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A new sultan?

Started by Anastasia, July 19, 2019, 02:35:32 PM

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Anastasia

Quick followup K:A in this case, Seira.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

<Steph> I might have made a terrible mistake

Anastasia

Disintegration may work, or barring that a wish or miracle may be needed. Probably the latter with how powerful it is, and you may need to be a particularly strong spellcaster to do so.

You have time however - for as fast as he is he's not fast enough. His body tries to heal but it's too much, ripping him apart in claw and blow. He falls before you, body broken, soul gem yours to take. Got him!

"Seira," Ranbar hurries over, "Do you need help?"
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira attempts a disintegration!

21:08 <Seira> roll 1d20+44+10+17 SR
21:08 <Penuche> Seira invokes Penuche's magic: < 91 > [d20=20]
Should've been +3 rather than +10, so 84

21:08 <Seira> roll 1d20 crit check
21:08 <Penuche> Seira invokes Penuche's magic: < 6 > [d20=6]
21:09 <Seira> roll 40d6
21:09 <Penuche> Seira invokes Penuche's magic: < 137 > [d6=3,6,1,5,5,5,5,4,3,3,4,4,1,3,5,2,5,3,1,3,3,1,6,1,6,3,1,4,1,3,1,1,3,2,4,6,4,5,5,6]

Fort DC 49 for 5d6 instead:

21:09 <Seira> roll 5d6
21:09 <Penuche> Seira invokes Penuche's magic: < 18 > [d6=5,4,5,3,1]
<Steph> I might have made a terrible mistake

Anastasia

It's disintegrated, gone - and in moments begins to reappear, rebuilding itself as a burst of souls fly free, only to cry out as most are sucked back in as it reassembles.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"I'm fine, but this vile thing needs to break," Seira tells Ranbar. "I'll provide the consecrated environment, try to eradicate it with a sacred spell."
<Steph> I might have made a terrible mistake

Anastasia

"Whatever spell you like," Ranbar offers right back.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

You should choose yourself, Ranbar! But let's do the vivacious lucent lance and righteous smite barrage. Maybe they'll be enough to stop this.

If I think that won't be enough, I'd like her to wait on my turn and we'll just act together.
<Steph> I might have made a terrible mistake

Anastasia

You're pretty sure based on your knowledge that it's likely the wish/miracle situation as you thought before.

On your word Ranbar holds a moment, as Luneli looks up, "We have a moment, look!" he points up. In the sky Shar and Selune still do war - but darkness is gathering around Shar, slowly pushing back against the light of the moon.

"We need more," Luneli cries, as he sings. Power fills all of you, raw strength.

+4 competence strength with inspire excellence.

Above, a figure rises up on a platform of solid stone. A dwarf clad in gold and bronze colored armor, decorated with smooth red gemstones. His gray beard is long and full, a great warhammer in hand as the stone platform grows up from the ground, a SHINK of shifting stone, almost like metal, as it becomes a solid iron anvil. He stands right between Shar and Selune, "SHAR!" Moradin roars, in a voice that covers the battlefield. "Too long have you profaned caves and taken the earth. No more!"

Come and die, Soul Forger.

Amid all of this is the endless assault, forever going on, an attack against you all.

Init is The Chasms (60) > Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

> roll 1d20+99 (+38 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 107 > [d20=8]
> roll 20d6
<Penuche> Kotono invokes Penuche's magic: < 69 > [d6=1,4,4,3,4,2,1,1,4,5,6,4,5,5,5,4,1,6,2,2]


Not that you have long to suffer, for it's coming again. The Tower glows, pulses with the emptiness, the void, nothingness. It is like seeing a hole in Creation, reaching out across all the battlefield.

Fort save, -19 penalty, all.

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 708/749 (Greater visage activated)
Negative Conditions:
Aura:
Bonuses: Attack+47, (+2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

21:56 <Seira> roll 1d20+70+25-19
21:56 <Penuche> Seira invokes Penuche's magic: < 94 > [d20=18]

Going to use Stand Fast here for +18 to the save for Luneli and Ranbar. Along with the +17 from Improvisation it'll hopefully be enough for them. Ranbar's still got MMoP for +30.

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str
Armbands of the Spark 3/10 rounds
Fire Devotion 5/10 rounds
Dragonfire Wrath 6/10 rounds

HP: 657/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Stand Fast x1 (saves)
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+87 Ranbar
<Penuche> Kotono invokes Penuche's magic: < 93 > [d20=6]
> roll 1d20+70 Luneli
<Penuche> Kotono invokes Penuche's magic: < 78 > [d20=8]


And yet time time you all endure, endure and survive as...

"Seira."

Shar's voice, close. She is near, 60ft away. A shadow, an dark dancer clad in shadowy silks. Her voice is the sweetest honey, her gesture enthralling. She crooks a finger towards you, "Come to me." Her hair is the darkest black, flowing loose around her.

The Dark Dancer (Supreme Init) > The Chasms (60) > Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

Before you Shar dances. It is movements that are beautiful and yet profoundly wrong, yet so beautiful, luring you and...

Will saves all, -19.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

You are the worst! Seriously, I've never come across anyone worse and I'm well-traveled. Why can't you just go away?

22:26 <Seira> roll 1d20+63+25+17-19
22:26 <Penuche> Seira invokes Penuche's magic: < 103 > [d20=17]
This is worth an improvisation.
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+101 Ranbar using it all because fuuuck whatever this is
<Penuche> Kotono invokes Penuche's magic: < 115 > [d20=14]
> roll 1d20+63
<Penuche> Kotono invokes Penuche's magic: < 79 > [d20=16]


Whatever it is, your heart skips a beat and then another. So beautiful, so alluring...but you pull your gaze away. As you all do, darkness comes, darkness everlasting, surrounding you in one great burst of power.

Fort all.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Thanks, but already taken. Also, you're terrible.

This one they'll have the +18 from Stand Fast for, at least!

2:36 <Seira> roll 1d20+70+25+17-19
22:36 <Penuche> Seira invokes Penuche's magic: < 110 > [d20=17]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str
Armbands of the Spark 3/10 rounds
Fire Devotion 5/10 rounds
Dragonfire Wrath 6/10 rounds

HP: 657/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Stand Fast x1 (saves)
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+46 Ranbar fort
<Penuche> Kotono invokes Penuche's magic: < 56 > [d20=10]
> roll 1d20+56 Luneli fort
<Penuche> Kotono invokes Penuche's magic: < 57 > [d20=1]

Do any of your protections thrown for everyone protect against blindness, first of all?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?