News:

"In closing, we have the best hobby ever. The End."

Main Menu

A new sultan?

Started by Anastasia, July 19, 2019, 02:35:32 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Corwin

Correct. Vision of the Omniscient Eye grants immunity to blindness. Ranbar and I have it, Luneli can have it if he wanted any of my spells after we met up.
<Steph> I might have made a terrible mistake

Anastasia

Darkness comes and yet it does not envelope you, as instead from above cold, cloying nothingness settles over you, chilling and rotting your bones.

Ref all.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

18:58 <Seira> roll 1d20+58+27 improved evasion
18:58 <Penuche> Seira invokes Penuche's magic: < 86 > [d20=1]


Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str
Armbands of the Spark 3/10 rounds
Fire Devotion 5/10 rounds
Dragonfire Wrath 6/10 rounds

HP: 657/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Stand Fast x1 (saves)
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+57 Ranbar inspiration
<Penuche> Kotono invokes Penuche's magic: < 62 > [d20=5]
> roll 1d20+35 Luneli
<Penuche> Kotono invokes Penuche's magic: < 54 > [d20=19]

400 damage all. Both Ranbar and Luneli failed the save, while you made ti and take no damage.


What happens is agonizing, a feeling of decay and rotting, yet you resist. You dodge the darkness, a dragon blur as Ranbar doubles over while Luneli drops to a kneel, coughing up blood that vanishes before it hits the ground. Yet you stand firm at this as the chasms assault you and...

AoOing?

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 308/749 (Greater visage activated)
Negative Conditions:
Aura:
Bonuses: Attack+47, (+2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 23/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

19:35 <Seira> roll 6#1d20+75+40
19:35 <Penuche> Seira invokes Penuche's magic: < 117, 119, 116, 121, 128, 133 >
19:35 <Seira> roll 6#6d10+95+40+1d6+3d8
19:35 <Penuche> Seira invokes Penuche's magic: < 183, 198, 180, 174, 179, 168 >
<Steph> I might have made a terrible mistake

Anastasia

Yet your wrath tears them apart, sunders the chasms utterly. You again break them as Luneli and Ranbar reel, a moment of action, a chance to surge forward.

Your turn, go.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

We can't turtle up and stay defensive. Not against Shar, Seira speaks into Ranbar and Luneli's minds. Let's take her out in a combo attack! Ranbar, you're with me. If you have any spells for self-medication along the way, do that, but focus on putting her down with all you have!

And then Seira flashes the two of them towards and through the dark dancer, leaving Luneli a clear path for his attack while positioning them to strike!

Ranbar and I are in melee with Shar. This is the time to see what greater divine power and many moments of prescience (+30, I think she has 2 left?) and improvisation (+17, likewise 2?) can do for Ranbar. Maybe with Selune's boosting and the bardic stuff it'll be enough!

Coordination-wise, let's go on the same init. Maybe a genuine combo attack will help. At least it'll give Luneli +2 for flanking?

Fiery Leap:
20:13 <Seira> roll 1d20+39+17+10 SR
20:13 <Penuche> Seira invokes Penuche's magic: < 73 > [d20=7]
20:14 <Seira> roll 15d6 Ref DC53 half
20:14 <Penuche> Seira invokes Penuche's magic: < 42 > [d6=6,1,4,2,2,4,2,2,2,4,3,1,3,5,1]

3 mile radius spells:
20:13 <Seira> roll 5d4
20:13 <Penuche> Seira invokes Penuche's magic: < 11 > [d4=1,3,3,2,2]
20:13 <Seira> roll 2d6
20:13 <Penuche> Seira invokes Penuche's magic: < 12 > [d6=6,6]

