News:

"With great power comes the opportunity to abuse that power."

Main Menu

21

Started by Anastasia, November 11, 2019, 11:14:38 PM

Previous topic - Next topic

0 Members and 8 Guests are viewing this topic.

Anastasia

The figure of light watches as you all approach.

Let me see your power and your blood.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Moore is switching back to dex aura. >:(

Moore looks to Seira. "That certainly sounds like a challenge to me."

Corwin

"Can we just show you power without excessive bleeding?" Seira inquires, fashioning a filter net of deep blue.

Actually, I'd suggest you keep the Cha aura since we'll try to nuke stuff with it
<Steph> I might have made a terrible mistake

Nephrite

Roger that! Sticking with charisma

Anastasia

Going to call init here in that case, go ahead and roll.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

19:35 <Seira> roll 1d20+19+2
19:35 <Penuche> Seira invokes Penuche's magic: < 38 > [d20=17]
<Steph> I might have made a terrible mistake

Nephrite

[blockquote]Rolled 1d20+32 : 9 + 32, total 41[/blockquote] Moore
[blockquote]Rolled 1d20+12 : 16 + 12, total 28[/blockquote] Xandra

Anastasia

> Amaryl has supreme init.
> roll 1d20+16 Kascha
<Penuche> Kotono invokes Penuche's magic: < 26 > [d20=10]
> roll 1d20+21 Ranbar
<Penuche> Kotono invokes Penuche's magic: < 36 > [d20=15]
> roll 1d20+37 Sylvie phantasm
<Penuche> Kotono invokes Penuche's magic: < 54 > [d20=17]

Init is Amaryl (Supreme) > Sylvie Phantasm (54) > Moore (41) > Seira (38) > Ranbar (36) Xandra (28) > Kascha (26)

> roll 1d20+27 Amaryl
<Penuche> Kotono invokes Penuche's magic: < 44 > [d20=17]

> roll 1d20+44 touch Amaryl
<Penuche> Kotono invokes Penuche's magic: < 62 > [d20=18]

Sylvie Phantasm spent one inspiration for ???.


Amaryl extends her hands out with a cry, a blue net coming into being before Sylvie. It flies - but the light phantasm blurs aside. A ripple of unreality as she is not where she should, the net errant entirely. In a split second she's inside of Amaryl's guard, lightning fast. As she does a blast of pure, soul-shuddering light comes from the phantasm. The light of 21 manifests before Amaryl, as if to engulf her utterly.

> roll 1d20+60 Amaryl
<Penuche> Kotono invokes Penuche's magic: < 70 > [d20=10]

Reflex save and Amaryl has evasion.


Yet Amaryl rolls aside, bow and arrow in hand, readjusting in an instant. It's not fast enough, a flurry of blows raining down on her.

> roll 1d20+102 and one inspiration spent per attack
<Penuche> Kotono invokes Penuche's magic: < 113 > [d20=11]
> roll 1d20+97 and one inspiration spent per attack
<Penuche> Kotono invokes Penuche's magic: < 117 > [d20=20]
> roll 1d20+92 and one inspiration spent per attack
<Penuche> Kotono invokes Penuche's magic: < 107 > [d20=15]
> roll 1d20+97 and one inspiration spent per attack crit
<Penuche> Kotono invokes Penuche's magic: < 115 > [d20=18]
> roll 1d100 vs 51 divine dodge attack 1
<Penuche> Kotono invokes Penuche's magic: < 100 > [d100=100]
> roll 1d100 vs 51 divine dodge attack 2
<Penuche> Kotono invokes Penuche's magic: < 97 > [d100=97]
> roll 1d100 vs 51 divine dodge attack 3
<Penuche> Kotono invokes Penuche's magic: < 12 > [d100=12]
> roll 1d100 vs 51 divine dodge attack 4 crit
<Penuche> Kotono invokes Penuche's magic: < 43 > [d100=43]
> roll 1d100 vs 51 divine dodge attack 4 cri5
<Penuche> Kotono invokes Penuche's magic: < 28 > [d100=28]
> roll 5d10+50+21
> roll 5d10+50+21
<Penuche> Kotono invokes Penuche's magic: < 99 > [d10=3,7,8,9,1]
<Penuche> Kotono invokes Penuche's magic: < 85 > [d10=2,6,1,3,2]

Beats Amaryl's DR.

