crit check --> [ 1d20=19 ]{24}
<Kotono> OOC - Crit check.
<Demedais> roll 1d20+5 (+1 bless +1 haste -6 PA) crit check?!
<Rabbit_Misukibot> Demedais rolled 1d20+5 (+1 bless +1 haste -6 PA) crit check?! --> [ 1d20=17 ]{22}
<Kotono> OOC - Crit.
<Demedais> OOC: Resolving reflex saves first, okay?
<Demedais> roll 1d20+9 reflex save sword
<Rabbit_Misukibot> Demedais rolled 1d20+9 reflex save sword --> [ 1d20=15 ]{24}
<Demedais> roll 1d20+9 reflex save sword
<Rabbit_Misukibot> Demedais rolled 1d20+9 reflex save sword --> [ 1d20=13 ]{22}
<Kotono> OOC - One more for the cleave hit.
<Demedais> roll 1d20+9 reflex save sword
<Rabbit_Misukibot> Demedais rolled 1d20+9 reflex save sword --> [ 1d20=20 ]{29}
<Demedais> roll 4d6+38+2d6 (sword+PA/STR+holy) crit smash
<Rabbit_Misukibot> Demedais rolled 4d6+38+2d6 (sword+PA/STR+holy) crit smash --> [ 4d6=15 2d6=10 ]{63}
<Kotono> OOC - Cleave.
<Demedais> roll 1d20+5 (+1 bless +1 haste -6 PA) cleaaaaaaaaaaave!
<Rabbit_Misukibot> Demedais rolled 1d20+5 (+1 bless +1 haste -6 PA) cleaaaaaaaaaaave! --> [ 1d20=15 ]{20}
<Kotono> OOC - Hit.
<Demedais> roll 1d20+9 reflex save sword
<Rabbit_Misukibot> Demedais rolled 1d20+9 reflex save sword --> [ 1d20=12 ]{21}
<Demedais> roll 2d6+19+2d6 (sword+PA/STR+holy)
<Rabbit_Misukibot> Demedais rolled 2d6+19+2d6 (sword+PA/STR+holy) --> [ 2d6=7 2d6=7 ]{33}
<Kotono> In one gigantic swing, Demedais levels the field! ARound him wounded Babau fall apart, three slain in one great sweep of his blade! OOC - Free action.
01<Seira> "Aww, and here I was hoping to question one before they expired," Seira remarks, not quite pouting. "Demedais, please stay here. I'll go examine what they were working on, okay?" Casting Detect Magic, Seira glances over the demons, before heading down the hill.
<Demedais> "Well." Demedais says, looking their bodies over for a moment before nodding to Seira. "Got it."
<Kotono> Claris looks on, "Begone, creatures. Never plague this realm again," Claris intones, eyes closed.
01<Seira> "Claris, Demedais, stay on the lookout, please. It still might be an ambush, just a mistimed one!"
<Kotono> As Seira approaches where there were, she can detect magic. They were clustered around an item - a hammer. A familiar one, held by a vrock that charged Demedais hours ago, missing and then being torn apart by Manyjaws.
06* Demedais nods to Seira, before looking around for that accursed skeleton.
01<Seira> roll 1d20+22 spellcraft
<Rabbit_Misukibot> Seira rolled 1d20+22 spellcraft --> [ 1d20=7 ]{29}
<Kotono> OOC - Spot, deme.
<Demedais> roll 1d20+9 skeeeeeleton, come on ouuuuuut
<Rabbit_Misukibot> Demedais rolled 1d20+9 skeeeeeleton, come on ouuuuuut --> [ 1d20=7 ]{16}
06* Seira considers, before waving the others over.
01<Seira> "Claris, Demedais, anything out of the usual you can sense? Berjand, any chance of finding a way to track them? An enormous skeletal dragon and a band of demons traveling on foot have to leave some!"
06* Demedais nods and follows, pointing out the footprint when he gets to Seira. "Skeletodragon seems to have walked off."
01<Seira> "He can't have gotten far," Seira muses, looking at the footprint herself.
<Kotono> "Nothing," Claris adds as they come along. The hammer lies where the demons left it as Seira looks at the footprint. It's a huge footprint, no tracking needed to follow a collosal sized dragon. They continue onward, spaced dozens of feet apart.
06* Demedais looks the hammer over for chaos.
<Demedais> "Wonder if it's evil." Demedais says, eyeing the hammer.
01<Seira> "Think you would try to pick it up?" Seira wonders to Demdais. "I can't promise it'd be safe, but I don't really want to leave it behind, either."
06* Demedais opens his haversack and tosses it in, holding onto it for as short of time as possible.
06* Seira is ready to assist if it is evil and nasty, motioning Claris to be ready as well.
<Kotono> The hammer is well weighted. Otherwise it's picked up and put in without incident.
06* Demedais shrugs. "Shall we find ourselves a huge, clumsy dragon? Also, can we retrace our steps and continue following the instructions easily from here?
<Kotono> "Roughly, yes," Berjand answers. "As long as we don't lose our original position."
06* Demedais nods. "Then let's do this."
01<Seira> "Before that, please make sure once in a while that we're not being fed a false trail, Berjand," Seira requests.
<Kotono> "I will," Berjand agrees, taking the point.
<Kotono> roll 1d20+9
<Rabbit_Misukibot> Kotono rolled 1d20+9 --> [ 1d20=1 ]{10}
<Kotono> You follow the way a few hours. It's a strange path - it loops around, ending up going parralel to where you were going in the first place. Berjand stops after an hour and a half, studying...
<Kotono> roll 1d20+9
<Rabbit_Misukibot> Kotono rolled 1d20+9 --> [ 1d20=3 ]{12}
<Kotono> He scowls, "I think this may be going in the direction we're supposed to be. I'm not losing the path, but..." Standing easily in one of the huge footprints, Berjand continues on, "There's no end to it in sight, e ither."
06* Demedais looks around one last time in frustration. "Could it be some sort of trick?"
<Kotono> "I don't know," Berjand shakes his head. "Unless it's going to where we're going, I'm not sure following it is good. It's probably making better time than us and has a lead of at least a few hours."
01<Seira> "Either they're allies of Irenes or about to attack him. I personally don't care, though amusement over having demons attack him aside, I'd prefer that we dealt with each party individually."
<Demedais> "Should we call upon horses at this point and pursue faster, then?" Demedais inquires.
06* Seira frowns. "I... yes. We'll have to ride two each, but it will only be for a short while, relatively speaking."
06* Demedais nods and beckons Horse to his side.
06* Seira calls upon the spellgem amulet, herself. "Let's kill the demons and destroy the skeletal dragon before it wanders towards the Fiefdoms on a whim."
03* Ebiris (WinNT@user-5af0e6dd.wfd96.dsl.pol.co.uk) has joined #dunes
06* Demedais nods to Seira.
<Kotono> "Yes," Claris says, as horses are s ummoned. OOC - Move you guys along?
03* ChanServ sets mode: +ao Ebiris Ebiris
01<Seira> OOC: Yep
<Demedais> OOC: Yeh, I keep an eye out for skeleboy.
<Kotono> OOC - Spot check, Demedais.
<Demedais> roll 1d20+9 remember, I pay in Reis!
<Rabbit_Misukibot> Demedais rolled 1d20+9 remember, I pay in Reis! --> [ 1d20=14 ]{23}
<Kotono> roll 1d100
<Rabbit_Misukibot> Kotono rolled 1d100 --> [ 1d100=11 ]{11}
<Kotono> roll 1d20+9
<Rabbit_Misukibot> Kotono rolled 1d20+9 --> [ 1d20=8 ]{17}
<Kotono> A few hours pass. Noon looms, and as you stop to eat, "I think this really is going in the direction we were," Berjand notes between a mouthful of dried fruit. "No deviation at all."
01<Seira> "As I expected," Seira agrees.
<Kotono> "I can watch for it changing, but as long as it does, I don't think we'll have problems. I'd like to make sure tonight when the silver lights rise, though." Berjand finishes his food, "Ready to go on?"
06* Demedais nods and stands. "Do you think we are gaining?"
<Kotono> "I doubt it." Berjand gets back on his horse. "The undead are tireless and it's gait is so large that it's surely going to reach whereever it's destinatino is before us."
01<Seira> "We could push it, perhaps, the next day," Seira muses. "If I keep on summoning steeds and replacing them."
<Demedais> "Mmmmfff." Demedais muses. "That would likely work for today, yes... Perhaps the demons will need to rest, however?"
01<Seira> "It... may not be worth a try, if it makes us miss Irenes's hideout," Seira says with a frown. "Alright, let's try to deal with him first."
<Kotono> The group follows along. The rest of the day passes, and when the night breaks? You face towards the west, the silver star high in the sky. Berjand nods to himself, "I think so," he says finally.
06* Demedais nods slightly. "Hopefully this small deviation does not force us to miss the poisoned spring. No sign of any gain on them, then, I take it."
<Kotono> "I do wonder if it's going to the same place?" Claris ventures after some thought, "If it turns southeast soon, we'll know that for the truth."
06* Demedais nods slightly. "If so... we may seriously want to consider stopping it before it gets there. We cannot afford to let Irenes know we plan this attack."
<Kotono> "Well, we still need to rest tonight and reprepare our magics," Claris says. "If it's not stopping, we may not have much hope of that."
<Demedais> "Mmmf. If it's not stopping we have little hope of catching up with it anyway." Demedais growls. "In that case... Seira, thoughts?
01<Seira> "We'll surely trip an alarm anyway. Let's proceed normally for now. Our options aren't optimal."
<Demedais> "Fair." Demedais nods.
<Kotono> The night passes without incident. Come the morning the party prepares to go...
<Kotono> roll 1d100
<Rabbit_Misukibot> Kotono rolled 1d100 --> [ 1d100=32 ]{32}
<Kotono> The day passes without incident, over a few slopes and dips. The salted ground continues to veer lower and lower, carved smoothly into the earth from countless forgotten years of waterflow. By the near en dof the day, the tracks turn abruptly towards the southeast.
<Demedais> "Well." Demedais pauses, looking at them. "We still on the right trail, then, do you think?"
<Kotono> "We should be,' Berjand eyes ahead, checking.
<Kotono> roll 1d20+9
<Rabbit_Misukibot> Kotono rolled 1d20+9 --> [ 1d20=2 ]{11}
<Kotono> "I...think so?" he ventures after a bit of work. The sun is low in the sky, sunset coming soon.
06* Demedais considers this for a moment. "And we don't seem to be gaining at all. Argh. Our only hope is that something else in this wasteland intercepts them."
06* Demedais muses, before turning to Claris. "I... mmm. Would it be feasible for you to establish a wall of stone here so we can keep markers of how far we've come?"
<Kotono> "I can in the morning," Claris agrees to that.
<Demedais> "Should we stop here for the night and prepare for that, then?" Demedais proposes.
<Kotono> "It's about time to rest in any event," Claris agrees.
06* Demedais nods.
02* CC (~cor@p11811112.orange.net.il) Quit (-=SysReset 2.53=-)
<Kotono> The night passes without incident! The party sets off this next day! But within a few hours of following the tracks? The basin levels out to a floor. On this bottom level as you walk along, they dawn like relics in the sunlight.  Skeletons and ruins. Here lies the bony corpses of thousands large and small.  A road of forgotten victims, the dragon's steps leading you deeper in.
<Demedais> OOC: Claris did Wall of Stone, correct?
<Kotono> OOC: Yeah.
06* Demedais looks around the graveyard of sorts in confusion, attempting to see if he can spot movement of some sort. "This is... unnatural..."
01<Seira> "Is it, really?" Seira asks. "This entire region was once inhabited."
<Kotono> Big and small, man sized and gigantic, the skeletons are here. Humanoid ones, broken or with the bones to support wings. The skeletons of larger creatures dot - even a few great, broken dragonic skeletons, bare white and forgotten.
06* Seira does try to estimate at a glance, whether the smaller skeletons or the construction seem gnomish.
<Kotono> "It's horrid. Lord Lathander..." Claris holds his holy symbol in both his hands. "It's an unburied graveyard."
<Kotono> OOC: Uh. Int check, I guess, I can't think of any skill that easily maps to that.
01<Seira> OOC: Architecture, history, I dunno
01<Seira> roll 1d20+10 int
<Rabbit_Misukibot> Seira rolled 1d20+10 int --> [ 1d20=19 ]{29}
06* Demedais sighs, looking around. "I don't know what to say of all this. Is the dragon skeleton hoping to ambush us here?"
01<Seira> "Angels and dragons, oh my!"
<Kotono> "I don't know," Claris says as he rides on. "But it's tracks lead on."
<Demedais> "The remnants of the war..."
06* Demedais follows Claris, not intending to let him get ambushed as he tries to keep an eye out.
06* Seira pauses the others.
<Demedais> "Mmm?"
<Kotono> "Hm," Berjand holds up his horse.
01<Seira> "So, uhh, remember how I said I could bring back the dead with powerful magics?" Seira asks, looking around at the assorted angelic and draconic skeletons.
<Demedais> "Yeah, with the scroll of- ..." Demedais pauses in thought at this. "You... you're... ..."
<Kotono> Claris stops at that, stops cold.
<Kotono> "You're proposing to raise one of the dragons?>"
01<Seira> "The WERE the champions of good, direct servants of the gods who fought against the god king. And we could always try it on an angel, I'm not racist."
<Demedais> "...Or one of the angels. Seira, can you differentiate between the types of dragons by their bones?" Demedais inquires.
01<Seira> "I can certainly try," Seira muses. "I was able to make a decent guess on the undead skeleton, after all."
<Demedais> "...It occurs to me that... Seira. How, precisely, does that scroll work? Can you do it from considerable range?"
01<Seira> "What, lateral?"
<Demedais> "Also, whose skeleton are we chasing, again?"
06* Demedais has a distinct grin on his face as he says this.
01<Seira> "I'm not sure it would work on undead," Seira responds with a frown. "It does have a will of its own, and might fight us."
<Demedais> The grin dissipates at that. "Ggmd. Point taken, I suppose. Mrrr."
06* Demedais considers.
<Demedais> "As much as I hate flying, having a dragon to get us through and out of here - preferably intercepting skeleton dragon on the way - would be optimal, I must confess. And after that we have an ally, one who could perhaps tell us a bit more."
01<Seira> "We could always wait until after we've destroyed it," Seira suggests. "We ARE going to try and destroy that dragon, after all."
<Demedais> "Yes, but we need to catch up to it first..." Demedais muses, before turning to Claris and Berjand. "Thoughts?"
01<Seira> "There's only one shot at this, but the gains knowledge-wise and to our cause could be immense."
<Kotono> "If it works..." Claris replies after some time. "We must find it first, however."
06* Demedais grunts. "I can't think of a way to go faster, sadly. You think it's waiting for us in here?"
01<Seira> roll 1d20+17
<Rabbit_Misukibot> Seira rolled 1d20+17 --> [ 1d20=5 ]{22}
<Kotono> "It could be. Was this where it was raised or came to unlife at?" Claris ventures.
<Demedais> "...Maybe?" Demedais shrugs at that. "I honestly couldn't tell you, though since this is the main battleground, I'd guess so. Makes you wonder what they planned before we encountered them."
01<Seira> "So what's our decision? To try for whom I think is Zariel's old mount? I might have made a wrong assumption, all things considered."
<Demedais> "Why do you say that?" Demedais inquires.
01<Seira> "If it came from here, and this was the site of the battle, it is not inconceivable that the demons merely chose another dragon. Perhaps, one more malleable."
<Demedais> "Mrf." Demedais considers. "Perhaps we could find Zariel's old mount? Maybe?"
01<Seira> roll 1d20+11
<Rabbit_Misukibot> Seira rolled 1d20+11 --> [ 1d20=17 ]{28}
01<Seira> "Well." Seira sighs. "I now feel in need of a shower, but at least I know better of who exactly perished here."
06* Demedais raises an eyebrow in confusion.
<Kotono> "Who did?" Claris asks, sounding rather numb.
06* Seira shakes some dust off her cloak, before responding, "Astral Devas and a few of the older dragons were in the lead, quite clearly. Very impressive. The dragon we're tracking, however, dwarves them all."
06* Demedais nods slowly. "Okay. So... Continue to try and follow the dragon?"
01<Seira> "I think we can stay long enough to offer the dead a prayer."
06* Demedais nods at that.
<Kotono> Claris bows his head, quiet murmurs. Seconds pass as the party pays respect for the dead, until it is time to move again...OOC - Move along?
01<Seira> OOC: Yes
<Demedais> OOC: Sure.
<Kotono> The rest of the day passes in a perfect solitude. Only those that have passed before you in a valiant struggle keep you company. Bones, bones, bones and bones. But near sundown, as the ground ahead of you is streaked with red and orange? (More)
<Kotono> It is a lake. A lake of flawless and clear water, like a mirage in the desert. As you get closer to it your skin crawls, your senses reel. As you view this lake, you only half distantly notice that a giant skeletal dragon stands in it, it's ankles wet but no other part of it's mammoth frame. OOC - Will saves.
<Kotono> roll 1d20+3
<Rabbit_Misukibot> Kotono rolled 1d20+3 --> [ 1d20=12 ]{15}
<Demedais> roll 1d20+16 gogogo fifth resort hax
<Rabbit_Misukibot> Demedais rolled 1d20+16 gogogo fifth resort hax --> [ 1d20=7 ]{23}
<Kotono> roll 1d20+11
<Rabbit_Misukibot> Kotono rolled 1d20+11 --> [ 1d20=15 ]{26}
01<Seira> roll 1d20+8
<Rabbit_Misukibot> Seira rolled 1d20+8 --> [ 1d20=14 ]{22}
06* Seira shivers, suddenly uncertain.
<Kotono> Berjand goes deathly pale, nearly falling off his horse as he screams.
<Kotono> "Lathander..." Claris holds his holy symbol, the color gone from his face, as white as the bones around you.
06* Demedais reels back, gazing at the skeleton awestruck, murmuring incomprehensibly.
06* Demedais inhales, before quickly looking around. "Okay. Okay. Focus. Are the demons still around?"
06* Seira finds it easier to focus on the present danger, than the mighty battles of the past, as she looks around.
<Kotono> Ahead the skeletal dragon looks on. It doesn't seem to react to the party, even as it looks to them.
<Demedais> "Zah..." Demedais says, shaking his head as he backs up a bit, attempting to prop Berjand up as well. "Where... is it alone? Did it... kill the demons, maybe?"
<Kotono> Berjand looks at Demedais with glazed eyes, saying nothing.
<Kotono> "This place...this place..." Claris shakes his head, "Every breath of it. Do you see it?" he look shaead the skeleton. "It's...it's so glorious. But I can't stop shaking."
01<Seira> "Claris, if we ever needed that circle of protection, it's now," Seira says, keeping her eyes firmly shut. "The sooner, the better, on Demedais."
<Kotono> "God...Lathander, please. Shield us from this! Let whatever it is leave us to peace!" His words come quick, his eyes shutting as he rides to Demedais, touching him.
06* Demedais nods slightly, eyes unable to move far from the dragon.
06* Seira wants to glare at the fearsome humanoid she sees at the center of the lake, and finally gives in to her feelings.
06* Demedais shakes his head, looking around. "By Helm..." Demedais tries to turn away from the dragon, looking behind himself and around himself. To be careless here...
<Kotono> The skeleton is unmoving. The figure you see overlaid - a grand figure, almost humanoid, though it's impossible to tell with the radiant aura around it - shakes you every time you look at it.
<Demedais> "...Zariel?" Demedais whispers, confused.
01<Seira> "What do you want?" Seira calls over to it, taking the initiative.
<Kotono> "Whatever is at this place let us hurry, by Lathander's breath," Claris gets out from shaking words. "This place is horrible."
<Kotono> There is no reply. The figure is unmoving, unchanging in the visions that assail you. However, the dragon looks up at the party. It begins to move at those calls, approaching with ground thumping steps!
01<Seira> "So this is our stand?" Seira mutters, shaking her head. "Claris, you know what to cast. Demedais, are you ready?" Herself, Seira becomes surrounded with a myriad of images. "If you still have a mind of your own, it doesn't have to be that way!" Seira calls over to the dragon. "But we won't get anywhere if you don't respond!"
<Kotono> The dragoni s perhaps 150 feet away as it approaches, as...!!! OOC - Let's just do initaitive here, I think.
<Demedais> "Oh, hell!" Demedais manages at this development, grimacing and drawing his sword.
<Demedais> roll 1d20
01<Seira> roll 1d20+5
<Rabbit_Misukibot> Demedais rolled 1d20 --> [ 1d20=14 ]{14}
<Rabbit_Misukibot> Seira rolled 1d20+5 --> [ 1d20=17 ]{22}
<Kotono> roll 1d20+2
<Rabbit_Misukibot> Kotono rolled 1d20+2 --> [ 1d20=13 ]{15}
<Kotono> roll 1d20+3
<Rabbit_Misukibot> Kotono rolled 1d20+3 --> [ 1d20=7 ]{10}
<Kotono> roll 1d20-2
<Rabbit_Misukibot> Kotono rolled 1d20-2 --> [ 1d20=12 ]{10}
03* Kotono changes topic to 'The room of dragon terror! | Seira>Claris>Deme>Berjand=Dragon Skeleton'
<Kotono> OOC - Seira, you act first.
01<Seira> roll 1d4+3 forgot before
<Rabbit_Misukibot> Seira rolled 1d4+3 forgot before --> [ 1d4=3 ]{6}
01<Seira> Unsure of whether the figure is on the side of light or darkness, Seira decides to stick to their original plan in this situation, and strive to keep the range open between them and the draconic skeleton.
01<Seira> She would have liked for it to have been an angel or something higher up the chain, as Demedais breathed out, but that the protections designed to ward off evil aided her in fighting off the foreign influence doesn't sound too good. Whatever it may be, she casts Haste upon herself and her allies while she still can, retreating with the others.
<Kotono> Claris goes to Seira as she casts haste on the party, touching her and bestowingon her improved endurance! OOc - Deme.
06* Demedais stands, eyes wide. "You guys get moving, I'll cover the retreat and give us time." OOC: Holding for now.
<Kotono> Berjand is on his horse, "F-fallign back?" he asks in a tiny voice.
01<Seira> "Yes, and be our lookout for demons and others!"
<Kotono> With that, Berjand spurs his horse and flees as far as he can the way the party came! At this, the dragon approaches 120 feet, only 30 feet away as it rushes full on now, no Babau in it's way! OOC - Seira.
01<Seira> Summoning a fireball in front of the dragon's head for him to plow straight into, Seira calls over to Claris as she retreats further, "Your smites? That's what they're for!"
01<Seira> roll 10d6 spell
<Rabbit_Misukibot> Seira rolled 10d6 spell --> [ 10d6=34 ]{34}
<Kotono> roll 1d20+13
<Rabbit_Misukibot> Kotono rolled 1d20+13 --> [ 1d20=14 ]{27}
01<Seira> OOC: Pass
<Kotono> The fireball blasts the head of the dragon as Claris rides his horse back and away, calling on Lathander! Bright light erupts around the dragon's midsection, shaking it!
<Kotono> roll 1d20+22
<Rabbit_Misukibot> Kotono rolled 1d20+22 --> [ 1d20=16 ]{38}
<Kotono> roll 5d8
<Rabbit_Misukibot> Kotono rolled 5d8 --> [ 5d8=21 ]{21}
<Kotono> The smite strikes the dragon, only slightly slowing it! OOC - Deme.
06* Demedais nods at this and follows as he can, keeping the rear guard covered as best he can!
<Kotono> OOC: How far are you moving, demedais?
<Demedais> OOC: Ideally I stick about ten feet closer to the dragon than Seira.
<Demedais> OOC: So... Seira moved sixty, so I move fifty, I think it is?
01<Seira> OOC: 60 per round  >_>
<Kotono> OOC: Okay.
06* Demedais gestures after this, creating a steaming wall of water in the way of the dragon, approximately 10 feet away from himself and pointing away!
<Kotono> roll 2d6+10
<Rabbit_Misukibot> Kotono rolled 2d6+10 --> [ 2d6=7 ]{17}
<Kotono> AS Berjand continues to flee, the dragon advances! It goes to Demedais, barreling through the boiling wall of water! Its bones ares caled by it, but it knows no fear or retreat as it chomps down at the beleaguered paladin!
<Kotono> roll 1d20+31
<Rabbit_Misukibot> Kotono rolled 1d20+31 --> [ 1d20=9 ]{40}
<Kotono> roll 4d8+10
<Rabbit_Misukibot> Kotono rolled 4d8+10 --> [ 4d8=21 ]{31}
<Kotono> It's horrific maw chomps around Demedais, leaving bleeding gashes all over his midsection! OOC - Seira.
01<Seira> "Claris, summon Lathander's weapon to strike down this affront to dragons!" she calls over to the priest, reaching out to conceal Demedais's features, perhaps enough to prevent the dragon from hitting him so easily. And then, she continues her retreat.
<Kotono> Calling on the light of Lathander, "A weapon borne from the light, come forth to strike at this dragon!" A mace forms of pure tangible force, striking out at the dragon!
<Kotono> roll 1d20+10
<Rabbit_Misukibot> Kotono rolled 1d20+10 --> [ 1d20=11 ]{21}
<Kotono> roll 1d20+5
<Rabbit_Misukibot> Kotono rolled 1d20+5 --> [ 1d20=3 ]{8}
<Kotono> roll 1d8+3
<Rabbit_Misukibot> Kotono rolled 1d8+3 --> [ 1d8=6 ]{9}
<Kotono> The force mace hits the dragon's leg, slamming at it but still not enough damage to come close to taking it down! OOC - Deme.
06* Demedais lashes out at the dragon once before continuing to retreat himself!
<Demedais> roll 1d20+5 (+1 Haste -9 CE -1 PA
<Rabbit_Misukibot> Demedais rolled 1d20+5 (+1 Haste -9 CE -1 PA --> [ 1d20=15 ]{20}
<Kotono> OOC - Hit.
<Demedais> roll 1d20+5 (+1 Haste -9 CE -1 PA)
<Rabbit_Misukibot> Demedais rolled 1d20+5 (+1 Haste -9 CE -1 PA) --> [ 1d20=17 ]{22}
<Demedais> roll 1d20 (+1 Haste -9 CE -1 PA)
<Rabbit_Misukibot> Demedais rolled 1d20 (+1 Haste -9 CE -1 PA) --> [ 1d20=11 ]{11}
<Kotono> OOC - Two hits.
<Demedais> roll 4d6+18+4d6
<Rabbit_Misukibot> Demedais rolled 4d6+18+4d6 --> [ 4d6=12 4d6=13 ]{43}
<Kotono> The dragon is torn it! This abuse rattles it, finally doing some measure of damage! It's vast skeleton shakes! AS Berjand continues it's fleeing, the dragon once again chomps the paladin so brave and foolish as to go toe to toe with it!
<Kotono> roll 1d20+31
<Rabbit_Misukibot> Kotono rolled 1d20+31 --> [ 1d20=19 ]{50}
<Kotono> roll 4d8+31
<Rabbit_Misukibot> Kotono rolled 4d8+31 --> [ 4d8=15 ]{46}
<Kotono> OOC - Er, strike. 25 damage.
<Kotono> OOC: Do you still have blur, Deme, or was that from the last battle?
<Demedais> I still have it.
<Kotono> roll 1d100
<Rabbit_Misukibot> Kotono rolled 1d100 --> [ 1d100=29 ]{29}
<Kotono> The dragon leers in on Demedais, chomping down again! A second time is torn by unliving teeth, turned into a bleeding rag doll! OOC - Seira.
01<Seira> Holding her retreat for now, Seira pauses at the forty feet range from the battle, and summons her best weapon against this foe, pairs of ghostly teeth to chomp at it!
01<Seira> roll 10d6 dc23
<Rabbit_Misukibot> Seira rolled 10d6 dc23 --> [ 10d6=28 ]{28}
<Kotono> roll 1d20+13
<Rabbit_Misukibot> Kotono rolled 1d20+13 --> [ 1d20=16 ]{29}
01<Seira> "Searing Light would hurt it the most!" Seira relays to Claris.
<Kotono> The Manyjaws at once tear into the bones, doing yet more damage! While it twists from most of them, it's form is bitten up! It's damages are starting to show at last! Claris continues, this time, "Light of Lathander, burn away this evil with your evershowing light!"
<Kotono> roll 1d20+8 touch hahahahahahahahaha
<Rabbit_Misukibot> Kotono rolled 1d20+8 touch hahahahahahahahaha --> [ 1d20=5 ]{13}
<Kotono> roll 9d6
<Rabbit_Misukibot> Kotono rolled 9d6 --> [ 9d6=28 ]{28}
<Kotono> The searing light slams into the dragon's skull, leaving a big hole! It continues to exist, however! OOC - Demedais.
06* Demedais inhales sharply. "Helm, bless your servant with the power to eliminate this scourge...!" Three swift strikes at the skull of the dragon, attempting to rend it completely as he stands his ground!
<Demedais> roll 1d20+10 (+1 Haste +6 Smite +2 Helm of Prowess -11 PA)
<Rabbit_Misukibot> Demedais rolled 1d20+10 (+1 Haste +6 Smite +2 Helm of Prowess -11 PA) --> [ 1d20=1 ]{11}
<Demedais> roll 1d20+10 (+1 Haste +6 Smite +2 Helm of Prowess -11 PA)
<Rabbit_Misukibot> Demedais rolled 1d20+10 (+1 Haste +6 Smite +2 Helm of Prowess -11 PA) --> [ 1d20=4 ]{14}
<Demedais> roll 1d20-1 (+1 Haste +6 Smite +2 Helm of Prowess -11 PA)
<Rabbit_Misukibot> Demedais rolled 1d20-1 (+1 Haste +6 Smite +2 Helm of Prowess -11 PA) --> [ 1d20=3 ]{2}
<Kotono> OOC - One hit.
<Demedais> roll 2d6+29+2d6 zughn.
<Rabbit_Misukibot> Demedais rolled 2d6+29+2d6 zughn. --> [ 2d6=9 2d6=6 ]{44}
<Demedais> OOC: ...Amusingly, the damage on that is accurate since I forgot the Helm's bonus, which would counteract the -1 to PA.
<Kotono> With desperate blows Demedais strikes out! Two clang off, but his last is with all his power! He slices deeply into the leg of the skeleton and it's finally enough! The entire undead body comes tumbling down like a tide of bone! Unfortunately, Demedais is rather too close to this! OOC - Ref save.
<Demedais> roll 1d20+9 lol reflex?
<Rabbit_Misukibot> Demedais rolled 1d20+9 lol reflex? --> [ 1d20=13 ]{22}
<Kotono> With an insane dive Demedais is able to avoid the collapsing skeleton! IT rains down bone, making the ground shake as the dragon becomes a pile of broken bones! OOC - Free action.
06* Seira switfly approaches, patting Demedais on his back. "Nice!"
<Demedais> "Ow. Ow. Ow. Dragon skeletons and dragons and biting and oh for the love of." Demedais clutches his chest for a few moments longer, before shakily standing. "Ny... nyar."
01<Seira> roll 2d8+10
<Rabbit_Misukibot> Seira rolled 2d8+10 --> [ 2d8=14 ]{24}
01<Seira> roll 1d20+17 Arcana
<Rabbit_Misukibot> Seira rolled 1d20+17 Arcana --> [ 1d20=8 ]{25}
06* Demedais nods to Seira slightly. "Well. You think this is the grand golden dragon?"
06* Demedais takes this moment to heal.
<Kotono> "Rest well," Claris murmurs, slowing his hourse.
06* Seira zones out. "If I were a grand golden dragon, that's who I'd be. If I followed Torm and, you know, could ever die."
<Demedais> roll 7d8+7
<Rabbit_Misukibot> Demedais rolled 7d8+7 --> [ 7d8=29 ]{36}
<Demedais> "So... Seira, it's your call, here."
<Kotono> From here the batterings of mental trauma have slowed. The image can't be seen from here, relative serenity felt.
01<Seira> "Well. If Waukeen wants to stop me, she has a chance," Seira says slowly, taking the scroll out and waiting for a sign.
02* Rabbit_Misukibot (~dunefar@ip70-177-232-165.hr.hr.cox.net) Quit (With Hatbot here my role is over. I slink back to the shadows. Oh yeah, Demedais? I bet you're really hoping it's Oberuth that likes you, not Pollyanna.)
<Kotono> Seira holds the scroll. It's quiet, nothing immediately happening.
06* Seira holds it out to Claris. "I'll assist in whatever way I can. Even if, in the end, the dragon doesn't wish to help us, I believe it's the least we could do in return for his past service. However, the final choice is yours, since I simply cannot work such magics without extensive preparations on my own."
06* Demedais looks up to the heavens. "There are likely better candidates." he muses, softly. "But this is our best chance. Helm, watch over us here; let the wrongs of long ago be undone, let the duty of these old bones finally be completed."
<Steph> I might have made a terrible mistake