Full attack routine:
20:07 <Seira> roll 1d20+75+40
20:07 <Penuche> Seira invokes Penuche's magic: < 128 > [d20=13]
20:07 <Seira> roll 1d20+75+40 +17 improvisation if 128 missed
20:07 <Penuche> Seira invokes Penuche's magic: < 127 > [d20=12]
20:08 <Seira> roll 1d20+75+40 +17 improvisation and impromptu sneak attack if 144 missed, +17 improvisation if 128 missed
20:08 <Penuche> Seira invokes Penuche's magic: < 124 > [d20=9]
20:08 <Seira> roll 1d20+75+40 +17 improvisation and impromptu sneak attack if 144 missed, +17 improvisation if 128 missed
20:08 <Penuche> Seira invokes Penuche's magic: < 130 > [d20=15]
20:09 <Seira> roll 1d20+70+40 +17 improvisation and impromptu sneak attack if 144 missed, +17 improvisation if 128 missed
20:09 <Penuche> Seira invokes Penuche's magic: < 120 > [d20=10]
20:09 <Seira> roll 1d20+65+40
20:09 <Penuche> Seira invokes Penuche's magic: < 116 > [d20=11]
20:09 <Seira> roll 5#1d20+70+40
20:09 <Penuche> Seira invokes Penuche's magic: < 117, 113, 127, 130, 112 >
20:10 <Seira> roll 1d20+70+40 wing2 crit?
20:10 <Penuche> Seira invokes Penuche's magic: < 126 > [d20=16]

20:11 <Seira> roll 7#6d10+95+40+1d6+3d8
20:11 <Penuche> Seira invokes Penuche's magic: < 183, 185, 185, 189, 179, 177, 177 >
20:11 <Seira> roll 4d6+113+40+16d6+1d6+3d8
20:11 <Penuche> Seira invokes Penuche's magic: < 242 > [d6=2,3,5,4,6,6,4,3,6,1,2,5,3,2,1,5,4,5,1,4,4][d8=4,7,2]
20:12 <Seira> roll 2d8+103+40+16d6+1d6+3d8
20:12 <Penuche> Seira invokes Penuche's magic: < 232 > [d8=7,1][d6=5,4,3,2,6,4,4,1,6,4,4,2,4,5,6,3,3][d8=6,4,5]
20:12 <Seira> roll 2d6+103+40+16d6+1d6+3d8 wing1
20:12 <Penuche> Seira invokes Penuche's magic: < 218 > [d6=2,3,2,2,1,5,6,5,3,3,6,4,2,1,4,2,6,2,3][d8=4,2,7]
20:12 <Seira> roll 2d6+103+40+16d6+1d6+3d8 wing2 if hit
20:12 <Penuche> Seira invokes Penuche's magic: < 214 > [d6=2,6,1,1,4,5,2,5,1,1,1,6,5,5,4,5,3,4,1][d8=1,1,7]
20:12 <Seira> roll 4d6+206+80+16d6+1d6+3d8 wing2 if crit
20:12 <Penuche> Seira invokes Penuche's magic: < 370 > [d6=2,2,6,4,4,6,1,3,5,4,2,1,2,3,3,3,1,2,4,6,6][d8=7,5,2]
20:13 <Seira> roll 2d8+123+40+16d6+1d6+3d8
20:13 <Penuche> Seira invokes Penuche's magic: < 252 > [d8=4,3][d6=1,2,1,5,6,2,4,2,4,2,6,4,6,6,5,5,4][d8=8,4,5]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str
Armbands of the Spark 3/10 rounds
Fire Devotion 5/10 rounds
Dragonfire Wrath 6/10 rounds

HP: 657/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Stand Fast x1 (saves)
<Steph> I might have made a terrible mistake

Anastasia

#352
Can't fail the save for Fiery Leap clone.

You strike and strike and strike again.

Trying to strike her is like trying to slay the night, to conquer the shadows. Her laughter echos in your head as your claws and bite all fail to touch her, a whisper-soft murmuring of hot breath against your ear as with a final surge, you lung forward. A blow that strikes and shuts Shar up for one moment, a wingblow that knocks her back entirely, stops her dance for a precious few seconds.

> roll 1d100 miss chance
<Penuche> Kotono invokes Penuche's magic: < 64 > [d100=64]


Ranbar takes this chance, bringing down her spear with a battlecry as...

