Dragon quickstep

Started by Anastasia, December 01, 2020, 09:39:30 AM

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Corwin

Only the second one did.

21:42 <Corwin> roll 1d20+72+13 improved evasion
21:42 <Kobot> Corwin rolled 1d20+72+13 improved evasion --> [ 1d20=18 ]{103}
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+55 Donald evasion
<Kobot> Kotono rolled 1d20+55 Donald evasion --> [ 1d20=8 ]{63}
> roll 1d20+60 Sanzha
<Kobot> Kotono rolled 1d20+60 Sanzha --> [ 1d20=8 ]{68}
> roll 1d20+68 Ranbar (+23 inspiration)
<Kobot> Kotono rolled 1d20+68 Ranbar (+23 inspiration) --> [ 1d20=13 ]{81}
> roll 40d8 searing SEira'n'Donald none, Ranbar and Sanzha half
<Kobot> Kotono rolled 40d8 searing SEira'n'Donald none, Ranbar and Sanzha half --> [ 40d8=176 ]{176}

So halved twice. 44 damage.


The fires singe some of you and are endured, everything here burning away now. The head from them is terrible - as is the single one that brings a hand down, trying to grab your draconic body and squeeze it like a doll.

Reach? Also AC.

[spoiler]


Add greater divine power to Ranbar's block.

All:
Glorious Rally [1min/lvl], Celestial Valor [1min/lvl], Foresight [10min/lvl], Visions of the Future [1hr/lvl], Dragonskin [10min/lvl], True Seeing [1min/lvl], Vision of the Omniscient Eye [1min/lvl], Detect Scrying [24hr], Greater Arcane Sight [1min/lvl], Freedom of Movement [10min/lvl], Pass Without Trace [1hr/lvl], Voice of the Dragon [10min/lvl], Greater Heroism [1min/lvl], Good Hope [1min/lvl], Nondetection [1hr/lvl], Mass Death Ward [1min/lvl], Heroes's Feast [12hr], Fortunate Fate [10min/lvl], Spell Turning [10min/lvl]
One-Off Spells: Sign (+4), Divine Insight (1hr/level, +15 insight), Greater Improvisation (10min/level, CLx3 luck points)

Numerical benefits:
AC: +14 normal/+9 touch (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin)
Attack: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
76 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and for Seira only the combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 190ft radius of you.

Donald
HP: 890/890
Negative Conditions:
Aura: Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 15/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 3/3 Strength Domain 1/1 Luck Domain 1/1 Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Lady Sanzha
HP: 695/792 (fast healing 3)
Negative Conditions:
Aura: Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Elements 17/17 Bardic Music 36/36 Water Devotion 1/1 Trident Elemental Damage 3/3 Nobility Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes:

Ranbar
HP: 721/818
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 14/14 Inspiration 28/29 Cunning Save 4/4
Spells Used:
SLAs Used:
Spells Active:
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, ring adds +1, total of +11 if used in tandem with that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Dragon reach is 20ft, Dragon AC is 118
<Steph> I might have made a terrible mistake

Anastasia

Init is Seira (Supreme) > ????2 (40) > ????1 (37) > Sanzha (28) > Ranbar (25) > Donald (13)

Yet Seira's body doesn't budge at such an attack, the draconic deity able to bear such force with ease. As she does the flaming assault clears.

Sanzha.

Immediately Lady Sanzha begins to sing as the sizzling, boiling waters from her tsunamis surround her, a melody that empowers you and all the party.

Inspire courage. +20 bonus to attacks, weapon damage rolls and saves vs fear. This also puts her into melody of water for more bonuses to her.

Ranbar meanwhile draws patterns in the air around herself as she becomes more - more golden, more like Seira. Flames crackle around her tightly, augmenting her further.

Seira's Majestic Visage. Donald.

Donald doesn't hesitate - he rushes the enemy, uncaring of the strikes that come down on him in return.

He provokes AoOs by going up to them, so he'll deal with them first.