Corwin

<Kotono> > Seira holds the scroll. It's quiet, nothing immediately happening.
<Kotono> * Seira holds it out to Claris. "I'll assist in whatever way I can. Even if, in the end, the dragon doesn't wish to help us, I believe it's the least we could do in return for his past service. However, the final choice is yours, since I simply cannot work such magics without extensive preparations on my own."
<Kotono> * Demedais looks up to the heavens. "There are likely better candidates." he muses, softly. "But this is our best chance. Helm, watch over us here; let the wrongs of long ago be undone, let the duty of these old bones finally be completed."
<Kotono> Claris takes the scroll in his hands, opening it. "You're probably right. A dragon that's been at rest for millenia, but..." Claris looks at the pile of bones, "Our cause is just. Lathander, guide us now and prevent us from falling into folly." With that, he begins to read the scroll.
<Kotono> The scroll is read. Claris's eyes widen as his voice begins to pick up, steadily intoning. These words are words with no meaning to your ears, yet the ring into the heavens with each syllable. The sunset stained sky goes from a bloody, dying red to a soft white...
<Kotono> roll 1d20+9
05-atarians.dejatoons.net:@#dunes- Kotono invited Hatbot into the channel.
03* Hatbot (~Hatbot@cpe-70-112-23-198.austin.res.rr.com) has joined #dunes
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9 and gets 14."12 [1d20=5]
06* Seira is ready to witness history in the making!
<Kotono> Claris shakes all over, his body trembling even as he reads the scroll! HIs voice is mighty, ringing from horizon to horizon. "Father of the light, your servant calls on you! I plead of you, fulfill the words in this ancient pact that has made it's way to our hands! Let this rare gift fill the world with it's whispered mercy and bring a new dawn!" The ground shakes heartily at those words, bones from the skeletons around you crumbling to the
<Kotono> crumbling to the ground! (More)
<Kotono> From the sky, the setting sun becomes brilliant! A ray of light comes forth from it, shining into the dragon's skeleton! But - at that moment, the ray freezes and becomes pure gold. Overlaid with the skeleton's remnants is a mammoth golden dragon, a transparent image. It's eyes very slowly open, looking into Claris and the others. "...so long. It has been so long. In the name of Celestia, who attempts calls my spirit back?"
06* Demedais lets Seira speak up, here.
01<Seira> "Seira and Demedais of Balmuria, and Claris of Malmuth!" Seira returns, staring back at the translucent dragon. "Once again, the so-called God-King of the gnomes, Daa-vid, threatens the world with his awakening! We are the ones who would stand against him, our cause just and sponsored by Celestia!
01<Seira> We have called you here to ask for your help, and grant you another chance at striking back at the vile usurper!"
<Kotono> The image does not breath, yet you hear a sigh come from it's lips. "The battles still rage? Aaaah..." The dragon's gaze travels around, "Yet the scars on this place throb like a vast wound in the earth still." IT then looks down, "And my ancient, forgotten bones. To what purpose were they abused for...?" It's voice is sonorous, tired as it turns to Seira. "You are dragon's blood." (More)
<Kotono> "You wish for me to live again? No, I will not. My days are at an end. I will soon merge with the 7th level of Mount Celestia and find true enlightenment. My power wanes and waxes, yet inexorably flows into the fountain of all that is good. I will not turn you away, however, for you would not have used such magic for light reasons. Tell me, why myself? Why not other dragons? Are there not others to take up the banner?"
01<Seira> "I am," Seira admits. "And you are right. The world has fallen far, and much knowledge has been lost, knowledge you could return to us and empower us with. We did not know that much of what used to be our world now lies in eternal ruins such as this, but it has become one of our main goals to restore the land and put the wandering spirits to rest. (more)
01<Seira> There are none remaining, none that would lend a hand. Ajan still lives, but bound to the weakening seal on the God-King and to neutrality. Kondrux has gone mad, and tried to destroy our lands. Perhaps another remains, but it is uncertain we will be able to find him, and that is why we needed someone like you! Test us, by all means, if you doubt our sincerity, but please support us in our quest!"
<Kotono> OOC: Diplo check here, I think.
01<Seira> roll 1d20+21 hilariously, he's male!
06* Hatbot --> "Seira rolls 1d20+21 hilariously, he's male! and gets 33."12 [1d20=12]
<Demedais> roll 1d20+16 aiding her
06* Hatbot --> "Demedais rolls 1d20+16 aiding her and gets 31."12 [1d20=15]
<Kotono> "I feel the sorrow of this land. The echo of the dreadful battle lies just ahead. The resonation of the screams fill the world. Do you feel it, dragonling Seira?" His voice sighs again, "Farther away I sense another evil. The stench of demons fills my nose. I see it, far away. Embedded into the earth, a forgotten fortress remade. Endless golden halls, shedding the only life in this wasteland." The dragon's image flickers and a small mote of l
<Kotono> small mote of light soars. (More)
<Kotono> This mote of light lands on the ground in front of the party. IT is a small golden statue, perhaps six inches tall. It is of a golden dragon in flight. "You wish to tested? Nine days from here - six south, two to the east does this place lie. Go there and wipe out all the evil. When it is done, place this statue in the dawn's first light and I shall come again. This evil should not be the only fond of life in this land! Our sacrifices were no
<Kotono> *seven south
<Kotono> Our sacrifices were not to let demons frolic in our graveyard!"
06* Demedais looks to Seira and Claris. "Well, I think that makes our next destination even easier?"
01<Seira> "Will it help the land?" Seira asks. "Will destroying this fortress and the demons inside allow for its cleansing to take place?"
03* Ebiris (WinNT@user-54456458.lns6-c11.dsl.pol.co.uk) has joined #dunes
03* ChanServ sets mode: +ao Ebiris Ebiris
<Kotono> "The scar ahead is part of the damage." The dragon's voice sounds so tired, so aged. "It's resonations echo. If you seek to clense this land, that would be a vital part to cure, dragonling. But...demons running around in this wasteland must also be purged. I care not for the fortress itself; if anything, life exists there as it should."
06* Seira nods. "We'll take down anyone who came here with vile intentions. For a test, it's surprisingly easy to agree to."
03* Seira is now known as CC
06* Demedais nods in agreement.
<Kotono> "Dragonling..." The dragon sighs, "That man next to you. Is he your retainer or champion?" The dragon's image looks to Demedais.
03* Seira (~cor@p11811112.orange.net.il) has joined #dunes
03* ChanServ sets mode: +o Seira
<Seira> "An ally," she responds. "I can vouch for his dedication and righteous spirit."
06* Demedais blinks in confusion, looks to Seira, and coughs politely. "No, I serve Helm, sir. But our causes are joined in this."
06* Demedais looks to the dragon for a second before kneeling momentaraily. "I am Demedais, sworn paladin of Helm. ...This may be rude; I fear I do not know the etiquette, but if I may have a name to address you by, sir..."
<Kotono> "And the cleric that cast the spell..." He looks to Claris, who looks rapt and spellbound. "My name is Terlonn. I will bless you for the travel ahead." The dragon's image shines like the sun, light flowing from the image.
<Demedais> "Sir Terlonn... thank you." Demedais bows deeply.
<Kotono> From the rear, Berjand makes a soft little noise. Claris stays entirely rapt, meanwhile.
03* Ebiris is now known as Alicia
06* Seira bows to the dragon's spectre.
<Kotono> "Then...Gods guide you. I will wait to merge until we have met again, be it on your victory or when your spirits pass into your rewards." The dragon's image looks on at the party.
<Seira> "There will be no premature passing here," Seira assures him.
<Kotono> With those words, Terlonn's ghost fades into the sunset. The sun turns red again, vanishing away as it sinks into the distance and night's shadows begin.
<Kotono> At this, Claris makes a strangled noise and collapses.
06* Demedais quickly turns to Claris and looks him over, funneling a bit of LoH into him. "You okay?"
06* Seira observes Claris herself, with magely sight.
<Kotono> Claris barely stirs at the healing. His color is waxen, his body heavy.
<Seira> "Try a restoration, or two," Seira directs Demedais.
06* Demedais nods and does so, channeling two restorations through him without hesitation.
<Kotono> The two restorations make Claris stir, groaning. "Ugh..." His eyes open, "What happened?" he asks. "I'm so drained. Did the spell work?"
<Seira> "Channeling a fragment of life can be draining," Seira tells him. "We should rest and allow you to recover the rest of your strength naturally."
<Demedais> "It did. We'll let you rest, then." Demedais nods, looking up to Seira. "Rope trick here? We don't want to move while he's in this state. Something I didn't anticipate myself."
<Seira> "We can move, but I'm not afraid of graveyards. And if I were, this entire place is one."
<Kotono> The night passes in rest. Spells are restored, the dawn ahead. The trip ahead looms heavy, even if you can skim away from the center of the anomaly...OOC - Are you straight moving along here or are you going to go mess with that any?
<Seira> OOC: Are the dragon's directions different from ours?
03* Taishyr (Taishyr@58.194.238.102) has joined #dunes
03* ChanServ sets mode: +o Taishyr
02* Demedais (Taishyr@58.194.238.102) Quit (Connection reset by peer)
03* Taishyr is now known as Dememdais
03* Dememdais is now known as Demedais
<Kotono> OOC: No.
<Seira> OOC: Following directions to a T. Also, not going to rely on Rope Trick once we're within a day from the goal.
<Seira> OOC: Then it becomes replaced with Wall of Gloom
<Kotono> roll 1d100
06* Hatbot --> "Kotono rolls 1d100 and gets 25."12 [1d100=25]
<Kotono> The first day of travel south is without incident. The dry ways are barren and forgotten, blated land that offers no mercy or interest. The second day dawns after, the travel continuing!
<Kotono> roll 1d100
06* Hatbot --> "Kotono rolls 1d100 and gets 28."12 [1d100=28]
<Kotono> The second day is peaceful! No troubles, only the steady pace onward. The third day blossoms, perhaps your fortune will hold?
<Kotono> roll 1d100
06* Hatbot --> "Kotono rolls 1d100 and gets 45."12 [1d100=45]
<Kotono> Indeed, the third day is also silent. Strangely so, as if the wastelands have gone to sleep. The fourth day of travel south...
<Kotono> roll 1d100
06* Hatbot --> "Kotono rolls 1d100 and gets 30."12 [1d100=30]
<Kotono> It is a day of solitude, silence in the freezing sun. The fifth day breaks...
<Kotono> roll 1d100
06* Hatbot --> "Kotono rolls 1d100 and gets 20."12 [1d100=20]
<Kotono> And ends without incident. The days are stretching by like an endless cotton candy string. The sixty day of the trip south...
<Kotono> roll 1d100
06* Hatbot --> "Kotono rolls 1d100 and gets 4."12 [1d100=4]
<Kotono> The sixty day is the same. The sensation of anything but the endleses travel is dulling your senses, yet the party continues onward.
<Kotono> roll 1d100
06* Hatbot --> "Kotono rolls 1d100 and gets 13."12 [1d100=13]
<Kotono> The seventh day also passes without incident. Secured in the rope trick, the party gets a superb night of rest. Now to the east - only two days away. The terrain is unsalted now, just dead and cracked earth...
<Kotono> roll 1d100
06* Hatbot --> "Kotono rolls 1d100 and gets 73."12 [1d100=73]
<Kotono> At two hours past noon, the party rides. OOC- Deme, are you on point or is it someone else?
<Demedais> OOC: I'd presume I am usually, yes.
<Seira> OOC: The one with the highest spot always... spots
<Kotono> OOC: Spot.
<Demedais> roll 1d20+9 let's rock?
06* Hatbot --> "Demedais rolls 1d20+9 let's rock? and gets 20."12 [1d20=11]
<Demedais> "For the love of..." Demedais curses under his breath. "You have Magic Circle against Evil prepared, I hope, Claris?"
<Kotono> Claris looks up from a half reverie, "I do. Why?" AT that he stops, "Is there trouble coming at us?"
06* Demedais points to where he sees the glowing dots on the horizon. "Spellgem beings, it looks like."
<Seira> "How many?" Seira asks, alert.
<Kotono> As Claris points, the party can see. Far on the horizon and high in the sky - at least several hundred feet up, if not more - a great mass of red, yellow and blue motes fly in the sky, coming in roughly this direction.
<Kotono> *Demedais points.
06* Seira checks to see whether there's a large collection of blue orbs with no red ones nearby.
<Demedais> "Oh, joy. You think they can break through the circle with that large of a group?" Demedais muses.
<Kotono> Seira sees they're pretty mixed up together. They're heading roughly towards you, albiet slightly northernly and away too. "I don't know." Claris shakes his head, waiting, "Give me the word and I'll cast it."
<Seira> "Let's advance and alter our course slightly. If they are drawn to us, Claris will cast his spell while I increase Demedais's strength."
06* Demedais nods slightly, sword drawn as he keeps an eye on them.
<Kotono> Berjand readies himself, scythe drawn and held at a defensive angle. "This way, then," Berjand guides the party.
<Kotono> roll 1d20
06* Hatbot --> "Kotono rolls 1d20 and gets 19."12 [1d20=19]
<Kotono> The spellgem orbs continue to fly, but as they do? The course turns more northernly, diverting away entirely from the party. They fly like a swarm, perhaps thirty of them in it. They soar onward, but heading well away from the heroes.
<Seira> "Mark the course," Seira request of Berjand. "We might want to explore in that direction on our way back."
<Demedais> "Well, then." Demedais muses. "I don't like letting them roam, but... we don't want a fight this close to Irenes' base, either.
<Seira> "Maybe if we manage to revive the land, they'll find it hostile to them."
<Kotono> Claris exhales long. "We do have more important matters to deal with," he agrees. "Let's continue on and we can investigate that later."
<Demedais> "That would be useful, yes. And as Claris says - we can investigate later."
<Kotono> The night passes. In the rope trick the party rests, preparing for this next, terrible day. For what lies ahead is the goal of the journey! OOC - Get your preparations ready.
<Seira> OOC: Done
<Kotono> The next day breaks. The party prepares onward, travelling along! Just before noon...(More)
<Kotono> It stands in the wasteland like a mirage. It is a few pillars, broken stone walls and the like around a large circle on the ground. But it stands out like a screaming contrast, for unlike the rest of the land, the thirty foot patch of ground this is on is grassy and green! The sun's light seems to become softer, warmer around this place. In the center a stairway circling deep into the ground can be seen.
06* Demedais looks around very carefully. "Well, this is it, then?"
<Kotono> OOC: Spot check, Demedais.
<Demedais> roll 1d20+9 wariness
06* Hatbot --> "Demedais rolls 1d20+9 wariness and gets 15."12 [1d20=6]
<Seira> "Pretty much. Anchor Irenes, summon monsters next to him, grapple him if possible." Seira shrugs. "With luck, it'll do the trick."
<Kotono> "Easier said than done," Claris says ruefully, "But...this is it. We're finally here, it's time to go and end this, Lathander willing."
06* Demedais nods. "Indeed. Let us end this... finally, let us end this."
06* Demedais approaches the stairs and begins to descend!
02* Seira (~cor@p11811112.orange.net.il) Quit (Ping timeout)
<Demedais> OOC: Strike, waiting on Cor.
03* CC is now known as Seira
01<Seira> "Okay. I'll be crowd control, Berjand... you need to guard Claris's back, so support him, and we'll find the best target for Demedais once we're there. Works? Good!"
06* Demedais nods and moves to the stairs, beginning to descend!
<Kotono> The stairs are dark only at the beginning. As you look down, you see that sunlight comes down. For as you walk down, the ground becomes transparent as you are below it. Bright, warm sunshine filters in. The temperature rises, the brutal cold a memory merely two dozen steps in.  The steps are stone for the first few, but soon turn into small golden, interlocked stones. Within three dozen steps down, you reach the bottom. (More)
<Kotono> Ahead of you is a vast golden hall. Sunlight comes from the transparent ground, a warm embrace to this place. Over the the golden floor, roof and walls, green vines grow all over. Flowers of all colors blossom on them. This hall is thirty feet wide, with the last ten feet of either side being deep pools of clear water. The hall is one hundred feet long, with a long, semi wall of trees planted at the fifty foot mark.
<Demedais> "...Well, this is different from the first gnomish ruin we explored." Demedais muses.
01<Seira> "It doesn't have to be a gnomish ruin, I suppose. Just one from that era."
01<Seira> roll 1d20+17
06* Hatbot --> "Seira rolls 1d20+17 and gets 36."12 [1d20=19]
<Kotono> "It's still gorgeous," Claris opines, "I was so tired of looking at dead ground."
<Demedais> "True. If that's the case, then to imagine... our ancestors, once able to do such things as this?..."
<Demedais> roll 1d20+9 aaaah?
06* Hatbot --> "Demedais rolls 1d20+9 aaaah? and gets 21."12 [1d20=12]
06* Demedais blinks. "We have something behind the trees. It's big."
06* Demedais gestures to the grayish ugly thing.
06* Seira blinks and looks at it.
01<Seira> roll 1d20+11
06* Hatbot --> "Seira rolls 1d20+11 and gets 27."12 [1d20=16]
<Kotono> Claris peers ahead, "Trouble?" As the party speaks, the creature moves! It easily pushes aside the trees, stepping by! It's hulking, about eight feet tall and hugely muscled! It's body is a disgusting gray with a long mouth full of sharp white teeth! "Good," it growls out, "I was getting bored waiting here."
<Steph> I might have made a terrible mistake

