Onwards

Started by Anastasia, March 18, 2019, 01:05:31 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Nephrite

"Fine, oddly enough that didn't take anything out of me. It was malleable like Limbo is." He explains.

Anastasia

A nod at that and on you go. It's not much farther in this nothing-space, in this emptiness. The singing is getting louder and yet with no fog, you find you can see farther and farther. Ahead they loom, well over a thousand feet away, starting to appear in the dark. Dozens and dozens of great ice monoliths, stacked one above another and side to side, all singing in tandem, forming a wall of them.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"Well, that... explains a lot." Moore says. He takes in a breath. "If we're going to engage that, lets prepare before we do."

He turns to the others, "I would try and broker peace with them as they're likely trapped here, but I have a feeling that won't go well."

Anastasia

"That is a formidable obstacle," Cresiel finally says, "They surely are aware of us as well."

Kaja smiles darkly, "We only need to bash one hole in."
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"That's true, too, our goal isn't them, but what lay beyond. Nonetheless, lets prepare." Moore says.

Plan here will be to redo all the bardic musics and get some short term buffs going. Since this will likely lead to combat (though I sure wish it wouldn't!) I can do all the math later.

I know you're on vacation next week, so it may be more prudent to push the start of the engagement until then, since I know it isn't great to start combat and then be off for a while.

Anastasia

That's about my take, so go ahead and get things ready if you're going to commit to this.

Oh, and one more d100. Just because evil DM.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

[blockquote]Rolled 1d100 : 21, total 21[/blockquote]

Nephrite

Relevant if not ultimately exciting

Anastasia

Cool, go ahead and get your prep ready for it. I won't run much over today, got a case of the aches going - I'm happy I'm rested and got through the session, a lot of days I wouldn't of.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Okay. Redoing all the bardic musics, just so those are fresh. I'd guess it's been about 10 minutes or so anyway.

So, to keep track, that's:

Songs (Inspire Courage, Heroics, Greatness, Destined Strike) 6 bardic uses used up here:

[17:39] <Nephrite> roll 10d8 temp hp
[17:39] <Penuche> Nephrite invokes Penuche's magic: < 46 > [d8=3,7,5,6,3,8,7,4,1,2]

Moore: 110
Cresiel: 132
Xandra: 116
Kaja: 110
Jetina: 100

Moore will cast Surge of Hope, CL32, this gives everyone a +4 morale bonus on any skill checks we do in the next 32 minutes. He'll also recast Greater Improvisation. blah blah spell failure I assume they're not attacking us right now so it's fine. He'll also toss in Ray Deflection (CL32) for the heck of it, as well as Divine Insight (CL23). The nonlethal damage from the songs gets taken care of by the fast healing from Jetina.

Cresiel can cast Mass Valiant Fury, which gives everyone +6 strength and Constitution for 33 rounds.

Note to self, I need to have them work on some custom spells for girding up our defenses, jeez.

In total:

Attack: +35
Weapon damage: +26
Improved Crit feat, +15 to crit threat
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)

Please note the attack rolls don't factor in the +6 strength, so those should be +3 higher, I would assume.

I believe that covers all of the preparatory work we can do, but feel free to let me know if you think I missed something.

Nephrite

Spoiler Block for my reference.

Spoiler: ShowHide

Active Spells: Superior Resistance (CL 32), True Seeing (CL10), Bibliotecha Arcana (CL32), Mind Blank (CL15), Greater Improvisation (CL32), Greater True Seeing (CL23), Surge of Hope (CL32), Divine Insight (CL23), Celestial Valor (CL33), Mass Valiant Fury (CL33)
HP: 498+110
AC: 64 (85), 48 touch, 54 flatfooted 20% miss chance, SR 48, 30 resist all to elements
27/38 Bardic music uses 3/3 Refrain

Spells:

Bard
0th - 4/4 (DC 22)
1st - 8/8
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 7/7
6th - 6/6
7th - 6/6
8th - 6/6
9th - 3/5
10th - 3/3

Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 9/9
4th - 9/9
5th - 8/8
6th - 8/8
7th - 8/8
8th - 7/8
9th - 8/8
10th - 2/3


Anastasia

Spoiler block half done, just a heads up.

Okay, if you're casting anything and you have spell failure, roll it? Less about being pressured and more about seeing resources being expended.