> roll 1d20+60 (+8 ???, +3 ???,+10 ???)
<Rei-chan> Kotono rolled : 1d20+60 (+8 ???, +3 ???,+10 ???) --> [ 1d20=9 ]{69}
> roll 1d20+62 (+8 ???, +3 ???,+8 ????)
<Rei-chan> Kotono rolled : 1d20+62 (+8 ???, +3 ???,+8 ????) --> [ 1d20=4 ]{66}


But Donald is fast enough to weave between the strikes, each missing him as he goes towards the one who slammed down, Guardianil at the ready.

> roll 1d20+69 (+2 charge, +4 sacred, +20 morale, +1 haste, -37 PA)
<Rei-chan> Kotono rolled : 1d20+69 (+2 charge, +4 sacred, +20 morale, +1 haste, -37 PA) --> [ 1d20=16 ]{85}
> roll 2d10+224
<Rei-chan> Kotono rolled : 2d10+224 --> [ 2d10=7 ]{231}


Donald's blade tears into it, unnatural flames parting before Guardianil. His slashes are only human sized yet open up far larger rends across the elemental, as if something its massive size attacked it. As he does two bursts come from Donald, all around him vanishing.

Disintegrating burstx2.

> roll 1d20+25 (+4 ???, +1 ???)
<Rei-chan> Kotono rolled : 1d20+25 (+4 ???, +1 ???) --> [ 1d20=12 ]{37}
> roll 1d20+25 (+4 ???, +1 ???)
<Rei-chan> Kotono rolled : 1d20+25 (+4 ???, +1 ???) --> [ 1d20=11 ]{36}
> roll 1d20+24 (+1 ???)
> roll 1d20+24 (+1 ???)
<Rei-chan> Kotono rolled : 1d20+24 (+1 ???) --> [ 1d20=9 ]{33}
<Rei-chan> Kotono rolled : 1d20+24 (+1 ???) --> [ 1d20=10 ]{34}

> roll 5d6
> roll 5d6
<Rei-chan> Kotono rolled : 5d6 --> [ 5d6=12 ]{12}
<Rei-chan> Kotono rolled : 5d6 --> [ 5d6=19 ]{19}


The flames are lessened slightly as...

Go.

[spoiler]

Seira's Majestic Visage on Ranbar.

+20 inspire courage (attacks, weapon damage, saves vs fear)

Sanzha gets melody of water on herself.

Add greater divine power to Ranbar's block.

All:
Glorious Rally [1min/lvl], Celestial Valor [1min/lvl], Foresight [10min/lvl], Visions of the Future [1hr/lvl], Dragonskin [10min/lvl], True Seeing [1min/lvl], Vision of the Omniscient Eye [1min/lvl], Detect Scrying [24hr], Greater Arcane Sight [1min/lvl], Freedom of Movement [10min/lvl], Pass Without Trace [1hr/lvl], Voice of the Dragon [10min/lvl], Greater Heroism [1min/lvl], Good Hope [1min/lvl], Nondetection [1hr/lvl], Mass Death Ward [1min/lvl], Heroes's Feast [12hr], Fortunate Fate [10min/lvl], Spell Turning [10min/lvl]
One-Off Spells: Sign (+4), Divine Insight (1hr/level, +15 insight), Greater Improvisation (10min/level, CLx3 luck points)

Numerical benefits:
AC: +14 normal/+9 touch (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin)
Attack: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
76 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and for Seira only the combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 190ft radius of you.

Donald
HP: 890/890
Negative Conditions:
Aura: Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Devotion 1/1 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1 Armor Haste 14/15 Breath Weapon Boost 3/3 Weapon Damage Dice Boost 3/3 Strength Domain 1/1 Luck Domain 1/1 Protection Domain 1/1
Spells Used: 2 9th
SLAs Used:
Spells Active:
Notes: Two quickened spells/round when under armor's haste, unkillable allows Con saves to not be reduced below 1 HP. Slashing flurry enables extra attacks for penalties.