184 damage.


The barrage of blows slams into Amaryl, the first one smacking her in the face and the second into her stomach. She grimaces but holds, blinking away as she coughs. "She's much better than even someone from Aurora," she shouts, as...

Go Moore.

[spoiler]

+18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls
+12 morale bonus to saves and +12 dodge to AC

Xandra
HP: 567/567 (fast healing 8)
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+12 (+2 luck, +4 sacred, +6 morale), Damage+10 (+4 sacred, +6 morale) AC+14 (+2 dodge, +2 luck, +4 sacred, +6 morale), Saves+12 (+2 luck, +4 sacred, +6 morale), Skills+4 (+14 perception, bluff, diplo, intimidate)(+4 morale), Checks+4 (+4 morale) 2d6 holy weapons
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used:
SLAs Used:
Spells Active: True Seeing (CL35), Glorious Rally (CL35), Celestial Valor (CL35), Ghost Touch Armor (CL35), Ghost Touch Weapon (CL35), Recitation (CL35), Foresight (CL35), Visions of the Future (CL35), Superior Vigor (CL35), Vision of the Omniscient Eye (CL35), Detect Scrying (CL35), Greater Arcane Sight (CL35), Freedom of Movement (CL35), Pass Without Trace (CL35), Greater Anticipate Teleport (CL35), Surge of Hope (CL35), Voice of the Dragon (CL35), Nondetection (CL35), Mass Death Ward (CL35), Heroes Feast (CL35), Resistance to Energy (All Five) (CL35), Fortunate Fate (CL35), Spell Turning (CL35)
Notes: Has bardic music in the rare event Moore can't cover something.

Amaryl
HP: 406/590
Negative Conditions:
Aura: Divine 10ft (various)
Bonuses: Attack+12 (+2 luck, +4 sacred, +6 morale), Damage+10 (+4 sacred, +6 morale) AC+14 (+2 dodge, +2 luck, +4 sacred, +6 morale), Saves+12 (+2 luck, +4 sacred, +6 morale), Skills+4 (+14 perception, bluff, diplo, intimidate)(+4 morale), Checks+4 (+4 morale) 2d6 holy weapons
Resources: Emergency Skirmish 1/1 Blinding Speed 25/25 Elemental Summon 3/3 Smiting 1/1 Dragonfire 1/1
Spells Used:
SLAs Used:
Spells Active: True Seeing (CL35), Glorious Rally (CL35), Celestial Valor (CL35), Ghost Touch Armor (CL35), Ghost Touch Weapon (CL35), Recitation (CL35), Foresight (CL35), Visions of the Future (CL35), Superior Vigor (CL35), Vision of the Omniscient Eye (CL35), Detect Scrying (CL35), Greater Arcane Sight (CL35), Freedom of Movement (CL35), Pass Without Trace (CL35), Greater Anticipate Teleport (CL35), Surge of Hope (CL35), Voice of the Dragon (CL35), Nondetection (CL35), Mass Death Ward (CL35), Heroes Feast (CL35), Resistance to Energy (All Five) (CL35), Fortunate Fate (CL35), Spell Turning (CL35)
Notes: Always goes first with supreme init, +4 bonus to attacks after the first miss in a round.

