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Salvation (Everyone)

Started by Anastasia, January 03, 2018, 12:56:45 PM

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Nephrite

It'll probably get dispelled, but could we get someone to give us Epic Mage Armor before we set out?

Anastasia

Let me know how many people want it and you can probably get that done, sure.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Moore for sure, but I'll let the others determine if they think they'd need it -- I imagine Jaela and Afina would since they'll be in melee a lot.

Anastasia

Just let me know, then, y'all.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

I want it to. I expended my casting.
This is not the greatest post in the world, no... this is just a tribute.

Corwin

#545
Will be happy to get Epic Mage Armor. Iddy, are you using Strength of the Dragon Princess and the Create Magic Tattoo version that gives +2 competence to attack?

Recovering a 12th favored soul spell and a 9th level time stop on the other side. Assuming that the restoration to full health takes care of impending ability damage from Cleansing Rain. Unless the place is very tiny and claustrophobic, according to Balyss, I'll bring Mountainous Fire along to burn stuff.

Casting on self and party: Mass Death Ward CL35
Casting on self: Vision of the Omniscient Eye CL35, Crown of Flame CL35, Sign CL35, Divine Insight CL35, Lore of the Gods CL35
Using the misison arch and the cateferia; keen edge on Gae Buidhe, and storing a twinned Bolt of Glory at CL35 in it.

Going to offer the other half of Hidden Dawn to Sylvie:
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.


Spoiler: ShowHide

Init: +22 (Sign, Grace), CHA +2, CL35

HP: 520+20/520 (+54/54 from EotDP)

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +11 attack, +23 damage
[not used: CMT +2 competence/attack, SotDP +2 attack/+3 damage, Divine Favor +3 luck/damage]

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

Spells Active: Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Shield of Warding CL31, Conviction CL31, Sublime Revelry CL31, Foresight CL31, Moment of Prescience CL29, Invisibility Purge CL34, Righteous Halo CL34, Greater Heroism CL34, Fortunate Fate CL34, Good Hope CL34, Heroes Feast CL20, Mass Death Ward CL35, Vision of the Omniscient Eye CL35, Crown of Flame CL35, Sign CL35, Divine Insight CL35, Lore of the Gods CL35, Mind Blank CL17.

Short Duration Spells: Grace CL34, Celestial Valor CL32, Recitation CL34, Greater Displacement CL29.

Surru Spells: Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, Create Magic Tattoo (+1 CL) CL 24.

Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry.

Old: Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity; You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 4/3/4/3/6/7/8/4/6
Spells Left (10-12): 6/0/4

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2 (2); shield of warding ref +5, foresight ref +2, haste ref +1, grace ref +1, aotdp ref +2 (11).

Saves: Fort +73, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Gae Buidhe: Keen Edge

Turning Left: 17/20
-Smites x1

-Mountainous Fire summons
-Channeled twinned Bolt of Glory into Gae Buidhe
-Bead of Karma

-True Strike x2
-Time Stop x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1

Taking ten for K:A 60 (64), K:N 39 (44), K:R 64 (69), K:P 64 (69), Spellcraft 54 (69)


Hidden Dawn used with Sylvie

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.
<Steph> I might have made a terrible mistake

Iron Dragoon

I will be, yes. I got wrapped up in homework last night and didn't get to the spell refresh.
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

CL for epic mage armor is level 26. Anything else? Last call, we begin in 10ish.

Sylvie shakes her head, "Thank you, but no. I don't need it. I'll be using 21 and 21 is enough. Let someone else use it, they'll get much more benefit." I wish you'd found the words to convince me to give it to you. Sorry, Jaela.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Moore will hit the readiness arch and also give everyone Tyche's Touch (as a reminder, that's a +4 sacred bonus to saves, then +3 and so on until expended, CL17)

Corwin

Balyss, then.