Lady Sanzha
HP: 695/792 (fast healing 3)
Negative Conditions:
Aura: Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Elements 17/17 Bardic Music 36/36 Water Devotion 1/1 Trident Elemental Damage 3/3 Nobility Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes:

Ranbar
HP: 721/818
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 14/14 Inspiration 28/29 Cunning Save 4/4
Spells Used: Greater divine power,
SLAs Used:
Spells Active:
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, ring adds +1, total of +11 if used in tandem with that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Since an enemy has come over to Seira, what can she do but put it in the ground? First, her magic breaks apart their own defenses, and then she retaliates properly against the elemental daring to strike against her! Space Compression waits on the sidelines, however, and once one enemy has been brought down she opens a space right above her head and attacks through it, while the other side of that space is to the side of the elemental engaged with Donald.

19:12 <Corwin> roll 1d20+25+18 dispel on fire elemental #1
19:12 <Rei-chan> Corwin rolled : 1d20+25+18 dispel on fire elemental #1 --> [ 1d20=16 ]{59}
19:12 <Corwin> roll 1d20+25+18 dispel on fire elemental #2
19:12 <Rei-chan> Corwin rolled : 1d20+25+18 dispel on fire elemental #2 --> [ 1d20=17 ]{60}

19:06 <Corwin> roll 4#1d20+82+24
19:06 <Rei-chan> Corwin rolled : 4#1d20+82+24 --> [ 1d20=10 ]{116}, [ 1d20=3 ]{109}, [ 1d20=8 ]{114}, [ 1d20=3 ]{109}
19:11 <Corwin> roll 1d20+77+24
19:11 <Rei-chan> Corwin rolled : 1d20+77+24 --> [ 1d20=5 ]{106}
19:11 <Corwin> roll 1d20+72+24
19:11 <Rei-chan> Corwin rolled : 1d20+72+24 --> [ 1d20=19 ]{115}
19:12 <Corwin> roll 1d20+72+24 crit
19:12 <Rei-chan> Corwin rolled : 1d20+72+24 crit --> [ 1d20=10 ]{106}
19:11 <Corwin> roll 1d20+67+24
19:11 <Rei-chan> Corwin rolled : 1d20+67+24 --> [ 1d20=13 ]{104}
19:11 <Corwin> roll 1d20+77+24 bite
19:11 <Rei-chan> Corwin rolled : 1d20+77+24 bite --> [ 1d20=7 ]{108}
19:09 <Corwin> roll 2#1d20+77+24 claws
19:09 <Rei-chan> Corwin rolled : 2#1d20+77+24 claws --> [ 1d20=12 ]{113}, [ 1d20=18 ]{119}
19:10 <Corwin> roll 2#1d20+77+24 wings
19:10 <Rei-chan> Corwin rolled : 2#1d20+77+24 wings --> [ 1d20=10 ]{111}, [ 1d20=9 ]{110}
19:10 <Corwin> roll 1d20+77+24 tail slap
19:10 <Rei-chan> Corwin rolled : 1d20+77+24 tail slap --> [ 1d20=12 ]{113}

19:13 <Corwin> roll 6#6d10+104+24 regular attacks
19:13 <Rei-chan> Corwin rolled : 6#6d10+104+24 regular attacks --> [ 6d10=24 ]{152}, [ 6d10=29 ]{157}, [ 6d10=46 ]{174}, [ 6d10=27 ]{155}, [ 6d10=36 ]{164}, [ 6d10=33 ]{161}
19:13 <Corwin> roll 2#6d10+104+24 crit
19:13 <Rei-chan> Corwin rolled : 2#6d10+104+24 crit --> [ 6d10=25 ]{153}, [ 6d10=27 ]{155}
19:14 <Corwin> roll 4d6+97+24 bite
19:14 <Rei-chan> Corwin rolled : 4d6+97+24 bite --> [ 4d6=12 ]{133}
19:14 <Corwin> roll 2#2d8+97+24 claws
19:14 <Rei-chan> Corwin rolled : 2#2d8+97+24 claws --> [ 2d8=5 ]{126}, [ 2d8=6 ]{127}
19:14 <Corwin> roll 2#2d6+97 wings
19:14 <Rei-chan> Corwin rolled : 2#2d6+97 wings --> [ 2d6=2 ]{99}, [ 2d6=10 ]{107}
19:14 <Corwin> roll 2d8+121+24 tail slap
19:14 <Rei-chan> Corwin rolled : 2d8+121+24 tail slap --> [ 2d8=4 ]{149}



