Gar-Malleos

Started by Anastasia, October 31, 2017, 11:25:15 AM

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Anastasia

> roll 1d20+15 the living dead
<Kobot> Kotono rolled 1d20+15 the living dead --> [ 1d20=10 ]{25}
> roll 1d20+18 Canderella
<Kobot> Kotono rolled 1d20+18 Canderella --> [ 1d20=17 ]{35}
> roll 1d20+28 Mei
<Kobot> Kotono rolled 1d20+28 Mei --> [ 1d20=12 ]{40}

Init is Afina (66) > Moore (56) > Mei (40) > Jaela (38) > Canderella (35) > Surru (30) > Living Dead (25)

Go rainbow pixie.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Afina gives Mei a somewhat irritated look before she plunges in and stabs the rising zombie twice, aiming for that big shiny jewel and rebounding back out into the corridor.

[19:40] <@Ebiris> roll 1d20+92
[19:40] <Kobot> Ebiris rolled 1d20+92 --> [ 1d20=8 ]{100}
[19:40] <@Ebiris> roll 1d20+87
[19:40] <Kobot> Ebiris rolled 1d20+87 --> [ 1d20=15 ]{102}
[19:40] <@Ebiris> roll 1d4+55+3d6+2d6
[19:41] <Kobot> Ebiris rolled 1d4+55+3d6+2d6 --> [ 1d4=2 3d6=12 2d6=9 ]{78}
[19:41] <@Ebiris> roll 1d4+55+3d6+2d6
[19:41] <Kobot> Ebiris rolled 1d4+55+3d6+2d6 --> [ 1d4=4 3d6=13 2d6=10 ]{82}


Spoiler: ShowHide

Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/3/6/2/6/7/3/3
Attack: +92 (1d4+55 + various)

Anastasia

Mei returns that look without the slightest bit of shame as Afina stabs the zombie twice. She manages to get it good, slicing into it but yet it endures. The stone in the center of its chest is still going, cracked but intact.

Mooring.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"Some sort of absurd soul gem?" Moore asks. He shakes his head. "Let's bring them all peace."

Inspire Great Spells + Inspire Greatness, no one needs the temp HP, but everyone gets +4 competence to attack rolls and +3 to fort saves. They also get a free widen metamagic on their next spell.

Anastasia

Mei next, but she'll hold for Jaela. Go Jaela.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Jaela gets into their very midst, Gae Dearg flashing out to discourage any of the undead from getting too close, and then she calls upon her most powerful spell! Ghostly replicas of each one of her spears surround her in a swirling circle, brought into being by faith and holy power, before seeking out every single zombie in attendance!

[21:57] <@Lisa> roll 1d20
[21:57] <Kobot> Lisa rolled 1d20 --> [ 1d20=20 ]{20}
[21:57] <@Lisa> roll 1d20 crit confirm
[21:57] <Kobot> Lisa rolled 1d20 crit confirm --> [ 1d20=20 ]{20}
[21:58] <@Lisa> roll 30d12 twinned, 210ft radius
[21:58] <Kobot> Lisa rolled 30d12 twinned, 210ft radius --> [ 30d12=201 ]{201}
[21:58] <@Lisa> roll 30d12 forgot the crit part, alas
[21:58] <Kobot> Lisa rolled 30d12 forgot the crit part, alas --> [ 30d12=221 ]{221}

844 damage to each zombie.


Spoiler: ShowHide
Init: +18/+22 with Sign

HP: 52+490/490

AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance

AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4

Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage

[not used: Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.

Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).

Spells Left (1-9): 7/9/4/5/8/6/7/4/2
Spells Left (10-12): 6/0/2
DC: 26 + spell level

Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2

Saves: Fort +72, Ref +73, Will +70

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 16/19
-Smite x3

Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54

-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting

Hidden Dawn used with Canderella

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
<Steph> I might have made a terrible mistake

Anastasia

Destruction.

Jaela's spell blasts through, shattering doors and skewering emerging zombies. All of them have the same black stone within, obliterated on impact. Those zombies crumple up and collapse, unmoving. Yet others within their cells still groan, slowly emerging after as...

Some are simply not in range due to being behind doors and walls, which give total cover and protect them. You got everything that was visible when you cast, though.

Surru. I'll sort out NPCs after this.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Surraruthru calls on his innate magic and pulls on the inanimate objects around!

Animate Object, CL 28, duration 28 rounds.
Animating 28 small objects (ie- stones and debris and what-not around) and using them to make 14 Medium Objects.
Command: Attack and Delay hostiles.
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Okay, great. Make the relevant attack and CMB rolls. For the sake of speed, just make one roll of each.

Could someone quickly get the stats for what he's making from the spell and roll those? Thanks.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#654
[13:09] <Kobot> Nephrite rolled 1d20+2 attack --> [ 1d20=20 ]{22}
[13:09] <Nephrite> roll 1d20+2 cmb
[13:09] <Kobot> Nephrite rolled 1d20+2 cmb --> [ 1d20=9 ]{11}
[13:09] <Nephrite> roll 1d20+2 attack crit I guess?
[13:09] <Kobot> Nephrite rolled 1d20+2 attack crit I guess? --> [ 1d20=10 ]{12}

[13:11] <Nephrite> roll 1d6+1
[13:11] <Kobot> Nephrite rolled 1d6+1 --> [ 1d6=1 ]{2}

Medium animated objects have 31 HP and 14 AC.

Anastasia

Objects spring up to attack and delay the remaining enemies, getting in their way and even hitting a few.

Init is Afina (66) > Moore (56) > Mei (40) > Jaela (38) > Canderella (35) > Surru (30) > Living Dead (25)

Mei hurries ahead while Canderella saunters, "This is easy. Forward and let them come to us," she says, "Easy extermination."

They're just moving since any survivors aren't in immediate range thanks to Jaela going nova. Dead are up.

They emerge - a trickle now, but more of them come, those out of range of JAela's blast. They emerge, perhaps a half dozen spread all about as...

Afina.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Spread out like that is too troublesome for Afina to deal with, so she ignores them instead by flying on ahead of Canderella and Mei, trusting the undead to be delayed by Surrurathru's minions while they forge on to deal with more pressing foes.

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Moore gestures and blocks off as much of the area he can in front of them with a Wall of Stone, then flies after Afina!

He has 80 ft of area to work with, so he's going to go along one side, down the floor so as to not block them off from using the hallway, then up on the other side to just try and block off the doorways. So say 40 on one side, 10 to cover the middle floor and then 30 on the other side.

Spoiler: ShowHide

Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27), Harmonize (CL27), Righteous Halo (CL27)
HP: 363(19)(415/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
21/32 Bardic music uses 1/3 Refrain
Fort +36 (42), Ref +40 (48), Will +41 (45) (+6 due to Superior Resistance)

+14 to initiative for everyone

Spells:

0th - 4/4 (DC 22)
1st - 7/7
2nd - 5/7
3rd - 7/7
4th - 7/7
5th - 5/6
6th - 6/6
7th - 4/6
8th - 4/5
9th - 1/1

Favored Soul:

0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 4/8
7th - 6/6
8th - 4/4

Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls

Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls

Energy Absorption, CL 26, Duration 26 hours/expended

[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.


Elemental Body, CL 26, Duration 26 hours

Spoiler: ShowHide
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.


Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.

Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.

Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.

Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.

Mind Blank, CL 26, Duration 24 hours
Spoiler: ShowHide
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.

Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.

Spell Turning, CL 26, Duration 260 Minutes

Spoiler: ShowHide
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.


Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.

[/spoiler]

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?