Corwin

<Kotono> * Demedais gestures to the grayish ugly thing.
<Kotono> * Seira blinks and looks at it.
<Kotono> <Seira> roll 1d20+11
<Kotono> * Hatbot --> "Seira rolls 1d20+11 and gets 27." [1d20=16]
<Kotono> > Claris peers ahead, "Trouble?" As the party speaks, the creature moves! It easily pushes aside the trees, stepping by! It's hulking, about eight feet tall and hugely muscled! It's body is a disgusting gray with a long mouth full of sharp white teeth! "Good," it growls out, "I was getting bored waiting here."
<Kotono> * Demedais gestures to the grayish ugly thing.
<Kotono> * Seira blinks and looks at it.
<Kotono> <Seira> roll 1d20+11
<Kotono> * Hatbot --> "Seira rolls 1d20+11 and gets 27." [1d20=16]
<Kotono> > Claris peers ahead, "Trouble?" As the party speaks, the creature moves! It easily pushes aside the trees, stepping by! It's hulking, about eight feet tall and hugely muscled! It's body is a disgusting gray with a long mouth full of sharp white teeth! "Good," it growls out, "I was getting bored waiting here."
01<Seira> "And here is our first challenge, the demons' Midboss!" Seira declares, pointing at the Hezrou. "He smells bad, even from here. I guess the rumors were true."
06* Demedais raises an eyebrow, taking out Seira's powerbow. "Well, then. Let's end this quickly."
01<Seira> "Yes, no need to waste the high level magics for this one."
<Kotono> The looming demon grins from it's position in the trees, like an endless pit twisting to leer at you. "Come on. I'll have a damned good time grinding your bones to dust!"
<Kotono> Claris eyes it with disgust, "For Lathander," he murmurs, "We will banish this roadblock to oblivion."
01<Seira> "So, all this time spent on Prime, and you still haven't found out about baths?"
06* Seira shrugs. "We just might be doing Irenes a favor, here."
<Demedais> "Eh, he could have picked up the smell -from- Irenes." Demedais snarked.
<Kotono> The demon looks to Seira, it's malevolence overwhelming, bonechilling. It just looks at her, the screams of a thousand dead souls in it's eyes! "You first," it says. OOC - Initiative, even though I'm snickering at this.
06* Demedais nods to Claris. "Indeed. Let's do this."
01<Seira> "Let's go, Stinky!"
01<Seira> roll 1d20+5
06* Hatbot --> "Seira rolls 1d20+5 and gets 9."12 [1d20=4]
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 13."12 [1d20=11]
<Kotono> roll 1d20+3
06* Hatbot --> "Kotono rolls 1d20+3 and gets 16."12 [1d20=13]
<Demedais> roll 1d20
06* Hatbot --> "Demedais rolls 1d20 and gets 7."12 [1d20=7]
<Kotono> roll 1d20 hezrou
06* Hatbot --> "Kotono rolls 1d20 hezrou and gets 17."12 [1d20=17]
03* Kotono changes topic to 'The room of dragon terror! | Hezrou>Berjand>Claris>Seira>Demedais'
<Kotono> The demon's body glows red, a pentagram flashing on the floor beneath it's feet! The air ripples as...
<Kotono> roll 1d100
06* Hatbot --> "Kotono rolls 1d100 and gets 16."12 [1d100=16]
<Kotono> roll 4d10
06* Hatbot --> "Kotono rolls 4d10 and gets 23."12 [4d10=1, 7, 8, 7]
03* Kotono changes topic to 'The room of dragon terror! | Hezrou=Dretch swarm(23)>Berjand>Claris>Seira>Demedais'
01<Seira> "Berjan, fall back with Claris. Claris... I think this calls for a blessing!"
<Kotono> The hezrou's figure is lost as a swarm appears! Twenty three sagging, small creatures, fat and with long clawed hands. They look beaten, destroyed, hopeless. Yet they advance methodically, coming onward!  They block and clog the way ahead! Meanwhile, Berjand parries and falls back. Claris nods, "Oh Lathander, aid us!" he calls, the magic of bless arching out to cover the party! OOC - Bless, Seira is up.
01<Seira> "Hmph. A second tier of magic is enough for a Midboss," Seira scoffs, sweeping her arm at the hezrou and the dretches near it, drawing a sword and retreating at an angle.
01<Seira> OOC: Glitterdust!
<Kotono> OOC: I'll say it gets six dretch and the hezrou.
01<Seira> OOC: Sure. Roll will? DC of 22
<Kotono> OOC: Wait, 4 and the hezrou. I thought the radius was al ittle bigger. But yeah, rolling.
<Kotono> roll 1d20+3
<Kotono> roll 1d20+3
<Kotono> roll 1d20+3
<Kotono> roll 1d20+3
06* Hatbot --> "Kotono rolls 1d20+3 and gets 17."12 [1d20=14]
06* Hatbot --> "Kotono rolls 1d20+3 and gets 21."12 [1d20=18]
06* Hatbot --> "Kotono rolls 1d20+3 and gets 7."12 [1d20=4]
06* Hatbot --> "Kotono rolls 1d20+3 and gets 11."12 [1d20=8]
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9 and gets 13."12 [1d20=4]
03* Kotono changes topic to 'The room of dragon terror! | (10 rounds)Hezrou=Dretch swarm(23)>Berjand>Claris>Seira>Demedais'
<Kotono> The golden dust appears in a blinding cloud, covering the hezrou and dretch in the back! The hezrou in particular seems disoriented! OOC - Deme.
06* Demedais nods to Seira with a grin, before launching one arrow at the eye of the Hezrou as he retreats back!
<Demedais> roll 1d20+3 (-9 PA gogogogo?)
06* Hatbot --> "Demedais rolls 1d20+3 (-9 PA gogogogo?) and gets 19."12 [1d20=16]
06* Demedais drops the bow and draws his sword as he retreats at an angle away from the Hezrou, trying to cover the other three team members.
<Kotono> The arrow flies between dozens of dretch, whizzing towards the hezrou! It's slow to respond, only managing to put it's shoulder up to block! It's hard skin makes the arrow tink off, falling to the ground! At this, the hezrou staggers back to behind the trees, out of immediate sight! OOC - Dretch swarm is up.
03* Kotono changes topic to 'The room of dragon terror! | (9 rounds)Hezrou=Dretch swarm(23)>Berjand>Claris>Seira>Demedais'
<Kotono> These demented, sad faced creatures show a certain glee as as they swarm the party, breaking up to coat each of them in horror and swipes! Four break off for Demedais, trying to claw him to ribbons!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 10."12 [1d20=6]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 10."12 [1d20=6]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 25."12 [1d20=19]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 12."12 [1d20=6]
<Kotono> OOC - AC?
<Demedais> OOC: 30.
<Kotono> Yet this vile swarm cannot land a blow! Four more peal off, this bunchlet rushing Seira boldly!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 23."12 [1d20=19]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 9."12 [1d20=5]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 14."12 [1d20=8]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 10."12 [1d20=4]
<Kotono> OOC - AC?
01<Seira> OOC: 17
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 5."12 [1d6=4]
<Kotono> In this leaping, clawing swarm, one rakes a claw over Seira's side! It's not a deep wound, but it seems to revel in the blood lust! It smears Seira's blood over it's chest, and in a croacking, Abyssal voice, 4Blood, blood, blood, blooooooooooood!"
<Kotono> Eight more of the twenty three swarm, coming towards Berjand and Claris!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 21."12 [1d20=17]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 19."12 [1d20=15]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 22."12 [1d20=16]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 24."12 [1d20=18]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 7."12 [1d6=6]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 21."12 [1d20=17]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 7."12 [1d20=3]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 18."12 [1d20=12]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 8."12 [1d20=2]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 3."12 [1d6=2]
<Kotono> Berjand and Claris are each stricken one, minor wounds as they defend themselves! Berjand snarls at that, "Then I have no choice," he says, "Suffer like the lost under the sun!" His scythe flashes out!
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 28."12 [1d20=19]
<Kotono> roll 1d20+9 (-2 PA) crit fucking shit ow.
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) crit fucking shit ow. and gets 21."12 [1d20=12]
<Kotono> roll 8d8+56
06* Hatbot --> "Kotono rolls 8d8+56 and gets 90."12 [8d8=2, 6, 3, 7, 4, 5, 2, 5]
<Kotono> OOc - Strike, wrong damage die.
<Kotono> roll 8d4+56
06* Hatbot --> "Kotono rolls 8d4+56 and gets 79."12 [8d4=4, 4, 2, 1, 4, 4, 1, 3]
01<Seira> "Melee's the right idea, here," Seira agrees, seemingly unbothered by the shallow if bleeding wound in her side. "Let's kill them quickly without letting the Midboss to recover! Demedais, once you're done dispatching your group, go after it! Just remember to avoid melee if at all possible!"
<Kotono> roll 1d20+9 (-2 PA) cleave
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) cleave and gets 16."12 [1d20=7]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 17."12 [2d4=1, 2]
03* Kotono changes topic to 'The room of dragon terror! | (9 rounds)Hezrou=Dretch swarm(22)>Berjand>Claris>Seira>Demedais'
<Kotono> With one swing, Berjand rips the rear Dretch into two chunks! It falls to the groun, dead a dozen times over, as his back swing nearly cuts another into two chunks! Meanwhile, Claris defends himself, mace striking out!
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9 and gets 22."12 [1d20=13]
<Kotono> roll 1d8+3
06* Hatbot --> "Kotono rolls 1d8+3 and gets 6."12 [1d8=3]
<Kotono> Claris slams his mace into one, staggering it from the force of the blow! OOC - SEira.
01<Seira> Frowning, Seira decides to dart between a pair of dretches and over towards Demedais, targetting the closest demon surrounding him.
01<Seira> roll 1d20+14 tumble
06* Hatbot --> "Seira rolls 1d20+14 tumble and gets 28."12 [1d20=14]
01<Seira> roll 1d20+8 stab!
06* Hatbot --> "Seira rolls 1d20+8 stab! and gets 22."12 [1d20=14]
01<Seira> roll 1d6+1+2d6
06* Hatbot --> "Seira rolls 1d6+1+2d6 and gets 12."12 [1d6=2][2d6=5, 4]
<Kotono> Seira sprints and ducks between the dretches, slashing out at the nearest one to Demedais! IT rips hard into it's side, seriously wounding the foul thing! OOC - Deme.
06* Demedais just shrugs once at the attack, before preparing to level all four Dretches without hesitation, a single slashing blow through each!
<Demedais> roll 1d20+15 (+2 Flanking, -2 PA) aiming for injured one first
06* Hatbot --> "Demedais rolls 1d20+15 (+2 Flanking, -2 PA) aiming for injured one first and gets 34."12 [1d20=19]
<Kotono> OOC - Crit check.
<Demedais> roll 1d20+15 (+2 Flanking, -2 PA) aiming for injured one first crit check blah, why did I aim for the injured one?
06* Hatbot --> "Demedais rolls 1d20+15 (+2 Flanking, -2 PA) aiming for injured one first crit check blah, why did I aim for the injured one? and gets 23."12 [1d20=8]
<Kotono> OOC - Crit. Damage and cleave.
<Demedais> roll 4d6+22+4d6 wooooooooooo
06* Hatbot --> "Demedais rolls 4d6+22+4d6 wooooooooooo and gets 52."12 [4d6=5, 2, 5, 1][4d6=5, 4, 6, 2]
<Kotono> OOC - Extra damage dice from holy and like don't multiply on a crit. It's moot, though, since you overkilled.
<Demedais> roll 1d20+13 (-2 PA) cleave
06* Hatbot --> "Demedais rolls 1d20+13 (-2 PA) cleave and gets 26."12 [1d20=13]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+11+2d6 wooooooooooo
06* Hatbot --> "Demedais rolls 2d6+11+2d6 wooooooooooo and gets 31."12 [2d6=5, 6][2d6=4, 5]
<Kotono> OOC - Cleave x 2.
<Demedais> roll 1d20+13 (-2 PA) cleave 2
06* Hatbot --> "Demedais rolls 1d20+13 (-2 PA) cleave 2 and gets 25."12 [1d20=12]
<Kotono> OOC - HIt.
<Demedais> roll 2d6+11+2d6 wooooooooooo
06* Hatbot --> "Demedais rolls 2d6+11+2d6 wooooooooooo and gets 21."12 [2d6=3, 1][2d6=4, 2]
<Kotono> OOC - Attack 2.
<Demedais> roll 1d20+13 (-2 PA) attack 2. No haste.
06* Hatbot --> "Demedais rolls 1d20+13 (-2 PA) attack 2. No haste. and gets 21."12 [1d20=8]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+11+2d6 wooooooooooo
06* Hatbot --> "Demedais rolls 2d6+11+2d6 wooooooooooo and gets 29."12 [2d6=3, 4][2d6=6, 5]
03* Kotono changes topic to 'The room of dragon terror! | (9 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> The one hit by Seira stumbles forward, giving Demedai sa perfect chance! He cleaves through that one first, using the swing to split three of the dretch apart! Turning to the last, he grimly stabs it head on, making it slide off his blade! OOC - Hezrou is up.
<Kotono> The hezrou is out of sight, no seeming action coming from it? OOC - Horde.
03* Kotono changes topic to 'The room of dragon terror! | (8 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> At this, the horde backs away! They peel back carefully, retreating to about halfway to the trees! They spread out, making a nice clog in the way forward. They seem to concentrate, as banks of noxious fog appear! The smell in it is horrible, several banks of it covering all the party! OOC - Fort saves. No, no SR, I checked.
01<Seira> OOC: Poison applies?
<Kotono> OOC: Yeah.
01<Seira> roll 1d20+12
06* Hatbot --> "Seira rolls 1d20+12 and gets 13."12 [1d20=1]
<Demedais> roll 1d20+15 aiyo
06* Hatbot --> "Demedais rolls 1d20+15 aiyo and gets 17."12 [1d20=2]
<Kotono> roll 1d20+8 Claris
06* Hatbot --> "Kotono rolls 1d20+8 Claris and gets 19."12 [1d20=11]
<Kotono> roll 1d20+6 Berjand
06* Hatbot --> "Kotono rolls 1d20+6 Berjand and gets 19."12 [1d20=13]
<Kotono> The thick fog obscures the way ahead, like a bank of natural, thick fog! The smells in it are horrible, stomach churning! Seira in particular feels her stomach twisted! OOC - Berjand is up.
<Kotono> Berjand hacks and coughs, "We have to..ugh..get out of this," he groans!
01<Seira> Coughing at the fumes, the ability to speak coherently robbed from her, Seira gestures onwards, to break through the fog and into the demons!
<Kotono> Berjand stumbles forward and out, obscured from sight as he flees the sickening fog! Claris grunts and does the same, hurrying along! OOC - Seira.
<Demedais> "Stick together and retreat if you must. I believe myself capable of standing this out." Demedais muses.
06* Seira follows. While unable to fight, the demons won't know it!
<Kotono> roll 1d4+1
06* Hatbot --> "Kotono rolls 1d4+1 and gets 3."12 [1d4=2]
03* Kotono changes topic to 'The room of dragon terror! | (8 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira(3 rounds)>Demedais'
<Kotono> Seira manages to stumble out of the fog! It ends just 10 feet away from the dretch line, the nasty things waiting for them! OOC - Deme.
06* Demedais quickly grabs the bow and moves out of the fog, trying to get line of sight to the Hezrou!
<Kotono> Demedais emerges from the toxic fog! OOC - Spot check, then.
<Demedais> roll 1d20+9
06* Hatbot --> "Demedais rolls 1d20+9 and gets 23."12 [1d20=14]
<Kotono> roll 1d20+9 (I'm ruling a -4 on it's hide check due to blind.)
06* Hatbot --> "Kotono rolls 1d20+9 (I'm ruling a -4 on it's hide check due to blind.) and gets 10."12 [1d20=1]
<Kotono> Demedais clears the foul mists from his eyes, seeing the hezrou kneeling between two trees! While it's covered, you do see it enough to fire on it if one wished.
03* Kotono changes topic to 'The room of dragon terror! | (7 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira(3 rounds)>Demedais'
<Kotono> The hezrou stays where Demedais saw it, trying to clear it's eyes! Meanwhile, the dretch swarm advances with manaical, sad, bloodlusting looks!
<Kotono> roll 1d20+4 Deme
<Kotono> roll 1d20+4 Deme
06* Hatbot --> "Kotono rolls 1d20+4 Deme and gets 24."12 [1d20=20]
06* Hatbot --> "Kotono rolls 1d20+4 Deme and gets 18."12 [1d20=14]
<Kotono> roll 1d20+4 Deme crit check
06* Hatbot --> "Kotono rolls 1d20+4 Deme crit check and gets 17."12 [1d20=13]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 3."12 [1d6=2]
<Kotono> roll 1d20+4 Seira
06* Hatbot --> "Kotono rolls 1d20+4 Seira and gets 11."12 [1d20=7]
<Kotono> roll 1d20+4 Seira
06* Hatbot --> "Kotono rolls 1d20+4 Seira and gets 20."12 [1d20=16]
<Kotono> OOC - AC, Seira?
01<Seira> OOC: Still 17
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 4."12 [1d6=3]
<Kotono> roll 1d20+4 Claris
06* Hatbot --> "Kotono rolls 1d20+4 Claris and gets 23."12 [1d20=19]
<Kotono> roll 1d20+4 Claris
06* Hatbot --> "Kotono rolls 1d20+4 Claris and gets 19."12 [1d20=15]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 5."12 [1d6=4]
<Kotono> roll 1d20+4 Berjand
06* Hatbot --> "Kotono rolls 1d20+4 Berjand and gets 13."12 [1d20=9]
<Kotono> roll 1d20+4 Berjand
06* Hatbot --> "Kotono rolls 1d20+4 Berjand and gets 21."12 [1d20=17]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 4."12 [1d6=3]
<Kotono> The dretch form a solid line two deep now, the front ones clawing fervently at the party! Minor wounds are scored as they continue to block the way! Berjand coughs, then swings his scythe!
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 16."12 [1d20=7]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 17."12 [2d4=1, 2]
<Kotono> Berjand slices into one, bringing it to death's door with one potent swipe! Claris recovers, straightening up. He steps towards Berjand, going to club the dretch he wounded!
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9 and gets 12."12 [1d20=3]
<Kotono> But his blow glances off the nasty creature! OOC - Seira.
01<Seira> She needs time to recover, and it doesn't take much thought to realize that staying next to an enemy is a bad place to do it. Her best chance seems to be a nearly-blind leap aside!
01<Seira> roll 1d20+4
06* Hatbot --> "Seira rolls 1d20+4 and gets 9."12 [1d20=5]
03* Retrieving #dunes modes...
03* Seira changes topic to 'The room of dragon terror! | (7 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira(2 rounds)>Demedais'
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 12."12 [1d20=8]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 7."12 [1d20=3]
01<Seira> OOC: Still 17
<Kotono> Seira tumbles, staggering as her stomach churns! She can't do it right, though, the Dretch clawing! However, they aren't that accurate even like this! OOC - Deme.
06* Demedais moves away from the other three in the hopes of luring Dretch away, crossing straight through their lines without a worry, as he lets loose a powerful shot at the Hezrou's frame!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 9."12 [1d20=5]
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 23."12 [1d20=19]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 19."12 [1d20=15]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 11."12 [1d20=7]
<Kotono> Demedais bullies through the lines, heavy armor protecting him from the worst! OOC - fire.
<Demedais> roll 1d20+4 (-8 PA) c'mon, hatbot, do this and I don't make you chop suey
06* Hatbot --> "Demedais rolls 1d20+4 (-8 PA) c'mon, hatbot, do this and I don't make you chop suey and gets 6."12 [1d20=2]
<Kotono> Demedais advances and fires, but the arrow clangs off one of the two trees by the hezrou! It's head perks up at the sound, however, but it doesn't move yet! OOC - Dretch are up.
03* Kotono changes topic to 'The room of dragon terror! | (6 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira(2 rounds)>Demedais'
<Kotono> roll 1d20+4 Seira
06* Hatbot --> "Kotono rolls 1d20+4 Seira and gets 23."12 [1d20=19]
<Kotono> roll 1d20+4 Seira
06* Hatbot --> "Kotono rolls 1d20+4 Seira and gets 24."12 [1d20=20]
<Kotono> roll 1d20+4 Seira oi
06* Hatbot --> "Kotono rolls 1d20+4 Seira oi and gets 23."12 [1d20=19]
<Kotono> roll 3d6+3 someone hates Seira today and I think it's named Hatbot.
06* Hatbot --> "Kotono rolls 3d6+3 someone hates Seira today and I think it's named Hatbot. and gets 15."12 [3d6=6, 5, 1]
<Kotono> Taking advantage of her sickened state, two dretch pounce on her, clawing her twice over! Her body is covered in shallow little cuts, bleeding! Meanwhile, two more continue to assault Berjand and Claris!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 23."12 [1d20=19]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 21."12 [1d20=17]
<Kotono> roll 2d6+2
06* Hatbot --> "Kotono rolls 2d6+2 and gets 7."12 [2d6=2, 3]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 9."12 [1d20=5]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 10."12 [1d20=6]
<Kotono> Berjand gets clawed twice more, body torn at and bleeding from the legs and waist! Claris is able to stay unhurt, however, as three dretch detach, a small hole in the lines as they swarm Demedais!
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 6."12 [1d20=2]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 12."12 [1d20=8]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 9."12 [1d20=3]
<Kotono> Yet they are stopped by the floating shield around him, blows ending before they even get close to his body! OOc - Berjand.
<Kotono> Berjand weathers the storm, locked in combat with them as he continues to fight!
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9 and gets 13."12 [1d20=4]
<Kotono> But this time the dretch are unhurt, his scythe going over the head of them! CLaris defends himself, as...OOC - Seira. 1 round left.
03* Kotono changes topic to 'The room of dragon terror! | (6 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira(1 rounds)>Demedais'
01<Seira> Heading left didn't help... the other way, then, as closely towards Berjand and Claris as possible!
01<Seira> roll 1d20+4 tumble?!
06* Hatbot --> "Seira rolls 1d20+4 tumble?! and gets 12."12 [1d20=8]
<Kotono> Seira sickly stumbles about, the dretch taking advantage to swipe at her in passing!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 9."12 [1d20=5]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 11."12 [1d20=7]
<Kotono> But they only swing at the air, Seira managing to retreat towards the two! OOC - Deme.
06* Demedais grunts in irritation and lets three arrows fly at the Hezrou, the third guided by Haste!
<Demedais> roll 1d20+6 (+1 haste +1 bless -7 PA die for me~)
06* Hatbot --> "Demedais rolls 1d20+6 (+1 haste +1 bless -7 PA die for me~) and gets 9."12 [1d20=3]
<Demedais> roll 1d20+6 (+1 haste +1 bless -7 PA die for me~)
06* Hatbot --> "Demedais rolls 1d20+6 (+1 haste +1 bless -7 PA die for me~) and gets 25."12 [1d20=19]
<Demedais> roll 1d20+1 (+1 haste +1 bless -7 PA die for me~)
06* Hatbot --> "Demedais rolls 1d20+1 (+1 haste +1 bless -7 PA die for me~) and gets 16."12 [1d20=15]
<Kotono> OOc - Second hits. Wow.
<Demedais> roll 1d8+15 heee
06* Hatbot --> "Demedais rolls 1d8+15 heee and gets 18."12 [1d8=3]
<Kotono> The arrows fly! While two go errant, the thir dslams into the cheekbone of the hezrou! While it doesn't penetrate deep, it sticks out like a grotesque piercing! The hezrou stumbles back a bit, changing it's position! OOC - Dretch are up.
<Kotono> The two on Seira swarm her, trying to maim the bloodied and recovering half dragon!
<Kotono> roll d20+4
06* Hatbot --> "Kotono rolls d20+4 and gets 6."12 [d20=2]
<Kotono> roll d20+4
06* Hatbot --> "Kotono rolls d20+4 and gets 12."12 [d20=8]
<Kotono> But both fail, as Berjand and Claris get the same treatment!
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 20."12 [1d20=16]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 21."12 [1d20=17]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 6."12 [1d20=2]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 6."12 [1d20=2]
03* Gate-dead is now known as Gatewalker
<Kotono> roll 2d6+2
06* Hatbot --> "Kotono rolls 2d6+2 and gets 7."12 [2d6=1, 4]
<Kotono> Berjand flags at that, grunting in pain! "Hurry! WE're being overrun here," he calls! Meanwhile, a fourth dretch comes to help, as they fully attack Demedais.
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 6."12 [1d20=2]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 20."12 [1d20=16]
<Kotono> 2
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 6."12 [1d20=4]
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 17."12 [1d20=13]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 23."12 [1d20=19]
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 10."12 [1d20=8]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 24."12 [1d20=18]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 13."12 [1d20=7]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 8."12 [1d20=4]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 7."12 [1d20=1]
<Kotono> A swarm of blows comes at Demedais, but none of them manage to hit him at all! OOC - Berjand.
<Kotono> Berjand stays up, striking at one of his tormentors again, trying to finish it!
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 16."12 [1d20=7]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 21."12 [2d4=4, 3]
<Kotono> roll 1d20+9 (-2 PA) cleave
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) cleave and gets 21."12 [1d20=12]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 19."12 [2d4=4, 1]
03* Kotono changes topic to 'The room of dragon terror! | (6 rounds)Hezrou=Dretch swarm(16 (4 glittered))>Berjand>Claris>Seira(1 rounds)>Demedais'
<Kotono> The reaping is a bloody one, as Berjand cuts through both of the dretch that were maiming him! Claris continues to defend for now, as...OOC - Seira, you're up and now not sick.
03* Kotono changes topic to 'The room of dragon terror! | (6 rounds)Hezrou=Dretch swarm(16 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Demedais> "Keep each other alive and healed." Demedais calls back.
03* Gatewalker is now known as Gateguard
01<Seira> "Alrighty, then!" Seira calls out. Shaking the persistent demons on her metaphorical tail is an easy task and then, she's suddenly there to support Berjand against one of his attackers!
01<Seira> roll 1d20+14 tumble
06* Hatbot --> "Seira rolls 1d20+14 tumble and gets 18."12 [1d20=4]
01<Seira> roll 1d20+8 die~
06* Hatbot --> "Seira rolls 1d20+8 die~ and gets 25."12 [1d20=17]
<Kotono> OOC - Berjand wiped out his two attackers this round. Claris still has a few, though.
01<Seira> roll 3d6+1
06* Hatbot --> "Seira rolls 3d6+1 and gets 14."12 [3d6=6, 1, 6]
01<Seira> *Claris
<Kotono> Seira stabs one in the back, making it stagger towards Claris! It lives yet, it's unholy toughness keeping it alive despite a wound that should be fatal! OOC - Deme.
06* Demedais drops the bow again and redraws his sword, before whispering a prayer to Helm to protect him as he advances on the Hezrou! OOC: Prot. from Evil.
<Kotono> OOC - Triggering aoOs, but okay.
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 11."12 [1d20=7]
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 22."12 [1d20=18]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 15."12 [1d20=11]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 7."12 [1d20=3]
<Kotono> They horde of demons slash at Demedais still, but yet they cannot land a blow! Demedais makes it to the wall of trees, the hezrou staggering to it's feet! OOc - Dretch are up.
03* Kotono changes topic to 'The room of dragon terror! | (5 rounds)Hezrou=Dretch swarm(16 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> The three dretch chasing Demedais do just that, coming after him with lusty, horrible cries of rending!
<Kotono> roll 1d20+6 chaaarge
<Kotono> roll 1d20+6 chaaarge
06* Hatbot --> "Kotono rolls 1d20+6 chaaarge and gets 22."12 [1d20=16]
<Kotono> roll 1d20+6 chaaarge
06* Hatbot --> "Kotono rolls 1d20+6 chaaarge and gets 8."12 [1d20=2]
06* Hatbot --> "Kotono rolls 1d20+6 chaaarge and gets 22."12 [1d20=16]
<Kotono> OOC - Strike. Deme, roll fort. Dur, I are on the ball.
<Demedais> roll 1d20+17 right.
06* Hatbot --> "Demedais rolls 1d20+17 right. and gets 33."12 [1d20=16]
<Kotono> OOC - Unstrike, carry on.
<Kotono> Yet again, none of them can land a blow! Meanwhile, the two that Seira slipped charge her!
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 17."12 [1d20=11]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 25."12 [1d20=19]
<Kotono> OOC - AC?
01<Seira> OOC: Still 17
<Kotono> roll 2d6+2
06* Hatbot --> "Kotono rolls 2d6+2 and gets 8."12 [2d6=3, 3]
<Kotono> Seira is slashed up yet again, more wounds over her body! They ache, draining her life force! Meanwhile, the two on Claris pause, one staying on him and one turning on the injured Seira!
01<Seira> "Weakling and fools. None can oppose us!" she calls out in defiance. "Berjand! Let's wipe them out!"
<Kotono> roll 1d20+4 Seira
<Kotono> roll 1d20+4 Seira
06* Hatbot --> "Kotono rolls 1d20+4 Seira and gets 14."12 [1d20=10]
06* Hatbot --> "Kotono rolls 1d20+4 Seira and gets 14."12 [1d20=10]
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 21."12 [1d20=19]
<Kotono> roll 1d4
06* Hatbot --> "Kotono rolls 1d4 and gets 3."12 [1d4=3]
<Kotono> Seira's side is bitten, as Claris weathers another storm!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 19."12 [1d20=15]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 16."12 [1d20=12]
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 16."12 [1d20=14]
<Kotono> But weathers it he does, as two more of the foul creatures swarm Berjand, as the rest man a thinning defensive line!
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 17."12 [1d20=11]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 15."12 [1d20=9]
<Kotono> But Berjand manages to hold both of them off! He retorts, grimly tearing into them despite his bright red badges of honor!
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 16."12 [1d20=7]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 19."12 [2d4=3, 2]
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 24."12 [1d20=15]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 19."12 [2d4=2, 3]
03* Kotono changes topic to 'The room of dragon terror! | (5 rounds)Hezrou=Dretch swarm(14 (4 glittered))>Berjand>Claris>Seira>Demedais'
01<Seira> "I'll strike at this one," Seira tells Claris, gesturing at the dretch sandwiched between them, "and then let's regroup a few feet away."
<Kotono> Two more are cut through, falling away! The demonic blood bleeds on the vined, golden floor, spilling into the pools on either side of the party! The sunlight spills down from the transparent ceiling, contrasting the carnage! Claris approaches, calling a prayer to Lathander to mend Berjand's wounds!
<Kotono> roll 1d8+8
06* Hatbot --> "Kotono rolls 1d8+8 and gets 9."12 [1d8=1]
<Kotono> OOc - Seira.
01<Seira> OOC: I guess there's no point plotting with them. Anyone I can flank with?
<Kotono> OOC - Claris, sure, the one that turned his back on him to full attack you.
01<Seira> roll 1d20+8
06* Hatbot --> "Seira rolls 1d20+8 and gets 27."12 [1d20=19]
01<Seira> roll 1d20+8 crit?
06* Hatbot --> "Seira rolls 1d20+8 crit? and gets 16."12 [1d20=8]
<Kotono> OOC - Crit. Ow.
01<Seira> roll 4d6+2
06* Hatbot --> "Seira rolls 4d6+2 and gets 18."12 [4d6=4, 5, 6, 1]
03* Kotono changes topic to 'The room of dragon terror! | (5 rounds)Hezrou=Dretch swarm(13 (4 glittered))>Berjand>Claris>Seira>Demedais'
01<Seira> After that strike, Seira tumbles out of the way again, seeking to find another enemy to sandwich with the others.
01<Seira> roll 1d20+14
06* Hatbot --> "Seira rolls 1d20+14 and gets 19."12 [1d20=5]
<Kotono> Taking advantage of the situation, Seira plunges her sword into the side of the dretch, tumbling away as it falls dead! OOC - Demedais.
06* Demedais grins slightly through the sickening smell, before stepping just a bit forward and dissecting the Hezrou with brutal precision!
<Demedais> roll 1d20+12 (+1 Haste +1 Bless -2 Sickening -2 CE)
<Demedais> roll 1d20+12 (+1 Haste +1 Bless -2 Sickening -2 CE)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +1 Bless -2 Sickening -2 CE) and gets 18."12 [1d20=6]
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +1 Bless -2 Sickening -2 CE) and gets 28."12 [1d20=16]
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE)
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE) and gets 9."12 [1d20=2]
<Kotono> OOC - One hit.
<Demedais> roll 2d6+7+2d6 woo holy.
06* Hatbot --> "Demedais rolls 2d6+7+2d6 woo holy. and gets 30."12 [2d6=6, 5][2d6=6, 6]
<Kotono> Demedais slashes out, one cut ripping into the arm of the hezrou! Pinned back and snarling in vicious anger, "Suffer for this indignity," it swears as it faces off with Demedais!
02* NeremWorld (~Ari@pool-96-226-34-128.dllstx.fios.verizon.net) Quit (Ping timeout)
<Demedais> "Indignity? You're the one who smells like you just rolled out of a cesspit."
<Kotono> roll 1d20+14
06* Hatbot --> "Kotono rolls 1d20+14 and gets 33."12 [1d20=19]
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9 and gets 27."12 [1d20=18]
<Kotono> roll 1d20+9
<Kotono> OOC - AC?
06* Hatbot --> "Kotono rolls 1d20+9 and gets 16."12 [1d20=7]
<Demedais> OOC: 34. >_>
<Kotono> Despite it's stunning good attacks even while blind, Demedais is ablet o hold off the angered tide! Meanwhile, the three dretch on his flank strike, giving flanking to the hezrou and overall!
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 18."12 [1d20=12]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 26."12 [1d20=20]
<Kotono> roll 1d20+6 crit?
06* Hatbot --> "Kotono rolls 1d20+6 crit? and gets 8."12 [1d20=2]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 10."12 [1d20=4]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 17."12 [1d20=11]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 3."12 [1d6=2]
<Kotono> Demedais is clawed by them, one scraping but his armor blocks the damage! Meanwhile, the two at Seira turn as she tumbles away, following!
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 15."12 [1d20=9]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 21."12 [1d20=15]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 3."12 [1d6=2]
<Kotono> One of the nasty, persistant dretch claw into her, another wound on top of all the others! Meanwhile, Claris is temporarily free, looking to Seira. "Do you need aid?" he calls.
01<Seira> "If Berjand's okay."
<Kotono> Meanwhile, the rest of the dretch hold thel ine for now! Berjand takes this chance, going over to relieve Seira!
<Kotono> roll 1d20+11 (-2 PA, +2 chaaaaarge.)
06* Hatbot --> "Kotono rolls 1d20+11 (-2 PA, +2 chaaaaarge.) and gets 14."12 [1d20=3]
<Kotono> OOC +2 more.
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 19."12 [2d4=4, 1]
03* Kotono changes topic to 'The room of dragon terror! | (5 rounds)Hezrou=Dretch swarm(12 (4 glittered))>Berjand>Claris>Seira>Demedais'
01<Seira> "I've got a wand you could use for healing," Seira tells Claris. "Just wait a moment and I'll toss it over."
<Kotono> Another dretch is felled, slaughtered by Berjand! Meanwhile Claris nods and waits! OOC - SEira.
03* Kotono changes topic to 'The room of dragon terror! | (4 rounds)Hezrou=Dretch swarm(12 (4 glittered))>Berjand>Claris>Seira>Demedais'
06* Seira moves into a better position to once again flank with Berjand, tossing Claris her brand new wand of healing before she gets serious and stabs another lowly demon!
01<Seira> roll 1d20+8
06* Hatbot --> "Seira rolls 1d20+8 and gets 23."12 [1d20=15]
01<Seira> roll 3d6+1
06* Hatbot --> "Seira rolls 3d6+1 and gets 16."12 [3d6=6, 3, 6]
<Kotono> Seira flanks once more, tearing into another Dretch! This one is greviously hurt by it, snarling! OOC - Demedais.
06* Demedais snorts loudly at the Hezrou's offense. "Seriously? Is this all you have, is your smell? Remind me why I even bother..." Demedais quickly spins and slashes through the right-hand dretch, cleaving through to smash the Hezrou, before doing the same to the dretch on his left and finishing with an underhand slice at the dretch behind him!
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) right dretch
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) right dretch and gets 22."12 [1d20=15]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+17+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+17+2d6 whack and gets 29."12 [2d6=2, 1][2d6=3, 6]
03* Kotono changes topic to 'The room of dragon terror! | (4 rounds)Hezrou=Dretch swarm(11 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> OOC - Cleave.
<Demedais> OOC: Cleave to Hezrou.
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) right dretch cleave'd
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) right dretch cleave'd and gets 22."12 [1d20=15]
<Kotono> OOC - Hiot.
<Demedais> roll 2d6+17+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+17+2d6 whack and gets 29."12 [2d6=1, 1][2d6=5, 5]
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) left dretch
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) left dretch and gets 25."12 [1d20=18]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+17+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+17+2d6 whack and gets 28."12 [2d6=1, 2][2d6=6, 2]
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) left dretch cleave'd
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) left dretch cleave'd and gets 23."12 [1d20=16]
<Kotono> OOC: Cleave. Cleaving tow hat?
<Demedais> OOC: Sorry. Hezrou again.
03* Kotono changes topic to 'The room of dragon terror! | (4 rounds)Hezrou=Dretch swarm(10 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Demedais> roll 2d6+17+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+17+2d6 whack and gets 41."12 [2d6=6, 6][2d6=6, 6]
<Kotono> OOC - Hit, damage. Attack 3.
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) dretch behind me
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) dretch behind me and gets 14."12 [1d20=7]
<Demedais> OOC: -5, so 9. >_>
<Kotono> Demedais cleaves two dretch to the side, his blade whirling around to the hezrou and terribly slicing it apart! The blinded beast squints at the Demedais in front of him as his body is torn, before richoeting, chaotic energy erupts! OOC - Caster level check.
<Kotono> roll 1d20+13
06* Hatbot --> "Kotono rolls 1d20+13 and gets 16."12 [1d20=3]
<Kotono> But the spell fizzles out into nothing! OOC - Dretch.
<Kotono> The last dretch retorts by tearing into Demedais!
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 22."12 [1d20=16]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 16."12 [1d20=10]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 17."12 [1d20=13]
03* Kotono changes topic to 'The room of dragon terror! | (3 rounds)Hezrou=Dretch swarm(10 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> Yet no blows land, each one missing! Meanwhile, the dretch holding the line stop! They turn and rush towards the hezrou! OOC - SEira and Berjand can AoO here if they want, they're not guarding or anything.
01<Seira> roll 1d20+8 always!
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 18."12 [1d20=9]
06* Hatbot --> "Seira rolls 1d20+8 always! and gets 28."12 [1d20=20]
01<Seira> roll 1d20+8 haha
06* Hatbot --> "Seira rolls 1d20+8 haha and gets 28."12 [1d20=20]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 18."12 [2d4=2, 2]
<Kotono> OOC - Also, crit, Seira.
01<Seira> roll 2d6+2+2d6
03* Kotono changes topic to 'The room of dragon terror! | (3 rounds)Hezrou=Dretch swarm(9 (4 glittered))>Berjand>Claris>Seira>Demedais'
06* Hatbot --> "Seira rolls 2d6+2+2d6 and gets 17."12 [2d6=4, 4][2d6=2, 5]
<Kotono> Seira finishes off the one she wounded, while Berjand splits another apart! They move towards the tree, onrushing at Demedais! OOC - Berjand is up.
03* Kotono changes topic to 'The room of dragon terror! | (3 rounds)Hezrou=Dretch swarm(8 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> Berjand breathes out, charging and giving chase, taking advantage of this break to go after them!
<Kotono> roll 1d20+11 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+11 (-2 PA) and gets 17."12 [1d20=6]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 18."12 [2d4=3, 1]
03* Kotono changes topic to 'The room of dragon terror! | (3 rounds)Hezrou=Dretch swarm(7 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> Another goes down, torn straight through in the back! The dretch are broken, the line shattered! OOC - Claris.
<Kotono> Claris goes to Seira, wand working!
<Kotono> roll 1d8+4
06* Hatbot --> "Kotono rolls 1d8+4 and gets 7."12 [1d8=3]
01<Seira> Nodding her gratitude, Seira seeks out the blinded dretches, attacking one of them!
<Kotono> The magic heals Seira as she turns to pursue!
01<Seira> roll 1d20+8 charge~
06* Hatbot --> "Seira rolls 1d20+8 charge~ and gets 15."12 [1d20=7]
<Kotono> OOC - Hit. Thank the -2 ACon blind.
01<Seira> roll 1d6+1+2d6~
06* Hatbot --> "Seira rolls 1d6+1+2d6~ and gets Error: Numeric values only."12 [1d6=3][2d6=5, 5]
01<Seira> OOC: Sorry, 14
<Kotono> Seira slices into the blinded dretch, dealing it serious damage! However, nearby, the battle rages on! OOC -Deme.
06* Demedais shakes his head in mocking pity. "And what was that even supposed to be? Eh, no matter. It ends here, demon. Back to the Abyss!" Two slices flash out toward the Hezrou to try and finish the beast!
<Demedais> roll 1d20+11 (-2 PA +1 Bless -2 Sickening)
06* Hatbot --> "Demedais rolls 1d20+11 (-2 PA +1 Bless -2 Sickening) and gets 30."12 [1d20=19]
<Kotono> OOC - Crit check rape.
<Demedais> roll 1d20+11 (-2 PA +1 Bless -2 Sickening) crit?!
06* Hatbot --> "Demedais rolls 1d20+11 (-2 PA +1 Bless -2 Sickening) crit?! and gets 21."12 [1d20=10]
<Kotono> OOC - ..criiiit.
<Demedais> roll 4d6+11+2d6 crit whack!
06* Hatbot --> "Demedais rolls 4d6+11+2d6 crit whack! and gets 32."12 [4d6=2, 6, 5, 4][2d6=2, 2]
<Kotono> OOC - Cleave.
<Demedais> OOC: ... Forgot to double the eleven. So 43. -_-
<Demedais> roll 1d20+11 cleavewhack!
06* Hatbot --> "Demedais rolls 1d20+11 cleavewhack! and gets 27."12 [1d20=16]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+11+2d6 whack!
06* Hatbot --> "Demedais rolls 2d6+11+2d6 whack! and gets 29."12 [2d6=4, 3][2d6=6, 5]
03* Kotono changes topic to 'The room of dragon terror! | Dretch swarm(6 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> On this last, sweeping blow, the hezrou freezes! It's body shatters ilke glass, melting into a burst of unholy flame! This fizzles away into a foul stetch, the demon slain! With the casual backswing, Demedais decapitates the dretch swinging at him! OOC - Dretch are up.
<Kotono> There are only two function ones now - one charges the bloodied Berjand, the other going towards Demedais!
<Kotono> roll 1d20+6 Deme
06* Hatbot --> "Kotono rolls 1d20+6 Deme and gets 15."12 [1d20=9]
<Kotono> roll 1d20+6 Berjand
06* Hatbot --> "Kotono rolls 1d20+6 Berjand and gets 16."12 [1d20=10]
<Kotono> But both fail, clawing for naught! Berjand retorts, attempting to rip his into shreds!
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 19."12 [1d20=10]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 20."12 [2d4=4, 2]
<Kotono> He does just that! Another dretch goes down, 5 left and only one not blinded! Claris meanwhile approaches Berjand this time, healing him.
<Kotono> roll 1d8+4
06* Hatbot --> "Kotono rolls 1d8+4 and gets 5."12 [1d8=1]
03* Kotono changes topic to 'The room of dragon terror! | Dretch swarm(5 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> OOC - Seira.
06* Seira is all too happy to seek the demise of the blinded dretch.
01<Seira> roll 1d20+6
06* Hatbot --> "Seira rolls 1d20+6 and gets 13."12 [1d20=7]
<Kotono> The dretch is blind but not stricken down, still breathing! OOC - Deme.
06* Demedais snorts slightly and simply charges one of the blinded dretches, ignoring the one on him as if it were a fly.
<Demedais> roll 1d20+15 (-2 PA +1 Bless +2 Charge)
06* Hatbot --> "Demedais rolls 1d20+15 (-2 PA +1 Bless +2 Charge) and gets 26."12 [1d20=11]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+11+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+11+2d6 whack and gets 23."12 [2d6=2, 2][2d6=2, 6]
<Kotono> OOC - I'll say you can cleave to one more.
03* Kotono changes topic to 'The room of dragon terror! | Dretch swarm(5 (3 glittered))>Berjand>Claris>Seira>Demedais'
03* Kotono changes topic to 'The room of dragon terror! | Dretch swarm(4 (3 glittered))>Berjand>Claris>Seira>Demedais'
<Demedais> roll 1d20+15 (-2 PA +1 Bless +2 Charge) fair! Cleave.
06* Hatbot --> "Demedais rolls 1d20+15 (-2 PA +1 Bless +2 Charge) fair! Cleave. and gets 16."12 [1d20=1]
<Kotono> Demedais cuts one dretch apart, only four remaining! The non blinded one viciously follows Demedais, clawing!
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 10."12 [1d20=4]
<Kotono> But naught comes of it indeed! Berjand approaches the blinded ones, also finishing the job!
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9  and gets 13."12 [1d20=4]
<Kotono> But he can't quite manage to hit one! Claris hangs back, going to heal Seira this time.
<Kotono> roll 1d8+4
06* Hatbot --> "Kotono rolls 1d8+4 and gets 11."12 [1d8=7]
<Kotono> OOC - Seira.
06* Seira still tries to kill the dretch, though it's halfhearted now.
01<Seira> roll 1d20+6
06* Hatbot --> "Seira rolls 1d20+6 and gets 15."12 [1d20=9]
<Kotono> OOC - Hit.
01<Seira> roll 1d6+1+2d6
06* Hatbot --> "Seira rolls 1d6+1+2d6 and gets 13."12 [1d6=6][2d6=3, 3]
<Kotono> Seira stabs it's face in, picking off another! OOC - Deme.
03* Kotono changes topic to 'The room of dragon terror! | Dretch swarm(3 (2 glittered))>Berjand>Claris>Seira>Demedais'
06* Demedais steps lightly to the side of the dretch attacking him, before spinning and slashing the three remaining apart with a series of brutal blows!
<Demedais> roll 1d20+14 (+1 Bless -1 PA) fair! Cleave.
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Bless -1 PA) fair! Cleave. and gets 17."12 [1d20=3]
<Kotono> OOC - Hit. Damage and cleave.
<Demedais> roll 2d6+9+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+9+2d6 whack and gets 16."12 [2d6=2, 3][2d6=1, 1]
<Demedais> roll 1d20+14 (+1 Bless -1 PA) fair! Cleave.
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Bless -1 PA) fair! Cleave. and gets 17."12 [1d20=3]
<Kotono> OOC - Hit. Damage and cleave.
<Demedais> roll 2d6+9+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+9+2d6 whack and gets 23."12 [2d6=2, 3][2d6=4, 5]
<Demedais> roll 1d20+14 (+1 Bless -1 PA) fair! Cleave x2.
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Bless -1 PA) fair! Cleave x2. and gets 24."12 [1d20=10]
<Demedais> roll 2d6+9+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+9+2d6 whack and gets 24."12 [2d6=6, 1][2d6=5, 3]
<Kotono> With that last flurry Demedais slaughteres the last three, leaving them dead on the floor! OOC - Battle's over.
06* Demedais grunts, looking to the other three. "You guys alright?"
<Kotono> The hall is silent now. BLood stains the golden tiles, the vines splashed in crimson. The pools of water flow gently, rivulets of red running through them.
06* Seira shrugs. "It went as planned, except for the cloud. I didn't consider the lowlives summoning it."
<Kotono> Claris goes to Seira first, wand working. "Here," he offers. "Nasty little tactic."
<Kotono> roll 2d8+6
06* Hatbot --> "Kotono rolls 2d8+6 and gets 14."12 [2d8=5, 3]
<Kotono> "Is that good enough?" Claris asks Seira.
01<Seira> "Without it we would've been victorious earlier, so I suppose it served as a handy reminder to not underestimate the small fry." At Claris's question, she frowns. "Once more, please?"
<Demedais> "Indeed, but fortunately they were more of a dangerous nuisance than anything else." Demedais nods. "Berjand, you well?"
<Kotono> roll 1d8+4
06* Hatbot --> "Kotono rolls 1d8+4 and gets 9."12 [1d8=5]
<Kotono> Berjand is still bloodied but alive. He grunts, "I'll live. What were those? Besides demons?" Meanwhile, Claris goes to him, wand working.
<Kotono> roll 2d8+8
06* Seira decides to search the area, casting detect magic as she goes.
06* Hatbot --> "Kotono rolls 2d8+8 and gets 19."12 [2d8=5, 6]
01<Seira> "No, they weren't anything beyond demons," she tells him distractedly.
<Kotono> OOC - Taking 10/20/rolling, Seira?
<Kotono> "We shouldn't tarry too long," Claris puts away the wand, "Irenes must know we're here now."
01<Seira> "I would be surprised if he didn't know even earlier, and even more surprised if he just ran off. He should be confident of his abilities at his base of power."
06* Demedais scratches the back of his neck. "Yes. We don't have much time here, I'd imagine. Eliminating him quickly will be wise... though maybe we can force him into thinking he can summon enough to stall us? Mmmmph. Maybe he can. A foolish mistake for us to make if he can."
01<Seira> roll 1d20+12 regular search
06* Hatbot --> "Seira rolls 1d20+12 regular search and gets 28."12 [1d20=16]
<Demedais> roll 1d20+1 aid Seira as usual
06* Hatbot --> "Demedais rolls 1d20+1 aid Seira as usual and gets 4."12 [1d20=3]
<Kotono> roll 1d20+10
06* Seira considers, and drops a pebble into the pool, though not quite next to the object she sees. And only after everyone else has stepped back.
06* Hatbot --> "Kotono rolls 1d20+10 and gets 15."12 [1d20=5]
<Kotono> "Hm. Seira," Claris speaks up, "How difficult is to summon demons of this caliber?"
06* Demedais steps back, gesturing to the other two to do the same!
01<Seira> "Difficult. Very."
<Kotono> The pebble falls into the pool without incident, vanishing into the shadows.
06* Seira decides to try and take the object. If it's a trap, well....
<Kotono> "It's hard enough to summon basic champions of good. If it's close to that in evil..." Claris shakes his head, "How is he managing it? Is he that mighty? He used powerful magic against His Majesty, but nothing that potent."
<Demedais> "Maybe he has a pact with them to make it easier?" Demedais muses.
06* Seira does decide to use water breathing on herself and everyone else, in case it's too deep to reach from the ground.
01<Seira> "This fortress, the gems, something boosts his power. If we're lucky, the fairest star or a fragment."
<Kotono> "Is something down there," Berjand asks as Seira goes around.
01<Seira> "I think so!"
<Demedais> roll 1d20+9 mmm?
06* Hatbot --> "Demedais rolls 1d20+9 mmm? and gets 16."12 [1d20=7]
03* Ebiris (WinNT@user-514fa9e7.l2.c4.dsl.pol.co.uk) has joined #dunes
03* ChanServ sets mode: +ao Ebiris Ebiris
<Kotono> Whatever it is waits at the bottom of the pool. OOC - Ball's in your court, guys.
01<Seira> OOC: Water Breathing on us all, leave Lagann behind, go and get it myself
06* Demedais will stand a bit closer to the edge of the pool to be able to jump in and help if needed.
<Kotono> Seira dives into the pool! It goes about fifteen feet down before coming to an end. The odd aura she saw is from thewall. You notice the golden stonework is different here, the pattern wrong and the stones not quite fitting.
06* Seira tries to estimate whether the odd aura is the section of the wall itself, something lodged into it, or behind it.
01<Seira> roll 1d20+12 traps
06* Hatbot --> "Seira rolls 1d20+12 traps and gets 27."12 [1d20=15]
01<Seira> "Damn." Seira attempts to disable the trap, first.
01<Seira> roll 1d20+17
06* Hatbot --> "Seira rolls 1d20+17 and gets 36."12 [1d20=19]
<Kotono> Seira works hard underwater. While it's incredibly difficult to do this while restricted in fine movement, she somehow, barely, scrapingly manages to disarm it!
<Kotono> Meanwhile, Berjand looks around. Calling back to Demedais, "The hall continues onward," he calls, "Through arches, it looks ilke more of the same."
06* Demedais looks down the hallway himself, not seeing Seira do much right now except poke the wall.
<Demedais> roll 1d20+9 mrrr?
06* Hatbot --> "Demedais rolls 1d20+9 mrrr? and gets 22."12 [1d20=13]
06* Seira takes a moment to catch her breath, and looks at the protections closer.
06* Demedais pauses, looking down the hallway intently as he moves forward and to the side ten feet, trying to get a better view.
<Demedais> roll 1d20+9 are yOu sTilL TheRe?
06* Hatbot --> "Demedais rolls 1d20+9 are yOu sTilL TheRe? and gets 29."12 [1d20=20]
06* Seira attempts to pierce the protective enchantment, especially if it has been weakened.
01<Seira> roll 1d20+17
06* Hatbot --> "Seira rolls 1d20+17 and gets 29."12 [1d20=12]
06* Demedais pauses, considering.
<Kotono> Seira is rewarded with the barrier being disabled! The stones fall away effortlessly and without any prodding, revealing  awatery tunnel ahead. It goes fifteen feet, no sunlight coming throug here. But little orbs embedded into the wall shed light - near the end the ceiling rises, perhaps coming to an above water section at teh end.
06* Seira emerges from the pool, and waves at the others. "Well, something's here and hidden.
<Steph> I might have made a terrible mistake

Corwin

<Kotono> ----
<Kotono> SEira winks away and vanishes! For a few dreadful moments she has horrible feelings of moving, falling, plummeting endless-oomph! She appears - a terrible place. The sky is a twisting red and black, as if at war with itself.  You stand in a great courtyard, massive bonfires blazing at each corner. A vast castle of green stone rises around you, towers high. The air is sweet and sickening at once, like candy left in the sun for days.  Sitti
<Kotono>  Sitting on the backs of loyal, kneeling Hezrou is a horrible thing in front of you. It is wearing only a loincloth, it's massive humanoid body wreathed in flames. A zigzag sword of lighting rests in one hand, a scourge of fire in the other. It looks on at Seira with amusement, "So, what did that mortal wizard send us?"
01<Seira> "Don't mind me, I'm just visiting," Seira tells the being, while looking around for an obvious way back such as another black wall.
<Kotono> The courtyard is vast, with no sign of black walls. With a booming laugh that shakes the sky around it, the creature rises from the backs of it's servants. "I think not. The human wizard owes me much tribute."
01<Seira> "Let me ask you something. Do you like the human wizard? From what I've seen, he treats you more like a servant, which is all kinds of bad. I wouldn't be taking it from him."
<Kotono> The hezrou that seated the balor stand, keeping at attention behind it. "IS this going anywhere, mortal?" the vile thing asks, chuckling. Each burst of sound from it makes the sound of fingernails on chalk enviable to hear instead. "Are you going to bargain or plead for your life and soul?"
01<Seira> "Pretty much. The bargaining part. I'm not good with the pleading."
<Kotono> "Then, what do you have to offer me?" It asks, very to the point.
06* Seira shrugs. "So okay, you can kill me. Excellent! I'm sure it would be a grand tale sung for ages to come. Where's the thinking ahead? If you tell me what exactly you think about this Irenes character and what kind of arrangement you have going with him, I would be able to know much better what it is I have to offer."
<Kotono> OOC - Make a bluff check.
01<Seira> roll 1d20+11
06* Hatbot --> "Seira rolls 1d20+11 and gets 13."12 [1d20=2]
<Kotono> The balor laughs. "Try again, mortal, with less desperate pleading fo rinformation."
01<Seira> "Okay, okay. I want to kill the wizard and take his stuff. I don't mind who helps me. The gods kinda don't really care, all things considered. I don't mind if you would like to sponsor me instead. Unless, of course, you're happy with Mister Unibrow."
<Kotono> "I'll make a simple offer than. Your soul for your life," The demon snorts. "Bow to me and sell yourself for your existance. I will sponsor you then, I suppose, for the rest of your limited mortal existance.""
01<Seira> "So I get sent back to Prime, where I parted from, and be granted nifty powers to slay Irenes, and in return when I die of old age my soul will go to you?"
<Kotono> "Or whenever you shuffle off your mortal coil," To this, the balor laughs.
01<Seira> "Alright, after I've slain Irenes. You don't mind this, do you? It is, after all, my driving ambition behind returning to Prime."
<Kotono> "So soon?" The balor looks to Seira, "If you wish to kill him then forfeit your life, well, I won't complain!"
01<Seira> "I would hope I survive a bit longer, but if I'm destined to die after killing him, say by one of his traps, I wouldn't complain too."
<Kotono> "So be it. Bow and tell me your name, mortal." The balor gestures to the hezrou, who go back to offering their backs to him. He sits, watching with a perverse grin of amusement.
01<Seira> "Seira!" She does offer him a bow. "Might I have yours in return?"
<Kotono> The balor stops at that. His smile becomes darker, "Seira? Seira! One of the very names tied to the current victories in Avernus!" He straightens at that, "That wizard has done extremely well! I am Gurlan, the Lord of the Green Despair."
01<Seira> "Nice to meet you! I know I can't compare to, well, yourself but it's nice to know you've heard of me! Did you like me making Hell... well, hellish? For the devils?"
<Kotono> Gurlan approaches, blocking out the sky. It's body is like a pillar of unholy energy, theflames around it burning. "Oh yes. Perhaps I'll even make you something worthwhile. You do seem to have talent." His hand reaches out for Seira.
01<Seira> "Thank you," she tells him. She would dodge, but what's the point? As long as she lives on, there's always something she can do about the mistakes of the past.
<Kotono> The moment the very finger of the balor touches Seira's cheek, her body feels like it burns. A scream escapes, echoing forever in herm ind. But what is the point right now? She has fallen apart into a thousand fragments at this touch, something a living mortal was never meant to be exposed to.  (More; PM.)
02* Demedais (Taishyr@58.194.238.102) Quit (Ping timeout)
03* Taishyr (Taishyr@58.194.238.102) has joined #evildunes
03* Taishyr is now known as Demedais
06* Seira snorts in amusement. "So he thinks he can flee? Well. I think I'm ready to go slay him, now."
<Kotono> "I'll watch. This should be an amusing show," Gurlan goes back to sit.
06* Seira nods. "I'll try to make it such," she says, waiting for him to send her back. Unless he was just toying with her, of course.
<Kotono> "Oh, and by the way," Gurlan thinks a moment, drawling. "Win or lose, go into the next room. There's something in there I'd rather see destroyed."
<Kotono> Stopping a moment, "As profitable as this is, I'd rather not see Irenes try to skirt our conditions so easily. The black door shouldn't be too hard to detrap, you seem to have enough skill."
01<Seira> "Didn't I do this already?" she asks, slightly confused.
<Kotono> "Past the black door," Gurlan laughs, "Or do you think you came here by purest chance?"
06* Seira nods. "No, but it was a lapse of skill, even if a profitable one. Out of curiousity, how will you be able to watch me?"
01<Seira> "It would be quite useful if I could achieve that feat when I look in on my enemies."
<Kotono> "I will. You need not know anything beyond that or worry of it." At that, Gurlan seems to shake all over with amusement. "Now go!" In a moment, Seira feels a sensation of being thrown back! OOC - #dunes.
<Steph> I might have made a terrible mistake

