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I have a dream that one day, men will be punched in the face not for the color of their skin, but for the awful content of their character.

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Boots on the ground (Moore)

Started by Anastasia, January 16, 2017, 02:41:04 PM

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Nephrite

Alas, that is Divine Oracle 4, so I do not.

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite


Anastasia

> roll 1d20+74 (+2 ???)
<Serith> Kotono roll for Serith < 91 > [d20=17]
> roll 1d20+69 (+2 ???)
<Serith> Kotono roll for Serith < 78 > [d20=9]
> roll 1d20+64 (+2 ???)
<Serith> Kotono roll for Serith < 84 > [d20=20]
> roll 1d20+59 (+2 ???)
<Serith> Kotono roll for Serith < 71 > [d20=12]

Flatfooted AC since no spoiler block is handy?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

51. I doubt it matters, but he'd also cast Greater Mirror Image in response to this.

Nephrite

Sorry, it was actually 56 because of Surraruthru's armor, but it still doesn't matter yet!

Anastasia

You're flatfooted so no immediates unless GMI says you can cast it flatfooted. I don't think it does, say so if I'm wrong.

> roll 1d8+30+3d6 and 1 negative level 1
> roll 1d8+30+3d6 and 1 negative level 2
<Serith> Kotono roll for Serith < 51 > [d8=4][d6=6,6,5]
> roll 1d8+30+3d6 and 1 negative level 3
<Serith> Kotono roll for Serith < 43 > [d8=5][d6=3,4,1]
<Serith> Kotono roll for Serith < 43 > [d8=4][d6=4,3,2]
> roll 1d8+30+3d6 and 1 negative level 4
<Serith> Kotono roll for Serith < 49 > [d8=7][d6=5,3,4]

Make two Fortitude saves (poison, stunning, note if immune to either in lieu of a save).
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#202
No, you are correct on that.

Moore's immune to poison via Hero's Feast.

[15:19] <Nephrite> roll 1d20+47 mettle
[15:19] <Serith> Nephrite roll for Serith < 67 > [d20=20]

Does DR apply to the attacks?

Apparently elemental body just makes you immune too, so please just remember the 20 for how much this thing got owned by a pixie.

Also Moore's armor protects against the negative levels, so that's an extra fuck you to this guy.

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

I've got either 10/cold iron, 10/adamantine or 10/magic, I think adamantine is the best of those?

Anastasia

It applies then.

Moore is suddenly slashed all over, blood drawn from half a dozen slices. He bleeds as there's the faintest blur around him and...

Init.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#206
[22:01] <Nephrite> roll 1d20+34+4
[22:01] <Serith> Nephrite roll for Serith < 43 > [d20=5]



Spoiler: ShowHide

Active Spells:  fortunate fate (CL15), planar tolerance (CL7), Superior Resistance (CL 24), Conviction (+4 saving throw), Tyche's Touch (+4 sacred saving throw), Haste (+1 ac, dodge, reflex, 30 move), surge of hope
HP: 165/311
AC: 61, 32 touch
21/25 Bardic music uses, Refrain 0/3

Spells:

0th - 7/7 (DC 21)
1st - 7/7
2nd - 7/7
3rd - 4/6
4th - 6/6
5th - 3/6
6th - 5/5
7th - 5/5
8th - 2/2

Favored Soul:

0th - 9/9
1st - 9/9
2nd - 7/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 6/7
7th - 4/4

Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls

Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls

Energy Absorption, CL 26, Duration 26 hours/expended

[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.


Elemental Body, CL 26, Duration 26 hours

Spoiler: ShowHide
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.


Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.

Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.

Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.

Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.

Mind Blank, CL 26, Duration 24 hours
Spoiler: ShowHide
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.

Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.

Spell Turning, CL 26, Duration 260 Minutes

Spoiler: ShowHide
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.

