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Random DM nagging.

Started by Anastasia, August 06, 2011, 10:56:41 AM

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Anastasia

Syala's up to no good.

Rikkaos, Advanced Sylican Phase Spider

This is the result of Syala's direct influence on a phase spider. Rikkaos serves as her main servant amid the phase spiders. He appears as normal for his kin, save for gray and white angelic wings that rise from his back. Somehow this softens his appearance, making him far more agreeable to other creatures.

Syala trained him to use his forelegs to hold a holy symbol and manage somatic components. It's quite a sight to see.


Phase Spider 10//Half Celestial 4/Fighter 4/Cleric 2

Size/Type: Large Outsider (Native)
Hit Dice: 10d10+50+10 (118 hp)
Initiative: +7
Speed: 40ft, climb 20ft, fly 80ft (good)
Armor Class: 17 (-1 size, +4 dex, +4 natural)
Base Attack/CMB/CMD: +10/+17/31
Attack: Bite+16 (1d6+9 plus ravage)
Full Attack: Bite+16 (1d6+9 plus ravage)
Space/Reach: 10ft/10ft
Special Attacks: Ravage, daylight, smite evil, spell-like abilities,
Special Qualities: Darkvision 60ft, ethereal jaunt, low-light vision, damage reduction 5/magic, immunity to disease and poison, resistance to acid, cold and electricity 10, spell resistance 20,
Saves: Fort +12, Ref +11, Will +6 (+4 racial vs poison)
Abilities: Str 22, Dex 19, Con 20, Int 9, Wis 17, Cha 14
Skills: Climb+27, Knowledge(Religion)+12, Listen+16, Move Silently+17, Spot+16
Feats: Ability Focus(Ravage)(1), Poison Immunity(3), Improved Initiative(F1), Virulent Poison(6), Weapon Focus(Bite)(F2), Toughness(F4), Deadly Poison(9)
Epic Feats: -
Alignment: Neutral Good

Racial powers:
Spoiler: ShowHide


Ethereal Jaunt (Su)

A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or during a move action). The ability is otherwise identical with ethereal jaunt (caster level 15th).

Ravage (Ex)

Injury, Fortitude DC 24, initial and secondary damage 1d8 Con. The save DC is Constitution-based.

Skills

A phase spider has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.


Cleric powers:
Spoiler: ShowHide


Rikkaos casts as a 2nd level cleric with access to the Family and Good domains.

[4/day]0: Create Water, Cure Minor Wounds, Light, Virtue
[3+1/day]1: (Protection from Evil), Bless, Detect Evil, Divine Favor


Gear:
Spoiler: ShowHide


Wooden holy symbol of Syala. In his nest-web, he has 1,300 gold in coins, gems worth 1,000 gold, spider silk art worth 500 gold, a potion of cure moderate wounds, a scroll of web and a masterwork rapier.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Syala's really up to no good.

Syala has spent some time in the Elemental Planes since her ascension. Her new station and powers have given her great insights and she has learned much from her trips. In a particular sojourn into Water, Syala happened on a siege crab controlled by a malicious group of sahuagin. She engaged them in battle and triumphed over them, as well scaring off a powerful nycaloth who was involved. The crab happened to survive the battle. When Syala looked on it she felt a strange stirring. She felt pity for the mindless beast, for it was nothing but a brute used for war. It was not right. The gifts of nature are not meant to be abused to evil's ends!

Consumed with these feelings, Syala's touch brought intelligence to the siege crab. Smiling at the siege crab, Syala asked if it wanted to be friends. From there Syala taught it of the world and how to use its intellect. The crab was entirely overwhelmed, much like a lost puppy before Syala. It was the most natural thing in the world for it to come home with her. It has become a guardian of Sylica's shores and ocean, an extra defense should the realm require protection. Incidentally, the crab has taken Crab or The Crab as a name. The concept of names is not an important one to it.

Syala has spent a good deal of time analyzing her actions that day. The perversion of nature angered her! It was not right. It should not be. Long has Syala considered these lessons as she delves deeper into the lore of the natural world. The creation and protection of families is part of nature. Is what she represents only a smaller part of nature? Will she become a Goddess of nature in due time? The answers elude Syala for now.

If nothing else, the look on Alicia's face when Syala brought the crab home was worth it.