Spoiler: ShowHide
Armbands of the Spark 1/10rnd
Space Compression 1/38rnd

All spells here are to be precast before leaving home [CL 38]. The spells under 'All' are shared with all party members unless explicitly refused.

All:
Glorious Rally [1min/lvl], Celestial Valor [1min/lvl], Foresight [10min/lvl], Visions of the Future [1hr/lvl], Dragonskin [10min/lvl], True Seeing [1min/lvl], Vision of the Omniscient Eye [1min/lvl], Detect Scrying [24hr], Greater Arcane Sight [1min/lvl], Freedom of Movement [10min/lvl], Pass Without Trace [1hr/lvl], Voice of the Dragon [10min/lvl], Greater Heroism [1min/lvl], Good Hope [1min/lvl], Nondetection [1hr/lvl], Mass Death Ward [1min/lvl], Heroes's Feast [12hr], Fortunate Fate [10min/lvl], Spell Turning [10min/lvl]
One-Off Spells: Sign (+4), Divine Insight (1hr/level, +15 insight), Greater Improvisation (10min/level, CLx3 luck points)

Self only:
Sensual Blessing [1min/lvl], Greater Anticipate Teleport [24hr], Bibliotheca Arcana [24hr], Mind Blank [A, 24hr], Many Moments of Prescience [1hr/lvl], Moment of Prescience [1hr/lvl]
Chain Dispell channeled into Razalim, Keen Edge cast on Razalim, Crystalvein weapons and natural weapons

Numerical benefits:
AC: +14 normal/+9 touch (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin)
Attack: +24 (+4 sacred Celestial Valor, +20 morale Inspire Courage)
Damage: +24 (+4 sacred Celestial Valor, +20 morale Inspire Courage)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
76 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and for Seira only the combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 190ft radius of you.

My unaltered stats
Supreme Initiative: (+21 vs DvR6)
Armor Class: 104 (Touch AC 74)
Base Attack/CMB/CMD: +37/+90/168
Attack: +82 [Good, Lawful and Epic] (+24 Str, Haste, K:D +5, DvR6, Luck +3, +10 Enhancement, BAB=HD)
Full Attack: +82/+82/+82/+82/+77/+72/+67 (6d10+104) and bite +77 (4d6+97) and claws +77/+77 (2d8+97) and wings +77/+77 (2d6+97) and tail slap +77 (2d8+121) [19-20 x2]
Full Attack (flanking): +86/+86/+86/+86/+81/+76/+71 (6d10+127) and bite +81 (4d6+120) and claws +81/+81 (2d8+120) and wings +81/+81 (2d6+120) and tail slap +81 (2d8+144) [19-20 x2, +23d6 and 2 Str damage]
Saves: Fort +87, Ref +72, Will +80
Abilities: STR 57+2 (23+1), DEX 26 (8), CON 47+6 (18+3), WIS 30+6 (10+3), INT 50+6 (20+3), CHA 41 (15)
Darkstalker, Improved Evasion, Improved Uncanny Dodge, Spell Reflection, Aegis, Damage reduction 20/epic adamantine weapons that are colorlessand, 12 regeneration, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 50, vulnerability to cold, darkvision 6 miles, low-light vision 6 miles
Space/Reach: 20ft/15ft (Reach 20ft with bite)
Special Attacks: Breath weapon 22d10 fire+4d10holy (60ft cone, 120ft line) Ref DC53 half, prismatic breath 5x18d8 (60ft cone, 120ft line) Ref DC49 (energy, 5x half hd)/prismatic spray (60ft cone) DC49 (depending on the result of d8)
<Steph> I might have made a terrible mistake

Anastasia

Init is Seira (Supreme) > Sanzha (28) > Ranbar (25) > Donald (13)

It's not too hard to tear through them. Claw and bite strike as their magic collapses around them, the two primal fire elementals ripped apart and already softened by Donald's attacks.

