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Sneaking into Avernus

Started by Anastasia, May 08, 2018, 02:43:41 PM

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Corwin

"And you faced Daddy's disappointment while little sis--" And that's as far as Seira gets before she launches a sneak attack rather than play into Lixer's hand!

21:25 <Lucille> roll 1d20+16
21:25 <Kobot> Lucille rolled 1d20+16 --> [ 1d20=3 ]{19}
21:25 <Lucille> roll 1d20+15 SA
21:25 <Kobot> Lucille rolled 1d20+15 SA --> [ 1d20=5 ]{20}
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+21 Elegy
<Kobot> Kotono rolled 1d20+21 Elegy --> [ 1d20=1 ]{22}
> roll 1d20+27 Jessica
<Kobot> Kotono rolled 1d20+27 Jessica --> [ 1d20=3 ]{30}

> roll 1d20+18 liches (+5 nerveskitter)
<Kobot> Kotono rolled 1d20+18 liches (+5 nerveskitter) --> [ 1d20=19 ]{37}
> roll 1d20+20 Lixer projection
<Kobot> Kotono rolled 1d20+20 Lixer projection --> [ 1d20=14 ]{34}

That's some unfortunate rolling. You all faaailed that time at init pretty hard.

Init is Liches (37) > Lixer Projection (34) > Jessica (30) > Elegy (22) > Seira Avatar (20) > Seira (19)

Liches open.


Before you can react, the liches glow. How they cast in this you know not, but they chant as one, words trickling through your mind like a stream of icy water. From them a great wave of cold comes, ice forming around all of you.

Reflex saves, y'all.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

#167
[09:40] <@Seira> roll 1d20+74 S, improved evasion
[09:40] <Serith> Seira roll for Serith < 82 > [d20=8]
[09:40] <@Seira> roll 1d20+73 SA, improved evasion
[09:40] <Serith> Seira roll for Serith < 89 > [d20=16]

As a reminder, Glorious Rally and Celestial Valor come up to +10 to saves for Team NPC. Foresight tosses another +2 to Ref saves.

Also, since we're not flat-footed Seira will try to counterspell a Lixer spell if she decides it worth the try, Spellcraft 10 for 62.


Spoiler: ShowHide
Seira's used resources: Nerveskitter x3, Twinned Seira's Unicorn Arrow, Quickened Twinned Seira's Unicorn Arrow, Tonic x2, Turning x1, Legerdemain x3, quickened twinned orb of fire
Avatar's used resources: Nerveskitter x2, Twinned Seira's Unicorn Arrow, Quickened Twinned Seira's Unicorn Arrow, Empowered Greater Fireburst, Tonic x1, Turning x2, quickened twinned orb of fire

Seira: 576+62/576
Unique/short duration spells (Seira): Many Moments of Prescience, Mind Blank, Greater Anticipate Teleport, Glorious Rally/Glaciante's Spiteful Ward (Divine), Pass Without Trace, Ghost Touch (Armor, Shield and Weapons), Freedom of Movement
Unique/short duration spells (Avatar): Many Moments of Prescience, Mind Blank, Celestial Valor/Glaciante's Spiteful Ward (Divine), Pass Without Trace, Ghost Touch (Armor, Shield and Weapons), Freedom of Movement

Armor Class: 101 (Touch AC 72)
Saves: Fort +72, Ref +74, Will +66
Damage reduction 15/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 45, vulnerability to cold, energy resistance 30 (all), trapfinding, improved evasion, uncanny dodge, spell reflection
A deity is immune to polymorphing, petrification, or any other attack that alters her form. Any shape-altering powers she might have function normally on herself. She is not subject to energy drain, ability drain, ability damage and is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within a mile (darkvision, blindsight, low-light vision) (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (via Miracle)
Gain 62 temp hp (Glorious Rally)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)

+9 untyped to init (Sign, Nerveskitter)
+10 sacred and morale bonus to attack rolls and weapon damage rolls; +2d6 holy damage (Glorious Rally, Celestial Valor)

+7 sacred and insight to AC and Reflex (Foresight, Shield of Warding)
+4 sacred bonus to AC and saving throws (Celestial Valor)
+6 morale bonus to AC and saving throws (Glorious Rally)
+5 morale to saving throws (Conviction)
+5 racial to natural armor (Spiderskin)
+2 morale to ability checks (Good Hope)
+4 morale to all skill checks (Greater Heroism)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+10 enhancement bonus on Bluff, Diplomacy and Intimidate (Voice of the Dragon)
<Steph> I might have made a terrible mistake

Anastasia

The liches are casting a spell that will drown you in green hellfire. It'll hurt, you're sure of that.

Your call on if you wanna try and counter or not.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+48 Elegy evasion
<Rei-chan> Kotono rolled : 1d20+48 Elegy evasion --> [ 1d20=13 ]{61}
> roll 1d20+37 Jessica evasion she hates antimagic
<Rei-chan> Kotono rolled : 1d20+37 Jessica evasion she hates antimagic --> [ 1d20=12 ]{49}

Jessica has improved evasion, whoops.