> roll 1d20+114 (+47 various, +23 inspiration)
<Penuche> Kotono invokes Penuche's magic: < 129 > [d20=15]
> roll 1d20+114 (+47 various, +23 inspiration)
<Penuche> Kotono invokes Penuche's magic: < 134 > [d20=20]
> roll 1d20+109 (+47 various, +23 inspiration)
<Penuche> Kotono invokes Penuche's magic: < 113 > [d20=4]
> roll 1d20+104 (+47 various, +23 inspiration)
<Penuche> Kotono invokes Penuche's magic: < 114 > [d20=10]
> roll 1d20+99 (+47 various, +23 inspiration)
<Penuche> Kotono invokes Penuche's magic: < 108 > [d20=9]
> roll 1d20+114 (+47 various, +23 inspiration) crit check on natural 20
<Penuche> Kotono invokes Penuche's magic: < 124 > [d20=10]
> roll 1d100 vs 50 miss chance
<Penuche> Kotono invokes Penuche's magic: < 88 > [d100=88]
> roll 1d20+114 (+47 various, +23 inspiration)
<Penuche> Kotono invokes Penuche's magic: < 132 > [d20=18]
> OOC: +11 more since greater divine power fixes up BAB.
> roll 1d8+90 (+23 inspiration, cunning breach)
<Penuche> Kotono invokes Penuche's magic: < 92 > [d8=2]


It is nothingness.

A piercing of Shar's forearm reveals nothingness. No blood, utter emptiness within glimpsed. Ranbar's strike at least hits true once, this void spilling out from her arm, spreading around her, seeming to make everything nearby fade away save the three of you.

You refuse to run?

Ranbar's eyes are wide at this moment, frozen as her spear hovers in place, her movements stilled. Then her expression sets in determination, "That's because I'm with Seira. I'm her spear to pierce you!"

Chance to react, Luneli's turn in the next post along with something else.

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 308/749 (Greater visage activated)
Negative Conditions:
Aura:
Bonuses: Attack+47, (+2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 14/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Hey, Shar. Just a month ago, I bet I wouldn't have hit you. Just a year ago, I wouldn't have come here with Selune. A mere couple of decades ago I wouldn't have even considered opposing you so directly. What have you been doing in that time? Are you sure you've got the leisure to take it easy and let me catch up?
<Steph> I might have made a terrible mistake

Anastasia

Then let me show you loss, little dragon.

> roll 1d20+53
<Penuche> Kotono invokes Penuche's magic: < 68 > [d20=15]


From above it comes - a lance of light that fizzles out, a thump as a figure lands by Luneli. A dwarf with long white hair and matching beard, clad in heavy armor and with an open faced helm, "Moradin sends his regards and his reinforcements!" He's very dwarven overall, but with one notable feature - his eyes are pure liquid gold, droplets occasionally spilling out and dissolving in the air.

A moment later healing washes over all of you, rejuvenating the party.

Mass Heal. Chance to react as I do the math. +250 HP all.

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 658/749 (Greater visage activated)
Negative Conditions:
Aura:
Bonuses: Attack+47, (+2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 14/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

You dodged it! You totally dodged the question! Show you loss this, little that, it's your standard fallback when you can't find any purchase! Well screw you, Shar, and I hope Selune fumigates this place after she evicts you!

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str
Armbands of the Spark 2/10 rounds
Fire Devotion 4/10 rounds
Dragonfire Wrath 5/10 rounds

HP: 726/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Stand Fast x1 (saves)
<Steph> I might have made a terrible mistake

Anastasia

I've tolerated you far too long, Seira.

That ends now. I will show you why all of Creation fears me.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Okay, that was a little scary, in a creepy stalker way. See? You can do it if you try! Although I somehow feel it's still a stock reply....

Even as Seira foolishly tries to draw Shar's attention to herself, she hopes that Luneli aided by Moradin's friend can actually bring something nasty to the fight on their side.
<Steph> I might have made a terrible mistake

Corwin

Also please tell me what I require to see her spells.
<Steph> I might have made a terrible mistake

Anastasia

CL check on Greater Arcane Sight. That's what you're using, right?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?