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A world's support

Started by Anastasia, May 03, 2019, 12:58:47 PM

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Anastasia

You get three spells: Energy Immunity (Electricity), Healer's Vision and Greater Heroism.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"He's got some powerful spells protecting him!" Moore shouts to the others.

Anastasia

#152
Init is Moore (59) > Cresiel (45) > Kaja (43) > Pale Man (39) > Xandra (25) > Jetina (24)

Cresiel steps forward, "The glory on high shall wipe you away," he intones, shielding you. Yet his Bolt of Glory flies, only to be deflected away by a swipe of his hand. It flies aside, batted away harmlessly.

Kaja meanwhile sprints in, catching up to the party.

"I do not fear you, solar, and you will learn to fear me," The creature says, as in a blur he's on Cresiel, the solar just as fast bringing up his shield.

> roll 1d20+77 (+1 ???, +5 ???, +2 ???, +3 ???, +4 ???, +2 ???)
<Penuche> Kotono invokes Penuche's magic: < 88 > [d20=11]
> roll 27d10+261+2d6+4d6
<Penuche> Kotono invokes Penuche's magic: < 420 > [d10=4,6,10,3,5,7,5,8,3,3,3,5,4,2,5,6,6,3,5,9,5,3,1,7,5,8,7][d6=5,6,2,5,1,2]

Beats Cresiel's regeneration.


In a moment the vampire is back where he was, hand wet with red blood. Cresiel stumbles and holds his chest, a great gush of blood coming. He staggers back as the creature slowly licks the blood off his hand, sharp fangs seen as he does.

"The blood of Aurora's officers is indeed sweet." He says.

Xandra and Jetina, go.

[spoiler]

Inspire Courage + Inspire Greatness.

Everyone on the field gets +18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls. If there are any fey in the audience, they get +19.

Moore and the others (it only goes 30 feet, so this can't affect anyone on the boat) gain 41 Temp HP plus con, which is:

Moore: 97
Xandra: 113
Kaja: 105
Jetina: 97

Cresiel
HP: 454/745 (regeneration 19)
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+1, Damage+0 AC+1, Saves+0, Skills+0, Checks+0 extra attack from haste.
Resources: Holy Fury 32/32 (enc) Channel Energy 13/13 Divine Retribution 1/1 Blinding Speed 25/25 Knight's Challenge 15/15
Spells Used: Bolt of Glory
SLAs Used:
Spells Active: Detect Evil (CL31), Detect Snares and Pits (CL31), Discern Lies (CL31), True Seeing (CL31), Mass Death Ward (CL33), Mass Energy Immunity (Cold, Fire) (CL33), Mass Freedom of Movement (CL33), Life's Grace (CL21), Fortunate Fate (CL32), Mass Surefooted Stride (CL32), Haste (CL32)
Notes: Adjacent allies gain a shield bonus equal to Cresiel's shield bonus.

Xandra
HP: 551/551
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used: 1 12th level
SLAs Used:
Spells Active: True Seeing (CL31), Mass Death Ward (CL33), Mass Energy Immunity (Cold, Fire) (CL33), Mass Freedom of Movement (CL33), Life's Grace (CL21), Fortunate Fate (CL32), Mass Surefooted Stride (CL32),
Notes: Has bardic music in the rare event Moore can't cover something.

Kaja
HP: 545/545
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Breath Weapon 1/1 Dervish Dance 12/12 Endless Cuts 3/3 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1
Spells Used:
SLAs Used:
Spells Active: Mass Death Ward (CL33), Mass Energy Immunity (Cold, Fire) (CL33), Mass Freedom of Movement (CL33), Life's Grace (CL21), Fortunate Fate (CL32), Mass Surefooted Stride (CL32),
Notes: Goes in and wrecks things. The end.

Jetina
HP: 570/570 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 6/6 Channel Energy 14/14 Emergency Healing 3/3 True Believer 1/1
Spells Used:
SLAs Used:
Spells Active: Mass Death Ward (CL33), Mass Energy Immunity (Cold, Fire) (CL33), Mass Freedom of Movement (CL33), Life's Grace (CL21), Fortunate Fate (CL32), Mass Surefooted Stride (CL32),
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Can a Mass Heal be used to Heal an ally and make an attack on an undead?

Nephrite

Also Cresiel had temp Hp unless that attack explicitly ignores it

Anastasia

Edited the temp HP, thanks.

And yes, it can.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#156
It... looks like it still works just like harm on an enemy, is that right? Well, it doesn't really matter, she'll just Mass Heal to hit Cresiel and the catfolk as well as the vampire or whatever it is.

DC 30 Will halves that to 75.

Moore will also take 10 on K:P (I assume) for 95 to possibly identify who in the fuck this person is.

Can Xandra ID whatever happened to Cresiel's Bolt of Glory? she doesn't want to go spell slinging if he can just deflect magic.

EDIT: She'll just hit everyone with the Mass Heal to give them all fast healing 12 anyway. Obviously kaja doesn't get it.

Anastasia

Mass harm, to be fair.  So same damage limit as mass heal. He's also immune so it's moot.

Xandra's pretty sure he used exceptional deflection, an epic feat that's tied to deflect arrows. It can deflect almost any sort of ranged attack.


The creature before you is an elder vampire - a creature of grave power, and this one is a truly marvelous specimen. The speed and power it displays are beyond normal limits. In particular, you believe this one...may...be known as Learner, a vampire turned by the First Vampire long ago. A skilled monk and an even more skilled wizard, he would be incalculably old, but he hasn't been seen in countless ages. What he's doing here is anyone's guess, but it can't be good.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

This may require some mechanical understanding from me on this -- I'm not really clear on the mechanics of that ability, and it really would change how I fundamentally act here with a clearer picture.