Corwin

<Demedais> "..." Demedais pauses at this.
<Demedais> "By Helm..."
<Demedais> "Well, that makes things far more interesting. I am... pretty much bound to follow her through. You two... safety in numbers. I would request you come with, as well." Demedais looks to the other two.
<Kotono> "...shit." Berjand swears under his breath, while Claris shakes his head. "Are you certain? Gods only know where she is now. Not that I want to turn away, but..."
<Demedais> "I... am not certain, no." Demedais hesitates, at this. "But... the best chances for my own duty's success lies with her survival - she, along with Alicia, is tied to the events occurring now."
<Kotono> Claris bows his head, "At least...give me a moment to pray to the Father of Light."
06* Demedais nods, sword drawn as he too prays for some sort of guidance.
<Kotono> roll 1d1000
06* Hatbot --> "Kotono rolls 1d1000 and gets 832."12 [1d1000=832]
<Kotono> The prayers take a moment before Claris raises his head, "Alright. If you are certain, let us go."
06* Demedais pauses, for a moment, before pulling rope out of the bag and tying it around his waist, handing an end to one of the other two along with the stake. "Pin it in; if I can grab her and tug on it, I will to have you guys pull me out. Assuming the rope works, that is... not positive it will, but better than nothing."
<Kotono> "The rope she held vanished as well," Berjand adds as he eyes the rope.
06* Demedais makes a face. "I know, but... nyar. I'm looking at this here. We have one portal of black doom, one disappeared group member - one who is kinda needed, here - and one very bad situation since she isn't, you know, coming back out. ... Either she's dying right now, in which case we suffer much the same, she's lost, in which case, ditto, or... argh. It may even just lead to another place in this building, knowing the gnomes... or it could lead somewher
<Kotono> "If it's in the building then, Lathander willing, we'll find her if we go on. If not..." Claris shakes his head. "At least allow me to attempt to discern the nature of this door, then."
02* Demedais (Taishyr@58.194.238.102) Quit (Ping timeout)
03* Taishyr (Taishyr@58.194.238.102) has joined #dunes
<Taishyr> "...or it could lead somewhere far worse. Zdfa."
<Taishyr> "Don't touch it. Do what you can from here, but do not touch it." Demedais says after a long moment.
03* Taishyr is now known as Demedais
<Kotono> Claris nods, casting a simple spell and inspecting...
<Kotono> roll 1d20+11
06* Hatbot --> "Kotono rolls 1d20+11 and gets 23."12 [1d20=12]
<Kotono> Long does Claris work, taking his time as he strains his eyes. But at last he sighs, "Dammit!" he swears aloud. "I can't figure it out. It's beyond my knowledge."
<Demedais> "... by the Hells and the Abyss..." Demedais curses. "...We wait ten minutes. No result, we pull out. I cannot stand doing this, but my duty to Helm overrides the risks, here."
<Kotono> As Demedais begins to wait, the door ripples! Seira appears next to it after a moment, as if expelled out.
01<Seira> "It's a trap," Seira deadpans.
<Demedais> "Seira!" Demedais barks, before looking to the door. "We, uh, noticed. And the fact that you didn't immediately return... what was it?"
<Kotono> "Thank Lathander!" Claris lets loose a long, tense sigh.
01<Seira> "We'll talk later. For now, I need you three to promise me something." Seira looks at them each in turn. "No matter what happens, absolutely anything I say is taken on faith until we've left the Wastes. Trust me on this, and we'll live through to reap our rewards. Swear it on the deity you follow."
06* Demedais pauses at this, looking Seira over critically...
01<Seira> "I've gained knowledge that would make all the difference between success and failure, but I can't explain it all in the time we have. You must be ready to follow my orders without question, however bizarre or dangerous they may seem."
<Demedais> roll 1d20+12 k.
06* Hatbot --> "Demedais rolls 1d20+12 k. and gets 30."12 [1d20=18]
01<Seira> roll 1d20+11
06* Hatbot --> "Seira rolls 1d20+11 and gets 15."12 [1d20=4]
<Kotono> "What knowledge?" Claris asks. "What lay beyond that door?" He eyes it crtically, "I wasn't able to understand it in my own attempts to."
01<Seira> "The knowledge that Irenes is escaping, for one," Seira says in annoyance. "Look, we can either have story time and then loot the empty fortress and go home, or you three could extend the trust you've had for me so far, I should certianly hope, a bit farther. I don't ask for much, and answers won't be long in coming."
06* Demedais inhales slightly. "Until we leave this wasteland, then, I will follow your orders at all points. Not like this is unusual, but... I'm trusting you on this, Seira. By Helm, I swear that I will do as you request. My only request is that you, yourself, keep us out of danger as well as you can."
<Kotono> "By Lathander, then," Claris says, once Deme pledges. Berjand merely nods his head, "I so swear."
<Demedais> "Lead the way, Captain." Demedais nods once.
06* Seira nods. "Alright. Alright... the door is trapped but now I should be able to disable the mechanism. And... I never actually tried this before, but I've been toying with ways of using mage hand for it."
01<Seira> roll 1d20+17 disable device Ranged Legerdemain~
06* Hatbot --> "Seira rolls 1d20+17 disable device Ranged Legerdemain~ and gets 18."12 [1d20=1]
<Kotono> The hand makes a grevious mistake, touching the door. It winks away instantly.
06* Seira sighs, and tries it from closer up. "I did say I was only toying with it," she mutters defensively.
06* Demedais waits patiently.
<Kotono> Seira struggles with the door. With some effort she is able to dislodge it! The black door swings open/! The other side of the doori s plain wood, and inside is a small chamber. Here a glass tube takes up the rear wall, with a slender metal box besides it. Inside this fluid filled tube is a humanoid body - half formed, but the unibrown on the half made body is unmistakeable.
01<Seira> Seira's eyes widen, before she schools her features instantly into bored neutrality. She steps into the door, taking everything in with her mage sight.
<Demedais> "Do...Do I even want to know what that is." Demedais says flatly.
01<Seira> "He's replicating himself magically," Seira responds. "Not a forbidden area, but...."
<Steph> I might have made a terrible mistake