Spoiler: ShowHide

Init: +24 (Sign, Grace, AotDP), CHA +2, CL35

HP: 520+20/520 (+54/54 from EotDP)

AC: 95 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP+6EMAdifference, 20% miss chance
Touch AC: 89 =70base+2+3+5+1+2+6

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +11 attack, +23 damage
[not used: CMT +2 competence/attack, SotDP +2 attack/+3 damage, Divine Favor +3 luck/damage]

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

Spells Active: Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Shield of Warding CL31, Conviction CL31, Sublime Revelry CL31, Foresight CL31, Moment of Prescience CL29, Invisibility Purge CL34, Righteous Halo CL34, Greater Heroism CL34, Fortunate Fate CL34, Good Hope CL34, Heroes Feast CL20, Mass Death Ward CL35, Vision of the Omniscient Eye CL35, Crown of Flame CL35, Sign CL35, Divine Insight CL35, Lore of the Gods CL35, Mind Blank CL17, Epic Mage Armor CL26.

Short Duration Spells: Grace CL34, Celestial Valor CL32, Recitation CL34, Greater Displacement CL29.

Surru Spells: Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, Create Magic Tattoo (+1 CL) CL 24.

Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry.

Old: Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity; You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 4/3/4/3/6/7/8/4/6
Spells Left (10-12): 6/0/4

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2 (2); shield of warding ref +5, foresight ref +2, haste ref +1, grace ref +1, aotdp ref +2 (11).

Saves: Fort +73, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Gae Buidhe: Keen Edge

Turning Left: 17/20
-Smites x1

-Mountainous Fire summons
-Channeled twinned Bolt of Glory into Gae Buidhe
-Bead of Karma

-True Strike x2
-Time Stop x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1

Taking ten for K:A 60 (64), K:N 39 (44), K:R 64 (69), K:P 64 (69), Spellcraft 54 (69)


Hidden Dawn used with Balyss

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.
<Steph> I might have made a terrible mistake

Ebiris

Spoiler: ShowHide

Afina 383+20/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), strength of dragon princess (CL 28), mind of dragon princess (CL 28), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 24), magic tattoo (CL 24), magic tattoo (CL 24), energy immunity (sonic) (CL 26), energy immunity (acid) (CL 26), sublime revelry (CL 27), tyche's touch (CL 17)
defences: AC 102 (touch 64), spell resistance 42, immunity to fire, water, earth, cold, sonic, acid, disease, poison, fear, mind-affecting, critical hits, 25% spell failure
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 5/9/10/5/3/1/9/4/6/1/1/4/2

Anastasia

"Are we all ready?" Balyss asks, "We must head deep into Lifasa - I can take us most of the way, but we will still have to overcome the devils there. Additionally, the ley lines will be strong there. Our magic is strong enough to resist them, but be wary of the power around you."

[spoiler]

Balyss
HP: 416/416
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison
Negative Conditions:
Resources Used:

Adrian
HP: 385/385
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison
Negative Conditions:
Resources Used:

Sylvie
HP: 397/397
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison
Negative Conditions:
Resources Used:

Hidden Dawn used with Balyss

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.

Tyche's Touch (as a reminder, that's a +4 sacred bonus to saves, then +3 and so on until expended, CL17)

Casting on self and party: Mass Death Ward CL35
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Moore nods. "Ready as I can be."

Yuthirin

"Ready!" Calleigh cheers.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Ebiris

Not like Afina's magic is very reliable right now anyway. If nothing else Tiamat did the devils a huge favour by expending so many of her resources, including an absolutely devastating ability she won't be able to use again until after this is all over, and rendered her magic unreliable for what will probably be the final battle. But they can't really delay since time favours the devils.

None of this shows on her characteristically inscrutable face however as she merely nods. "Lets go, then."

Spoiler: ShowHide

Afina 383+20/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), strength of dragon princess (CL 28), mind of dragon princess (CL 28), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 24), magic tattoo (CL 24), magic tattoo (CL 24), energy immunity (sonic) (CL 26), energy immunity (acid) (CL 26), sublime revelry (CL 27), tyche's touch (CL 17), death ward (CL 35)
defences: AC 102 (touch 64), spell resistance 42, immunity to fire, water, earth, cold, sonic, acid, disease, poison, fear, mind-affecting, critical hits, negative energy, and death effects, 25% spell failure
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 5/9/10/5/3/1/9/4/6/1/1/4/2