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A world's support

Started by Anastasia, May 03, 2019, 12:58:47 PM

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Nephrite

Sing the Holy Choir is being used to give everyone the Holy Power property on their weapons. This may really only apply to Kaja but there it is.

Cresiel gets 126 temp hp in total

Nephrite

Also unless he has something better, I'd like Cresiel to cast Mass Valiant Fury.

Anastasia

What's sing the holy choir do?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

When you cast this spell, your next use of any 'Inspire' bardic music can be augmented in two ways, chosen by you at the time casting. You can either create music so holy and good that it infuses the weapons those who hear you carry and wield, giving them the Holy Power weapon property for their next attack, or create such harmonious music that those that hear it gain the Consecrate and Widen Spell metamagic feats for their next spell.

These bonuses are in addition to the normal benefits of the 'Inspire' abilities. If you do not use an 'Inspire' ability before the spell's duration expires, the effects are lost.




It's in the spell collection if you needed more than this.

Anastasia

Oh sorry, I missed the next page, my mistake. Okay.

Cresiel keeps guarding while he chants softly, power comes flowing, a surge of sheer brave energy that...

Kaja.

> roll 1d20+79 (+1 haste, +18 Moore, +3 mass valiant fury)
<Penuche> Kotono invokes Penuche's magic: < 95 > [d20=16]
> roll 1d20+74 (+1 haste, +18 Moore, +3 mass valiant fury)
<Penuche> Kotono invokes Penuche's magic: < 84 > [d20=10]
> roll 1d20+69 (+1 haste, +18 Moore, +3 mass valiant fury)
<Penuche> Kotono invokes Penuche's magic: < 77 > [d20=8]
> roll 1d20+64 (+1 haste, +18 Moore, +3 mass valiant fury)
<Penuche> Kotono invokes Penuche's magic: < 66 > [d20=2]
> roll 1d20+79 (+1 haste, +18 Moore, +3 mass valiant fury)
<Penuche> Kotono invokes Penuche's magic: < 85 > [d20=6]
> roll 1d20+74 (+1 haste, +18 Moore, +3 mass valiant fury)
<Penuche> Kotono invokes Penuche's magic: < 93 > [d20=19]
> roll 1d20+69 (+1 haste, +18 Moore, +3 mass valiant fury)
<Penuche> Kotono invokes Penuche's magic: < 73 > [d20=4]
> roll 1d20+64 (+1 haste, +18 Moore, +3 mass valiant fury)
<Penuche> Kotono invokes Penuche's magic: < 66 > [d20=2]
> roll 1d100 vs 1
<Penuche> Kotono invokes Penuche's magic: < 8 > [d100=8]
> roll 1d100 vs 2
<Penuche> Kotono invokes Penuche's magic: < 12 > [d100=12]
> roll 1d100 vs 3
<Penuche> Kotono invokes Penuche's magic: < 60 > [d100=60]
> roll 1d100 vs 4
<Penuche> Kotono invokes Penuche's magic: < 18 > [d100=18]
> roll 1d6+62+2d6+3d6
<Penuche> Kotono invokes Penuche's magic: < 82 > [d6=4,3,3,6,3,1]
> roll 1d20+79 forgot the haste attack
<Penuche> Kotono invokes Penuche's magic: < 96 > [d20=17]
> roll 1d100 vs it
<Penuche> Kotono invokes Penuche's magic: < 87 > [d100=87]
> roll 1d6+62+2d6+3d6
<Penuche> Kotono invokes Penuche's magic: < 77 > [d6=1,5,2,5,1,1]
> roll 1d6+62 rend
<Penuche> Kotono invokes Penuche's magic: < 68 > [d6=6]


What comes is a flurry - he's so fast even now, even as Kaja is relentless. A dance of blades and death, the two sparring and slashing together. Kaja lands a few blows - a slice into the vampire's arm and a sword rake against his chest. The moment he has those he tears them out coming towards each other, drawing long and jagged wounds across Learner's body. It's enough to get the vampire to grimace in pain, a hand going to his torn open chest.

As no blood flows from the wounds, though you can see it flowing within, refusing to fall out, "Then fear the myriad of bats," he declares, as he splits into clouds of fog. Four of them, two falling back, one going to the left and one going to the right. At the same time, a massive flock of bats fills the space he was in, spilling out faster and faster and faster. Thousands of bats, a swarm of blood red bats that rapidly expands out to fill all the hall. They gnaw and bite at you, chewing on you, hundreds and hundreds swarming each of you.

Swarm damage incoming, which requires no attack roll. Ow.

> roll 10d8 all
<Penuche> Kotono invokes Penuche's magic: < 43 > [d8=7,3,3,5,2,1,6,1,8,7]

Also fort saves, all.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

[blockquote]Rolled 1d20+60 : 14 + 60, total 74[/blockquote] Moore, mettle

[blockquote]Rolled 1d20+54 : 13 + 54, total 67[/blockquote] Xandra

[blockquote]Rolled 1d20+55 : 19 + 55, total 74[/blockquote] Jetina, mettle


Nephrite

Also, I think you're missing the extra +11 to attack rolls and 3 to weapon damage from the other two songs of Moores

Anastasia

Run me through everything he has going, then?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

sorry, that's way too time consuming to do on my phone, I'll do it later

Anastasia

That's all good, I just want to see where the numbers are possibly wrong and this may well matter a lot, so.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#190
No worries.