Corwin

<Kotono> * Demedais gestures to the grayish ugly thing.
<Kotono> * Seira blinks and looks at it.
<Kotono> <Seira> roll 1d20+11
<Kotono> * Hatbot --> "Seira rolls 1d20+11 and gets 27." [1d20=16]
<Kotono> > Claris peers ahead, "Trouble?" As the party speaks, the creature moves! It easily pushes aside the trees, stepping by! It's hulking, about eight feet tall and hugely muscled! It's body is a disgusting gray with a long mouth full of sharp white teeth! "Good," it growls out, "I was getting bored waiting here."
<Kotono> * Demedais gestures to the grayish ugly thing.
<Kotono> * Seira blinks and looks at it.
<Kotono> <Seira> roll 1d20+11
<Kotono> * Hatbot --> "Seira rolls 1d20+11 and gets 27." [1d20=16]
<Kotono> > Claris peers ahead, "Trouble?" As the party speaks, the creature moves! It easily pushes aside the trees, stepping by! It's hulking, about eight feet tall and hugely muscled! It's body is a disgusting gray with a long mouth full of sharp white teeth! "Good," it growls out, "I was getting bored waiting here."
01<Seira> "And here is our first challenge, the demons' Midboss!" Seira declares, pointing at the Hezrou. "He smells bad, even from here. I guess the rumors were true."
06* Demedais raises an eyebrow, taking out Seira's powerbow. "Well, then. Let's end this quickly."
01<Seira> "Yes, no need to waste the high level magics for this one."
<Kotono> The looming demon grins from it's position in the trees, like an endless pit twisting to leer at you. "Come on. I'll have a damned good time grinding your bones to dust!"
<Kotono> Claris eyes it with disgust, "For Lathander," he murmurs, "We will banish this roadblock to oblivion."
01<Seira> "So, all this time spent on Prime, and you still haven't found out about baths?"
06* Seira shrugs. "We just might be doing Irenes a favor, here."
<Demedais> "Eh, he could have picked up the smell -from- Irenes." Demedais snarked.
<Kotono> The demon looks to Seira, it's malevolence overwhelming, bonechilling. It just looks at her, the screams of a thousand dead souls in it's eyes! "You first," it says. OOC - Initiative, even though I'm snickering at this.
06* Demedais nods to Claris. "Indeed. Let's do this."
01<Seira> "Let's go, Stinky!"
01<Seira> roll 1d20+5
06* Hatbot --> "Seira rolls 1d20+5 and gets 9."12 [1d20=4]
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 13."12 [1d20=11]
<Kotono> roll 1d20+3
06* Hatbot --> "Kotono rolls 1d20+3 and gets 16."12 [1d20=13]
<Demedais> roll 1d20
06* Hatbot --> "Demedais rolls 1d20 and gets 7."12 [1d20=7]
<Kotono> roll 1d20 hezrou
06* Hatbot --> "Kotono rolls 1d20 hezrou and gets 17."12 [1d20=17]
03* Kotono changes topic to 'The room of dragon terror! | Hezrou>Berjand>Claris>Seira>Demedais'
<Kotono> The demon's body glows red, a pentagram flashing on the floor beneath it's feet! The air ripples as...
<Kotono> roll 1d100
06* Hatbot --> "Kotono rolls 1d100 and gets 16."12 [1d100=16]
<Kotono> roll 4d10
06* Hatbot --> "Kotono rolls 4d10 and gets 23."12 [4d10=1, 7, 8, 7]
03* Kotono changes topic to 'The room of dragon terror! | Hezrou=Dretch swarm(23)>Berjand>Claris>Seira>Demedais'
01<Seira> "Berjan, fall back with Claris. Claris... I think this calls for a blessing!"
<Kotono> The hezrou's figure is lost as a swarm appears! Twenty three sagging, small creatures, fat and with long clawed hands. They look beaten, destroyed, hopeless. Yet they advance methodically, coming onward!  They block and clog the way ahead! Meanwhile, Berjand parries and falls back. Claris nods, "Oh Lathander, aid us!" he calls, the magic of bless arching out to cover the party! OOC - Bless, Seira is up.
01<Seira> "Hmph. A second tier of magic is enough for a Midboss," Seira scoffs, sweeping her arm at the hezrou and the dretches near it, drawing a sword and retreating at an angle.
01<Seira> OOC: Glitterdust!
<Kotono> OOC: I'll say it gets six dretch and the hezrou.
01<Seira> OOC: Sure. Roll will? DC of 22
<Kotono> OOC: Wait, 4 and the hezrou. I thought the radius was al ittle bigger. But yeah, rolling.
<Kotono> roll 1d20+3
<Kotono> roll 1d20+3
<Kotono> roll 1d20+3
<Kotono> roll 1d20+3
06* Hatbot --> "Kotono rolls 1d20+3 and gets 17."12 [1d20=14]
06* Hatbot --> "Kotono rolls 1d20+3 and gets 21."12 [1d20=18]
06* Hatbot --> "Kotono rolls 1d20+3 and gets 7."12 [1d20=4]
06* Hatbot --> "Kotono rolls 1d20+3 and gets 11."12 [1d20=8]
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9 and gets 13."12 [1d20=4]
03* Kotono changes topic to 'The room of dragon terror! | (10 rounds)Hezrou=Dretch swarm(23)>Berjand>Claris>Seira>Demedais'
<Kotono> The golden dust appears in a blinding cloud, covering the hezrou and dretch in the back! The hezrou in particular seems disoriented! OOC - Deme.
06* Demedais nods to Seira with a grin, before launching one arrow at the eye of the Hezrou as he retreats back!
<Demedais> roll 1d20+3 (-9 PA gogogogo?)
06* Hatbot --> "Demedais rolls 1d20+3 (-9 PA gogogogo?) and gets 19."12 [1d20=16]
06* Demedais drops the bow and draws his sword as he retreats at an angle away from the Hezrou, trying to cover the other three team members.
<Kotono> The arrow flies between dozens of dretch, whizzing towards the hezrou! It's slow to respond, only managing to put it's shoulder up to block! It's hard skin makes the arrow tink off, falling to the ground! At this, the hezrou staggers back to behind the trees, out of immediate sight! OOC - Dretch swarm is up.
03* Kotono changes topic to 'The room of dragon terror! | (9 rounds)Hezrou=Dretch swarm(23)>Berjand>Claris>Seira>Demedais'
<Kotono> These demented, sad faced creatures show a certain glee as as they swarm the party, breaking up to coat each of them in horror and swipes! Four break off for Demedais, trying to claw him to ribbons!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 10."12 [1d20=6]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 10."12 [1d20=6]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 25."12 [1d20=19]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 12."12 [1d20=6]
<Kotono> OOC - AC?
<Demedais> OOC: 30.
<Kotono> Yet this vile swarm cannot land a blow! Four more peal off, this bunchlet rushing Seira boldly!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 23."12 [1d20=19]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 9."12 [1d20=5]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 14."12 [1d20=8]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 10."12 [1d20=4]
<Kotono> OOC - AC?
01<Seira> OOC: 17
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 5."12 [1d6=4]
<Kotono> In this leaping, clawing swarm, one rakes a claw over Seira's side! It's not a deep wound, but it seems to revel in the blood lust! It smears Seira's blood over it's chest, and in a croacking, Abyssal voice, 4Blood, blood, blood, blooooooooooood!"
<Kotono> Eight more of the twenty three swarm, coming towards Berjand and Claris!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 21."12 [1d20=17]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 19."12 [1d20=15]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 22."12 [1d20=16]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 24."12 [1d20=18]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 7."12 [1d6=6]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 21."12 [1d20=17]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 7."12 [1d20=3]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 18."12 [1d20=12]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 8."12 [1d20=2]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 3."12 [1d6=2]
<Kotono> Berjand and Claris are each stricken one, minor wounds as they defend themselves! Berjand snarls at that, "Then I have no choice," he says, "Suffer like the lost under the sun!" His scythe flashes out!
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 28."12 [1d20=19]
<Kotono> roll 1d20+9 (-2 PA) crit fucking shit ow.
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) crit fucking shit ow. and gets 21."12 [1d20=12]
<Kotono> roll 8d8+56
06* Hatbot --> "Kotono rolls 8d8+56 and gets 90."12 [8d8=2, 6, 3, 7, 4, 5, 2, 5]
<Kotono> OOc - Strike, wrong damage die.
<Kotono> roll 8d4+56
06* Hatbot --> "Kotono rolls 8d4+56 and gets 79."12 [8d4=4, 4, 2, 1, 4, 4, 1, 3]
01<Seira> "Melee's the right idea, here," Seira agrees, seemingly unbothered by the shallow if bleeding wound in her side. "Let's kill them quickly without letting the Midboss to recover! Demedais, once you're done dispatching your group, go after it! Just remember to avoid melee if at all possible!"
<Kotono> roll 1d20+9 (-2 PA) cleave
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) cleave and gets 16."12 [1d20=7]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 17."12 [2d4=1, 2]
03* Kotono changes topic to 'The room of dragon terror! | (9 rounds)Hezrou=Dretch swarm(22)>Berjand>Claris>Seira>Demedais'
<Kotono> With one swing, Berjand rips the rear Dretch into two chunks! It falls to the groun, dead a dozen times over, as his back swing nearly cuts another into two chunks! Meanwhile, Claris defends himself, mace striking out!
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9 and gets 22."12 [1d20=13]
<Kotono> roll 1d8+3
06* Hatbot --> "Kotono rolls 1d8+3 and gets 6."12 [1d8=3]
<Kotono> Claris slams his mace into one, staggering it from the force of the blow! OOC - SEira.
01<Seira> Frowning, Seira decides to dart between a pair of dretches and over towards Demedais, targetting the closest demon surrounding him.
01<Seira> roll 1d20+14 tumble
06* Hatbot --> "Seira rolls 1d20+14 tumble and gets 28."12 [1d20=14]
01<Seira> roll 1d20+8 stab!
06* Hatbot --> "Seira rolls 1d20+8 stab! and gets 22."12 [1d20=14]
01<Seira> roll 1d6+1+2d6
06* Hatbot --> "Seira rolls 1d6+1+2d6 and gets 12."12 [1d6=2][2d6=5, 4]
<Kotono> Seira sprints and ducks between the dretches, slashing out at the nearest one to Demedais! IT rips hard into it's side, seriously wounding the foul thing! OOC - Deme.
06* Demedais just shrugs once at the attack, before preparing to level all four Dretches without hesitation, a single slashing blow through each!
<Demedais> roll 1d20+15 (+2 Flanking, -2 PA) aiming for injured one first
06* Hatbot --> "Demedais rolls 1d20+15 (+2 Flanking, -2 PA) aiming for injured one first and gets 34."12 [1d20=19]
<Kotono> OOC - Crit check.
<Demedais> roll 1d20+15 (+2 Flanking, -2 PA) aiming for injured one first crit check blah, why did I aim for the injured one?
06* Hatbot --> "Demedais rolls 1d20+15 (+2 Flanking, -2 PA) aiming for injured one first crit check blah, why did I aim for the injured one? and gets 23."12 [1d20=8]
<Kotono> OOC - Crit. Damage and cleave.
<Demedais> roll 4d6+22+4d6 wooooooooooo
06* Hatbot --> "Demedais rolls 4d6+22+4d6 wooooooooooo and gets 52."12 [4d6=5, 2, 5, 1][4d6=5, 4, 6, 2]
<Kotono> OOC - Extra damage dice from holy and like don't multiply on a crit. It's moot, though, since you overkilled.
<Demedais> roll 1d20+13 (-2 PA) cleave
06* Hatbot --> "Demedais rolls 1d20+13 (-2 PA) cleave and gets 26."12 [1d20=13]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+11+2d6 wooooooooooo
06* Hatbot --> "Demedais rolls 2d6+11+2d6 wooooooooooo and gets 31."12 [2d6=5, 6][2d6=4, 5]
<Kotono> OOC - Cleave x 2.
<Demedais> roll 1d20+13 (-2 PA) cleave 2
06* Hatbot --> "Demedais rolls 1d20+13 (-2 PA) cleave 2 and gets 25."12 [1d20=12]
<Kotono> OOC - HIt.
<Demedais> roll 2d6+11+2d6 wooooooooooo
06* Hatbot --> "Demedais rolls 2d6+11+2d6 wooooooooooo and gets 21."12 [2d6=3, 1][2d6=4, 2]
<Kotono> OOC - Attack 2.
<Demedais> roll 1d20+13 (-2 PA) attack 2. No haste.
06* Hatbot --> "Demedais rolls 1d20+13 (-2 PA) attack 2. No haste. and gets 21."12 [1d20=8]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+11+2d6 wooooooooooo
06* Hatbot --> "Demedais rolls 2d6+11+2d6 wooooooooooo and gets 29."12 [2d6=3, 4][2d6=6, 5]
03* Kotono changes topic to 'The room of dragon terror! | (9 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> The one hit by Seira stumbles forward, giving Demedai sa perfect chance! He cleaves through that one first, using the swing to split three of the dretch apart! Turning to the last, he grimly stabs it head on, making it slide off his blade! OOC - Hezrou is up.
<Kotono> The hezrou is out of sight, no seeming action coming from it? OOC - Horde.
03* Kotono changes topic to 'The room of dragon terror! | (8 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> At this, the horde backs away! They peel back carefully, retreating to about halfway to the trees! They spread out, making a nice clog in the way forward. They seem to concentrate, as banks of noxious fog appear! The smell in it is horrible, several banks of it covering all the party! OOC - Fort saves. No, no SR, I checked.
01<Seira> OOC: Poison applies?
<Kotono> OOC: Yeah.
01<Seira> roll 1d20+12
06* Hatbot --> "Seira rolls 1d20+12 and gets 13."12 [1d20=1]
<Demedais> roll 1d20+15 aiyo
06* Hatbot --> "Demedais rolls 1d20+15 aiyo and gets 17."12 [1d20=2]
<Kotono> roll 1d20+8 Claris
06* Hatbot --> "Kotono rolls 1d20+8 Claris and gets 19."12 [1d20=11]
<Kotono> roll 1d20+6 Berjand
06* Hatbot --> "Kotono rolls 1d20+6 Berjand and gets 19."12 [1d20=13]
<Kotono> The thick fog obscures the way ahead, like a bank of natural, thick fog! The smells in it are horrible, stomach churning! Seira in particular feels her stomach twisted! OOC - Berjand is up.
<Kotono> Berjand hacks and coughs, "We have to..ugh..get out of this," he groans!
01<Seira> Coughing at the fumes, the ability to speak coherently robbed from her, Seira gestures onwards, to break through the fog and into the demons!
<Kotono> Berjand stumbles forward and out, obscured from sight as he flees the sickening fog! Claris grunts and does the same, hurrying along! OOC - Seira.
<Demedais> "Stick together and retreat if you must. I believe myself capable of standing this out." Demedais muses.
06* Seira follows. While unable to fight, the demons won't know it!
<Kotono> roll 1d4+1
06* Hatbot --> "Kotono rolls 1d4+1 and gets 3."12 [1d4=2]
03* Kotono changes topic to 'The room of dragon terror! | (8 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira(3 rounds)>Demedais'
<Kotono> Seira manages to stumble out of the fog! It ends just 10 feet away from the dretch line, the nasty things waiting for them! OOC - Deme.
06* Demedais quickly grabs the bow and moves out of the fog, trying to get line of sight to the Hezrou!
<Kotono> Demedais emerges from the toxic fog! OOC - Spot check, then.
<Demedais> roll 1d20+9
06* Hatbot --> "Demedais rolls 1d20+9 and gets 23."12 [1d20=14]
<Kotono> roll 1d20+9 (I'm ruling a -4 on it's hide check due to blind.)
06* Hatbot --> "Kotono rolls 1d20+9 (I'm ruling a -4 on it's hide check due to blind.) and gets 10."12 [1d20=1]
<Kotono> Demedais clears the foul mists from his eyes, seeing the hezrou kneeling between two trees! While it's covered, you do see it enough to fire on it if one wished.
03* Kotono changes topic to 'The room of dragon terror! | (7 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira(3 rounds)>Demedais'
<Kotono> The hezrou stays where Demedais saw it, trying to clear it's eyes! Meanwhile, the dretch swarm advances with manaical, sad, bloodlusting looks!
<Kotono> roll 1d20+4 Deme
<Kotono> roll 1d20+4 Deme
06* Hatbot --> "Kotono rolls 1d20+4 Deme and gets 24."12 [1d20=20]
06* Hatbot --> "Kotono rolls 1d20+4 Deme and gets 18."12 [1d20=14]
<Kotono> roll 1d20+4 Deme crit check
06* Hatbot --> "Kotono rolls 1d20+4 Deme crit check and gets 17."12 [1d20=13]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 3."12 [1d6=2]
<Kotono> roll 1d20+4 Seira
06* Hatbot --> "Kotono rolls 1d20+4 Seira and gets 11."12 [1d20=7]
<Kotono> roll 1d20+4 Seira
06* Hatbot --> "Kotono rolls 1d20+4 Seira and gets 20."12 [1d20=16]
<Kotono> OOC - AC, Seira?
01<Seira> OOC: Still 17
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 4."12 [1d6=3]
<Kotono> roll 1d20+4 Claris
06* Hatbot --> "Kotono rolls 1d20+4 Claris and gets 23."12 [1d20=19]
<Kotono> roll 1d20+4 Claris
06* Hatbot --> "Kotono rolls 1d20+4 Claris and gets 19."12 [1d20=15]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 5."12 [1d6=4]
<Kotono> roll 1d20+4 Berjand
06* Hatbot --> "Kotono rolls 1d20+4 Berjand and gets 13."12 [1d20=9]
<Kotono> roll 1d20+4 Berjand
06* Hatbot --> "Kotono rolls 1d20+4 Berjand and gets 21."12 [1d20=17]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 4."12 [1d6=3]
<Kotono> The dretch form a solid line two deep now, the front ones clawing fervently at the party! Minor wounds are scored as they continue to block the way! Berjand coughs, then swings his scythe!
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 16."12 [1d20=7]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 17."12 [2d4=1, 2]
<Kotono> Berjand slices into one, bringing it to death's door with one potent swipe! Claris recovers, straightening up. He steps towards Berjand, going to club the dretch he wounded!
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9 and gets 12."12 [1d20=3]
<Kotono> But his blow glances off the nasty creature! OOC - Seira.
01<Seira> She needs time to recover, and it doesn't take much thought to realize that staying next to an enemy is a bad place to do it. Her best chance seems to be a nearly-blind leap aside!
01<Seira> roll 1d20+4
06* Hatbot --> "Seira rolls 1d20+4 and gets 9."12 [1d20=5]
03* Retrieving #dunes modes...
03* Seira changes topic to 'The room of dragon terror! | (7 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira(2 rounds)>Demedais'
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 12."12 [1d20=8]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 7."12 [1d20=3]
01<Seira> OOC: Still 17
<Kotono> Seira tumbles, staggering as her stomach churns! She can't do it right, though, the Dretch clawing! However, they aren't that accurate even like this! OOC - Deme.
06* Demedais moves away from the other three in the hopes of luring Dretch away, crossing straight through their lines without a worry, as he lets loose a powerful shot at the Hezrou's frame!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 9."12 [1d20=5]
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 23."12 [1d20=19]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 19."12 [1d20=15]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 11."12 [1d20=7]
<Kotono> Demedais bullies through the lines, heavy armor protecting him from the worst! OOC - fire.
<Demedais> roll 1d20+4 (-8 PA) c'mon, hatbot, do this and I don't make you chop suey
06* Hatbot --> "Demedais rolls 1d20+4 (-8 PA) c'mon, hatbot, do this and I don't make you chop suey and gets 6."12 [1d20=2]
<Kotono> Demedais advances and fires, but the arrow clangs off one of the two trees by the hezrou! It's head perks up at the sound, however, but it doesn't move yet! OOC - Dretch are up.
03* Kotono changes topic to 'The room of dragon terror! | (6 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira(2 rounds)>Demedais'
<Kotono> roll 1d20+4 Seira
06* Hatbot --> "Kotono rolls 1d20+4 Seira and gets 23."12 [1d20=19]
<Kotono> roll 1d20+4 Seira
06* Hatbot --> "Kotono rolls 1d20+4 Seira and gets 24."12 [1d20=20]
<Kotono> roll 1d20+4 Seira oi
06* Hatbot --> "Kotono rolls 1d20+4 Seira oi and gets 23."12 [1d20=19]
<Kotono> roll 3d6+3 someone hates Seira today and I think it's named Hatbot.
06* Hatbot --> "Kotono rolls 3d6+3 someone hates Seira today and I think it's named Hatbot. and gets 15."12 [3d6=6, 5, 1]
<Kotono> Taking advantage of her sickened state, two dretch pounce on her, clawing her twice over! Her body is covered in shallow little cuts, bleeding! Meanwhile, two more continue to assault Berjand and Claris!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 23."12 [1d20=19]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 21."12 [1d20=17]
<Kotono> roll 2d6+2
06* Hatbot --> "Kotono rolls 2d6+2 and gets 7."12 [2d6=2, 3]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 9."12 [1d20=5]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 10."12 [1d20=6]
<Kotono> Berjand gets clawed twice more, body torn at and bleeding from the legs and waist! Claris is able to stay unhurt, however, as three dretch detach, a small hole in the lines as they swarm Demedais!
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 6."12 [1d20=2]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 12."12 [1d20=8]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 9."12 [1d20=3]
<Kotono> Yet they are stopped by the floating shield around him, blows ending before they even get close to his body! OOc - Berjand.
<Kotono> Berjand weathers the storm, locked in combat with them as he continues to fight!
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9 and gets 13."12 [1d20=4]
<Kotono> But this time the dretch are unhurt, his scythe going over the head of them! CLaris defends himself, as...OOC - Seira. 1 round left.
03* Kotono changes topic to 'The room of dragon terror! | (6 rounds)Hezrou=Dretch swarm(18 (4 glittered))>Berjand>Claris>Seira(1 rounds)>Demedais'
01<Seira> Heading left didn't help... the other way, then, as closely towards Berjand and Claris as possible!
01<Seira> roll 1d20+4 tumble?!
06* Hatbot --> "Seira rolls 1d20+4 tumble?! and gets 12."12 [1d20=8]
<Kotono> Seira sickly stumbles about, the dretch taking advantage to swipe at her in passing!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 9."12 [1d20=5]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 11."12 [1d20=7]
<Kotono> But they only swing at the air, Seira managing to retreat towards the two! OOC - Deme.
06* Demedais grunts in irritation and lets three arrows fly at the Hezrou, the third guided by Haste!
<Demedais> roll 1d20+6 (+1 haste +1 bless -7 PA die for me~)
06* Hatbot --> "Demedais rolls 1d20+6 (+1 haste +1 bless -7 PA die for me~) and gets 9."12 [1d20=3]
<Demedais> roll 1d20+6 (+1 haste +1 bless -7 PA die for me~)
06* Hatbot --> "Demedais rolls 1d20+6 (+1 haste +1 bless -7 PA die for me~) and gets 25."12 [1d20=19]
<Demedais> roll 1d20+1 (+1 haste +1 bless -7 PA die for me~)
06* Hatbot --> "Demedais rolls 1d20+1 (+1 haste +1 bless -7 PA die for me~) and gets 16."12 [1d20=15]
<Kotono> OOc - Second hits. Wow.
<Demedais> roll 1d8+15 heee
06* Hatbot --> "Demedais rolls 1d8+15 heee and gets 18."12 [1d8=3]
<Kotono> The arrows fly! While two go errant, the thir dslams into the cheekbone of the hezrou! While it doesn't penetrate deep, it sticks out like a grotesque piercing! The hezrou stumbles back a bit, changing it's position! OOC - Dretch are up.
<Kotono> The two on Seira swarm her, trying to maim the bloodied and recovering half dragon!
<Kotono> roll d20+4
06* Hatbot --> "Kotono rolls d20+4 and gets 6."12 [d20=2]
<Kotono> roll d20+4
06* Hatbot --> "Kotono rolls d20+4 and gets 12."12 [d20=8]
<Kotono> But both fail, as Berjand and Claris get the same treatment!
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 20."12 [1d20=16]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 21."12 [1d20=17]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 6."12 [1d20=2]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 6."12 [1d20=2]
03* Gate-dead is now known as Gatewalker
<Kotono> roll 2d6+2
06* Hatbot --> "Kotono rolls 2d6+2 and gets 7."12 [2d6=1, 4]
<Kotono> Berjand flags at that, grunting in pain! "Hurry! WE're being overrun here," he calls! Meanwhile, a fourth dretch comes to help, as they fully attack Demedais.
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 6."12 [1d20=2]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 20."12 [1d20=16]
<Kotono> 2
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 6."12 [1d20=4]
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 17."12 [1d20=13]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 23."12 [1d20=19]
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 10."12 [1d20=8]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 24."12 [1d20=18]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 13."12 [1d20=7]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 8."12 [1d20=4]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 7."12 [1d20=1]
<Kotono> A swarm of blows comes at Demedais, but none of them manage to hit him at all! OOC - Berjand.
<Kotono> Berjand stays up, striking at one of his tormentors again, trying to finish it!
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 16."12 [1d20=7]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 21."12 [2d4=4, 3]
<Kotono> roll 1d20+9 (-2 PA) cleave
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) cleave and gets 21."12 [1d20=12]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 19."12 [2d4=4, 1]
03* Kotono changes topic to 'The room of dragon terror! | (6 rounds)Hezrou=Dretch swarm(16 (4 glittered))>Berjand>Claris>Seira(1 rounds)>Demedais'
<Kotono> The reaping is a bloody one, as Berjand cuts through both of the dretch that were maiming him! Claris continues to defend for now, as...OOC - Seira, you're up and now not sick.
03* Kotono changes topic to 'The room of dragon terror! | (6 rounds)Hezrou=Dretch swarm(16 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Demedais> "Keep each other alive and healed." Demedais calls back.
03* Gatewalker is now known as Gateguard
01<Seira> "Alrighty, then!" Seira calls out. Shaking the persistent demons on her metaphorical tail is an easy task and then, she's suddenly there to support Berjand against one of his attackers!
01<Seira> roll 1d20+14 tumble
06* Hatbot --> "Seira rolls 1d20+14 tumble and gets 18."12 [1d20=4]
01<Seira> roll 1d20+8 die~
06* Hatbot --> "Seira rolls 1d20+8 die~ and gets 25."12 [1d20=17]
<Kotono> OOC - Berjand wiped out his two attackers this round. Claris still has a few, though.
01<Seira> roll 3d6+1
06* Hatbot --> "Seira rolls 3d6+1 and gets 14."12 [3d6=6, 1, 6]
01<Seira> *Claris
<Kotono> Seira stabs one in the back, making it stagger towards Claris! It lives yet, it's unholy toughness keeping it alive despite a wound that should be fatal! OOC - Deme.
06* Demedais drops the bow again and redraws his sword, before whispering a prayer to Helm to protect him as he advances on the Hezrou! OOC: Prot. from Evil.
<Kotono> OOC - Triggering aoOs, but okay.
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 11."12 [1d20=7]
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 22."12 [1d20=18]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 15."12 [1d20=11]
06* Hatbot --> "Kotono rolls 1d20+4 and gets 7."12 [1d20=3]
<Kotono> They horde of demons slash at Demedais still, but yet they cannot land a blow! Demedais makes it to the wall of trees, the hezrou staggering to it's feet! OOc - Dretch are up.
03* Kotono changes topic to 'The room of dragon terror! | (5 rounds)Hezrou=Dretch swarm(16 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> The three dretch chasing Demedais do just that, coming after him with lusty, horrible cries of rending!
<Kotono> roll 1d20+6 chaaarge
<Kotono> roll 1d20+6 chaaarge
06* Hatbot --> "Kotono rolls 1d20+6 chaaarge and gets 22."12 [1d20=16]
<Kotono> roll 1d20+6 chaaarge
06* Hatbot --> "Kotono rolls 1d20+6 chaaarge and gets 8."12 [1d20=2]
06* Hatbot --> "Kotono rolls 1d20+6 chaaarge and gets 22."12 [1d20=16]
<Kotono> OOC - Strike. Deme, roll fort. Dur, I are on the ball.
<Demedais> roll 1d20+17 right.
06* Hatbot --> "Demedais rolls 1d20+17 right. and gets 33."12 [1d20=16]
<Kotono> OOC - Unstrike, carry on.
<Kotono> Yet again, none of them can land a blow! Meanwhile, the two that Seira slipped charge her!
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 17."12 [1d20=11]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 25."12 [1d20=19]
<Kotono> OOC - AC?
01<Seira> OOC: Still 17
<Kotono> roll 2d6+2
06* Hatbot --> "Kotono rolls 2d6+2 and gets 8."12 [2d6=3, 3]
<Kotono> Seira is slashed up yet again, more wounds over her body! They ache, draining her life force! Meanwhile, the two on Claris pause, one staying on him and one turning on the injured Seira!
01<Seira> "Weakling and fools. None can oppose us!" she calls out in defiance. "Berjand! Let's wipe them out!"
<Kotono> roll 1d20+4 Seira
<Kotono> roll 1d20+4 Seira
06* Hatbot --> "Kotono rolls 1d20+4 Seira and gets 14."12 [1d20=10]
06* Hatbot --> "Kotono rolls 1d20+4 Seira and gets 14."12 [1d20=10]
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 21."12 [1d20=19]
<Kotono> roll 1d4
06* Hatbot --> "Kotono rolls 1d4 and gets 3."12 [1d4=3]
<Kotono> Seira's side is bitten, as Claris weathers another storm!
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 19."12 [1d20=15]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 16."12 [1d20=12]
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 16."12 [1d20=14]
<Kotono> But weathers it he does, as two more of the foul creatures swarm Berjand, as the rest man a thinning defensive line!
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 17."12 [1d20=11]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 15."12 [1d20=9]
<Kotono> But Berjand manages to hold both of them off! He retorts, grimly tearing into them despite his bright red badges of honor!
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 16."12 [1d20=7]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 19."12 [2d4=3, 2]
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 24."12 [1d20=15]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 19."12 [2d4=2, 3]
03* Kotono changes topic to 'The room of dragon terror! | (5 rounds)Hezrou=Dretch swarm(14 (4 glittered))>Berjand>Claris>Seira>Demedais'
01<Seira> "I'll strike at this one," Seira tells Claris, gesturing at the dretch sandwiched between them, "and then let's regroup a few feet away."
<Kotono> Two more are cut through, falling away! The demonic blood bleeds on the vined, golden floor, spilling into the pools on either side of the party! The sunlight spills down from the transparent ceiling, contrasting the carnage! Claris approaches, calling a prayer to Lathander to mend Berjand's wounds!
<Kotono> roll 1d8+8
06* Hatbot --> "Kotono rolls 1d8+8 and gets 9."12 [1d8=1]
<Kotono> OOc - Seira.
01<Seira> OOC: I guess there's no point plotting with them. Anyone I can flank with?
<Kotono> OOC - Claris, sure, the one that turned his back on him to full attack you.
01<Seira> roll 1d20+8
06* Hatbot --> "Seira rolls 1d20+8 and gets 27."12 [1d20=19]
01<Seira> roll 1d20+8 crit?
06* Hatbot --> "Seira rolls 1d20+8 crit? and gets 16."12 [1d20=8]
<Kotono> OOC - Crit. Ow.
01<Seira> roll 4d6+2
06* Hatbot --> "Seira rolls 4d6+2 and gets 18."12 [4d6=4, 5, 6, 1]
03* Kotono changes topic to 'The room of dragon terror! | (5 rounds)Hezrou=Dretch swarm(13 (4 glittered))>Berjand>Claris>Seira>Demedais'
01<Seira> After that strike, Seira tumbles out of the way again, seeking to find another enemy to sandwich with the others.
01<Seira> roll 1d20+14
06* Hatbot --> "Seira rolls 1d20+14 and gets 19."12 [1d20=5]
<Kotono> Taking advantage of the situation, Seira plunges her sword into the side of the dretch, tumbling away as it falls dead! OOC - Demedais.
06* Demedais grins slightly through the sickening smell, before stepping just a bit forward and dissecting the Hezrou with brutal precision!
<Demedais> roll 1d20+12 (+1 Haste +1 Bless -2 Sickening -2 CE)
<Demedais> roll 1d20+12 (+1 Haste +1 Bless -2 Sickening -2 CE)
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +1 Bless -2 Sickening -2 CE) and gets 18."12 [1d20=6]
06* Hatbot --> "Demedais rolls 1d20+12 (+1 Haste +1 Bless -2 Sickening -2 CE) and gets 28."12 [1d20=16]
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE)
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE) and gets 9."12 [1d20=2]
<Kotono> OOC - One hit.
<Demedais> roll 2d6+7+2d6 woo holy.
06* Hatbot --> "Demedais rolls 2d6+7+2d6 woo holy. and gets 30."12 [2d6=6, 5][2d6=6, 6]
<Kotono> Demedais slashes out, one cut ripping into the arm of the hezrou! Pinned back and snarling in vicious anger, "Suffer for this indignity," it swears as it faces off with Demedais!
02* NeremWorld (~Ari@pool-96-226-34-128.dllstx.fios.verizon.net) Quit (Ping timeout)
<Demedais> "Indignity? You're the one who smells like you just rolled out of a cesspit."
<Kotono> roll 1d20+14
06* Hatbot --> "Kotono rolls 1d20+14 and gets 33."12 [1d20=19]
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9 and gets 27."12 [1d20=18]
<Kotono> roll 1d20+9
<Kotono> OOC - AC?
06* Hatbot --> "Kotono rolls 1d20+9 and gets 16."12 [1d20=7]
<Demedais> OOC: 34. >_>
<Kotono> Despite it's stunning good attacks even while blind, Demedais is ablet o hold off the angered tide! Meanwhile, the three dretch on his flank strike, giving flanking to the hezrou and overall!
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 18."12 [1d20=12]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 26."12 [1d20=20]
<Kotono> roll 1d20+6 crit?
06* Hatbot --> "Kotono rolls 1d20+6 crit? and gets 8."12 [1d20=2]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 10."12 [1d20=4]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 17."12 [1d20=11]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 3."12 [1d6=2]
<Kotono> Demedais is clawed by them, one scraping but his armor blocks the damage! Meanwhile, the two at Seira turn as she tumbles away, following!
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 15."12 [1d20=9]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 21."12 [1d20=15]
<Kotono> roll 1d6+1
06* Hatbot --> "Kotono rolls 1d6+1 and gets 3."12 [1d6=2]
<Kotono> One of the nasty, persistant dretch claw into her, another wound on top of all the others! Meanwhile, Claris is temporarily free, looking to Seira. "Do you need aid?" he calls.
01<Seira> "If Berjand's okay."
<Kotono> Meanwhile, the rest of the dretch hold thel ine for now! Berjand takes this chance, going over to relieve Seira!
<Kotono> roll 1d20+11 (-2 PA, +2 chaaaaarge.)
06* Hatbot --> "Kotono rolls 1d20+11 (-2 PA, +2 chaaaaarge.) and gets 14."12 [1d20=3]
<Kotono> OOC +2 more.
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 19."12 [2d4=4, 1]
03* Kotono changes topic to 'The room of dragon terror! | (5 rounds)Hezrou=Dretch swarm(12 (4 glittered))>Berjand>Claris>Seira>Demedais'
01<Seira> "I've got a wand you could use for healing," Seira tells Claris. "Just wait a moment and I'll toss it over."
<Kotono> Another dretch is felled, slaughtered by Berjand! Meanwhile Claris nods and waits! OOC - SEira.
03* Kotono changes topic to 'The room of dragon terror! | (4 rounds)Hezrou=Dretch swarm(12 (4 glittered))>Berjand>Claris>Seira>Demedais'
06* Seira moves into a better position to once again flank with Berjand, tossing Claris her brand new wand of healing before she gets serious and stabs another lowly demon!
01<Seira> roll 1d20+8
06* Hatbot --> "Seira rolls 1d20+8 and gets 23."12 [1d20=15]
01<Seira> roll 3d6+1
06* Hatbot --> "Seira rolls 3d6+1 and gets 16."12 [3d6=6, 3, 6]
<Kotono> Seira flanks once more, tearing into another Dretch! This one is greviously hurt by it, snarling! OOC - Demedais.
06* Demedais snorts loudly at the Hezrou's offense. "Seriously? Is this all you have, is your smell? Remind me why I even bother..." Demedais quickly spins and slashes through the right-hand dretch, cleaving through to smash the Hezrou, before doing the same to the dretch on his left and finishing with an underhand slice at the dretch behind him!
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) right dretch
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) right dretch and gets 22."12 [1d20=15]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+17+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+17+2d6 whack and gets 29."12 [2d6=2, 1][2d6=3, 6]
03* Kotono changes topic to 'The room of dragon terror! | (4 rounds)Hezrou=Dretch swarm(11 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> OOC - Cleave.
<Demedais> OOC: Cleave to Hezrou.
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) right dretch cleave'd
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) right dretch cleave'd and gets 22."12 [1d20=15]
<Kotono> OOC - Hiot.
<Demedais> roll 2d6+17+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+17+2d6 whack and gets 29."12 [2d6=1, 1][2d6=5, 5]
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) left dretch
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) left dretch and gets 25."12 [1d20=18]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+17+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+17+2d6 whack and gets 28."12 [2d6=1, 2][2d6=6, 2]
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) left dretch cleave'd
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) left dretch cleave'd and gets 23."12 [1d20=16]
<Kotono> OOC: Cleave. Cleaving tow hat?
<Demedais> OOC: Sorry. Hezrou again.
03* Kotono changes topic to 'The room of dragon terror! | (4 rounds)Hezrou=Dretch swarm(10 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Demedais> roll 2d6+17+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+17+2d6 whack and gets 41."12 [2d6=6, 6][2d6=6, 6]
<Kotono> OOC - Hit, damage. Attack 3.
<Demedais> roll 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) dretch behind me
06* Hatbot --> "Demedais rolls 1d20+7 (+1 Haste +1 Bless -2 Sickening -2 CE -5 PA) dretch behind me and gets 14."12 [1d20=7]
<Demedais> OOC: -5, so 9. >_>
<Kotono> Demedais cleaves two dretch to the side, his blade whirling around to the hezrou and terribly slicing it apart! The blinded beast squints at the Demedais in front of him as his body is torn, before richoeting, chaotic energy erupts! OOC - Caster level check.
<Kotono> roll 1d20+13
06* Hatbot --> "Kotono rolls 1d20+13 and gets 16."12 [1d20=3]
<Kotono> But the spell fizzles out into nothing! OOC - Dretch.
<Kotono> The last dretch retorts by tearing into Demedais!
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 22."12 [1d20=16]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 16."12 [1d20=10]
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 17."12 [1d20=13]
03* Kotono changes topic to 'The room of dragon terror! | (3 rounds)Hezrou=Dretch swarm(10 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> Yet no blows land, each one missing! Meanwhile, the dretch holding the line stop! They turn and rush towards the hezrou! OOC - SEira and Berjand can AoO here if they want, they're not guarding or anything.
01<Seira> roll 1d20+8 always!
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 18."12 [1d20=9]
06* Hatbot --> "Seira rolls 1d20+8 always! and gets 28."12 [1d20=20]
01<Seira> roll 1d20+8 haha
06* Hatbot --> "Seira rolls 1d20+8 haha and gets 28."12 [1d20=20]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 18."12 [2d4=2, 2]
<Kotono> OOC - Also, crit, Seira.
01<Seira> roll 2d6+2+2d6
03* Kotono changes topic to 'The room of dragon terror! | (3 rounds)Hezrou=Dretch swarm(9 (4 glittered))>Berjand>Claris>Seira>Demedais'
06* Hatbot --> "Seira rolls 2d6+2+2d6 and gets 17."12 [2d6=4, 4][2d6=2, 5]
<Kotono> Seira finishes off the one she wounded, while Berjand splits another apart! They move towards the tree, onrushing at Demedais! OOC - Berjand is up.
03* Kotono changes topic to 'The room of dragon terror! | (3 rounds)Hezrou=Dretch swarm(8 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> Berjand breathes out, charging and giving chase, taking advantage of this break to go after them!
<Kotono> roll 1d20+11 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+11 (-2 PA) and gets 17."12 [1d20=6]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 18."12 [2d4=3, 1]
03* Kotono changes topic to 'The room of dragon terror! | (3 rounds)Hezrou=Dretch swarm(7 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> Another goes down, torn straight through in the back! The dretch are broken, the line shattered! OOC - Claris.
<Kotono> Claris goes to Seira, wand working!
<Kotono> roll 1d8+4
06* Hatbot --> "Kotono rolls 1d8+4 and gets 7."12 [1d8=3]
01<Seira> Nodding her gratitude, Seira seeks out the blinded dretches, attacking one of them!
<Kotono> The magic heals Seira as she turns to pursue!
01<Seira> roll 1d20+8 charge~
06* Hatbot --> "Seira rolls 1d20+8 charge~ and gets 15."12 [1d20=7]
<Kotono> OOC - Hit. Thank the -2 ACon blind.
01<Seira> roll 1d6+1+2d6~
06* Hatbot --> "Seira rolls 1d6+1+2d6~ and gets Error: Numeric values only."12 [1d6=3][2d6=5, 5]
01<Seira> OOC: Sorry, 14
<Kotono> Seira slices into the blinded dretch, dealing it serious damage! However, nearby, the battle rages on! OOC -Deme.
06* Demedais shakes his head in mocking pity. "And what was that even supposed to be? Eh, no matter. It ends here, demon. Back to the Abyss!" Two slices flash out toward the Hezrou to try and finish the beast!
<Demedais> roll 1d20+11 (-2 PA +1 Bless -2 Sickening)
06* Hatbot --> "Demedais rolls 1d20+11 (-2 PA +1 Bless -2 Sickening) and gets 30."12 [1d20=19]
<Kotono> OOC - Crit check rape.
<Demedais> roll 1d20+11 (-2 PA +1 Bless -2 Sickening) crit?!
06* Hatbot --> "Demedais rolls 1d20+11 (-2 PA +1 Bless -2 Sickening) crit?! and gets 21."12 [1d20=10]
<Kotono> OOC - ..criiiit.
<Demedais> roll 4d6+11+2d6 crit whack!
06* Hatbot --> "Demedais rolls 4d6+11+2d6 crit whack! and gets 32."12 [4d6=2, 6, 5, 4][2d6=2, 2]
<Kotono> OOC - Cleave.
<Demedais> OOC: ... Forgot to double the eleven. So 43. -_-
<Demedais> roll 1d20+11 cleavewhack!
06* Hatbot --> "Demedais rolls 1d20+11 cleavewhack! and gets 27."12 [1d20=16]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+11+2d6 whack!
06* Hatbot --> "Demedais rolls 2d6+11+2d6 whack! and gets 29."12 [2d6=4, 3][2d6=6, 5]
03* Kotono changes topic to 'The room of dragon terror! | Dretch swarm(6 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> On this last, sweeping blow, the hezrou freezes! It's body shatters ilke glass, melting into a burst of unholy flame! This fizzles away into a foul stetch, the demon slain! With the casual backswing, Demedais decapitates the dretch swinging at him! OOC - Dretch are up.
<Kotono> There are only two function ones now - one charges the bloodied Berjand, the other going towards Demedais!
<Kotono> roll 1d20+6 Deme
06* Hatbot --> "Kotono rolls 1d20+6 Deme and gets 15."12 [1d20=9]
<Kotono> roll 1d20+6 Berjand
06* Hatbot --> "Kotono rolls 1d20+6 Berjand and gets 16."12 [1d20=10]
<Kotono> But both fail, clawing for naught! Berjand retorts, attempting to rip his into shreds!
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 19."12 [1d20=10]
<Kotono> roll 2d4+14
06* Hatbot --> "Kotono rolls 2d4+14 and gets 20."12 [2d4=4, 2]
<Kotono> He does just that! Another dretch goes down, 5 left and only one not blinded! Claris meanwhile approaches Berjand this time, healing him.
<Kotono> roll 1d8+4
06* Hatbot --> "Kotono rolls 1d8+4 and gets 5."12 [1d8=1]
03* Kotono changes topic to 'The room of dragon terror! | Dretch swarm(5 (4 glittered))>Berjand>Claris>Seira>Demedais'
<Kotono> OOC - Seira.
06* Seira is all too happy to seek the demise of the blinded dretch.
01<Seira> roll 1d20+6
06* Hatbot --> "Seira rolls 1d20+6 and gets 13."12 [1d20=7]
<Kotono> The dretch is blind but not stricken down, still breathing! OOC - Deme.
06* Demedais snorts slightly and simply charges one of the blinded dretches, ignoring the one on him as if it were a fly.
<Demedais> roll 1d20+15 (-2 PA +1 Bless +2 Charge)
06* Hatbot --> "Demedais rolls 1d20+15 (-2 PA +1 Bless +2 Charge) and gets 26."12 [1d20=11]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+11+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+11+2d6 whack and gets 23."12 [2d6=2, 2][2d6=2, 6]
<Kotono> OOC - I'll say you can cleave to one more.
03* Kotono changes topic to 'The room of dragon terror! | Dretch swarm(5 (3 glittered))>Berjand>Claris>Seira>Demedais'
03* Kotono changes topic to 'The room of dragon terror! | Dretch swarm(4 (3 glittered))>Berjand>Claris>Seira>Demedais'
<Demedais> roll 1d20+15 (-2 PA +1 Bless +2 Charge) fair! Cleave.
06* Hatbot --> "Demedais rolls 1d20+15 (-2 PA +1 Bless +2 Charge) fair! Cleave. and gets 16."12 [1d20=1]
<Kotono> Demedais cuts one dretch apart, only four remaining! The non blinded one viciously follows Demedais, clawing!
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 10."12 [1d20=4]
<Kotono> But naught comes of it indeed! Berjand approaches the blinded ones, also finishing the job!
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9  and gets 13."12 [1d20=4]
<Kotono> But he can't quite manage to hit one! Claris hangs back, going to heal Seira this time.
<Kotono> roll 1d8+4
06* Hatbot --> "Kotono rolls 1d8+4 and gets 11."12 [1d8=7]
<Kotono> OOC - Seira.
06* Seira still tries to kill the dretch, though it's halfhearted now.
01<Seira> roll 1d20+6
06* Hatbot --> "Seira rolls 1d20+6 and gets 15."12 [1d20=9]
<Kotono> OOC - Hit.
01<Seira> roll 1d6+1+2d6
06* Hatbot --> "Seira rolls 1d6+1+2d6 and gets 13."12 [1d6=6][2d6=3, 3]
<Kotono> Seira stabs it's face in, picking off another! OOC - Deme.
03* Kotono changes topic to 'The room of dragon terror! | Dretch swarm(3 (2 glittered))>Berjand>Claris>Seira>Demedais'
06* Demedais steps lightly to the side of the dretch attacking him, before spinning and slashing the three remaining apart with a series of brutal blows!
<Demedais> roll 1d20+14 (+1 Bless -1 PA) fair! Cleave.
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Bless -1 PA) fair! Cleave. and gets 17."12 [1d20=3]
<Kotono> OOC - Hit. Damage and cleave.
<Demedais> roll 2d6+9+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+9+2d6 whack and gets 16."12 [2d6=2, 3][2d6=1, 1]
<Demedais> roll 1d20+14 (+1 Bless -1 PA) fair! Cleave.
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Bless -1 PA) fair! Cleave. and gets 17."12 [1d20=3]
<Kotono> OOC - Hit. Damage and cleave.
<Demedais> roll 2d6+9+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+9+2d6 whack and gets 23."12 [2d6=2, 3][2d6=4, 5]
<Demedais> roll 1d20+14 (+1 Bless -1 PA) fair! Cleave x2.
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Bless -1 PA) fair! Cleave x2. and gets 24."12 [1d20=10]
<Demedais> roll 2d6+9+2d6 whack
06* Hatbot --> "Demedais rolls 2d6+9+2d6 whack and gets 24."12 [2d6=6, 1][2d6=5, 3]
<Kotono> With that last flurry Demedais slaughteres the last three, leaving them dead on the floor! OOC - Battle's over.
06* Demedais grunts, looking to the other three. "You guys alright?"
<Kotono> The hall is silent now. BLood stains the golden tiles, the vines splashed in crimson. The pools of water flow gently, rivulets of red running through them.
06* Seira shrugs. "It went as planned, except for the cloud. I didn't consider the lowlives summoning it."
<Kotono> Claris goes to Seira first, wand working. "Here," he offers. "Nasty little tactic."
<Kotono> roll 2d8+6
06* Hatbot --> "Kotono rolls 2d8+6 and gets 14."12 [2d8=5, 3]
<Kotono> "Is that good enough?" Claris asks Seira.
01<Seira> "Without it we would've been victorious earlier, so I suppose it served as a handy reminder to not underestimate the small fry." At Claris's question, she frowns. "Once more, please?"
<Demedais> "Indeed, but fortunately they were more of a dangerous nuisance than anything else." Demedais nods. "Berjand, you well?"
<Kotono> roll 1d8+4
06* Hatbot --> "Kotono rolls 1d8+4 and gets 9."12 [1d8=5]
<Kotono> Berjand is still bloodied but alive. He grunts, "I'll live. What were those? Besides demons?" Meanwhile, Claris goes to him, wand working.
<Kotono> roll 2d8+8
06* Seira decides to search the area, casting detect magic as she goes.
06* Hatbot --> "Kotono rolls 2d8+8 and gets 19."12 [2d8=5, 6]
01<Seira> "No, they weren't anything beyond demons," she tells him distractedly.
<Kotono> OOC - Taking 10/20/rolling, Seira?
<Kotono> "We shouldn't tarry too long," Claris puts away the wand, "Irenes must know we're here now."
01<Seira> "I would be surprised if he didn't know even earlier, and even more surprised if he just ran off. He should be confident of his abilities at his base of power."
06* Demedais scratches the back of his neck. "Yes. We don't have much time here, I'd imagine. Eliminating him quickly will be wise... though maybe we can force him into thinking he can summon enough to stall us? Mmmmph. Maybe he can. A foolish mistake for us to make if he can."
01<Seira> roll 1d20+12 regular search
06* Hatbot --> "Seira rolls 1d20+12 regular search and gets 28."12 [1d20=16]
<Demedais> roll 1d20+1 aid Seira as usual
06* Hatbot --> "Demedais rolls 1d20+1 aid Seira as usual and gets 4."12 [1d20=3]
<Kotono> roll 1d20+10
06* Seira considers, and drops a pebble into the pool, though not quite next to the object she sees. And only after everyone else has stepped back.
06* Hatbot --> "Kotono rolls 1d20+10 and gets 15."12 [1d20=5]
<Kotono> "Hm. Seira," Claris speaks up, "How difficult is to summon demons of this caliber?"
06* Demedais steps back, gesturing to the other two to do the same!
01<Seira> "Difficult. Very."
<Kotono> The pebble falls into the pool without incident, vanishing into the shadows.
06* Seira decides to try and take the object. If it's a trap, well....
<Kotono> "It's hard enough to summon basic champions of good. If it's close to that in evil..." Claris shakes his head, "How is he managing it? Is he that mighty? He used powerful magic against His Majesty, but nothing that potent."
<Demedais> "Maybe he has a pact with them to make it easier?" Demedais muses.
06* Seira does decide to use water breathing on herself and everyone else, in case it's too deep to reach from the ground.
01<Seira> "This fortress, the gems, something boosts his power. If we're lucky, the fairest star or a fragment."
<Kotono> "Is something down there," Berjand asks as Seira goes around.
01<Seira> "I think so!"
<Demedais> roll 1d20+9 mmm?
06* Hatbot --> "Demedais rolls 1d20+9 mmm? and gets 16."12 [1d20=7]
03* Ebiris (WinNT@user-514fa9e7.l2.c4.dsl.pol.co.uk) has joined #dunes
03* ChanServ sets mode: +ao Ebiris Ebiris
<Kotono> Whatever it is waits at the bottom of the pool. OOC - Ball's in your court, guys.
01<Seira> OOC: Water Breathing on us all, leave Lagann behind, go and get it myself
06* Demedais will stand a bit closer to the edge of the pool to be able to jump in and help if needed.
<Kotono> Seira dives into the pool! It goes about fifteen feet down before coming to an end. The odd aura she saw is from thewall. You notice the golden stonework is different here, the pattern wrong and the stones not quite fitting.
06* Seira tries to estimate whether the odd aura is the section of the wall itself, something lodged into it, or behind it.
01<Seira> roll 1d20+12 traps
06* Hatbot --> "Seira rolls 1d20+12 traps and gets 27."12 [1d20=15]
01<Seira> "Damn." Seira attempts to disable the trap, first.
01<Seira> roll 1d20+17
06* Hatbot --> "Seira rolls 1d20+17 and gets 36."12 [1d20=19]
<Kotono> Seira works hard underwater. While it's incredibly difficult to do this while restricted in fine movement, she somehow, barely, scrapingly manages to disarm it!
<Kotono> Meanwhile, Berjand looks around. Calling back to Demedais, "The hall continues onward," he calls, "Through arches, it looks ilke more of the same."
06* Demedais looks down the hallway himself, not seeing Seira do much right now except poke the wall.
<Demedais> roll 1d20+9 mrrr?
06* Hatbot --> "Demedais rolls 1d20+9 mrrr? and gets 22."12 [1d20=13]
06* Seira takes a moment to catch her breath, and looks at the protections closer.
06* Demedais pauses, looking down the hallway intently as he moves forward and to the side ten feet, trying to get a better view.
<Demedais> roll 1d20+9 are yOu sTilL TheRe?
06* Hatbot --> "Demedais rolls 1d20+9 are yOu sTilL TheRe? and gets 29."12 [1d20=20]
06* Seira attempts to pierce the protective enchantment, especially if it has been weakened.
01<Seira> roll 1d20+17
06* Hatbot --> "Seira rolls 1d20+17 and gets 29."12 [1d20=12]
06* Demedais pauses, considering.
<Kotono> Seira is rewarded with the barrier being disabled! The stones fall away effortlessly and without any prodding, revealing  awatery tunnel ahead. It goes fifteen feet, no sunlight coming throug here. But little orbs embedded into the wall shed light - near the end the ceiling rises, perhaps coming to an above water section at teh end.
06* Seira emerges from the pool, and waves at the others. "Well, something's here and hidden. Fancy checking it out?"
06* Demedais turns around and walks back carefully, ready to spin if he hears it advance, and mouths, "Vrock behind the pillar ahead of us." Then, in a normal voice, "Let me look ahead a bit, okay?"
01<Seira> "Sure thing," Seira agrees, getting out of the pool entirely and collecting Lagann, wrapping it in waterproof cloth.
<Kotono> Claris nearly hisses, but holds his voice in check. "Sure," he says as well.
06* Seira moves off away from Claris and Berjand, apparently examining the rest of the area.
06* Demedais nods and walks forward slowly, looking away from where the pillar is until he reaches about fourty feet away, where he rushes the beast with a quick upward slash!
<Kotono> The vrock is surprised by this, as...!!! OOC - Roll, Deme, then I'll resolve stuff and we'll do initaitive.
<Demedais> roll 1d20+11 (+2 Charge +1 Bless -4 PA -2 CE)
06* Hatbot --> "Demedais rolls 1d20+11 (+2 Charge +1 Bless -4 PA -2 CE) and gets 17."12 [1d20=6]
<Kotono> The charging blow thrusts, but the vrock's insanely tough skin absorbs the blow harmlessly! It hisses, a stout looking red belt wrapped around it's waist. OOC - Initiative here, I think.
01<Seira> roll 1d20+5
06* Hatbot --> "Seira rolls 1d20+5 and gets 25."12 [1d20=20]
<Demedais> roll 1d20+1 I HAVE INIT ROLL
06* Hatbot --> "Demedais rolls 1d20+1 I HAVE INIT ROLL and gets 8."12 [1d20=7]
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 5."12 [1d20=3]
<Kotono> roll 1d20+3
06* Hatbot --> "Kotono rolls 1d20+3 and gets 4."12 [1d20=1]
<Kotono> roll 1d20+2 vrock
06* Hatbot --> "Kotono rolls 1d20+2 vrock and gets 5."12 [1d20=3]
<Kotono> roll 1d20+2 ?????
06* Hatbot --> "Kotono rolls 1d20+2 ????? and gets 18."12 [1d20=16]
03* Kotono changes topic to 'The room of dragon terror! | Seira>????>Deme>Claris=Vrock>Berjand'
06* Seira decides to play support, here, moving closer while summoning a black bear on the vrock's other side and commanding it to aid Demedais.
01<Seira> "Claris, Berjand... spread out and remain alert! We'll deal with this annoyance."
<Kotono> OOC - Roll aid another then?
01<Seira> OOC: I can't move all the 50ft
<Kotono> OOC: For the bear, or did you mean net round?
01<Seira> OOC: Bear's flanking
<Kotono> OOC: Okay.
<Kotono> OOC: ????? s up.
03* Gateguard is now known as Gate-hypingSothe
<Kotono> From the other side it erupts out - three vile arrows, all aimed at Demedais!
<Kotono> roll 1d20+13
06* Hatbot --> "Kotono rolls 1d20+13 and gets 25."12 [1d20=12]
<Kotono> roll 1d20+13
06* Hatbot --> "Kotono rolls 1d20+13 and gets 26."12 [1d20=13]
<Kotono> roll 1d20+13
06* Hatbot --> "Kotono rolls 1d20+13 and gets 20."12 [1d20=7]
<Kotono> OOC - Er, strike. I forgot to change the to hit. That should be 25/21/15.
<Kotono> OOC: AC, Deme?
<Demedais> OOC: Ack. Uh, AC currently is 32 if they're evil arrows.
<Kotono> The arrows fly mighty, but Demedais is able to deflect them with the help of his shield! Standing from it's hiding is another vrock, a bow in it's hands! OOC - Deme.
03* Kotono changes topic to 'The room of dragon terror! | Seira>Vrock 2>Deme>Claris=Vrock>Berjand'
<Demedais> "Hmph." Demedais snorts, unleashing a bevy of blows against the vrock he initially attacked, intending to keep the pressure on him!
<Demedais> roll 1d20+14 (+1 Bless +1 Haste +2 Flanking -4 PA)
<Demedais> roll 1d20+14 (+1 Bless +1 Haste +2 Flanking -4 PA)
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Bless +1 Haste +2 Flanking -4 PA) and gets 26."12 [1d20=12]
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Bless +1 Haste +2 Flanking -4 PA) and gets 30."12 [1d20=16]
<Demedais> roll 1d20+9 (+1 Bless +1 Haste +2 Flanking -4 PA)
06* Hatbot --> "Demedais rolls 1d20+9 (+1 Bless +1 Haste +2 Flanking -4 PA) and gets 27."12 [1d20=18]
<Kotono> OOC - All hit.
03* Kotono changes topic to 'The room of dragon terror! | Seira=Bear>Vrock 2>Deme>Claris=Vrock>Berjand'
<Demedais> roll 6d6+45+6d6 whackwhackwhack
06* Hatbot --> "Demedais rolls 6d6+45+6d6 whackwhackwhack and gets 91."12 [6d6=3, 6, 2, 5, 5, 1][6d6=4, 4, 2, 5, 6, 3]
<Kotono> Demedais catches the vrock vulnerable! He tears it several times, nearly ending it's disgraceful life in one flurry! It somehow survives this raw fury, as...
<Kotono> roll 1d20+20
06* Hatbot --> "Kotono rolls 1d20+20 and gets 39."12 [1d20=19]
<Kotono> It keeps it's guard up, as several images of the vrock spring to life!
<Kotono> roll 1d4+4
06* Hatbot --> "Kotono rolls 1d4+4 and gets 8."12 [1d4=4]
03* Kotono changes topic to 'The room of dragon terror! | Seira=Bear>Vrock 2>Deme>Claris=Vrock(8 images)>Berjand'
01<Seira> "Shoot out the images!" Seira calls over to Claris and Berjand.
<Demedais> "Do they have bows to do that with?" Demedais asks, shrugging. "It just slows me down, nothing more."
<Kotono> Claris eyes, "I don't," he calls, deciding to hold the moment! Berjand looks on, breathing...and after a very long pause, advances 30 feet, closer to them, but still holding back. OOC - Seira.
06* Seira contemplates this, before shrugging and moving over to assist Demedais.
01<Seira> roll 1d20+8
06* Hatbot --> "Seira rolls 1d20+8 and gets 9."12 [1d20=1]
<Kotono> SEira attempts to get close, but can't seemto quite find the right position! OOC - Bear is up.
01<Seira> OOC: It's, err, fighting defensively or something. It can't penetrate DR, and exists solely to provide flanking
<Kotono> OOC - Okay.
<Kotono> The archer vrock turns to the bear, unleashing a flurry of arrows at it!
<Kotono> roll 1d20+13
06* Hatbot --> "Kotono rolls 1d20+13 and gets 14."12 [1d20=1]
<Kotono> roll 1d20+8
06* Hatbot --> "Kotono rolls 1d20+8 and gets 21."12 [1d20=13]
<Kotono> roll 1d20+3
06* Hatbot --> "Kotono rolls 1d20+3 and gets 23."12 [1d20=20]
<Kotono> roll 1d20+3 crit?!
06* Hatbot --> "Kotono rolls 1d20+3 crit?! and gets 10."12 [1d20=7]
01<Seira> OOC: Haha no crit, still dies?
<Kotono> roll 2d8+12
06* Hatbot --> "Kotono rolls 2d8+12 and gets 19."12 [2d8=2, 5]
01<Seira> OOC: Still alive!
01<Seira> OOC: Until next round!
<Kotono> The black bear is shot, lingering on the very vergeo f death from the arrow storm! The vrock grins sadistically, doing a little jig. "Dance and die!" it carols in a voice better suited to torment souls than sing! OOC - Deme.
<Kotono> OOC - Wait.
01<Seira> "Good job! You killed the evil, threatening summons!"
<Kotono> OOC - I forgot to add the enchantment bonus to the bow's damage. It's enough to put it into negatives.
01<Seira> OOC: Aww
<Kotono> The black bear is shot, falling over and vanishing away! The vrock grins sadistically, doing a little jig. "Dance and die!" it carols in a voice better suited to torment souls than sing! OOC - Deme.
<Demedais> "Shall that be your epitath, fool?" Demedais snarls as he begins slicing through illusions like candy!
<Demedais> roll 1d20+13 (+1 Bless -2 PA)
06* Hatbot --> "Demedais rolls 1d20+13 (+1 Bless -2 PA) and gets 28."12 [1d20=15]
<Kotono> OOC - Roll 1d9 to see what image/real you hit.
<Demedais> roll 1d9
06* Hatbot --> "Demedais rolls 1d9 and gets 8."12 [1d9=8]
03* Kotono changes topic to 'The room of dragon terror! | Seira=Bear>Vrock 2>Deme>Claris=Vrock(7 images)>Berjand'
<Kotono> OOC - Cleave, image is down.
<Demedais> roll 1d20+13 (+1 Bless -2 PA) cleave
06* Hatbot --> "Demedais rolls 1d20+13 (+1 Bless -2 PA) cleave and gets 25."12 [1d20=12]
<Demedais> roll 1d8
06* Hatbot --> "Demedais rolls 1d8 and gets 2."12 [1d8=2]
03* Kotono changes topic to 'The room of dragon terror! | Seira=Bear>Vrock 2>Deme>Claris=Vrock(6 images)>Berjand'
<Kotono> OOC - Cleave, image is down.
<Demedais> roll 1d20+13 (+1 Bless -2 PA) cleave x2
06* Hatbot --> "Demedais rolls 1d20+13 (+1 Bless -2 PA) cleave x2 and gets 18."12 [1d20=5]
<Demedais> roll 1d7
06* Hatbot --> "Demedais rolls 1d7 and gets 3."12 [1d7=3]
03* Kotono changes topic to 'The room of dragon terror! | Seira=Bear>Vrock 2>Deme>Claris=Vrock(5 images)>Berjand'
<Kotono> OOC - Attack 2.
<Demedais> roll 1d20+8 (+1 Bless -2 PA) whack?
06* Hatbot --> "Demedais rolls 1d20+8 (+1 Bless -2 PA) whack? and gets 21."12 [1d20=13]
<Demedais> roll 1d6
06* Hatbot --> "Demedais rolls 1d6 and gets 5."12 [1d6=5]
03* Kotono changes topic to 'The room of dragon terror! | Seira=Bear>Vrock 2>Deme>Claris=Vrock(4 images)>Berjand'
<Kotono> Demedais cleaves through half the images, struggling and failing to find the real one as he cuts through illusions! OOC - Claris and this vrock are up now.
03* Kotono changes topic to 'The room of dragon terror! | Seira>Vrock 2>Deme>Claris=Vrock(4 images)>Berjand'
<Kotono> The vrock turns to Demedais with a feral glare! It raises it's mouth up and unleashes a great screetch! OOC - Seira, Deme and Berjand need to make Fort saves.
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 22."12 [1d20=16]
<Demedais> roll 1d20+17 kay
06* Hatbot --> "Demedais rolls 1d20+17 kay and gets 22."12 [1d20=5]
01<Seira> roll 1d20+10
06* Hatbot --> "Seira rolls 1d20+10 and gets 25."12 [1d20=15]
<Kotono> Despite the screetch, the party resists the stunning, overwhelming effects of it! It leaves them a bit dizzy, but otherwise unharmed! Meanwhile, Claris approaches, but still hangs back for now...OOC - Berjand.
<Kotono> Berjand eyes the situation. He takes a long, gulping breath, before charging the vrock in combat with Demedais!
<Kotono> roll 1d20+9 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) and gets 17."12 [1d20=8]
<Kotono> roll 1d5
06* Hatbot --> "Kotono rolls 1d5 and gets 5."12 [1d5=5]
03* Kotono changes topic to 'The room of dragon terror! | Seira>Vrock 2>Deme>Claris=Vrock(3 images)>Berjand'
<Kotono> roll 1d20+9 (-2 PA) cleave
06* Hatbot --> "Kotono rolls 1d20+9 (-2 PA) cleave and gets 13."12 [1d20=4]
<Kotono> roll 1d4
06* Hatbot --> "Kotono rolls 1d4 and gets 4."12 [1d4=4]
03* Kotono changes topic to 'The room of dragon terror! | Seira>Vrock 2>Deme>Claris=Vrock(2 images)>Berjand'
06* Seira maneuvers herself to the vrock's other side, whittling down the images further for Demedais, while helping him bring the creature down.
01<Seira> roll 1d20+8
06* Hatbot --> "Seira rolls 1d20+8 and gets 26."12 [1d20=18]
01<Seira> roll 1d3
06* Hatbot --> "Seira rolls 1d3 and gets 3."12 [1d3=3]
<Kotono> Berjand slices through two more of vrock's illusions, only a few remaining. OOC - But ah yeah, go Seira.
03* Kotono changes topic to 'The room of dragon terror! | Seira>Vrock 2>Deme>Claris=Vrock(1 images)>Berjand'
<Kotono> Seira cuts away another image, only 2 targets left! OOC - Vrock.
<Kotono> The second vrock jigs a little more, before lowering it's head and letting lose another volley of arrows, this one at Berjand!
<Kotono> roll 1d20+13
06* Hatbot --> "Kotono rolls 1d20+13 and gets 24."12 [1d20=11]
<Kotono> roll 1d20+8
06* Hatbot --> "Kotono rolls 1d20+8 and gets 18."12 [1d20=10]
<Kotono> roll 1d20+3
06* Hatbot --> "Kotono rolls 1d20+3 and gets 4."12 [1d20=1]
<Kotono> roll 1d8+7
06* Hatbot --> "Kotono rolls 1d8+7 and gets 10."12 [1d8=3]
<Kotono> One arrow gets him in the arm, but it's not enough to put him down! OOC - Demedais.
06* Demedais nods gratefully to his two companions before unleashing two more slashes, ready to put this demon down!
<Demedais> roll 1d20+13 (+1 Bless +2 Flank -4 PA) bam?
06* Hatbot --> "Demedais rolls 1d20+13 (+1 Bless +2 Flank -4 PA) bam? and gets 15."12 [1d20=2]
<Kotono> OOC - 1d2.
<Demedais> roll 1d2
06* Hatbot --> "Demedais rolls 1d2 and gets 2."12 [1d2=2]
03* Kotono changes topic to 'The room of dragon terror! | Seira>Vrock 2>Deme>Claris=Vrock>Berjand'
<Demedais> roll 1d20+8 (+1 Bless +2 Flank -4 PA) bam!
06* Hatbot --> "Demedais rolls 1d20+8 (+1 Bless +2 Flank -4 PA) bam! and gets 16."12 [1d20=8]
01<Seira> OOC: Where's the cleave?
<Kotono> OOC: Seira's right.
<Demedais> OOC: ...oh, hell. Can I make that? Okay.
<Demedais> roll 1d20+13 (+1 Bless +2 Flank -4 PA) bam cleave-
06* Hatbot --> "Demedais rolls 1d20+13 (+1 Bless +2 Flank -4 PA) bam cleave- and gets 30."12 [1d20=17]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+15+2d6
06* Hatbot --> "Demedais rolls 2d6+15+2d6 and gets 29."12 [2d6=1, 6][2d6=5, 2]
<Kotono> With a final, cleaving thrust Demedais slams into the vrock! It lets out a dying screetch, before falling and melting into a foul puddle of black fluid! OOC - Claris and Vrock are up.
01<Seira> "Would you like to surrender, now?" Seira asks the remaining vrock. "You're ugly as hell but as least you've discovered bathing, unlike the Midboss. We won't kill you if you tell us why you're serving a loser like Irenes."
03* Kotono changes topic to 'The room of dragon terror! | Seira>Vrock 2>Deme>Claris>Berjand'
<Kotono> Claris approaches Berjand, wand coming out. "Surrender or know the wrath of the FAther of Light!" he calls forth, as Berjand's arrow wound mends!
<Kotono> roll 1d8+4
06* Hatbot --> "Kotono rolls 1d8+4 and gets 7."12 [1d8=3]
<Kotono> The vrock jeers, "Come and try! I'll dance on your liver, rip into your eye! Beat it out me if you're so strong!" Meanwhile, Berjand holds back a moment...OOC - Seira.
06* Seira blinks. "Are you retarded? No, wait, don't answer that."
<Demedais> "There's no need to answer that, really." Demedais shakes his head. "Answer's apparent."
01<Seira> OOC: I'm holding to preempt it if it tries something lame like MI
01<Seira> OOC: Or run away
<Kotono> The vrock grins, "Then come and try," it says, as it begins - OOC - SEira, you can take your held action now if you want.
01<Seira> roll 1d20+22 spellcraft, what's he doing?
06* Hatbot --> "Seira rolls 1d20+22 spellcraft, what's he doing? and gets 26."12 [1d20=4]
06* Seira decides to go with magical missiles at the stupid demon.
01<Seira> roll 1d20+10 sr
06* Hatbot --> "Seira rolls 1d20+10 sr and gets 18."12 [1d20=8]
01<Seira> roll 5d4+5
06* Hatbot --> "Seira rolls 5d4+5 and gets 22."12 [5d4=4, 4, 3, 3, 3]
<Kotono> roll 1d20+22 (DC 32.)
06* Hatbot --> "Kotono rolls 1d20+22 (DC 32.) and gets 34."12 [1d20=12]
<Kotono> roll 1d4+4
06* Hatbot --> "Kotono rolls 1d4+4 and gets 7."12 [1d4=3]
<Kotono> The magic missiles fly, slamming into the vrock! But it's concentration holds, the images springing up around it! OOC - Deme.
03* Kotono changes topic to 'The room of dragon terror! | Seira>Vrock 2(7)>Deme>Claris>Berjand'
06* Demedais grunts. "Illusions and deception, but when it comes down to something that actually requires you to fight..." With that, Deme charges in, swinging to try and clear images and pierce the truth of the matter!
<Demedais> roll 1d20+14 (+1 Bless +2 Charge -3 PA)
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Bless +2 Charge -3 PA) and gets 18."12 [1d20=4]
<Kotono> OOC - 1d8, images.
<Demedais> roll 1d8
06* Hatbot --> "Demedais rolls 1d8 and gets 2."12 [1d8=2]
03* Kotono changes topic to 'The room of dragon terror! | Seira>Vrock 2(6)>Deme>Claris>Berjand'
<Kotono> OOC - Cleave.
<Demedais> roll 1d20+14 (+1 Bless +2 Charge -3 PA) cleaving!
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Bless +2 Charge -3 PA) cleaving! and gets 19."12 [1d20=5]
<Demedais> roll 1d7
06* Hatbot --> "Demedais rolls 1d7 and gets 5."12 [1d7=5]
03* Kotono changes topic to 'The room of dragon terror! | Seira>Vrock 2(5)>Deme>Claris>Berjand'
<Kotono> OOC: Cleave 2: UGUU HARDER.
<Demedais> roll 1d20+14 (+1 Bless +2 Charge -3 PA) cleaving x2 because I hate illusions~
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Bless +2 Charge -3 PA) cleaving x2 because I hate illusions~ and gets 30."12 [1d20=16]
<Demedais> roll 1d6 That enough of an uguu?
06* Hatbot --> "Demedais rolls 1d6 That enough of an uguu? and gets 6."12 [1d6=6]
03* Kotono changes topic to 'The room of dragon terror! | Seira>Vrock 2(4)>Deme>Claris>Berjand'
<Kotono> Demedais charges, blade swiping through three of the illusions! It's not all of the foul magic, but it's a good chunk of it! Claris follows, holding back for now...and Berjand goes around to charge and flank the Vrock!
<Kotono> roll 1d20+11 (-2 PA)
06* Hatbot --> "Kotono rolls 1d20+11 (-2 PA) and gets 31."12 [1d20=20]
<Kotono> roll 1d20+11 (-2 PA) crit?!
06* Hatbot --> "Kotono rolls 1d20+11 (-2 PA) crit?! and gets 24."12 [1d20=13]
<Kotono> roll 1d5 this hurts if it's a 1.
06* Hatbot --> "Kotono rolls 1d5 this hurts if it's a 1. and gets 4."12 [1d5=4]
03* Kotono changes topic to 'The room of dragon terror! | Seira>Vrock 2(3)>Deme>Claris>Berjand'
<Kotono> roll 1d20+11 Cleave
06* Hatbot --> "Kotono rolls 1d20+11 Cleave and gets 18."12 [1d20=7]
<Kotono> roll 1d4
06* Hatbot --> "Kotono rolls 1d4 and gets 4."12 [1d4=4]
03* Kotono changes topic to 'The room of dragon terror! | Seira>Vrock 2(2)>Deme>Claris>Berjand'
03* Kotono changes topic to 'The room of dragon terror! | Seira=Vrock 2(2)>Deme>Claris>Berjand'
<Kotono> Two more images are destroyed, one split in half with an unbelieveable thrust! But the mage threat is still safe! OOC - Seira and Mr. Vrock are up.
06* Seira feels she might as well come and help, though she sticks to Demedais's side and doesn't attack.
01<Seira> roll 1d20+8 aid
06* Hatbot --> "Seira rolls 1d20+8 aid and gets 23."12 [1d20=15]
<Kotono> Seira aids as the vrock begins it's rampage! It drops it's bow freely, tearing into all around him!
<Kotono> roll 1d20+15 claw Deme
06* Hatbot --> "Kotono rolls 1d20+15 claw Deme and gets 27."12 [1d20=12]
<Kotono> roll 1d20+15 claw Berjand
06* Hatbot --> "Kotono rolls 1d20+15 claw Berjand and gets 23."12 [1d20=8]
<Kotono> roll 1d20 bite Deme
06* Hatbot --> "Kotono rolls 1d20 bite Deme and gets 17."12 [1d20=17]
<Kotono> OOC +13 for 30.
<Kotono> roll 1d20+13 talons Berjand
06* Hatbot --> "Kotono rolls 1d20+13 talons Berjand and gets 22."12 [1d20=9]
<Kotono> roll 1d20+13 talons Deme
06* Hatbot --> "Kotono rolls 1d20+13 talons Deme and gets 30."12 [1d20=17]
<Kotono> OOC - AC, Deme?
<Demedais> OOC: 32.
<Kotono> roll 2d6+6+1d6+3
06* Hatbot --> "Kotono rolls 2d6+6+1d6+3 and gets 20."12 [2d6=6, 4][1d6=1]
<Kotono> Berjand is torn into as Demedais deflects the blows but stays up! Despite all the vrock's power, the opposition still stands! "Ooooh, strong!" it sings, "C'mon! I'll still feast on your guts!" OOC - Deme.
01<Seira> "Bored now. Die."
<Demedais> "Listen to the lady, for she speaks truth." With that, Deme unleashes a veritable fury of slashes, hoping to catch the real vrock off guard!
<Demedais> roll 1d20+15 (+1 Bless +4 Flank/support -4 PA) roll 1
06* Hatbot --> "Demedais rolls 1d20+15 (+1 Bless +4 Flank/support -4 PA) roll 1 and gets 25."12 [1d20=10]
<Kotono> OOC - 1d3.
<Demedais> roll 1d3
06* Hatbot --> "Demedais rolls 1d3 and gets 2."12 [1d3=2]
03* Kotono changes topic to 'The room of dragon terror! | Seira=Vrock 2(1)>Deme>Claris>Berjand'
<Kotono> OOC - Cleave.
<Demedais> roll 1d20+15 (+1 Bless +4 Flank/support -4 PA) cleave
06* Hatbot --> "Demedais rolls 1d20+15 (+1 Bless +4 Flank/support -4 PA) cleave and gets 27."12 [1d20=12]
<Demedais> roll 1d2
06* Hatbot --> "Demedais rolls 1d2 and gets 1."12 [1d2=1]
<Kotono> OOC - Hit.
<Demedais> roll 2d6+15+2d6
06* Hatbot --> "Demedais rolls 2d6+15+2d6 and gets 35."12 [2d6=6, 4][2d6=4, 6]
<Demedais> roll 1d20+10 (+1 Bless +4 Flank/support -4 PA) Die For Me
06* Hatbot --> "Demedais rolls 1d20+10 (+1 Bless +4 Flank/support -4 PA) Die For Me and gets 29."12 [1d20=19]
<Kotono> OOC - 1d2 and crit check.
01<Seira> OOC: Why 1d2?
01<Seira> OOC: He won't refresh the images until his turn
<Demedais> roll 1d20+10 (+1 Bless +4 Flank/support -4 PA) Die For Me crit checks! Wait, I don't already know which one it is now?
06* Hatbot --> "Demedais rolls 1d20+10 (+1 Bless +4 Flank/support -4 PA) Die For Me crit checks! Wait, I don't already know which one it is now? and gets 24."12 [1d20=14]
<Kotono> OOC: Oh yeah, that's right. Sorry, going on auto pilot due to doing all of this. Anyway, crit.
<Demedais> roll 4d6+30+2d6 wheeee
06* Hatbot --> "Demedais rolls 4d6+30+2d6 wheeee and gets 48."12 [4d6=2, 1, 5, 4][2d6=3, 3]
<Kotono> The vrock is hit directly twice, torn up and brought tothe brink! As it holds on, Claris goes to heal Berjand!
<Kotono> roll 1d8+4
06* Hatbot --> "Kotono rolls 1d8+4 and gets 6."12 [1d8=2]
01<Seira> "You can withdraw, Berjand. He's clearly a goner."
<Kotono> Berjand's injuries mend! He takes this chance to do just that, stepping back and away from the vrock. "I've done enough," he agrees. OOC - Seira.
06* Seira fills the vacancy on the vrock's other side, keeping the pressure up!
01<Seira> roll 1d20+8
06* Hatbot --> "Seira rolls 1d20+8 and gets 9."12 [1d20=1]
<Demedais> "Come on, overgrown chicken. Think you have enough to actually try me?"
<Kotono> Seira tries to do just that as the vrock raises it's head! A massive screetch comes forth! OOC - Fort saves, all.
01<Seira> roll 1d20+10
06* Hatbot --> "Seira rolls 1d20+10 and gets 25."12 [1d20=15]
<Kotono> roll 1d20+6
<Demedais> roll 1d20+17 rightyo
06* Hatbot --> "Kotono rolls 1d20+6 and gets 25."12 [1d20=19]
06* Hatbot --> "Demedais rolls 1d20+17 rightyo and gets 22."12 [1d20=5]
<Kotono> roll 1d20+8
06* Hatbot --> "Kotono rolls 1d20+8 and gets 12."12 [1d20=4]
<Kotono> The screetch echos! Claris is dazed from it, wobbling! OOC - Claris is stunned for this next turna nd misses it. Deme.
06* Demedais sighs. "If you're going to make noise, please do make it in the Abyss, fiend!" With that, one final set of blows to eliminate it here and now!
<Demedais> roll 1d20+14 (+1 Bless +2 Flank -3 PA)
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Bless +2 Flank -3 PA)  and gets 31."12 [1d20=17]
<Kotono> OOC: 1d2.
<Demedais> roll 1d2 image
06* Hatbot --> "Demedais rolls 1d2 image and gets 2."12 [1d2=2]
<Demedais> roll 1d20+14 (+1 Bless +2 Flank -3 PA) cleave
06* Hatbot --> "Demedais rolls 1d20+14 (+1 Bless +2 Flank -3 PA) cleave and gets 24."12 [1d20=10]
03* Kotono changes topic to 'The room of dragon terror! | Seira=Vrock 2>Deme>Claris>Berjand'
<Kotono> OOC - Hit.
<Demedais> roll 2d6+13+2d6
06* Hatbot --> "Demedais rolls 2d6+13+2d6 and gets 30."12 [2d6=5, 1][2d6=5, 6]
<Kotono> With that final blow, the vrock falls! This one melts into a puddle, gone and dead! OOC - Battle's over. Free act. Well done.
06* Demedais looks over the fancy belt and bow, if they're still there. "Magical, Seira?"
06* Seira happily kicks the corpse, before taking anything of value, which is likely only the magical with these creatures.
01<Seira> "Pretty much." She tests the bow.
<Kotono> The belt and bow remain. It's pretty much the only thing that remains. The bow feels light and well made in Seira's hands.
<Kotono> Claris slowly picks himself together, "Two less. How many more between us and Irenes?" At that, he goes to Berjand.
<Kotono> roll 2d8+8
06* Hatbot --> "Kotono rolls 2d8+8 and gets 12."12 [2d8=1, 3]
06* Seira gives Claris Nature's Savant. "Now you have a bow! And a lot, but let's check out the passage I found."
<Kotono> Claris takes the bow, putting his mace away. "Alright," he says.
06* Seira experimentally tries on the sash.
06* Demedais nods slightly, sweeping the belt for chaos before he picks it up and looks -very- carefully ahead for any more lurking demons.
06* Seira nods to herself, and proceeds back to the pool! Her first act, to make sure Lagann is very tightly wrapped and waterproof.
<Kotono> For now, the golden halls of this strange place are quiet. No disturances, only warm, restful feelings compared to the empty wasteland beyond.  Lagann is wrapped without incident.
06* Seira goes into the pool.
06* Demedais looks down. "Should we follow, Seira?"
06* Seira nods. "I won't say it's safe, but someone took great pains preventing others from going there."
<Demedais> "Okay." Demedais nods. "Claris, Berjand, stay behind me? You'll be fine underwater with Seira's water breathing spell on, naturally." And with that he rather ungracefully sinks into the pool.
<Kotono> Claris watches Demedais sink, before doing the same. Berjand is the last, a long look back before following! The pool's water is pleasantly cool, wiping away the sweat of battle. Swimming down the revealed hall, you come to where the ceiling rises and there is indeed a passage here. It's of plainer gray stone, going twenty feet in a narrow, five foot hallway. AT the end is a black door, absorbing all light that comes close to it.
06* Seira checks whether it's magical, then if it's trapped!
01<Seira> roll 1d20+12
06* Hatbot --> "Seira rolls 1d20+12 and gets 16."12 [1d20=4]
01<Seira> "Conjuration, so it could be trapped?" Seira muses out loud. "But I can't see it, so it must be really well done, and probably deadly. Hmm."
06* Seira regrets the bear being unavailable to open the door for her.
<Kotono> "Is it worth the risk? Is this the way to Irenes, or something else, or a trap?" Claris muses.
06* Demedais ponders, before shrugging. "I don't know. Conjuration seems to be what Irenes is good at, so the trap may be his."
01<Seira> "There are several likely explanations," Seira responds. "A trap, but only a really anal-retentive person would make one, and only one like him would fall for it. Something Irenes wishes to keep hidden. And something Irenes couldn't get rid of, so he sealed away to protect himself." Seira shrugs. "I like two of these three options, though I could fall into the first one, which annoys me, thinking about it."
06* Seira tosses a pebble at the door.
<Kotono> The pebble touches the door and vanishes instantly.
06* Demedais shrugs. "It is likely t- ...uh."
06* Seira ties a length of rope to a slightly larger stone, and tosses it at the door, holding onto the other end but not tying it anywhere.
<Demedais> After a long moment, Demedais looks to Seira. "Um. Conjuration can do that?"
01<Seira> "The school covers teleportation."
<Kotono> OOC - Will save, Seira.
<Demedais> "I... see."
01<Seira> roll 1d20+6 what will?
06* Hatbot --> "Seira rolls 1d20+6 what will? and gets 15."12 [1d20=9]
<Kotono> The rock, rope and Seira vanish instantly! OOC - #evil, Seira.
<Demedais> "..." Demedais pauses at this.
<Demedais> "By Helm..."
<Demedais> "Well, that makes things far more interesting. I am... pretty much bound to follow her through. You two... safety in numbers. I would request you come with, as well." Demedais looks to the other two.
<Kotono> "...shit." Berjand swears under his breath, while Claris shakes his head. "Are you certain? Gods only know where she is now. Not that I want to turn away, but..."
<Demedais> "I... am not certain, no." Demedais hesitates, at this. "But... the best chances for my own duty's success lies with her survival - she, along with Alicia, is tied to the events occurring now."
<Kotono> Claris bows his head, "At least...give me a moment to pray to the Father of Light."
06* Demedais nods, sword drawn as he too prays for some sort of guidance.
<Kotono> roll 1d1000
06* Hatbot --> "Kotono rolls 1d1000 and gets 832."12 [1d1000=832]
<Kotono> The prayers take a moment before Claris raises his head, "Alright. If you are certain, let us go."
06* Demedais pauses, for a moment, before pulling rope out of the bag and tying it around his waist, handing an end to one of the other two along with the stake. "Pin it in; if I can grab her and tug on it, I will to have you guys pull me out. Assuming the rope works, that is... not positive it will, but better than nothing."
<Kotono> "The rope she held vanished as well," Berjand adds as he eyes the rope.
06* Demedais makes a face. "I know, but... nyar. I'm looking at this here. We have one portal of black doom, one disappeared group member - one who is kinda needed, here - and one very bad situation since she isn't, you know, coming back out. ... Either she's dying right now, in which case we suffer much the same, she's lost, in which case, ditto, or... argh. It may even just lead to another place in this building, knowing the gnomes... or it could lead somewher
<Kotono> "If it's in the building then, Lathander willing, we'll find her if we go on. If not..." Claris shakes his head. "At least allow me to attempt to discern the nature of this door, then."
02* Demedais (Taishyr@58.194.238.102) Quit (Ping timeout)
03* Taishyr (Taishyr@58.194.238.102) has joined #dunes
<Taishyr> "...or it could lead somewhere far worse. Zdfa."
<Taishyr> "Don't touch it. Do what you can from here, but do not touch it." Demedais says after a long moment.
03* Taishyr is now known as Demedais
<Kotono> Claris nods, casting a simple spell and inspecting...
<Kotono> roll 1d20+11
06* Hatbot --> "Kotono rolls 1d20+11 and gets 23."12 [1d20=12]
<Kotono> Long does Claris work, taking his time as he strains his eyes. But at last he sighs, "Dammit!" he swears aloud. "I can't figure it out. It's beyond my knowledge."
<Demedais> "... by the Hells and the Abyss..." Demedais curses. "...We wait ten minutes. No result, we pull out. I cannot stand doing this, but my duty to Helm overrides the risks, here."
<Kotono> As Demedais begins to wait, the door ripples! Seira appears next to it after a moment, as if expelled out.
01<Seira> "It's a trap," Seira deadpans.
<Demedais> "Seira!" Demedais barks, before looking to the door. "We, uh, noticed. And the fact that you didn't immediately return... what was it?"
<Kotono> "Thank Lathander!" Claris lets loose a long, tense sigh.
01<Seira> "We'll talk later. For now, I need you three to promise me something." Seira looks at them each in turn. "No matter what happens, absolutely anything I say is taken on faith until we've left the Wastes. Trust me on this, and we'll live through to reap our rewards. Swear it on the deity you follow."
06* Demedais pauses at this, looking Seira over critically...
01<Seira> "I've gained knowledge that would make all the difference between success and failure, but I can't explain it all in the time we have. You must be ready to follow my orders without question, however bizarre or dangerous they may seem."
<Demedais> roll 1d20+12 k.
06* Hatbot --> "Demedais rolls 1d20+12 k. and gets 30."12 [1d20=18]
01<Seira> roll 1d20+11
06* Hatbot --> "Seira rolls 1d20+11 and gets 15."12 [1d20=4]
<Kotono> "What knowledge?" Claris asks. "What lay beyond that door?" He eyes it crtically, "I wasn't able to understand it in my own attempts to."
01<Seira> "The knowledge that Irenes is escaping, for one," Seira says in annoyance. "Look, we can either have story time and then loot the empty fortress and go home, or you three could extend the trust you've had for me so far, I should certianly hope, a bit farther. I don't ask for much, and answers won't be long in coming."
06* Demedais inhales slightly. "Until we leave this wasteland, then, I will follow your orders at all points. Not like this is unusual, but... I'm trusting you on this, Seira. By Helm, I swear that I will do as you request. My only request is that you, yourself, keep us out of danger as well as you can."
<Kotono> "By Lathander, then," Claris says, once Deme pledges. Berjand merely nods his head, "I so swear."
<Demedais> "Lead the way, Captain." Demedais nods once.
06* Seira nods. "Alright. Alright... the door is trapped but now I should be able to disable the mechanism. And... I never actually tried this before, but I've been toying with ways of using mage hand for it."
01<Seira> roll 1d20+17 disable device Ranged Legerdemain~
06* Hatbot --> "Seira rolls 1d20+17 disable device Ranged Legerdemain~ and gets 18."12 [1d20=1]
<Kotono> The hand makes a grevious mistake, touching the door. It winks away instantly.
06* Seira sighs, and tries it from closer up. "I did say I was only toying with it," she mutters defensively.
06* Demedais waits patiently.
<Kotono> Seira struggles with the door. With some effort she is able to dislodge it! The black door swings open/! The other side of the doori s plain wood, and inside is a small chamber. Here a glass tube takes up the rear wall, with a slender metal box besides it. Inside this fluid filled tube is a humanoid body - half formed, but the unibrown on the half made body is unmistakeable.
01<Seira> Seira's eyes widen, before she schools her features instantly into bored neutrality. She steps into the door, taking everything in with her mage sight.
<Demedais> "Do...Do I even want to know what that is." Demedais says flatly.
01<Seira> "He's replicating himself magically," Seira responds. "Not a forbidden area, but...."
<Steph> I might have made a terrible mistake