You emerge into a place where everything stretches out like taffy further and further, everything but the room below and now empty space all around you moving from you faster and faster. One thing is clear to you - Imix is directly manipulating his realm in response to your actions.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Looks like we're entering Imix's magical realm~
<Steph> I might have made a terrible mistake

Anastasia

We already did, everything here's magic.

More importantly, he's not coming forth yet. That's a problem, Seira, got another card to play?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira transforms back into her regular form and draws Razalim.

Even while everything is stacked in your favor, you still won't come? she addresses Imix, affecting a bored tone of voice. You ran from me in Balmuria when I asked Waukeen for help, and it's understandable. She's one scary and competent lady. But then you ran from me on Fire, even after I single-handedly sacrificed your army to destroy your priceless shield.

She draws a few of the gathered fragments with her free hand and tosses them about her, where her power picks them up and swirls them above her head much like an ioun stone would.

You fled without so much as killing a single mortal serving me, but that too was understandable. Attacking your son was too scary, so you made motions to strike at his realm but fled even before entering it because that was all... how do we say it? To show the flag? So that the efreet wouldn't get designs on you? But now! Seira spreads her arms, gesturing with Razalim like a composer. Here I am, in your realm. Taking your things. Redecorating a bit. Discovering priceless artifacts you are too good for and finding them a better home. And still you'll keep hiding from me? Is that so, Imix? The best you could do was send a pair of disposable elementals to, what, show a token defense? Of your 'Gallery of Triumphs'?

She actually makes the air quotes with her fingers for good measure.
<Steph> I might have made a terrible mistake

Anastasia

As your friends join you, you...

Give me a Charisma check, +12 bonus.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

20:06 <Corwin> roll 1d20+15+12+6+2+19 dvr, good hope and I'm using improvisation here
20:06 <Rei-chan> Corwin rolled : 1d20+15+12+6+2+19 dvr, good hope and I'm using improvisation here --> [ 1d20=3 ]{57}
<Steph> I might have made a terrible mistake

Anastasia

Your answer is overwhelming fire as...

Before anything else, ref save and I'll sort it all out.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Seira contemptuously brushes the flames aside with her free hand, not even bothering to use Razalim for it.

20:18 <Corwin> roll 1d20+78+13 improved evasion
20:18 <Rei-chan> Corwin rolled : 1d20+78+13 improved evasion --> [ 1d20=15 ]{106}

If he can boost his DC past that, as a fellow mage I remove my hat before him.

Spoiler: ShowHide
Armbands of the Spark 1/10rnd
Space Compression 1/38rnd

All spells here are to be precast before leaving home [CL 38]. The spells under 'All' are shared with all party members unless explicitly refused.

All:
Glorious Rally [1min/lvl], Celestial Valor [1min/lvl], Foresight [10min/lvl], Visions of the Future [1hr/lvl], Dragonskin [10min/lvl], True Seeing [1min/lvl], Vision of the Omniscient Eye [1min/lvl], Detect Scrying [24hr], Greater Arcane Sight [1min/lvl], Freedom of Movement [10min/lvl], Pass Without Trace [1hr/lvl], Voice of the Dragon [10min/lvl], Greater Heroism [1min/lvl], Good Hope [1min/lvl], Nondetection [1hr/lvl], Mass Death Ward [1min/lvl], Heroes's Feast [12hr], Fortunate Fate [10min/lvl], Spell Turning [10min/lvl]
One-Off Spells: Sign (+4), Divine Insight (1hr/level, +15 insight), Greater Improvisation (10min/level, CLx3 luck points)