[spoiler]

Moore will cast Surge of Hope, CL32, this gives everyone a +4 morale bonus on any skill checks we do in the next 32 minutes. He'll also recast Greater Improvisation. blah blah spell failure I assume they're not attacking us right now so it's fine. He'll also toss in Ray Deflection (CL32) for the heck of it, as well as Divine Insight (CL23). The nonlethal damage from the songs gets taken care of by the fast healing from Jetina.

Cresiel can cast Mass Valiant Fury, which gives everyone +6 strength and Constitution for 33 rounds.

Note to self, I need to have them work on some custom spells for girding up our defenses, jeez.

In total:

Attack: +35
Weapon damage: +26
Improved Crit feat, +15 to crit threat
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)

Please note the attack rolls don't factor in the +6 strength, so those should be +3 higher, I would assume.

Cresiel: 132
Xandra: 116
Kaja: 110
Jetina: 100

Cresiel
HP: 745/745 (regeneration 19)
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+30 (+4 sacred, +18 morale, +8 moore), Damage+22 (+4 sacred, +18 morale), AC+16 (+4 sacred, +12 morale), Saves+16 (+4 sacred, +12 morale), Skills+0, Checks+0 Weapons count as holy
Resources: Holy Fury 31/32 (enc) Channel Energy 13/13 Divine Retribution 1/1 Blinding Speed 25/25 Knight's Challenge 15/15
Spells Used: Burst of Glory
SLAs Used:
Spells Active: Detect Evil (CL33), Detect Snares and Pits (CL33), Discern Lies (CL33), True Seeing (CL33), Celestial Valor (CL33), Mass Death Ward (CL33), Mass Energy Immunity (Acid)(CL33), Mass Energy Immunity (Cold)(CL33), Mass Freedom of Movement (CL33), Life's Grace (CL32), Fortunate Fate (CL32), Haste (CL32), Mass Surefooted Stride (CL32)
Notes: Adjacent allies gain a shield bonus equal to Cresiel's shield bonus.

Xandra
HP: 551/551
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+30 (+4 sacred, +18 morale, +8 moore), Damage+22 (+4 sacred, +18 morale), AC+16 (+4 sacred, +12 morale), Saves+16 (+4 sacred, +12 morale), Skills+0, Checks+0 Weapons count as holy
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used:
SLAs Used:
Spells Active: True Seeing (CL33), Celestial Valor (CL33), Mass Death Ward (CL33), Mass Energy Immunity (Acid)(CL33), Mass Energy Immunity (Cold)(CL33), Mass Freedom of Movement (CL33), Life's Grace (CL32), Fortunate Fate (CL32), Haste (CL32), Mass Surefooted Stride (CL32)
Notes: Has bardic music in the rare event Moore can't cover something.

Kaja
HP: 545/545
Negative Conditions:
Aura:
Bonuses: Attack+30 (+4 sacred, +18 morale, +8 moore), Damage+22 (+4 sacred, +18 morale), AC+16 (+4 sacred, +12 morale), Saves+16 (+4 sacred, +12 morale), Skills+0, Checks+0 Weapons count as holy
Resources: Breath Weapon 1/1 Dervish Dance 12/12 Endless Cuts 3/3 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1
Spells Used:
SLAs Used:
Spells Active: Celestial Valor (CL33), Mass Death Ward (CL33), Mass Energy Immunity (Acid)(CL33), Mass Energy Immunity (Cold)(CL33), Mass Freedom of Movement (CL33), Life's Grace (CL32), Fortunate Fate (CL32), Haste (CL32), Mass Surefooted Stride (CL32)
Notes: Goes in and wrecks things. The end.

Jetina
HP: 570/570 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+30 (+4 sacred, +18 morale, +8 moore), Damage+22 (+4 sacred, +18 morale), AC+16 (+4 sacred, +12 morale), Saves+16 (+4 sacred, +12 morale), Skills+0, Checks+0 Weapons count as holy
Resources: Smite Evil 7/7 Smite 6/6 Channel Energy 14/14 Emergency Healing 3/3 True Believer 1/1
Spells Used:
SLAs Used:
Spells Active: Celestial Valor (CL33), Mass Death Ward (CL33), Mass Energy Immunity (Acid)(CL33), Mass Energy Immunity (Cold)(CL33), Mass Freedom of Movement (CL33), Life's Grace (CL32), Fortunate Fate (CL32), Haste (CL32), Mass Surefooted Stride (CL32)
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

test to see if this works

[blockquote]Rolled 8d100 : 73, 69, 41, 19, 93, 35, 79, 72, total 481[/blockquote]

Nephrite


Anastasia

I presume that sorts it then?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?