Corwin

01<Seira> [23:09] <Kotono> Seira struggles with the door. With some effort she is able to dislodge it! The black door swings open/! The other side of the doori s plain wood, and inside is a small chamber. Here a glass tube takes up the rear wall, with a slender metal box besides it. Inside this fluid filled tube is a humanoid body - half formed, but the unibrown on the half made body is unmistakeable.
01<Seira> [23:10] <Seira> Seira's eyes widen, before she schools her features instantly into bored neutrality. She steps into the door, taking everything in with her mage sight.
01<Seira> [23:10] <Demedais> "Do...Do I even want to know what that is." Demedais says flatly.
01<Seira> [23:11] <Seira> "He's replicating himself magically," Seira responds. "Not a forbidden area, but...."
<Demedais> [05:05] * Demedais waits patiently.
<Demedais> [05:07] <@Kotono> Seira struggles with the door. With some effort she is able to dislodge it! The black door swings open/! The other side of the doori s plain wood, and inside is a small chamber. Here a glass tube takes up the rear wall, with a slender metal box besides it. Inside this fluid filled tube is a humanoid body - half formed, but the unibrown on the half made body is unmistakeable.
<Demedais> [05:08] <@Seira> Seira's eyes widen, before she schools her features instantly into bored neutrality. She steps into the door, taking everything in with her mage sight.
<Demedais> [05:08] <Demedais> "Do...Do I even want to know what that is." Demedais says flatly.
<Demedais> [05:09] <@Seira> "He's replicating himself magically," Seira responds. "Not a forbidden area, but...."
<Kotono> Claris scowls, his mace in hand. "What are we going to do with it?"
<Demedais> "Do we want swarms of Irenes attacking us? I say we break them. Seira, your command?"
06* Seira studies the equipment. "Give me a moment."
06* Demedais nods.
06* Seira tries to look for records, or a way to turn the device off without destroying it, first and foremost.
<Kotono> The room is pretty basic. There's the metal box by the side, it's top a simple lid.  Beyond that is the glass tube where the clone rests in slumber. OOC - MAking a search check or taking 10/20, Seira?
01<Seira> OOC: Let's all search, I'll take 10 for 23 and others could aid
<Demedais> roll 1d20+1 aid Seira here I go.
06* Hatbot --> "Demedais rolls 1d20+1 aid Seira here I go. and gets 21."12 [1d20=20]
<Kotono> roll 1d20+1
06* Hatbot --> "Kotono rolls 1d20+1 and gets 20."12 [1d20=19]
<Kotono> roll 1d20+1
06* Hatbot --> "Kotono rolls 1d20+1 and gets 7."12 [1d20=6]
06* Seira inspects the box next. There are no magical traps, so whatever it is would be mundane, clearly.
<Kotono> The room is searched. The tube seems to be standalone, there's nothing that really connects to it. On checking the box, Seira finds it isn't trapped.
06* Seira opens it!
<Kotono> The box is lined with soft cloth. INside lies a slender, long yellow stick, carved with little symbols. Besides it are two glass bottles, and tucked under it are is a longish scroll.
06* Seira examines the scroll first.
<Kotono> The scroll looks to have arcane spells enscribed into it. As the party watches, Berjand glances backto the door, a distinctly uncomfortable look on his face.
01<Seira> "What's wrong?" Seira asks, putting the box's contents away into her pack.
06* Demedais looks to Berjand, then to the door very carefully. "You alright?"
<Kotono> "That door makes my flesh crawl," Berjand says, and then, "Not like that isn't also something almost everything else here does."
01<Seira> "Alright. Demedais, let's smash the tube. Then, we'll go and kill Irenes. Simple, yet effective!"
<Demedais> "Smashing? Can do. You guys stand back, just in case, mm?" Waiting until they stand back, Demedais throws one mighty swing against the tube!
<Kotono> OOC - Roll damage for me?
06* Seira stands well back and away from door and tube alike.
<Kotono> Claris joins Seira well back, watching critically.
<Demedais> roll 2d6+25 (I presume it's not an evil tube of glass.)
06* Hatbot --> "Demedais rolls 2d6+25 (I presume it's not an evil tube of glass.) and gets 33."12 [2d6=3, 5]
03* Sierra_Busy is now known as Sierra_Mikain
<Kotono> Berjand steps back a little more, almost to the door. As he does, the tube shatters! Glass rains down, followed by a small wave of fluids! The body inside seems to shrivel when exposed to the air, turning a putrid green.
01<Seira> "Destroy the body, just in case," Seira requests.
06* Demedais nods once and slices it open without looking at it. "Let's go and find him."
<Kotono> The body barely resists the blade, cut open like a sack of rotted meat. Claris turns away as well, his step quick.
06* Seira is all too happy to lead the way back.
<Kotono> The swim back to the golden, overgrown halls is withoutincident. Here you find the way deeper in waiting, bathed in sunlight and beautiful greenery. You go through the next hall and another, the third filled with flowers. Here life blooms plentiful, the water pools covered with floating lilypads. At the end of this hall, the way ahead diverges thrice. Ahead, another arch leads along to much of the same. To the right, an arch leads to what loo
<Kotono> To the right, an arch leads to what looks to be a grassy area. Small waterfalls cascade up and down the walls. (More)
<Kotono> These waterfalls often work with or ignore gravity, making tiny rivers that score the golden ground like a thousand cuts. To the left is an arch as well, leading to what looks like a stairway going deeper into the earth.
06* Seira flips a coin twice.
<Kotono> Clairs raises an eyebrow at Seira. "Aren't there better ways to choose?" he asks.
01<Seira> "Let's go right," she suggests. "I see no way of determining the best path accurately, but if you have one...?"
<Kotono> "No, not particularly," Claris relents. "I don't have th eproper spells for pathfinding today. I'm geared for battles and war, not for navigation."
06* Seira nods. "If it seems like a trap, we'll pull back."
06* Demedais looks as far as he can ahead, trying to see if any demons bar the road.
<Kotono> Berjand takes a moment to watch the lilypad covered waters move. He keeps a watch out as well. OOC - Spot check, Deme.
<Demedais> roll 1d20+9 woospot
06* Hatbot --> "Demedais rolls 1d20+9 woospot and gets 16."12 [1d20=7]
06* Seira walks to the grassy area.
06* Demedais shrugs. "Right it is, then."
<Kotono> The party continues in to the right. This hall is expansive and long. Here water flows in it's own directions, often creating beautiful designs in the air. Rainbows add to it in the right places, adding splashes of color.  (More)
<Kotono> Farther ahead lies a circle. This circle is made of ten statues, each of a knight with a heavy mace in hand and standing virgil. They are centered around a simple golden leaf that rests on the ground in the center.
01<Seira> "The defenses, I gather," Seira murmurs.
<Kotono> Past this it appears to be a simple dead end.
<Demedais> "Indeed, but is it defending Irenes or another trap?" Demedais muses.
06* Seira frowns. "I would prefer to deal with it now, since if Irenes can control them from afar, he could use them to pin us down later. Then again, are you confident in being able to deal with them?"
<Demedais> "Fairly confident. But it looks like it may simply be a trap around that leaf thing." Demedais thinks. "Probably can't grab it from here, can you?"
01<Seira> "Doing that would trigger it. Well, I suppose I'll try." Seira approaches the statues, intent on darting past them and grabbing the leaf before tumbling past the statues back and towards Demedais.
<Demedais> "If it'll trigger it, then don't worry!" Demedais yells before she gets too far.
01<Seira> roll 1d20+22
06* Hatbot --> "Seira rolls 1d20+22 and gets 25."12 [1d20=3]
06* Seira pauses
01<Seira> "Okay. Let's try the middle path, then?
01<Seira> "
<Demedais> "Alright. We can try this if we get stuck, but we've lost little time looking in here. If it seems needed, we can return for it."
06* Seira nods, and leads the way back to the intersection, then on the middlemost path.
<Kotono> The middle path continues on. Another hall of splendor, the arches coming to an end two hundred feet down. Instead there is a golden door surrounded by vines and flowers. (More)
<Demedais> roll 1d20+9 kayo
06* Hatbot --> "Demedais rolls 1d20+9 kayo and gets 12."12 [1d20=3]
<Kotono> roll 1d20+5
06* Hatbot --> "Kotono rolls 1d20+5 and gets 20."12 [1d20=15]
01<Seira> roll 1d20+2
06* Hatbot --> "Seira rolls 1d20+2 and gets 11."12 [1d20=9]
03* Sierra_Mikain is now known as Sierra_Out
<Kotono> The door is plain enough, a pull ring and no other decorations. As you approach it, Claris stops. He bows his head a moment, and in a whisper, "It's another vrock. It's moving about twenty feet away, hiding in the vines."
01<Seira> "Point me towards it," Seira requests.
06* Demedais looks away from the vines. "As soon as you point, I'll lunge to attack, alright?"
01<Seira> "No," Seira tells him quietly. "Wait on me, please."
<Demedais> "...Okay." he whispers, a bit confused.
<Kotono> Claris looks up, as if to stretch his neck. AS he does, he glances towards the left, about twenty feet away.
07* Ginrai is on IRC (Ginrai)
06* Seira walks left steadily, in the indicated direction. "Where is Irenes," she asks loudly.
06* Demedais blinks at this.
06* Seira nods to herself, and moves towards the door, examining it.
01<Seira> roll 1d20+13 traps
06* Hatbot --> "Seira rolls 1d20+13 traps and gets 30."12 [1d20=17]
06* Demedais gazes steadily at Seira, then at where the vrock should be, then at Seira again.
<Kotono> "Seira?" Claris asks at last.
<Demedais> roll 1d20+9 what?
06* Hatbot --> "Demedais rolls 1d20+9 what? and gets 19."12 [1d20=10]
01<Seira> "It's not trapped," she tells them, opening it. "I think he's past this."
<Demedais> "It disappeared. I think." Demedais cranes his neck at the vines, before looking to Seira and moving up.
01<Seira> "The demons are jumping a sinking ship," Seira informs the others, still working on getting the door opened.
<Kotono> Berjand eyes the vines as well, his scythe out nonetheless. Past the door is a long plain stone hall, gray and uninteresting. "Did slaying the others intimidate the rest?" This hall goes about 50 feet, then leads to a few stairs going down a bit, then another hall only glimpsed.
<Demedais> "I... see." Demedais says. "Except not, but I'll go with this for now." Demedais waves Claris and Berjand past as he eyes where the vrock was, before following himself.
<Kotono> The hallway is walked down, the stairs traversed. Down here the stones are blue, brighter blue pentagrams and circles over the walls. Ahead is another door, this one made of steel. Two vrock stand outside of it, watching as the party approaches.
01<Seira> "Irenes is past this door?"
<Kotono> Claris stops his step, withdrawing his holy symbol.
06* Demedais has his sword out. "Your command, Seira?"
01<Seira> "Clear out or die, just as long as you get back to the Abyss," Seira tells the demons. "Your choice, please make it quickly."
<Kotono> The two vrock look to Seira, before in squawking Common, "He is close," the one says, the two starting to walk away, coming towards you with no threatening motions.
06* Seira nods curtly. "Let's go," she tells the others, and heads towards the door past the vrocks.
01<Seira> roll 1d20+13 traps again
06* Hatbot --> "Seira rolls 1d20+13 traps again and gets 14."12 [1d20=1]
06* Seira doesn't waste much time in opening it.
<Kotono> Claris stares as the two horrors walk by, "I never thought demons would be so-" Unfortunately, that's when Seira opens the door. (More.)
<Kotono> As the door opens, the symbols and pentagrams on the walls come alive! From each of them lines of lighting come, making a deadly web of electricity! It arches around, voltage flying! OOC - Ref saves, all.
<Kotono> roll 1d20+4
06* Hatbot --> "Kotono rolls 1d20+4 and gets 10."12 [1d20=6]
<Demedais> roll 1d20+7 oh hell, this cannot end good for the non-Seira members of the team.
06* Hatbot --> "Demedais rolls 1d20+7 oh hell, this cannot end good for the non-Seira members of the team. and gets 23."12 [1d20=16]
<Kotono> roll 1d20+7
06* Hatbot --> "Kotono rolls 1d20+7 and gets 23."12 [1d20=16]
01<Seira> roll 1d20+13
06* Hatbot --> "Seira rolls 1d20+13 and gets 22."12 [1d20=9]
<Kotono> roll 9d6
06* Hatbot --> "Kotono rolls 9d6 and gets 33."12 [9d6=5, 3, 2, 5, 2, 4, 6, 3, 3]
<Kotono> The symbols along the hallway erupt! The entire place is turned into a weave of lighting, scorching and shocking! It lasts for several seconds, quick movements by Demedais and Claris saving them from greater pain! Seira is able to weave between three strands and stay unhurt, while Berjand is caught in one! It then fades, smoke rising from the scorched forms of the characters! (Seira saved and evaded. Deme and Claris take half. Berjand takes f
<Kotono> Berjand takes full.)
01<Seira> "Let's get out of this trap and recover," Seira suggests, wincing. "I didn't think there would be something to catch people hanging back enough."
<Kotono> The door has opened. Ahead are is a blue room - it looks like some sort of strange room. There is a stone slab in the center, as well as designs written all over. The room is dark, save for a sh aft of light that shines down on the slab. The writings enaminate a faint blu elight to all.
<Demedais> "Claris, heal Berjand and yourself as quickly as you can with the wand? I'll cover myself." Demedais relays, using three wand charges to recover himself quickly.
<Kotono> Berjand falls to his knees, shaking all over and burnt!
<Demedais> roll 3d8+3
06* Hatbot --> "Demedais rolls 3d8+3 and gets 20."12 [3d8=5, 5, 7]
<Kotono> "Right," Claris says after he stops shaking, moving swift!
<Kotono> roll 4d8+16
06* Hatbot --> "Kotono rolls 4d8+16 and gets 40."12 [4d8=1, 7, 8, 8]
06* Seira looks at the writings, trying to see whether she can decypher them.
<Kotono> The wounds are swiftly healed, as Claris turns the wand on himself. OOC - K:A, Seira.
<Kotono> roll 3d8+12
06* Hatbot --> "Kotono rolls 3d8+12 and gets 22."12 [3d8=2, 7, 1]
01<Seira> roll 1d20+18
06* Hatbot --> "Seira rolls 1d20+18 and gets 21."12 [1d20=3]
06* Seira looks for a way beyond.
<Kotono> There is a door on the far end of the chamber. You'd have to go inside to really get a look at it.
01<Seira> "It's an illusion," she declares. "Demedais, can you see past it?"
06* Demedais looks to Berjand and Claris, before hearing Seira and looking intently at the chamber...
01<Seira> roll 1d20+6 will
06* Hatbot --> "Seira rolls 1d20+6 will and gets 15."12 [1d20=9]
<Demedais> roll 1d20+11 die for me, Hatbot~
06* Hatbot --> "Demedais rolls 1d20+11 die for me, Hatbot~ and gets 13."12 [1d20=2]
<Kotono> roll 1d20+11
06* Hatbot --> "Kotono rolls 1d20+11 and gets 31."12 [1d20=20]
<Kotono> roll 1d20+3
06* Hatbot --> "Kotono rolls 1d20+3 and gets 15."12 [1d20=12]
06* Demedais stares, but shakes his head after a moment. "No, irritably."
<Kotono> "..." Claris stares, then a moment, "BACK! NOW!" he calls.
06* Seira doesn't question, getting back!
<Kotono> OOC - Ref save, Seira.
06* Demedais steps back with Claris and Berjand, gesturing Berjand farther down the hallway as he looks on!
01<Seira> roll 1d20+13
06* Hatbot --> "Seira rolls 1d20+13 and gets 25."12 [1d20=12]
<Kotono> At the very last moment Seira hears this, just enough time to attempt a blind reaction! It's just enough in just the right spot, for she falls back before massive blasts of cold turn where she was into an icy patch! At this, the illusion around the room seems to wither, shake and crumple away. What lies ahead is...(More)
<Kotono> It's a beautiful golden room. It's a meeting hall of sorts, an ancient table of blue stone in the center.  Doors dot the walls ahead, but what lies here is Irenes! He stands behind the long table, the room fourty feet wide and sixty deep.  The stable is thirty feet away and ten feet wide, and long enough to only leave tne feet on either side of it to pass.  Behind Irenes is an elf - his face is white as wax, simple black robes and a circlet w
<Kotono> circlet with a large black jewel on his forehead.  Irenes holds up a staff in his hand, glaring at Seira. "You've chased me this far?" he asks aloud.  (More)
<Kotono> "You've subverted my demons! You've survived the waste!" Irenes growls low, dangerous. "You should have died months ago, you frusturating maggot!  Were I not so foolishly merciful as to think you were nothing but guardsmen not worthy of my attentions at the time..."
01<Seira> "Claris, seal Irenes's movements. Demedais, sunder that circlet at all costs," Seira says quickly, gathering her magic. "There will be no surrender, no retreat!" she calls angrily to Irenes. "You enslaved my father! Prepare to DIE!"
<Kotono> "Irenes! You raised your hand against servants of the light and consorted with demons! Your life is forfiet so that your soul will plummet into the Abyss!" With his glowing symbol of Lathander in hand, "The judgment of the dawn is on you!"
<Kotono> Berjand simply withdraws his scythe, looking on. "One more and it's over," he murmurs.
<Demedais> "Got it!" Demedais growls, leaping into action without any hesitation, aiming for the metal part of the circlet!
<Kotono> OOC - Initiative, then.
01<Seira> roll 1d20+5
06* Hatbot --> "Seira rolls 1d20+5 and gets 10."12 [1d20=5]
<Demedais> roll 1d20+1 die circlet die!
06* Hatbot --> "Demedais rolls 1d20+1 die circlet die! and gets 18."12 [1d20=17]
<Kotono> roll 1d20+2
06* Hatbot --> "Kotono rolls 1d20+2 and gets 9."12 [1d20=7]
<Kotono> roll 1d20+3
06* Hatbot --> "Kotono rolls 1d20+3 and gets 7."12 [1d20=4]
<Kotono> roll 1d20+6
06* Hatbot --> "Kotono rolls 1d20+6 and gets 13."12 [1d20=7]
<Kotono> roll 1d20+5
06* Hatbot --> "Kotono rolls 1d20+5 and gets 23."12 [1d20=18]
03* Kotono changes topic to 'The room of dragon terror! | Saul>Demedais>Irenes>Seira>Claris>Berjand'
03* Seira changes topic to 'The room of VENGEANCE! | Saul>Demedais>Irenes>Seira>Claris>Berjand'
<Kotono> Saul's motions are mechanical, slow. He seems to take no speed with what he does, yet he acts with a swiftness that beats out all others. "The destruction of a mind," he intones blandly, not a shred of color within him. Just like a robot, as he stiffly points at Berjand! "Shatter into imbicility!"
<Kotono> roll 1d20+3
06* Hatbot --> "Kotono rolls 1d20+3 and gets 17."12 [1d20=14]
<Kotono> Berjand simply stops. H is eyes go blank, mouth agape. He looks on in completey emptiness, like an animal! OOC - Demedais.
01<Seira> "I can fix that!" Seira snarls. "Just stop the old man and kill Irenes, and I'll do it!"
<Kotono> "Kill me? I'm not going to die yet," Irenes' unibrow quivers as he speaks, "You've doomed yourself! You'll die at your father's own hand!"
06* Demedais does not hesitate in trying to leap over the table to smash the circlet off Saul's face!
<Demedais> roll 1d20+4 let's rock, circlet boy
06* Hatbot --> "Demedais rolls 1d20+4 let's rock, circlet boy and gets 20."12 [1d20=16]
<Kotono> Sprinting, Demedais makes a monstrous leap! He clears the table and rattles massively as he lands! He made the jump!
06* Demedais then spins his blade upward, hoping to destroy the circlet in one massive swing!
<Kotono> OOC: Okay, moment.
<Kotono> OOC: Okay, attack roll.
<Demedais> roll 1d20+10 (+1 Haste -5 PA) c'mooooon
06* Hatbot --> "Demedais rolls 1d20+10 (+1 Haste -5 PA) c'mooooon and gets 26."12 [1d20=16]
<Kotono> OOC - ...hit.
<Demedais> roll 2d6+17 (evil circlet?!)
06* Hatbot --> "Demedais rolls 2d6+17 (evil circlet?!) and gets 25."12 [2d6=2, 6]
<Kotono> The blow is massive, cracks running all over the jewel in the center of the circlet, but it's still intact!  With quivering rage Irenes looks to them, "I care not what happens to your father," he snarls, but turns to Demedais, "Captivations of the greatest temptations, give into your nature!" His words are directed against Demedais, as...!
<Kotono> roll 1d20+13
06* Hatbot --> "Kotono rolls 1d20+13 and gets 22."12 [1d20=9]
<Kotono> OOC - Will save, Deme.
<Demedais> roll 1d20+16 no thanks, I'm not into unibrow freaks
06* Hatbot --> "Demedais rolls 1d20+16 no thanks, I'm not into unibrow freaks and gets 17."12 [1d20=1]
<Kotono> Demedais seems to slow, hesitate, as...OOC - Claris.
01<Seira> OOC: Not me/
<Kotono> OOC - Oh, sorry, skipped your namesomehow. Go, Seira.
01<Seira> OOC: Waitwaitwait
06* Seira growls. "New plan, Claris. I'll do something about Irenes, you just summon the biggest, meanest griffon you can and have it target Saul's circlet or grapple him." And with an eerie smile, she turns to glare at Irenes, approaching him slowly around the table. "You enslaved Demedais. Prepare to die," she intones, throwing a lance of ice into the unibrowed mage!
01<Seira> roll 1d20+15 ranged attack
06* Hatbot --> "Seira rolls 1d20+15 ranged attack and gets 34."12 [1d20=19]
<Kotono> OOC - Ow. Hit.
01<Seira> roll 6d6
06* Hatbot --> "Seira rolls 6d6 and gets 22."12 [6d6=2, 5, 5, 2, 6, 2]
01<Seira> OOC: Fort, dc 24
<Kotono> roll 1d20+7
06* Hatbot --> "Kotono rolls 1d20+7 and gets 16."12 [1d20=9]
01<Seira> roll 1d4
06* Hatbot --> "Seira rolls 1d4 and gets 4."12 [1d4=4]
<Kotono> Irenes staggers back with the spear of ice into him, gasping! He seems to be staggered by it, stunned! OOC - Claris is up.
<Kotono> "Right!" Claris calls, as...a great golden griffon appears! It follows it's command, wings beating near the ceiling as it goes for Saul!
<Kotono> roll 1d20+15
06* Hatbot --> "Kotono rolls 1d20+15 and gets 27."12 [1d20=12]
<Kotono> OOC: Oh wait, melee touch first.
<Kotono> roll 1d20+10 melee touch
06* Hatbot --> "Kotono rolls 1d20+10 melee touch and gets 17."12 [1d20=7]
<Kotono> roll 1d20+9
06* Hatbot --> "Kotono rolls 1d20+9 and gets 16."12 [1d20=7]
<Kotono> The griffon entangles with Saul, holding him tight! Meanwhile, Berjand looks on dumbly, dazed and unacting! Meanwhile, you hear a few words, "Break...embrace of the flames...' but any spell coming is pinned and held fast!OOC - Deme.
06* Demedais stands in front of Saul and the griffon grappling. And does nothing else.
<Kotono> Irenes groans, stunned! OOC - Seira.
01<Seira> "Fire, consume the vile thing!" Seira calls out, summoning a fireball of abnormal strength upon Irenes. Even in her rage, she takes care that it doesn't harm her brainwashed ally or the old man, but that is all she can do as she watches the evil mage burn!
01<Seira> roll 10d6+3d6 spell fireball
06* Hatbot --> "Seira rolls 10d6+3d6 spell fireball and gets 59."12 [10d6=6, 6, 1, 5, 5, 5, 4, 4, 6, 1][3d6=5, 6, 5]
<Kotono> The fireball erupts with power, devastating the stunned wizard! HIs robes catch aflame, as does his unibrow! He screams, a gurgling sound as he collapses under the mammoth fires of Seira!
<Kotono> OOC - Free actions for the moment, since there's no active hostile that can do much.
01<Seira> "Claris, use the circle against evil on yourself and move closer to Demedais," Seira instructs, even as she thinks to Lagann, 'Help me get the circlet off the old man's head!'
06* Demedais blinks, before spinning to Irenes. "You blasted littl- oh, hey, he's dead." With that resolved, he turns to Saul and the griffon!
<Kotono> AS Irenes lies there, there is a moment of silence around him. Then the ground underneath crackles into fire, consuming him! The stench of sweet tinted brimstone fills the room, a distant laughing heard.
06* Demedais blinks, and then turns back. Then to Seira.
<Demedais> "...I'll have you explain some of this later."
<Kotono> "It's ov-" Claris winces at that, "Take him, demon," he murmurs, going over to Demedais. Meanwhile, the griffon continues to hold Saul.
01<Seira> "He really shouldn't have made that pact with a balor and then crossed me," Seira tells Demedais with a snort. "Dominate the old man, would he? May his suffering be eternal for his misdeeds."
<Demedais> With that, Demedais moves to try and get the circlet off Saul by nudging it off with the pommel of his blade.
<Kotono> Calling on Lagann, the circlet is slowly removed from Saul's head! The moment it is, Saul collapses utterly onto the griffon, offering no resistance. Demedais catches the edge of the circlet as well, as the cracked, nearly broken thing flies to Seira. Fast.
<Kotono> Berjand just stands there, staring.
06* Seira ducks underneath it, mentally telling Lagann to stop.
06* Demedais then looks to Berjand and balks. "What happened to him?"
01<Seira> "Feeblemind. A healing spell fixes it, but first we need to check on my dad. We might need our scroll on him, and he'll surely be able to cast it on Berjand in turn."
06* Demedais nods after a moment and turns to Saul, infusing him with a bit of his lay on hands to try and rejuvenate him!
01<Seira> "Actually. Can you just knock him out, please?" Seira requests, wincing. "I'm not too certain about what happens to him once he's freed of the command of the circlet, only that letting him stay under it is a fate worse than death."
<Demedais> "Can he cast spells if his hands are bound?" Demedais inquires.
01<Seira> "Of course!" Seira exclaims. "Don't underestimate him! It would be best if Claris had a chance to rest and consult Lathander, while we bind him, gag him and preferably make him unconscious before actually trying to help him."
<Demedais> "Gotcha." Demedais nods bemusedly, before looking to Seira. "Are we resting here before clearing this place out?"
06* Demedais bonks Saul on the head with a gauntleted fist to knock him out as he talks.
01<Seira> "Not certain if in this room, here, but definitely this fortress, here," she agrees. "It will clearly become my new base of operations one day, once the land has been restored."
<Demedais> "Is this at all related to that door?" Demedais says, standing and looking to Seira.
01<Seira> "Hmm? No, I just like this place. We can burn the door."
<Kotono> Knocking out Saul in this state is a double negative, as he's already limpid. Claris is attenting to Berjand, looking him over.
06* Demedais nods slightly. "He's out right now."
01<Seira> "We need to wait a bit and study dad's condition," Seira tells Claris. "If he is beyond our help at present, we'll use the Heal scroll on Berjand tomorrow."
06* Demedais nods.
01<Seira> roll 1d4
06* Hatbot --> "Seira rolls 1d4 and gets 3."12 [1d4=3]
<Demedais> roll 1d10+3 'k
06* Hatbot --> "Demedais rolls 1d10+3 'k and gets 9."12 [1d10=6]
<Kotono> roll 1d8
06* Hatbot --> "Kotono rolls 1d8 and gets 2."12 [1d8=2]
<Steph> I might have made a terrible mistake