Self only:
Sensual Blessing [1min/lvl], Greater Anticipate Teleport [24hr], Bibliotheca Arcana [24hr], Mind Blank [A, 24hr], Many Moments of Prescience [1hr/lvl], Moment of Prescience [1hr/lvl]
Chain Dispell channeled into Razalim, Keen Edge cast on Razalim, Crystalvein weapons and natural weapons

Numerical benefits:
AC: +14 normal/+9 touch (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin)
Attack: +24 (+4 sacred Celestial Valor, +20 morale Inspire Courage)
Damage: +24 (+4 sacred Celestial Valor, +20 morale Inspire Courage)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
76 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and for Seira only the combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 190ft radius of you.

My unaltered stats
Supreme Initiative: (+21 vs DvR6)
Armor Class: 104 (Touch AC 74)
Base Attack/CMB/CMD: +37/+90/168
Attack: +82 [Good, Lawful and Epic] (+24 Str, Haste, K:D +5, DvR6, Luck +3, +10 Enhancement, BAB=HD)
Full Attack: +82/+82/+82/+82/+77/+72/+67 (6d10+104) and bite +77 (4d6+97) and claws +77/+77 (2d8+97) and wings +77/+77 (2d6+97) and tail slap +77 (2d8+121) [19-20 x2]
Full Attack (flanking): +86/+86/+86/+86/+81/+76/+71 (6d10+127) and bite +81 (4d6+120) and claws +81/+81 (2d8+120) and wings +81/+81 (2d6+120) and tail slap +81 (2d8+144) [19-20 x2, +23d6 and 2 Str damage]
Saves: Fort +87, Ref +72, Will +80
Abilities: STR 57+2 (23+1), DEX 26 (8), CON 47+6 (18+3), WIS 30+6 (10+3), INT 50+6 (20+3), CHA 41 (15)
Darkstalker, Improved Evasion, Improved Uncanny Dodge, Spell Reflection, Aegis, Damage reduction 20/epic adamantine weapons that are colorlessand, 12 regeneration, immunity to acid, electricity and fire, immunity to paralysis and sleep, spell resistance 50, vulnerability to cold, darkvision 6 miles, low-light vision 6 miles
Space/Reach: 20ft/15ft (Reach 20ft with bite)
Special Attacks: Breath weapon 22d10 fire+4d10holy (60ft cone, 120ft line) Ref DC53 half, prismatic breath 5x18d8 (60ft cone, 120ft line) Ref DC49 (energy, 5x half hd)/prismatic spray (60ft cone) DC49 (depending on the result of d8)
<Steph> I might have made a terrible mistake

Anastasia

Yet you endure the flames. You brush them aside, able to do that as space stretches further. 500ft away a volcano rises, the cone just big enough for Imix to stand on it. The Prince of Elemental Evil for Fire is there, standing atop it. Four avatars of Imix flank you - two 300ft behind you, one 200ft to the left and one 200ft to the right. They step out from distorted space, reality twisting to admit them in.

Reality all around twists like taffy as Imix snarls in your minds. Strange, gaping holes it open wide, as you see vast legions of elementals, of burned cultists, of stranger things yet and worse.

You have my attention, Seira. Burn in it.

Imix. It's been too long.

Sanzha. Come here to die a fool's death along with the little dragon-thief you grovel before?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Quick, before he runs away all scared like always! Seira calls out, suddenly energized. Sanzha, you beat him before so an avatar is a downgrade but please beat one up thoroughly. Donald, you were pretty evenly matched with the real thing before, so dispatch another avatar. And Ranbar, you wanted a real challenge, so have a one-on-one duel with an avatar. I know it's just Imix, but even that thing is still sort of a deity.

The fourth avatar will be her opponent, for all the time it takes it to expire and open the path towards Imix himself! Or so she hopes that Imix thinks.
<Steph> I might have made a terrible mistake