Green fire cascades out from them and around all of you, a roaring inferno. Yet with speed superhuman, Seira blazes through. She ducks and dives, rolling to the side before a burst of sheer glory quenches the flames that seek her. She can see the others are untouched as Lixer raises his hand and...

He's casting a metamagic boosted boneyard's embrace on Jessica. Countering?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Metamagic-boosted how? Which metamagics are applied, and how do I envision that changes the spell? Also, I'd like insight into how a cabal of liches is casting in dead magic/antimagic, since I doubt they're all his proxies. Maybe it's an IC reason I can game myself.
<Steph> I might have made a terrible mistake

Anastasia

Fell drain, fell animate and maximized.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira will do nothing since they are all protected by Mass Death Ward.
<Steph> I might have made a terrible mistake

Anastasia

How the liches are casting is a very good question, one worth seriously considering. Make K:A.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

<Steph> I might have made a terrible mistake

Anastasia

There's a few ways.

Mystra's direct intervention is possible, though highly unlikely in this case. If she personally wishes to intervene and support a person's magic, she could choose to.

Otherwise it has to be some sort of deific force. You're not really sure how, however, but it's surely a neat trick of some kind and likely worth a lot if you can figure it out or steal it, or some other such thing.

Chance to react to that if it matters, then the next post resolves the spell.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

'Mystra, I don't suppose you're willing to show me the trick and help make thing even for Jessica?' Seira muses hopefully.
<Steph> I might have made a terrible mistake

Anastasia

As you attempt to telepathically commune with Mystra, meanwhile? The hand grasps Jessica, but nothing happens. There's no obvious reaction as...

Fair warning, that sort of telepathic contact is a standard action to start with alter reality. Rarely matters out of combat.

Init is Liches (37) > Lixer Projection (34) > Jessica (30) > Elegy (22) > Seira Avatar (20) > Seira (19)

Go ahead go, Seira and avatar, I'll sort the other two out after some posts everywhere, trying to break up these big post blocks to keep everyone moving.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Time to break out her ace in the hole! Seira's grin grows unbearably smug, as she steps forward and breathes fire-- no, just one of the ghosts surrounding her does, while the other calls upon a sunburst where the liches and Lixer's image are located!

'Mystra, I don't suppose you're willing to show me the using magic while under dead magic trick and help make things even for Jessica?' a third Seira muses hopefully.

Mirror's Mimicry summons up 8 images of Seira. Three of them take their standard actions, the others will as well after this resolves. Seira has moved 40ft to be 50ft away from them.

Spoiler: ShowHide
Seira's used resources: Nerveskitter x3, Twinned Seira's Unicorn Arrow, Quickened Twinned Seira's Unicorn Arrow, Tonic x2, Turning x1, Legerdemain x3, quickened twinned orb of fire, Mirror's Mimicry (8 images)
Avatar's used resources: Nerveskitter x2, Twinned Seira's Unicorn Arrow, Quickened Twinned Seira's Unicorn Arrow, Empowered Greater Fireburst, Tonic x1, Turning x2, quickened twinned orb of fire

Seira: 512+62/576
Unique/short duration spells (Seira): Many Moments of Prescience, Mind Blank, Greater Anticipate Teleport, Glorious Rally/Glaciante's Spiteful Ward (Divine), Pass Without Trace, Ghost Touch (Armor, Shield and Weapons), Freedom of Movement
Unique/short duration spells (Avatar): Many Moments of Prescience, Mind Blank, Celestial Valor/Glaciante's Spiteful Ward (Divine), Pass Without Trace, Ghost Touch (Armor, Shield and Weapons), Freedom of Movement

Armor Class: 101 (Touch AC 72)
Saves: Fort +72, Ref +74, Will +66
Damage reduction 15/adamantine and epic, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 45, vulnerability to cold, energy resistance 30 (all), trapfinding, improved evasion, uncanny dodge, spell reflection
A deity is immune to polymorphing, petrification, or any other attack that alters her form. Any shape-altering powers she might have function normally on herself. She is not subject to energy drain, ability drain, ability damage and is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within a mile (darkvision, blindsight, low-light vision) (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (via Miracle)
Gain 62 temp hp (Glorious Rally)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)

+9 untyped to init (Sign, Nerveskitter)
+10 sacred and morale bonus to attack rolls and weapon damage rolls; +2d6 holy damage (Glorious Rally, Celestial Valor)

+7 sacred and insight to AC and Reflex (Foresight, Shield of Warding)
+4 sacred bonus to AC and saving throws (Celestial Valor)
+6 morale bonus to AC and saving throws (Glorious Rally)
+5 morale to saving throws (Conviction)
+5 racial to natural armor (Spiderskin)
+2 morale to ability checks (Good Hope)
+4 morale to all skill checks (Greater Heroism)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+10 enhancement bonus on Bluff, Diplomacy and Intimidate (Voice of the Dragon)
<Steph> I might have made a terrible mistake