Corwin

#14
[19:02] <Great_Ko_Swarm> ---
[19:03] <Great_Ko_Swarm> Saul rests through the night, often in a deep sleep. HIs color is all wrong, like wax, in stark contrast to his clothing. Come morningtime he at last stirs, Demedais and Claris leaving the room to give the two privacy. "Ummm..." he murmurs as his eyes slowly open.
01[19:05] <Seira> "Hey! Sleep well, old man?" Seira asks him, perched precariously on the table.
[19:06] <Great_Ko_Swarm> Saul coughs several times, his body curling. As it does, you notice he's lost weight. A lot of it, more like a rail than a well kept elf. He does sit up, "Seira?" he says in a dull sort of half wonder, before blinking it away. "What's going on here?"
01[19:08] <Seira> "I've been doing my best to save you," she informs him. "Really, was that why you left? To become some loser mage's spell puppet?"
[19:08] <Great_Ko_Swarm> At that, a scowl comes over Saul's face. "Oh yes, I remember now. That-" He clears his face up, "Then I assume Irenes is dealt with?"
01[19:09] <Seira> "Oh yes!" Seira tells him happily. "I set him on fire until he died from it!" She suddenly looks contrite. "Sorry I didn't save you any, old man, but he made me really angry with his mind-controlling ways."
[19:11] <Great_Ko_Swarm> "It's acceptable if you did it that way," He does smile back at that, "He had it coming. Now then, what's going on? I remember fighting Irenes, then the rest is a dull blur. Where are we?"
01[19:11] <Seira> "A better question is WHEN are we," Seira says, frowning now as she gives him the date. "What's the last... year, I guess, that you remember?"
[19:13] <Great_Ko_Swarm> At that, Saul looks at Seira. "It hasn't been that long, has it? Does the God-King still sleep? You don't look that much older...though you do seem to have gotten an unusual case of dragon affliction." HIs eyes do narrow at that, "How long have you been in the Crimson Guard now? I had just begun to hear the stories."
01[19:15] <Seira> Her eyes narrow in turn. "So, like, you HAVE been keeping tabs on me all these years, but never got a chance to write or say hello?" Seira points at herself. "See this? It is my unhappy face."
[19:16] <Great_Ko_Swarm> "See this?" Saul points at his pale, lean face. "It's my 'I'm suffering because I'm living a hard, painful life so my daughter can live in luxury and away from the bigger events of the world' face." He does sit up straight at these words, "I assume if you've made it this far you have a fair bit of knowledge about what's going on."
01[19:18] <Seira> "What is this luxury you speak of?" Seira scowls. "Whatever. What I have -- all I have -- I got myself, no thanks to your no doubt cunning plan. So, while I'm as angry now as I've ever been outside of combat," Seira says calmly, "I can't quite discard you as an ally. Would you join forces with us, against threats from within and without?"
[19:19] <Great_Ko_Swarm> At that, Saul shakes his head. "You have too much of me and not enough of your mother in you," he comments, a hint of sadness. "Of course I will. You're still my daughter."
06[19:21] * Seira nods. "So tell me about her. I've been meaning to ask Celebrimbor ever since I had to pay for a magic-induced vision just to see her face, since it's not like anyone was around to tell me about her or show me her portrait. Now, I won't have to commute to Pallanth!"
02[19:26] * Great_Ko_Swarm (~dunefar@ip70-177-232-165.hr.hr.cox.net) Quit (Ping timeout)
03[19:37] * Great_Ko_Swarm (~dunefar@ip70-177-232-165.hr.hr.cox.net) has joined #dunes
03[19:39] * Great_Ko_Swarm is now known as Kotono
03[19:39] * ChanServ sets mode: +qo Kotono Kotono
06[19:39] * Seira nods. "So tell me about her. I've been meaning to ask Celebrimbor ever since I had to pay for a magic-induced vision just to see her face, since it's not like anyone was around to tell me about her or show me her portrait. Now, I won't have to commute to Pallanth!"
[19:41] <Kotono> "You've been in contact with Celebrimbor? You have been busy," Saul notes. "Very well. Your mother...do you even know her name?"
03[19:41] * Alicia (WinNT@user-54411c51.l5.c4.dsl.pol.co.uk) has joined #dunes
03[19:41] * Alicia is now known as Ebiris
03[19:41] * ChanServ sets mode: +ao Ebiris Ebiris
01[19:42] <Seira> "Yes to being busy. No... to the name." Despite herself, she cannot help but sound eager.
[19:45] <Kotono> "Jeanne. It's a human name. She wasn't much to the eye at first. She was a young tavern girl in one of a thousand villages I passed through. It wasn't even anything unusual to make small conversation with her while I waited for my meal. This small village was poor, so I had no illusions of making worthwhile money. All I sought was a bit of rest before my next day. The next week was heavy rains, enough to keep me lingering by the warm hearth o
[19:45] <Kotono>  warm hearth of that tavern. " (More.)
[19:48] <Kotono> "We spent that week talking, for there was little better to do. We talked - myself at first, the normal tales of faraway places and travels used when nothing but time needs to be passed. I'd done it a thousand times before. But..." AT this, Saul smiles. "There's really nothing fancy about it. We fell in love, we clicked. That week began withs uch tales and ended with us locked in day long conversations. What lay in that simple peasant girl wa
[19:48] <Kotono> What lay in that simple peasant girl was an amazing mind and glorious spirit. She deserved far better than a life of hard work and poverty."
06[19:49] * Seira nods. "I guess I'm more like you than you thought," she says, somewhat amused. But that doesn't keep, and she asks, "Why did she have to die?"
[19:51] <Kotono> "I don't know." Saul's voice becomes far more reflective on that. "I had the magic to mend most illnesses in a few moments of prayer. But none of it would work in the end. Even when I prayed for the power to bring her back..." At this, Saul casts his gaze away. "Over that time, I began to question why. My studies lead me to question why - why not? Even the handful of us in the world that master magic cannot bridge the gap between life and dea
[19:52] <Kotono> gap between life and death." (More)
[19:53] <Kotono> "My studies showed that in ancient ages resurrection was not so difficult. Were I born af ew millenia ago, it would be trivial for me to restore her. I dug at that, searching for an answer. Why did the Gods take this from us? As I watched you begin to grow up, I found the answers in the past...and what lead me away from you."
01[19:55] <Seira> "Do you still want to bring her back?" Seira asks him directly. "If she wants to, that is."
[19:57] <Kotono> "Now? Perhaps. I know not enough of the world and what I missed. Seira, did Irenes possess anything known as the Resorts?" At this, he looks keen at her. "Tell me now. Are things still the same, or have any of the forces buckling in the shadows succeeded?"
01[19:59] <Seira> "We possess two, and know the direct location of two more," Seira says evenly. "Irenes, however... if he had one, we didn't chance upon it yet. We still might, once we explore this entire fortress, however." She frowns. "We also broke two of the divine seals on the God-King, though I'm not sure which shadowy forces you refer to. There literally are too many to specify."
[20:01] <Kotono> At that, Saul smiles. It's a slightly twisted one. "You see what I've been seeing. Then if you have two yourself, you're surely at least in contention. With Irenes crushed, another force is removed from the field, too."
01[20:03] <Seira> "What is this contention you speak of?" she asks with a snort. "We're the ones who are going to do this thing and win."
[20:04] <Kotono> "Heh..." Saul looks on at Seira, "Is there food? Talk of victory makes me hungry. Also, who are your allies? I believe I saw them in passing as I stirred?"
01[20:04] <Seira> "Sure, I think they have something," Seira says, waving in the general direction of the corridor. "Go and ask them? Beware the traps!"
[20:05] <Kotono> "Seira, could you call them? I feel somewhat weak still." He looks towards the ajar door, "Let alone to risk traps."
01[20:06] <Seira> "Fine, fine, whatever. If you teleport away I'll never forgive you, and good luck getting me to rescue you again," she mutters, heading outside before pausing and looking for a spot she won't be seen by anyone.

---

[19:05] <Great_Ko_Swarm> As Saul awakens, the two loose wheels leave to the blue hallway. It's restlessly peaceful here, a garden behind you and so much more ahead as daughter andf ather reunite. "At least it's done, thank Lathander." Claris opines as the two head back out. He warily eyes the walls, the door left well ajar.
03[19:07] * Great_Ko_Swarm sets mode: +v Demedais
[19:07] <Demedais> "...At least, it seems to be." Demedais muses, before turning to Claris, stony-faced. "Can you prepare multiple uses of Detect Evil for when we scour this place? I have... a specific request for use, on one of them."
[19:08] <Great_Ko_Swarm> "I prepared a few, in case demons remain," Claris walks away from the door. "Do you suspect any remain?"
06[19:09] * Demedais walks a fair bit away from the door as well. "It would not hurt to be careful. But the first person I desire checked is Seira."
[19:09] <Great_Ko_Swarm> Claris stops, blinking a few times. "...Seira?"
[19:11] <Demedais> "You mean I shouldn't be suspicious of the person who not only manages to get teleported through a pitch-black door, but come out and suddenly demons seem to obey her?" Demedais says rhetorically, leaning on a nearby wall. "Either she managed to thrash a very powerful demon or she got affected by some sort of... compulsion, I feel. And since she came back relatively unharmed... well, she's good but not that good. Yet."
[19:12] <Great_Ko_Swarm> "It's a serious thing to accuse of, especially someone we fought with," Claris's face is stony, but it yields as he listens. As Demedais leans on the wall, he feels an electric current run through his body. Not painful, but just jarring. "But...I admit, the same question did plague me. None of the demons showed restraint or a desire not to fight until after that point."
[19:13] <Demedais> "Indeed. And if it does reveal that... well, I do not believe it to be under her control at all. She... accidentally used some mind control magic on me at one point; while in it, you are completely convinced that this is how things should be. As such..." Demedais shakes his head.
[19:14] <Great_Ko_Swarm> "If we're going to do this, we need to be intelligent. If it's false, it could sow discord at a time where we cannot afford such. We're still stuck in a Gods blasted wasteland." At that, Claris closes his eyes and murmurs a prayer. "Are there any other signs of the matter at all?"
[19:16] <Demedais> "That is why I not only ask you now, but request that you not speak of the results to anyone but me. She may be affected by whatever is through that door, but she is, I believe, still our ally." Demedais says. "The only thing I noticed is that she had a mark on her cheek when exiting, and nothing else... I do not know. This frustrates me; one situation solved, yet another arises."
[19:18] <Great_Ko_Swarm> "Very well." Claris does bow his head to think. "Once she finishes with Saul, I'll cast it before we meet again. I'd like to think that even evil stood aside at the righteousness of our cause, but all the logic I know dictates otherwise."
[19:23] <Demedais> "Evil and good tend to be tenacious." Demedais notes wryly. "Still..." Moving away from the wall, "I do request that if it is true, then please... withstand it for now. Even if she is willingly... well, there are those back in Balmuria that walk the path of redemption, themselves."
02[19:26] * Great_Ko_Swarm (~dunefar@ip70-177-232-165.hr.hr.cox.net) Quit (Ping timeout)
03[19:37] * Great_Ko_Swarm (~dunefar@ip70-177-232-165.hr.hr.cox.net) has joined #evildunes
03[19:39] * Great_Ko_Swarm is now known as Kotono
03[19:39] * ChanServ sets mode: +qo Kotono Kotono
[19:39] <Demedais> [01:17] <@Great_Ko_Swarm> "Very well." Claris does bow his head to think. "Once she finishes with Saul, I'll cast it before we meet again. I'd like to think that even evil stood aside at the righteousness of our cause, but all the logic I know dictates otherwise."
[19:39] <Demedais> [01:21] <+Demedais> "Evil and good tend to be tenacious." Demedais notes wryly. "Still..." Moving away from the wall, "I do request that if it is true, then please... withstand it for now. Even if she is willingly... well, there are those back in Balmuria that walk the path of redemption, themselves."
[19:40] <Kotono> Claris bows his head again. "If it's a simple enchantment, I might be able to break it myself. However, it far from easy or subtle to cast."
03[19:41] * Alicia (WinNT@user-54411c51.l5.c4.dsl.pol.co.uk) has joined #evildunes
[19:41] <Demedais> "Possible. I feel it more important to clear this ruin out and return to Balmuria with her. From there, our actions can be decided with more clarity, and there will be many eyes capable of helping us watch her if my fears are indeed the case." Demedais nods.
03[19:41] * Alicia is now known as Ebiris
03[19:41] * ChanServ sets mode: +ao Ebiris Ebiris
[19:42] <Kotono> "Yes. I do not savor travelling the wastes with someone we may not be able to trust, though." AT that, Claris frowns. "Yet our options there are poor and worse."
[19:44] <Demedais> "At the same time, we have Seira's father, who seems talented in his own right, and... well. It is possible that the dragon may grant us a boon of quick return, if Saul himself cannot with his magic." Demedais muses.
[19:49] <Kotono> "Possible, but after this journey. Lathander surely wishes for me to consider the worst as well as the best, with all the troubles we have seen."
06[19:52] * Demedais inhales slightly. "This is true. But... All we should do now is keep watch. We are talking of a woman who has been looked upon favorably by angels, gold dragons, and their ilk. If..." A tired shake of the head. "Is there anything else you can think of that should be addressed.?"
[19:55] <Kotono> "For now, no." Claris rubs his forehead. "I admit this preoccupies me now. If Seira has been bound to something fould not of her own will, it is paramount we sever this unholy bond straight away."
[19:57] <Demedais> "Indeed. But if it is something more insidious..." Demedais shakes his head. "Regardless. I understand your caution about traveling with her, but I shall keep an eye on her myself, Helm grant me vigilance in this task."
[20:00] <Kotono> "Indeed." Clairs repeats, looking to the door away, where Saul and Seira talk. "We must wait for the moment, though."
[20:02] <Demedais> "...Indeed." Demedais says tiredly, waiting.

