News:

"It occured to me while drunk, so it must have been genius."

Main Menu

A new sultan?

Started by Anastasia, July 19, 2019, 02:35:32 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Corwin

#285
It is a lie, Seira speaks directly to Ranbar's soul. That feeling of void is a lie Shar is trying to impose on reality. It will only work if you let it affect you! So resist it, or power through it until you can throw it off!

"Hey, Luneli," she says at the same time. "You've stopped singing. Are you giving up while Selune is going toe to toe with Shar up above? I refuse to believe anyone she personally chose is a quitter!"
<Steph> I might have made a terrible mistake

Anastasia

The battlefield feels darker after that, everything dimmer. There seems to be silence more than anything else, just the distant sounds of war as silently, the maws gather and reform again, more shadows restoring themselves from obliteration.

Reactions on their turns, to be clear.

Init is The Chasms (60) > Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

Going to AoO as the Chasms come again?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Yes. Also, I'll counterspell anything.

22:38 <Seira> roll 6#1d20+75+40
22:38 <Penuche> Seira invokes Penuche's magic: < 132, 132, 117, 131, 120, 135 >
22:38 <Seira> roll 6#6d10+95+40+1d6+3d8
22:38 <Penuche> Seira invokes Penuche's magic: < 178, 186, 187, 196, 185, 179 >
<Steph> I might have made a terrible mistake

Anastasia

Again you hold the chasms at bay, bites tearing them apart, range letting you protect you and yours from them - at least for now. For the moment you're safe.

Go.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Due to the wonders of parallel evolution, Seira's idea is similar to Alicia's. With the enemies driven away, she casts the barrier she had erected earlier to protect her companions. Then, she calls upon her divine power to grant them hope as she prepares to advance once more on Shar's manse!

Swift to cast dispel magic and kill my spell, swift to emulate Mass Improvisation on Luneli and Ranbar via Miracle, move to channel Many Moments of Prescience, standard to smack Ranbar and channel the spell into her.

+17 luck to a roll for Luneli and Ranbar, 2 uses total each.
+30 insight to a roll for Ranbar, 4 uses total.

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 5/10 rounds
Fire Devotion 7/10 rounds
Dragonfire Wrath 8/10 rounds

HP: 650/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+73 Ranbar
<Penuche> Kotono invokes Penuche's magic: < 85 > [d20=12]
> roll 1d20+81 Luneli
<Penuche> Kotono invokes Penuche's magic: < 98 > [d20=17]


Ranbar shudders deeply at this, "S-Seira!" She looks up in unhidden relief, eyes wet with tears.

Luneli shakes his head, "Damn," he mutters, "Sharran tricks everywhere."

Shadow hell is up.

> roll 1d20+99 (+38 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 112 > [d20=13]
> roll 20d6
<Penuche> Kotono invokes Penuche's magic: < 69 > [d6=2,4,2,4,4,4,1,4,1,5,6,3,3,5,6,2,3,5,3,2]


Again they tear at you, ever striking and ever hungry, ever assaulting you as...

Tower, letting Alicia catch up.

[spoiler]

Ranbar
HP: 331/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Shar plays games with our hearts, but what she tries to take I'll be here to protect. Believe in me!

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 4/10 rounds
Fire Devotion 6/10 rounds
Dragonfire Wrath 7/10 rounds

HP: 581/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
<Steph> I might have made a terrible mistake

Anastasia

Give me Diplo here on that, just for my own reference.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

19:39 <Seira> roll 1d20+73+6+17+17 Diplo, +2 vs men
19:39 <Penuche> Seira invokes Penuche's magic: < 116 > [d20=3]

Gonna use some of my precast Improvisation myself, here.
<Steph> I might have made a terrible mistake

Anastasia

Missiles fly true as in the sky above Shar and Selune battle. Shar races in towards the moon as a beam of moonfire flies, then splits into two. Shar jukes to one side, taking a hit to her hip, the avatar struck. At the same time the other is deflected away, suffused with dark energy as you see it split into many, raining down on the battlefield.

> roll 1d20 this is purely a crit check since as a greater deity she maximizes her rolls
<Penuche> Kotono invokes Penuche's magic: < 20 > [d20=20]

Auto hit. Anyone have miss chance or any protection against rays?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

I do!

Aegis of the Tarrasque
The most powerful aspect of the shield is it's ability to reflect lines, cones and rays. Any such attack targeted at the user has a 50% chance of being harmlessly deflected away.

If this misses I'm totally using an immediate to hit Shar with its reflection instead. If it does hit, I'll remind you that I have Spell Turning. Ranbar, too, has Spell Turning.

Spell Reflection
You gain the supernatural ability to reflect magical attacks back on their caster. If an enemy misses with a spell or spell-like ability aimed at you you can use an immediate action to redirect the effect back at its original caster. This effect only applies to spells and spell-like abilities that require an attack roll. Other spells and spell-like abilities that affect a target aren't subject to spell reflection.
<Steph> I might have made a terrible mistake

Anastasia

Sure, gimme the percentile roll for it.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

20:46 <Seira> roll 1d100
20:46 <Penuche> Seira invokes Penuche's magic: < 68 > [d100=68]
<Steph> I might have made a terrible mistake

Anastasia

360 damage all. OW.

Ranbar pops fortunate fate, being put to -29 from the crit. Ow.


Pain. All the world is pain for Seira as she's hit, Ranbar screaming as her chest is just gone and Luneli's left side is a massacre of blood. Yet a flare of magic restored enough, Ranbar gasping and coughing as....the Tower.

The Tower is glowing again - this time a dozen shadows briefly flare around Seira as...

Run, little dragon.

Help comes, Seira.

Yet even amid this, amid screams of battle from that strike? The Chasms are coming for you again and...

AoOs?

Init is The Chasms (60) > Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

Ranbar
HP: 121/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

<Steph> I might have made a terrible mistake