The Crab

Siege Crab 20//Fighter 10/Dwarven Defender 10

Size/Type: Gargantuan Magical Beast (Augmented Vermin)
Hit Dice: 10d10+10d12+180+20 (345 hp)
Initiative: +6
Speed: 60ft, swim 60ft
Armor Class: 60 (-4 size, +2 dex, +29 natural, +10 deflection, +5 dodge, +8 armor)
Base Attack/CMB/CMD: +20/+34/61
Attack: Claw+35 (3d6+18 and improved grab and constrict)
Full Attack: 4 claws+35 (3d6+18 and improved grab and constrict)
Space/Reach: 15ft/15ft
Special Attacks: Constrict 3d6+13+2d10, improved grab, trample 3d6+19.
Special Qualities: Amphibious, damage reduction 15/adamantine, damage reduction 6/-, darkvision 60ft, force carapace, shielded compartment, defensive stance 5/day, improved uncanny dodge, trap sense+2, mobile defense.
Saves: Fort +31, Ref +15, Will +21
Abilities: Str 36, Dex 12, Con 29, Int 19, Wis 16, Cha 9
Skills: Balance+24, Knowledge(Arcana)+14, Listen+26, Spellcraft+14, Spot+26, Survival+26, Swim+44
Feats: Cleave(B), Great Cleave(B), Power Attack(B), Improved Initiative(1), Dodge(F1), Endurance(F2), Mage Slayer(3), Toughness(F4), Pierce Magical Protection(6), Improved Bull Rush(F6), Blind Fight(F8), Pierce Magical Concealment(9), Weapon Focus(Claw)(F10), Improved Natural Attack(Claw)(12), Awesome Blow(15), Improved Natural Armor(18)
Epic Feats: -
Alignment: Neutral

Racial powers:
Spoiler: ShowHide


Constrict (Ex)

A siege crab deals automatic claw damage on a successful grapple check.

Improved Grab (Ex)

To use this ability, a siege crab must hit an opponent at least three sizes smaller than itself with a claw attack. It can then attempt to start a grapple as free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can constrict on subsequent rounds. (A siege crab can grapple foes of larger size than indicated above, but not without provoking attacks of opportunity.)

Trample (Ex)

Reflex half DC 33. The save DC is Strength based.

Force Carapace (Su)

The runes inscribed in a siege crab's shell project a field of force around the creature at all times. While its force carapace is active, a crab gains a +10 deflection bonus to Armor Class, a +8 resistance bonus on all saving throws, and immunity to magic missile spells and effects. All creatures riding within the crab's compartment gain the same benefits with regard to attacks originating outside the crab. The physical attacks of incorporeal creatures cannot bypass the force carapace, nor can such creatures pass through the crab's shell to enter or exit the inner chamber. The siege crab's claw attacks are considered force effects and can strike incorporeal creatures normally while the force carapace is in effect.

The force carapace is essentially a magic item crafted from the shell of the living creature. A dispel magic effect targeting a siege crab can suppress its force carapace for 1d4 rounds.

Shielded Compartment (Ex)

This functions as a normal siege crab's ability of the same name, except that the size is reduced. This space can hold 2 medium creatures or 4 small creatures. Having that much of its insides removed is painful, suppressed only by the mindlessness of a typical siege crab, so Syala restored much of the crab's interior tissue. This change has improved the health of the siege crab, increasing its Constitution by 2.


Dwarven Defender powers:
Spoiler: ShowHide


AC Bonus (Ex)

The dwarven defender receives a dodge bonus to Armor Class that starts at +1 and improves as the defender gains levels, until it reaches +4 at 10th level.

Defensive Stance (Ex)

When he adopts a defensive stance, a defender gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. The increase in Constitution increases the defender's hit points by 2 points per level, but these hit points go away at the end of the defensive stance when the Constitution score drops back 4 points. These extra hit points are not lost first the way temporary hit points are. While in a defensive stance, a defender cannot use skills or abilities that would require him to shift his position. A defensive stance lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A defender may end his defensive stance voluntarily prior to this limit. At the end of the defensive stance, the defender is winded and takes a -2 penalty to Strength for the duration of that encounter. A defender can only use his defensive stance a certain number of times per day as determined by his level (see Table: The Dwarven Defender). Using the defensive stance takes no time itself, but a defender can only do so during his action.

Uncanny Dodge (Ex)

Starting at 2nd level, a dwarven defender retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)

If a character gains uncanny dodge from a second class, the character automatically gains improved uncanny dodge (see below).

Trap Sense (Ex)

At 4th level, a dwarven defender gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks by traps. At 8th level, these bonuses rise to +2. These bonuses stack with trap sense bonuses gained from other classes.

Mobile Defense (Ex)

At 8th level, a dwarven defender can adjust his position while maintaining a defensive stance. While in a defensive stance, he can take one 5-foot step each round without losing the benefit of the stance.