Anastasia

> roll 1d20+25 Adrian
<Serith> Kotono roll for Serith < 39 > [d20=14]
> roll 1d20+27 ???
<Serith> Kotono roll for Serith < 42 > [d20=15]

Hell of an init string.

Init is Moore (43) > ??? (42) > Adrian (39)
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#208
"Ah, so you must be the one we've heard about." Moore says, trying to muster confidence in the face of his bleeding. Then he just smiles as suddenly, time stops entirely.

If this jerk has something to counter time stop he's going to be really mad...

Time Stop Round 1: Fly about 30 ft away from Adrian, putting Adrian in front of him in the dogai's path. Casting Harmonize. Then he casts Inspire Heroics on himself via Harmonize.
Time Stop Round 2: Cast Inspire Greatness on himself via Harmonize. Cast Heal on himself.
End of Time Stop: Invisibility Purge, (this reaches 70 ft.) Inspire Courage

I did not roll the nonlethal damage from the two inspire songs since he's just healing himself at the end of all of it.

Adrian gets +14 to attack and weapon damage rolls and all that other great stuff.


Spoiler: ShowHide

Active Spells:  fortunate fate (CL15), planar tolerance (CL7), Superior Resistance (CL 24), Conviction (+4 saving throw), Tyche's Touch (+4 sacred saving throw), Haste (+1 ac, dodge, reflex, 30 move), surge of hope
HP: 305+48/311
AC: 61 (+12 for 73), 32 touch +12 to saves
21/25 Bardic music uses, Refrain 0/3

Spells:

0th - 7/7 (DC 21)
1st - 7/7
2nd - 7/7
3rd - 4/6
4th - 6/6
5th - 3/6
6th - 5/5
7th - 5/5
8th - 2/2

Favored Soul:

0th - 9/9
1st - 9/9
2nd - 7/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 6/7
7th - 4/4

Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls

Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls

Energy Absorption, CL 26, Duration 26 hours/expended

[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.


Elemental Body, CL 26, Duration 26 hours

Spoiler: ShowHide
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.


Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.

Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.

Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.

Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.

Mind Blank, CL 26, Duration 24 hours
Spoiler: ShowHide
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.

Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.

Spell Turning, CL 26, Duration 260 Minutes

Spoiler: ShowHide
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.

Anastasia

That all looks good since Harmonize lets you move actions power bardic music.

Moore empowers himself with bardic music, moving as reality comes to a crawl. Power and inspiration fills him as he throws everything he has, just before reality resumes. Adrian whirls on the assassin as your invisibility purge sweeps out from you. For a moment it's visible, a dark humanoid-ish thing with a longsword. It's hard to look at for long, your eyes crossing and your vision going hazy.

It's already fading from view, but you see it hurl a small glass sphere at Adrian.

> roll 1d20 an easy touch AC roll, only misses if he 1s it
<Serith> Kotono roll for Serith < 15 > [d20=15]


It cracks, a purple-red gas expanding over him.

Fortitude save. Note that this isn't poison so heroes' feast doesn't help.

> roll 1d20+31
<Serith> Kotono roll for Serith < 51 > [d20=20]

I hit enter prematurely, before checking and tallying any bonuses he had going. The 20 makes it moot.


Whatever it is has Adrian cough and hack, waving Gaelach to parry the smoke. He lowers his head and charges right out at it, taking a run right at your fading opponent.

> roll 1d20+61 (+14 bardic music, testing attack so no PA, he knows this isn't an ordinary dogai)
<Serith> Kotono roll for Serith < 67 > [d20=6]

Miss.


Yet the assassin's already faded away, gone from sight despite your spell.

Go.



[spoiler]

Adrian
HP: 358/358 (fast healing 1)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Surge of Hope (CL25)
Bonuses: +1 morale attack and will saves, immunity to fear and poison, +4 morale to attack rolls, saving throws, ability checks and skill checks, immunity to fear
Negative Conditions:
Resources Used:

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?