News:

"Why do you call it soulriders?"
"Because we grind your souls, hopes, and dreams down ... and ride the wave."

Main Menu

Gar-Malleos

Started by Anastasia, October 31, 2017, 11:25:15 AM

Previous topic - Next topic

0 Members and 5 Guests are viewing this topic.

Nephrite

[13:40] <Nephrite> roll 1d20+52 evasion
[13:40] <Rei-chan> Nephrite rolled : 1d20+52 evasion --> [ 1d20=1 ]{53}

Ebiris

[18:44] <@Ebiris> roll 1d20+47 evasion
[18:44] <Rei-chan> Ebiris rolled : 1d20+47 evasion --> [ 1d20=17 ]{64}


Spoiler: ShowHide

Afina 383+10/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 115 (touch 75), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/5/8/8/6/3/7/7/4/3
Attack: +91 (1d4+52 + various)

Nephrite

[13:45] <Nephrite> roll 1d20+40 surru
[13:45] <Rei-chan> Nephrite rolled : 1d20+40 surru --> [ 1d20=13 ]{53}

Anastasia

#378
> roll 1d20+45 Canderella
<Rei-chan> Kotono rolled : 1d20+45 Canderella --> [ 1d20=4 ]{49}
> roll 1d20+42 Mei
<Rei-chan> Kotono rolled : 1d20+42 Mei --> [ 1d20=17 ]{59}

> roll 30d6
<Rei-chan> Kotono rolled : 30d6 --> [ 30d6=123 ]{123}

Everyone passed but Moore and Canderella.

Afina, you're up.


[spoiler]

Canderella
HP: 292/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 1 10th, 2 11th level spells

Mei
HP: 424/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:

Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.

Celestial Valor CL31:  +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property).

+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls for everyone, Afina gets +18 to these bonuses instead.

Everyone also gets +2 to attack rolls and +2 to CL just for being cool and listening.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Focusing on the devil that still has its magic, Afina darts in and quickly stabs it twice before backing off again past the dead cornugons, even further so she's out of shouting range.

[18:52] <@Ebiris> roll 1d20+95 nessian 2
[18:52] <Rei-chan> Ebiris rolled : 1d20+95 nessian 2 --> [ 1d20=8 ]{103}
[18:52] <@Ebiris> roll 1d20+90 nessian 2
[18:52] <Rei-chan> Ebiris rolled : 1d20+90 nessian 2 --> [ 1d20=7 ]{97}
[18:52] <@Ebiris> roll 1d4+56+3d6+3d6+4d6+6d6+2d6 and 2 negative levels
[18:52] <Rei-chan> Ebiris rolled : 1d4+56+3d6+3d6+4d6+6d6+2d6 and 2 negative levels --> [ 1d4=2 3d6=12 3d6=8 4d6=16 6d6=15 2d6=5 ]{114}
[18:52] <@Ebiris> roll 1d4+56+3d6+3d6+4d6+6d6+2d6 and 2 negative levels
[18:52] <Rei-chan> Ebiris rolled : 1d4+56+3d6+3d6+4d6+6d6+2d6 and 2 negative levels --> [ 1d4=2 3d6=9 3d6=8 4d6=18 6d6=27 2d6=4 ]{124}

Anastasia

Afina manages two stabs, slicing deep into both as she retreats, dodging flames as...

Moore.

Init is Afina (59) > Moore (52) > Jaela (39) > Spider-Thing = Canderella = Mei (29) > Surraruthru = Nessian 2 (28) > Lava (0)
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#381
For right now, Moore will spend his time blocking off some of the lava!

Wall of Stone, blocking off as much as he can with 145 square feet of wall to work with.


Spoiler: ShowHide

Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27), Harmonize (CL27)
HP: 363(344/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
26/32 Bardic music uses 3/3 Refrain
Fort +36 (40), Ref +40 (46), Will +41 (43) (+6 due to Superior Resistance)

+14 to initiative for everyone

Spells:

0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 6/6
8th - 5/5
9th - 1/1

Favored Soul:

0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 5/8
7th - 6/6
8th - 4/4

Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls

Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls

Energy Absorption, CL 26, Duration 26 hours/expended

[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.