Is it assumed that he can just deflect anything ranged, more or less? Looking at the actual description, there seems to be no limit at all, which seems... odd, but maybe I am missing something?

Anastasia

It means he can deflect anything that counts as a ranged attack as if it were an arrow. This applies to a ranged touch spell, a magic bolt that requires a ranged touch attack roll, a thrown boulder, an arrow, whatever. If it's thrown he can block it. It's only 1/round, but he could also have the infinite deflection feat, which means he can do it as many times as he pleases in a round.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Okay. That's... limiting.

Well, let's give it the old college try anyway.

[21:39] <Nephrite> roll 1d20 touch, not a lot of other options
[21:39] <Penuche> Nephrite invokes Penuche's magic: < 16 > [d20=16]

This is Sunlance. She's using a smite here -- I assume if he deflects it still blows up? I guess we'll see!

Anastasia

I'd rule it blows out whenever it hits something after being deflected. In this case, it's close enough that the expanded area sunburst will get him, at least. This requires a Reflex save.

> roll 1d20+53 improved evasion monks, man, monks
<Penuche> Kotono invokes Penuche's magic: < 65 > [d20=12]


The burst of solar power erupts in the room - and yet the creature just isn't there when it matters. He stands upside down on the ceiling instead, the burst billowing out below before he drops, just a moment after it clears. He lands flawlessly, "I am inevitable. You can no more stop me than stop the tides or gravity. I will triumph and I will find what is hidden here."

Init is Moore (59) > Cresiel (45) > Kaja (43) > Pale Man (39) > Xandra (25) > Jetina (24)

Go.

[spoiler]

Inspire Courage + Inspire Greatness.

Everyone on the field gets +18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls. If there are any fey in the audience, they get +19.

Moore and the others (it only goes 30 feet, so this can't affect anyone on the boat) gain 41 Temp HP plus con, which is:

Moore: 97
Xandra: 113
Kaja: 105
Jetina: 97

Cresiel
HP: 716/745 (regeneration 19)
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+1, Damage+0 AC+1, Saves+0, Skills+0, Checks+0 extra attack from haste.
Resources: Holy Fury 32/32 (enc) Channel Energy 13/13 Divine Retribution 1/1 Blinding Speed 25/25 Knight's Challenge 15/15
Spells Used: Bolt of Glory
SLAs Used:
Spells Active: Detect Evil (CL31), Detect Snares and Pits (CL31), Discern Lies (CL31), True Seeing (CL31), Mass Death Ward (CL33), Mass Energy Immunity (Cold, Fire) (CL33), Mass Freedom of Movement (CL33), Life's Grace (CL21), Fortunate Fate (CL32), Mass Surefooted Stride (CL32), Haste (CL32)
Notes: Adjacent allies gain a shield bonus equal to Cresiel's shield bonus.

Xandra
HP: 551/551
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used: 1 12th level
SLAs Used:
Spells Active: True Seeing (CL31), Mass Death Ward (CL33), Mass Energy Immunity (Cold, Fire) (CL33), Mass Freedom of Movement (CL33), Life's Grace (CL21), Fortunate Fate (CL32), Mass Surefooted Stride (CL32),
Notes: Has bardic music in the rare event Moore can't cover something.

Kaja
HP: 545/545
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Breath Weapon 1/1 Dervish Dance 12/12 Endless Cuts 3/3 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1
Spells Used:
SLAs Used:
Spells Active: Mass Death Ward (CL33), Mass Energy Immunity (Cold, Fire) (CL33), Mass Freedom of Movement (CL33), Life's Grace (CL21), Fortunate Fate (CL32), Mass Surefooted Stride (CL32),
Notes: Goes in and wrecks things. The end.

Jetina
HP: 570/570 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 6/6 Channel Energy 14/14 Emergency Healing 3/3 True Believer 1/1
Spells Used:
SLAs Used:
Spells Active: Mass Death Ward (CL33), Mass Energy Immunity (Cold, Fire) (CL33), Mass Freedom of Movement (CL33), Life's Grace (CL21), Fortunate Fate (CL32), Mass Surefooted Stride (CL32),
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"You have no power here, Learner." Moore responds. "Don't bother trying any more ranged magic!"

Moore takes in a breath as his words spill out, empowering all his allies... and fate itself twists around Learner (?)!

Using Destined Strike -  +4 to attack and damage rolls, Improved Critical Feat, +15 to threat confirmation for everyone.

He's also whipping out Melody of Misfortune, which applies -6 to all attack, ability and skill checks to him.

Kaja will get the benefits of Destined Strike since he should be able to hear him easily enough.

Anastasia

Refresh me on Melody of Misfortune real quick?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Melody of Misfortune (Su): This ability functions as Fated Failure, except it also targets all foes within 30 ft of the Fatesinger that he is aware of. Additionally, the main target of the Melody does not receive a Will save as with Fated Failure as the power of the melody focuses mostly on that foe.

And, since that description doesn't actually help...

Fated Failure (Su): At 5th level, a fatesinger gains access to the fate of his foes, weaving a tale of the enemy's utter defeat. With this ability, a fatesinger targets a single foe within their line of sight and if successful, the foe takes a -5 penalty on all attack, skills and ability checks while the Fatesinger performs. The targeted foe does not need to see or hear the Fatesinger perform, merely be in their line of sight.

The foe may attempt to reduce the penalty by making a Will save (DC 10 + Fatesinger level + Charisma modifier). If successful, they reduce the penalty to -1. This ability consumes one use of bardic music. This effect lasts until the fatesinger stops performing and for 5 rounds afterwards.