---

[20:07] <Kotono> Glancing out the door, Seira can see Demedais and Claris waiting down the hall. Thew alls seem to feel electric on touching them, but there are some shadows if she's of a mind.
06[20:08] * Seira decides it's good enough and disguises the annoying mark on her cheek with the spell she prepared ahead of time for that purpose, before strolling towards the two. "Hey, guys. Dad wants to see you or something, wanna come?"
06[20:09] * Demedais nods to Claris before turning to Seira. "Certainly. He feels better?"
[20:10] <Kotono> "I'll be along in a moment," Claris agrees, "I was about to make a prayer to Lathander first."
01[20:10] <Seira> "He feels like shit. Which is good, compared to the alternative."
06[20:11] * Seira nods. "We need to check in with the Commander, so don't forget about the pair of spells I asked, okay?"
[20:11] <Kotono> "I'll have them ready," he offers, going to kneel and bowing his head.
[20:11] <Demedais> "True. At least he now feels." Demedais nods, following Seira back in.
06[20:11] * Seira whistles, heading back inside.
[20:14] <Kotono> The two return, Saul sitting up as they do. He looks Demedais over long, "A man at arms? A good ally to have, Seira."
[20:15] <Demedais> "Demedais, paladin of Helm, sir." Demedais bows at this. "Seira speaks well of you. Are you feeling well?"
01[20:16] <Seira> "I am surrounded by paladins," Seira affirms with a nod.
[20:17] <Demedais> "And it takes all of us to make sure you don't walk right into every trap imaginable... although your rate of survival is astonishing." Demedais dryly notes. "Then again, it'd have to be."
[20:17] <Kotono> He offers a deep nod inreturn, "Well enough an far better than I was. But there are others?" He asks of Seira.
01[20:18] <Seira> "Back home, yes," she replies. "We couldn't all leave, even for this. I was lucky enough to get the support of Demedais and Claris as it were."
[20:19] <Kotono> "You have my thanks, Paladin." Saul offers a hand out, a white, nearly bony hand. "Are you with the Crimson Guard?"
[20:19] <Demedais> "I am for now and until that God-King falls, at a minimum." Demedais affirms, shaking his hand after a moment of hesitation.
[20:20] <Kotono> Claris enters as they talk, hanging back as he looks at Saul and Seira, then Demedais. "It's an honor to meet you under better terms." Claris says, looking to the mercifully asleep Berjand. "Your magic was potent."
01[20:21] <Seira> "Yes, about that," Seira mentions. "Can you undo that? With a heal or something? I don't want to use my scroll, who knows when I'll need it?"
06[20:21] * Demedais looks to Claris for a moment.
[20:22] <Kotono> "I...may. I have nothing in my mind, it's empty for magic. I need to rest and pray." Saul looks to Berjand as well, "What was cast on him?"
01[20:23] <Seira> "Feeblemind," Seira supplies. "Not harmful if treated right."
[20:24] <Kotono> "I may be able to, yes." He lays back at that, "What is this place? Where is it? We are in some sort of area? Where do all the doors go to?"
[20:25] <Kotono> Claris nods absently to Demedais. "At worst, we do have a scroll I can use to aide him," he supplies.
01[20:25] <Seira> "Ancient fortress, wastes beyond the desert, it's safe here, traps and lots of them."
06[20:25] * Seira turns to smile at Claris. "There's actually another reason I asked! If he can do that, then it also means we'll be able to get back to Balmuria in a flash by teleporting."
06[20:26] * Demedais closes his eyes for a moment, before turning to Seira and nodding. "Very well; that would be useful.
[20:26] <Kotono> "Extremely," Claris smiles in passing, "The trip through the wastes was very exhausting."
01[20:29] <Seira> "I could manage it quicker this time around. But it's nice that I won't have to."
[20:34] <Kotono> "Then be careful as you search and I'll rest," Saul says. OOC - Ball's in your court for the moment. Are you guys going searching?
01[20:34] <Seira> OOC: I would like to search every door for traps very thoroughly
[20:34] <Kotono> OOC: Taking 20? Okay.
[20:35] <Kotono> OOC: Er, I mean, are you taking 20?
01[20:35] <Seira> OOC: Did Claris use Sending?
01[20:35] <Seira> OOC: That should happen first
01[20:35] <Seira> OOC: Unless he's not ready yet
[20:35] <Kotono> OOC: Go ahead and search, Claris needs tod o soem praying first.
01[20:36] <Seira> OOC: Search is +19 now, so taking 20 if I can, 10 if I can't
[20:36] <Kotono> OOC: Taking 20 is fine.
[20:36] <Kotono> Seira searches the doors painstakingly, carefully and without any doubt. The doors themselves are not trapped, an hour of work ensures this to the last doubt. If there is a trap on them, only the Gods themselves could have done it.
06[20:39] * Demedais looks to Claris wearily as this goes on.
06[20:40] * Seira stills. "Claris," she says slowly. "Once you are capable of sending, inform me at once. This is of absolute importance, do you understand?"
03[20:41] * Ebiris is now known as Alicia
06[20:41] * Seira heads off afterwards, and waves Demedais over.
[20:41] <Kotono> Claris nods, going to pray.
06[20:41] * Demedais nods and follows Seira.
01[20:42] <Seira> "Malmuth attacked," Seira tells him quietly. "I told Balmuria we'll be back with dawn, as soon as my old man can manage it. This means we have to take anything useful from here we can, because we'll be going all out in the defense of the city."
[20:45] <Demedais> "..." Demedais chokes. "You... serious? They..." Demedais looks over to Claris, then shakes his head. "Should we do some looking, quickly, then? Time is of great import if that is the case."
01[20:46] <Seira> "Why would I lie?" she asks, sounding offended. "I'm always serious! And I don't know why they're stupid. And YES, we should go take stuff we can use to defend the city. Want to take Claris along, or just go together?"
01[20:48] <Seira> "Man, I wouldn't get the thirty thousand gold pieces reward for Irenes, now," Seira mutters. "It would have been so satisfying to see that king fork over the cash to avoid an incident."
06[20:49] * Demedais chuckles a bit at Seira's comment. "Honestly, this isn't something I'd expect you to lie about at any point. When it rains, it pours, it seems... Let's go ourselves for now. Leave Claris to help defend Saul and Berjand and give him time to pray, no?"
06[20:50] * Seira nods. "I'd like him to boost me a bit before we go, but other then that I'm pretty good. And I've prepared the right spells to support you, again."
06[20:51] * Demedais nods. "Hopefully there will not be much opposition."
[20:52] <Kotono> The two briefly stop in, a requested spell cast on Seira. The four doors otherwise await them - one to the right, two going upward but spaced far apart, and one to the left.
01[20:53] <Seira> "The doors are not trapped," Seira mentions, sweeping her arm at the four of them. "Let's do this clockwise, and start from the leftmost?" And with that, she goes to open it, while Demedais is well behind.
06[20:53] * Demedais nods and follows her commands for now.
03[20:54] * Gateguard is now known as Gate-MusouRage
[20:54] <Kotono> Past the door is a dark, deep hallway that turns into stairs. The walls are a blue shrouded in darkness, the air thicker here. It's ilke stepping into a crypt, a fevered chill passing over you with the air.
06[20:55] * Seira warns Saul, Demedais and Claris before connecting them with Message. It wouldn't do much to the two of them if they get too far from Claris and Saul, but coordination could be easier.
06[20:55] * Seira then casts Detect Magic, and proceeds slowly forward.
[20:55] <Demedais> "Possible undead...?" Demedais muses. "Let's be careful, here."
01[20:56] <Seira> "That would be likely," she whispers back, reminding him of relying on the spell to avoid alerting the inhabitants, "and we really should cleanse them before we chat with the nice, dead golden dragon."
[20:56] <Demedais> "Indeed." Demedais nods.
01[20:59] <Seira> "Magic, protective and... conjuration," Seira informs him, stumbling over the word.
06[20:59] * Seira nevertheless still heads on.
[20:59] <Demedais> "You okay?" Demedais says, noticing the hesitation with some confusion and suspicion.
06[20:59] * Demedais follows.
01[21:00] <Seira> "I don't like that school anymore."
[21:00] <Kotono> Down you go. The stones turn from blue to green, overlaid with dozens of carved symbols. One can see a hezrou leading vrock in one, another with wretched dretch lead by a stunningly beautiful, demonic woman. A third shows a two headed giant with an eye of fire burning, smiting down an angel from the skies.
06[21:02] * Seira continues, until she spots a change.
06[21:02] * Demedais eyes the pictures warily, not liking any of this, but following Seira first.
[21:06] <Kotono> The baboon's heads seem to glare at the party as they pass that mural of that horrid demon, a pressure as they descend. They come to the bottom, a vast chamber. Here demonic blasphemies are written within a vast warding circle of inlaid metals, the center seeming to chaotically swirl. The air twists like an endless roller coaster within, showing glimpses of horrid places that your minds shy away from.
06[21:06] * Seira is no stranger to these horrid places, sadly. Avoiding the imagery as best she can, Seira estimates at the purpose of the swirling seal.
[21:07] <Demedais> "Okay. Summoning circle or something?" Demedais whispers. "How do we safely disable it?"
01[21:07] <Seira> "Damaging the circle is possible, but only as a last resort," Seira responds, thinking.
01[21:07] <Seira> roll 1d20+14
06[21:07] * Hatbot --> "Seira rolls 1d20+14 and gets 28."12 [1d20=14]
01[21:10] <Seira> "Ah, I see," she says, nodding to herself. "The circle of demon summoning Irenes had perverted for his pact. This is best left for Claris, I feel, as he would be the least at risk at dispelling it."
[21:11] <Demedais> "I see. Move on to the next room, then?" Demedais nods, looking around and away from the center.
06[21:11] * Seira shrugs. "Let's go back. We'll bring him over to guard him from any demonic hijinks later."
06[21:11] * Seira leads the way back to the room.
06[21:11] * Demedais follows.
06[21:12] * Seira opens and next door and peeks inside.
[21:12] <Kotono> You return to the room of the table without incident. Saul's resting here, Clairs waiting. "I'm done," he announces, "If you need those spells.:"
01[21:13] <Seira> "Ah, yes," Seira tells him. "Please send word to Celebrimbor that we have Saul back with us, and that we'll be returning to Balmuria on the morning, where we would like to meet with he and his entourage."
[21:18] <Kotono> Claris nods, as the two go to th esecond door. This goes to another small golden hallway, a few doors on each wall. The lighting her eis pleasant, a few plants and small trees in gaps in the floor. The air here is fresh and restorative.
06[21:18] * Seira checks each door here for traps far more casually, now.
01[21:18] <Seira> OOC: Taking 10 for 29
01[21:19] <Seira> Following her pattern of going clockwise, Seira opens the leftmost door.
06[21:19] * Demedais continues to follow, sword ready just in case.
[21:20] <Kotono> Inside this room is a small kitchen. A small blue flame burns in a fireplace, a pot over it. There's a rough table and a cushioned chair near the door. It smells like onions in here.
[21:21] <Demedais> "Blech. Onions. Anything you see in here?" Demedais curses.
06[21:22] * Seira nods at the blue flame in approval.
06[21:22] * Seira also decides to search the place, liking to be thorough.
01[21:22] <Seira> roll 1d20+19
06[21:22] * Hatbot --> "Seira rolls 1d20+19 and gets 27."12 [1d20=8]
06[21:22] * Demedais helps her look?
[21:22] <Demedais> roll 1d20+1 woo
06[21:22] * Hatbot --> "Demedais rolls 1d20+1 woo and gets 13."12 [1d20=12]
[21:22] <Kotono> There's nothing too worthwhile. You do note that the foodstores are dried meats and supplies, as well as what looks to be steamed petals from the vine flowers previously in the garden, as well as some fresh fruits. But there's nothing noteworthy otherwise unless you're hungry.
[21:23] <Demedais> "Perhaps if Saul is hungry, he can get some food from here." Demedais suggests.
06[21:23] * Seira makes a mental note to research the flame in her free time, and moves on to the other door.
01[21:23] <Seira> "Good idea!" Seira agrees, giving him a smile.
[21:24] <Kotono> The next door on the left is the only one one on this wall. It opens into a largeish room full of bookshelves. Here tables are filled with papers and opened books. Light comes from floating globes, a year's worth of things here to read, easy.
06[21:24] * Demedais looks at the books. "Impressive."
06[21:25] * Seira looks for a filing system of some kind. Some information is more pressing than other.
01[21:25] <Seira> Information about Irenes's ex-buddy, King Ferdi, seems key.
06[21:26] * Seira even recruits Demedais's help in searching!
06[21:27] * Demedais assists!
[21:27] <Demedais> OOC: taking 10 for 11. Yeah.
[21:27] <Kotono> There isn't - but on glances, you can see that the titles of the books range languages. From Common to planar tongues to racial words - but curiously, you note that you can read them no matter what, even if the symbols mean nothing to you. Most of the titles are difficult, 'Planaristics in Binding Rituals of Mid range Outsiders' or 'Tome of Forgotten Necromantics' or 'The feast of the soul'. (More)
[21:30] <Kotono> The scrolls look to be largely newish. It looks to be fragments of research on a few things - gnomes, spellgems, demons and the Gods. It would take a lot of timeto make sense of any of it, though, as it's massively in depth and specialized knowledge, not ot mention fragmented.
06[21:31] * Seira casually searches for tomes on the breaking of demonic influences or ways of defaulting on payment to them, without Demedais's aid this time around.
[21:32] <Kotono> OOC - Taking ten or rolling?
01[21:32] <Seira> roll 1d20+19
06[21:32] * Hatbot --> "Seira rolls 1d20+19 and gets 22."12 [1d20=3]
[21:33] <Kotono> Seira comes on a few bits about demons. It's mostly notes, nothing really on that or relevant to her goals.
06[21:34] * Seira frowns, and tells Demedais, "Pull me out if this takes more than a few moments," before heading over to one of the orbs and glancing into it.
06[21:34] * Demedais nods.
[21:35] <Kotono> The orb is white inside. It's like looking into a light or the sun. It's not very pleasant and itmakes your eyes hurt from the brightness.
06[21:36] * Seira nods to herself, and resists the temptation to take it back with her. "We'll come back later," she says, perhaps to Demedais, perhaps as a promise between herself and the room of knowledge, and heads towards the next door.
[21:36] <Demedais> "Alright." Demedais nods.
[21:38] <Kotono> The upper door on the right is locked.
01[21:38] <Seira> roll 1d20+13 Open Sesame~
06[21:38] * Hatbot --> "Seira rolls 1d20+13 Open Sesame~ and gets 19."12 [1d20=6]
01[21:38] <Seira> OOC: Fine, I'll just take 10 for 23 on open lock >_>
[21:40] <Kotono> It's not an overly hard lock to pick - if anything, it's very old and brittle. Unlocking this door goes without incident. Inside here is a smaller study. It's silent and with incense braziers on either side. It smells of strange things - burnt rose, ozone, frozen scales. A table on the rear has a few bookshelves.
[21:40] <Kotono> OOC - Strike.
[21:40] <Kotono> It's not an overly hard lock to pick - if anything, it's very old and brittle. Unlocking this door goes without incident. Inside here is a smaller study. It's silent and with incense braziers on either side. It smells of strange things - burnt rose, ozone, frozen scales. A table on the rear has a few books on it.
06[21:41] * Seira approaches the books, looking at the covers.
[21:41] <Demedais> "Shall I help you look through here, or..." Demedais looks around a bit.
[21:42] <Kotono> There are four books. Three are the same - red and black bound, untitled. The fourth is different, a strange little book tossed to the side.
[21:43] <Kotono> It's brown and nondescript, yet it radiates magic just as surely as the other three.
06[21:44] * Seira checks the books for traps. It's probably overcautiousness. But she'd known crazy mages who trapped their inner sanctums. She happens to even be one.
06[21:45] * Seira takes the spellbooks and places them away, before telling Demedais, "Stand well back, please."
06[21:45] * Demedais nods and stands just outside the room, looking in.
06[21:46] * Seira sets to carefully removing the fire traps from the books.
01[21:48] <Seira> roll 1d20+20 disable 1
06[21:48] * Hatbot --> "Seira rolls 1d20+20 disable 1 and gets 31."12 [1d20=11]
01[21:48] <Seira> roll 1d20+20 disable 2
06[21:48] * Hatbot --> "Seira rolls 1d20+20 disable 2 and gets 21."12 [1d20=1]
01[21:48] <Seira> roll 1d20+20 disable 3
06[21:48] * Hatbot --> "Seira rolls 1d20+20 disable 3 and gets 31."12 [1d20=11]
[21:49] <Kotono> The first is disabled easily enough, as is the third. But the second? A bit of a mistake as she works, accidentally moving the cover! Flames erupt around Seira!
[21:49] <Kotono> roll 1d4+15
06[21:49] * Hatbot --> "Kotono rolls 1d4+15 and gets 16."12 [1d4=1]
01[21:49] <Seira> roll 1d20+13 ref
06[21:49] * Hatbot --> "Seira rolls 1d20+13 ref and gets 17."12 [1d20=4]
[21:49] <Kotono> OOC - Oh wait, you do get a ref save.
[21:49] <Kotono> OOC - Granted, you botched it.
01[21:49] <Seira> OOC: Actually +14
[21:50] <Kotono> OOC: Close but not quite.
01[21:50] <Seira> OOC: k
06[21:50] * Seira coughs, before collecting the second book as well.
01[21:51] <Seira> "This last one is the actually dangerous," Seira cautions, picking up the fourth book and opening it.
06[21:51] * Demedais raises an eyebrow.
[21:52] <Kotono> OOC: K:A check, Seira.
01[21:52] <Seira> OOC: Take 10 for 30?
06[21:53] * Seira raises an eyebrow, and puts it away.
01[21:53] <Seira> "Alright, we're done here for the immediate future," she announces, walking back into the hallway and opening the last door.
[21:54] <Kotono> The last door on the right opens. Inside is a bedroom. A soft bed lies here as well as a small pile of straw in the corner.  A dresser is here, as well as a mirror and other such things.
06[21:55] * Demedais blinks at Seira. "What was the book about?"
01[21:55] <Seira> "Something you'll like," she tells him with a smile. "A shame we don't have enough time here. The attack couldn't have come at a worst time."
06[21:56] * Demedais raises an eyebrow and a slight grin, but stays silent at that.
06[21:59] * Seira gives it a cursory check, before making sure she hadn't missed any other doors.
01[21:59] <Seira> roll 1d20+19
06[21:59] * Hatbot --> "Seira rolls 1d20+19 and gets 25."12 [1d20=6]
[22:01] <Kotono> Seira tosses the room. In one of the drawers she finds a small bag full of platinum pieces and mithril. It looks to be worth something.
06[22:01] * Seira pockets it happily, moving on.
06[22:02] * Seira returns, sparing a long glance at Saul, before moving on to door number three.
[22:03] <Kotono> Saul and Claris are in discussion, but as you pass by, "He send back word that he understands and is working on it now."
06[22:03] * Seira nods briefly at him. "We'll talk more once we're done here."
[22:03] <Demedais> "Alright." Demedais nods slightly.
[22:05] <Kotono> The third door leads to a stairway going upward. The scent of fresh air and plants fills your nose. The stones are golden here, sunshine peeking out from the top of the stairway - it goes up a fair bit, but not that much.
06[22:06] * Seira is happy at the atmosphere, heading up.
06[22:06] * Demedais follows as well, interested.
[22:07] <Kotono> You come up into another garden hall. Here trees dominate around small pools of water. Fruit trees and bushes, apples, oranges, pears, berries. Many you know, and some you've never seen before. 
06[22:08] * Seira collect a few of those she hadn't seen before, keeping them separated from one another.
01[22:08] <Seira> *collects
06[22:08] * Demedais blinks. "Any magic, here, or is it just a little magicalspecial place?"
01[22:08] <Seira> "Nothing special," she tells him, giving this area a cursory sweep.
01[22:08] <Seira> roll 1d20+19
06[22:08] * Hatbot --> "Seira rolls 1d20+19 and gets 37."12 [1d20=18]
[22:10] <Kotono> The hall goes on for perhaps 500 feet. At the far end looks to be a dead end, but Seira gets lucky. She happens to step a little too far, something that would normally make her smack into the far earthen wall. But instead she smoothly goes right through it! Here the walls radiate a grassy green, a small hallwaycarved into the earth. About thirty feet ahead is a great blob of earthy green light, overwhelming.
06[22:12] * Demedais blinks and looks to Seira. "Uh? Wait, are you... in the wall?"
01[22:12] <Seira> "There is no wall."
[22:12] <Demedais> "Half ghost, half human, half- oh."
06[22:12] * Demedais follows Seira, then.
[22:12] <Kotono> Demedais' eyes are nearly blinded by the green light ahead, past this wall. It sheds a warmth that makes your bodies feel much better.
06[22:12] * Seira shivers, before catching herself. "This... actually makes sense. I think this orb is giving everything here life. Taking it away... badness. I'll study it another chance."
06[22:13] * Seira considers. "Demedais, spare a wand charge on me? I want to see the effects of healing here."
[22:13] <Demedais> "Perhaps it contains all the life of this area? ...still, taking it would be bad. Keep it here, yeah."
[22:13] <Kotono> roll 1d20+18
06[22:13] * Hatbot --> "Kotono rolls 1d20+18 and gets 23."12 [1d20=5]
06[22:17] * Demedais nods once and uses the cure light wounds wand on Seira.
[22:17] <Demedais> roll 1d8+1
06[22:17] * Hatbot --> "Demedais rolls 1d8+1 and gets 2."12 [1d8=1]
[22:17] <Kotono> The wand glows with green energy as Seira's injury mends.
06[22:18] * Seira nods in satisfaction, and leads the way back. "Staying near such overwhelming positive energy could be bad for us," she mentions.
06[22:18] * Seira goes to open the last door, now.
[22:19] <Kotono> Saul has fallen asleep when you return. Claris waits as you go the four door, "How goes thes earching?"
01[22:19] <Seira> "We're already ahead of my expectations," Seira tells him. "Once done here, we'll go back for you and continue."
[22:22] <Kotono> The next door leads down a hall that twists to the right after about fourty feet. Here is a large hallway, several doors - four on the left, three on the right. The blue stones here are dark, barely lit by a bit of light from the ceiling.
01[22:23] <Seira> This time, Seira decides to advance and make certain the hallway doesn't lead somewhere beyond this, even going so far as to push against the wall if need be to check.
02[22:25] * Demedais (Taishyr@58.194.238.102) Quit (Ping timeout)
[22:26] <Kotono> The hallway leads to an eight door, a door of glass. Past it you can see through, into a large chamber. Here dozens of the colored orbs fly about, battering the door and the walls in vain.
01[22:27] <Seira> "O... kay," Seira says slowly, backing away. "That one's last. And with that, she leaves Demedais well outside the explosive blast zone and begins working on the evocation-based entrapments methodically."
01[22:27] <Seira> roll 1d20+20 disable device 1
06[22:27] * Hatbot --> "Seira rolls 1d20+20 disable device 1 and gets 39."12 [1d20=19]
[22:27] <Kotono> Seira starts with the lower left door. This trap is hard, but she is able to bypass it with a good effort.
06[22:28] * Seira moves on to the next evocation trap, wishing to deal with those first.
01[22:28] <Seira> roll 1d20+20 disable device 2
06[22:28] * Hatbot --> "Seira rolls 1d20+20 disable device 2 and gets 23."12 [1d20=3]
[22:30] <Kotono> The upper right door...is tripped! SEira makes a mistake, and for that, a great lighting bolt arches at Seira! OOC - Ref save.
01[22:30] <Seira> roll 1d20+14 it's just lightning and I'll eat those words, won't I?
06[22:30] * Hatbot --> "Seira rolls 1d20+14 it's just lightning and I'll eat those words, won't I? and gets 28."12 [1d20=14]
[22:30] <Kotono> Seira is able to th row herself flat, avoiding the arc of lighting! It slams into the wall, shorting out and leaving a nasty scorch mark.
06[22:31] * Seira checks to see whether the trap had reset itself.
06[22:31] * Seira winces. "This will look very uncool," she mutters, trying again.
01[22:31] <Seira> roll 1d20+20 dd2
06[22:31] * Hatbot --> "Seira rolls 1d20+20 dd2 and gets 25."12 [1d20=5]
[22:32] <Kotono> Seira slips again! The mistake is lesser than the last, but another lighting bolt rewards her due efforts! OOC - Once again, ref save.
03[22:32] * Taishyr (Taishyr@58.194.238.102) has joined #dunes
03[22:32] * ChanServ sets mode: +o Taishyr
06[22:33] * Seira leaps above the lightning bolt now!
01[22:33] <Seira> roll 1d20+15 trap sense, right
06[22:33] * Hatbot --> "Seira rolls 1d20+15 trap sense, right and gets 32."12 [1d20=17]
[22:33] <Kotono> Seira evades this bolt as well, as it slams into the rear wall again! The scent of ozone lingers in the air, but Seira is safe.
06[22:34] * Seira checks to see what the door is made of, and whether setting it on fire is less humiliating.
03[22:34] * Taishyr is now known as Demedais
[22:34] <Kotono> It's a solid metal door. It looks like some sort of reinforced steel, but it's a bit grayer than normal steel.
01[22:34] <Seira> roll 1d20+20 dd2
06[22:34] * Hatbot --> "Seira rolls 1d20+20 dd2 and gets 26."12 [1d20=6]
06[22:34] * Demedais looks around a bit, watching Seira dance around.
[22:35] <Kotono> Once again, Seira fails, but doesn't get a lighting bolt in the face. It's an improvement.
06[22:35] * Seira sees it as a clear sign of the lightning gods!
01[22:35] <Seira> roll 1d20+20 dd2
06[22:35] * Hatbot --> "Seira rolls 1d20+20 dd2 and gets 26."12 [1d20=6]
01[22:35] <Seira> roll 1d20+20 dd2
06[22:35] * Hatbot --> "Seira rolls 1d20+20 dd2 and gets 36."12 [1d20=16]
[22:35] <Kotono> After a few more tries, Seira at last disables the trap.
06[22:35] * Seira moves on to the last one!
01[22:36] <Seira> roll 1d20+20 dd3
06[22:36] * Hatbot --> "Seira rolls 1d20+20 dd3 and gets 38."12 [1d20=18]
[22:36] <Kotono> The mid right door is the final door of evocation. This one is disabled without incident.
01[22:37] <Seira> "That takes care of the stuff that goes boom," Seira informs Demedais. "The others, if I happen to trigger them, will summon beasties or, well, teleport me. If they teleport me, please leave some kind of indication of which door I went for, and come after me?"
06[22:37] * Demedais nods slightly. "Be careful."
01[22:37] <Seira> At that, Seira blurs her features, and goes to work on the next door.
01[22:38] <Seira> roll 1d20+20 dd4
06[22:38] * Hatbot --> "Seira rolls 1d20+20 dd4 and gets 26."12 [1d20=6]
[22:38] <Kotono> The first conjuration door doesn't fire on her, but her efforts fail, too.
06[22:38] * Seira tries again!
01[22:38] <Seira> roll 1d20+20 dd4
06[22:38] * Hatbot --> "Seira rolls 1d20+20 dd4 and gets 39."12 [1d20=19]
[22:38] <Kotono> This attempt is good! The first conjuration door is disabled.
06[22:38] * Seira moves on, picking up speed!
01[22:38] <Seira> roll 1d20+20 dd5
06[22:38] * Hatbot --> "Seira rolls 1d20+20 dd5 and gets 24."12 [1d20=4]
[22:40] <Kotono> Seira slips! The door emits a nasty green-yellow fog, choking Seira and hanging in the air! OOC - Fort save.
01[22:40] <Seira> roll 1d20+11 poison, right?
06[22:40] * Hatbot --> "Seira rolls 1d20+11 poison, right? and gets 27."12 [1d20=16]
[22:40] <Kotono> roll 1d4
06[22:40] * Hatbot --> "Kotono rolls 1d4 and gets 4."12 [1d4=4]
[22:41] <Kotono> Seira manages to resist it as the fog spreads, but she still feels weak from the foul vapors! OOC - The fog's spreading in the room, including toards Demedais. Both of you can act.
06[22:42] * Seira leaps back out of the fog, telling Demedais, "Fall back!"
[22:42] <Demedais> "What the..." Demedais nods, moving back out of the room after Seira is safely out.
[22:43] <Kotono> The two fall back! The fog fills much of the chamber, sinking low and fading after about a minute. It fades away after, only leaving a miserable stench in the air.
06[22:44] * Demedais looks to Seira. "You alright?"
06[22:44] * Seira frowns, and heads back. "I'll try again," she tells him. "Just be ready with the restorations, later."
01[22:44] <Seira> roll 1d20+20 dd5
06[22:44] * Hatbot --> "Seira rolls 1d20+20 dd5 and gets 35."12 [1d20=15]
[22:44] <Kotono> This time, t he foul, noxious trap is safely disabled.
[22:44] <Demedais> "Alright, then." Demedais nods.
06[22:44] * Seira moves on to the last conjration trap, going about it methodically this time around.
01[22:45] <Seira> roll 1d20+20 dd6
06[22:45] * Hatbot --> "Seira rolls 1d20+20 dd6 and gets 28."12 [1d20=8]
[22:45] <Kotono> No good, Seira's not able to pop it on that try.
06[22:45] * Seira winces despite herself, but continues her efforts.
01[22:45] <Seira> roll 1d20+20 dd6
06[22:45] * Hatbot --> "Seira rolls 1d20+20 dd6 and gets 38."12 [1d20=18]
[22:45] <Kotono> That time it goes, the sixth door disabled.
01[22:45] <Seira> "Okay, hit me," Seira tells Demedais.
06[22:46] * Demedais blinks for a second. "...Uh."
01[22:46] <Seira> "With the spell," she clarifies.
[22:46] <Demedais> "Oh!"
01[22:46] <Seira> "Restoration?"
[22:46] <Demedais> "Clarify next time." Demedais grumbles, using the spell.
[22:47] <Demedais> roll 1d4
06[22:47] * Hatbot --> "Demedais rolls 1d4 and gets 4."12 [1d4=4]
[22:47] <Kotono> With restoration, Seira's health recovers.
01[22:47] <Seira> "I cannot believe you considered actually hitting me," she mutters, walking towards the seventh door.
01[22:47] <Seira> roll 1d20+20 dd7
06[22:47] * Hatbot --> "Seira rolls 1d20+20 dd7 and gets 25."12 [1d20=5]
[22:47] <Kotono> OOC - Will save, Seira.
[22:47] <Demedais> "I take things literally. I was mainly wondering why hitting you would help anything."
01[22:47] <Seira> roll 1d20+9 oh god enchantment
06[22:47] * Hatbot --> "Seira rolls 1d20+9 oh god enchantment and gets 26."12 [1d20=17]
[22:48] <Kotono> Seira doesn't succeed and her head briefly feels funny.
06[22:49] * Seira very carefully does not whimper, and she takes a brief moment to recover. "If...." She frowns. "Well, be prepared for anything. If I act strangely, get Claris to dispel whatever crap this has on me, okay?"
[22:49] <Demedais> "Right." Demedais nods.
01[22:50] <Seira> "Any chance you have that protection from evil spell handy?" she requests. "On second thought, it could be useful here."
06[22:52] * Demedais nods and places the spell on Seira for protection.
01[22:52] <Seira> roll 1d20+20 dd7
06[22:52] * Hatbot --> "Seira rolls 1d20+20 dd7 and gets 21."12 [1d20=1]
[22:52] <Kotono> OOC - Will save.
01[22:52] <Seira> roll 1d20+11 I sure hope prot from evil works
06[22:52] * Hatbot --> "Seira rolls 1d20+11 I sure hope prot from evil works and gets 14."12 [1d20=3]
06[22:54] * Seira blinks, and continues.
01[22:54] <Seira> roll 1d20+20 dd7
06[22:54] * Hatbot --> "Seira rolls 1d20+20 dd7 and gets 22."12 [1d20=2]
[22:54] <Kotono> OOC - Will save.
01[22:54] <Seira> roll 1d20+11  :(
06[22:54] * Hatbot --> "Seira rolls 1d20+11 :( and gets 25."12 [1d20=14]
01[22:54] <Seira> roll 1d20+20 dd7
06[22:54] * Hatbot --> "Seira rolls 1d20+20 dd7 and gets 25."12 [1d20=5]
[22:54] <Kotono> OOC - Will save.
01[22:54] <Seira> roll 1d20+11  :( :(
06[22:54] * Hatbot --> "Seira rolls 1d20+11 :( :( and gets 25."12 [1d20=14]
01[22:55] <Seira> roll 1d20+20 dd7
06[22:55] * Hatbot --> "Seira rolls 1d20+20 dd7 and gets 39."12 [1d20=19]
[22:55] <Kotono> After several failed attempts Seira is able to disable this last device.
06[22:55] * Demedais exhales in relief. "You alright?
06[22:55] * Seira looks at herself in depth, holding out a hand to keep Demedais away, and checks for magical signatures.
06[22:56] * Demedais stops at this. "Should I call in Claris?"
01[22:56] <Seira> "Oh sh--" Seira frowns, and raises her right hand, calling upon the power of the spell held within to target the enchantment aura.
01[22:56] <Seira> OOC: Targetted dispel go!
[22:56] <Kotono> OOC - Go for it.
01[22:57] <Seira> roll 1d20+10
06[22:57] * Hatbot --> "Seira rolls 1d20+10 and gets 22."12 [1d20=12]
06[22:58] * Seira curses. "Yeah, go back for Claris. Tell him he needs to break the enchantment on me, and that it's probably some vile spell Irenes had cooked up. I'll check out the doors while your spell's holding it back."
06[22:59] * Seira checks the door that was enchanted, first, to see if an antidote exists beyond it.
06[22:59] * Demedais nods and turns back out into the main room. "Claris! Need some help, please. Seira's got some enchantment on her."
01[23:00] <Seira> "That she doesn't want!" Seira adds.
[23:01] <Demedais> "That she doesn't want, yes." Demedais clarifies.
[23:01] <Kotono> Inside this room - your stomach lurches. Here is a black room of tables, chains from the ceiling, hooks on the wall. Glass jars and metal body cases are about, blood casually splattered. Here you see it - the body of a dretch surrounded by ice. A vrock's head attached to a Succubi's body, tied to a table. The tail of of a scorpion in place of the right arm of a human. The head of said succubi in a glass jar full of water. In the back, a table
[23:01] <Kotono> In the back, a table with a few glittering gems sits beyond it all, strangely pristine.
06[23:02] * Seira boggles at this, nevertheless searching. If she had another reason to kill the creep, this is plainly it.
01[23:02] <Seira> roll 1d20+19
06[23:02] * Hatbot --> "Seira rolls 1d20+19 and gets 34."12 [1d20=15]
[23:04] <Kotono> You find other things - a ten chambered black heard half stitched into the body of a goblin. The wing of an Erinyes, pasted to the back of a burnt troll corpse. Besides these horrid things, you find a simple, loosely held together tome in a recess in the side wall. Other than the gems, it's the only thing of note.
[23:04] <Kotono> *heart
06[23:04] * Seira takes the gems, and leafs through the tome.
[23:05] <Kotono> OOC - Int check.
01[23:05] <Seira> roll 1d20+11
06[23:05] * Hatbot --> "Seira rolls 1d20+11 and gets 27."12 [1d20=16]
06[23:06] * Seira pockets the tome, stepping outside into the hallway to see if Claris is there, yet.
[23:07] <Kotono> Claris is coming down the hall, shooting Demedais a look as Seira looks out.
06[23:07] * Demedais looks to Claris in confusion, before nodding to Seira.
01[23:07] <Seira> "No cure here, and time's running out. Better try that break enchantment spell you intended to use on my old man to see if it works?"
[23:08] <Kotono> "What's going on?" Claris asks, coming over. "......" He looks to Demedais again, before shrugging. "Very well. Oh Lord Lathander...bless this child! Turn away this enchantment!"
[23:08] <Kotono> roll 1d20+10
06[23:08] * Hatbot --> "Kotono rolls 1d20+10 and gets 15."12 [1d20=5]
[23:09] <Kotono> Claris stops abruptly as he finishes. HIs eyes are clouded, dark. "...I'm sorry, it didn't work," he says, matter of fact.
01[23:09] <Seira> "Maybe Lathander doesn't like me?" Seira muses. "I thought we got along well. So, umm, channel that Dispel Evil spell to try it?"
[23:10] <Demedais> "Mmm." Demedais frowns, looking to Seira intently.
01[23:10] <Seira> "Hey, it will work almost automatically!" Seira tells him. "And we really don't have much time."
[23:11] <Demedais> roll 1d20+15 sense motive - there really is something, right? Not a bluff, here?
06[23:11] * Hatbot --> "Demedais rolls 1d20+15 sense motive - there really is something, right? Not a bluff, here? and gets 19."12 [1d20=4]
[23:12] <Kotono> Claris is silent for a long time, before raising his hand up. "My Lord, if you wish this to be dispelled, I asked for your mercy to flow through me." (More)
06[23:13] * Seira closes her eyes, holding out a hand to Claris. "Wait."
[23:14] <Kotono> Claris' hand begins to strum with holy energy, "What?" he asks, voice unemotional.
06[23:15] * Demedais looks to Claris this time, noticing the timbre of his voice. "Claris..."
06[23:16] * Seira takes off her backpack, tossing it over to Demedais. "Pretty much all I have that matters is in there," she tells him, before unclasping her sheathed sword and handing it over afterwards. "I probably don't have much time left, so here goes. That Dispel should go towards sealing the portal of demon-summoning once and for all," she tells Claris.
01[23:16] <Seira> "I hoped it would cure me, but I think it might just kill me. Just my luck. Let's just hope whatever enchanted me will fade in time. Keep me locked in that room, will you, and check in an hour."
06[23:17] * Seira steps into the room Irenes was keeping his perverted experiments in.
[23:18] <Demedais> "..." Demedais pauses greatly at that. "Seira. Explain, perhaps?" he says quietly, if through Message.
01[23:19] <Seira> "With a bit of luck, I should get through the enchantment. Luck doesn't seem to be in the cards if that spell's used on me, though."
06[23:20] * Demedais looks to Claris, a long, silent look. "... Alright, Seira." he says after a few moments, locking the door and then looking to Claris in complete confusion.
[23:21] <Kotono> Claris looks on, "Seira," he addresses strongly, stepping forward. "Lathander watch over you," he says at last, then to Demedais, "Follow me," he says softly. OOC - #evildunes, Seira.

---

[23:22] <Kotono> This room is bleak and dark. Seira sees the door closed and lock behind her, left along with a dozen mutilated bodies. As she is...
06[23:24] * Seira certainly hopes the spell isn't designed to have her do anything unnatural to these bodies, and just settles down in a corner.
[23:24] <Kotono> A minute passes. Not much longer as Seira sits down amid the carnage. As she does...
01[23:28] <Seira> roll 1d20+19
06[23:28] * Hatbot --> "Seira rolls 1d20+19 and gets 29."12 [1d20=10]
[23:33] <Kotono> The world tints and colors several hues. In Seira's mind the sensation races, overtaking herself. She belongs in this place. This is her home. This room is where she must be - she travelled long to get here. An ingredient, ready to sit and wait.
01[23:34] <Seira> At last, her troubles are at an end. And she will keep on sitting there, forever and ever, not moving as befits a proper ingredient.
[23:35] <Kotono> Seira's mind dulls. She's just waiting here, waiting for the knife, saw and hook. Waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting....waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...'It should not be this way,' a voie whispers in Seira's mind. 'Call my name, mortal.'
01[23:37] <Seira> The voices, they break the waiting. That is wrong. Waiting is her goal in life.
[23:39] <Kotono> Waiting...waiting...waiting...waiting(An image of power. Casting great magic, as the weaklings quiver before you)...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting(The lust of battle, the joyful cries as you rip into another inferior foe.)...waiting...waiting...waiting...waiting...waiting...waiting...(Yet beyond the waiting, you can feel his presence, so close here. His words...y
[23:40] <Kotono> His words...your Goddess will not help you. Your soul is mine. Beg to me! Embrace me!'
01[23:41] <Seira> Seira's mind latches onto the idea of her goddess. She doesn't remember her name... she doesn't remember her own name, either, or ever having one. But the thought of the goddess refuses to disappear.
[23:42] <Kotono> Waiting...waiting...waiting...waiting...(The elves coming to that place, coming with her efforts.)...waiting...waiting...waiting...waiting...waiting...(Urgh. All for her. All the money for her. It's what she/he(This person's mind cannot grasp which, a faint, golden image versus his demonic face) wants...)...waiting...waiting...waiting...waiting...waiting...wau...waiting...
01[23:43] <Seira> Elves? Did they come? There is only the endless wait.
[23:45] <Kotono> Waiting...waiting...waiting...waiting...waiting...waiting(Everyone was happy when they came. Praise, admiration...for bringing the elves///4HATE. The seething hate as her poison spread into that vile woman.  HATE. KILL THEM. They are inferior beings!0)...waiting...waiting...waiting...waiting...waiting...waiting...Wa..uk...
01[23:47] <Seira> They are, Seira agrees, but at the same time winces. Something makes her regret that image of spreading poison. She's certain she felt that way before, but can't remember why, for the life of her. Wasn't she just a useless, hated being?
[23:53] <Kotono> Waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...(She was always so nice but shy. The way she smiled, the recent visit. Am...?aaargh///4Blood. Blood. PAIN. The pain of betrayl. How many turned against you, proving they were inferior beings? How about those that left you? -She- won't write or come back! And what about the other one - she wouldn't come back to all of you even with a chance? Just rot
[23:54] <Kotono> 4Just rotting in the ground now, inferior. But he won't turn away. Your master is there, waiting for your word. Foreve-///1Wauke...waukee...? Travelling to a faraway place, being taken beyond all others. Even with your flaws and failures, she gave you th egreatest honor.)
01[23:57] <Seira> There... actually weren't that many that turned against her, Seira realizes with a start. Just three, out of all the people she met in her life? And she becomes incredibly angry as 'master' filters in. How arrogant, to call himself that, when she'll only accept one there and it's Waukeen!
[23:58] <Kotono> Waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...(
[23:58] <Kotono> OOC - Gah.
[23:59] <Kotono> roll 1d1000
06[23:59] * Hatbot --> "Kotono rolls 1d1000 and gets 527."12 [1d1000=527]
Session Time: Wed Jan 30 00:00:00 2008
[00:01] <Kotono> Waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...waiting...(4It comes in an onrush. A torrent - the sensation of seeing her body fall, charred and broken. She di-///1Waukeen. In that moment it becomes a stalemate, her mind going blank.) ...waiting...waiting...waiting...waiting...waiting...waiting...waiting..
01[00:03] <Seira> Instead of anger, she feels sadness at that image, sitting there in the corner.

---

06[23:22] * Demedais nods and follows, waiting.
[23:23] <Kotono> Looking backwards, Claris eyes the door once more, before continuing on. He goes out, glancing at the resting Saul and Berjand. To the blue hallway, seeming to count. At last, a good ways down it, "We should be out of range of the message now," he says.
[23:24] <Demedais> "While I have you here." Demedais says gruffly, advancing forward a bit further. "Though I can guess your reaction is in part due to this. Malmuth is attacking Balmuria, isn't it?"
[23:26] <Kotono> "Yeah," Claris nods, "So I gathered." A sigh out, "That's a world away from our current problems, though.  Our current problem is Seira."
[23:27] <Demedais> "Elaborate. I take it you and Saul talked?" Demedais asked.
[23:29] <Kotono> "A little. I didn't tell him yet, but asked a few questions." Claris runs a hand over his face, holy energy still resting there. "He says that he thinks he'll get his clerical magic mostly back when he prays. Still, he said he feels off and weak. He doesn't even know where his spellbooks are for the arcane."
[23:30] <Demedais> "Possibly in one of Seira's rooms. Still, that's a nasty blow." Demedais curses. "Means quick departure will not be easy. We may be better off clearing this and asking the dragon for a way home, then... But what of Seira?"
[23:31] <Demedais> OOC: Strike.
[23:31] <Demedais> "Possibly in one of the remaining rooms we haven't explored; a few yet remain. Still, that's a nasty blow." Demedais curses. "Means quick departure will not be easy. We may be better off clearing this and asking the dragon for a way home, then... But what of Seira?"
[23:33] <Kotono> "She turned away my spell," he answers, "She all but confirmed our worst fears, as if the detection of evil wasn't enough."
[23:35] <Demedais> "...." Demedais halts at this, looking at Claris calmly. "And the enchantment may not be set to force someone to turn away these spells? I hate inquiring this, but we need to know. Still... by Helm..."
[23:37] <Kotono> "Why ask for it and then turn it away when the holy power comes to help her?" Claris just looks downward at that. "We may have to force matters, then."
[23:39] <Demedais> "I will consider it." Demedais nods after a second. "Though, again, I would feel more comfortable forcing it with as many capable people as we can muster around to deter anything she may try."
06[23:39] * Demedais calmly thinks about this for a few seconds.
[23:39] <Demedais> "I think I am going to start cursing and not stop for about five minutes."
[23:43] <Kotono> "I'll second you." Claris looks on before, "At worst...at worst we can render her unconcious and attempt to get her back in that manner."
06[23:45] * Demedais inhales after a few moments. "I don't know, on this. All I know is that this entire mess, worthy or not, seems to have wasted far more time than was desirable."
[23:48] <Kotono> "What say you, then?" Claris asks Demedais. "You know her better than I."
[23:48] <Demedais> "... Claris. What do you know of the higher demons?" Demedais asks, a bit slowly.
[23:49] <Kotono> "A fair bit. I've been trying to recall my lessons on them in the past week." Claris eyes Demedais. "Why?"
03[23:50] * Gate-MusouRage is now known as Gateguard
[23:51] <Demedais> "...They treated her as if she held authority over them." Demedais says, thinking as quickly as he could. "...Yet she seemed, mostly, herself. Could a demon have... not possessed her, but...done something to her through whatever that door was?"
[23:55] <Kotono> Claris shrugs. "I don't know. It depends on what the door was. Do you have anything more but a suspcion?"
[23:57] <Demedais> "All I'll ever have are suspicions at this rate." Demedais growls, before sighing. "I'm sorry. This is setting me completely on edge and it's hard to think straight past it. Other than the mark on her cheek that disappeared today? I have nothing."
Session Time: Wed Jan 30 00:00:00 2008
[00:02] <Kotono> "Damn." Claris crosses his arms over his chest, "Hm. If she stays in there until tomorrow, I can pray at noon. Did you find anything to help us return in your searches?"
[00:06] <Demedais> "I don't think it's wise to leave her there that long. If it's malignant, we'll want to try and remove it again." Demedais notes. "As for the searches... all the rooms back there are untrapped, I watched, so we can try to look through for assistance. Finally, in the first place we went, there is a demon summoning portal, we think. We both agreed that it would be best to have you break that, since your magics are better suited for it."
[00:07] <Kotono> "I don't have the proper spells for it, likely. I prepared sendings and these spells that I've used. I won't be able to replenish until tomorrow."
[00:07] <Kotono> OOC - Strike.
[00:10] <Kotono> OOC - Unstrike.
[00:11] <Demedais> "Ghkt." Demedais strangles out. "That makes things messier." A sigh. "And I'm not sure I trust our chances of looking through these rooms without someone skilled to handle this. ...You still have a sending prepared?"
[00:11] <Kotono> "Yes," Claris says, "I did prepare two on request."
06[00:15] * Demedais inhales. "Let's wait a bit longer. If she doesn't emerge... send this message to Commander Ober- no. Alicia. 'In ruins, Seira disabled. Attempting to break enchantment on her. She turned it. Radiates evil. Locked herself in room. Working on solution. Will contact tomorrow.'"
[00:15] <Demedais> "...wait." Demedais says after a moment.
[00:16] <Kotono> "Yes, it needs to be a little shorter," Claris says, "The words are limited."
[00:17] <Kotono> "No wait..."Claris hangs his head, "...gah. You are correct."
[00:19] <Demedais> "Don't worry about it. One amendment... 'In ruins. Seira disabled. Attempted break enchantment on her; she turned it. Locked herself in room. Working on solution. If unable to return, will contact.'"
[00:20] <Kotono> "Alright. Let's go and wait, then," Claris starts to head back.
06[00:20] * Demedais nods.
[00:21] <Kotono> An hour passes. No sign of Seira coming out of the room - only an uneasy silence settling in.
06[00:24] * Demedais lets off a long, muffled string of curses after a moment before calming down and standing. "Claris, would you still happen to have magic circle against evil prepared?"
03[00:25] * Sierra_DreamingNumber11 is now known as Sierra_WorldDevourer
[00:26] <Kotono> "I do," he says after some thought.
[00:27] <Demedais> "Perhaps we can get that to stick on her and disable whatever enchantment was on her, at least for a time?"
[00:30] <Kotono> "It's worth a try," Claris does agree to that, standing up. "Let's try it?"
[00:31] <Demedais> "Agreed." Demedais nods.
<Steph> I might have made a terrible mistake