Elemental Body, CL 26, Duration 26 hours

Spoiler: ShowHide
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.


Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.

Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.

Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.

Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.

Mind Blank, CL 26, Duration 24 hours
Spoiler: ShowHide
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.

Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.

Spell Turning, CL 26, Duration 260 Minutes

Spoiler: ShowHide
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.


Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.

[/spoiler]

Anastasia

Walls of stone spring up, blocking the walls and momentarily cutting off the lava as...

Jaela.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Jaela decides to reward her would-be assassin with her full attention, drawing Gae Buidhe for a trial run! May Taelfagn show up and share the same fate!

First embers of goldenfire; The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[21:05] <@Luiza> roll 1d20+51+39
[21:05] <Rei-chan> Luiza rolled : 1d20+51+39 --> [ 1d20=2 ]{92}
[21:05] <@Luiza> roll 1d20+51+39
[21:05] <Rei-chan> Luiza rolled : 1d20+51+39 --> [ 1d20=18 ]{108}
[21:06] <@Luiza> roll 1d20+46+39
[21:06] <Rei-chan> Luiza rolled : 1d20+46+39 --> [ 1d20=18 ]{103}
[21:06] <@Luiza> roll 1d20+41+39+18 smite!
[21:06] <Rei-chan> Luiza rolled : 1d20+41+39+18 smite! --> [ 1d20=13 ]{111}
[21:07] <@Luiza> roll 1d20+36+39
[21:07] <Rei-chan> Luiza rolled : 1d20+36+39 --> [ 1d20=9 ]{84}
[21:08] <@Luiza> roll 1d8+38+3d12+43
[21:08] <Rei-chan> Luiza rolled : 1d8+38+3d12+43 --> [ 1d8=1 3d12=25 ]{107}
[21:08] <@Luiza> roll 1d8+38+3d12+43
[21:08] <Rei-chan> Luiza rolled : 1d8+38+3d12+43 --> [ 1d8=4 3d12=14 ]{99}
[21:08] <@Luiza> roll 1d8+38+3d12+43
[21:08] <Rei-chan> Luiza rolled : 1d8+38+3d12+43 --> [ 1d8=4 3d12=12 ]{97}
[21:08] <@Luiza> roll 1d8+38+3d12+43+10
[21:08] <Rei-chan> Luiza rolled : 1d8+38+3d12+43+10 --> [ 1d8=6 3d12=26 ]{123}
[21:08] <@Luiza> roll 1d8+38+3d12+43
[21:08] <Rei-chan> Luiza rolled : 1d8+38+3d12+43 --> [ 1d8=5 3d12=12 ]{98}

Ending the turn on Gambit.


Spoiler: ShowHide
Init: +18/+22 with Sign

HP: 21+490/490

AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance

AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4

Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage

[not used: Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.

Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).

Spells Left (1-9): 7/9/4/5/8/6/8/4/3
Spells Left (10-12): 6/2/4
DC: 26 + spell level

Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2

Saves: Fort +72, Ref +73, Will +70

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 16/19
-Smite x1

Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54

-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting

Hidden Dawn used with Canderella

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
<Steph> I might have made a terrible mistake

Anastasia

Before your eyes Jaela strikes fast, goldenfire erupting amid the Nessian. It howls as it shatters apart, crushed beneath the power to defy destiny. The way ahead is clear - you won!

Free act.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Moore blinks but shakes his head. 'Where to now? That wall won't hold much longer.'

Iron Dragoon

Surraruthru takes a moment to look for anything interesting the assassin left behind.

"I can try to follow the magic to the dimensional ward. It has to lead somewhere."
This is not the greatest post in the world, no... this is just a tribute.

Corwin

Jaela follows the tug of the Path!

I think the Nessian dropped a ring so I'll store it away if I can.
<Steph> I might have made a terrible mistake

Anastasia

Besides the ring the Nessian dropped, you see the spider man dropped a ring of his own.

Done, Jaela.

The path is leading all of you, jerkishly and erratically, towards the cleft you passed before.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Jaela proceeds on the Path!

let's get both rings just in casr they're useful
<Steph> I might have made a terrible mistake