Gear:
Spoiler: ShowHide


Syala has further improved the enchantments of the siege crab's carapace, granting it a +6 enhancement bonus to ability scores, a +5 enhancement bonus to natural armor, a +8 armor bonus to armor class, a +5 enhancement bonus to attack rolls and a bonus 2d10 points of damage with crab's constrict ability.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Okay, so it looks like this Coda thing is finally gonna happen. Yuth, who did you want to have around NPCwise? I'll go ahead and level them up for this.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

That's a real good question. Lemme think on it today and get back to you this evening.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

Vivantha
Tepen
Kascha
Simmer
Assuming Baleruk will show up be dafault
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

Okay, I'll do 'em over the weekend. I may do Ebony as well for unrelated reasons.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

This is nostalgic. Let's do this!

Vivantha levels up to 20. She takes lillend 20 and seeker of the song 10. She gets an 8 on her d8 for a total of +15 hp for a grand total of 254 hp. She gains +1 BAB. Bardic music goes up as normal, including +1d6 lillend inspiration. She gains rapture of the song(freedom of movement) and note of solitude for seeker musics. +1 to all saves thanks to outsider hit dice. She gets a stat point at 20, which she invests into con. This bumps her up to 26 con and +20 hit points, +1 fort and all those things. Skills go up as normal. Caster level for SLAs rise to 20. Her bard casting improves to 20th level. +1 6th level spell per day and +1 5th level spell known. Vivantha selects Mislead for some defense. This is against theme, but I'll give her a pass for now.

Decent level. Nostalgic as hell to do this. Also adding Vivantha to the spells topic, somehow that didn't happen before game end.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Tepen's up.

Tepen levels to 20. He takes wizard 20 and paragnostic apostle 2. Gets a 3 on his d4 for a total of +11 hp and a grand total of 223 hp. He gains +1 BAB. Exciting for a mage type. He'll grab penetrating insight from paragnostic apostle. +1 to will saves. +1 to int to 35. Skills go up as normal. Oh yes, and he gets a bonus feat from wizard. He'll grab Empower Spell in case he needs to battle again. He gains an 8th and a 9th level spell known. He'll grab another greater plane shift and wish. He's done.

Short and sweet level up. After doing deities, all of these are pretty simple.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Kascha's next.

Kascha levels up to 20. She takes ghaele 20 and loremaster 4. She rolls a 1 on 1d8. I can't find her last level up so I'll give her the benefit of the doubt. She rolls again and scores an 8. This leads to a total of +13 hp and a grand total of 194 hp. She gains +1 BAB. Epic. +1 spell resistance. She gains a bonus language from loremaster. This isn't very useful for a creature with permanent tongues and the ability to cast comprehend languages easily. Lore goes up by 1. +1 to all saves thanks to outsider hit dice. Up to int 31. Skills go up as normal. Her SLA caster level rises by 1. Just like Tepen, she gains another 8th and 9th level spell slot. She'll grab another mind blank and another wish. The latter in case we she gets another visit to the pixie chop shop. She's done.

This isn't much of a level for her. 20 tends not to be for full casters and her class abilities didn't bring anything to help that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Simmer's about to level up.

Simmer levels up to 20. She takes barbarian 13 and war mage 5. She rolls a 5 on a d12 for +10 hit points and a grand total of 216 hit points. She gains +1 BAB and gets her last normal attack. She'll never be a serious warrior, but she's competent at archery. Her damage reduction rises to 3/-. She gains battle magic+3 and arcane aegis (3 allies). Enemies promptly weep since fuck that's a lot of bonus damage. No save gain at all, rotten luck.  She puts her +1 into cha for 29 charisma. SLA caster level goes up to 20. She gains 1 8th and 1 9th level spell per day and an 8th and 9th level spell known. She'll take Horrid Wilting and Wish. The former's purely to have damage that isn't fire (and to hurt water creatures, which are icky) and the latter is because. 

She's done.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Finally, let's do Ebony.

Ebony levels up to 20. She takes bard 20 and angel 2. She rolls a 2 on a d8 for +9 hit points and a grand total of 214 hit points.  She gains +1 BAB. No class abilities, as one side is outsider HD and the other is bard 20 and she already has inspire courage boosters. Spell resistance rises by one. +1 to all saves. +1 to charisma for a total of 31. Skills go up as normal. She gains 1 6th level bard spell per day and 1 5th level bard spell known. She'll grab Seeming. She's done.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

I'm done with most of my prep now. A quick review and a few questions and we'll get this on the road.

1. Refresh me on everything you wanted to get done. Just so I'm sure I haven't missed anything.
2. You are done leveling up, right?
3. What days are good for you?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

1. Well I dunno. Show off, have a few interactions, maybe kill a couple of things? Terrorize a village of evil people?
2. Looks that way.
3. 7:20 MST or later during the week, anytime on weekends. Times always subject to change.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Anastasia

Okay. It all looks good. I'll see about a day or two from Wednesday/Sunday this coming week and see where we are after that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?