OK, starting with the OG, Inspire Courage is +18 attack and weapon.

Throw in Greatness for another +8 to attack.

Then Destined Strike for +3 attack and weapon.

Valiant Fury is another 3 to both (but you already listed that, so it's fine)

I actually forgot the +2 attack from his harp anyway, so right now we're at:

18+8+3+3+2 = 34 attack
18+3 = 21 weapon damage.

Those numbers will both change soon-ish anyway and I will reupdate them when we get there. My fault for not keeping track of all of it like I usually do.

EDIT: One other note, i don't know if this is already factored into his damage, but all of Kaja's hits there should've had the Holy Power property added to them. I'm guessing Learner has a way to make himself immune to the negative levels, but you never know, maybe we got it when we dispelled him.

Anastasia

Okay, so that's an additional....13 to hit.

Negative levels are blocked on him regardless.

Anyway, that means an additional two hits which get d100s.

> roll 1d100 vs 5
> roll 1d100 vs 6
<Penuche> Kotono invokes Penuche's magic: < 67 > [d100=67]
<Penuche> Kotono invokes Penuche's magic: < 21 > [d100=21]

One more hit gets through.

> roll 1d6+62+2d6+3d6
<Penuche> Kotono invokes Penuche's magic: < 80 > [d6=1,1,1,4,6,5]

Okay, more damage but not world changing there. Now Fort saves.

> roll 1d20+39 Cresiel
<Penuche> Kotono invokes Penuche's magic: < 58 > [d20=19]
> roll 1d20+41 Kaja
<Penuche> Kotono invokes Penuche's magic: < 52 > [d20=11]

Everyone made the save.

Init is Moore (59) > Cresiel (45) > Kaja (43) > Learner = Swarm (39) > Xandra (25) > Jetina (24)


The swarm flocks all of you, filling the space as the four clouds of mist retreat. They attack you viciously, biting you all the while.

Xandra'n'Jetina.

Note that casting in this swarm will require a Concentration check.

[spoiler]

Inspire Courage + Inspire Greatness.

Everyone on the field gets +18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls. If there are any fey in the audience, they get +19.

Using Destined Strike -  +4 to attack and damage rolls, Improved Critical Feat, +15 to threat confirmation for everyone.

Moore and the others (it only goes 30 feet, so this can't affect anyone on the boat) gain 41 Temp HP plus con, which is:

Moore: 54
Cresiel: 83
Xandra: 70
Kaja: 62
Jetina: 54

Cresiel
HP: 745/745 (regeneration 19)
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+1, Damage+0 AC+1, Saves+0, Skills+0, Checks+0 extra attack from haste.
Resources: Holy Fury 31/32 (enc) Channel Energy 13/13 Divine Retribution 1/1 Blinding Speed 25/25 Knight's Challenge 15/15
Spells Used: Bolt of Glory
SLAs Used:
Spells Active: Detect Evil (CL31), Detect Snares and Pits (CL31), Discern Lies (CL31), True Seeing (CL31), Mass Death Ward (CL33), Mass Energy Immunity (Cold, Fire) (CL33), Mass Freedom of Movement (CL33), Life's Grace (CL21), Fortunate Fate (CL32), Mass Surefooted Stride (CL32), Haste (CL32)
Notes: Adjacent allies gain a shield bonus equal to Cresiel's shield bonus.

Xandra
HP: 551/551
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used: 1 12th level
SLAs Used:
Spells Active: True Seeing (CL31), Mass Death Ward (CL33), Mass Energy Immunity (Cold, Fire) (CL33), Mass Freedom of Movement (CL33), Life's Grace (CL21), Fortunate Fate (CL32), Mass Surefooted Stride (CL32),
Notes: Has bardic music in the rare event Moore can't cover something.

Kaja
HP: 545/545
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Breath Weapon 1/1 Dervish Dance 12/12 Endless Cuts 3/3 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1
Spells Used:
SLAs Used:
Spells Active: Mass Death Ward (CL33), Mass Energy Immunity (Cold, Fire) (CL33), Mass Freedom of Movement (CL33), Life's Grace (CL21), Fortunate Fate (CL32), Mass Surefooted Stride (CL32),
Notes: Goes in and wrecks things. The end.

Jetina
HP: 570/570 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 6/6 Channel Energy 14/14 Emergency Healing 3/3 True Believer 1/1
Spells Used:
SLAs Used:
Spells Active: Mass Death Ward (CL33), Mass Energy Immunity (Cold, Fire) (CL33), Mass Freedom of Movement (CL33), Life's Grace (CL21), Fortunate Fate (CL32), Mass Surefooted Stride (CL32),
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

So, just to make sure I understand what we're dealing with -- we have BATS!! everywhere, and somewhere admits the BATS!!!, two in the back and one on each side of us, are clouds of fog, right?

So, with that understanding, since I am not clear on how the interaction works -- what happens if one were to cast Sandalphon's Amazing Barrage right now (assuming it was successful)? Would it go to all the BATS!!!! or not hit them at all?

Anastasia

That is correct. Bats and fog.

Paste me the text of barrage, would you?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

All enemies within range of this spell are struck by Sandalphon's unerring projectile.