Kascha
HP: 649/649
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+12 (+2 luck, +4 sacred, +6 morale), Damage+10 (+4 sacred, +6 morale) AC+14 (+2 dodge, +2 luck, +4 sacred, +6 morale), Saves+12 (+2 luck, +4 sacred, +6 morale), Skills+4 (+14 perception, bluff, diplo, intimidate)(+4 morale), Checks+4 (+4 morale) 2d6 holy weapons
Resources: Chaos Devotion 1/1 Pearl of Power Vest 3/3 Entangling Blast 3/3 Brass Ioun Stone Temp HP 3/3 White Sphere Ioun Stone Mass Heal 1/1
Spells Used: 6: Superior Resistance 8: Mind Blank
SLAs Used:
Spells Active: True Seeing (CL35), Glorious Rally (CL35), Celestial Valor (CL35), Ghost Touch Armor (CL35), Ghost Touch Weapon (CL35), Recitation (CL35), Foresight (CL35), Visions of the Future (CL35), Superior Vigor (CL35), Vision of the Omniscient Eye (CL35), Detect Scrying (CL35), Greater Arcane Sight (CL35), Freedom of Movement (CL35), Pass Without Trace (CL35), Greater Anticipate Teleport (CL35), Surge of Hope (CL35), Voice of the Dragon (CL35), Nondetection (CL35), Mass Death Ward (CL35), Heroes Feast (CL35), Resistance to Energy (All Five) (CL35), Fortunate Fate (CL35), Spell Turning (CL35)
Notes:

Ranbar
HP: 704/704 (4 str damage)
Negative Conditions:
Aura:
Bonuses: Attack+12 (+2 luck, +4 sacred, +6 morale), Damage+10 (+4 sacred, +6 morale) AC+14 (+2 dodge, +2 luck, +4 sacred, +6 morale), Saves+12 (+2 luck, +4 sacred, +6 morale), Skills+4 (+14 perception, bluff, diplo, intimidate)(+4 morale), Checks+4 (+4 morale) 2d6 holy weapons
Resources: Channel Energy 14/14 Inspiration 21/25 Cunning Save 4/4
Spells Used: Twinned Holy Smite, Maximized Vivacious Twinned Star Explosionx2
SLAs Used:
Spells Active: True Seeing (CL35), Glorious Rally (CL35), Celestial Valor (CL35), Ghost Touch Armor (CL35), Ghost Touch Weapon (CL35), Recitation (CL35), Foresight (CL35), Visions of the Future (CL35), Superior Vigor (CL35), Vision of the Omniscient Eye (CL35), Detect Scrying (CL35), Greater Arcane Sight (CL35), Freedom of Movement (CL35), Pass Without Trace (CL35), Greater Anticipate Teleport (CL35), Surge of Hope (CL35), Voice of the Dragon (CL35), Nondetection (CL35), Mass Death Ward (CL35), Heroes Feast (CL35), Resistance to Energy (All Five) (CL35), Fortunate Fate (CL35), Spell Turning (CL35)
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, ring adds +1, total of +11 if used in tandem with that.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

"...This is a test, isn't it? It's so like you." Moore says with a smile. "Well, time to give this a go..."

He takes in a deep breath.

Whole.

Whole.

Empty!

That's the secret, isn't it? The secret to defeating even someone like an Incarnation? To deny their own rules, to deny Creation. To deny a tool made by them.

"Break!"

Moore utters a word, a word not like the words he used to create the chain that was held together by everything that made up Creation. No, this is a word that translates directly to the Beyond, to make something that is whole, something that is not.

21 is a battle for a soul, and it's time to break it.

If it is not clear, Moore is trying basically the opposite of what he did with the chains. He is trying to use a word that symbolizes 'breaking' Creation the same way that Beyond does.

[21:23] <Nephrite> roll 1d20+46 charisma come on gimme a 20
[21:23] <Penuche> Nephrite invokes Penuche's magic: < 64 > [d20=18]

I really hope he doesn't die.

Anastasia

Well, aren't you experimental. Give me a Constitution check.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

[21:30] <Nephrite> roll 1d20+7+16+4 con check
[21:30] <Penuche> Nephrite invokes Penuche's magic: < 30 > [d20=3]

It's not a 1, I'll take it.

Anastasia

> roll 100d4+40d4
<Penuche> Kotono invokes Penuche's magic: < 355 > [100d4=253][40d4=102]

Lethal damage. Do you survive this and if so, by how much?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Yes, and... 409. He had some temporary HP from singing earlier!

Anastasia

Moore is blasted back, mind blank and reeling at once. The others can see the Sylvie Phantasm is unaffected, whatever you did leaving you pained all over, blood pouring from your nose.

Anything else this turn?

That could've gone worse.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

That does it for the turn.

Moore lands in a heap, but slowly gets back up, panting. No, it surely had an effect, even if it isn't apparent...